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Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

skip it? says who…armored attack still great and usefull, so is cleansing ire…who says we don’t need it anymore….silly silly silly you…nice attempt tho

I can’t exactly figure out what you’re trying to say with all those random dots, but I’m fairly certain you understood nothing from what I was saying there.

i…understand….entirely…what you…. tried to….achieve…but…i….tackled….you….. xd……

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Posted by: Darksteel.8412

Darksteel.8412

Lol you are admitting it by yourself! you are not using chill/cripple to counter Rush warrior or movement skills!! Then why it should randomly counter it?

I have completely no clue what you’re trying to say here. Or what exactly does it have to do with my post. Moving on.

Yeah, I’ve failed quite a lot of Eviscerates due to chill/cripple. You what I’ve learned from it? Don’t try to Eviscerate when you’re chilled! Now, if a Necro places a chill mark in my path, all the more credit to him for counterplaying.

Really 2.8k games with warrior? and you never failed any movement skills cuz of these 2 condi? Are you sure you hadnt play 2.8k games with shoutboow????

Also i am happy that warrior wont be forced to chose dogged march only to avoid those movements skills to fail, this is really a good news to build diversity that comunity was asking for!

Also people is not seeing the opposite effect of this patch, swiftness will not effect movements skills too, means warrior roamer wont be able to easy escape from fights!

I’m pretty sure I haven’t played a single game on shoutbow. Probably less than 20 on hambow.

I kind of agree on the dogged march point though. I would like for builds to be actually viable without defense tree, but it does way too much to just skip it atm.

skip it? says who…armored attack still great and usefull, so is cleansing ire…who says we don’t need it anymore….silly silly silly you…nice attempt tho

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Posted by: Darksteel.8412

Darksteel.8412

I never understood why they told kids to ask their parents before getting on the internet.

Now I know.

hahaha got more generic inet jokes /copypaste…so intelligent and funny hhahaha please stop

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Posted by: Darksteel.8412

Darksteel.8412

Really i never seen a reason for my warrior skill to be so much easy countered by these conditions, they already have worst easy to read animation of the game, if you dont dodge them or block or do something, why they should fail only because i am crippled??

’don’t dodge or block or do something’ – pretty sure putting on chill/cripple so the skill won’t make it to target counts as doing something.

Cripple and chill were not designed to interrupt movements skills or cause them to fail, they already have their main effects, they dont need a side effect that will just only hurts classes based on movements.
I mean is Necro somehow touched by these side effects like warrior? NO
Actualy cripple is spammed by so much attacks, and this is high damaging the only class that has no teleports and has to run on melee range to be effective and has to rely on movements.

If they were not designed to limit movement skill distance, they wouldn’t have limited movement distance for the past 3 years.
No, Necros are not affected by these. They zero movement skills anyway, so how can they be?

For context, before I get accused of warrior hate and whatnot – i got 2.8k games on warrior alone and I’m actually quite sad to see stuff like chilled whirlwind go. I’m just against dumbing down the combat, which devs do bit by bit every year. I still want my reverse bladetrail back.

try 6k warri matches…disciple

Doesn’t seem like that did much good for your connection to reality.
Or perception of balance in this game. Or anything really.

tho other people seem to agree on my point of view as well…just read. ps if you want to test my connection add me in fl and challenge me a week after HoT release…ill perma destroy each and everyone of you…promised!!

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Darksteel.8412

Is Shaka serious? Holy crap. I’m so tired of the OVERWHELMING favoritism to certain classes and the motherly protection these classes are given in comparrison with the necro and ranger. I mean it is so freakin obvious that they don’t want their precious meta changed in any way. Add chill to the reaper, nerf chill. Perfect!!! Hahaha.

Why would chill affect Bulls rush or leaps, I don’t know maybe because ther kitten is frozen. The classes that benifit from this change are the classes that are already top of the meta while the classes most hurt are the lower tiers. Good job anet!

bull’s charge is a bottom tier skill…even pve you know this right….so is rush so where is this top youspeak of benefitting most of this? and someone mentioned necro getting dash, you’re ill informed and spout words meaninglessly

Amazing 600 rolfcopter.. Yeah that solves all the mobility probs, and makes up for the ease at which all classes can get away, reset and come back. Guess you’re in the necro has two life bars camp. Good for you buddy.

resetting in pvp maps only almost only applies to teleporting classes… if porting away to a location a non porter can’t reach in most cases the maps are to small to realy escape by non porting movement skills. next

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Posted by: Darksteel.8412

Darksteel.8412

Really i never seen a reason for my warrior skill to be so much easy countered by these conditions, they already have worst easy to read animation of the game, if you dont dodge them or block or do something, why they should fail only because i am crippled??

’don’t dodge or block or do something’ – pretty sure putting on chill/cripple so the skill won’t make it to target counts as doing something.

Cripple and chill were not designed to interrupt movements skills or cause them to fail, they already have their main effects, they dont need a side effect that will just only hurts classes based on movements.
I mean is Necro somehow touched by these side effects like warrior? NO
Actualy cripple is spammed by so much attacks, and this is high damaging the only class that has no teleports and has to run on melee range to be effective and has to rely on movements.

If they were not designed to limit movement skill distance, they wouldn’t have limited movement distance for the past 3 years.
No, Necros are not affected by these. They zero movement skills anyway, so how can they be?

