Showing Posts For Dadnir.5038:

Signet of Restoration Revamp.

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

Signet of Restoration (25 second cool down.)
Passive: Grants health every time you cast a spell.
Active: Grant Protection, Swiftness, Regeneration for 8 seconds.
Healing per cast: 392 (0.05)?

Now has a 0.8 second internal cool down.

You know Daecollo, there is already a way to have protection, swiftness, fury and regeneration while using signet of restoration. Why should we agree with this kind of change while the only thing you add is a pretty nerf?
By the way, if this changes happened no elementalist would even take a look at Glyph of elemental harmony.

PS.: Before anyone ask how you can have prot, swiftness, fury and regen on Signet of restoration. That’s a pretty old and easy going build called “auramancer”. For regen, use rune of dwayna or whatever rune set that give you regen on healing skill use.

No core profession should be balanced around an optional elite specialization.

What are we "expected" to be able to solo?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Go for a tanky build and you won’t ever ask yourself such a question. Necromancer are probably the tankiest low armor class when built to be tanky. If you got problem against something in open world it’s probably because you build and gear to do damage, while you should build and gear to survive.

No core profession should be balanced around an optional elite specialization.

Elona Reach / Desolation / Jade Sea 27/09

in Match-ups

Posted by: Dadnir.5038

Dadnir.5038

Hello Jade Sea and Elona Reach,

You may not know me but I know you. Your days of zerging around are over. Your days of rolling over us cease to exist, capito, non-existant. When I’m around I wont let you do that. Sometimes I am referred to as the Desolation Hero and yes I’m a superhero.

What I wanted to say is is that I will stop you, and every person that threatens our side of the map. I will solo-annihilate your force with ease and when I die doing it I’ll wp out fast before you even have time to /laugh.

Also, HI KARMEN! <3

… Are you the son of this Enquest mad scientist in metrica that threat everyone and randomly ask you if you are a Quaggan lover? Or maybe you are Scarlet lost son?

Well, whatever, let’s have a nice bloody and messy week!

No core profession should be balanced around an optional elite specialization.

How does healing power effect health siphon

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Short answer, badly.

Nicely said!

I’m pretty sure they won’t improve this with the next patch, they will just do the same as vampiric for the other trait in the line.
I still think their biggest mistake lie in separtating siphon damage (affected by power) and siphon heal (affected by Healing power). This still held down Healing power stuff while they could have promoted other way to build and gear other than full condi or power. I won’t say that siphon’s heal are a joke (I use a siphon build) but siphon’s damage truly are a joke. Tying siphon damage to power is just a nosense that just hurt a bit more the engine of the game. What they plan is to do the same for other trait. This mean only more lag.

But that’s only my opinion.

No core profession should be balanced around an optional elite specialization.

Attunement and Traits Revamp idea':

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

You don’t get it and you are wrong when you say : assuming it works like every other channel/aoe which can only apply affects once per skill .
Mesmer Fantasms use channel skill and each hit cause bleed on crit (have you ever tried iprotector with the trait that allow fantasm to bleed on crit? It’s awesome). You can stack a lot of bleed with axe 2 on Necromancer (and I do it all the time while in Necromancer). Same for Rapidfire on rangers longbow… etc. It would be a shame if it wouldn’t. The only effect that trigger only once on a chain/aoe skill are effect that have ICD. Now, sure my argument would be completly null if you dare to add ICD on you traits.

Each time you crit you’ve got a chance to trigger the trait. You crit and hit a lot in a chain lightning. It’s not 1 hit every 3,5s it’s 1hit/s + lightning strike every 5s (can be cast while chain lightning without breaking it). So, with 10 s might on burn you can stack (at best) 12 might stack just with autoattack and 2. Now, take arcane blast for an extra stack every 20s and the attunement double tap you want to introduce every 15s. or just enhance a little your boon duration and you gain even more might stack. Feel free to add a sigil of strengh with this to hit your 25 stack.

With this, your burn (if you go Condition damage) will hurt a lot and no one will be able to remove them, because you reapply them instantly. Thanks but we already saw that burn can destroy balance with dhumfire (which have a long ICD) on necromancers and they are pretty limited in term of might stacking ability.

Even more crazy, you’ve got the new runes of the noble 40% might duration + condi damage. With this, you’ve got already a pretty good dps but…

Who care about protection when you are not in range to be hit? so when foe are far, let’s have fun with earth attunement and add 3 bleed every 2 seconds with our burns…

I’m sorry to say it but one thing that held down the necromancer is his poor ability to stack boons while Elementalist may lack ability to stack condition (well… it’s already easy to stack 13 bleed stack an burn all the time with a bit of soft cc) but are almost godly when it come to stack boons. For me what you want break balance.

PS : I saw that you didn’t comment on the 4s of perfect invulnerability every 35s. Do you really think it’s balanced?

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Attunement and Traits Revamp idea':

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

honnestly, I take :

Fire (20)
V (burning precision); 75% chance to cause burning for 3 seconds on crits
III (Ember’s might) each applying of burning gives 1 stack of might for 10 seconds.

Earth (10)
I (obsidian focus) gain protection while channeling skills

Water (10)
I (aquamancer’s alacrity) your focus cd’s recharges 30% faster.

And I already know that elementalist are overpowered with your suggestions. because, with a S/F setup in air atunement, you’ve got perma protect, perma burn, at least 15 might stack and when things goes bad, you just have to switch to earth for 4s invul every 35s.

