Showing Posts For Darksteel.8412:

When is the ranger going to be nerfed down?

in PvP

Posted by: Darksteel.8412

Darksteel.8412

signet of stone and the other pet version of it (forgot name) should both last 3 seconds tops, I mean what are they..fast agile fighters AND godmode titan warrior paragons all in one? also rapid fire should be range 900 max….I truly don’t think that’s an unfair nerf for ranger

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

bunker guard dps is almost non existent….turret engi dps is capable of taking down cele amulet players…huge difference

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

yea you like that dont you…needing 2+ players to get rid of a turret engie….nice and easy, l2p for the non turret player right…dont attack the turret engie when you’re alone…and the turret engie is still being able to get help while alrdy 2+ is required to get rid of the engi is alone….when it gets help…the whole opposing team needs to go there…so the rest is unprotected….exactly that is where the problem is with the engi….its broken OP and it needs the nerf thats inc…enjoy, no longer replying…..engie on turret spec atm….= broken overpowered….this is exactly what is needed. by this, i mean the nerf…..lmfao…dont contest the point when an engie is there….so a team of 2+ engies….dont contest anything…get over yourself…bollox you talk alot m8, you just exposed yourself…funny thing is, even tho you can reread your own post a million times…you won’t even see it. you did expose yourself tho…dont contest a turret when youre alone lololol… yea you loved that didnt you…nice and easy grind. next

You also need 2+ people to get rid of a single bunker guardian…
Unless you bring a trapper ranger or a condi engi… Oh wait, the same builds instantly melt away the turreteer, too, but were driven out of the meta by shoutbows… What a shame.

Let me get this straight. If you sit on point as a turret engineer and see a trapper ranger walking onto your cap circle, you are dead.
You can’t overcharged shot him, because that would put your only way to break entangle on cooldown, your thumper will knock him out once and then he will start loading conditions on you, which melt you away within 10-15 seconds.

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

yea you like that dont you…needing 2+ players to get rid of a turret engie….nice and easy, l2p for the non turret player right…dont attack the turret engie when you’re alone…and the turret engie is still being able to get help while alrdy 2+ is required to get rid of the engi is alone….when it gets help…the whole opposing team needs to go there…so the rest is unprotected….exactly that is where the problem is with the engi….its broken OP and it needs the nerf thats inc…enjoy, no longer replying…..engie on turret spec atm….= broken overpowered….this is exactly what is needed. by this, i mean the nerf…..lmfao…dont contest the point when an engie is there….so a team of 2+ engies….dont contest anything…get over yourself…bollox you talk alot m8, you just exposed yourself…funny thing is, even tho you can reread your own post a million times…you won’t even see it. you did expose yourself tho…dont contest a turret when youre alone lololol… yea you loved that didnt you…nice and easy grind. next

(edited by Darksteel.8412)

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

they cant crit?….uhm rocket turret may not be able to crit…for a reason…3+k damage as an npc ally wich takes forever to destroy is crazy…needs loads of focus to get rid of the turrets from than one player while the engie launches you and you get knockbacked by…you guessed it…another turret…thumper i believe… ranked arenas was packed with guild groups that stacked engies in a team…and had a win chance of…idk….90+%?…..l2p issue right…..yea indeed for the engi, get over it…not everyone is noob who says turret engie needed a nerf…and you all know it was needed…pve you say?….ask anet for pve and pvp descriptions on skills like gw1…i see engies playing other specs that are very viable…try them

(edited by Darksteel.8412)

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

yea…2+ players needing to focus the turrets in order to get rid of them was realy fair deal….while engi itself can dish out plenty of dmge as well…not to mention the tons of immobs/launches/knockbacks….people need to roll like 30 stacks of stab in order to have a normal fight against an engi…not to mention the cc/fears etc the engi team mates has…or boon stripping…nah buddy…plenty of arguements made by my side…you just get the back up from all mad engi players that knew they had it coming…it was either this nerf…or tremendous damage output nerf of engi….either way you would cry anyway….again engi still has plenty of viable tpvp builds and will still play a role nonetheless….see it like this, war isnt viable on gs either in tpvp…now turrets arent for engi…fair deal….pve you say…..well propose a difference between pve and pvp skill descriptions….like gw1 had