For context, before I get accused of warrior hate and whatnot – i got 2.8k games on warrior alone and I’m actually quite sad to see stuff like chilled whirlwind go. I’m just against dumbing down the combat, which devs do bit by bit every year. I still want my reverse bladetrail back.

try 6k warri matches…disciple

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Posted by: Darksteel.8412

Darksteel.8412

finaly finaly finaly they did it! was so frustrating failing my rush cuz of cripple and chill, i mean it’s already noob easy fail animation skill, but if it has to be even affected by those condi, then it will be a perma fail!!
And i dont see why my rush or sword leap or eviscerate skill should be nerfed by cripple and chill, really is skill 4 GS mesmer been affected by that, or any of the “easy cheap autotargeting impossible to fail” skills of the thief, or any other ranged skills? Really i never seen a reason for my warrior skill to be so much easy countered by these conditions, they already have worst easy to read animation of the game, if you dont dodge them or block or do something, why they should fail only because i am crippled??

Cripple and chill were not designed to interrupt movements skills or cause them to fail, they already have their main effects, they dont need a side effect that will just only hurts classes based on movements.
I mean is Necro somehow touched by these side effects like warrior? NO
Actualy cripple is spammed by so much attacks, and this is high damaging the only class that has no teleports and has to run on melee range to be effective and has to rely on movements.

Be happy friend. Arenanet is doing this change just for players like you.

I kind of want to cry.

cause it’s time to git gud….for players like you…meet you in the battlefield with HoT…ill perma destroy each and everyone of you promised

O jesus kittening christ another one of you. I play GS warrior and acro daggers thief, you wanna kittening tell me how i’m gonna have problems in the upcoming patch?

youre crying tho tears tasted good…was kinda giving it away that you do

You’re literally so out of it you don’t realize the whole thread is screaming about those specs specifically getting massive buffs. Like really how did you even manage to open up your computer.

they should get buffs….i’m entirely for this….and so are others…your point? for its brokenly underpowered atm…your point? ps. did you already play HoT and tested how all new things will work out extensivelly….no you don’t, sit back silence your silly mouth set aside your mad ego and see what will happen..

(edited by Darksteel.8412)

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Posted by: Darksteel.8412

Darksteel.8412

Is Shaka serious? Holy crap. I’m so tired of the OVERWHELMING favoritism to certain classes and the motherly protection these classes are given in comparrison with the necro and ranger. I mean it is so freakin obvious that they don’t want their precious meta changed in any way. Add chill to the reaper, nerf chill. Perfect!!! Hahaha.

Why would chill affect Bulls rush or leaps, I don’t know maybe because ther kitten is frozen. The classes that benifit from this change are the classes that are already top of the meta while the classes most hurt are the lower tiers. Good job anet!

bull’s charge is a bottom tier skill…even pve you know this right….so is rush so where is this top youspeak of benefitting most of this? and someone mentioned necro getting dash, you’re ill informed and spout words meaninglessly

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Posted by: Darksteel.8412

Darksteel.8412

finaly finaly finaly they did it! was so frustrating failing my rush cuz of cripple and chill, i mean it’s already noob easy fail animation skill, but if it has to be even affected by those condi, then it will be a perma fail!!
And i dont see why my rush or sword leap or eviscerate skill should be nerfed by cripple and chill, really is skill 4 GS mesmer been affected by that, or any of the “easy cheap autotargeting impossible to fail” skills of the thief, or any other ranged skills? Really i never seen a reason for my warrior skill to be so much easy countered by these conditions, they already have worst easy to read animation of the game, if you dont dodge them or block or do something, why they should fail only because i am crippled??

Cripple and chill were not designed to interrupt movements skills or cause them to fail, they already have their main effects, they dont need a side effect that will just only hurts classes based on movements.
I mean is Necro somehow touched by these side effects like warrior? NO
Actualy cripple is spammed by so much attacks, and this is high damaging the only class that has no teleports and has to run on melee range to be effective and has to rely on movements.

Be happy friend. Arenanet is doing this change just for players like you.

I kind of want to cry.

cause it’s time to git gud….for players like you…meet you in the battlefield with HoT…ill perma destroy each and everyone of you promised

O jesus kittening christ another one of you. I play GS warrior and acro daggers thief, you wanna kittening tell me how i’m gonna have problems in the upcoming patch?

youre crying tho tears tasted good…was kinda giving it away that you do

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Posted by: Darksteel.8412

Darksteel.8412

finaly finaly finaly they did it! was so frustrating failing my rush cuz of cripple and chill, i mean it’s already noob easy fail animation skill, but if it has to be even affected by those condi, then it will be a perma fail!!
And i dont see why my rush or sword leap or eviscerate skill should be nerfed by cripple and chill, really is skill 4 GS mesmer been affected by that, or any of the “easy cheap autotargeting impossible to fail” skills of the thief, or any other ranged skills? Really i never seen a reason for my warrior skill to be so much easy countered by these conditions, they already have worst easy to read animation of the game, if you dont dodge them or block or do something, why they should fail only because i am crippled??

Cripple and chill were not designed to interrupt movements skills or cause them to fail, they already have their main effects, they dont need a side effect that will just only hurts classes based on movements.
I mean is Necro somehow touched by these side effects like warrior? NO
Actualy cripple is spammed by so much attacks, and this is high damaging the only class that has no teleports and has to run on melee range to be effective and has to rely on movements.

