(edited by Darksteel.8412)
take a seat…lean back abit relax…it’s ok boy it’s only a game…don’t always have to lie and pretend people that are 5000% spot on are silly or kittened….for many many people already know this about mesmer…realy boy it’s only game it realy is
relax boy relax
calm down boy
I don’t know what you’re on about and what you’re taking either.
Every class can burst any other with a blink of an eye.Thief goes down faster only because it has at least 5k HP and bit armor less than others in same build(Guardian too, but Vitality formula for it is epic).
If you got yoloed in one burst rotation, then it’s your fault, not of that class design.
i get burst often and i burst often….my analasys based on those bursts is…health and even armor hardly matter at all…it’s all about mobilty stealth and instagib bursts…whom the stealth classes excell at hardcore more then any other (ps. except for the terrabad rifle warrior can’t instaburst any at all not even close, yes evis fails hard even when fully traited) again armor and health mean nothing….it’s about being lightning fast aka suddenly strike from stealth in mesmer case with alot of distraction…mesmer is brokenly overpowered more then any other class in gw2 except for thief…the 2 favourites of Anet. balance would be: if a class has acces to stealth AND even teleports….then those classes should be the classes with hands down the lowest damage output….for health and armor don’t matter with bursts this high. just my opinion tho……… it’s all about bursting from stealth if that somehow fails…it’s required you have insta teleport away or if that’s on cd stealth your way and continue….severly and extremely in advantage over tbh…all other classes and specs even…this includes the heavily overrated shoutbow wich is about 0% fun to play anyway…ask anyone in hotm about how much fun shoutbow is to play….no one likes it, cause it is no fun it is slow and boring and bulky
eles, thieves and mesmers are ANET’s babies, engie will become one too on 23. june.
other classes will be audience.
this^
well he is right about mesmer, either 15k+? near spammable bursts ranged…if that fails 10k+ invi bursts on sword (or used as a survivabilty tool)…if that somehow fails, stealth teleport escape… mesmer is beyond brokenly overpowered. did he mention all the clones etc? there realy is no excuse whatsoever (except vs thieves) for mesmer to fail in any other situation vs anything at anytime…die as a mesmer vs non hardcore thief and you’re just extremely terrabad…this comment isn’t ment to anyone in particular here btw. and yes mesmer is much much MUCH easier to play than warrior or even ranger…denying it is just lulz
What are you talking about?
take a seat…lean back abit relax…it’s ok boy it’s only a game…don’t always have to lie and pretend people that are 5000% spot on are silly or kittened….for many many people already know this about mesmer…realy boy it’s only game it realy is relax boy relax
calm down boy
(edited by Darksteel.8412)
well he is right about mesmer, either 15k+? near spammable bursts ranged…if that fails 10k+ invi bursts on sword (or used as a survivabilty tool)…if that somehow fails, stealth teleport escape… mesmer is beyond brokenly overpowered. did he mention all the clones etc? there realy is no excuse whatsoever (except vs thieves) for mesmer to fail in any other situation vs anything at anytime…die as a mesmer vs non hardcore thief and you’re just extremely terrabad…this comment isn’t ment to anyone in particular here btw. and yes mesmer is much much MUCH easier to play than warrior or even ranger…denying it is just lulz
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The Player Vs Player in this game is beyond a complete joke. Several class mechanics make little to no sense to begin with, and mesh horribly when put together with a mosh pit of chaos.
Invisibility in this game is boring, uncreative and plain annoying. Not only does striking the target NOT reveal them, but it interrupts the flow of combat due to the length of these invisible skills.
Mesmers. Whoever created this class has more than a few things wrong with their head. A class that has invisibility, every buff and debuff in the game, create images of themselves and STILL have damage on par if not better than most classes in both sustained AND burst situations? God, i wonder why structured PvP is flooded with Mesmers. Does it have something to do with the fact they’re flat out amazing and overshadow most classes? To test this theory, I went into a room with a level 1 Mesmer. Never played it before in my LIFE. No guides. Just me slamming my faceon the keys. The damage was obscene. I was unable to die. My healing, Evasive Skills and damage just flat outdid anything the enemy team had.
Thieves. They are in such a pathetic state it makes me laugh. Not only are they unable to kill any decent player in the game 1v1, they are amazingly easy to kill unless they abuse stealth to the max. Which, of course, makes them both a boring class to fight AND play. Not even in PvE is this class desired for anything outside BATTLE RESSURECTIONS. Every MMO in recent memory has UTTERLY failed at making a glass cannon stealth class that quickly kills enemies. They always fall into this useless spot of doing not enough damage AND still being easy to kill.
Rangers. Oh, GOD. This JOKE of a class. In addition to having the longest range out of any class in the game, they have little to no skill requirement and have the cliche pet STAPLED to your character. You can’t unsummon. You can’t even KILL IT. So, in keeping with the mindless Ai of your undying, immortal pet, you, too, as a ranger, are mindless when playing. Every button you press does damage. You just mash whatever comes off cooldown. There is no aiming. There is no damage falloff due to long ranges. There is NOTHING interesting about this class. If you’re tacking on a ranged character JUST to fill the role, you’re doing it wrong. And TRUST me, Anet did Rangers WRONG.
Elementalists. Oh JOY. The FUN part. I do have to wonder what Anet thought when they were making this piece of garbage. “Let’s give a class the ability to swap between amazing CC, Healing and Burst Damage on a very low cooldown. We’ll also give it amazing defensive and evasive abilities so fighting it becomes as annoying as fighting a Mesmer. But hey, they can only use ONE WEAPON, so it’s balanced, right? 4 Weapon Bars isn’t as OP as two! … Wait?” Pro PvP teams have anywhere from 2 to 3 of these god kitten things. They’re a kittenING REQUIREMENT for a PvP team because of how absurdly strong they are. They have HUGE AoEs, HIGH burst and are HARD TO KILL. OH, don’t worry! They have a key weakness! COOLDOWNS. You know, THE SAME AS EVERY OTHER CLASS IN THE GAME. I also heard they have another weakness: When they lose all their HP, it is rumored that they die. Don’t take my word for that though.
tho I do think with all the utilty/stealth/teleports/clones/invuln spam etc the mesmer has they could easily tone down the burst damage by 33% (yes easily) and bows (yes all) should lose at least 25% damage on range over 1000 on rangers case the damage would still be insane just abit better to deal with. Let the you’re noob l2dodge comments commence
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So, I main Thief (I mostly play d/d and d/p), and I noticed the new “Lock On” trait that Engineers will be getting. I actually don’t mind the fact that stealth mechanics will see some counter-play, but I don’t necessarily like the way that Lock On will affect the game.
Engineer’s already have tons of AOE, so hitting a thief in stealth should be no problem at all. It seems unfair that engineers will be the only class with ways to deal with stealth, (in a brain dead and spammy manner), while other classes like Mesmer will still struggle with Thieves.
All this being said, stealth is one of the things that makes the thief class unique and fun to play. It’s pretty clear that Shadow Refuge as well as the d/p heartseeker stealth combo become nearly useless with this change. Due to their stationary and lengthy nature, it should be no problem at all for an engineer to tag a thief in either of these stealth fields. I dislike Lock On, but I would be open to other counter play mechanics being added. Stripping stealth with an AOE just seems unfair. I was hoping other people would have suggestions on a fun way to play against an invisible enemy without spamming.