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

But it still wouldn’t solve the problem of the lack of active gameplay.
And nothing short of a redesign of the overcharge or the whole turret concept will solve that. Especially if it will still require for our toolbelts to be replaced by detonation commands (thus locking us out from the proper, real toolbelts).
Cause as it stands now, with a single weapon, no proper toolbelts and just some overcharge every now and then, there is no way to have an active gameplay.

haha…now that the well deserved nerf is inc….all of a sudden it needs complete rework…and the toolbelts arent working as intended etc etc etc…lmao…just l2p for real man…engi has plenty of other specs and can compete to the fullest in any form of pvp…just not being carried hardcore by turrets anymore…and even after the nerf you can still play turret engi…just need to be better at it…..omg…these excuses people make, its hilarious….yea, engi cant compete anymore now right? sure sure… turret engi is broken OP and other specs are just fine for engi…more than fine even

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

well, that this is a change for the better is obvious…but backing it up with some common sense and logic on some aspects is only for the good…ofc we all know fireball shooting humans or asurans or whatever isn’t realistic and that is part of the game/fantasy…ignoring full logic on other things like turrets being able to burn was just…well…not needed at all…or being able to crit them…there is a diff between fantasy and ignoring full logic…forgive my english tho…it’s like having players walk around a place but not having a visible floor/ground to walk on…cause it’s a fantasy game….lol

(edited by Darksteel.8412)

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

well, if that is the case…than that will get fixxed probably…for it makes no sense to have a turret bleed….burn does like I explained alrdy…but the poison/bleeds etc should not apply to turrets…I think anyone with common sense agrees to that…and that will either be fixxed or not even happen in the first place…the only conditions that should be applied to turrets is burn and chill imo…chill would freeze the mechanics of the turrets and therefor have them react slower….all other conditions like blind/bleed poison torment should not

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

classic anet listening to whiney players

warrior is nerfed into near oblivioun…you don’t hear anyone about this…like the adrenaline nerf…could have been that you kept the adrenaline for about 10 sec when out of a fight…but it’s nerfed entirely….now the engi got what it deserved….you’re saying whiney players….reading your post makes me think you are the one crying just ask for a difference in pve and pvp skills…..makes more sense than what you are saying now….in pvp, this was needed for a very loooooong time…explain to me or anyone else why a turret can’t get critted or burn?….please do so explain

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

turrets shoudn’t suffer from bleed/poison/confusion/torment…and it probably won’t….it should however suffer from burns (steel melts…wood burns, it’s what these turrets are made of) and crit hits…the burns will ruin the turret options in pve? nahhh… this is just crying and hope to make them entirely save of all condi’s if you ask me……turrets should be able to burn….for it makes full sense….as for the crit part..gj Anet this is what was needed for a looooooong time….bring more condi cleanse in pve instead of just straight forward zerk zerk zerk zerkz erk zerk in pve…just a suggestion tho

Yup! turret nerf inc!

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

engineer…the brokenly OP random dodgeroll class get’s it’s long awaited and well deserved nerf….and people cry and say it’s unviable in pve….it’s pvp that needed this nerf, get over it…. engi is broken OP atm and needs a nerf and any honest and good pvp player knows it, Imean why can’t I hit a turret extra (crit) hard…why can’t a turret burn (bleed/poison on turret would be weird) be honest and l2p…this is needed and needed badly

(edited by Darksteel.8412)

Longbow rapid fire is perfectly fine

in Ranger

Posted by: Darksteel.8412

Darksteel.8412

Yes on the Signet of the Wild change because giving a straight 25% buff to damage for 8 seconds allows it to be abused. The fact that its on a 60 second cool down is irrelevant. (My Suggestion for the change would be for the Skill to last 10 seconds, but drop the damage increase to 10%. gives us more stability, which we need, and drops the damage increase.)

