(edited by Daddar.5971)
I agree emphatically with the OP. I hate both minigames and jumping puzzles, but love WvW and loved the Molten Facility. I did not buy this game and over $100 worth of gems to get more tedious non-combat content.
We need new WvW maps in a rotation far more than we need another annoying minigame or JP. Either that, or this game isn’t what I thought I was getting when I purchased it….
A-net has given itself a 300% gold find buff.
A 5% faster kill rate in tougher dungeon content is huge. It’s the difference between efficient success and party wipeout. When a player goes down due to the 5% shortfall in toughness/vitality or a boss stays up longer due the 5% attack deficit it costs everyone.
I’m serious: I’d be fine with MF staying just as it is if it quit working when players were in a party. Seems like a simple and fair fix. You could still go off and farm PvE to your heart’s content. 
I suppose that you’d be fine if one of your coworkers in the same position as you were earning slightly higher pay while working a bit slower or contributing a bit less effectiveness to the team effort than you were? That’s the situation.
It’s a matter of degree. Some players will use more MF gear on dungeon runs than others. I’ve seen players switch gear mid-run (when out of combat) and then die repeatedly, slowing the whole party’s progress to a crawl. The choice then is to either boot the player and hope to find a replacement or to tolerate the mooching.
The MF stat is counterproductive to cooperative effort, period.
So, how about this: A-net let’s you keep all your MF bonuses, but they do nothing whenever you are in a party with other players. Would that be fair?
(edited by Daddar.5971)
Oh really? What about the player who often needs to be rezzed in Arah because of lower toughness/vitality sacrificed to MF? that player also does less damage, which makes encounters last longer than they could/should. I’ll get off my ‘high horse’ when you get off your gravy train. =/
Let’s look at two players:
Player A: Stacked as much magic find as possible as soon as it was available, at great expense of time and effort. This player has gotten a big payoff in better drops.
Player B: Put in the same level of time and effort to gear up, but chose combat-relevant stats to max instead. This player has gotten a payoff in quicker kills, and possibly fewer death-respawns.
The problem is this: Player B has been footing the bill for player A. WHY? Because player B provides the muscle to drag player A through difficult content that player A is unable to handle without help from player B, especially dungeons and fractals. Player A has essentially been parasitizing other players in the same guild/party.
So, now A-net will be compensating player A for the loss of the MF stat? The only fair solution is to allow players with MF equipment to change the stats on those items (for free) to any other stat combination available at the same gear tier level. But that still leaves player B uncompensated. So, the only fair solution is to allow all players to change the stats on all gear to any alternate stat set for a limited time, for free, while keeping all skins/runes/sigils.
This should be equally available to all characters (including all 8 of my level 80 toons). If you couldn’t tell, I’m a ‘player B’, and I’m not holding my breath.
It’s a bugged event. If you guest on Sea of Sorrows you can do the rest of the event.
You would think A-net would pay special attention to this. After all, they did everything the could to build anticipation and excitement. I just wasted 2 hours of gaming time before realizing that it wasn’t just me… REALLY frustrated…
NONE of the content is working today. I’ve talked to dozens of people across several servers and nobody can find any snow-covered or dirt-covered objects. Clearly this content is bugged as of the last update. Today is really my only day to play for the next two weeks. This is extremely frustrating….
OK, so I spent 2+ hours trying to find the last two snow-covered objects when I could have been doing something productive. A-net needs to realize that when they release a limited-time event and players rush to complete it, only to eventually realize it is broken, we get FRUSTRATED and ANGRY. Wasting 2 hours = NOT fun.
I am VERY dissappointed in the new daily achievement changes. I am not interested in crafting, and I doubt I ever will be. I was drawn to this game because of the freedom and flexibility inherent in its design. If there had been options added to the original daily achievements activities (choose 5 of these 7 or 8 ) I would have loved it. As it is, I’m actually beyond irritated and getting pretty angry. Please deliver on your promise ASAP:
In the future, we’ll be adding support to allow you to complete your dailies by finishing a subset from a larger list. We want to give you the freedom to play the content that interests you. The list will change daily to provide an array of options for earning your laurels. Pick what interests you, play, and be rewarded!
If that can’t be delivered right away, then change it back, please!