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I cannot believe these threads. The poster above who made the “temperamental kids in a toy store” analogy is spot on. It seems like ArenaNet could send every player a $100 bill and you guys would complain about how it was folded.
Sorry you don’t like the skins. Earn more achievement points to unlock more weapon skins that you do you like. I know you want them ALL RIGHT NOW HAVE TO HAVE THEM. Too bad.
I guarantee that if all the rewards were unlocked immediately, players would complain about the lack of content.
Glad you love it! I haven’t been stuck on a game for so long as this one since (pre-F2P) LotRO, and that had the Lord of the Rings theme going for it.
Keep in mind while you are on these forums that you often hear a vocal minority – don’t ever let it get you down! Many players like you and I don’t even bother going to the forums because they are too busy enjoying the game!
Oh yes, I remember (not too) fondly from my WoW days…people who enjoy the game are actually playing it. Forums tend to be for two kinds of people: haters, and people who wish they were playing the game right now but can’t (because, say, they’re at work).
The latter is me! =) Can’t wait to check out the new content today when I get home!
Glad you love it! I haven’t been stuck on a game for so long as this one since (pre-F2P) LotRO, and that had the Lord of the Rings theme going for it.
Keep in mind while you are on these forums that you often hear a vocal minority – don’t ever let it get you down! Many players like you and I don’t even bother going to the forums because they are too busy enjoying the game!
While it’s been true for a while, especially following the recent (fantastic) Aetherblade update, it’s very easy to find players complaining about the difficulty of some achievements. Players ask for the dungeon to be made easier, for achievements to not be placed in Obsidian Sanctum, and for the achievements to be available for longer than 2 weeks. I’m not sure how you all feel, but to me, it sounds like the players are asking for ENTITLEMENTS, not ACHIEVEMENTS.
An Achievement is supposed to mean something – they certainly can (and some should) be ones that everyone can do, such as mastering crafts and completing story quests. Those kinds of achievements show that time was put into certain aspects of the game, and that’s totally cool. Aetherblade had ones like that as well, with the caches and Aetherblade slayer achievements. No problem.
Some achievements, however, need to exist to show the completion of a difficult task, such as mastering a complex dungeon in a short amount of time. Achievements like Faster than Light and Unfriendly Skies (Personal Space was, unfortunately, exploitable) are exactly such achievements – and they are cooler because they mean something. Players want them because they mean something, but unfortunately, many players seem to think that because they want them, they should get them.
Sorry guys, but it doesn’t work both ways. Either they are cool because they are tough, or trivial because everyone can get them. You already get an achievement for completing Frizz’s Lab at all, why do you think you should get the other one for free too? Take this to the extreme, and we start handing out 193 achievement points for simply logging in during an event. What is even the point anymore?
Long story short, if an achievement is too difficult for you, then you need to either accept that you won’t achieve it, or work until you do. Achievements are fun because they provide challenges. Many players seem to be completionists who also feel entitled to having everything complete without working for it, but they don’t understand how self-defeating that is. Make every achievement easy, and nothing is actually an achievement anymore.
To the players who completed Faster than Light and Unfriendly Skies, congrats. To the players who completed Personal Space legitimately, double congrats! Completion of a difficult achievement is rewarding and should not be undermined by players who feel entitled. I sincerely hope ArenaNet doesn’t listen to those players and continues to produce content of reasonable challenge (such as Aetherblade Retreat) with extra-challenging achievements to EARN.
Please share your thoughts on this here.
Consider it achievement for WvWers and ignore it then
You can’t and that’s my point. The WvW JP achiev points tie to the overall jumping puzzle achievement with the PVE JPs. Instead of counting them separately, they’re counted together so either I somehow do the WvW JP or I miss out on a significant portion of points I should be getting for my PVE effort.
PVP and PVE should be completely separate in as many ways as possible including but limited to: Gear balancing, skill balancing and achievement points. This way PVP players get the experience they want without having to suffer PVE ties and PVE players don’t have to cross paths with griefing kittenbags.
PvP and PvE ARE completely separate. WvW is not either – it is BOTH.
I’m sorry you feel entitled to the achievement. I’m sorry you think that in order to achieve something you should not have to work for it. Part of the Obsidian Sanctum’s challenge is that it is a PvP enabled zone. Nobody is forcing you to do the achievement except yourself, so you are fully in control of your experience. If you hate it, why are you doing it? If you HAVE to have every achievement, then why complain when some are difficult? You are signing up for it – have some self control and ignore it if you hate it, or quit complaining and ACHIEVE something.
They don’t need to do anything to make it the hub for players. It will be populated regardless of the current event. Would be nice to see other cities get some love – and fortunately, the Home Instance Quartz Node will help with that.
