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Mesmer is quickly becoming the most OP class

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Posted by: Darksteel.8412

Darksteel.8412

These are my problems with mesmer and the lack of counter play to it:

1, They can spike out of stealth all the time = no counter play
2, They apply a ton of conditions, do massive damage and strip boons
3, They do too much spam damage from long ranged with the greatsword
4, Blurred frenzy cd is too short meaning they have too much invulnerability
5, They can port around like clowns and get you down when you cant hit the fools
6, They get so many procs like fire and air sigil
7, Portal is a game chaning utility
8, Moa morph is not fun in any way whatsoever
9, Cancel cast on greatsword is a cheat and an exploit and those exploting it should be banned
10, The damage it too high and too repeatable. They shouldn’t be able to spike for so much so often. I would increase the cd of shatter by 50%

Then we have some balance. Mesmer is game warping and OP as anything else. Just because thieves kill them, like they kill everything, does not make such high damage with ZERO COUNTERPLAY ok.

Please make the change and improve the game.

beens aying this for long time and got mocked for it…mesmers are brokenly OP and cause they arent represented alot on elite high end tournies doesn’t make them weak or unviable…that’s bs…mesmer AND thief need hardcore nerfs….not perse on cd’s more on damage….thief rupting damage for example needs 75% dmge reduction…why? cause its no slow predictable and heavy hammer he/she is using to rupt and deal heavy damage like the slow predictable hammer get it? nerf nerf and nerf these stealth classes some more for it is needed!!! mesmer and thief excuses etc are getting old

hardcounter classes

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Posted by: Darksteel.8412

Darksteel.8412

I already beat Tarcis in 1v1s by the way.

uh…not likely
tarcis is at the top of the food chain.
I’ve not seen him lose 1v1 in stream. Not even 1v2.

lol…look ima noname…and dont know this tarcis….but 1v2?…i promise you me and a friend of mine would take tarcis out 10/10 times m8…..who does he 1v2 then?

We need more counterplay to Thief Stealth

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Posted by: Darksteel.8412

Darksteel.8412

1, Withdraw should have its cd increased by 5seconds,
2, Chill should effect initiative regen.
3, Headshot should have a cast time of 3/4 second.
4, And Infiltrators arrow should have its initiaitive increased by 1.

Then we have decent balance. Thief will still be OP, but it can be nerfed further if needed.

1.Hell to the no burst damage,cc is getting stronger and it’s finally a trick
2.Against design, if chill isn’t already strong vs thieves would they have skills dedicated to remove movement conditions not worshiping RNG cleansing gods on top of teleports??
3.Meh
4.Against design

So their “design” is that they are brokenly OP with no counter play?

Answer #2, #4 is against design because baseline thief has only 12 initiative if Inf. Arrow cost 7 you can’t use it twice in a row, you have to at least be possible to use a skill twice in a row from thief’s design point of view, answer #2. Stop thinking duels.

this is totall nonsense…no you should not have the luxury to always use the same 2 skills 2x in a row cause of design…you can always use skills faster then most other classes cause of no 15-20 sec or more cd’s….the thief ini costs on some skills needs be increased…tho you can’t spam in a row anymore you still have significant less cd’s then most classes do and some skills will remain spammable….nothing against design here…just pure balancing. the excuses and false reasoning some people use here to keep their class OP as kitten is hilarious and to me transparant as water

(edited by Darksteel.8412)

We need more counterplay to Thief Stealth

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Darksteel.8412

people complain about stealth in pvp? wat?

thief went to reset? good… you got point, enjoy your match points~

also i love how people cry “omg thief can reset”…. and somehow forget to mention that the moment thief goes ooc their target is also ooc and gets to heal up…

i think it is hilarious to say that thief doesn’t get punished for failed attack… if anything thieves get punished the most for single mistake in game atm….