Be happy friend. Arenanet is doing this change just for players like you.

I kind of want to cry.

cause it’s time to git gud….for players like you…meet you in the battlefield with HoT…ill perma destroy each and everyone of you promised

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Posted by: Darksteel.8412

Darksteel.8412

finaly finaly finaly they did it! was so frustrating failing my rush cuz of cripple and chill, i mean it’s already noob easy fail animation skill, but if it has to be even affected by those condi, then it will be a perma fail!!
And i dont see why my rush or sword leap or eviscerate skill should be nerfed by cripple and chill, really is skill 4 GS mesmer been affected by that, or any of the “easy cheap autotargeting impossible to fail” skills of the thief, or any other ranged skills? Really i never seen a reason for my warrior skill to be so much easy countered by these conditions, they already have worst easy to read animation of the game, if you dont dodge them or block or do something, why they should fail only because i am crippled??

Cripple and chill were not designed to interrupt movements skills or cause them to fail, they already have their main effects, they dont need a side effect that will just only hurts classes based on movements.
I mean is Necro somehow touched by these side effects like warrior? NO
Actualy cripple is spammed by so much attacks, and this is high damaging the only class that has no teleports and has to run on melee range to be effective and has to rely on movements.

another +1 to intelligent community providing actuall feedback stated on fact and logical reasoning

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Posted by: Darksteel.8412

Darksteel.8412

Chill and Cipple are the only 2 conditions an elementalist has to prevent a warrior from running away and rehealing.

This is such a bad change it’s unbelievable.

it’s not like ele is probably the fastest class in gw2….. even without cripple a warrior can’t ever keep up with ele mobilty…what are you saying?

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Posted by: Darksteel.8412

Darksteel.8412

in wvw roaming thieves and mesmer completely dominate and for 1v1 go to angz channel and see how thief (and mesmer) dominate there as well…not saying others can’t ever win…but yea thieves

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Posted by: Darksteel.8412

Darksteel.8412

snip

Well its the same thing for every other class, every medi guard is hammer now, every thief is d/p, every ele is d/d, every engi is cele rifle, every mesmer is shatter. Also, it has nothing to do with warriors not being in the meta. If my main was in the meta I would be advocating for buffs to classes that weren’t in the meta first, and builds that weren’t second (That’s the difference between you and me, I’m looking for balance not to be an overlord). Many warrior players seem to have this ego that every one of their builds should be meta, even though there are classes that have barely been represented in competitive pvp at all (aka necros for less than two months, and rangers for less than a year).

If I had to make a list of classes I think should be out of the meta first this would be it:

1) Thief (been meta since day 1)
2) Guard (^)
3,4,5) Ele, Warr and Engi (all had similar time in meta from what I remember)
6) Mes
7) Ranger
8) Necro

why should be ANY class be out of meta….? if anything game should make any class have decent spot in meta…

Do you know why thats not gonna happen right? Thieves pushes out other zerker classes cept medi guard out of the meta.

How is that gonna happen when your class is so defensive about issues on counterplay?

- thieves don’t push other zerkers out of meta, conquest does… why? one word: moblity
- how are anet decisions and class balance are related to attitude of thief players? that is just pure flaming right here

no thieves do…it’s the sme in wvw roaming/duels thieves entirely outclass all other on zerker except medi guard maybe and even then only if the thief decides to stay instead of free disengage 24/7

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Posted by: Darksteel.8412

Darksteel.8412

This isn’t referring to the other bajillion power creep updates incoming.

Chill and cripple will no longer affect movement speed skills? What is the point of these conditions, then? NO ONE in the entire game is ever going to kill a greatsword/hammer warrior ever again. There are other problems as well.

This is a really stupid change.

No bad word about condi’s unlimited stacking,but this…this hurts you,just lol.

I know its lol, but when was the last time you’ve consistently seen 25 stacks of anything other than vulnerability?

and that’s about to change…cause it’s uncapped soon…man you guys are realy…..nvm…so much no real feedback and just lame quotes cause they may sound cool…some of you guys realy just need stay away from here. realy

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Posted by: Darksteel.8412

Darksteel.8412

More like goodbye hard counter.

literally these two conditions completely shut down gs mobility in PvP, let’s not mention how easy it is to apply cripple. you already slows it down and you want to reduce distance too? it’s not intended and it’s stupidly hard counter.
zerker war will still be the harder zerker spec to perform well against a capable team even without distance reduction

lets not mention NECRO is getting dash on reaper
too be honest lets keep it like now and we shall see people suffer for their own mistake

+1 to intelligent community

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Posted by: Darksteel.8412

Darksteel.8412

snip

Well its the same thing for every other class, every medi guard is hammer now, every thief is d/p, every ele is d/d, every engi is cele rifle, every mesmer is shatter. Also, it has nothing to do with warriors not being in the meta. If my main was in the meta I would be advocating for buffs to classes that weren’t in the meta first, and builds that weren’t second (That’s the difference between you and me, I’m looking for balance not to be an overlord). Many warrior players seem to have this ego that every one of their builds should be meta, even though there are classes that have barely been represented in competitive pvp at all (aka necros for less than two months, and rangers for less than a year).

