Showing Posts For DGraves.3720:

You hit using Dual strike. How?

in Engineer

Posted by: DGraves.3720

DGraves.3720

It’s a funny bug. Haha!

[Suggestion] Re-thinking Mentors

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

Another alternative could be something akin to the LFG, but an LFM (looking for mentor) system, where it would show a list of online/available mentors in categories that players could then directly message for their questions. Or vice versa, a list of players seeking help that mentors could then pick up and start helping. (Almost like a support ticketing system, yay! Only using group mechanics…)

You still have the opinion problem. Do you remember back when the game first came out and everyone thought necromancer was the worst thing to ever hit the Earth? That was actually the result of something like this where a few high profile nimrods decided that their opinion meant something and unfortunately so did the rest of the community. Whether it’s a channel or a specifikittentle set-up so long as one mentor gains popularity over another it becomes a platform for all kinds of in-game politics such as stat choice, roles in certain places, how or who you should listen to (and avoid) and so forth and so on.

It isn’t a matter of self-policing so much as it is a matter of just being human. You believe things others disagree with and this is normal and healthy, there’s nothing to police there, but that doesn’t mean your opinion is fact nor does it mean that your opinion is understood as just an opinion by your listeners no matter how clearly you say it. It’s a risk of leadership.

That system seems a bit more advanced, however, and new players might be shy of taking advantage of it. It’s a bit harder to dive into than a chat window that’s a staple in just about every MMO these days.

You’ve got other problems too. Even with some form of in-game downvoting system you’ve got the issue of liars who just mislead for fun, you’ve got the issue of the unpopular voice existing no matter how correct they are (think: “Necromancers aren’t terrible.” from yesteryear which got drown out for over a year and a half.) being ignored, and then you’ve got the issue of the newbie being naive and at times dumb so they downvote things inappropriately because they didn’t understand instructions. Easiest way to envision that is to take a build submitted, see that it actually is good, but uses unpopular mechanics and is deemed “bad” for no reason.

This system is just too prone to human error and heuristics.

[Suggestion] New Weapon Kyoketsu-shoge

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

Lorewise where would this even fit?

Rate the World Boss!

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

My answers:

Starter Zone Bosses
Champion Svanir Shaman Chief

Bosses on a schedule
Inquest Golem Mark II

Bosses outside of schedule
Eye of Zhaitan

Orr Bosses
Statue of Dwayna

Dragons
The Shatterer

Is Dragon's Stand the only source?

in Players Helping Players

Posted by: DGraves.3720

DGraves.3720

Thank you very much.

Which ranged DPS class ?

in Players Helping Players

Posted by: DGraves.3720

DGraves.3720

Play the revenant with the hammer. Easymode.

Too many angry people /rant

in PvP

Posted by: DGraves.3720

DGraves.3720

Some people are very serious about the silliest things.

Rapid regen vs mass momentum

in Engineer

Posted by: DGraves.3720

DGraves.3720

what game mode are you talking about dgraves?

Mostly WvW and PvE. I can’t speak for PvP values but generally players are either bursty or do an incredible number of stacks too quickly for regeneration in general to pull through in the healthiest settings. At least for those with a modicum of skill.

That is opinion though. In WvW roaming against a skilled group will involve single-target bursting or some nasty control if they have skill and knowledge of in/out counterplay, in PvE it’s more trouble than it’s worth to build something that really tries to manage superspeed to that degree imo for most content even when soloing. Building around a boon is also just bad planning.

Suggestion for bomb kit (Short fuse trait)

in Engineer

Posted by: DGraves.3720

DGraves.3720

It’s too niche. You cannot build a move around counterplay for one other move which is natural counterplay in and of itself. Crystal hibernation needs to work and it cannot fail against one of the engineers highest coefficient attacks in the game because it’s unblockable, an auto-attack, has no gimmick to trigger, and requires no CC to disrupt the move.

This is “OP” as they put it.

First time raiding as condi engi, need help!

in Engineer

Posted by: DGraves.3720

DGraves.3720

why does the calculation order matter?

Because of how the values are presented. The trait for the pistol is 150%, it only becomes 300 after you add in the condition duration. This matters because if you have less than 100 condition duration the linearity gets screwed up.

