Can I get a pvp reward track for fractal backpiece, raid backpiece and raid legendary armour then?
;)
Sure, but you still have to grind the mandatory account bound items Good luck especially if you are going for the hot ones hah
In reality I don’t care for any of these items, happy with standard ascended and other skins.
Can I get a pvp reward track for fractal backpiece, raid backpiece and raid legendary armour then?
;)
@Amadeus – I must be plagued with bad luck today. Spent most of the time running around finding nothing, very little action other than big groups. Tried my luck against a fairly sizeable group but failed when my mirror heal got interrupted. Got bored so decided to jump into eotm – resistance on heal helped mitigate chain cc conditions and allowed me to kite enemy blob in their keep.
Anyway I’ve also decided to try again with a celestial build – not this build, something completely different although it will take me a month to craft all that kitten charged quartz… so it might be a while before I can test it out.
They’re ok.
Better than warrior/thief.
Kind of on par with Druid/DH/ele.
Weaker than Herald/Reaper/Scrapper.
The whole game has power creep.
Just thought I’d share what I’m planning to try out when I’ve next got some time (probably this weekend), now that Revenant runes are available for wvw:
EDIT: changed a few things to better optimise the stats.
Going to have to play around with the stats a bit, and not sure on the food choice.
Ideally I’d like a 4 stat combo of Power/Precision/toughness/ferocity to complement the vitality in Marauder.- so Commander but swapping concentration for ferocity, but sadly this doesn’t exist.
(edited by Curunen.8729)
kitten , that looks kitten.
Very ugly.
Please can this be made available for use in wvw/pve in tuesday’s patch.
The one with +all stats and 2s resistance on heal.
I didn’t know which forum to post this in, so apologies if this is the wrong place.
Tbh I’m finding it boring again, now that the HoT novelty has worn off.
Finding it more fun to talk about the game rather than playing it, and that’s a shame.
Wvw equally boring sadly.
I agree with you, good idea.
Butterflies
Magenta/Pink/Purple
Vanity
Beauty
Elegance
Grace
Sophistication
It’s still kitten good in wvw and also in pvp for stopping stomps (when interrupts won’t work), allowing resses and so on.
The only reason I don’t currently use it is because I need the damage that Gravity Well provides.
Duelling line as a whole is hard to take at least for me right now, because there are so many useful things in the other lines.
The adept traits are meh, and the primary other reasons are Blinding Dissipation plus DE.
Even sharper images isn’t such a big draw compared to things from other trait lines.
I mean, Inspiration is just so good with the condi removal and so on, Chrono for obvious reasons, Illusions is mandatory for condition builds, Domination for boon strip and solid major traits, and Chaos for amazing sustain.
Especially now with shield4, Chronophantasma, IR, Mental Defence, and other illusion generating skills, coupled with the change in pace of the state of the game I find it hard to justify taking Duelling over the other options.
I dont understand why u think OP is a troll..
Lets say hes a thief.. He goes stealth.
You can then.
Blurred frenzy
Block
Dodge
Block
Dodge
Well of precognition
Continium Split
Blurred Frenzy
+refilled dodgesCan someone count how many seconds of evade+block that is?
So what do you do if another class blows all their dodges, blocks, defensive skills all in a row?
Two things are happening if a Mesmer decides to chain all these skills:
1. They aren’t attacking you. They aren’t summoning damaging phantasms, and Condi builds are kitten at the moment so clones AA is negligable.
2. They are wasting key cooldowns/stunbreaks for no reason, leaving them sitting ducks once this godmode rotation ends.Also without this active defence, mesmer’s hp is destroyed very quickly in power builds.
And condition build’s offensive pressure is very poor even if they can spec for more toughness.Thats not true, if he hits u when ure blocking he gets slowed.
Well of cog u can do burst when your evading, same as Distortion.Main difference here is that its a mindgame between thiefs dodges and mesmers evades/blocks..
Think mesmer has the upperhand since he can dmg while hes evading..