No on Signet of Stone. Plenty of other professions have skills that grant invulnerability, and can deal just as much damage as Rapid Fire in the same time, so why not Ranger?

Dont forget we get alot of defense other than this precise signet, like protection on dodge roll. I’m for a signet of stone nerf because invulnerability without drawback. For invulnerability I would be for the fact that someone use protect me rather than signet of stone because it has a drawback.

Losing 180 toughness for 80 seconds isn’t enough of a drawback?

I’m just not understanding the point you’re attempting to make by saying we have access to protection. Are you attempting to say Warriors don’t have it so they need Endure Pain? Warriors also regen 450hp/s from Sig+AH and have significantly better condi management.

Simple fact of the matter is that the survivability options available to the class before the patch weren’t enough. We’ve seen no meta shift in WvW or PvP to suggest Rangers are doing much better now either.

It’s far too early to worry about Ranger nerfs when we’re not even sure if the buffs were enough to make a difference.

warrior’s have better condi management…lol……sure m8, sure…only when locked in full support build on any other roam/duel build the ranger condi management is highly superior to warrior…get real please…signet of stone needs to last 3 seconds and 4 seconds top when traited

Precursor skins unlock for legendary weapons?

in Guild Wars 2: Heart of Thorns

Posted by: Darksteel.8412

Darksteel.8412

so for example if I have Dusk now…and keep it like this untill the expansion is out…will I get the new pre skins as well or?….

condi vs power

in Necromancer

Posted by: Darksteel.8412

Darksteel.8412

condi warrior vs power warrior…condi will win same with engie, same with mesmer, same with necro…thief is prolly 50/50 condi ranger^power ranger (hands down) only guard and ele have more on power than condi…rest, condi wins hands down….condi cleanse isnt to much atm…its lacking

condi vs power

in Necromancer

Posted by: Darksteel.8412

Darksteel.8412

ps. im talking wvw roam/pvp builds

condi vs power

in Necromancer

Posted by: Darksteel.8412

Darksteel.8412

power has better sustained damage than condi does….HAHAHAHAHAHA…why do you even think this…..condi has hands down the better sustained dmge…and not just a little better than power….hands down way way way superior than power has….power also requires ALOT more timing in order to actually burst….while condi can rely on ranged aoe spamming and still do dmge over time even tho you are missing some of your skills…while power does 0 dmge when you miss….get real pls…stop the hoax…condi needs nerf (bigtime) or power needs buff…..(bigtime) pls stop the lies and misinforming, ty

Ack! Wow! Uh... Beta newbie here...

in Guild Wars 2: Heart of Thorns

Posted by: Darksteel.8412

Darksteel.8412

thanks for the info, have a name reserved didn’t know about the 24hour “deadline” tho, good stuff XD

Ack! Wow! Uh... Beta newbie here...

in Guild Wars 2: Heart of Thorns

Posted by: Darksteel.8412

Darksteel.8412

so if testing a revenant…will the character be level 80 with all traits etc unlocked or how does this work? never done this before -.- also for name picking…can I pick the name I realy want for it..or should I use another name and wait for official release?

(edited by Darksteel.8412)

Wrong Day in: HoT Closed Beta Stress Test?

in Guild Wars 2: Heart of Thorns

Posted by: Darksteel.8412

Darksteel.8412

thanks for clarification of the timezones etc, just one more question…any forum/page for posts on feedback and first impressions on the game? also HoT is lvl 80 only right? will the chars we make during beta be lvl 80 instantly…should I use tomes for lvling up….confused here cause before it goes live all progress may be deleted?? how does this work?

(edited by Darksteel.8412)

Wrong Day in: HoT Closed Beta Stress Test?

in Guild Wars 2: Heart of Thorns

Posted by: Darksteel.8412

Darksteel.8412

Sorry same question all over, but what would the Dutch/German times be?

Thanks in advance.

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: Darksteel.8412

Darksteel.8412

just make sure to increase engie cc cd’s bigtime…cele engi is alrdy in a league of its own. making life even more easy for engi will perma ruin pvp for sure…im not even joking

Does our CC need to be nerfed?