To be frank it’s why it looks like there’s double when it’s not double at all:

3 * 1.5 = 4.5 * 1.33 ~ 6s. It just looks like it doubles due to the mandatory trait. Basically the variables aren’t just “hot swappable” unless you have a specific condition met (100% condition duration).

[Suggestion] Re-thinking Mentors

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

The problem here is that misinformation and opinion exists. A mentor channel “argument” breaking out would cause more chaos and confusion than not and I’ve seen mentors, commanders, and even general populace get into it pretty fiercely over opinionated or unsubstantiated elements in the game such as “how to do something” or “how to build something”.

Mentors aren’t a bad idea but by no means is it is a good one to promote players as being experts unless they can only be sworn to speak in a manner that is actually 100% verifiable such as how mechanic X works instead of which stat is better for whatever.

Off-hand auto attack chain?

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

Skills are balanced based on their damage/utility, cooldown, activation time, and after cast. If you remove the cooldown then other parts need to suffer an equal amount.

The only reason I would want these would be if I was very desperate to finish those off hand weapon master achievements.

Energy management systems terminate half of those issues.

Is Dragon's Stand the only source?

in Players Helping Players

Posted by: DGraves.3720

DGraves.3720

I want commander’s armor. Can I only get it in dragon’s stand?

Outgoing Healing Definition

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

Next time you should probably elaborate more on what you’re saying “you are correct” about.

He understood. Everyone else understood.
You didn’t.

This is not a communication error.
This is an interpretation error.

Off-hand auto attack chain?

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

I want an auto focus.

First time raiding as condi engi, need help!

in Engineer

Posted by: DGraves.3720

DGraves.3720

While I agree with you to focus on Shrapnel Nades and Fire Bomb, I have to tell you, even with that 50% pistol duration (wich results into 200% condi duration, not 150%), grenade autos are still WAY better than pistol autos.

pistol with 100% bleed duration untraited. 7s.

Pistol with 100% bleed duration with chemical rounds. 10.5s

Pistol with 0% bleed duration without chemical rounds. 3s.

Pistol with 33% bleed duration (from traitline) with chemical rounds. 6s. Without 33% = kitten .

I am not sure how you came up with 200%. Explain?

You just did it yourself, now didn’t you?

Pistol with 0% dura is 3s.
Pistol with 100% dura is 6s.
Pistol with chemical rounds is 9s.
3s to 9s -> 200% dura.

You have to think about the base 100% duration of a skill, in that case 3s. If you have 100% condi duration, the result is 200% total duration. If you now add 50% from pistol trait, it’s 300% total or 200% bonus duration. Since you should always aim for 100% condi duration, the trait works like “+100% condi duration for pistol skills”.

While I do not agree with your calculation order and explanation ( 3 * 1.5 = 4.5 * 2 = 9 ) the outcome is the same. I agree.

Suggestion for bomb kit (Short fuse trait)

in Engineer

Posted by: DGraves.3720

DGraves.3720

That would still make it terrible. Bombs being unblockable is not really an issue. A strong kit engineer is never standing still and uses his bombs to either chase away or deter a chase so if your enemy is blocking your strikes it’s not going to last long enough to give rise to the change being interesting as counterplay.

It’s just a terrible trait and honestly they should go the way of the pistol and just include the functionality (pistol shots now explode and pierce natively) instead of trying to add a trait for it. In no way is bomb DPS actually increased because it just shortens the fuse but the original fuse and place time are the same so it shortens the compression window for short-term engagements.

No one worth their salt in any playmode (so not the AI) is going to stand there and let you do that to them blockable or otherwise.

Rapid regen vs mass momentum

in Engineer

Posted by: DGraves.3720

DGraves.3720

It will be easier to explain this all at one time:

Self-Regulating Defense + Rapid Regeneration combo:

If you are getting hit hard enough to hit 25% of your HP at what point do you think any form of regeneration is going to save you? Really? This is self-nullifying. If you trigger SRD then RR is by nature completely and utterly useless and if you aren’t triggering SRD Backpack Regenerator is better. The scenario isn’t worth considering.