I was thinking something along the lines of a final attack of an auto chain removing stealth? I’m sure there are better ways out there to do it, and I hope Anet considers the suggestions if they intend to add anti-stealth mechanics in the future.
mesmers should struggle with thieves… one new mechanic in gameand all of a sudden all classes are etitled or need this? no….
power is boring? lol…power spec are hands down unrivalled the least passive specs of all…viable or unviable but healing condi and cele specs are the passive aka boring ones….new to pvp?
power creep =/= power spec
At this point, I really think you’re just trolling, it’s not possible someone would be serious and make posts like you.
why? condi cele specs are like 10000000% more passive to play specs…why would I be trolling cause you don’t like it cause yr a condi or cele player? why?
Because you’re talking about something else. Power creep doesn’t mean power spec.
in that case ill wave the white flag and burn my ship.
power is boring? lol…power spec are hands down unrivalled the least passive specs of all…viable or unviable but healing condi and cele specs are the passive aka boring ones….new to pvp?
power creep =/= power spec
At this point, I really think you’re just trolling, it’s not possible someone would be serious and make posts like you.
why? condi cele specs are like 10000000% more passive to play specs…why would I be trolling cause you don’t like it cause yr a condi or cele player? why?
power is boring? lol…power spec are hands down unrivalled the least passive specs of all…viable or unviable but healing condi and cele specs are the passive aka boring ones….new to pvp?
They mean boring in terms of reliance on passive fire/air sigil procs to facilitate burst on skills like autoattacks that shouldn’t burst on most classes.
ah ok…then name these sigils more specifically…but yea I don’t mind those being nerved abit
power is boring? lol…power spec are hands down unrivalled the least passive specs of all…viable or unviable but healing condi and cele specs are the passive aka boring ones….new to pvp?
…ok pros of 100blades
16-20k for 3.5secs (if every blade cleave hits) does more damage.
if you include RF without Signet of wild ect it will hit for 12-15k Pvp glass without signet of the wild vs other glass targets (if every arrow hits) see the difference now?you complain about a target moving that is a issue for every class with their burst skills / channel high damage skills you have to ether:
1. work with a smart player or team to help you utilize 100blades or RF for its maximum effectiveness.
2. bring your own form of immobilse or CC , Most rangers bring a pet that CC’s cripples and does somthing to slow you down so the arrows hit more often.
3. you can’t do everything yourself there is a reason why Rangers are the jack of all trades though they have to highly Specialise in the style of play or effects they want to do , even going as far as changing their mechanic (yes the pet) for a different pet ether giving up Damage/effects for CC or hard CC , see how hounds only KD,cripple and have longish f2’s cooldown which also have to be Melee to deal damage , they synergise well and make it so RF hits its Mark.just because something looks easy does not mean its easy , as it is the player that makes it look easy and its target doing nearly nothing much makes it look even easier.
its been such a lot time since i;ve come across a real Gs warroir and not one of those that just goes glass for deeps(as most damage obsessed players call it, we have a few in our guild that live by that rule and i gladly teach them a lesson in playing effectively rather than going for that 5% extra damage)
the last powerful and effect Gs warroir i came across forced me off point , Sword+maced me off point and pinned me off point , he used his Weapons to land a Full 100B though the 100B did not kill me , i did not have enough Hp to escape .
and that is the difference in use vs RF and blades ,
blades is to prep a target for death or bring him close to death for the f2 or CC to pin him to force him not to escape = death.
Rf for rangers is to a Scare tactic leaving you to move ineffectively wasting dodges and preventing you from staying at Range open field is our domain , it will remain that way.
this old mentaility of 100B ect is crap vs comparison to RF is a long on going Learning issue all newer players or Non-experienced players have to over come.
if you can’t pin your target down , don’t waste your skills chasing him down or using 50% of a 100b#s while the target is at 60% knowing full well it won’t win you the fight.
Redirect it, delay it, use it on a different target , HELL get a Ranger to join your party to use Muddy terrain SotF LB ranger if you can’t pin anyone down and get him to set up your targets..just play get better learn the differences between Ranged combat and melee combat they work on different paradigms where a lot of us Good ranger use Team work to our Teams Advanage like Sheep herders.
don’t use the " i can’t pin him down so 100b is useless whine " get better.
loooooooooooooooooooooool 16-20k dmge 100b and if all hits connect even more?? again them lies….in pvp on 100% berserker a full….FULL 100B does aprox 12k (without sigils)vs glass specs tops!!!! not even close to 16k let alone even higher……so many liars on forums unbeleviable. you make good points but the dmge examples of 100b are 100000000000000% false stop over excegiarating warrior skills (bad english ik)
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S/D thief, Mediation Guardian, D/D ele say hi to you
Well, with nodes restricting the area of movement, melee have a pretty good chance cleaving the node and hitting foes.
uhh no, kill melee at range of node…then freecap node after dead melee… stop the lies it doesn’t work the way you say, the OP is right. buff melee damage (20%) is quite accurate no joke
Does anyone notice warriors are more ultra braindead now?
no since wh wont convert condis to boons anymore and cele amu gets nerved? aka less powerfull shoutbows…zerker warri (bottomtier spec atm) becomes viable…braindead? I think you’re new to pvp…
How exactly is it’s anets fault that your team decides to go afk when they’re close to a win ?
It’s their fault that this problem exist. If PvP wasn’t so bad, you wouldn’t have to wait 8 minutes. So when someone goes afk in your game, after you wait 8 minutes, it’s very exhausting. Now you have to wait another 3-5 minutes for match to end and another 8 minutes, if you go for a second match.
If Anet allowed to forfeit, like it was possible in GW1, you wouldn’t have to wait 3-5 minutes and could start a new game right after someone left. This would mean there are more people for every match (because no one being stuck in an already lost match), thus reducing the time you have to wait for a match.
If there was a forfeit function, I wouldn’t have a problem with AFK’ers and leavers.
if pvp wasn’t so bad? lol, pvp is freakin’awesome is gonna get even more epic…if pvp wasn’t so bad??? what are you talking about….gw2 pvp is miles ahead on any lvl especially action/funbased then any other game out there….any
I see this a more of balance than anything.
Currently, warriors have two options for pvp and wvw.
Mobility set, (which is sword warhorn and greatsword…)
and then their dps set….One or the other, meaning they are set for mobility OR dps…. not both.
Almost all the other classes, particularly thieves, do not sacrifice any damage potential to keep their mobility.
This is a much needed balance, because warriors have been reduced to bunkers in pvp instead of offensive players.
…and many players get really defensive over any sort of suggested alteration to their class that could be viewed as negative… so the only other option is to go along and boost the classes that aren’t up to speed. (no pun intended)
This is going to help DPS warriors become more viable in pvp….. but I’m afraid that warriors who still choose to run mobility are going to turn into something broken.
If these changes really are implemented, warriors running mobility sets are going to become uncatchable… and they will become the new thieves…. where they come in and bother you and then just leave when they get in over their head.
for the last part you are wrong..they will not become new thieves…for no stealth and their movement skills are bound to cd’s and travel time and bound by ledges/hills unlike insta teleports…perfect balance and besides…whats a full mobilty war good for anyway? orb runs? perfect change
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If you haven’t yet seen the upcoming changes here, I encourage you to check them out. Specifically, there is one change at the bottom that I believe absolutely should not happen, and that is to make movement skills like Warrior’s Whirlwind (GS 3) and Guardian’s Leap of Faith (GS 3) unaffected by movement impairing conditions, specifically Chill and Cripple, or movement increasing boons, specifically Swiftness and Super Speed.
So here’s what is currently happening. If you were to use Whirlwind to travel some distance while crippled, you would travel a shorter distance than if you were to use it while not crippled. If you were to use it with swiftness, you would travel a longer distance than if you were to use it without swiftness.