If I had to make a list of classes I think should be out of the meta first this would be it:

1) Thief (been meta since day 1)
2) Guard (^)
3,4,5) Ele, Warr and Engi (all had similar time in meta from what I remember)
6) Mes
7) Ranger
8) Necro

ow but shoutbow can be nerfed hard imo, in fact I would love that…just don’t target traits that aren’t raly used or needed by shoutbow anyway…shoutbow doesn’t even need or require the mobile strikes+warrior’s sprint trait…the zerker warri spec however (and others too) do need this overall change it will not make it OP for it loses mobilty for disengage and offensive too for swiftness won’t affect it anymore

Too bad they wouldnt.

why?

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Posted by: Darksteel.8412

Darksteel.8412

snip

Well its the same thing for every other class, every medi guard is hammer now, every thief is d/p, every ele is d/d, every engi is cele rifle, every mesmer is shatter. Also, it has nothing to do with warriors not being in the meta. If my main was in the meta I would be advocating for buffs to classes that weren’t in the meta first, and builds that weren’t second (That’s the difference between you and me, I’m looking for balance not to be an overlord). Many warrior players seem to have this ego that every one of their builds should be meta, even though there are classes that have barely been represented in competitive pvp at all (aka necros for less than two months, and rangers for less than a year).

If I had to make a list of classes I think should be out of the meta first this would be it:

1) Thief (been meta since day 1)
2) Guard (^)
3,4,5) Ele, Warr and Engi (all had similar time in meta from what I remember)
6) Mes
7) Ranger
8) Necro

ow but shoutbow can be nerfed hard imo, in fact I would love that…just don’t target traits that aren’t raly used or needed by shoutbow anyway…shoutbow doesn’t even need or require the mobile strikes+warrior’s sprint trait…the zerker warri spec however (and others too) do need this overall change it will not make it OP for it loses mobilty for disengage and offensive too for swiftness won’t affect it anymore. the warri benefits abit more due to mobile strikes and warri’s sprint becoming one making the greatsword viable again…wich is worthless now in pvp…good stuff and very welcome for variety vs shoutbow maybe/hopefully…gg I’d say. yes I main war, yes nerf shoutbow.

(edited by Darksteel.8412)

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Posted by: Darksteel.8412

Darksteel.8412

I love to QQ about rangers being op

We get it, you have to be carried by your passive class so naturally youre up for this change but it removes any counterplay and whatever you dont write it wont change this fact. Reaper spec basically just became useless as it wont keep anyone in their range cause everyone will be able to leap away from them at will.

And slow being counterplay? Last time i checked out slow increase animation duration which means you travel even futher by a logic if quickness reduces distance traveled. Thats you counterplay? Apply slow so people can leap 50% futher?

you realy think they will leap further and not just slow the animation that initiates the leap….troll confirmed or what? or a kid…double post etc,…lol im out you seriously make no sense…yea sure man they will leap 50% further, in slowmotion btw for extra dramatic effect? :P double post for sure now

(edited by Darksteel.8412)

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Posted by: Darksteel.8412

Darksteel.8412

Loud yelling

Your being biased, emotional, and dishonest. Please stop. You keep saying only one warrior build is viable. If you mean in tournaments then their is only 6 builds across all classes that are viable, so having one of those 6 on your class is great. If your talking in general gameplay, warriors have more builds that perform well in unranked and ranked than any other class, so your just wrong. Either way please stop being a forum warrior, take a minute to step back and realize this is just a game.

hmmhmm, that’s why all I see is what are known as the good pvp guilds roll just 1 warrior and it’s always a shoutbow…even if they have 2 warriors, they are both shoutbow like 99-100% of the time for the past idk, 6+months?

So 20% of every team is your class and you think something is wrong? Meanwhile, there is 1-2 necros and 1-2 rangers in all of NA and EUs competitive scene. I get that you don’t like shoutbow, but saying warriors are weak is just blatantly false. Warriors have more builds that are almost meta than any other class in the game, and if you removed all the current meta builds from the game warriors would almost certainly still be in the meta.

P.S. double reply

if that 20% is always the same thing, then yea I do think something is wrong…also so this is about having the warrior out of the meta?

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Posted by: Darksteel.8412

Darksteel.8412

I have mixed feelings about it: it is definitely nerf to chill however it is also big nerf to classes that rely on leap moblity outside to get across the map fast. Teleports will be so much better in comparison uhoh.

so if the teleporting class want to keep it’s target in combat it can more easily do so…however the non teleporting class has better combat options in return, tho the teleporting class can still always disengage better then the non teleporting class for tellies aren’t bound to movement impending skills like chill etc etc etc…sounds like a fair trade, and then there is still slow…hmm sounds good so far, let’s see

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Posted by: Darksteel.8412

Darksteel.8412

Loud yelling

Your being biased, emotional, and dishonest. Please stop. You keep saying only one warrior build is viable. If you mean in tournaments then their is only 6 builds across all classes that are viable, so having one of those 6 on your class is great. If your talking in general gameplay, warriors have more builds that perform well in unranked and ranked than any other class, so your just wrong. Either way please stop being a forum warrior, take a minute to step back and realize this is just a game.

hmmhmm, that’s why all I see is what are known as the good pvp guilds roll just 1 warrior and it’s always a shoutbow…even if they have 2 warriors, they are both shoutbow like 99-100% of the time for the past idk, 6+months?