Superspeed! -> Well, for one, you have to produce superspeed in some form of considerable uptime without taking shocking speed else you kitten your hammer attacks and remove your own stability from dodge. You could go final salvo but again that’s gimmicky and if you’re specifically sacrificing your gyros to get superspeed to heal something is probably not right with the situation. It just isn’t easy to produce and creates a double gimmick. Unless you were going that path before but then you’d get more out of might to begin with.

Swiftness vs. Backpack Regenerator: Already discussed. It’s just worse. Far, far worse. That and it requires a gimmick.

MM v RR: Yes, RR will stack alongside other healing, but no that stacking effect isn’t worth it since it’s gimmick itself doesn’t add to you in any real way; I.E. swiftness isn’t going to save you if you get crippled for anything over a second and it doesn’t do anything for active defense except in PvE where you “run out of the circle” or something. Since MM requires stability and anti-CC is far better than sustain gaining the might alongside is a plus, period, there’s absolutely no loss in effectiveness by taking it and a tangible easily read gain.

Conclusion: I know about sustainability. Where you are all concerned with your DPS I am concerned with the other half of the world and the opportunity cost of survival and solo play so yeah RR is out. It’s just garbage. And for the record most people aren’t running heavy sustain anyway so taking RR in a non-sustain environment just lowers your DPS and overall effectiveness.

I really don’t know why it exists to be honest.

(edited by DGraves.3720)

Suggestion for bomb kit (Short fuse trait)

in Engineer

Posted by: DGraves.3720

DGraves.3720

Short-fuse should just be eliminated. Bombs should just have longer durations and more pulses, period.

Casual / Semi / Hardcore - What?

in Guild Wars 2 Discussion

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DGraves.3720

Serious post now…

Well as you asked…

I have killed the Vale Guardian 4 times but have issues with Gorseval, not that I don’t want to kill it but my guild leader decided it was best to get people who hadn’t managed it past the Guardian first. Actually I agreed on that.

I have completed all of the story and open world content, on multiple toons. Dabbled in PvP, although I am not good at that and WvW, where I seem to be a better than average player.

But I suffer from medical problems that make playing much harder for me than most other players.

I don’t have much interest in builds either. So where do I fit in?

Obviously I am not a fanatic, which some people seem to be. I doubt very much if I fit into the term ‘hardcore gamer’, but I do play more than many who would fit that name.

I don’t even think I would easily fit in semi, I’m far more in the belief you should play how you want.

Truth is it is often very difficult to say what a player is even on this vague scale.

But you are a posterchild casual. You play the game but you aren’t about the game. This is plenty healthy and it doesn’t effect skill level etc. You’re just defined as casual.

Outgoing Healing Definition

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

You are right. …

Incorrect. “Outgoing healing” only applies to allies. If it applied to yourself, then it wouldnt be labeled OUTgoing healing.

edit: think about it too, if it truly affected ALL healing you did, wouldnt it say “increases effectiveness of all healing”?

“I’d always thought Outgoing Healing meant healing I was doing on others”

^ Yes. He is correct.

Mastery Point Refund Option

in Guild Wars 2: Heart of Thorns

Posted by: DGraves.3720

DGraves.3720

Mastery points should never have been a thing in the first place. ANet pulled the trick of hiding progression behind specific content with traits 1.5. I’m seeing some of the same people who complained about this approach with traits supporting it with masteries. Apparently it’s OK if it’s account progression rather than character progression. To me, it’s a bigger steaming pile because a lot of the points are behind things like mini-games, silly achievements in story missions or lengthy/expensive collections.

Oh, someone sees the light… I’m impressed. Now come, let us go and complete all 8 pointless dungeons together with our empty LFG system. Nothing like duets?

I should have done Honor of the Waves when I had the chance.

I don't like the elite specializations

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

There are other builds thare a quite good without needing elite as well, the problem is that people don’t recognize them as meta, so apparently they don’t count. This is where people fail to recognize what Anet is doing with their game design; Anet never intended for people to gravitate to some meta culture, though they probably should have known better than that. If players interpret the game in a way that is counter to how the devs designed it, then of course the conclusion is “elites are better”.

A designer of a game gives players tools to do with what they see fit. It is not a matter of what they expect so much as a matter of what is possible and what is efficient. GW2 was released with the tagline “Call it whatever you like—DPS, damage per second—we just call it DAMAGE, and when it comes to making red bars go down, you can never have enough of it. Don’t trivialize it though; damage is a very versatile aspect of combat. There are so many ways that a character can do damage.”