I can beat alot of good mesmers, i just have to w8 a looooong time and dodge everything perfectly before i can pressure him.
iAvengers do nothing in terms of damage so a mesmer isn’t attacking while they are blocking with shield. Also they spawn at the end of the block so while the mesmer is blocking they are doing little else – stop attacking when they block and maybe kite to avoid a melee damage burst at the end of their block. Players will get used to anticipating F1 burst at the end of shield block in melee range in the same way as they got used to anticipating prestige/MB/F1.
The only one you can actually do serious damage in is WoPrecognition – but let’s not forget that’s one utility slot on a long cooldown which also usually means no Decoy, or no Portal or no condi cleanse (assuming most non-bunker mesmers still use Blink). Hence using it means maybe one stunbreak remaining so chaining it in some crazy defensive rotation is a total waste compared to using it at the right time.
Distortion to cover burst/heal/etc has always been there so I don’t see an issue with it.
Let’s not take a stab at mesmer because thief currently happens to be in n awful state, because Herald, Scrapper, Reaper, DH and even Druid are just as powerful if not more powerful than Chrono. Instead focus on buffing thief in thief forums.
I dont understand why u think OP is a troll..
Lets say hes a thief.. He goes stealth.
You can then.
Blurred frenzy
Block
Dodge
Block
Dodge
Well of precognition
Continium Split
Blurred Frenzy
+refilled dodgesCan someone count how many seconds of evade+block that is?
So what do you do if another class blows all their dodges, blocks, defensive skills all in a row?
Two things are happening if a Mesmer decides to chain all these skills:
1. They aren’t attacking you. They aren’t summoning damaging phantasms, and Condi builds are kitten at the moment so clones AA is negligable.
2. They are wasting key cooldowns/stunbreaks for no reason, leaving them sitting ducks once this godmode rotation ends.
Also without this active defence, mesmer’s hp is destroyed very quickly in power builds.
And condition build’s offensive pressure is very poor even if they can spec for more toughness.
tell you the truth i play with scepter/shield and staff marauder amulet.
ppl really dont know how to react to that when may scpeter #3 does 6k dmg to them and #3 staff phantasm does 3-4k dmgI find this more funny then I probaly should haha
But I could imange people be very W-T-F is going on here! With that loadout all must asume your a condi mesmer! I gotta give that a try aswell haha!
@Curunen I wouldn’t say Maruder is worth it in WvW, just toss a few Knight or Soldier into the mix if you want more defence
The thing is I don’t rate toughness much for this build given the high uptime of protection, active defence (block/evade/invuln) and the iDefender, so not too keen on soldier/knight.
I was thinking something like this?
http://gw2skills.net/editor/?vhAQNAW8ensnBlphtfCOqBEgiFij6cDugOzMASgFqOT70QF-TFyHABBcRFWf/BmUC2jyPH0w4luh3V/BgnUQAAEgbezsZbG8cn7cn7cnz3duNfuNvZZAKmAA-w
(when I’m able to get hold of revenant runes because I think they’re still not available for wvw – yes, still not settled on Defender vs Revenant vs Melandru runes! xD)
Could adjust the stats more, but I need to craft this stuff to test.
You know, I was wondering if it is worth crafting Marauder stat gear for wvw for this, or mix and match with zerker?
The hp buffer and increased crit chance could be nice, but not willing to craft armour/weapons, and also trinkets locked behind HoT story achievements…
I’d love to be able to take all the traitlines, all the options at each tier in the traitlines, let’s say at least 6 utility slots, 3 elite slots and be able to wield 4 weapons at the same time…
On the note of staff vs GS, it’s also a style thing for me.
Staff provides the feeling of being more manipulative (toying with the enemy) and acrobatic/defensive whereas GS provides the feeling of being more direct and attacking with intent to finish your enemy.
I suppose it depends on the mood you’re in as to what is more enjoyable.
Kudzu is very cool, I love the nature theme. If Mesmer had access to Longbows I wouldn’t hesitate in making it. Beautiful weapon.
Dreamer on the other hand is hideous – but then I’m not a fan of flying fantasy horses.
(Rainbows are cool though, I love Bifrost).
I’m not looking forward to being showered in boxes within boxes and multiple junk items including countless gathering tools and so on.