So here’s where the problem lies, and it’s mainly with one class (although it affects all classes): Warrior. Warriors have easy access to 4 movement skills that could be affected by cripple or chill: Bull’s Charge (a uitlity), Whirlwind (GS 3), Rush (GS 5), and Savage Leap (Sword 2). It used to be that all of these were affected by cripple and chill, and so Warriors with those conditions couldn’t get out of fights very easily. However, now that has completely changed. Instead, a Warrior running Bullscharge and GS/S+WH can cover a distance of 2150 units in a matter of seconds, and then cover another 600, then another 450, and in about 5 seconds after that, another 1200. With this amount of mobility, even thieves can find it difficult to keep up, and while yes, they can immobilize the Warrior to stop them, Warhorn 4 can apply swiftness while curing immobilized (as well as cripple and chill). Not to mention that due to how overpowered this can be, Arenanet is almost certain to notice and try to nerf these skills, and that’s just not something that I want to see.
Now the reason why this is so bad, is because in a WvW or PvP environment, it basically gives the Warrior the ability to get into a fight he shouldn’t have, and walk out without consequence if he pops a stance or two and just uses his movement skills. Before, his escape would’ve been a lot more difficult if he traveled a shorter distance, or had to cleanse his conditions. Not to mention PvE, where running past trash mobs is a legitimate strategy in almost every dungeon.
Another reason why this is not a decision beneficial to the game, is that it detracts from the in depth nature of its combat system. I’ve always considered it incredibly cool that if you slow someone down, and they use a skill, the skill looks slower too. I’ve also loved how you could use a Warrior’s Whirldwind attack to deal a lot of damage when crippled, as people are in range of every swing from it. If ArenaNet were to remove this almost unique feature, the game would definitely lose some of its flavour.
And the final reason why I don’t like this decision is that classes with a wide access to movement skills are going to have a very large advantage over classes that don’t have that same mobility, like Necromancer, or Mesmer, or Engineer, and these classes are already not seen a lot in the meta. This is just going to widen that schism between these classes, and that is not something that no player truly wants to see.
To close, I think that it’s essential for us to have a discussion about this issue. About whether we think movement skills need to be changed as they are, and how to do so, because it isn’t something we’ve truly had yet. I know that there will probably be a lot of debate regarding this, and I welcome it wholeheartedly, and I want to know what you think. I would also appreciate it if we could get someone at ArenaNet to give some more insight into why they want to make this change. With so many large changes incoming, and an expansion coming right behind them, this is the time to lay it out and decide: what do we want Guild Wars 2 to become.
1 word: teleports
No to more HP, more HP=less active defense(they will nerf something) and we don’t want to get hit much anyway, instant weapon swap is debatable our playstyle is defined by one set due to initiative the other usually for disengage/utility.
lol and this kid is supposed to be taken seriously….I seen many posts of him and I know many people take him seriously…tho look at this reply…..just given away his true face….instant weapon swap is debatable….lewl go away….far away….slly kid…yes permaban these…toxic to the fullest don’t be mad at me for my reactions…remove these toxics….instant weaponswap debatable…lol rrrriiight. I honestly believe and this includes hardcore thief players that 90% of gw2 community would either cry or laugh hardcore about this proposal….remove the toxics if you want more normal reactions…you can’t expect intelligent people to react in a normal way when this is being pushed in forums…seriously…stop holding each other’s hands and kissing each other’s you know what due to populistic behaviour…for there is absolutely no valid reason at all for this proposal or backing it up. They are the toxic’s! not me…I would rather call myself the cure for these children. And hellseth and his friends would laugh even more loudly at this proposal….seriously guys…it’s not me…tho I know I can be blunt….but look at them…. and added to that they want certain sigils/runes to be adjusted accordingly…..remove these toxic’s permaban them from topics….they get to keep playing ofc but tech IP permaban from forums pls (no joke)
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For me atm 2 classes/specs ruin the game.
A: Cele shoutbow
B: Zerker thief
There maybe some more things going on…but tbh it can never be perfect and imo the rest is pretty fine, tho zerker thief and cele shoutbow ruin the fun for all non meta but also alot fully blown meta builds/classes
The proposals of the OP are nuts. The only way a thief needs to be buffed is if stealth is nerfed because they are paper. As someone said, roughly 2k armor with 14k health, and that is what I run with and I don’t even have Shadow’s Embrace because I don’t run the PS meta and instead run a CS 2/6/0/0/6 build. Still there is a balance announcement coming out tomorrow and we will see what that is all about. A lot of the spike damage issues are more to do with the sigils Air/Fire which I have said before that I really wish they would remove those because of how their existence forces you to use them as a zerker build (which face it, as thief you run zerker or you’re dead weight).
The thing that makes me stand in defense of stealth and mobility being nerfed is that it is all a thief has for defense. Take away that and they are a glasscannon with no defenses and may as well just be pushed out of the game because noone will play them after that. People complain about a thief having mobility and damage so nicely bundled up in a package however they don’t have anything else. People say the class is insanely overpowered because they excel in those areas while ignoring the fact they are horribly underpowered to the point of nonexistent in all other areas.
After playing a thief for so long I jumped on to play a warrior for the first time without even setting up any kind of metabuild and beyond the opening quest hadn’t played much on the class. It felt like I could roll my face on the keyboard and get kills because of how much damage I could mitigate. For fun I made a tanky well build on a necromancer to just bunker points and compared to thief it feels like I am immortal. With 3k+ armor and near 30k hp I just take multiple backstabs and RF from rangers and just keep going as I laugh maniacally. On thief one RF can pretty much eat my health pool like cake at a kid’s birthday party. Hell, wanna know why thieves generally stealth stomp or SS-stomp? Because we can literally be downed by downed state 1 from any class before the stomp animation finishes. That’s how paper the thief is.
After playing a thief for so long I jumped on to play a warrior for the first time without even setting up any kind of metabuild and beyond the opening quest hadn’t played much on the class. It felt like I could roll my face on the keyboard and get kills because of how much damage I could mitigate. For fun I made a tanky well build on a necromancer to just bunker points and compared to thief it feels like I am immortal. With 3k+ armor and near 30k hp I just take multiple backstabs and RF from rangers and just keep going as I laugh maniacally. On thief one RF can pretty much eat my health pool like cake at a kid’s birthday party. Hell, wanna know why thieves generally stealth stomp or SS-stomp? Because we can literally be downed by downed state 1 from any class before the stomp animation finishes. That’s how paper the thief is.
And this is why I respond the way I do… zerker warrior and even necros die near instant….I played 1000’s of matches and seen 1000’s…yes the one seen are in hotjoin….or in the 1v1 channels….zerker thieves can burst zerker wars or necros to death….near insta both players being very experienced players I assure you…..im not talking celestial or tank builds. bersi wars btw…are already known as free kills
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There’s something patently wrong with seeing:
BlockBlockBlockBlo-BlockBlock-Bl-Blo-Bl-BlockBlock7000
Yeah there is something patently wrong with seeing that and what’s wrong is that you are just standing there not doing anything while they swing that many times at you.
no what’s wrong is this: the blocker blocks the stealthed player, aka feels hits on impact but thief doesn’t get revealed. This beyond overpowered and needs to be reverted….you stealth YOU need to watch/time your attacks properly…it’s not like thief doesn’t already have one of the if not the highest burst in game and mobility and self condi cleanse next to ranger
1.) Stealth is magic by lore it doesn’t have to fit into your views of reality.