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Posted by: Darksteel.8412

Darksteel.8412

Loud yelling

Your being biased, emotional, and dishonest. Please stop. You keep saying only one warrior build is viable. If you mean in tournaments then their is only 6 builds across all classes that are viable, so having one of those 6 on your class is great. If your talking in general gameplay, warriors have more builds that perform well in unranked and ranked than any other class, so your just wrong. Either way please stop being a forum warrior, take a minute to step back and realize this is just a game.

many were screaming before I posted anything and yes it’s just a game….a big part of it we haven’t even played yet (HoT) that’s exactly what I’m saying lol, ow w8 short version here—→ *Loud yelling

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Posted by: Darksteel.8412

Darksteel.8412

This only is a buff to warriors and rangers basically. Guardians deserve the more mobility.

So its a stupid change which dumbs down the game completely. However, to compensate I suggest that skills on warrior like the leap on sword and the gs mobility skills have their cds bumped up a little.

20 sec on rush is long enough as it is and 16 on trait…not bad compared to ports that breakstun…however if they will do this…then also for ranger gs leap…I think you forgot ranger as well so I added it

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Posted by: Darksteel.8412

Darksteel.8412

They are really determined to make sure necro will never have a small sliver of being viable. Luckily the lack of competition in NA means Nos can keep playing it until WTS so us necro players get to see something.

Mia Crazymike.1780:
Why don’t the developers SHARE their ideas/changes with the community beforehand?
cause look at the reactions and jokes they make…can’t have a healthy convo with these people..many of them are probably even at the age of not being allowed to drink or vote….could be a viable reason…not that dinking alchohol is something I promote but you get it. and this kid hasn’t even played reaper yet

This entire post is a double quote, right?

if that will make them understand more clearly then I suppose it is. Is this a problem?

It kind of is. You’re sort of taking a poor approach to defend this by calling people children. What good does that do? If they doubled Thief Initiative regen one day you don’t think you might make jokes and get a bit frustrated? Making jokes is a lot better way of coping than going ballistic. They’re professionals, they have to deal with criticism, but the criticism is less harsh when it’s handled properly.

Either way, I don’t really care, I just want to know if they plan on ever making Necromancers a real class so we can stop being a very niche #1 spammer and little else.

I never went ballistic in the first place, but when pointing out very valid points like slow or the warrior on anything else then shoutbow being just not viable and all I see is people say things like…ow Anet is this or that and just want us to be this or that (negative things) then yea… I’m going to point out that some of us are maybe quite a few might just be frustrated young people that actually don’t come up with any valid feedback….when reading some of the other posts I truly see no valid reasoning and even soft trashtalking….so imo they might be what I refer to as kids.

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Posted by: Darksteel.8412

Darksteel.8412

They are really determined to make sure necro will never have a small sliver of being viable. Luckily the lack of competition in NA means Nos can keep playing it until WTS so us necro players get to see something.

Mia Crazymike.1780:
Why don’t the developers SHARE their ideas/changes with the community beforehand?
cause look at the reactions and jokes they make…can’t have a healthy convo with these people..many of them are probably even at the age of not being allowed to drink or vote….could be a viable reason…not that dinking alchohol is something I promote but you get it. and this kid hasn’t even played reaper yet

This entire post is a double quote, right?

if that will make them understand more clearly then I suppose it is. Is this a problem? at least the slow being a viablity in the manner as I double mentioned as well beforehand seems to be making sense to others as well now…

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Posted by: Darksteel.8412

Darksteel.8412

They are really determined to make sure necro will never have a small sliver of being viable. Luckily the lack of competition in NA means Nos can keep playing it until WTS so us necro players get to see something.

Mia Crazymike.1780:
Why don’t the developers SHARE their ideas/changes with the community beforehand?
cause look at the reactions and jokes they make…can’t have a healthy convo with these people..many of them are probably even at the age of not being allowed to drink or vote….could be a viable reason…not that dinking alchohol is something I promote but you get it. and this kid hasn’t even played reaper yet

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Posted by: Darksteel.8412

Darksteel.8412

Why don’t the developers share their ideas/changes with the community beforehand?

cause look at the reactions and jokes they make…can’t have a healthy convo with these people..many of them are probably even at the age of not being allowed to drink or vote….could be a viable reason…not that dinking alchohol is something I promote but you get it

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

“In order to make these skills more reliable in combat and prevent unintended behavior, we’ve normalized them so that movement-speed increases or decreases do not impact the distance traveled by your character.”

Why? Please think about what you’re doing.

Countless

always nice to add such attachments for populistic like gaining…however like I said before….slow. is probably one of the main reasons why this is going to be the way it’s going to be…what is someone going to do with chill and slow on him/her? ofc there will also be resistance…but I doubt were getting 10 seconds of resistance or even more….ever had 18 seconds of chill? anyone….. ps. isn’t the mesmer being freed from almost having to go for traveler’s rune like it is now

(edited by Darksteel.8412)

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

Massive necro nerf. If true. Probably biggest necro nerf since release.

there have been way worse nerfs to necro than this one.

But this is indeed a dumb change. This takes away the whole idea of movement impeding conditions. WTF ANET??

