https://twitter.com/TalathionEQ2
https://twitter.com/TalathionEQ2
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Except this food really didn’t effect those builds that much, it mostly effected Melee Warriors/Thieves more then anyone else because of there high hit-rate attacks and the fact they “have” to be in melee most of the time.
Yeah, the people taking 12 stacks of bleeds and constant almost one-shot aoes.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
Shouts have had there cool-downs increased to 250 seconds from 25.
Your build is no longer viable.
That is “nice” but I don’t care about your build, I care about mine, and its not there anymore.
I then replace it with banners / stances which can perform the same role.
Notice the difference between you, and me ?
You complain, I adapt.
You abuse mechanics, i don’t.It’s not a issue of underpowered warrior, it’s an issue of the player being stubborn.
Might as well role Guardian or Elementalist then.
Or you could still play warrior as they are perfectly fine.
But i think you’re that kind of guy who rather than work at being better will just shift into the “new OP” and then complain again when that gets nerfed.I was a Knight’s Warrior, I didn’t have much DPS but I could tank with my group with Shield/Axe, now I cannot.
My Defense Tree has almost no boons like other classes get, I don’t get Protection or Regeneration, so I can’t take heavy hits, my only option was the food, and it worked because my attacks hit hard and fast, which other classes don’t.
I got nerfed bad, sorry to say this, but it wasn’t even called for.
http://wiki.guildwars2.com/wiki/Item_nomenclature#Triple_attribute
There’s far better tanking stats than knight’s… Especially for Shield / Axe. Why dont you read that for a bit and realize where you went wrong.
Nevermind that, walking contradiction spotted in post after your edit.
paraphrasing this “Lawl guize watch me tank, i built dps and no survivability to do it”And you wonder what’s going wrong ?
Toughness is practically useless without HP to back it. So to call yourself a “Tank” is a disservices to those people who are carrying you hard.
Sorry, but i’m done speaking to you, your post alone shows how you are, you should just return to other games. (like wow.
) Where everything is carbon copy and nobody is different.
https://twitter.com/TalathionEQ2
This was my build:
http://www.guildhead.com/skill-calc#mcRzcM9cmaCRmmaCRmG0x0GVaMsbVo
I ran full Knight’s with mostly Ruby Orbs.
Food: Omnomberry Pie
Consumable: Maint Oil.
I would have fun tanking for my group in hard content while doing some damage, however I relied on Omnomberry Pies to keep me alive, due to the fact I don’t have any boons like protection and regeneration in my defense tree, I also had problems with poison and burst damage especially knockdowns.
My build is no longer viable, thank you Anet.
((post your build below, anything else would be nice.))
https://twitter.com/TalathionEQ2
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Except this food really didn’t effect those builds that much, it mostly effected Melee Warriors/Thieves more then anyone else because of there high hit-rate attacks and the fact they “have” to be in melee most of the time.
Yeah, the people taking 12 stacks of bleeds and constant almost one-shot aoes.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
Shouts have had there cool-downs increased to 250 seconds from 25.
Your build is no longer viable.
That is “nice” but I don’t care about your build, I care about mine, and its not there anymore.
I then replace it with banners / stances which can perform the same role.
Notice the difference between you, and me ?
You complain, I adapt.
You abuse mechanics, i don’t.It’s not a issue of underpowered warrior, it’s an issue of the player being stubborn.
Might as well role Guardian or Elementalist then.
Or you could still play warrior as they are perfectly fine.
But i think you’re that kind of guy who rather than work at being better will just shift into the “new OP” and then complain again when that gets nerfed.
I was a Knight’s Warrior, I didn’t have much DPS but I could tank with my group with Shield/Axe, now I cannot.
My Defense Tree has almost no boons like other classes get, I don’t get Protection or Regeneration, so I can’t take heavy hits, my only option was the food, and it worked because my attacks hit hard and fast, which other classes don’t.