EDIT : Oh and this made me laugh (I don’t think this thing can be done)
VI (vital striking) takes 10% less dmg when target over 90% hp

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Elementalist GM Trait Ideas (Unique!)

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

It would make Ele ope in every mode…

First of all : 33% of something convert into something else… If you look closely on traits that have a similar effect, You have at most a 10% convert

Vitality of the pheonix:
Fire Magic is all about Power and you choose condi…Ridiculous. Let’s say you gain more advantage to use it with Condi damage, you’ll have a 30-X-30-X-X with : High condition damage, High vita, High toughness and perma burn… let’s just say, I’m already shivering in fear. I’m saying that because I use a signet build 20-10-30-10-0 and i’m already very resilient. With this trait, i’d gladly trow away the point in water magic and tank everything in fire (I would just have to switch from knight to Rabid gear)
Feared build : http://gw2skills.net/editor/?fEAQJAoYhMmYbtR3gjDARGHgw4BIiQiowDA-jACBYhBkEAgqAMHqIasVhFRjVJjIqWdDzcrIa1SBcxyI-e

Aspect of the golem :
Potentially with this trait you can have 4k Armor with 4k attack + 30% more damage due to trait while using flame axe or fiery sword not to say, you will trait for conjure weapon with this setup so you will burn a lot and there are trait to enhance damage on burning foe, let’s add + 10% damage from fire traits. (base stuff for math : PVT)
“Hey guys have you seen this indestructible elementaliste whirling and killing everything?”
Feared build : http://gw2skills.net/editor/?fEAQFAWhImIblR6wjDAkCoEecwAFMe0xHAA-jgxAofgsXR0YLkFRjVZjpeJiqt3FRrWKgLWGB-e

Claw of the Ice wolf
This one may be ok without the ridiculous 33% convertion.

Tornado Armor
Is this that when you attune in air you’ve got a permanent whirl finisher that push back and do High (Yes really high!) damage? So with this you get a lot of prec (do we really need more prec when we spec in air magic? I’ don’t think but well why not), you got a perfect anti melee defense, sit in a whatever field to show hell at any foe that see you… Totally overpowered… Take a hammer guardian pal with you and the whole zerg in WvW will never see a condition… You know, with a focus, even ranged wouldn’t be able to hit you and with a scepter, you would be able to nuke everybody (Even thinking of this make me laugh).
Feared build : http://gw2skills.net/editor/?fEAQJArdhEmIblR6wjDAhHHMQBiHW4AAlCxA-jAyA4/ASEApCApviox2HKiGruGT7SEVbvLiWtUARsMC-e

That’s not the first time I says this but, you definitely don’t have any sense of balance Daecollo…

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Suggested Tpvp changes for better meta (imo)

in PvP

Posted by: Dadnir.5038

Dadnir.5038

I’m affraid to say this but your analysis come from a very narrow point of view.

First of all, signet ranger can do an awfully lot of damage. Tuning up their basic damage would be totally gamebreaking. A zerker signet ranger can actually do more then 8k damage on his first strike (and I’m talking about the auto attack here). Tune this a little bit up and ranger would be able to 1 hit KO gardian, Ele and Thieves. If you change how pet are right now to add damage on the ranger, you would have to change signet.

Warriors have had the stunning way possibility since age. But no one wanted to use it. Now it’s the meta. Your idea to tune down a trait seem good for me.

Necromancer… Just get rid of this Dhummfire kitten already please. It’s just this thing that destroy balance for necromancer. We all know that already. Well we’ve known it even before.

S/D thieves : I don’t play thief a lot and when I play I’m more D/D but sword on thief ain’t a burst weapon. It’s more a medium and tedious hitting weapon with high escape possibility. I’ don’t think tuning down this spec would be good.

No core profession should be balanced around an optional elite specialization.

If u wanna nerf warr then...

in Warrior

Posted by: Dadnir.5038

Dadnir.5038

You just described several combinations of traits/weapons…

Those 30/30/30/30/30 warriors with 4 weapon slots are stupid OP.

Same for the op that rage radomly against other classes that he clearly don’t understand. Nice to see that you exactly understood my point here! ^^

Op, since launch people say that if you wanna beat someone, just do some research on their weak point and stop QQing mindlessly. Most people understood how to beat mesmer age ago. You description of Necromancer is really laughable (even Daecollo won’t argue with this 4k armor + 30k HP + high condi burst is absolutely impossible). Stunlocking is a perfect counter against permastealth thieves (we all know that)… Etc.

The more you build to be tanky the less you will dps. And that’s a rule that apply to all classes in this game. Just cope with the fact that what’s wrong is your way to fight guys that play build to counter you.

No core profession should be balanced around an optional elite specialization.

If u wanna nerf warr then...

in Warrior

Posted by: Dadnir.5038

Dadnir.5038

- Fix the broken necro crap high defense 3 fears 2 invul skills 4k armor 30k hp
high burst trough condiiton
- fix thief perma stealth perma blind non sense
- fix engi that has everything like everything to win a fight that no ther class can win
- fix the broken spirit ranger
- fix the annoying mesmer clones and their burst

- Necro : 4k armor and 30k hp? → soldier gear maybe? well… No impossible just 3k armor… and soldier gear with condition is no good. 3 fear : ok that’s right. 2 invul? Since when do necro have invul?
- Thief : Permastealth → yeah that’s annoying but we cope with it. Perma blind… Did you ever played against a gardian they are worst then thieves in this regard…
- Broken spirit ranger… just kill the spirits
- Mesmer : clone burst (this thing does not exist). Fantasm (long setup). Shatter (can do a lot of damage but no more then HB or eviscerate.
- Engi : Poor Engis… but maybe they would be glad to see how highly you value them.