I imagine it will be LA, though, and hope that it leads to some trading with the Tengu in their Dominion in a couple of weeks!
Count me in if you’ve got the space. Have some free time over the holiday and I’d like to get these achievements!
You are assuming you have enough people alive at that point (an iffy proposition) and the right classes who can take the damage, the pulls and the stuns and keep moving oh and you still have to deal with multiple periods of invulnerability since the short laser triggers the invulnerability as well. But hey keep ignoring the fact that you really, really need to have at least 2 guardians, and a combination of mesmers and rangers to actually complete this encounter.
We completed it with Guardian, Warrior, Elementalist, Thief, Thief.
The key is to not get hit by the lasers. I know that sounds stupid, but that’s exactly the trick. See, it’s a throwback to a magical time in videogaming during which, in order to beat bosses, you had to learn patterns and react around them to survive. Necessary skills include adjusting your utilities to the fight (for this: stability, ranged resurrection, swiftness, and or invuln), watching the area around you, and the ability to dodge attacks.
Survival is key. Guardians are nice, but you certainly don’t need them, especially in multiples.
Legendaries are useless, i mean, they have the same stats as exotics and exotics cost wayyy less. Imo, legendaries should have better stats like 240 Power instead of 179 power and some unique sigils.
But i know people want the look/skin and all that, but, imo, almost all the legendaries look horrible, The Moot is pathetic, only the Twilight is nice.
I think an rpg made by Blizzard would suit your tastes more.
One of the selling points of GW2 is that you do not have to devote a massive portion of your time in order to enjoy the game. If Legendaries provided a higher tier of weapon (ESPECIALLY to the degree you are postulating), you will see groups excluding players who haven’t spent the requisite hours farming mats or gold to get one. It fosters an elitist mentality that is very off-putting to so many players. There is no good reason to do such a thing.
We are currently on the 3rd day of a 30 day event. No, you haven’t seen many Jade Skins yet. They’ve been out THREE DAYS.
Have a little patience. If everyone could get them in a day, they would be less cool. I think there’s a limit to healthy scarcity, of course, but you need to have SOME AMOUNT of patience, dude.
The achievement for Winner’s Circle only progresses if your moa wins 1st place.
Moas that placed 2nd or 3rd will still give vouchers but will not progress that achievement.
With due respect, that’s not true. Yesterday, after racing for a while at 66% completion (the first two had been granted from 1st place wins), I finished my achievement after receiving a 3rd place win.
You may need to revisit the code to see where this is going wrong!
The Glob -> Dust salvage fix is a very clever and excellent solution to the problems we were seeing with T6, Lodestone, and Ecto prices, and I’d like to sincerely thank ANet for stepping up and introducing it.
Ectos are one of the easiest high-end resources to obtain, with around 10 daily chests per character with high drop rates (plus the bonus chests that always reward rares+) in addition to normal drops from mobs. Using this as a resource to obtain the material needed to turn T5 -> T6 and Cores -> Lodesetones means we have a readily farmable means of turning the more common drop into the rare. This does exactly what many people complain about being unable to do – allows more consistent farming of T6 and Lodes.
Requiring that it goes through ectos is clever because of the obvious fix to the dropping ecto rate, while still pushing players to do the content that requires groups.
Finally, in a related change, Karka Queen chest as non-daily will help keep players in the area to loot the chest more and should help that fire off and keep providing good returns on Karka Shells and rares+.
Thanks for the fix, guys! It’s nice to not have to feel so reliant on boring CoF grinding for money or RNG of T6 in order to work towards Legendaries, etc. I’m glad I continue what I’m doing and feel like I’m constantly making progress!
I agree Thimblerig, often ANet does such a good job responding to issues – that’s what makes this even more frustrating. If we could just get a “we are aware of the bug and are looking into it”, I, and I’m sure may others, would feel much better.
But nope, absolutely nothing. How many threads per day and bug reports do you need to get a response? I can continue posting more…
What of people who saw it wasn’t progressing and stopped wasting their time? ANet just needs to respond to this somehow.
Well, my post got edited by them but no response. Very disappointed in the devs on this. If they can modify the posts, how hard is it to get someone to spend a minute typing any sort of reply?
I’m aware I’m adding another post about this while there are several.
I just want a dev response as there has been nothing on it, despite the bug going around for weeks now.
Crab Toss Achievements were not working properly. Submitting a bug report apparently didn’t help them notice enough to say anything about it, and I’m sure I’m not the only one who did so. If 4 threads won’t get their attention, maybe one more will.