But otherwise it’s fun – I’d like to see new songs in the Bell Choir though.
Dahkeus and Ultra Town said it best.
My handsome norn mesmer.
Holy kittens! :o
Heh, I was trying to preempt any nerf calls like “this build is too hard to kill” etc…
Since as you say the damage comes in small chunks and while it can be combod/synchronised into a burst it requires a lot of setup – which means the enemy has no excuse for being unprepared and if they get killed by this build then they have been outplayed (apart from thief currently because it is a totally one sided fight nowadays).
Fortunately I have not run into any “cheese”/“nerf” nonsense while playing this build other than usual anti-mesmer stuff, so I hope that it is allowed to remain as it currently functions.
Yeah runes are a bit subjective – I’m still going to roll with defender (and mango pie) but alternate between that and melandru/saffronbread and revenant (once it is available)/some other food.
This might sound weird, but I’m not really digging Defender runes.
Maybe because of my playstyle, or maybe because I got used to having that resistance on heal from the Revenant runes, but something doesn’t do it for me – almost like I’m trying to get hit as much as possible when using shield 4, and trying to get hit after using mirror in order to proc the regen. And then I feel bad if I don’t get hit like 10 times while blocking, or nothing hits me after using mirror.
I think I’m going to either go back to melandru+saffron bread (so cripple/chill/immobilise is nonexistant), or hopefully use Revenant runes if they are ever available to buy for wvw – they seem impossible to get or craft at the moment outside of pvp.
I’m probably going to craft 3 armour sets each with a different rune and just swap between them to see what I prefer.
Some other general thoughts on the build – while survival may be easy, dealing coordinated damage is not, and that I feel is an acceptable tradeoff (so there should be no nerf calls). Unlike say if taking Domination and Greatsword – dealing burst damage and killing players is extremely easy, but surviving requires more effort; with this build you have put in a lot of effort to kill someone, but as a reward surviving is much easier.
There are a lot of skills that are hitting for small amounts of direct damage, and the challenge is coordinating them into one burst if an enemy is exposed, or using them in a sustained manner to maintain pressure. Compared to GS/Domination where you can mirror blade/F1/mind stab and destroy a huge amount of health with little effort.
You don’t have to get in melee range.
Before IP became baseline – you would just shatter 3 illusions from any range anyway. Just think of the self shatter as a bonus effect. Ok sure the damage distribution is still weird and could be changed.
I really don’t feel sorry for thieves. I remember a time when mesmers wher lunch to the thieves 1 & 2 no skill supremacy. & you had them telling off mesmer players to get some skill’s. How the wheel have turned. Hey thieves, get skill’s!
I also don’t feel too sorry for thieves, remembering the time they used to make life hell for glass mesmers.
But now the tables are reversed, and tbh… it’s satisfying.
They’ll get their fixes eventually.
Having said that I do feel a small amount of remorse when I put down thieves, because it is an unfair fight and that’s a shame. Whatever’s happened in the past, balance is more important than personal prejudice.
They still look fine to me as well – hands are there and `he colour/effect looks ok.
Yeah, I think that’s the only conclusion possible – there’s too much tradeoff for a hybrid build and you lose half of what makes this build fun/work.
I’m sticking with full power, although am finding Gravity Well more useful for pvp – although I don’t think it’s an efficient pvp build compared to going full Domination or full bunker, or even full condi. Lack of boon strip is a bit of a pain sometimes.
It seems that it requires the extra damage in wvw to function properly (as well as the runes).
Well of Calamity is a bit… meh… in pvp so I tend to take null field sometimes.
I think you could get away with playing bunker chrono with high ping.
Just avoid full glass, greatsword power interrupt/shatter.
I would give up Chrono, but that’s impossible sadly because Chronophantasma and Shield are so crucial when not using DE/Duelling.
Ah I’ve been toying around just now in some hotjoins with Chaos/Illusions/Chrono and Inpsiration/Illusions/Chrono both with Viper amulet and revenant runes, and either way it’s a huge tradeoff.
On one hand condition removal sucks and you have to take Mantra of Resolve or something, on the other hand you lose most of your protection, regen, other boons and traited mirror/blink.