you don’t reset as a thief. you sit in stealth until crucial skills are off cooldown, like steal or withdraw, and then you go at it again. or you sit out invul skills in stealth, another gimmick that renders other classes’ defensive skills useless. thieves don’t get punished for single mistakes at all. thieves have on demand teleports that can save their kitten s in most situations and make cc useless if you don’t force the 2 stunbreaks before.

thief is also the only class in the game that is unkiteable as they have teleports that are not tied to cooldowns while other classes’ teleports are on a 30-40s cooldown. so if a thief wants to chase you he will do so and you will not get away most of the time.

the only classes that can face a thief are celestial classes that bring self sustain and a mix of direct damage and condition attrition or guardians because they have the needed aoe damage with good sustain and blocks, this will change though as soon as thieves will be able to run 3 traitlines, in fact thieves with vampire runes can already kill guardians because mist form will save them when they eat a mighty blow combo or get trapped by the ring.

the thief’s class design is broken and to fix it they would have to overhaul the whole class which is obviously not gonna happen.

they learned their lesson with energy ressource or why else do revenants have actual cooldowns on their skills + the energy cost.

I respect you as a player but thats totally wrong in any way possible.
How many games do you have on Thief, I wonder? Can you play it well like it should rotation and mechanically wise?

Thief has a much lower error margin than any cele build + dps guard (in 1v1 and teamfights)

Either you need to consider having a good thief in your team to counter opponent’s thief or you must be doing something wrong.

Never had a problem vs comps with thieves at all, except vs very good thieves & teams, who can actually peel for their Thief.

the only classes that can face a thief are celestial classes that bring self sustain and a mix of direct damage and condition attrition or guardians because they have the needed aoe damage with good sustain and blocks..

If you’re looking at it this way, I think thief has a good amount of counters, considering over 60-70% of the community is running this in teams and certainly 80%+ in ESL/Top Tier play:

  • Cele Shoutbow
  • Cele Engi
  • DPS Guard
  • Cele Ele + 2nd Cele Shoutbow
  • Thief and/or Mes (instead of Cele Ele or 2nd Shoutbow)

= that’s already 3 to 4 to 5 counterplayers for one single person, which is the opponent Thief

Thieves can’t fight head-on 1v1 for a point vs 90% of the meta builds while most other classes/builds actually can.

If the problem is that thief can disengage too easily, I would honestly say its in your advantage (match-wise)

Some builds have way less counters, really.

uhm thing is…zerker thief forces kind of all other zerker classes out of the game…meaning this: we don’t always want to play cele spec’s on other classes to stand a chance…we want fastpaced zerker builds as well and be viable on them…you’re just coming up with reasons to why thief is “fair” so it can be the only viable zerker build….tbh idc about cele builds but I have to cause of zerker thieves

Stuck in Temple of the Silent Storm

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Posted by: Darksteel.8412

Darksteel.8412

Hi Anet since the bug we had being trapped on courtyard i have another one now ever since. I can’t que anymore for a day now cause it keeps saying match in progress….also whenever I switch map in GW2 t gives some code of what couldbe wrong….my rl location is Holland and I’m on Piken EU server….please help, ty in advance

Stuck in Temple of the Silent Storm

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Darksteel.8412

Thanks for sharing that info. Yes, game world and real-world locations are helpful.

and so are you, thanks!

We need more counterplay to Thief Stealth

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Darksteel.8412

if any class would make sense to counter any zerker out there…it should be full blown gs/axe+shield warri’s ps. eviscerate does truly need range 450 and a damage buff of 50% (no joke)

Conditions killed condition builds.

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Darksteel.8412

condi damage etc from ai should indd be drastically lowered…all damage from all ai imo tbh….6k pet crits on armor 2800+ is also crazy on the other hand turrets should only suffer from burn and chill not bleed and confusion etc, makes no sense. ps eviscerate needs range 450 and 50% damage improvement

(edited by Darksteel.8412)

Nerf Runes/Sigils! Say NO to RNG !!!