Then, from all this classes you would have aginst warriors (Not that I, personally don’t care for these strong point that it seem you can’t even see). So let’s start the QQ ^^:

“Oh! Warrior to op! Insane condi cleans (1 signet that remove all condi, a trait that allow warrior to remove 6 condi every 12s, natural condi resistance,… etc.), lots of block, insane mobility, insane hard CC (stun, launch, fear,…), Insane power damage (best 1 hit KO with eviscerate, no other class goes higher with one 1), to much acces to stability”

All class already have weak points and strong point. When you got problems against a class because you gear and build as a scisor and they are rock, it’s your own mistake.

No core profession should be balanced around an optional elite specialization.

More Ascended gear vs. Pets

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Since march 26, 2013

“Pets now benefit from their owner’s agony resistance”

No core profession should be balanced around an optional elite specialization.

Power vs Cond my view

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

From my experience (I’m using a Blood magic Build) I got better result in small scale fight when I’m runing with condi gear while power gear work better in large scale battle.

That’s why I switch a lot and always keep my second gear with me. But I’m mostly running my power gear, In invasion I just have so much fun tanking these kitten mobs! If I could siphon on retal it would be awesome!

No core profession should be balanced around an optional elite specialization.

Gandara-Baruch-Jade

in Match-ups

Posted by: Dadnir.5038

Dadnir.5038

Yeah! we all love this side of WvW

No core profession should be balanced around an optional elite specialization.

Melee Death Shroud

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Yeah! Infinite death shroud with your Idea. And I’m sur it also cleave. So awesome it would deserve the nerf bat asaps…

Well, that’s an idea that will never happen but it’s interesting.

No core profession should be balanced around an optional elite specialization.

Gandara-Baruch-Jade

in Match-ups

Posted by: Dadnir.5038

Dadnir.5038

Just saying “Hi” from JS… Well i haven’t played WvW this 3 last week (hollydays, beach… You know ^^ )

Our policy is “No zoom hack! or banned from WvW JS community”. Like I said I didn’t played WvW this last 3 week so something might have changed but I don’t think so. Well that’s hollydays time and we were plagued by troll a month ago so it might be them that bother you. They probably have been report dozen of times already.
Also, you don’t need a zoomhack to hit in the courtyard when there is a hole a the top of a door (that’s the case for lake tower)

[XXI]?… Seem like they moved back to JS… It’s been ages. I wonder what they were doing, I would have been pleased to see the state of the whole map at this moment ^^.

I’ll try to say hi on the battlefield this week (well… i’m not really motivated and there are so much things to do in PvE these days…)… Anyway, I’ll try!

No core profession should be balanced around an optional elite specialization.

How a noob got top 100 Solo Q with power D/D

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Something wrong with necro then , owning with 200 condition damage 2800 attack 2500 defence is wrong ! Anet when the nerf ?

“Owning” don’t necessary mean killing in second everything. This would be the equivalent of an Ele D/D cantrip build. And, you know, Necromancer don’t necessary mean condition damage… Ranger own with Healing power, Engi own with whatever they want… etc.

You just have to learn your class Dani. Warrior are meant to be an heavy CC class to be effective (I said it age ago and they were laughing at me. Now It’s the meta). Thieves are an high mobility class that can reset the fight whenever they want (This is something that we all know). Mesmer are meant to fool their foes (Well this work only on begginers now). Ranger sucks without their pet (most of the time)… etc.

Necromancer, when you want to play powermancer need 2 things.

- A way to keep their foe at hand (we call this “soft cc” : chill, root, cripple)

- And defensives skills (spectrals skill, fear and a bit of stability)

The op understood this and came with this build that seemed to be pretty balanced. He specialised in dagger and spectral, helping him to cover defence and offence at the same time. He probably don’t hit really hard but it’s enough with his defensive ability to survive fight and beat player that only think to hit harder.

Never forgot that with a single hit of warrior auto-attack you will do twice the damage of the necromancer dagger auto-attack and no one cry about this, we don’t even care about this.

As for the sigils, if I were him I would use permanent bonus sigil or chill duration. because he could lack some crit chance for other sigils.

No core profession should be balanced around an optional elite specialization.

*Shackled Diablo* Build: A PvE Hybrid Build

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Well, mister op (your name is way too long for me), I commented your build with mostly WvW in mind. In WvW, specially if you zerg and even more if you are a PuG, your commander will ask you to survive and all your builds, for me, lacked survivability.

Leave those useless piece of berserk gear and go full rabid and change lich form with plague, it will be more in line with a condition build. If you lack survivability you can keep the 2 soldiers pieces…

And then I see that you’ve totally changed your build lol… (In fact, it’s a whole different build)
Power base runes… well maybe you need might duration? In zergs might come mostly from combo or guardian staff 4.
I don’t think focus ritual is necessary and you really should use consume condition instead of well of blood, it’s a life saver. You can replace focused ritual by chilling darkness (if you really want well of darkness it will be a good option) or by weakening shroud (one of the best option of this tree in my opinion).
Centering all the death magic tree on staff may be a mistake…

You’ve got probably a whole different playstyle then me. But it may be suitable for you. I never felt the need for the trait “staff mastery”. But “Last gasp” (SR 15) is mendatory for me (so i can understand that someone really want a trait). In my opinion you’ve got things to change but good luck, maybe this build suit you.