I got nerfed bad, sorry to say this, but it wasn’t even called for.
https://twitter.com/TalathionEQ2
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Except this food really didn’t effect those builds that much, it mostly effected Melee Warriors/Thieves more then anyone else because of there high hit-rate attacks and the fact they “have” to be in melee most of the time.
Yeah, the people taking 12 stacks of bleeds and constant almost one-shot aoes.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
Shouts have had there cool-downs increased to 250 seconds from 25.
Your build is no longer viable.
That is “nice” but I don’t care about your build, I care about mine, and its not there anymore.
I then replace it with banners / stances which can perform the same role.
Notice the difference between you, and me ?
You complain, I adapt.
You abuse mechanics, i don’t.It’s not a issue of underpowered warrior, it’s an issue of the player being stubborn.
Might as well role Guardian or Elementalist then.
https://twitter.com/TalathionEQ2
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Except this food really didn’t effect those builds that much, it mostly effected Melee Warriors/Thieves more then anyone else because of there high hit-rate attacks and the fact they “have” to be in melee most of the time.
Yeah, the people taking 12 stacks of bleeds and constant almost one-shot aoes.
Yeah, you know i dont see it…I can cleanse a condition every shout, have 3 shouts. I can Heal for 50% of my HP every ~30 seconds. If i need a quick heal i can shout once again on roughly ~20sec cooldowns and get healed for ~1.5khp
So really what’s the problem ?
I dont need the gimmick of food to be stupidly tanky and survive burst. I can still do all of this with a Greatsword, and guess what because i dont have to worry about DPS’ing from the floor ever. I put out more sustained DPS than any Zerker warrior, who basically falls on their face when blinked at.
Shouts have had there cool-downs increased to 250 seconds from 25.
Your build is no longer viable.
That is “nice” but I don’t care about your build, I care about mine, and its not there anymore.
https://twitter.com/TalathionEQ2
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Never stated its the only build, just said its a build that lets them stay safe from melee range. The have a few decent melee range builds. Mostly revolving around bombs / elixirs to keep up boons. Essentially it turns them into the Engie version of D&D Ele with a bit less upfront spike but more utility.
Except this food really didn’t effect those builds that much, it mostly effected Melee Warriors/Thieves more then anyone else because of there high hit-rate attacks and the fact they “have” to be in melee most of the time.
Yeah, the people taking 12 stacks of bleeds and constant almost one-shot aoes.
https://twitter.com/TalathionEQ2
Never once needed that food for my warrior.
already sub-par classes
Hurrrrrrrr.
So what do you deem sub par, considering the thread was moaning about how this directly nerfed warrior.
Let me guess, Ranger ?
You were misreading me I think. I wasn’t getting at warriors being somehow nerfed by this, I was explaining why people would be/are angry at the changes. Their hamfisted approach affects warriors much less than, say, an Engineer who relies on many fast hits with Flamethrower to keep his health up. That is, a rather squishy class that is forced into melee range.
Engies are every bit as good at PvE and not nearly as squishy as people want to believe. Then again most people love to do all the damages and none of the tactical positioning.
Again havent had a need for food on my Engie either… Also theirs really no need to get in melee range with them considering grenade kit is amazing and out ranges rifles.
Grenades, huh? So, that one build everyone uses because its the least bad. Great design right there. No problems whatsoever.
Yeah, Grenades, because Grenades don’t suffer heavy melee damage and need constant healing from being in 120m of the mob and getting hit by AOEs.
Its also not like they have constant regeneration and protection or anyways to kite mobs with there chillnades.
https://twitter.com/TalathionEQ2
You made several items and builds completely worthless, here is how you can fix it while nerfing the overpowered things.
Currently:
“1-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.
What it should be:
“Can heal 5 times every 1 second.” this means it can heal 5 times, if you don’t heal enough, it refreshes the charges and you can heal 5 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.
This makes the builds before viable, while nerfing the overpowered things.
https://twitter.com/TalathionEQ2
Shout heal isn’t that bad of a spec. Just saying.
Its ok, but then you play a Guardian and LOL at it.
https://twitter.com/TalathionEQ2
Are you counting the bit of precision you get in that calculation for overall crit chance? That should bring up the statistical difference between the foods.