In reality the game was very much so built with this in mind. The “meta” was set in stone with Berzerker. It was so set in stone that in fact no other armor was actually introduced with competitive or comparative stats until far later and conditions lagged so far behind that apparently there was actually only one way a character could do damage.

Life is funny like that. This … was intentional. At no point should one convince themselves that things like Herald are “accidental”.

First time raiding as condi engi, need help!

in Engineer

Posted by: DGraves.3720

DGraves.3720

I’m curious: Why are you deadset on using an engineer specifically?

Rapid regen vs mass momentum

in Engineer

Posted by: DGraves.3720

DGraves.3720

If you have 250 healing power from having regeneration what exactly do you need RR for (I presume you mean energy amplifier)? RR is definitely worse than regeneration and combined the two don’t even compare since again you need 300, not 250, to even match base backpack regenerator and if you have HGH … you have backpack regenerator’s trait line … and probably backpack regenerator. Not to mention the coefficient is higher for all of them than RR.

It’s only competitive if you’ve a lot of superspeed or are trying to truly outtank something and need as much coefficient capture as possible, but 105 @ 4% is just terrible esp. since it has a condition that is not static and permanent by nature.

I don't like the elite specializations

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

It’s only a lie if they knew that the elite specs were elite and not just alternative, that people would flock to them and player-testers would prove that they new specs were better. I think it’s likely ANet fully expected these to be alternatives that some people would drop after the shininess wore off.

I’m disappointed that it’s turned out this way (and worse, that some of the most interesting aspects of some of the elites were nerfed), but I’m not angry about it — developers are just human; they build stuff and sometimes it doesn’t end up like they expected when players get their hot little hands on it.

Players have been making complaints for months with other classes. Nothing came of those complaints. HoT shows up, Elites show up, and a number of those complaints at least have somewhere else to go for a while. Is that good or bad? I can’t say to be honest. I really, really can’t.

Because the truth is this: An “alternative trait line” that came out at 400 pts. and was reduced to 250? This is the “alternative” line? It wasn’t supposed to be amazing? Because I am sure it never took 250 pts. to get through any of the main lines you get while leveling.

It’s not “elite” for no reason. If it is they sure as hell didn’t dress it up like it was just another day at the races, did they?

Low FPS. Game Runs like hell. How to fix?

in Account & Technical Support

Posted by: DGraves.3720

DGraves.3720

You are aware that something “running like hell” would instigate that it runs really fast, not really slow, right?

Which client are you running?

Strongest profession for PvE? (without HoT)

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

Damage is weapon strength x power x coefficient.

Since all characters can have similar power just choose the highest weapon strength and the move with the highest coefficient.

Simple enough.

Honestly, my opinion is necro, because necromancers really have a tough time dying and the gear they take advantage of well can also have some element of survivability such as Carrion if you need the toughness without drastically altering their ability to do what they do with their conditions.

From the list given probably guardian. Because hammer.

What is your leasted used kit?

in Engineer

Posted by: DGraves.3720

DGraves.3720

Oh, I was surprised by the number of people who do not use grenades or bombs. They just seem so popular in the upper tiers that I thought for sure I’d see nothing but “Oh, EG” or “Toolkit” but no, a lot of people use a much wider variety than I thought.

It’s actually comforting to know the game isn’t so … black and white.

Rapid regen vs mass momentum

in Engineer

Posted by: DGraves.3720

DGraves.3720

No, it isn’t, it’s terrible. RR is atrocious. It A ) has a requirement and B ) requires 300 healing power to heal the base of backpack regenerator (117) with swiftness and has a lower coefficient overall. It is definitely not BiS in a situation where you can have might stacks or stability and lots of that is available for scrappers.

Rapid regen vs mass momentum

in Engineer

Posted by: DGraves.3720

DGraves.3720

Rapid regeneration is terrible. Period. It has a low base and too low a healing power coefficient.