PLEASE let us know why (if possible) these weren’t working, and if you can fix them and reinstate crab toss for ANY amount of time so that those of us who were unable to get the achievements due to the bug can now get them.
Tried to get achievements on my fiancee’s account (because she has lots of trouble with Crab Toss) and was getting nothing. None of the achievements work!! Please fix this and extend the game so people can finish them.
You’ll get a Gift of Mastery, which is 1 of the 4 items you need to craft a Legendary Weapon. This wiki page details the process entirely:
Yeah, I don’t actually see what’s wrong with that. A weekly log could just say “Changed spawn rate of Skritt in WvW” once, even if it was tweaked multiple times. As long as it’s out there so people know.
Why is communicating game changes a waste of time?
To whom it may concern:
Guild Wars 2 is an excellent game. I’m not going to whine about a single thing regarding the content of the game in this post. I understand that there are two sides to the coin for nearly every issue, and most of the posters here are very passionate about the game and their ability to play it to their personal contentment. Debates over topics such as game economy and living story content can often get very heated as both side are vying for the devs’ attention to help craft the game into their own personal “perfect” experience.
There is at least one subject, though, that I firmly believe the community will stand strongly together for – communication. No matter what happens, the patch notes and the few official posts here are all we get to know how the game we are all very passionate for is changed on a sometimes day-to-day basis. Many players spend a majority of their day playing, while some only log on a few times a month, but in any case, we players care about the game and simply want to know when something is made different in the game we devote our time to.
Recently, some very clear changes were made to content in a (once) very heavily played area – Cursed Shore, the only full max level, full-sized zone, had several commonly completed events’ “cooldowns” increased (those events taking place along Penitent Path, the “Pen/Shelter/Jofast” event chains). I don’t have the exact numbers, though some posters claim to have them, but regardless, if you have spent any significant amount of time there previously and check now, you will certainly notice that the events fire with nowhere near the same frequency.
Again, I don’t care to argue it. I understand both sides – players like farming and hanging out in the level 80 zone together on one side, but on the other side it is a haven for bots, a possible long-run detriment to the economy, and takes players away from other current content. Regardless of what you think, it is ArenaNet trying to craft the game to be the way they see is best and all players have the option of accepting the changes, fighting about them in other topics, or moving elsewhere.
What is ENTIRELY UNACCEPTABLE is that these changes, which are, again, very obvious to players, are entirely undocumented. There are no patch notes referencing these changes. There are no posts by any member of the ArenaNet team explaining or even acknowledging that these changes were made. Players deserve to know when content changes occur. This is, unarguably, a change to the game’s content.
One further negative side effect is opening the door for rumors. By releasing obvious changes but making them entirely undocumented, ArenaNet is inviting the players to speculate about less obvious changes that could have been made without saying anything. Without a policy of being 100% open about changes that occur, players will speculate (and have already done so) that drop rates are being decreased, mob respawns are changing, etc. Again – ArenaNet is allowing this to happen by introducing stealth changes to the game. These negative rumors can spread and directly affect their bottom line – there will be players who are turned off of the game after hearing that it can change at any time with no notice.
I cannot possibly imagine that this is something that ArenaNet wants. If you have any comments to make about stealth changes and ArenaNet’s communcations policy on game patches, please discuss them here.
And please, people, be civil. ArenaNet is made of people like you and I, who learn and make mistakes. Do not discuss the pros and cons of content changes here, and keep your criticism constructive. I just hope that with enough discussion and attention, we can get the positive result we want.
Took me about 10 min to notice they nerfed drops @ Southsun Cove after their last Queen update. Pathetic.
And here, devs, is where you experience problems with “stealth fixes”. Because the players KNOW that things like Pen/Shelter event rates were increased with NO NOTES EVER GIVEN describing that, people are free to start making guesses at other things that could have been changed without say. I have no clue if it’s true that Southsun drop rates were changed, but I have no reason to think it wouldn’t be true, either, because there is now a solid history of stealth adjustments to mat farming.
You are actually fostering a community of rumors. If you are not totally open with the changes you make the game, misinformation will spread. This is obviously NOT the kind of image you want to promote.
I’m not a fan of game forums because they are often a vocal minority of players, but I’m saying this because someone NEEDS to be told of this problem. There is either a lack of communication between developers and patch note writers, or someone apparently thinks that making obvious stealth changes will NOT negatively impact player view.
All we want is information!! TELL US WHAT YOU CHANGE!
The latest case of “farming nerfs” was actually a bug fix. I’m aware of this because I was asked to help identify the issue. The area in question contained a spawn that was defined to have more creatures than spots for those creatures to spawn. So for example, 25 skelks spawning on 10 points. This is not intended. Not only does it just look absurd, it’s also leads to some extremely bizarre play conditions. This is one of those bugs that’s so buggy, the fact that our toolset even allowed this to happen is a bug. Another bug caused this bug. Bugception.
