Showing Posts For DaShi.1368:

No Siege Weapons in WvW Jumping Puzzles, Please

in Suggestions

Posted by: DaShi.1368

DaShi.1368

Jumping puzzles in WvW have become a source of endless frustration. Not from the difficulty of the puzzles, but from how easy it is for other players to camp them making progress completely impossible.

The biggest problem is siege weapons, which allow a small group to completely stop large groups. This is especially true for the Eternal Battlegrounds jumping puzzle with its many choke points. The Eternal Battlegrounds already has traps to serve the purpose of slowing down opponents, siege weapons are just overkill. Other players simply have no chance to get through when siege weapons are used. The only option is to wait, possibly hours, for the other team to leave. Without siege weapons, a team can still block the progress of another, but it would take more coordination and players rather than have one or two people man arrow carts and ballistas to block 20 or more from proceeding.

Please consider making it impossible to build siege weapons in the jumping puzzles.

Arcane Thievery doesn't always work

in Mesmer

Posted by: DaShi.1368

DaShi.1368

It used to work as written: all boons and conditions.

Event Participation Problems In Large Groups

in Dynamic Events

Posted by: DaShi.1368

DaShi.1368

Will you be fixing the tagging and contribution systems so that players who revive others or throw down support skills get the same credit as those who throw down AoEs?

How about the condition cap crippling condition-based characters because all 25 bleed slots can be taken up by two characters?

Yes, please give credit to those who focus on support in both xp and loot. Often I would prefer to help my teammates but feel pressured to focus more on tagging mobs or I won’t get a reward.

I love the DE system, but because of the tagging system, I cringe when a lot of players show up.

The Prestige might need a little work.

in Mesmer

Posted by: DaShi.1368

DaShi.1368

I like this.

Another solution would be to switch the burn and blind. You vanish in a ball of flames and emerge in a burst of light. Since you are entering stealth anyway, the blind loses some usefulness. As pointed out, most people use invisible to escape, not to engage mobs, which limits the usefulness of burns.

Show us your Mesmer!

in Mesmer

Posted by: DaShi.1368

DaShi.1368

Mesmers need bigger guns.

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