First time raiding as condi engi, need help!

in Engineer

Posted by: DGraves.3720

DGraves.3720

While I agree with you to focus on Shrapnel Nades and Fire Bomb, I have to tell you, even with that 50% pistol duration (wich results into 200% condi duration, not 150%), grenade autos are still WAY better than pistol autos.

pistol with 100% bleed duration untraited. 7s.

Pistol with 100% bleed duration with chemical rounds. 10.5s

Pistol with 0% bleed duration without chemical rounds. 3s.

Pistol with 33% bleed duration (from traitline) with chemical rounds. 6s. Without 33% = kitten .

I am not sure how you came up with 200%. Explain?

Is toughness still useless?

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

For non-“tanking” (in raids) purposes does anyone run defense stats?

I’m just curious.

[Raid] Dmg/Utility tradeoff - your opinion!

in Engineer

Posted by: DGraves.3720

DGraves.3720

Utility > DPS.

First time raiding as condi engi, need help!

in Engineer

Posted by: DGraves.3720

DGraves.3720

You need to make the build your own before you take on difficult content. Think about this: Would you really want a teammate who was saying, “Yeah, I don’t know what I am actually doing, but I saw it on YouTube and it was okay-ish and I kinda got it. So I think we’ll be fine!” Because I don’t want that.

That and you’ll do fine regardless. The rotation doesn’t actually change. The concept is the same, stick to your highs, and basically you’ll just swap less to kits that are not the best and swap more to your BiS kits. That’s about it.

Let me find you a YouTube video though to satiate your urge to copy and increase your likelihood of failure when you panic because you totally didn’t expect something.

Casual / Semi / Hardcore - What?

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

They are styles of gameplay not amounts of playtime.

A “hardcore” gamer simply takes the game seriously. They do all they can to solve the riddle of the game (we call this theorycrafting) and find the most efficient way to do things. Most of these players are the ones on YouTube with build videos who are actually popular.

A “semi” would be someone who wants to complete the riddle of the game but isn’t so drawn to it. I would be considered one; I enjoy playing the game for it’s build diversity and trying new things and finding the best way to handle myself as a player in certain scenarios but am not concerned with max DPS or being who the team needs at the moment of twilight. Think, “Interested but not obsessed”.

A “casual” is someone who just plays the game to play the game. They often follow others around or build guides not giving two-pennies how the logic works and just practice rotations rather than really think about what they are doing. This is not bad, nor does it make them bad players, but they are not after the riddle of the game but just want to piggyback on those who are.

It’s just like in real life. There are those of who invent the martial art / exercise routines and study the kinesiology of the body intensely, those who are interested in and dabble with new techniques and create their own workouts to work for themselves, and then those who just buy a video and follow along. In the end it all works out.

Outgoing Healing Definition

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

You are right. …

First time raiding as condi engi, need help!

in Engineer

Posted by: DGraves.3720

DGraves.3720

YouTube it.

Or actually play the game and not try to copy someone’s theoretical conceptualization. Unless there was a video that went alongside this build’s rotation it might not actually have been done by the builder, you know. That does happen more often than one thinks.

we need kit and turret cosmetics...

in Engineer

Posted by: DGraves.3720

DGraves.3720

I want you to understand that A ) they nerfed the kit looks for no reason and B ) the turrets are just cosmetic skills. You are not supposed to use them. Your using them and expecting more customization for them is rather backwards towards how Anet feels about turrets. They have been so nerfed into the ground that … Oh you’re making me angsty. I feel like The Incredible Sulk.

Is the engineer hard to play?

in Engineer

Posted by: DGraves.3720

DGraves.3720

Not as hard as Ele? No switching? Dude, you could have like 20ish skills to use. (Flamethrower, granades, bombs, etc) you basically have to be a master pianist to play this class right. I’m not saying eles easy of course ::) but to OP yes, it is hard to play if you want to do maximum damage. The Engis are extremely fun to play

And this here is what I meant. It’s total nonsense; the loss of damage by not “being a pianist” (in any game mode for the guy who asked) is not so great that you really need to do all that. It’s not some gamebreaking reality-shaking deal. You are just as well off playing engineer with as many swaps as you would for other classes as you are mastering your keyboarding because you’re just trying to squeeze every little drop of effectiveness out of a clearly broken-and-abandoned class.

