will there be individual mix and match pieces in future releases? Or will they all be complete sets?
We will continue to release mix and match armor skin pieces
We do understand and sincerely apologize that there are creative combinations of town clothes that will not exist anymore. Many have asked why remove town clothes as a concept. It boils down to we believe better armor skinning and the outfit system is something we can add more options to more often and will produce a better supported RP game for everyone with more variety in the future. In short, a healthier game.
To expand more on what I mean by better support, It helps if you think of town clothes as a 4th weight class of armor. Clothing was meant to offer visual options that break the class roles, however we were never completely happy with the way it was isolated from the rest of the game and still felt largely the same. Many pieces could have easily been mistaken for light or medium armor. In many ways it was more akin to building an alt character because town-clothes and armor were so separated. Additionally, every time we added something to town-clothes, it didn’t really help someone building their light, medium, or heavy look. And there was no way to add combat gear fairly without creating 3 versions on the back end (light, medium, and heavy). As a customization platform and sustainable expansion design it left a lot to be desired.
When we started looking at bringing more of the clothing back into armor with mix and match styles there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece).. There really is no way at this point over six years since we started development to make absolutely everything work together. So we needed something new to continue to grow in the future.
Outfits give us a way to create highly stylized looks that aren’t constrained to armor slots or weight class. In addition to armor skins that are easier and cheaper to collect across characters and the account dye system we do believe the options across a players whole account are much more attractive now. You’ll see more outfits coming out this summer and additions to the game more often usable by your characters. We try not to allow too much ‘hoarder’ design where we just keep stacking more and more options on leaving lots of unsupported things hanging around. Yes, we do have to give up some of our current closet space and clothing to fit the new wardrobe in. Again, apologies for that.
As always we ask you to try out the new system of customization and see what’s available to you. I think many people will be surprised by how many pieces have become armor compatible. We hope the benefits to the outfit system and wardrobe in terms of future support and additions will be clear, and you can look forward to more new outfits coming very soon.
(edited by Curtis Johnson.8456)
…
With that said, you say “not possible”, and that’s just not true. It IS possible, they just don’t want to bother with it, which is incredibly stupid. Skin replacement is one of the easiest things out there in coding, when the skins are already present. It’s essentially like turning a light switch.That’s not entirely true.
Each of the armor weights in the game is constructed differently, which is probably one of the reasons we haven’t seen mixing and matching between different weights. It’s also likely the reason we see so many trenchcoats on medium armor—it’s specifically designed to support coats that go over pants. Light armor divides at the waist, and town clothes followed the same rules. If you read this blog post, you can pick up some hints as to how things were coded and why going back to change things would be more difficult than just find-and-replace:
In Guild Wars 2, weight classes determine the profession distribution and the seam rules for our armor coordination. We realized there were times when we desperately wanted to break those rules, so we developed a solution to do so. For example, town clothes work similar to the light armor system. There is a waist seam that allows mixing and matching to work relatively smoothly between pieces, which gives the player as much creative freedom as possible. But for clothing, it would be a travesty to never have a long trench coat, which has a seam overlap that would follow medium armor seam rules.
To solve this dilemma, we have created sets. Sets are two or more sections of armor fused into one to prevent mixing troubles that allow us to design with far less seam constraints. For example, we could have an outfit with a large trench coat, an inside vest and shirt, and pants. You’ve seen this before in my previous clothing blog post. That outfit is one piece.
I suspect this is why many town clothes pieces, such as the pirate captain’s outfit and Bloody Prince set, operate as one piece. And although I have zero technical expertise in this area, I think it probably follows that in order to make town clothes body pieces wearable in combat at all, it either works as an all-or-nothing system or they have to go back and change all of the armor in the game to follow the same seam rules (which might break several current armor sets, too). That would be a massive undertaking, and in the end it’s probably better that the lesser-used system takes a hit.
I’m not exactly happy with it, and I wish things hadn’t been designed that way in the first place (mostly because I’d like to see mixed armor weights), but establishing outfits as an overlay allows them some freedom to keep releasing costumes for holidays and making some sets of “universal” armor which don’t necessitate revamping the whole of GW2’s armor system. Since outfits use a separate system from transmutes, they can also probably be disallowed in PvP if it becomes a problem.
I can only speculate as to the choice to make some pieces tonics, but that might be the place to lean—respectfully—if we’d rather see them as outfits which can be dyed and used in combat.