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Darksteel.8412

the rng of some rune and sigils are amazing…learn to think ahead in creating builds instead of have the game nerved to nothingness, sick of people crying dumbing the game down…srsly

It is literally amazing, so amazing that I got one-shotted from 80% hp from an necromancer pressing 1 today. Totally required skills, not dumb luck right?

someone did mention something about dodgerolling

Nerf Runes/Sigils! Say NO to RNG !!!

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Darksteel.8412

well I do tend to make the enemy dodge more then I have too…ty. it’s the point of the game buddy

Nerf Runes/Sigils! Say NO to RNG !!!

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Darksteel.8412

it’s why you have like force sigils wich in a way you could say proc always, like you want and air for example does more damage even then force but downside is…it’s abit of rng (btw air procs alot…le prob=?) added to that you can combine force and air…i’d say we been dodging quite abit already….I think you slowly start to realise you’re talking jibberish….sigil system is awesome

Nerf Runes/Sigils! Say NO to RNG !!!

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Darksteel.8412

they do…like intell alrdy…your point?…love the way it is now

Nerf Runes/Sigils! Say NO to RNG !!!

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Darksteel.8412

This thread confirmes that the players are the most hindering factor for guild wars 2 to improve, since many of them are actually against improvement. Did anyone who is defending this topic play the game before the sigil changes? How come noone complained this much about fire / air sigil back then? It is bad for the game, Figure it out.

I love the way it is now…I’m not a hinder like you want to think I am, I just don’t agree on your crying

Nerf Runes/Sigils! Say NO to RNG !!!

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Darksteel.8412

the rng of some rune and sigils are amazing…learn to think ahead in creating builds instead of have the game nerved to nothingness, sick of people crying dumbing the game down…srsly

Trait lines without attributes

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Posted by: Darksteel.8412

Darksteel.8412

people should learn from their own mistakes and not be given prescribed perfect builds no matter what you choose cause everything will be fantastic anyway… the gemstore team starts to gain way waaaaaay to much influence on the game and they will ruin it imho. what does gemstore has to do with it?….just think about it, you will understand

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Darksteel.8412

Darksteel.8412

You are only “locked” into a specialization is you come up with an arbitrary rule in your head that says you’re “locked” into it.

If you look at the classes with multiple traits made baseline:

  • Those are classes that aren’t dominant in all 3 metas
  • Those traits were so build-defining (e.g. Illusionary Persona) that it was hampering build diversity

Fast Hands is not build-defining. It is an awesome luxury. Comparing 5s reduced cooldown on weapon swap to a Mesmer shattering around their self in addition to around their clones is silly.

  • Shatters are a class mechanic
  • Shatters are suffering in all game modes due to the fragile nature of illusions

Can the same arguments be made for being in a given weapon set for the same duration as other classes? I don’t think so.

and thats why warrior has no stealth no teleports (with stunbreaks) no clones or phantams ikr. lol you use nice words yet lack full understanding. ps you still haven’t replied in a conssructive manner…just in ways wich you deny any of the proposals made. now what would be warri defining and actually usefull as baseline then….so far it has been nothing no no no and its way to OP….. cause atm people are like…either an OP as kitten yet boring shoutbow…or a useless build even in semi competitive play so having it a baseline would be a warri defining and unique thing and allow for different builds…just warris will have the wep swap cause its no longer part of a build anymore but… w8 for it, a warrior defining game mechanic….ikr ikr, and lol shatters suffers…omg pls just pls I see shatter mesmers burst harder and more consistent then any other class out there

(edited by Darksteel.8412)

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Darksteel.8412

Darksteel.8412

I had already gave up on this discussion as soon as it turned into “You hate this idea? You hate warrior and never played one” regardless of me proving otherwise. This thread is sad and selfish. Best trait in the game and still finds a way to get upset about it. Another warrior disagrees? He hates warriors and never played one… SMH… :/

nice escape….not. ok, then name a trait of the warrior that doesnt lock us into one trait line and defines the warri and should be baseline….all you guys do is say no no no no no, come up with something usefull instead of say no and act like a beaten dog when youre being called out

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Darksteel.8412

Darksteel.8412

One step further, fast hands which is essential for WARRIORS should be made baseline, or they make the choice redundant as well, everyone will go discipline. If fast hands is made baseline, there will be far more build diversity (in pvp/wvw mainly). 6 6 6 0 0 ?.