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

Does the engi community agree that our CC needs to be adjusted or am I by myself here?

I’d rather wait and see how the stability change affects things. If it’s true that some elites are going to have their stabilities refreshed over time in multiple stacks (e.g., Lich Form) then Slick Shoes may be the only real counter to those builds and need to remain as-is.

I see nothing overpowered about Overcharged Shot, though. It’s a very good knockback on a very good cooldown but it has several drawbacks that have been argued about many, many times.

these drawbacks do no exist…it has nothing but advantage…it get’s you OUT of the chaos so the engi can spam again at range…name one drawback..falling of an edge on skyhammer???,…lol thats not a drawback…thats just the player being dumb….engie needs nerves nerves nerves and than some nerves

Does our CC need to be nerfed?

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

necro-posting….

show me a 1v1 vs cele engie lol….you won’t cause you will obliterated hardcore, necro is absolutely 100% no hard counter to cele engi….not even close….that was cool to hide behind that excuse about a year ago…..engie is 100% beyond overpowered atm, hell it doesn’t even require the engie to know where it’s enemy is….aoe everywhere, cc out of it if too much….and keep aoe spamming again..

“Necro posting” means you brought back a very old post..in this case a month-old one… ;-)

And btw no, if you stand there and take all the aoe is your fault…i for example suffer very much rangers and necros..and bunker guardians offer always a nice fight.

cute words…show me a fight of u vs a cele engie player…i choose the engi player, you get to pick any class and build except engi …you will lose 10/10 i promise you

fight against condi shatter or condi ranger

so u accept?, ill pick the engi cele player…you roll condi ranger or shatter mes…you will lose 10/10

Does our CC need to be nerfed?

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

necro-posting….

show me a 1v1 vs cele engie lol….you won’t cause you will obliterated hardcore, necro is absolutely 100% no hard counter to cele engi….not even close….that was cool to hide behind that excuse about a year ago…..engie is 100% beyond overpowered atm, hell it doesn’t even require the engie to know where it’s enemy is….aoe everywhere, cc out of it if too much….and keep aoe spamming again..

“Necro posting” means you brought back a very old post..in this case a month-old one… ;-)

And btw no, if you stand there and take all the aoe is your fault…i for example suffer very much rangers and necros..and bunker guardians offer always a nice fight.

cute words…show me a fight of u vs a cele engie player…i choose the engi player, you get to pick any class and build except engi …you will lose 10/10 i promise you

Does our CC need to be nerfed?

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

necro-posting….

show me a 1v1 vs cele engie lol….you won’t cause you will obliterated hardcore, necro is absolutely 100% no hard counter to cele engi….not even close….that was cool to hide behind that excuse about a year ago…..engie is 100% beyond overpowered atm, hell it doesn’t even require the engie to know where it’s enemy is….aoe everywhere, cc out of it if too much….and keep aoe spamming again..

(edited by Darksteel.8412)

Does our CC need to be nerfed?

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

nah, it’s like this atm…engie stacking ftw in teams….guild teams with 3 engies,….simply beat 99% of the other teams that don’t….and i don’t mean pugs….i’m not calling engie overpowered….i’m calling engie beyond overpowered and many skills/trait need full blown nerfs….thousands of tpvp matches…now that maybe nothing to some of you…but i do understand the game perfectly fine, and the engi truly is beyond overpowered

Does our CC need to be nerfed?

in Engineer

Posted by: Darksteel.8412

Darksteel.8412

Using slick shoes you’re sacraficing much more (eg. kit), so it shouldn’t be too weak.
OC shot – 12 or 15sec cooldown, 1 target, it knocks you down as well. Now compare it to warrior’s hammer…

engies OC shot a risk…LOOOOOOOL……dude the OC shot unless poorly positioned on skyhammer map (wich is you being noob) OC shot isnt only CC…it also gets you OUT of chaotic dangerous situations so you can start spamming from range again…and try again cause of the extremely short cd’s engie has….unlike warrior’s hammer wich get’s you IN the chaos…and requires balanced stance and zerker stance in order to be sure to burst wich also still can be evaded or blocked even still…pls stop hiding behind LIES and excuses…engineer atm is hands down unrivalled the most overpowered class in game in almost ALL situations in pvp….if one class needs to be toned down…and not just few minor nervies…..i mean good hard tone down…its the engie…..denying is just bs