2.) Best condi cleanse? ROFL. What are you smoking and can I have some of that? Necromancer easily beats thief and ranger on condi cleanse with consume conditions, well of power and dagger 4, even more so if you run a MM build. Shoutbow is very viable in the condi cleanse department too.
3.) Good thieves do watch and time their attacks because good players will turn and cleave their kitten when they see that block message come up instead of standing there QQing about it.
first of all I didn’t say THE absolute best…second of all paired with the stealth options…it pretty much is the best (regarding the condi cleanse) for ROFL it is 500% true what I stated..…shoutbow can be nerfed into oblivioun for all I care, stealth is magic…ok so you’re saying it’s a good proposal tho….stealth right now is actually in a position where it needs more counterplay or nerf…probably even both…ps good thieves and honest in their opinions…would probably agree with me more then the proposals…tho it would make life even more easy for them. See as a warrior main I can actually admit that shoutbow for example needs nerfs nerfs and some more nerfs…not on healing signet or anything….but on the actuall shouts and maybe even wh skills…for nerfing healing signet would render non shoutbow warriors even more useless….tho that’s another discussion… It would be GREAT if players from other classes kinda could do the same, instead of asking for even more buffs and pretend that the thief is in a bad position now….unless this stops…I won’t stop. Le simple (no I’m not French)
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I mean: 9. Give the thief the ability to destealth immediately without having to attack. this….please go away….someone got rekted hardcore in pvp…and made a madlist in bed crying himself to sleep after posting it
While I don’t agree with the OP, calling for him to be banned is ridiculous. Dark steel, you are one of the worst, most inflammatory and offensive posters on this forum. If anything they should observe your behavior and constant browbeating on this forum. You constantly insult anyone who does not agree with you and it kills discussion.
3. Instant Weapon Swap. A thief has one pool of initiative for both weapon sets. Why shouldn’t we be able to use it as we wish? The shortbow is used mainly for utility instead of real damage. Giving the ability to swap weapons at will gives us more access to utility without sacrificing the ability to deal damage. Yes, I know it would be unique… but so is the initiative system. On-swap sigils would need just a slight modification of when their cooldowns run in order for it to work as usual. Just add a 10-second cooldown to the Quick Pockets trait, and all is GOOD this is insulting
If you get insulted by the fact other people have different ideas, I assume your life must be hell.
if this goes for me…then it goes for the other who started the crying over insults in the first place as well….lol next….nice try tho
I don’t think anyone started crying. You stated that any sane person would behave the way as you do. Well, imo sane person would read the suggestion, think about them and then decide if they agree or not, eventually expressing their opinion without kicking and screaming. On the other hand, an unstable/insane person would start raging just because someone thinks differently.
agreed: IF he/she is the first one or one of few…tho this is one of MANY posts based on crying rather then logic….please tell me the logic of one the points he made…they are hilarious and ask for either complete ignore or make fun of….sorry for picking the second option
While I don’t agree with the OP, calling for him to be banned is ridiculous. Dark steel, you are one of the worst, most inflammatory and offensive posters on this forum. If anything they should observe your behavior and constant browbeating on this forum. You constantly insult anyone who does not agree with you and it kills discussion.
3. Instant Weapon Swap. A thief has one pool of initiative for both weapon sets. Why shouldn’t we be able to use it as we wish? The shortbow is used mainly for utility instead of real damage. Giving the ability to swap weapons at will gives us more access to utility without sacrificing the ability to deal damage. Yes, I know it would be unique… but so is the initiative system. On-swap sigils would need just a slight modification of when their cooldowns run in order for it to work as usual. Just add a 10-second cooldown to the Quick Pockets trait, and all is GOOD this is insulting
If you get insulted by the fact other people have different ideas, I assume your life must be hell.
if this goes for me…then it goes for the other who started the crying over insults in the first place as well….lol next….nice try tho
While I don’t agree with the OP, calling for him to be banned is ridiculous. Dark steel, you are one of the worst, most inflammatory and offensive posters on this forum. If anything they should observe your behavior and constant browbeating on this forum. You constantly insult anyone who does not agree with you and it kills discussion.
7. Change the ACTIVE portion of Assassin’s Signet. Currently, it is hardly worth activating in most situations. Perhaps change it to make the next 5 attacks be critical hits… or all attacks in the next 3 seconds will be critical hits. this is insulting
While I don’t agree with the OP, calling for him to be banned is ridiculous. Dark steel, you are one of the worst, most inflammatory and offensive posters on this forum. If anything they should observe your behavior and constant browbeating on this forum. You constantly insult anyone who does not agree with you and it kills discussion.
3. Instant Weapon Swap. A thief has one pool of initiative for both weapon sets. Why shouldn’t we be able to use it as we wish? The shortbow is used mainly for utility instead of real damage. Giving the ability to swap weapons at will gives us more access to utility without sacrificing the ability to deal damage. Yes, I know it would be unique… but so is the initiative system. On-swap sigils would need just a slight modification of when their cooldowns run in order for it to work as usual. Just add a 10-second cooldown to the Quick Pockets trait, and all is GOOD this is insulting
While I don’t agree with the OP, calling for him to be banned is ridiculous. Dark steel, you are one of the worst, most inflammatory and offensive posters on this forum. If anything they should observe your behavior and constant browbeating on this forum. You constantly insult anyone who does not agree with you and it kills discussion.
cool, but tbh…the one who one who started this entire thread….kinda insulted all sane players and is in fact extremely provocative and toxic and is the last thing pvp community needs….so yea they deserve what they get….for every sane person would totally disagree on any thief buff. not to mention his proposals are insane in every way…what comes around goes around…what you ask for is….well you get it…get it?….wordplay. btw did you read his proposals…he killed discussion himself right there…he wants the most insanely broknly overpowered class to be lifted to absolute godtier….what do you expect….remove the roots of this toxic, aka these players and see other players react more decent/normal etc etc
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There’s something patently wrong with seeing:
BlockBlockBlockBlo-BlockBlock-Bl-Blo-Bl-BlockBlock7000
Yeah there is something patently wrong with seeing that and what’s wrong is that you are just standing there not doing anything while they swing that many times at you.
no what’s wrong is this: the blocker blocks the stealthed player, aka feels hits on impact but thief doesn’t get revealed. This beyond overpowered and needs to be reverted….you stealth YOU need to watch/time your attacks properly…it’s not like thief doesn’t already have one of the if not the highest burst in game and mobility and self condi cleanse next to ranger
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With all of the nerf threads going around, I though I may as well give some thoughts on how to buff thieves. You may agree with some more than others. Feel free to add, but remember, this is about buffs, not nerfs! :-)
1. Fix the problems with shadowstepping. Give some tolerance to the path from Point A to Point B. I understand the need to limit it from pure teleporting, but there are many places that I can walk to without jumping, but the shadowstep mechanism doesn’t work properly. Also, a visual cue (like a red “X”) over the return skills’ icons would be great if our current position will not allow us to return to where we actually began. It gets frustrating to teleport directly into a small rock 10 feet away from where I was at a moment ago, when I was expecting to be 150 feet away. I’m looking at you, Shadow Trap!
2. Fix the problems Scorpion Wire missing consistently or not pulling the target as it should. It’s meant to pull, not to simply knock down.
3. Instant Weapon Swap. A thief has one pool of initiative for both weapon sets. Why shouldn’t we be able to use it as we wish? The shortbow is used mainly for utility instead of real damage. Giving the ability to swap weapons at will gives us more access to utility without sacrificing the ability to deal damage. Yes, I know it would be unique… but so is the initiative system. On-swap sigils would need just a slight modification of when their cooldowns run in order for it to work as usual. Just add a 10-second cooldown to the Quick Pockets trait, and all is good.