No core profession should be balanced around an optional elite specialization.

*Shackled Diablo* Build: A PvE Hybrid Build

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Not much more to say then Asche…

1° build : just looked at your stuff and saw Cavalier stuff on scepter and dagger… why? worst choice ever… Do you really spend 10 point in spite for “spitefull removal”?

2° build : minion master + well support… why not? Staff on secondary weapon? I don’t even understand what you’ve done on your gear here… This is a total mess. Overall i dislike this build. Not that it won’t work but I’m not a fan of the traits.

3° build : From my point of view, you’re probably deadmeat if you dare to roam with this kind of build. You can’t even think to cap a supply camp with this. Maybe you can win some 1v1…

PS.: Asche he don’t use staff on the 3rd build.

No core profession should be balanced around an optional elite specialization.

Twisted watchwork portal device - does what?

in Clockwork Chaos

Posted by: Dadnir.5038

Dadnir.5038

well, this thing is really unrelying I’m at 2/2 fail for the twisted watchwork portal. I’m happy that i didn’t have them via the recipe.

No core profession should be balanced around an optional elite specialization.

The problem with condition Ele:

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

“Burning precision” : 30% chance to cause burning on crit (adept fire magic)
“signet of fire” : 10s burn (20s CD)
“Glyph of elemental power” : 25% chance to trigger a condition depending of attunement

Just sit on earth with this and a sigil of earth on a scepter and you gain : perma bleeding (at least 13 stack), perma cripple and perma burning. Not even challenging…

When you are on air or water you will still add burning and bleeding on crit… plus weakness for air or chill for water. Come on I don’t like to say this but here, it’s a L2P problem… or perhaps a L2Gear and build problem ^^

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Losing passive effect from signet

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

Well, as you probably imagine, I’m playing a classic/basic signet auramancer Build. Something like this :

http://gw2skills.net/editor/?fEAQBFyYit1GdDOSAQKYSQhAIMeAiIkIK8AA-jgxAJwioxWADS1Nsl3opsx0uER1A-e

(I didn’t bother to show weapon because anything can do the trick)

My problem, here is that since last patch it seem that when I’m interrupt while using a signet, I lose the passive effect despite having “writen in stone”. Is this something new? Or is this the first time I’m aware of this issue? This issue is really bothersome but maybe It was here before. Did someone know anything about this or is this a new bug?

No core profession should be balanced around an optional elite specialization.

Combo Finishers

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Ok the ele stealth one I totally forgot about, and is a good one as well as the engi smoke fields, but the rest are -meh- I’m also talking comboing off yourself, not using other fields people make. And yes, I do think the mesmers underwater fields are worthless, mainly becaue I have yet to have one effect me in any way, be it positive or negative. Those things you listed are gimmicky. there are far easier ways to build might for the ele that are also on shorter cd’s and more reliable and whirl finishers underwater always make me laugh because they are wildly inaccurate and rarely land. I would hope by now that you would understand why making weakness is the most beneficial combo underwater.

Well, I’m sur you are well aware that in the meta for WvW or PvE nobody care about weakness except perhaps soloer that like to say they are roaming while they are PKing. In PvE, weakness won’t do anything because One hit KO with or without weakness don’t change anything. You will more likely use Blind which is very efficient here except for channel skill. In WvW what’s important is water field, fire field and light field (+ Ether field but as a bonus). I never ever saw/heard any CM asking for weakness. In WvW, you want to make your party stronger and CC your foes so that they can’t hit you. Be it underwater or on landscape.

No core profession should be balanced around an optional elite specialization.

You know you've played WvW too long when...

in WvW

Posted by: Dadnir.5038

Dadnir.5038

When I play another game and I shout “Dodge! Dodge!” . Sadly there are no dodge in other games…

No core profession should be balanced around an optional elite specialization.

The Dodgemancer

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

A necromancer that can dodge? Let’s fix this!

Emergency patch note :
Due to Necromancer dodging something it has been decided to change consumable and sigil… Wait… That would be to troublesome to change these… So :

Necromancer get a permanent Buff when DS is available, DS sorrow.

DS Sorrow: While your DS is available you can’t refill your endurance.

Fixed!

No core profession should be balanced around an optional elite specialization.

Aurora Glade vs Gandara vs Jade Sea

in Match-ups

Posted by: Dadnir.5038

Dadnir.5038

heya, I’m back from holiday and my first reaction to seeing the the matchup was: YAY! Gandara. if only JS (no offence) was replaced with BB, then that would be my dream matchup.

No offense but BB would probably bored with you, they are way more then us in JS (population wise they are at the level of Elona/SFR for wvw and we are below…). Anyway, AG, you had some tough defense in this Bay T0. You are already teaching us something and just for that it’s already a good experience. Special shout out to the guy on your treb he is lightning fast for direction change, he really impressed us.

BTW, I know that you two are “Guild server”, our server is more a “PuG server” even if we got some good guild to entertain your thist of GvG (We won’t bother you during GvG, we ain’t vizunah).

Hope we all have a good week.

No core profession should be balanced around an optional elite specialization.

Necros in WvW?

in WvW

Posted by: Dadnir.5038

Dadnir.5038

I love to play necro, and I don’t want to accept that they are the hardest to play and less “powerful” class… but they are.