Not sure why some people have said so, but people keep mentioning the food having a 2sec internal cooldown. Has it been confirmed as a 1sec cooldown?
Also, the current price of Omnomberry Pie is over 4 silver each. They cost over 9x more than Mango Pie for 3x the effect ^^
I just tested it, cooldown is one second.
It healed me for 344hp, not sure if this is tied to healing power (I have 50 healing power from boon duration runes).Definitely still the best healing we can get.
Thats kind of worthless, and no it scales with nothing.
https://twitter.com/TalathionEQ2
Gear: All Zerker + Ruby Stuff.
Food: Bowl of Curry Butternut Squash Soup (100 precision/10% Critical Damage.)
http://www.guildhead.com/skill-calc#mcRo0m9cMrhRmmmhRmax9MxVzkcoVq
Strategy: Stand back away from melee and just shoot people half AFK, because if you try to get in melee you will die, don’t bother helping your group, your a warrior you might as well go rifles or banner rifles, and you don’t have a banner, so go rifles.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
I’ve survived playing all class without dying without using these foods. Funny all the people saying how they’re die in melee now without food lol.
Be careful what you wish for.
https://twitter.com/TalathionEQ2
66% chance to crit to steal 350 life and an additional 70 precision which would be around 3-4 crit chance.
I don’t see how this makes or breaks a build. S/P thieves and P/P are rare breads anyway. I don’t know I don’t see how this makes or breaks a build.
So you’re saying that, just when using PW, there’s no difference in proccing with a probability of 66% on every one of the 9 hits of the skill instead of proccing just on one of the 9 hits and then you’re done during a single skill use?
Uhh I am saying that I don’t see how a food buff makes or breaks a build. If anything a 0/0/30/20/20 condi spec needs pizza more than PW and omnomberries. You can’t get to +75% bleed duration without pizza you can get to 6 secs but I rather have 7 secs.
Sigil of fire and sigil of air are around 10% and 14% more damage respectively. If they removed sigil of fire and air from the game would that totally crush all burst builds? I am sure people would still run burst.
Same with butternut squash curry, maintenance oils etc. They allow you to be more flexible in your stat and armor selection but I can’t see someone basing a build on butternut squash curry. If they didn’t exist then people would just add a bit more crit chance to their build. Sigil of accuracy would become more popular etc.
Yeah, I don’t think I even need to say anything else, your post alone is self explanatory to my argument.
Are you sure you don’t mean “Death Blossom?”
Pistol Whip is a Power Move, its useless in condition builds.
https://twitter.com/TalathionEQ2
Are you counting the bit of precision you get in that calculation for overall crit chance? That should bring up the statistical difference between the foods.
Not sure why some people have said so, but people keep mentioning the food having a 2sec internal cooldown. Has it been confirmed as a 1sec cooldown?
Also, the current price of Omnomberry Pie is over 4 silver each. They cost over 9x more than Mango Pie for 3x the effect ^^
They only sell for 90 copper now, the ones that are up are ones nobody is going to buy for a long time.
https://twitter.com/TalathionEQ2
What bothers me is this: this removed a lot of Warrior survivability. Where is our increased tankyness to compensate? Even Warriors who do not go all ’zerker are relying on Pies/Ghosts to survive.
this comment is rich. warriors whining about PVE.
Haha, I bet we will see a lot of complaints in the future, a lot of Warriors have already quit Dungeons.
https://twitter.com/TalathionEQ2
now we have cooldowns on food buffs? are you serious Anet? what are you thinking? i needed those extra stats just to stay alive against zerg fights, now i cant even do that. time to play other games now. G’day Anet
Yep, they don’t fix things, just break them, they should of removed them when they gave more classes more ways to survive.
https://twitter.com/TalathionEQ2
As someone who just learned of this exploit… LOL
Except it wasn’t an exploit.
https://twitter.com/TalathionEQ2
Hahaha. Go try one of the other builds that can solo dungeons and can -still- solo dungeons without any food buffs or any time spent learning the class or really any skill.