Inspiration variant is my favourite because I can take well of precognition, but the problem is a soon as the iDefender dies/is shattered twice, you’re full glass and can be wiped in an instant – reason why sword/shield, well of precognition are lifesavers.
I dunno, maybe it’s best to stay direct damage only.
This is the most fun I’ve had experimenting/playing for a long long time, so I’m happy about that anyway.
You’re right, it’s better to give up Chaos than Inspiration.
I’d stick with Sword/Shield + Staff though, I think you can get away with Sword if hybrid damage (and I find it more fun than Scepter).
Trying something like this in pvp:
http://gw2skills.net/editor/?vhAQNAW8ensnBlph1fCOqBcrhlnj6sACgDreQP0FFdCynGA-TZRHABDcBA8uMQ77PAwBBQgnAAA
And once I’ve tested that a bit and am able to craft the gear I might aim for something like this in wvw:
http://gw2skills.net/editor/?vhAQNAW8ensnBlph1fCOqBcrhlnj6sACgDreQP0FFdCynGA-TlSHAB1r+zAXoAeVWVuuhL0w47+D3pEEgDCwRKVE4JAEAABYmzMZWmBDdoDdoDdo9dhO0hO0hWGgi5A-w
Having the sustained condition pressure should help to make up for the weaker direct burst, although not sure how the loss of protection/regen/stability from Chaos will be.
Edit: trouble now is being full glass with little protection other than the iDefender can be painful.
(edited by Curunen.8729)
Funnily enough I’ve also been thinking about hybrid, but instead swapping Inspiration for Illusions – because I love traited mirror and stability shatter too much.
Trouble is losing all that condition removal and the iDefender, and the complex mess of stats.
With all that Mirror Blade can do, I found the nerf to be fair. I would rather see buffs to non-torch/shield off-hands to make them competitive.
Focus needs a kitten buff for pvp and offhand sword could use something to make it more appealing compared to the other options.
Hmm, I need to keep a closer eye on that – not seen those kind of numbers yet but I’ll try and pay more attention.
Anyway I’m a convert – been looking for something since the MtD nerf that I can enjoy again, not enjoying condition builds in the current state of the game – this build incorporates most of the things I love about mesmer – traited mirror, sword/staff, stability on shatter, etc.
Sometimes I miss Domination on a power build, but giving up either Inspiration or Chaos is such a big loss in utility and sustain that I can’t do it!
Always entertaining as usual, some beautiful play!
I wish Well of Calamity did more damage though – it seems really weak and extremely easy for an enemy to avoid.
Fixing page bug.
Another thing is I’m starting to prefer Null Field in pvp if the enemy team is heavy on condtion classes, but Calamity well is working better for me if there are more glass cannons.
I’m honestly thinking of taking Arcane Thievery or the Disenchanter for 1v1s especially against boon spamming bunkers.
Regarding the duel – even with saving up all burst with hydromancy proc and phantasm attack for the right time, it still wasn’t enough to bring the ele down and they were able to reset their hp faster than my burst could reset.
Although will probably stick with WoCalamity for general roaming because the weakness and chaos armour generation is nice.
(edited by Curunen.8729)
I just had an endless duel with some sort of bunker tempest outside SM using this build (although with Melandru runes instead of Defender because I haven’t crafted myself a Defender set yet. Also with double energy/hydromancy sigils, and using saffron bread).
Wearing pretty much full zerker gear just one valk chest and cavalier shield (need to change its stats in the MF) but it was impossible to finish this ele off – but then I suppose I haven’t learnt all the details of Tempest yet so other than the usual ele sustain I’m not sure exactly what Tempest provides for damage mitigation.
Prior to that I ran into a couple of 1v3s – again took me longer than I expected to down each opponent. But at the same time it was very hard for them to push me near to death.
The sustain of this build is fantastic though – so I’m willing to give up 1v1 damage for 1vX survivability. I think it’s fair considering the build doesn’t use Greatsword or Domination so it’s a tradeoff.
One thing about Chronophantasma is that it is easy to hear that (really annoying tbh) buzzing from whichever phantasm has it.