While I want this thread to be full of constructive discussion, and while I dont want to shoot people down, if you are going to claim that Necromancers are the weakest profession in WvW I really don’t think you have enough experience to make an accurate judgment on anything related to profession balance.

I’ve stopped to read this tread here because It was obvious that you’ve got already a strong opinion on Necromancers. And I think you’re wrong.

Necromancers ain’t something like “the weakest class of wvw” neither he is “the most powerfull class”. Necromancers are usefull in wvw when you play in well organized large group but they always lack a lot in other area.

Saying that they are to strong conditionwise is a nonsense, well, as a Necromancer I’ve already been melt in 2-3 seconds by a condition damage ranger or/and HGH Engi.

The late June patch gave me the possibility to survive on impact in wvw. The “fix” in July removed this possibility even with a tanky build, now I’m again stuck to the rear.

You can say whatever you want, Necromancers are weak when it come to : evade, invul, block, teleport. Necromancers are also weak when it come to combo and buff. And all these things are mendatory in WvW, that is if you want to do something by yourself that is.

Now, In WvW there are simple way to counter Conditionmancers if you think they are to strong. Bowl of lemongrass Poultry soup is a must in WvW against Condimancers, given you run a melandru set of runes, thay can’t even bother you. Powermancers are another story but you don’t have to worry about them, they are subpar in a lot of way compared to other classes.

No core profession should be balanced around an optional elite specialization.

Vizunah / Jade Sea / SFR

in Match-ups

Posted by: Dadnir.5038

Dadnir.5038

It’s been a pleasure this whole week, Let’s have fun again SFR and Viz.

(Yeah I like the no repair cost on Ubuff, I could careless at all other stuff it give)

PS.: I think our PvE blob is the best. We got a 24/7 blob that farm all WB with a really good organisation (Special thank to Joe, Varguen and Ender that lead this zerg on morning, you’re amazing guys)

No core profession should be balanced around an optional elite specialization.

Vizunah / Jade Sea / SFR

in Match-ups

Posted by: Dadnir.5038

Dadnir.5038

Because you realized you won’t win this matchup ?

Define “win”.

SFR won this matchup a long time ago since we are clearly better at fighting than VS or JS. We don’t care about the “we have more players let’s just drown the other servers #YOLO” that Anet seems to encourage.

Just wonder if you really think the “we have more player” fit JS because for us on JS, every afternoon It feel like being 8 to 13 against a whole lot of people that pop orange cross each time they kill a rabbit (That’s a BL point of view of course even if it’s common for us to have ubuff on HL or EB).

PS.: Yeah, sometime I play MM Necromancer to scare your blob with my personnal blob. Just me and my minions mean 7 red names in a blob, fear me :p

No core profession should be balanced around an optional elite specialization.

Vizunah / Jade Sea / SFR

in Match-ups

Posted by: Dadnir.5038

Dadnir.5038

Sry to tell you dadnir but anet nerfed vizunah chances to drop a precursor long time ago !

To bad for your teasing I’m from JS. And that’s why I was defending my tower. Anyway, do you really think any VS would have tried anything 1v30+?

No core profession should be balanced around an optional elite specialization.

Feedback on the recent Necromancer changes

in PvP

Posted by: Dadnir.5038

Dadnir.5038

There’s a lot of talk about PVE in this thread, but I’m curious, how many people actually read the hotfix patch notes here? https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013

Necromancer:
Dhuumfire: In competitive PvP only, burning duration caused by this trait has been reduced from 4 seconds to 2 seconds. Burning duration is still 4 seconds in other areas of the game.

This is in fact evidence that PVE and sPVP are being balanced separately where it makes sense, as many in the community think that they should be.

Your totally right. The fact is that they would probably shut up most of the complain from PvE player if the revert the overflow thing for PvE, like they change Dhumfire. In PvE, we just can’t live with 2 dodges and a 20k bubble where other classes play and need their 3 dodges + invul + blocks.

No core profession should be balanced around an optional elite specialization.

Combo Finishers

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Posted by: Dadnir.5038

Dadnir.5038

Nope Bhawd, saying that bone fiend have 2 is just like saying ranger has 10 with just rapid fire.

" Batlav.6318:

like anyone cares about finishers in water

I do but only for the weakness. Most other underwater finishers on just about every profession are worthless except the eternal guardian retaliation .*"

- Elementalist : Fire trident 2 (Boil) + Arcane wave combo power (aoe)
Air trident 5 (lightning cage) + Arcane wave combo swiftness (aoe)
Earth trident 5 (murky water) + Arcane wave combo invisibility (aoe)
that’s already 3 nices things very usefull for elementalist.
- Ranger : Ether field or/and poison field underwater + leap/whirl/projectile. Garbage? I think not.
- Engi : smoke and fire field with their share of combo
- Mesmer : Etherfield + whirlwind or projectiles or leap. you think this is worthless? really?

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Vizunah / Jade Sea / SFR

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Posted by: Dadnir.5038

Dadnir.5038

To the SFR Valet that /shrug on me while you were attacking sunnyhill on JS homemap :

Yes! I really wanted to destroy this kittening catapult (and treb) even if it mean going 1v30+! Hope you guys dropped a prelegendary on me ;p

No core profession should be balanced around an optional elite specialization.