4. Improve the stolen ranger item. As it stands, the Healing Seed isn’t very useful against rangers. Make the tree itself able to block ranged attacks. If you want to add even more usefulness to it, add some kind of “sweet sap” to the tree to draw the pets to it for a few seconds.
5a. Increase the base health pool for thieves to make them more survivable. And/or…
5b. Add the ability to cleanse a condition to every weapon skill that uses 6 or more initiative.6. Make minor traits optional. Yes, you know it already… Last Refuge.
7. Change the active portion of Assassin’s Signet. Currently, it is hardly worth activating in most situations. Perhaps change it to make the next 5 attacks be critical hits… or all attacks in the next 3 seconds will be critical hits.
8. Enhance the active portion of Signet of Shadows. In addition to its blind, add the ability to instantly removed Revealed. You could also buff it further by making it put the thief into stealth for a base 3 seconds.
9. Give the thief the ability to destealth immediately without having to attack.
10. To encourage more active play, give the thief the ability to backstab while unstealthed if the thief is behind the opponent.
I feel that the warrior is left out, eviscerate should have baseline damage of 5000 on zerker amu, endure pain untraited needs to be 8 seconds…surely a warrior is more resilient then a ranger wich already spams protection and evades more then any (except thief on evade) class, also to counter stealth abit I want the f1 lb skill radius to be tripled from warrior…with all the damage buffs other classes have gotten and the warrior’s damage nerfs I propose that healing signet get’s buffed by 30% (minimum) again…also why can engi shielblock every 20 sec without traited and warri 24 sec traited…it seems only fair that if an engi can shieldblock every 20 sec that the master of weapons (warrior) can do so every 10 seconds….and buff warrior stabilty
(edited by Darksteel.8412)
With all of the nerf threads going around, I though I may as well give some thoughts on how to buff thieves. You may agree with some more than others. Feel free to add, but remember, this is about buffs, not nerfs! :-)
1. Fix the problems with shadowstepping. Give some tolerance to the path from Point A to Point B. I understand the need to limit it from pure teleporting, but there are many places that I can walk to without jumping, but the shadowstep mechanism doesn’t work properly. Also, a visual cue (like a red “X”) over the return skills’ icons would be great if our current position will not allow us to return to where we actually began. It gets frustrating to teleport directly into a small rock 10 feet away from where I was at a moment ago, when I was expecting to be 150 feet away. I’m looking at you, Shadow Trap!
2. Fix the problems Scorpion Wire missing consistently or not pulling the target as it should. It’s meant to pull, not to simply knock down.
3. Instant Weapon Swap. A thief has one pool of initiative for both weapon sets. Why shouldn’t we be able to use it as we wish? The shortbow is used mainly for utility instead of real damage. Giving the ability to swap weapons at will gives us more access to utility without sacrificing the ability to deal damage. Yes, I know it would be unique… but so is the initiative system. On-swap sigils would need just a slight modification of when their cooldowns run in order for it to work as usual. Just add a 10-second cooldown to the Quick Pockets trait, and all is good.
4. Improve the stolen ranger item. As it stands, the Healing Seed isn’t very useful against rangers. Make the tree itself able to block ranged attacks. If you want to add even more usefulness to it, add some kind of “sweet sap” to the tree to draw the pets to it for a few seconds.
5a. Increase the base health pool for thieves to make them more survivable. And/or…
5b. Add the ability to cleanse a condition to every weapon skill that uses 6 or more initiative.6. Make minor traits optional. Yes, you know it already… Last Refuge.
7. Change the active portion of Assassin’s Signet. Currently, it is hardly worth activating in most situations. Perhaps change it to make the next 5 attacks be critical hits… or all attacks in the next 3 seconds will be critical hits.
8. Enhance the active portion of Signet of Shadows. In addition to its blind, add the ability to instantly removed Revealed. You could also buff it further by making it put the thief into stealth for a base 3 seconds.
9. Give the thief the ability to destealth immediately without having to attack.
10. To encourage more active play, give the thief the ability to backstab while unstealthed if the thief is behind the opponent.
looooooooooooooooooooooooooooooooooooooooooooool, thief atm needs nothing but more nerfs….it’s brokenly overpowered and needs nothing but nerfs….anet permaban this kid from forums please
https://forum-en.gw2archive.eu/forum/professions/ranger/power-ranger-3
No reason to fear anything..as you seen in pic above i also play power ranger and i dont think it would end well for you at all considering that topic. And like i said i cant reveal myself
tho I like the can’t reveal myself and stealth issues we have been talking about…i still would like to know why you’re declining my 1v1 or the other person proposal to 1v1 you…and keep resorting to jokes XD I guess it’s cause you are one…anyway….you found me in gw2…I’m online and so are you…let’s go 1v1 I have overwolf!! Ps. surely some of you have way more…but my followerslist is freakin huge and massive and I know none of them
….following baddies is realy interesing right, I only remeber the good enemies I meet in pvp -_-
Can you quote the user that asked me to 1v1?
Ps. wat overwolf? Shadowplay all the way.
ow w8, you’re right about this one…the challenge was aimed at mistisism or something…my bad you’re right. well what recording program is better i don’t realy care about this one works just fine to say the least…anyway I’ll go enter the hotjoin match and stand still for abit so you can see without revealing yourself that I am by no means a charr at all ok?
https://forum-en.gw2archive.eu/forum/professions/ranger/power-ranger-3
No reason to fear anything..as you seen in pic above i also play power ranger and i dont think it would end well for you at all considering that topic. And like i said i cant reveal myself
tho I like the can’t reveal myself and stealth issues we have been talking about…i still would like to know why you’re declining my 1v1 or the other person proposal to 1v1 you…and keep resorting to jokes XD I guess it’s cause you are one…anyway….you found me in gw2…I’m online and so are you…let’s go 1v1 I have overwolf!! Ps. surely some of you have way more…but my followerslist is freakin huge and massive and I know none of them….following baddies is realy interesing right, I only remeber/follow the good players I meet in pvp -_-
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Hey darksteel..just out of curiosity are you playing a charr?
youre being challenged by someone…attend to that and my questions above your post…but I’ll answer anyway…nope…just human race only…
. ps I want to 1v1 you as well and record it so I can uplod it to youtube and post the link here for everyone to see…for again you resort to joking instead of pointing out something very valid that counters my statements or those of made few others here, inc the duels proposed to you…tho you maintain the right to decline tho
Nobody called me before unless im blind, and no sadly i cant reveal myself but i already met you ingame sometime ago. Youre definitely that baddie charr war who been getting rekt over and over in hotjoin. In fact you still playing hotjoin olny. Right now spectrating server #011 in EU. Oh baddie baddie
Too bad you will never know i am.