Bonefield has a pretty good understanding here of why some mix and match is not easy at all. Some armor and clothing combinations are fundamentally not mixable, (for more than just clipping reasons)
A few more details on toys. Costume brawl toys are not tonics… Almost all of them will be usable with armor, outfits, tonics and other transforms.
The exception is boxing gloves, which is a brawl toy plus tonic in one.. so it will not combine with other looks, and Sonic Tunneling Tool… which scrubs transforms off you when you go underground.
A little added note here, Outfits will still respect the ‘hide helm’ toggle so you can absolutely wear Wintersday or Mad King outfit without the hat or pumpkin.
But we want to dye them! And mix them up with other items!
Behold the beauty of an Asura with a pink wintersday outfit and a pink quaggan hat. This has been possible for a year, and now it suddenly isn’t anymore? I thought this patch was supposed to allow us more flexibility with armor? Seriously, at least tell us why you are doing this. As it is now, I can only assume that you just hate cute Asura in pink Wintersday outfits and pink Quaggan hats. And that’s evil.
Outfits can still be dyed, They will have up to 4 dye channels depending on the outfit.
Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.
…
I love to use my Wintersday town clothes on my human male, but I really hate how the hat looks on him. I much prefer the coolio aviator sunglasses that he is currently wearing.
I would be very disappointed if he always had to wear that hat. x_xI do like the Mad King’s outfit on my Norn, but I would also like to show his face while wearing it. I would also be very disappointed if he had to wear the pumpkin head all the time. :/
A little added note here, Outfits will still respect the ‘hide helm’ toggle so you can absolutely wear Wintersday or Mad King outfit without the hat or pumpkin.
The endless tonic will grant the appearance of the clothing it replaced. (along with some appropriate complimentary pieces so you’re not naked). They are new tonics, not existing ones.
Only one tonic can be used at one time.
There will be no town-clothes swap any more.. so you won’t be switching to naked.
And then we need to burn a transmutation charge whenever we want to move from town clothes to a combat look. Not great for roleplayers.
There is no transmutation charge to change outfits or toggle it on and off.
Transmutation charges are for applying new skins to specific armor pieces, same as now.
Yes outfits are all or nothing.
Yes wearable in combat. There will be no non-combat equipment anymore, unless you count tonics.
They no longer drop from BLC.
They still maintain their original value for the next 3 weeks. I’d recommend using them before then.
Thank you Curtis, for the prompt reply. Just to be clear, there is no “Return To Sender” button on Gem Store Gift emails?
Correct.
Gifts are always successful. There is no ‘refuse’ step or ‘return’ step, much like there isn’t a refuse or return on purchases for yourself. (except probably even more strict since we wouldn’t allow you to request an item be removed from someone else) . Once the gift, and message, appear in the mail the purchase is considered complete.
The only way to even approximate refusing would be to delete the delivery mail or the item delivered. Which would be treated the same as any other item deletion.
The airship will remain in the world after the event.
Oh yeah!, hey.. we did that. Sorry i forgot to report back.
I’m looking into if this is something we can solve game-wide. I don’t think it’s a change we’d do to just one bank but if the game solution can happen that should help. (just takes a little longer)
We’re looking into this.
Any particular reason you didn’t open them after unlocking them?
It should work that food eaten right after the primer lasts 12 hours. Scattered reports of a bug perhaps here.
Talmor, the way you read it originally is how it should work. Do you know exactly what food you were using? Also, what maps / areas you were in?
Spunkeimania, you can eat food during the 12 hours.. it will change which food buff you have but the duration should still last the rest of the 12 hours (rounded up, so never less than an hour)
Weapon Discount should be working now.
3 ticket weapons available for 1 ticket for one week.
5 ticket weapons available for 3 tickets for one week.
7 ticket weapons available for 5 tickets for one week.
Sorry for the confusion, I’ll try a different phrasing to see if that helps.
Each gift earns you a discounted purchase, even of a different stack size.
So for example you can gift 1 black lion key to a friend, and get 40% off a purchase of the 25 stack of keys.
Note, Collection expanders are not gift-able due to being account limited purchases. So sorry no discount on those.
Kits are now available
Please submit a support ticket with as much information as you can. (exact item name, date/time of posting, date/time of canceling.. that sort of thing)
Is your pick up tab full?
If you have more than 100 transactions uncollected, additional returns from the trading post will not be visible until you pick up the earlier transactions.
Is your pick up tab full?
If you have more than 100 transactions uncollected, additional returns from the trading post will not be visible until you pick up the earlier transactions.
We are working on a small issue with the Makeover kits. They should return soon.
We don’t allow gifting limited account items because of privacy concerns.