Combo Finishers

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Posted by: Dadnir.5038

Dadnir.5038

Searching for the 8th finisher…

Blast :
Putrid mark x1
Putrid explosion x2
Necrotic traversal x1

Projectile :
Necrotic grasp x1
summon bone fiend x1
Summon flesh wurm x1

Style stuck at 7.

Then, assuming I take trait “death nova” that give me 4 fields for my minion + one for the little guy from réanimator, Chillblain for the staff and either blood fiend or well of blood.

I’m definitely stuck at 7 – 7. Given that it’s super easy to use Putrid mark to actually trigger the combo (Oh where are you mister irony, where are you) and minion obey us with godlike speed (and never die before we need to use them as a combo). No comment on the huge variety of field we have with this build and much a group gain from it…

Let’s just say it. When you need blast in WvW or PvE, that’s when you need buff and heal. So a blast that trigger a poison field would be an hindrance. When you need Buff or Heal (In these situations), you expect as well that you don’t have an ennemy in your toes, so I’d say no to Putrid mark to. Well I’m sur this build is perfectly viable for sPvP or 1v1 but it’s no use as an support build where combo shine.

I totally aggree with the Op, when it come to Combo, Necromancer lack consistency and it’s a pity to see that we have so few combo. Let’s just trad Necrotic traversal’s blast combo to a Blast combo on unholy feast. Perfect match no? We wouldn’t be able to have build with more combo then other classes with this. We keep balance and we have something usefull.

No core profession should be balanced around an optional elite specialization.

Vizunah / Jade Sea / SFR

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Posted by: Dadnir.5038

Dadnir.5038

I really wonder what they think they gain from using such hack. Sure they take points for their server, gain Wexp, but what about their pride and fun? Their is no such things when you know you have an “I win” button, even their server will be dirtied by their shameless actions. It’s a pity.

No core profession should be balanced around an optional elite specialization.

Vizunah / Jade Sea / SFR

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Posted by: Dadnir.5038

Dadnir.5038

it was me i wanted to quickly test out something and i saw u ^^ as u may have noticed i didnt damage u really it was cc test.
(fyi it wasnt rage rush.)

Ah Ok ^^. We could have fougth a lil bit but there was this guardian and I known that he would jump in if we did (I didn’t really want a duel to become a 2v1). Yeah, I noticed that you ran a High CC build. Is it really effective? For which kind of gameplay did you intend to use it (solo, zerg, small group fight?)? I wonder if it would have been better if you had used axe MH instead of sword.

Yeah I know, I’m curious, sorry ^^.

EDIT: Ouch… opération Nocturnus… They will be dead tired for the whole week now…

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Vizunah / Jade Sea / SFR

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Posted by: Dadnir.5038

Dadnir.5038

Sorry Junkpile but I wouldn’t have bothered with a /Bow if this had been the case. He even ended up fleeing after jumping on me with rage. I had at least 50% hp, a well that I could have pop on him, my heal wasn’t on cool down even my “elite” skill was available.

I would have just prefer him to calm down and show me a lil’ bit of respect for someone that cheered for his skill and didn’t stomped him.

No core profession should be balanced around an optional elite specialization.

Vizunah / Jade Sea / SFR

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Posted by: Dadnir.5038

Dadnir.5038

Today I came across a [BOOM] CM (a Ranger) and duelled him on SFR BL. I won, Bowed and leaved without achieving him (by sportmanship)… Could you tell me why he rushed me with rage and anger while I was leaving peacefully?
Learn to accept defeat please, I liked the fight and wasn’t in the mood to actually “kill” you. Just enjoy your luck when this is the case. Like I enjoy mine when someone spare me ^^ .

No core profession should be balanced around an optional elite specialization.

Vizunah / Jade Sea / SFR

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Posted by: Dadnir.5038

Dadnir.5038

yo pata even if he flyhacked there, ur screenshots proof absolut nothing besides u get zerged on the road and some mesmer jumps down and portals. report it and get over it!

http://i.imgur.com/YLVjVhI.jpg

Whole french zerg try to catch him

Yeah… Sorry, we ain’t a lot this summer on Jade Sea… We were thirteen (yeah I prefere to write it like this, It feel a lot more) this afternoon on SFR BL. And you were so many… lol, We tried to cap spawn tower and then… SFR pain train came = Ouch! But we tried again and then… SFR pain train again = Ouch Ouch! And we tried a third and then you all goes back to Woodhaven = Ouf. I must thank the Vizunah pain train that didn’t bother us in this attempt and directly attacked Askalion.

Well, after that, we took Askalion because there weren’t any scout, we tried to build these two things and… Vizunah pain train arrived with 2 golems… against wooden doors… At least, we almost destroyed them… (I mean the golems… Oh and I got tons of loot bags, I even rush in their zerg to take my loot and died with honor fighting a golem and his minions. We lost everything but our pride and that was fun)

PS.: No repair!

No core profession should be balanced around an optional elite specialization.

Vizunah / Jade Sea / SFR

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Posted by: Dadnir.5038

Dadnir.5038

http://youtu.be/1qjXvGd9goI

New Kid Inkk vid: he also sings around 13:30!

Great fun @ reset hoping for a good week folks!

We were all waiting for it ^^.
Anyway, good luck all, let have a nice match up. Don’t be to harsh with us ^^.

No core profession should be balanced around an optional elite specialization.

Necromancer's only defense!