I am in spectate atm that’s correct…tho I honestly never had a charr ever…you’re mixxing things up….now why don’t you accept my challenge and see I’m no charr…but human ps. send you an in game mail…obviously im not scared….so why would you fear a noob like me? Obviously you’re hiding in offline otherwise you wouldn’t know where I am… (tho I’m realy no charr that’s besides the point) I’d like to show you you’re wrong about my race and skill….come please 1v1 me
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Hey darksteel..just out of curiosity are you playing a charr?
youre being challenged by someone…attend to that and my questions above your post…but I’ll answer anyway…nope…just human race only…. ps I want to 1v1 you as well and record it so I can upload it to youtube and post the link here for everyone to see…for again you resort to joking instead of pointing out something very valid that counters my statements or those of made by few others here, inc the duels proposed to you…tho you maintain the right to decline tho, but your comments so far show to me you’re a very low quality player…prove me otherwise or the other person please
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well since tons of valid feedback and comments are to complex for most people (probably on purpose) i’m going to narrow it down and see who will make a fool of it’s self and who doesn’t….yes I main warrior, yes nerf shoutbow…nerf the shouts cd/heals or both for aprox idk…20% or more even if needed…I truly don’t care I never roll shoutbow for it’s lame just don’t target skills/traits weps that are of no use to shoutbow anyway…keep it at shoutbow…aka the shouts nerf the shouts not skills/traits weps that could actually promote less shoutbows…for it makes no snese and exposes you as a hater instead of wanting to contribute to more build variety. that being said…. back to the narrowing it down on the gs warrior…is or isn’t the gs warrior complete garbage bottom tier for about 2 years now in anything other then pve….? Spoiler: yes it is…..not just abit bottom tier…it’s full garbage bottom tier and totally useless in pvp matches…now it get’s a bit buffed and this buff comes with a con and goes for other classes as well…and look people going ballistic all over…seriously warrior haters confirmed…for denying gs warri is garbage bottom tier anywhere outside of pve…just makes no sense!! buff buff buff. what skill on gs warri is OP? and why…what does gs warri do other can’t or maybe even better then gs warri…100b lol, requires you to stun an opponent for a fairly long time and kinda requires the warrior to pretty much use 2 stances on top of that in order to guarantee a full 100b…why 2 stances…pvp fights are usually crowded and people help each other….aka the 100b is easily interupted by blinds/knockback/launch/kd/pull/stun you name it even when all this doesn’t happen 100b still does pretty mediocore damage for a skill that’s stationary and requires alot of setup in order to have them eat a full 100B aka bottomtier…. rush fails alot as well lol or runs in the entirely opposite direction of the target aka bottomtier….whirlwind is decent…OP? how and why? even with the upcoming change…will it outclass teleports disengage or stealth disengage…nope, not realy….in fact nope not at all.. it will never compete with teleports but that needs nerf right?…no it doesn’t! Bladetrail…just lol…another slow skill with little to no benefit slow upstart and still a long aftercast if it manages to hit…you get crippled…wooooow such amazing effect also pretty dang bottomtier….lewl buff buff buff buff buff buff hardcore!!!
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well they definitely have some ‘splaining to do. not sure what the reasoning is behind this. I think if the change goes through, they need to massively nerf warrior’s GS #3 and #5 because these guys are the main culprits. also, the engie SS RB combo wasn’t fair either imo so speed buff not affecting distance traveled works. that part of the standardization makes sense.
there are also dashes on certain specs that wouldn’t be OP with this change, ranger GS #3 for example as it’s the only true mobility skill they have. and no viable spec uses sword + GS, so it’s balanced.
dude….gs 3 and 5 don’t need nerfs…you’re hating…as explained and proven by many players already…warri gs 5 atm is brokenly underpowred does not work as intended…misses alot or just runs opposite direction of target, this is a fix…and does not need to be countered by a nerf…for it needed a fix…..gs3….dude pls that skill isn’t op in the slightest and gets abit better…no nerfs needed….warrior haters confirmed (especially since you don’t mention ranger leap wich is way superior then warri’s one on shorter cd with an evade) I mean rangers leap vs rush for these have aprox same travel distance. if anything needs buffs…it’s warrior gs spec….no need for nerfs especially not massive ones….buffs howerer yes…endure pain could easily be 6+ seconds untraited, I mean ranger sigent of stone more access to protection or vigour and dodgerolls in general protect me…ignores ALL damage even condi…yea but my pet…../petswapping is bad right? no it’s not…also did I mention ranger superior dps then warrior…..AT MASSIVE RANGE, man please go away…warrior gs needs buffs buffs and then some more buffs…also 3 secons of stealth is quite alot for disengage if you’re a decent or better player….huh stealth? yea man stealthshot. warri gs 3 could use a 15-20% dmge buff the cd and range and evade should remain the way they are…rush needs less start up and aftercast and the attack of rush itself when closing in on it’s enemy should be 50% faster for it can simply be sidestepped…no dodge/energy needed(they attemted to fix not to long ago but it didn’t as we all know)….but nerfs….lol not at all
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no don’t start hiding behind excuses now…you yourself mentioned the disengage being to much with this change….well then….atm the thief is the only one who can so consitently and flawlessly disengage from almost every given situation…even in a 10v1 thieves get away fairly easy…..don’t hide behind excuses or lies…don’t point at others saying this or that…you yourself brought it up…and got countered
How is that hiding behind excuses? There’s a difference between limiting disengage potential through counterplay and full on removing stealth/teleports/disengage skills (ALL of which need more counterplay imo) all together. Once again you’re turning a discussion about game mechanics into a “WOE IS THE POOR WARRIOR” pity party. Does every post in a thread about one specific game mechanic need to come with an endless disclaimer of every other poorly designed mechanic that also needs more counterplay just to appeal to the people looking for any excuse to derail the discussion? Every post would be a page long. It’s not like balancing one mechanic is mutually exclusive with balancing something else as well, so stop being myopic.
Honestly this will be my last post in here, because there’s no point continuing in a thread that’s been taken over by someone who’s posted 51 times in 4 pages and has somehow managed to contribute essentially nothing beyond “NUH UH”. It’s this sort of Bill O’Reilly “I’m louder and talking more than you and that means I won.” style of discourse that idiots seem to flock to when they don’t actually have a leg to stand on. So mission accomplished. You literally made this thread too stupid to continue posting in.
Dude… gs warrior is garbage atm and has just one disengae,…rush…wich get’s completely nulliefied by the chill/cripple spam….what’s your point…the way you make it seems is that gs warri is brokenly OP already…where fact is, it’s hands down the weakest spec of all in pvp… you’re talking disengage being to much while now it’s practically impossible on warrior gs…cause of the movement impending condi spam all over the place… while some other classes like thief and mesmer (teleports) do no suffer from this. it’s easy to cripple/chill/immob spam a melee class dodge abit backwards or port anywhere you want and then range spam the target into nothingness…this needs to change and it will…ik ik I did it again, should keep my word and not post
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Well i get it, you want easymode to turn brain off and just kill people on left and right. I swung a greatsword, i swung it again, hey its great, lets swung it once more.
Thiefs can apply bursts easier but..have you ever played thief? Do you think its easy to land a burst vs a decent player on a thief? Yeah you definitely not played one.
Im asking, why rtl was nerfed? I mean you could use it 15-20sec (after nerf) to run away, no big deal at all right? Thieves disengage are a whole different thing, stop creating power creep by asking for a underserved buffs.
Either way this thread turned into a qq fest spam and it would be nice for a mod to lock it.
Ok ok, so I lied….one more. Thieves can APPLY bursts easier but..have you ever played thief? Do you think its easy to land a burst vs a decent player on a thief? Yeah you definitely not played one. thieves can apply bursts easier is what you said…yet thief burst isn’t that easy either you’re saying….ok, point taken….but still like you said thief burst is easier…..then imagine how hard it is to burst on some other classes/specs man do you even think before you write or do you just want to take on the role of being anti/contra. ps. yes let a mod watch this thread please…very please!