But I agree a visual aid on the illusion counter along with finally giving us different coloured dots for clones and phantasms would be nice.
1/10.
fifteencharrs
Another one for those people who like to moan about how “overpowered” blurred frenzy is…
It is clear that his build only worked thanks to his team. It’s not as good to defend a point 1v2 like a cele ele. In particular, the might stacks were multiplied by his trait, but he didn’t create much.
Morality: you see Curunen. If you can’t take shattered strength, just bring in an elementalist
I wouldn’t mind “Summon Elementalist” as an elite skill. :P
Oh god, here we go.
Bandwagoning and nerf calls in 3, 2, 1…
I’ll just echo what most people have said – Chrono is mostly a sidegrade, F5 is a slight upgrade.
There are huge tradeoffs when building a mesmer in traitlines and skill slots.
These idealised combos are practically useless in real play, because you don’t play mesmer by skill rotations, and selecting all of these supposed “god mode skills” and executing a related “rotation” really achieves absolutely kitten all.
Yeah you can use mimic, F5 and pop invulns, but that’s just stupid in practice. Nevermind that channeled skills with duration like blurred frenzy and shield block are actually not a good idea to use in CSplit – because if you overstep the Csplit duration the skill goes on full cooldown making it a total waste. The only invulns worth using in Csplit are Distortion and precog well.
Hence most players still take Blink, Decoy, Portal or MoD, Torch, Moa or mass invis and so on.
As for bunker mesmers (chaos/insp/chrono, defensive amulet) well they pose zero offensive threat and I don’t see a problem with mesmers being able to play a bunker role if they choose to – even then they’re not the best class choice for it.
When did I ever say to use anything but Mimic with Well of Precognition for the invulnerability, 2 utilities, 12 seconds of invulnerability for your team, 12 seconds of alacrity, 120 endurance. Then you also get to reset your godly elites because they thought Mesmer elites weren’t game changing enough, need them to have double the usage.
You mean 3 illusions out, F5 mimic precog precog F5 mimic precog precog.
I’ve personally not run into anyone pulling that combo let alone for the max 12 second duration providing you don’t overlap the precog casts, and tbh it’s a gimmick.
What do you take as the third utility? Blink, Portal, condi cleanse, another well, null field, a signet, Decoy, mantra of distraction…?
Where’s the other Distortion share coming from? Inspiring Distortion in Inspiration? That’s 1 second aoe.
Anyway it seems your irritation is directed at F5? Because I honestly believe that apart from F5 the rest of Chrono and mesmer in general is fine other than very minor tweaks. I do agree that F5 can be too powerful, so there will probably be some limitations put in place in the future – like skill number, Split duration, what you can/can’t cast in Split and so on.
You only need 2-3 clone shatter, hell 1 clone would work if you want to shave a second or so off the invulnerability. When did I say a Distortion share, 3rd utility is whatever you want. Yes it’s brokenly powerful, as I said earlier it needs to not cooldown reset at all or not work on any CC or team support abilities. At the very least not work on anything with greater or equal cooldown to Continuum.
I’d rather they deleted F5 and we got a new mainhand weapon or two hander instead, but that’s another thing.
Woah long time, I remember watching your videos as a total noob! :o
Nice to see them updated.
I’ll just echo what most people have said – Chrono is mostly a sidegrade, F5 is a slight upgrade.
There are huge tradeoffs when building a mesmer in traitlines and skill slots.
These idealised combos are practically useless in real play, because you don’t play mesmer by skill rotations, and selecting all of these supposed “god mode skills” and executing a related “rotation” really achieves absolutely kitten all.
Yeah you can use mimic, F5 and pop invulns, but that’s just stupid in practice. Nevermind that channeled skills with duration like blurred frenzy and shield block are actually not a good idea to use in CSplit – because if you overstep the Csplit duration the skill goes on full cooldown making it a total waste. The only invulns worth using in Csplit are Distortion and precog well.
Hence most players still take Blink, Decoy, Portal or MoD, Torch, Moa or mass invis and so on.