Typical arena net to nerf something without giving a logical explanation.

explanation is as follows…it should have always been like this from the start, right now the the cripple immobalize and chill spam is massive rendering these skills quite useless (leaps)and so does blind when the leap is used offensively wich it will still do cause that’s actually considered counterplay…the immob/cripple/chill spam is no counter play it’s just cheese atm and needs to be countered wich is what Anet does also slow is being introduced shutting melee or anything from what I understand down quite abit…so you want it to be like this.. get slow and still be able spamlock targets the way we can now? no thanks, this seems like a good change…very good one. bear in mind…slow will have the activation from leaps etc slowed as well…get it?? TadaaA

(edited by Darksteel.8412)

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

If AOE superspeed is the reason for this then they should simply not introduce AOE superspeed.

obviously it’s not the only reason probably….next

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

Actually this is a nerf to movement skill too.
Now their traveling distance is not affected by swiftness as well, meaning a Warrior or a Ranger will travel a much shorter distance with their movement skill. It used to work both ways, that chill and swiftness all affect the distance.

And what is wrong with that? Removing counter play and pro active play is removing decision making that can allow for the player to improve and differentiate themselves.

My point is a good Warrior will get rid of chill with their numerous condition cleanse anyway. So they’ll keep their swiftness version of Rush and escape faster. With this change, even if they cleanse all the chill/cripple, they’d escape at a slower speed because swiftness doesn’t work, which is actually a good change.

For thief, it really doesn’t matter because shadow-step ignores all modifier and it’s instant. Sb 5 still travel faster than Heart-seeker.

your point a good warrior will….ok there we have it. a good warrior…lol, people are just hating before hand again….stop this please

I actually quite like this change because my pew pew ranger can finally catch a Warrior because their swiftness does not increase their escape speed through GS or Hammer or Rampage.

good ranger will yes good change indd…good wars will escape, good rangers can catch now…problem solved, gj Anet

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

Actually this is a nerf to movement skill too.
Now their traveling distance is not affected by swiftness as well, meaning a Warrior or a Ranger will travel a much shorter distance with their movement skill. It used to work both ways, that chill and swiftness all affect the distance.

And what is wrong with that? Removing counter play and pro active play is removing decision making that can allow for the player to improve and differentiate themselves.

My point is a good Warrior will get rid of chill with their numerous condition cleanse anyway. So they’ll keep their swiftness version of Rush and escape faster. With this change, even if they cleanse all the chill/cripple, they’d escape at a slower speed because swiftness doesn’t work, which is actually a good change.

For thief, it really doesn’t matter because shadow-step ignores all modifier and it’s instant. Sb 5 still travel faster than Heart-seeker.

your point a good warrior will….ok there we have it. a good warrior…lol, people are just hating before hand again….stop this please

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

With the warrior rush going 1200 distance. Evene if you had the max move speed difference of you swifted and them chilled it would still mean that at the end of their rush it would still take you almost 6s to catch up to them unless you used a similar movement skills.

6 seconds?…..youre on permachill yourself then…it never takes that long to travel that distance even on just regular moevement….so he got away…..yea that’s the intention and option the warri should have like many others do. your point?

Movement speed is 210 base in combat. With swiftness its about 280 and with chill they are moving at 70 units. With them 1200 range away after rush; so catch up to them to be on the same spot them moving at 70 units and you at 280 units in the same direction it will take you ~6 seconds.

The point being RtL got nerfed for this same reason so in all likelyhood rush may also have the same treatment in having its cooldown adjusted if you dont hit a target. Also it was just used as an example of movement skills and how this change will make things very different. No doubt movement skills will be looked at.

the gs rush was never intended to be used as an escape option…that’s your assumption…also it is what zerker war needs…for it has nothing else to disengage….also rush is known to fail in an offensive way (more then any other skill in game?) i’ll say it again…atm the zerker warri (no we dont all always want to play shoutbow) is the most useless spec….as in entirely in tpvp or any pvp mode, this needs to change

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

why is everyone complaigning anyway…warri zerker specced is atm hands down the clumsiest and bad spec overall in any pvp mode…gets rekt by meta and non meta builds alike…it’s getting viable again…get over it…ps read the baseline ranger buffs….no need to bash on war already before HoT release…know new elite specs skills and option already…ow no we don’t…good chance some elite specs will trample zerker warri anyhow. also zerker stance becomes a boon…aka couterplay..just wait what happens and stop the crying…cause tbh…zerker warri needs buffs buffs and then some more buffs in it’s current state but nothing is gonna change anyway before HoT and we know not even half of what HoT will bring so……uselesssssssssss

(edited by Darksteel.8412)

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

With the warrior rush going 1200 distance. Evene if you had the max move speed difference of you swifted and them chilled it would still mean that at the end of their rush it would still take you almost 6s to catch up to them unless you used a similar movement skills.

6 seconds?…..youre on permachill yourself then…it never takes that long to travel that distance even on just regular moevement….so he got away…..yea that’s the intention and option the warri should have like many others do. your point?

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

They literally removed intelligent counter play. You want to stop a warrior getting away for the 700th time? Predict when he will run and time your chill/cripple for then. Not having this counter play is really lame.

As for the other changes. Very good

time your cripple/immob/chill?…..you mean spam some more…war needs this for: (again) any warri spec atm is useless except for shoutbow

Goodbye Counterplay?

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Posted by: Darksteel.8412

Darksteel.8412

Remember when eles got the crap nerfed out of RtL because they could just “RtL out of combat, heal up, and come right back 15-20s later.” Say hello to warrior, everybody…

Honestly, I really dislike this change, as now those movement skills have almost no counterplay. You will NEVER kill a GS warrior now.

Incoming GS bunker warriors that just Rush away, heal up, and come right back….It is almost like this happened once in the past….