(edited by Darksteel.8412)

Warning about salvaging karma gear please?

in Guild Wars 2 Discussion

Posted by: Darksteel.8412

Darksteel.8412

thanks for the info….anyway there are jewels worth well over 200g..think about the refractor jewels…hence why i ask

Warning about salvaging karma gear please?

in Guild Wars 2 Discussion

Posted by: Darksteel.8412

Darksteel.8412

can the gemstore extractor remove upgrades from the karma soldier’s spineguard obtained from one of the temples?

Ranger balance: buff -> QQ -> nerf?

in Ranger

Posted by: Darksteel.8412

Darksteel.8412

ranger needs following nerfs, signet of stone needs to be 3 seconds tops, ranger already has acces to most evades (with thief) in game, gs block skill needs added cd for cause now it is just spammable, and it already has acces to most evades in game (with thief) rapid fire needs a max range of 900 cause spamming it like that at range 1200+ is just full kiddo..especially when rolling gs…the mobilty is beyond overpowered and makes for full easy reset and spam rapid fire over and over…the cd of rapid fire makes reflect skills on most classes not viable enough to play…stealth shot of ranger also need a huge additional amount of seconds to its cd, cause paired with the dmge mobilty and survivabilty ranger alrdy has…its just to much…pet res…once pet gets interupted…it goes on cd, ranger is by far the strongest duelist in game hands down for the least effort of input required, does it need to have a godmode downstate as well compared to other classes? you can all rage and deny this…but many many people fully agree on these nerfs…it will make the class more technical to play and less of a garbage like spammer….the ranger as roamer on zerker setup is in extreme advantage of pretty much all classes except for thief…(maybe) that run a zerker spec as well, also maul is highly superior to eviscerate, less cd, pretty much same damage, 5 targets instead of just one and more range..both predictable…so “the but its such slow animation” counter theory is of no value in this case besides eviscerate is a burst skill that requires adrenaline as well….eviscerate should be at least 200% more useful than maul is, thats it.

(edited by Darksteel.8412)

Superior Rune of Resistance: Worth it?

in Guardian

Posted by: Darksteel.8412

Darksteel.8412

Hellooohoo, I know it’s an old post…but ofc this one is made for warrior’s, maybe not the best option…but Signet of Might maybe?…pretty much same cd’s as the rune’s Aegis….granting you a block to go all out with 6sec of unblockable attacks…only somewhat usefull combo I can come up with

I think warrior nerfed too much (with proof)

in PvP

Posted by: Darksteel.8412

Darksteel.8412

skillcap of warrior too low….lol after doing maybe a week max of homework on engi…and the skillcap is non existent and much more easy and OP than warrior….and uhm skillcap….rigggght ranger is loads of skillcap right with that 1 and rapid fire spam and perma evades,….and much much more….

Redesign - Ranger

in Profession Balance

Posted by: Darksteel.8412

Darksteel.8412

explain instead of bandwagon comments…spam 1 and rapid for full burst entire time with near perma evades an npc army and up to 12 sec of endure pain …tell me or anyone…please do so explain

Redesign - Ranger

in Profession Balance

Posted by: Darksteel.8412

Darksteel.8412

I totally agree, ranger needs a hardcore nerf and is completely over the top OP…ranger takes hands alot less effort to play succesfully even compared to warriors…who need to take in account stuff like: blind/evade/invuln/stealth/stunbreak and much more in order to succesfully burst…ranger however…rapid fire and 1 spam is full burst entire match…add the near perma evades pets and even some stealth ranger has…..man this is way way way to easy to play and OP…ranger hardcore nerf….yeap…also ranger can have full 12 sec of dmge immunity…..yes it’s true….warrior is ALOT harder to play succesfully than ranger