As for bunker mesmers (chaos/insp/chrono, defensive amulet) well they pose zero offensive threat and I don’t see a problem with mesmers being able to play a bunker role if they choose to – even then they’re not the best class choice for it.
When did I ever say to use anything but Mimic with Well of Precognition for the invulnerability, 2 utilities, 12 seconds of invulnerability for your team, 12 seconds of alacrity, 120 endurance. Then you also get to reset your godly elites because they thought Mesmer elites weren’t game changing enough, need them to have double the usage.
You mean 3 illusions out, F5 mimic precog precog F5 mimic precog precog.
I’ve personally not run into anyone pulling that combo let alone for the max 12 second duration providing you don’t overlap the precog casts, and tbh it’s a gimmick.
What do you take as the third utility? Blink, Portal, condi cleanse, another well, null field, a signet, Decoy, mantra of distraction…?
Where’s the other Distortion share coming from? Inspiring Distortion in Inspiration? That’s 1 second aoe.
Anyway it seems your irritation is directed at F5? Because I honestly believe that apart from F5 the rest of Chrono and mesmer in general is fine other than very minor tweaks. I do agree that F5 can be too powerful, so there will probably be some limitations put in place in the future – like skill number, Split duration, what you can/can’t cast in Split and so on.
I’ll just echo what most people have said – Chrono is mostly a sidegrade, F5 is a slight upgrade.
There are huge tradeoffs when building a mesmer in traitlines and skill slots.
These idealised combos are practically useless in real play, because you don’t play mesmer by skill rotations, and selecting all of these supposed “god mode skills” and executing a related “rotation” really achieves absolutely kitten all.
Yeah you can use mimic, F5 and pop invulns, but that’s just stupid in practice. Nevermind that channeled skills with duration like blurred frenzy and shield block are actually not a good idea to use in CSplit – because if you overstep the Csplit duration the skill goes on full cooldown making it a total waste. The only invulns worth using in Csplit are Distortion and precog well.
Hence most players still take Blink, Decoy, Portal or MoD, Torch, Moa or mass invis and so on.
As for bunker mesmers (chaos/insp/chrono, defensive amulet) well they pose zero offensive threat and I don’t see a problem with mesmers being able to play a bunker role if they choose to – even then they’re not the best class choice for it.
@ Trooper it’s interesting to get feedback from the sPvP side and glad to hear that you guys are having a lot of fun with it, just with some minor twearks! I were thinking Berzeker probaly would be a must, if you wanted to be able to burst the enemeis somewhat! On the other hand my (limited) experince in sPvP is people do tend to run more glassy builds there, compared to WvW. Are you killing people fast enough? how do you feel the build work in team fights?
That is the main issue I faced.
I do not know if it is a l2p thing from my side or their side, but I was able to use berserker to a good degree of success. But the low HP was a problem when facing DHs and their traps. I was able to win most of 1vs1 except fews vs DHs.
In team fights, the build turned out to be a good mix of support and damage/cc.Overall I am satisfied and happy
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Not sure on the amulet though. I guess a better player could always use berserker. Maybe traps should be nerferd a little… dunno really. Waiting for curunen to share his experience
You’re absolutely right that with Marauder I found I was lacking that punch needed to burst down enemies.
I took Delayed Reactions simply for shield 5, chaos storm (which will have a low cooldown) and F3 – because I find illusions are close enough for shattering that I didn’t really need TCU.
Sigils of energy are just because I’ve used them so much now that it is instinctive for me to know I have a dodge after weapon swap. I find it weird if I don’t have it – and I tend to weapon swap in melee range for hydromancy proc and dodge away (relic of using DE).
Control is great, I like that it is versatile and also has good sustain even with Revenant runes instead of Defender runes. Doesn’t have any big hardcounters yet that I’ve found. The only problem is some enemies can be very hard to kill due to the weaker burst of this build – for example some enemy mesmers, dodgedevils and as usual scrappers/heralds etc.
Surviving is no problem though and kitten that resistance and condi clear with 4seconds mirror every ~10seconds is so nice, even if I happen to be poisoned and have reduced heal, because shatter heals and regen makes up for it.