I’m not sure what the difference is in posting to LFG saying: This is a Training Run, We Would Like XYZ, and then people joining it vs. posting to TLFG and selecting a “role” to join as.
In both situations you either need some very tenacious individuals who will learn mechanics through trial and error or someone with some prior knowledge of the mechanics. Just getting bodies together isn’t enough.
Let’s take a popular PUG view of VG as an example…
- You need a tank .
- You need some form of boon stripping.
- You need some condition damage.
- You need to do enough DPS to kill the guy before enrage meaning about a 60k group dps average.
- You need some folks to run to green circles.
- You need some healers.
If this were the case, than you could make your imaginary queue with 6 roles. However, thanks to GW2 having a rather flexible system, this is NOT the case.
1. You need a tank.
You don’t NEED someone dedicated to being the tank. Anyone can tank. If you can’t take the heat of “tanking” VG’kittens, just run him around constantly as a dps or whatever you like. You don’t NEED to keep VG constantly in unlit sections, you can easily heal through them if everyone is on the same page or you decide to bring an extra healer (or 2, or 10..)
2. You need boon stripping.
While you do need a form of boon stripping, LITERALLY ANYONE CAN BOONSTRIP WITH THE APPROPRIATE SIGIL. Of course other classes have boon stripping available (engi throw mine, necro corrupt boon, rev mallyx, etc.) but anyone could fill this role.
3. You need condition damage.
While you do need some condition damage, practically every class does some small amount of condition damage even if they are power based. You can use the slightly less common strategy and have your group attune to red and run to blue and let your power classes’ inherent condi damage slowly kill red as you cleave blue and then green. So, how many condi damage slots should your TLFG queue have? If your dps are a bunch of power engis or scepter guards, you could probably get by with 0. Pretty much any other comp would only “need” 1.
4. You need “good” dps or enough to kill before enrage timer.
You don’t NEED enough dps to kill before enrage, but you will need to be able to survive enrage if you don’t have the DPS. We’ve seen interesting strategies such as stacking a team with heal tempests or revs and simply doing terrible dps but surviving the enrage to eventually kill. Will your TLFG tool account for alternative strategies such as this? And to preempt claims of “well a training group shouldn’t be using such a strategy”, Why not? Who is to say they shouldn’t if that is the way they wish to learn and get their kill? And what is considered DPS anyway? Practically every meta build (and most non-meta builds) can achieve 6k dps. From my own testing, practically every meta build and most non-meta builds can achieve 6k dps…. without any outside buffs.
5. You need a green circle squad.
You don’t NEED a green circle squad. As pretty much everyone is aware, distorting green circles is a fairly common strategy as is simply ignoring the greens and “bracing for impact” with healers or a combination of these strategies as a safety net. Such strategies can be very beneficial to learners seeking a kill as it removes a mechanic they need to keep track of. How will your TLFG tool account for this?
6. You need healers.
You don’t NEED dedicated healers. With the right group composition and “friendly” healing skills (healing turret, healing spring, ventari tablet, wash the pain away, countless regen sources, healing mantras, etc etc etc.) almost every class can, some with little to no sacrifice, provide a healing source for everyone else which is enough healing to secure a kill.
This isn’t super secret hidden knowledge, I know, but with so many variables, making an automated TLFG tool would not only be silly, it would discourage new players from coming up with their own strategies that may actually work better for them/their group. Having all this flexibility and the leniency of raids and their mechanics is what makes the fights so interesting. It is a puzzle to solve with many interesting solutions and taking that away from players by saying you MUST play role XYZ for training, is awful.
So again I have to wonder what benefit, if any, this form of “automated” LFG would have when you really do need the communication and customization to work within a system as flexible as gw2’s.
(edited by Crysto.7089)