You cannot compare a broke class to an elementalist which does do the highest damage in the game, has excellent healing and control over situations, ridiculous defenses, etc. Engineers do none of this well and do it with 6x the work.

The more you make...

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

One thing genuinely confuses me about the decisions behind armor creation. With every new set of stats that comes out there’s not really a large logical proposition behind them. For instance in the 4 stats there’s no condition damage + concentration. This makes sense at first when you think “oh, but expertise and condition damage go together!” but it turns out that expertise is the only thing that goes with condition damage but boon duration goes with … boons. All of them. As if those who run condition builds don’t use boons.

Because apparently they don’t. Only power driven builds want boons. Or something. I’ll never understand why almost all of the “correcting” entries are super late instead of just thought of; why would anyone, and I mean anyone want new and improved nomad’s armor now with concentration!

I don’t even think a playtester would want to endure that. :/

I don't like the elite specializations

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

Lead game director and CEO of ANet both said, repeatedly, many times, that the “Elite” aspect of the name is only a name and that they were to be alternative styles of play and in no way intended to be stronger than core.

He lied. The Engineer has been in dire straits for a very long time, keeps getting worse, keeps getting harder, and keeps suffering for the malleability. When I first saw scrapper I knew it was instantly better than the other lines; there was no “competition” or “worthy rival”. Turns out the same is true of Necromancer and Warrior after their nerfs and neglect.

The reality is much more grim than this though I wish what you said was true and the classes that I grew into didn’t suffer incredible backlashes and become worthless. Hell half the mechanics aren’t even worth playing for some classes. Who foregoes Herald?

i like the medical gyro

in Engineer

Posted by: DGraves.3720

DGraves.3720

i really do, its nice or maybe just cause I’m new to the class and suck at the turret

… or maybe just cause I’m new to the class and suck at the turret

This is the most likely answer.

What is your leasted used kit?

in Engineer

Posted by: DGraves.3720

DGraves.3720

I’m actually surprised by the answers.

Is the engineer hard to play?

in Engineer

Posted by: DGraves.3720

DGraves.3720

The engineer is an easy class to play. It’s just been nerfed so hard that people have been striving to work around the nerfs and make it look insane. For all rights and purposes the engineer when the game started and the engineer now are nothing alike.

Watery Grave

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

I can’t seem to not miss this attack. I have the worst “good” luck in the universe.

Raid Timers lazy way to increase diffuclty

in Fractals, Dungeons & Raids

Posted by: DGraves.3720

DGraves.3720

The sole problem with timers is that they create a false level of difficulty. The fact that you only have so long to complete something does not actually change the way players play; it would be different if DPS wasn’t the preconditioned base where players really were trying to outlive enemies but that was never a problem.

“Zerker, zerker, zerker!” is what they cried, not “Knights, Knights, Knights!”

In reality a timer only pushes the concept of a Zerker meta rather than undoing it. It’s as if saying “Hey, here’s a great idea, let’s punish you for playing with anything but purely offensive stats.” This inflates artificial difficulty because you have no defense so as far as they are concerned they don’t have to produce terribly challenging content to kill you because the playerbase plays like they have a deathwith to begin with.

Timers = kitten.

Bring Our Dungeons Back

in Fractals, Dungeons & Raids

Posted by: DGraves.3720

DGraves.3720

Nerfs dungeons.

Requires you to run all 8 storymodes.

Only makes Arah truly soloable.

Ugh.

How about an event to kill Zhaitan ?

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

Not much of a secret, in various quotes and interviews with magazines Anet themselves said they would not be revamping Zhaitan a long time ago and revamping core area was not something they wanted to do, despite realising themselves they did not get ZHaitan right.

I am in favour of the OP’s suggestion, but in light of comments made by Anet themselves on multiple occasions, I do not see this situation changing.

Even if they hadn’t have commented over the years, if LS1 is something they have been unable to fit into their schedule, logic dicates a defeated boss of past content is highly unlikely to see light of day

And yet, Tequatl. I have no idea how Teq is still around if Zhaitan is dead.

I don't like the elite specializations

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

They kittening suck. There, I said it, “awesome” abilities at the cost of a grind.

Instead of the other trait lines being better and more synergetic you just have an “end-all, be-all” traitline that can be added to the other kitten ones to make them marketable.