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Posted by: Dadnir.5038

Dadnir.5038

He was demonstrating a particular s/d burst sequence that is used in high level play that will 1-shot most GC builds in under a second if most of it crits, and that sequence is all performed in earth and air attunements. It goes earth 2 4 air lightning flash double arcane 2 4. So, most GCs would have been downed or at very low health if they eat that combo, but the necro in spectral armor and DS only took about 20% life force. It was just meant to show off the tankyness of the new Spectral Armor.

I’m okay with your answer but, again, that’s a test that is out of place. A GC is meant to be played in Berserk stuff which is a power based build. Spectral armor is a CD, like “endure pain” or “Mist form” or whatever. This guy most likely have a rabid amulet which mean he is in a full toughness build and this is something that you can’t call a GC build.

PS.: The previous version of Spectral armor was way better then this one, I agree with this point. The LF buff had a great impact on sPvP with an increase in survivability (because you don’t take to many hit a once in sPvP) while the 1s CD is a huge nerf on WvW (where there are pain train that hit you everyday) and the overflow thing just destroyed PvE survivability where Boss and even trash can hit you with 20k-30k attack. So, it’s something we can all agree on : a dumb buff for PvP and a dumb huge nerf for WvW and PvE. And that’s why people complain.

No core profession should be balanced around an optional elite specialization.

Necromancer's only defense!

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Posted by: Dadnir.5038

Dadnir.5038

Mons,
What I’m saying is that he didn’t give his all in this, come on he burst for 8 k on a Necro without protection. I mean, on a gardian he would have done something like 6k for his Burst?

What i think is that vid is a joke and a shame for burst elementalist. Just look at this video, for his burst he use two atunement : earth and air. No more. No stack of might and really really poor crits number. Not even a stack of vulnerability.

Now, if you don’t think that he can’t do way better then this poor kitten burst, then yeah, I’ll say it I can do way better then that. I’ll even say that tons of elementalist can do way better then that.

So What I think is that guy can do way better with an elementalist if he want but, this vid is a joke that only say : “hey look this guy is really famous but he can’t kill me while in death shroud!”. This lead to nothing. It’s obvious that he is not even trying.

No core profession should be balanced around an optional elite specialization.

Necromancer's only defense!

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Posted by: Dadnir.5038

Dadnir.5038

Now you guys are being completely inconsiderate to tPvP.. you know.. the players who actually have “skill” with their classes. From a high end pvp standpoint & many other top tier players will agree that necro’s in their current state are now over the top. Their insane condi pressure & general condi spam is detrimental to team fights especially when used in conjunction with epidemic. Now a deathshroud / spectral armor combo is absolutely ridiculous. See for yourself :

http://www.twitch.tv/helsethgw2/b/434824077

I think you should’nt have post this vid… The burst of your elementalist is so pathetic it made me laugh. I’m sorry but an elementalist that don’t even use something like firegrab or earthquake in it’s burst, that the real joke. He even hit you with this burst of him while you weren’t in death shroud, He hit you for 8k… You can even hit higher then that with firegrab alone… What a shame… please delete this vid for the sake of the pride of elementalists.

And you dare to say : the players who actually have “skill” with their classes

BTW, when you know your classe, it’s not difficult to condition pressure like you did with any other classe in this game. Even with gardians and warriors.

Anyway, most of the player are more concern with PvE and WvW then sPvP. I know tons of people that never ever step in sPvP and that have already played for thousands hour. As for me I have my thousands hour on Necromancer already and I think i tried hundreds build with my necro. Before late june patch, Necromancer had issues with survivability, issues with powerbased damage, issues with sustain, issues… After this patch we all saw our survivability taking a step in the right direction. Before we were just locked and destroyed, without being able to do anything or being able to survive for the stun lock duration. After this patch we were finally able to survive this (thing that any other classe can do, should i say “Endure pain”, “shield stance”, “mist form”, “obsidian flesh”, “signet of stone”, “shelter”, “renewed focus”,“elixir S”, “distorsion”, “Blur”?)

For me, you probably lack real experience on this game or maybe you think that each classe have been designed to cover only one rôle? We all stated that dhumfire was probably the worst thing that they could add to the Necromancer Balancewise. Hell! there was a tread that was warning everybody about the consequence of such thing 1 month before. If they really wanted to change something on the necromancer, they should just have delete this freaking trait with which you feel so overpowered in 1v1.

No core profession should be balanced around an optional elite specialization.

Necromancer's only defense!

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Posted by: Dadnir.5038

Dadnir.5038

To say it frankly, I don’t think mister JonathanSharp understand The Necro Issue.

So let’s give him an hint :

- What you did to spectral armor or Spectral walk is like saying to the Warrior : “Hey dude! Now Endure Pain will mitigate 1 hit every 1 s”

- Implementing the overflow thing is jsut like saying to the warrior : “Hey Dude! We are removing all block on your weapons sets, now, you will take the hit and gain adrenaline from that hit”

What you did with the aetherblade patch for the Necro was a step in the right direction. What you did here is a huge step in the wrong direction. Basically, you’are just saying that this game is meant for 1v1.

Almost all of us complaint because of “Dhumfire”. Honestly, If I wanted some fire in my condition damage I could have asked a gardian friend to come along, They give it for free this burning thing. With Dhumfire you narrowed our build choice. With this patch you narrow even more our choice.