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

zerker stance….a whopping 8 sec…yea that will win the war…..nope it doesn’t it just postpones the exection

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

you realy fail to see that? how many skills in game are massive condi spam and ranged….once applied you can kite/afk for life…once they remove it (wich is rly hard for some aka cleansing ire try cleansing ire on immob/blind/chill/cripple unless you wield a bow wich is condi build also) you just do it again, while a powerbuild requires you to be constantly on your foe….otherwise no dmge especially when melee! True story right here

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

I’m just few 0,xx% below 50% win percentage in solo and team arena’s. Now I know that’s not toptier ranked player stats etc…but than again I did have to deal with a bunch of afker’s/dc’s etc taking this into account I don’t think it’s bad at all…also I have rank 80 pvp but for me it is a game….however I would still like the game to be somewhat balanced and atm XD it’s farrrrrrrr from balanced and again, passive gameplay (condibuild) is alot more rewarded thn active gameplay (aka powerbuild)now you can hate insult etc all you like about ranks/ladders etc (wich is heavily exploited system anyway) condi’s are in dire need of a nerf!!! And not a measly 10% nerf….it needs a hardcore dmge reduction nerf to the bone

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

lol, you don’t know that in fact my statements are in fact very accurate…also I never claimed to be “pro” at button bashing, just noticed that some classes/builds/specs are way out of place compared to others, this is pure and utter facts, and instead of jumping on the bandwagon like the rest does…I rather say what is actually the case

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

well, fact is…I just stated something and I got alot of rage and hatred/insults….lmao this says ALOT about you guys and not me!! Proving once more I’m right..otherwise you would not invest the time etc to reply in a way you have been doing condi’s are extremely OP atm and passive/afk gaming is being rewarded alot more than active play builds…aka power…have fun lol

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

Curunen totally said it right there,

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

the proof is out there everyday all day,….power nec yea … you just said it urself m8…. as i said before….few exceptions…u just named/played one

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

im not here for your respect, set aside your ego… youre prolly a lill small boy in rl…but oke, just play and see… powerbuilds are quite useless vs the meta condis…..few exceptions maybe….but its condi condi condi and kite away

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

ik you guys want to keep your ez mode class/builds and win like this, and don’t worry cause anet will probably not nerf it anyway, cause you know…bad players need to be able to compete as well, but that doesn’t stop me from expressing my opinion…condi builds are way way waaaay to powerfull…is my grammar so annoying, or are you annoyed by the fact I state valid points and are actually afraid of the nerf it deserves?

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

again the insults on grammar/language says more about you and the fact that im stating very valid if not undeniable facts about the classes mentioned and condi’s ofc… XD

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

war and guard high tier….sharade!!!! war is only usefull when fully backed up by team, and as a stand alone … a complete joke vs engi/mesmer and power nec’s (maybe not condi war…but yea condi nerf) also as a stand alone guard has about 0 chance vs any class

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

you’re bashing on someones language instead of saying something to prove this wrong or whatever, says it all… condi’s and mesmers are in dire need of a nerf….hardcore

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

there is a reason why the “elitist” players play nothing but mesmers/thieves on duels pvp and smaller scaled fights…

conditions need meganerf

in PvP

Posted by: Darksteel.8412

Darksteel.8412

Great job, absolutely love GW2, however …nerf conditions please…. and I don’t mean a measly 10% nerf…nerf condi’s by 33% and it still would be extremely OP…now? It’s just kittened and afk-murder builds everywhere…. also stop the sharade of mesmers being UP etc…cause mesmer needs a terranerf…mesmer is srsly in a class of it’s own and completely unrivalled on smaller fights/1v1’s…stop the sharade you all know it’s true….good day

Name 1 thing you want changed/added

in Guild Wars 2 Discussion

Posted by: Darksteel.8412

Darksteel.8412

warrior trait cleansing ire to be like this: Gain adrenaline when hit, remove 2-3 conditions every 7 seconds