Then tell me it was OP. It was used in legitimate builds as well and now this game has even less balance and build diversity. You don’t say?
From the point of view of someone who really delved deep into the mechanics (I know math and tactical theory, I know, shocking really) and looked at the game without rose colored glasses, this was a poorly thought out nerf and it could have been done better. At the very least they could have made sure that melee had viable builds to ensure survival vs. ranged before the change.
I am glad I won’t tank for you all now. I am going to remove enough toughness from my build to ensure the mobs don’t bother with me (its calculated with power and tough, partially, hence why I was able to take mobs off of you), down spy kits every time my health gets to 50%, and let you all die for the lulz while I stand in place. Not a thing anyone can do about it, either. I just solo’ed an orrian champion giant and two veteran karka regardless! That means I have a useless class comparatively to you and can still do whatever the heck I want. It really is an “l2p build issue”(except in reverse)… don’t approve of the constant nerfs to warriors and l2p instead. I do hope the satisfaction of knowing that I will be cozy as I pop a spy kit and let the mobs wash over you like a cancer (instead of surviving naturally and helping you) is enough to warm your heart as you lie on the ground. Also, I didn’t use zerker/omnom. I used knights and shouts+ omnom to keep you alive yet there are other classes with far more powerful builds for survival.
You have created a monster, and the monster is going to love popping those spy kits.
I’ve also gone to learn about market flipping,which I only didn’t do before because I was a nice person. I can’t wait to make it more difficult for you to afford your cookie cutter build gear while profiting from it.
——————————————————————————————
Careful.What.
You.
Wish.
For.
Edit: I would like to encourage everyone who used to use omnomberry to help their group survivability and weren’t using just zerker (heck, you zerker guys can join us too), to use the following tactics to ensure that people feel the full consequences of their actions.
1. Play normally until your health is 25-50%.
2. Run to the nearest class that wanted this nerf, pop a spy kit, let the mobs slaughter them.
3. Laugh a bit, continue on.If enough of us do it? No, they won’t roll back the changes. Maybe they will realize that they need to look at melee balance a bit though. Or not, at least you will survive as much as you used to. You are all that matters to you, after all. Last time you cared about those team mate things, you got nerfed into the ground to the point of uselessness.
I’m talking to you warriors, carry those spy kits with pride.
I was using this with Full Knights, now I can barely tank anything, when I used to be able to help my group with a sturdy body, I just melt in 3-4 seconds to dungeon mobs.
https://twitter.com/TalathionEQ2
The dungeons are ridiculous, and the nerf to healing food made them so much harder its not even funny.
The changes obviously weren’t tested very well.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
It rewards everyone with lots of critical.
They haven’t really done anything to Warriors or Thieves sustain. (non-stealthy.)
https://twitter.com/TalathionEQ2
If nobody had a problem with it, there would not be 10+ threads of it spreading across the forums.
https://twitter.com/TalathionEQ2
Mango Pies are the way to go for now. They don’t rely on chance or have an internal cooldown to heal you everytime, even when dodging/kiting. Throw in a Maintenance Oil for all your crit needs.
Tell that to all the Warriors who have to be in Melee.
https://twitter.com/TalathionEQ2
“If your build depended on food to work, it was never really viable to begin with.”
In other words, its incredibly broken if a class HAS to use food to be on the level of other classes? Is that the underlying assumption?
Show me a build that tanks even close to some of those classes or a zerker build that has any sustain AT ALL.
http://www.guildhead.com/skill-calc#mccM9VmRGvomRGvo0xxVVMsbVoq
15% DR + 33% Perma Protection because of Hammer, full zerker.
https://twitter.com/TalathionEQ2
I have and I do, fractals as well.
I just think 2 seconds is reasonable, Not omg /quit nerf
Beyond level 30?
https://twitter.com/TalathionEQ2
Whats so bad about 2-second timer
We can still get heals from it, Just every 2 seconds?