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I’m gonna leave this topic for no matter what screens or anything you may post (like you can’t get these screens from anywhere with abit of research) to me it’s obvious this is mostly ran by warrior haters….I read the other traits of other classes and baseline changes…and they go way beyond this change. and again this isn’t just affecting the warrior it affects quite a few classes…the ones who need it, except thief…yet it benefits from it as well….it will make eviscerate or gs on warrior viable again wich it is not for about 2 years now…for the warrior it will allow more build variety aka more fun for the class in whole…ik that’s exactly what you don’t want…but were getting it anyway. Little to no arguements are made….mocking posting weird links or screens that are entirely irrelevant is what’s going on….also people entirely ignore the very possible fact of slow being introduced as being one of the if not main reason to why they decided to change this. As metioned before…atm GS warri is full blown garbage in pvp…and we want this changed and what we want…we will get. It’s time for porting classes to become good and deal with new situations for life will no longer be THAT easy anymore for you…you say this removes counterplay….I say this promotes counterplay…..counterplay to the movement impending conditions spam…the spam is to much and functions unintended atm…..final words will be at this topic (from me that is) it’s time to git gud….and thanks Anet….abit late, but better late then never. Good day. Ps double post/quote troll post attachements all you want…I won’t respond anymore for I have given (and few others) dozens of examples and reasoning to why things are or may be the way they are going to be…not saying I’m correct on all of those…but at least they are in the category viable reasoning
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dude…it’s not about 1v1…it’s about overall performanceviabilty and remove shoutbow as the only war viable warri spec…yes in teambased fights the zerker thief is 100.000 times more viable then a zerker warri will ever be…it is not about 1v1’s those are fun and cute…but are not a prio for balance…you confirm my statement about warri hate and resort to mocking bs and ignore teamplay to the fullest…ps this change doesn’t only affect warri’s…it’s a + for thieves as well (like they needed it) or rangers
Tell me more about that war hate.
yet your statement makes no sense about the disengage….it will still only be every 20-16 seconds…unlike the disengage spam other classes have (thief) tho has higher more easily applied bursts as well….this change is needed hardcore
snip
Well its the same thing for every other class, every medi guard is hammer now, every thief is d/p, every ele is d/d, every engi is cele rifle, every mesmer is shatter. Also, it has nothing to do with warriors not being in the meta. If my main was in the meta I would be advocating for buffs to classes that weren’t in the meta first, and builds that weren’t second (That’s the difference between you and me, I’m looking for balance not to be an overlord). Many warrior players seem to have this ego that every one of their builds should be meta, even though there are classes that have barely been represented in competitive pvp at all (aka necros for less than two months, and rangers for less than a year).
If I had to make a list of classes I think should be out of the meta first this would be it:
1) Thief (been meta since day 1)
2) Guard (^)
3,4,5) Ele, Warr and Engi (all had similar time in meta from what I remember)
6) Mes
7) Ranger
8) Necrowhy should be ANY class be out of meta….? if anything game should make any class have decent spot in meta…
Do you know why thats not gonna happen right? Thieves pushes out other zerker classes cept medi guard out of the meta.
How is that gonna happen when your class is so defensive about issues on counterplay?
- thieves don’t push other zerkers out of meta, conquest does… why? one word: moblity
- how are anet decisions and class balance are related to attitude of thief players? that is just pure flaming right hereno thieves do…it’s the sme in wvw roaming/duels thieves entirely outclass all other on zerker except medi guard maybe and even then only if the thief decides to stay instead of free disengage 24/7
- how? please explain
- wat? last time i checked thieves weren’t best 1v1 class actually and pvp wasn’t about 1v1Lol please, you can’t blame conquest when as long as there’s a “room” for people to run around, it favors zerker with the best mobility and disengage.
btw thief hunts down all zerker in 5v5, it’s just way too easy to perform as zerker thief then any other zerker there are in a 5v5and not sure why people complaining about GS war, like it isnt even good to begin with lol.
amen, it isn’t even good to begin with (gs warri) yet it get’s a bit of a buff that affects others too…and like I said before…a con too…yet the community goes balistic…this is a true showcase of pure hate and anti warri spouting more then actually delivering feedback or explanation or reasoning for that matter…stop stop stop, these changes are awesome and probably for the 1000000000th time has ALOT to do with the new slow condition!!!
This isn’t some anti-warrior conspiracy, it’s an example of people actually being capable of foresight and realizing what an annoying as kitten/toxic disengage spam scenario
totally agree, we should start by removing teleportations and stealth. let’s do this, yes we can.
Why is everything so binary with you people? You can have something in the game, but actually balance and limit it appropriately. It’s like any mention of counterplay just immediately equates to “WELL JUST DELETE THE CLASS THEN.” That doesn’t add anything to the discussion, it’s just a child throwing a temper tantrum.
no don’t start hiding behind excuses now…you yourself mentioned the disengage being to much with this change….well then….atm the thief is the only one who can so consitently and flawlessly disengage from almost every given situation…even in a 10v1 thieves get away fairly easy…..don’t hide behind excuses or lies…don’t point at others saying this or that…you yourself brought it up…and got countered
dude…it’s not about 1v1…it’s about overall performanceviabilty and remove shoutbow as the only war viable warri spec…yes in teambased fights the zerker thief is 100.000 times more viable then a zerker warri will ever be…it is not about 1v1’s those are fun and cute…but are not a prio for balance…you confirm my statement about warri hate and resort to mocking bs and ignore teamplay to the fullest…ps this change doesn’t only affect warri’s…it’s a + for thieves as well (like they needed it) or rangers
other zerker specs need a chance too…not just the thief tho I know thi ain’t ever gonna happen…but if there should be one class that absolutely stands no chance as a zerker it should be the thief to begin with…with the stealth and teleports and rupt spam a thief can produce the damage balance wise (for it is a teamgame no?) should be almost non existent and the thief imo should hold hands with a dpser in order to take it’s target down….now atm it’s like this tho….thief has THE best mobilty/stealthdisengage options….one of the if not the highest burst…and can spam movement impending conditions…the thief can do everything better then anyone else all wrapped into one neat build….how about we discuss that as a balance issue instead of what you all cry over now…or velocity on ranger becoming baseline….when now it’s grandmaster trait…lol…get lost you children….zerker (not shoutbow) warri needs some buffs buffs and then some more buffs. ps zerker warri dies faster then a thief…cause of you know….disengage being superior on thief…or blind spam for that matter
snip
Well its the same thing for every other class, every medi guard is hammer now, every thief is d/p, every ele is d/d, every engi is cele rifle, every mesmer is shatter. Also, it has nothing to do with warriors not being in the meta. If my main was in the meta I would be advocating for buffs to classes that weren’t in the meta first, and builds that weren’t second (That’s the difference between you and me, I’m looking for balance not to be an overlord). Many warrior players seem to have this ego that every one of their builds should be meta, even though there are classes that have barely been represented in competitive pvp at all (aka necros for less than two months, and rangers for less than a year).
If I had to make a list of classes I think should be out of the meta first this would be it:
1) Thief (been meta since day 1)
2) Guard (^)
3,4,5) Ele, Warr and Engi (all had similar time in meta from what I remember)
6) Mes
7) Ranger
8) Necrowhy should be ANY class be out of meta….? if anything game should make any class have decent spot in meta…
Do you know why thats not gonna happen right? Thieves pushes out other zerker classes cept medi guard out of the meta.
How is that gonna happen when your class is so defensive about issues on counterplay?