(you could find out what anyone had unlocked by testing if they were giftable)
Queen jenna is also not sellable.
Queen Jenna is not supposed to be tradable.. Everyone gets one by being one year old in game.
“Mini Toxic Hybrid” should be tradable and searchable now.
“Mini Toxic Hybrid” should now be searchable and tradable.
If you’ve got one that still says account bound. Deposit it in your collection and withdraw it should fix it.
All should be working again as of 5:45 pdt . Sorry again.
Because these are account limited items (you can only buy X before they’re pointless) we don’t allow you to gift them to others. We don’t want to expose the state of purchases to other players for privacy reasons. (eg friend has max bank slots, you can’t gift that to them) and we don’t want to take gift money and give them a useless item.
We are back on the case. Sorry for the delay.
Skins newly purchased from the weapon specialist should be tradable. (you should be able to see account bound or soulbound in the vendor description if it will not be tradable.)
Skins obtained from vendors prior to the specialist or using tickets other than ’Black Lion Weapon Ticket" are not always tradable. Again, check the vendor before you purchase them.
Should be all good to go now.
Yeah i want it too. Someday perhaps.
Try it now. (I should hotkey that)
I’m just the messenger.. team ftw.
Can’t sell anything period. No armor, no materials, no sigils, nothing. Everything results in an Error attempting to sell. Mail system continues to say processing previous mail as well, rendering it useless too.
How bout now?
Try it now.
If you have specific items you can’t sell / buy / or cancel please post the name, level, and rarity of the item.
If you’re missing items or coins in your pick-up tab
- First check my transactions to see if the trade actually occured yet.
- Second pick up the results of any earlier trades sitting in your pick-up tab first.. There is a maximum that can be displayed and any trades that happen after that won’t show up till you pick up the earlier ones.
Other problems: Details are helpful, Item Name , Level, and rarity. When the trade was posted. When the problem started.
Sorry bout that, we’ve got a fix for this.
Will be fixed in an upcoming build.
We’ll look into the volume issue, it should be about the same volume as other instruments. Especially for the owner. I can’t say for sure it’s an easy fix… but i’ll pass this thread on to the audio gurus.
(edited by Curtis Johnson.8456)
You should get back:
- the item that gave the current appearance
- the item that gave the current stats
- the current rune
I believe she said ‘….i thiiink…’..
Quality of salvage kit does NOT matter for finding essence of luck.
we talked.. we’re sure now.
The Copper-fed Salvage-O-Matic will work just as well as any other kit for finding Essence of Luck
(edited by Curtis Johnson.8456)
They will be permanent at the Black Lion Ticket Vendor after the sale ends.
Correct
Is there any chance we will get a timeline of all the different items coming out in the gem store for the next 10 days?? (I don’t want to miss the Rox items!!!)
Once an item goes on sale for the anniversary celebration it stays available until Sept 1st.
5 tickets is a lot, but that’s good. It still keeps the skin’s rarity intact while providing those who really want it a chance to get it.
That’s the idea, yes
Hi Curtis, I see that the option to buy these Wintersday weapon skins with a Winter’s Weapon Claim Ticket is now unavailable.
If you have one of the original claim tickets you should see a new conversation option for ‘i have one of the limited time claim tickets’. Rather than have two wintersday weapon tabs we moved the special legacy ticket window to it’s own dialog. We’ll continue this with older currencies to keep things a little neater.
Its nice that you can get the wintersday with lion claim tickets, but aren’t they going to be for sale? They were for sale for gems during winterday. 50 ticket scraps in a few weeks is a lot of tickets to get and very RNG.
The vendor will continue to sell winters day skins past the end of the 10 day specials.. you don’t have to get all your tickets right away.
Mini White Kitten is available now for 10 days.
Wintersday weapon skins are now on the Black Lion Weapon Specialist for 5 tickets and will remain on the specialist after the 10 days are over.
More info coming to the official site.
Please check again your gem balance again.
We had some pending transactions this morning that took longer than usual to go through.
Should be working again now.
Please check again your gem balance again.
We had some pending transactions this morning that took longer than usual to go through. Should be working again now.
Quick update here too.
Currently scheduled for the next living world update we’re changing it back;
and adding a 0 skill to stop playing the current note instead of double-tap.
Also, Petrified is the best Box o’ Fun ability… maybe if we could get a “Box o’ Petrified” more people would by them, even with the massive positive externalities involved.
You know the owner of the box of fun can set it to only petrify?
Double-interact with the box to get yourself an ‘adjuster’.