I dont get all this whine!!
some one get the cheese
I guess you have never done a dungeon before.
https://twitter.com/TalathionEQ2
Who said about being viable and working?
I said a “good” build
It was actually a very viable and fun build, I could beat other thieves, backstab thieves and other classes with it.
RIP S/P thieves.
https://twitter.com/TalathionEQ2
-cut-
Ever try meleeing in dungeons?
I don’t think they ever have been in one.
Makes sense by the replies, they probably are not even Warriors.
https://twitter.com/TalathionEQ2
Hmm…
I always laugh at the warrior forum community when they start complaining. It seems the most vocal warriors on the forum all want to use beserker set and still have the same survivability that a soldier’s set would bring.
Fact is Omnom Pie/Ghost was overpowered. Healing potentially all your hp in 3 seconds because of a 5 silver purchase was a broken mechanic. If you want to go beserker thereby having high dmg, then prepare to be squishy as well.
You don’t see soldier’s warriors complaining because they dont have a food that makes them crit 12k eviscerates, so why would giving a zerker a food that gives them similar survivability be appropriate?
It’s NOT. It was a good change. Now you have to pick your poison in terms of your build. It makes complete sense. So please…act more like the warriors you are and stop whining.
That is all
Ever try meleeing in dungeons?
https://twitter.com/TalathionEQ2
good change, this food was just too cheap and way way too good.
Because getting rid of options and making the game more cookiee cutter then it already is, is a good thing!
https://twitter.com/TalathionEQ2
We will adjust and be fine.
This, in my opinion, was merely a crutch for many. Time to adapt.
Not really a crutch, it was a way for people to build and spec beyond the norm, but since it didn’t effect you since you don’t use it, its obviously a crutch.
People built around it. Now they’ll build without it.
The game worked fine before it was a norm, it will still work.
Yeah, because getting rid of options and putting in cookie-cutter styles is exactly what was needed for this game.
https://twitter.com/TalathionEQ2
I’m gonna eat my entire stack of Omnomberry Pies, as a last act of defiance.
This change wasn’t thought through that well.
https://twitter.com/TalathionEQ2
We will adjust and be fine.
This, in my opinion, was merely a crutch for many. Time to adapt.
Not really a crutch, it was a way for people to build and spec beyond the norm, but since it didn’t effect you since you don’t use it, its obviously a crutch.
https://twitter.com/TalathionEQ2
I don’t need to say anything, but honestly, how was the nerf justified?
How is it not justified?
- The builds they’re used in are still usable. You are wrong about them being worthless.
- Saying you don’t like it is not a justification.
You do need to say something if you want to convince others that you’re right. That’s how a “discussion” works.
This will be my last response.
I don’t feel contributing further will do any good. Either you get it or you don’t.I wash my hands of thee.
Thank you for your feedback.
https://twitter.com/TalathionEQ2
There’s a time for fun and a time for being serious.
When you make a post like this, it is expected that respondents take it seriously, yes?Yet, here you are, childishly mocking me instead of trying to take my statements seriously.
-
You have said nothing to validate that the nerf was unjustified. You just don’t like it.
And your suggestion is no better then the nerf itself in fixing the power issues.
-
If you want Arena Net to take you seriously, learn to take other players’ posts more seriously when they point out something wrong with your ideas.
I don’t need to say anything, but honestly, how was the nerf justified?
https://twitter.com/TalathionEQ2
Those builds aren’t worthless. They can still be effective.
I think you’re just bitter because they’re not ridiculous anymore.
And your suggested ‘heal 8 times in 2 seconds’ idea sounds just as OP as what ArenaNet is trying to eliminate.
I am sure all the mobs and everyone else on the forums were complaining about how OP it was.
Not.
Please go away.
https://twitter.com/TalathionEQ2
To me, if a build wasn’t viable without temporary buffs then it wasn’t really a viable build in the first place.
30 minute Buffs with no recast isn’t a temporary buff.
I will rephrase then to consumable buffs.
actually I would say the exact reverse of this, any build that does not factor in the consumables that are available to counter some of its weaknesses is likely a poor build that is not as good as ones that factor in the consumables.