- Any “Tank” builds are dead for WvW and PvE because you thought it was to good for sPvP and your tournament (I don’t even think a Necro will show himself in this anyway)
- Any “Power” Builds still lack a mean to keep his target at range.
- “Vampiric” Builds… Who come with the idea to separate damage and heal in squaling? This one made me laugh to death. Healing Power need love for Necro and “vampiric” is far, really, really far from being competitive right now.
- “Condition” Builds, they were already Ok, Now, they are your major source of complaint from other classes.

There is absolutely nothing in this patch that feel like improvement when you actually play. I tried to see if i took less damage in DS. Guess what? No change. It’s sad to see that your so obsessed with sPvP, that you don’t see what’s wrong in your balance.

Hell! you are stereotyping the classes and reducing build possibility while you shouldn’t. Why did I came to like this game? Because all classes had a way to play any rôle. What are you doing here? You are removing possibility for this classe.

No core profession should be balanced around an optional elite specialization.

[EU] (19-07) SFR / Elona Reach / Jade Sea

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Posted by: Dadnir.5038

Dadnir.5038

I’ll give it a try then :

“JS you cheaters! How can you do so much point! Afternoon capping is bad!”

Wait… What! Oh, I’m a JS player… Well, you seem to be enjoying your day today ER and SFR. I should thank you, it’s a good thing for our spirit, maybe we will have the strengh to put up a fight a little in this late week.

No core profession should be balanced around an optional elite specialization.

July 23rd patch notes: hidden buffs edition

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Posted by: Dadnir.5038

Dadnir.5038

Ouch… This patch hurt a lot…

No core profession should be balanced around an optional elite specialization.

[EU] (19-07) SFR / Elona Reach / Jade Sea

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Posted by: Dadnir.5038

Dadnir.5038

Honestly hilarious video you needed to make it 3 weeks?:D and this footage with you fighting under 3 arrow carts priceless:D And killing some random zerg of small guild or pve guilds ok:D noone fight I saw with our russians or other guilds:D

As for today honestly you made epic defence on bay and garri on ER home map. God you bring in supply like crazy and build siege like mad:D with the lag is impossible.. seems you learn well from VZ. IT was fun we never lost open field fight but it was just impossible to break through the siege at least later Js took bay but we did our part draining the supplies from your garri and bay and keeping them drained. Got all footage with raging ect if you want I am only sad I had random group no guild raid to finish the job.
As for night raid in Js bl honestly guys dex + pugs Gd + die/news full blobs and insane lag we jsut quit after 1 hour it is not fun to play pushing one and waiting it to proc and to activate stability or other skill with 10 sec delay. GG I thought few guild on these server try to change this mentality.

Well… I have to say to you, SFR and ER, Just enjoy your fight this week. We will probably just be an hindrance this week.
It’s the holydays, we got undisciplined PuGs, with crappy build and horrible stuff. Our CM are dead tired of our PuGs behavior at the point where they rage quit even after winning a fight. There is barely any queue even during primetime and we got stomped to death by Piken and BB last week.
Oh… Just to say, beware of Piken, the day they will have people during nighttime, they will be at the top of the ladder their raid guild are even better then Sfr’s or GD.

No core profession should be balanced around an optional elite specialization.

12/7 Piken/Baruch/Jade Sea

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Posted by: Dadnir.5038

Dadnir.5038

So, now that the match up is almost over, I’d like to ask you if it really feel like :

Piken is a medium Pop. Server while Baruch and Jade Sea are Very High Pop. yet ppl still pull the – Piken Blop joke lol.

Pathetic.

That!

Do JS really feel like a Very High pop server?

No core profession should be balanced around an optional elite specialization.

12/7 Piken/Baruch/Jade Sea

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Posted by: Dadnir.5038

Dadnir.5038

Oh this video is perfect!

I mean we should show it to every PuG in JS. We saw here our greatest weakness, PuG scared to fight on the stairs, our CM doing is best to fight while them being scared and finally destroyed on the stairs.

BTW fighting for this supply camp is one of our signature move, hope you enjoy all the fight and loot bags here!

No core profession should be balanced around an optional elite specialization.

12/7 Piken/Baruch/Jade Sea

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Posted by: Dadnir.5038

Dadnir.5038

We see WvW as a whole, not just one map. I’m sure you’re aware that you can affect the outcome in EB by your move on the other BL. BTW I heard that there is a lot of latinos american in BB so maybe what you see at night time ain’t night time for all players.

And Yes, I don’t frequent EB, it’s to crowdy and laggy ^^. I’m more a peon that play in the countryside ;p. I grow up my supply camps and my towers, even sometimes I grow some fort. I love when they grew stronger and I hate when they are destroyed (My wallet hate even more lol or maybe it’s the growing thing that he don’t like).

No core profession should be balanced around an optional elite specialization.

12/7 Piken/Baruch/Jade Sea

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Posted by: Dadnir.5038

Dadnir.5038

Jade Sea + Baruch Bay too scared to attack each other or are you guys in an alliance? I have played every night since reset and all i have seen each of you take is one another’s camp.

Lol thanks Colly.

I though something was missing in this tread and you point it! Alliance suspicion!
So, how should we answer this… Let’s say : “Oh yes of course we have an alliance BB and Jade sea are like sibbling, we quarrel sometimes but all we want is destroying the super strong Piken square. Thanks BB it’s a pleasure to fight with you against the poor PS.”

Is this to your liking Colly? I’m sure i can do better but i’m a little tired after the rebuild of JS BL that BB had destroyed today.

No core profession should be balanced around an optional elite specialization.