If we didn’t want players to be able to farm, we wouldn’t have put in the huge (and free) magic and gold find buffs for Southsun Cove. We wouldn’t drop loot from the giant mobs of creatures that appear in upscaled events. We certainly wouldn’t have put in chests that appear after events which cycle every 8 to 10 minutes. How quickly all of that content goes completely forgotten in the angered responses to a simple change to an area that was clearly bugged. :/
On farming in general, there’s a sweet spot that combines good loot with fun, engaging content. I think Southsun had that going for it, especially before certain aspects of the content were isolated as optimal. As someone who’s actively working on upcoming Living World releases, I’m aiming to find that sweet spot and hit it in a big way.
Thanks for this great response. The Skelk nerf makes a ton of sense.
That said, there still has been NOTHING from an official source about the Pentitent/Shelter timer changes. It was NOT EVEN IN THE PATCH NOTES. This is the only thing that upsets me – I haven’t seen any official response on a thread about these events which have clearly been nerfed to discourage farming (after months and months of being farmed).
I enjoy the spots that I have in Southsun, and I think the area is great. Karka Queen bugs aside (which I am more than willing to be patient and wait for a fix on – thank you dev who responded to our bug thread), the area has been a nice change of pace in farming with some different drops. I hope living story content continues to keep me interested in the new areas like this.
Players, however, are just upset that T6 prices – which were already high enough to discourage players from Legendary farming (which is actually a positive because it allows Legendaries to maintain legendary status) – are continuing to rise because of stealth changes in Orr that have literally not even been mentioned in an official source, yet are very obvious to the players who have been farming there for months.
Please, if a dev reads this, just give us some sort of response. Any sort of an acknowledgment – “Yes, Orr event timers have changed. Loot has been reduced, and the reason is ________” would at least give us something to think about. The way it is now, it seems like the ArenaNet expected players to simply not notice the nerf – like a parent taking a child’s toy out of their room and hoping they don’t miss it and simply go play with other toys.
Well, the other toys are great, guys, but we miss it. At least tell us that it’s happening.
Yep, it finally happened, but there was no Island Control UI note like I’ve seen in screens of the fight. Not sure if that’s a bug or not, but there’s the info for you all.
I am here as well. We are very confused.
We held 4 settlements for enough time that the “Island Control” meta completed (I was awarded a bronze, no gold/karma rewards though). Then we stood around for a while longer, fended off Steampipe once or twice, and decided something was wrong after 20ish minutes. While we were standing around, there was no UI notice telling us about settlement control. It had left when we completed “Island Control”.
This whole time there has been an open chest marker on the map where the Queen is supposed to spawn. Does that have anything to do with it?
ET players, as a Henge of Denravi player who has recently taken part in a few days of kicking you guys around – you guys keep getting back up and kicking back just as hard. Keep the spirit up, because you guys are awesome!
We made some changes in the build today, though it looks like we may have missed release notes for the wraiths. The champion wraiths should now lose 2 stacks of defiance each tick of their life drain, and they won’t channel it as long. The Lyssa event was also scaling the veterans and champions more than intended, which should be resolved now (this was in the release notes). The creatures in that event were getting scaled up by both the old and new event scaling methods, so they were doing significantly more damage, and took far longer to kill than intended.
Just wondering, were the other changes (especially those in Orr regarding Penitent event timers, etc) also just missed, or are those intentionally “stealth” changes?
I loved it the night before the patch. If you got multiple gathers on a single node, the “triple-pick” animation would pick all of them up. If not, you could interrupt and leave. I felt like it was actually a great use of gems – sure, it could have been a bit more efficient than a normal sickle, but if I’m spending $10 on it, a slight increase in efficiency isn’t unwarranted.
Please change it back to pre-patch!
Why was this not written in any patch notes? I dutifully read all of them, so I feel like I should know when changes are made, especially to commonly completed events such as these.
Get it? Because they are all parodies of HBO shows. And so is A Game of Thrones, which is the name of the first book of the series “A Song of Ice and Fire”.
The concept of a duality between fire and ice goes back well beyond the original novel series by George R. R. Martin. Because something is named “Flame and Frost” does not necessarily link it causally to “A Song of Ice and Fire”. The Guild Wars living storyline quite literally involves flame invading frost, so it’s actually a very apt title. It doesn’t mean, nor is there much point in speculating, that it was stolen from the book series that you failed to actually even mention.
I think that’s about all that needs to be said here…