Yes, food in a build makes it better, doesn’t matter what build, because it has extra stats.
However, a build that REQUIRES food isn’t a good build in the first place.
Sorry, but if it works then it is a viable build, and now its not viable anymore, nothing you say can change it.
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Why 8?
I wouldn’t be opposed to a “An attack puts the effect on 2 sec of cooldown” meaning a single attack, including all the foes you hit can be triggered at once. This would cap it at 5 since that’s the cap of AoEs and if you can only proc this on 1 target even if you hit 3, it goes on 2sec of cooldown.
I feel this is somewhat balanced and those players that did ‘build around the food’ can still get decent returns against multiple foes (get your crit chance up to around 100% and hit 5 foes and you will heal 1/3 of those hits every 2 seconds).
It would, but it would still be a more viable alternative, I just used it as an example, it can be moved up or down from 8, but it would still nerf the overpowered things while making the other stuff the same as it was.
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I like how it was 5 Silver, and now its 1 Silver.
Mango Pies are worthless as well.
Might as well go 10% Critical Damage.
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Sold all of mine already.
It was 5 silver, now its 1-2 silver…
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How strange… I simply have a build on my mesmer I threw together to be balanced and there’s no end game content I can’t handle, including WvW. Oh… never used Omnomberry pie either.
I’m just like you, I have never used food. TBH I just heard of Omnomberry pie the other day. I play my thief and 90% I use Pistol Whip and never had a problem.
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Mesmer does not NEED to be in melee like Thieves/Warriors.
And honestly you should try doing hard content.
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I agree Veritas. They didn’t really nerf the food. they fixed it. It was broken. Entire builds were centered around one type of food. If you are glass cannon then you should by no means, be able to heal your enitre health bar with one skill. That’s why they call it “Glass Cannon”
It made all other offensive foods pointless. We have a lot more options now that will work for us.
Less options now actually, they failed to add new builds, but deleted something that makes builds work, that is bad design.
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anyone got the time for its internal cooldown yet?
assuming they marked it at like 2 second, they just made the food worthless without a buff. if they did place it at around 2sec, they probably should have doubled the heal amount on a crit, make it more fitted of a sustained heal type thing instead of a completely op burst heal.
It is 2 seconds.
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A lot of Viable builds broken with no compensation, no changes to most things.
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Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.
It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.
A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.
Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.
It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.
What do you mean by not really, a CD is a limit on how much heal you can get per second…
AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.
…Your " You can only have 8 heal per second" will also affect AoEs….
Which is good for Melee cleaving.
Also, its a “2-second internal cooldown.” time to sell all the pies.
What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….
It makes a lot of things viable that way without completely destroying it like they did.
…No, it’s the same thing…
I will explain to you how it is different, since your mind cannot reasonably comprehend it.
“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.
“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.
If you can’t understand that, then there isn’t anything else I can say.
There is a heal cap. 325/second.
325 every “2” seconds.
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Thief Changes:
S/P no longer Viable.
Pistol Pistol less Viable.
Nothing else changed.
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You made several items and builds completely worthless, here is how you can fix it while nerfing the overpowered things.
Currently:
“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.
What it should be:
“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.
This makes the builds before viable, while nerfing the overpowered things.
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Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.
It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.
A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.
Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.
It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.
What do you mean by not really, a CD is a limit on how much heal you can get per second…
AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.
…Your " You can only have 8 heal per second" will also affect AoEs….
Which is good for Melee cleaving.
Also, its a “2-second internal cooldown.” time to sell all the pies.
What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….
It makes a lot of things viable that way without completely destroying it like they did.
…No, it’s the same thing…
I will explain to you how it is different, since your mind cannot reasonably comprehend it.
“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.
“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.
If you can’t understand that, then there isn’t anything else I can say.
https://twitter.com/TalathionEQ2
“2-Second Internal Cooldown.” time to sell all pies.
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“2-Second Internal Cooldown.” Now.
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