In other news, can I PLEASE have a reasonable CD on ele RtL? Idc if you have to nerf some of the prot or something….

pls….yes shoutbow is OP to some extent, but other warri specs needed these traitbuffs for every warri spec is completely useless atm except shoutbow (yes even hambow is a joke atm)

Stuck in Temple of the Silent Storm

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Posted by: Darksteel.8412

Darksteel.8412

You should contact support and put in a ticket, rather than post on the forums and send mail in-game.

kk, ty for response I honestly thought forums were the way to go… but thanks anyway.

Stuck in Temple of the Silent Storm

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Posted by: Darksteel.8412

Darksteel.8412

any moderator or help….am I in the wrong topic section or what….it’s over 3 days now…can’t enter any que in pvp…for it keeps telling match in progress 24/7 restarted the game a 100 times now….this last new update didn’t fix it either…send an ingame mail as well for help…no response

Warrior shoutbow patch ideas

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Posted by: Darksteel.8412

Darksteel.8412

How about you try to formulate a full condition team and see if it worked in high-end PVP? I’ll be looking forward to it.

i’ve encountered full 5 man condi premades before and i was just killed every time i met more than one of them because i was playing cele engi. it’s not the best class to judge the quality of the composition, but it felt good when i was dying to it. condi works so well for roaming/small group in wvw. few builds are able to deal with condi spam from multiple people at once, especially when cc is mixed in too. i think it has potential to be very strong. i would love to see how it works if anyone is game to try it, but sadly i don’t know enough high calibre players with schedules that could support a 5 man tournament team to try it myself.

I was actually doing some unranked games with a few friends a few weeks back and we happened to get Courtyard. The opposite team was full condi. I was on thief, and my two friends were on fresh air and shoutbow. I don’t remember the rest of our team composition, but I believe we had an engi. This was one of the hardest matches I’ve ever played. We were getting completely destroyed by the condi spam and one shoutbow wasn’t enough to even make a difference. We managed to win, but it was a very close game. I think full condition team could be strong, but people keep running 2 or more shoutbows, so no one really tries it.

yea, tho i do think shoutbow could be toned down abit…people are just crying over warrior for nothing…it’s not OP it’s far from it…especially on zerker spec’s, also condi’s aren’t underpowered or anything just not used well….hence why they introduce the new resistance boon for they know condi needs more counterplay even tho condi are underestimated atm (purposely prolly to hopefully enforce more unneeded buff’s you know who you are)

Warrior shoutbow patch ideas

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Posted by: Darksteel.8412

Darksteel.8412

hell yeah, necro needs buffs!

I don’t want any class nerfed, i just want the necro buffed to be honest hahahah.

ANd not damage wise, I want it buffed defensively.

That said, I don’t want any classes nerfed, but maybe the overall condi cleansing out there to be reduced in some way to make other builds more viable. In pvp right now its so stale because its the same chars on the same builds which makes it stale, other than the variations in skill of players.

I want variability, but the same monotonous gameplay is rampant in spvp and pve, as in its the same builds over and over and over again. The most effective ones are chosen, and we typically are pushed towards those builds if we want to be effective.

and therefor shouts should be nerfed in some way and not base warri mechanics for we will just be put more towards shout heals in order to sustain more cause damage etc is taken away due to slower adrenaline gain….ps zerker war isn’t forgiving to play at all….all classes played by a good player can destroy a zerker war in no time.

Warrior shoutbow patch ideas

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Posted by: Darksteel.8412

Darksteel.8412

Those “nerfs” you mentioned are kind of irrelevant.
Here’s what need to be fixed:
1. Add ICD of 1 second per adrenaline gain from cleansing ire.
2. Makes LB F1 only triggers Cleansing Ire when the FIRST PULSE of attack lands.
3. Add ICD of 9 seconds to gain adrenaline on swap. (currently warrior can spam adrenaline by just swapping every 5 seconds.)
4. Decreases the field duration of Combustive Shot (2, 4, 6), and increase the intensity of the attack to compensate the duration lost.
5. Increase CD of Warhorn 5.

so you want the 5 sec wep swaps to be useless, no wait…this post is saying destroy the warrior entirely and is based on emotion and not logic…except for shoutbow, warrior is not OP in any way

Where’s this “emotion” you talk about? Mind to proof that I add any emotion in my comment? You’re the one who’s being upset and emotional.

All of my points are base on logic that Warrior should not be a “forgiving noob-friendly class” that encourages bad game-play of being hit, brainless swapping, and spamming F1. There’s basically nothing changed, the only change is that it’s no longer brainless and forgiving, and requires skills and timing for it to work. It should work like GW1, where you actually need to work on “hitting foes” to gain adrenaline, instead of just let swapping, cleansing Ire, and LB F1 does all the work for you.

dude…i played gw1 since release over various accounts…..you can’t compare the games…you talk out of emotion seriously….by your comparison casters should stand still while casting….let’s reintroduce this as well then ok?