- thieves don’t push other zerkers out of meta, conquest does… why? one word: moblity
- how are anet decisions and class balance are related to attitude of thief players? that is just pure flaming right hereno thieves do…it’s the sme in wvw roaming/duels thieves entirely outclass all other on zerker except medi guard maybe and even then only if the thief decides to stay instead of free disengage 24/7
- how? please explain
- wat? last time i checked thieves weren’t best 1v1 class actually and pvp wasn’t about 1v1Lol please, you can’t blame conquest when as long as there’s a “room” for people to run around, it favors zerker with the best mobility and disengage.
btw thief hunts down all zerker in 5v5, it’s just way too easy to perform as zerker thief then any other zerker there are in a 5v5and not sure why people complaining about GS war, like it isnt even good to begin with lol.
amen, it isn’t even good to begin with (gs warri) yet it get’s a bit of a buff that affects others too…and like I said before…a con too…yet the community goes balistic…this is a true showcase of pure hate and anti warri spouting more then actually delivering feedback or explanation or reasoning for that matter…stop stop stop, these changes are awesome and probably for the 1000000000th time has ALOT to do with the new slow condition!!!
This isn’t some anti-warrior conspiracy, it’s an example of people actually being capable of foresight and realizing what an annoying as kitten/toxic disengage spam scenario this is going to create for MULTIPLE SPECS. Seriously dude get it together and stop playing the victim every chance you get. Spamming the thread with useless emotional posts just makes it unreadable instead of actually getting your point across.
foresight? how explain…have you extensively played HoT? I mean seriously….have you….eleborate on your future sight…..please do so, for yes atm it does seem as nothing but hatespouting….ps rush startup is kinda very slow to begin with as well…it misses ALOT or just runs in opposite direction of it’s target….(this happens alot in pvp) leaps/rush etc need buffs….slow slow slow slow
snip
Well its the same thing for every other class, every medi guard is hammer now, every thief is d/p, every ele is d/d, every engi is cele rifle, every mesmer is shatter. Also, it has nothing to do with warriors not being in the meta. If my main was in the meta I would be advocating for buffs to classes that weren’t in the meta first, and builds that weren’t second (That’s the difference between you and me, I’m looking for balance not to be an overlord). Many warrior players seem to have this ego that every one of their builds should be meta, even though there are classes that have barely been represented in competitive pvp at all (aka necros for less than two months, and rangers for less than a year).
If I had to make a list of classes I think should be out of the meta first this would be it:
1) Thief (been meta since day 1)
2) Guard (^)
3,4,5) Ele, Warr and Engi (all had similar time in meta from what I remember)
6) Mes
7) Ranger
8) Necrowhy should be ANY class be out of meta….? if anything game should make any class have decent spot in meta…
Do you know why thats not gonna happen right? Thieves pushes out other zerker classes cept medi guard out of the meta.
How is that gonna happen when your class is so defensive about issues on counterplay?
- thieves don’t push other zerkers out of meta, conquest does… why? one word: moblity
- how are anet decisions and class balance are related to attitude of thief players? that is just pure flaming right hereno thieves do…it’s the sme in wvw roaming/duels thieves entirely outclass all other on zerker except medi guard maybe and even then only if the thief decides to stay instead of free disengage 24/7
- how? please explain
- wat? last time i checked thieves weren’t best 1v1 class actually and pvp wasn’t about 1v1Lol please, you can’t blame conquest when as long as there’s a “room” for people to run around, it favors zerker with the best mobility and disengage.
btw thief hunts down all zerker in 5v5, it’s just way too easy to perform as zerker thief then any other zerker there are in a 5v5and not sure why people complaining about GS war, like it isnt even good to begin with lol.
amen, it isn’t even good to begin with (gs warri) yet it get’s a bit of a buff that affects others too…and like I said before…a con too…yet the community goes balistic…this is a true showcase of pure hate and anti warri spouting more then actually delivering feedback or explanation or reasoning for that matter…stop stop stop, these changes are awesome and probably for the 1000000000th time has ALOT to do with the new slow condition!!!
(edited by Darksteel.8412)
full melee builds are already at extreme disadvantage. A: no range or hardly any (sure it’s his/her own choiceto roll full melee but the option is there and should be somewhat viable wich it is not atm) B: no higher damage then ranged classes have…mesmer and ranger ranged dps is equal or superior to melee dps (cause of range, aka more easily obtained hits….cause of range. get it?)with cripple and chill shutting down the already in disadvantaged melee player the gap is even bigger….now with the introduction of slow something HAD to change in favour of mobility (tho it get’s some cons too)wth are you guys crying over….realy? nothing but hate anti anti anti….yet the shoutbow only wars is what makes you guys sick as well…ps. this doesn’t even affect warris only….others do too AND REAPER get’s a dash…..it’s win for balance/fun/build variety….it’s salt for haters that have become accustomed to spamming cripple and chill and probably play porting classes only
I feel that the nerf to boons and speed buffs affecting movement skills is warranted but the change to conditions affecting movement skills is not.
With how capable a lot classes are at leaping away and disengaging being able to slow their leap or whatever movement skill they have was one of the ways we used to ensure the kill. Now that this is removed, those classes will escape all the more easily.
gs wars (currently most useless spec) will have ONE buffed escape tool at a cd of 20 sec (whirlwind distance is a joke)…..NOTHING OP here…..shoutbow has savage leap….but guess what the shoutbow hardly gains anything from this cause of perma condi removal and cele amu gets nerfed anyway…correct? hammer leap is and never has been a viable escape tool eviscerate atm is brokenly underpowered much like warri gs….them skills/weps become viable again and will probably create for some variety to the shoutbow only builds….ps read some of the baseline buffs rangers get… stop pre hate nerfing warriors….. ps. slow slow slow slow it’s all about slow…..chill cripple and slow on one target would destroy pvp in a month…wake up it’s all about slow introduction
(edited by Darksteel.8412)
You know. This is the big problem with these kinds of announcements with long breaks in between. The movement and condition one today SHOULD have been coupled with the announcements of ‘Slow’ and ‘Resistance’.
…Why do I bring up those two? Clearly because if Movement Skills like Leaps were to remain as is with the release of Slow, then every single one would have been garbage-tier useless to even attempt. What we have here, is the dis-connect of information and everything not being brought together.
Barring the fact that we will be getting a new profession and new specializations.
Barring the fact that we will be getting a reworked trait system.Just the new condition and new boon alone would ruffle anyone’s feathers. I am putting my bets down on the fact that Slow will do the job both Cripple and Chill did towards movement skill animations. Units closed or opened mattered in some manner, but the biggest reason why Cripple and Chill were so effective was that while doing the movement skill under either one you were also subsequently ‘moving’ slower.
If my thoughts are right about this, Slow might be an even bigger danger to leaps than Chill or Cripple ever were since movement skills are now forced to move the same distance rather than a reduced one.
Besides, Resistance would have made Chill and Cripple pointless anyways. There is just so much going on I don’t think anyone can really criticize until we see what actually breaks apart in a negative manner.
yep yep and few more yeps!
like the turret engie cure…we will have our way and we will balance the game and teach you how to play….rhymes too bye
Ok, I’ll do away with quoting since posts are getting pretty long.
Physics time! Chill lowers movement speed by 66%. Speed is distance traveled in a certain time (or v=d/t). Therefore distance is speed multiplied by time (d=v*t). Therefore, if the speed is lower and time stays the same (time being animation), distance travelled is also lower.
Asking why chill doesn’t counter life blasts is like asking why projectile reflection doesn’t counter eviscerate. They’re 2 completely diffirent things, countered by something completely diffirent. And chill does affect Mesmer F1. It affects the cooldown. If you chill the clones, they’ll move slower, giving you more time to destroy them (one of reasons mesmers try to spawn and shatter them in melee range).
nope…..the…skills….will….no…longer….be…affected….by these…..conditions….your…..highly….evolved….math…..skills….(d=v*t) …. etc….calculations……are….obsolete…………..bye….*teletubby wave…….next……….
(edited by Darksteel.8412)