(edited by Darksteel.8412)

Warrior shoutbow patch ideas

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Posted by: Darksteel.8412

Darksteel.8412

Those “nerfs” you mentioned are kind of irrelevant.
Here’s what need to be fixed:
1. Add ICD of 1 second per adrenaline gain from cleansing ire.
2. Makes LB F1 only triggers Cleansing Ire when the FIRST PULSE of attack lands.
3. Add ICD of 9 seconds to gain adrenaline on swap. (currently warrior can spam adrenaline by just swapping every 5 seconds.)
4. Decreases the field duration of Combustive Shot (2, 4, 6), and increase the intensity of the attack to compensate the duration lost.
5. Increase CD of Warhorn 5.

so you want the 5 sec wep swaps to be useless, no wait…this post is saying destroy the warrior entirely and is based on emotion and not logic…except for shoutbow, warrior is not OP in any way

Where’s this “emotion” you talk about? Mind to proof that I add any emotion in my comment? You’re the one who’s being upset and emotional.

All of my points are base on logic that Warrior should not be a “forgiving noob-friendly class” that encourages bad game-play of being hit, brainless swapping, and spamming F1. There’s basically nothing changed, the only change is that it’s no longer brainless and forgiving, and requires skills and timing for it to work. It should work like GW1, where you actually need to work on “hitting foes” to gain adrenaline, instead of just let swapping, cleansing Ire, and LB F1 does all the work for you.

can you read? all non shoutbow builds (even hambow) are kinda useless…..nerfing adrenaline will make other non shoutbow war builds even worse then they are now….target specific shoutbow skills for nerf….you don’t do this and therefor imo you rant out of emotion

Warrior shoutbow patch ideas

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Posted by: Darksteel.8412

Darksteel.8412

Those “nerfs” you mentioned are kind of irrelevant.
Here’s what need to be fixed:
1. Add ICD of 1 second per adrenaline gain from cleansing ire.
2. Makes LB F1 only triggers Cleansing Ire when the FIRST PULSE of attack lands.
3. Add ICD of 9 seconds to gain adrenaline on swap. (currently warrior can spam adrenaline by just swapping every 5 seconds.)
4. Decreases the field duration of Combustive Shot (2, 4, 6), and increase the intensity of the attack to compensate the duration lost.
5. Increase CD of Warhorn 5.

so you want the 5 sec wep swaps to be useless, no wait…this post is saying destroy the warrior entirely and is based on emotion and not logic…except for shoutbow, warrior is not OP in any way. without it’s adrenaline warrior is rendered comepletely useless…wich it already is aside from shoutbow in semi high or higher tpvp….you’re ranting due to frustration from fights and now overreact in your proposalsps cleansing ire is already mandatory in having decent adrenaline gain…playing without is just frustratingly slow….please think before you propose nerfs on based for a build…but ruins every other (optional) build even more worthless. aka stop the hate

(edited by Darksteel.8412)

Warrior HoT balance feedback

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Posted by: Darksteel.8412

Darksteel.8412

Disagree with Final Thrust change.

Final Thrust is fine currently, you chopped 5s off the CD for no apparent reason.
BTW i use Final Thrust even on full health targets still does decent damage.

Disagree with 100b change.

With the new Forceful GS + Zerk power, 100b is back as (Hard/risky to setup But High rewarding skill), please no more damage nerfs.

Totally agree on Defiant Stance change.

yep, stop nerfing warri’s gs. stop trying to ruin fun for others for 100b has never ever been OP and you all just need to deal with players who enjoy playing it

Warrior shoutbow patch ideas

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Posted by: Darksteel.8412

Darksteel.8412

Warrior shoutbow is lame, OP and annoying. It also nullifies a whole group of builds – condi specs. It also takes no skill and is the ultimate in easy mode. My Auntie has never played gw2 before and she played shoutbow and did very well.

With that being said, I have researched what most people want to happen to shoutbow and these were the 5 nerfs that everyone said:
1, Nerf celestial by 20% – its annoying fighting vs people with a gear advantage – might as well have a gear grind lol
2, Nerf Shout healing by 10%
3, Add an icd to solider runes of 5 seconds to add skill and promote counter play
4, Make cleansing ire grandmaster
5, Make healing signet to have 10% less passive healing and 10% higher active heal to promote counter play

Thoughts people? I know 99% of people agree with me…

cleansing ire needs be minor tier not grandmaster for any other spec then shoutbow on war is already useless…healing signet with the current damage spam (ranged) needs buff not nerf or we will 1000000% be locked in shoutbow only, rest of the proposed nerfs I agree on yes shoutbow is lame…nerf the build not the class zerker wars are already extremely unviable, nerf the shouts by 25% for all I care. healing signet is already overnerfed if you still can’t deal with it any other then on shoutbow it’s time for you to get better

(edited by Darksteel.8412)

We need more counterplay to Thief Stealth

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Posted by: Darksteel.8412

Darksteel.8412

oh i wanna join too!

make engi kits go on CD if they are chilled D8

already happens. 1.66 secs instead of 1 is quite noticable when you play kit engi a lot.

i am talking about 10 sec CDs :P

this post is the evidence it’s self provided by the joker himself, ty

We need more counterplay to Thief Stealth

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Posted by: Darksteel.8412

Darksteel.8412

this is how players try to sabotage good arguements into hoping in the topic get’s blocked and nothing happens….fact remains tho, thief needs hardcore nerfs

Mesmer is quickly becoming the most OP class

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Posted by: Darksteel.8412

Darksteel.8412

also when stealthed and hit a blocking target…the stealther should be revealed…i mean the blocker doesn’t notice the blocked impact cause its stealth….so non stealth classes suddenly become kittened as well…nerf this stealth stuff hard….that or their damage…balance says it cant have both….basic math ikr