It is a good trait, that’s why you want to take it. Wilderness Knowledge for Rangers is a good trait too, why shouldn’t it be made baseline? As it is, we have to go into WS to get it, so instead, make it baseline so there is more build diversity…

Can you please explain why fast hands is essential for warriors?

warrior hater detected…have you read what the ranger is getting? I guess not….cause if you would have you would be totally content with this… and if you need explanation to why wars need it then ill just assume youre new to pvp or gw2 in general

(edited by Darksteel.8412)

Make (Fast Hands + Warrior Sprint) Baseline

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Darksteel.8412

HoT isn’t even out and the hate vs warriors already started… aside from shoutbow spec, warrior atm is useless…that being said shoutbow is boring as kitten…..imo buff warrior bigtime and make all these mentioned traits baseline….just look at what others are getting….stop the hate…just because you don’t want to play the warrior, doesn’t mean you should ruin the fun for those who do. ps. warrior hsn’t been OP in forever stop using that as an arguement…that’s so 2k13. ps. I’m not talking about pve for pve is secundair to how game mechanics should work (or have their own tooltip descriptions on how skills etc function) in my honest opinion. also cleansing ire isn’t extremely powerfull…and not even very reliable except on LB, all warrior burst attacks are easily predicted and evaded and therefore cleansing ire isn’t extremely powerfull but a necessity (or whatever you spell it)

(edited by Darksteel.8412)

Warrior - Defense Line

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Posted by: Darksteel.8412

Darksteel.8412

tbh I like shield master trait…tho like someone else already stated…it’s not that great…and doesn’t need to be a GM trait..if this is suppoesed to become a GM trait would mean the GM traits for warrior will be low quality…( again) yes I think atm warrior except on shoutbow is poor…. no need to rage or discuss on this opnion for they will be changed…just saying don’t turn the warrior into a poor class again being locked into one weapon as a bread and butter (longbow)

Warrior - Defense Line

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Darksteel.8412

Ok to avoid kittening – My proposal still applies, however move sheild master to GM, and place sundering mace into adept?

why shield master to grandmaster…it’s not that good to begin with…I think there are more usefull traits that should be in grandmaster

I play a necro, but I traid a warrior for one play session...

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Darksteel.8412

Darksteel, if you can’t be respectful to posters like sagat and zap and Ron who are making civilised discussions with you then stop posting. All you are doing is stating your own facts without any legitimate proof. That’s very nice that you won a 1v1 against an ele, we are all applauding you.

Please don’t insult someone, then call them out for insulting you, that is basically asking for it.

A: who are you? an Anet dev?….no? ow oke…hush… B: that is your opinion. thanks for caring tho. ps. sagat got his post removed…civilized you say…lel get real buddy and mind your own biznizz -_-

You are on an online forum, this is anybody’s business as long as they wish to discuss.

That wasn’t an opinion. You are literally saying things that make no sense. You tried comparing life force to adrenaline, and when someone proved you wrong, you tried to play it off as if you were aware. If a necromancer could gain life force as quick as a warrior gains adrenaline the necromancer would be unstoppable. Aaaaaand that’s the type of uncivilised rebuttle I was looking for! Bravo!

never said as fast as…only said both statr empty and can only be build in and maintained in combat (tho adrenaline drops when out of combat and lf does not)….stop lying, stop putting words in my mouth stop acting innocent…git gud, now get your attention elsewhere lol you are no anet dev…it’s not you to correct anyone even if youre correct about your statements…wich you are not

You still don’t understand that a necromancer with 0 life force has a very big disadvantage compared to a warrior with 0 adrenaline. I like the random “git gud” in your paragraphs, they really bring out that you’re struggling to even comprehend what everyone was trying to tell you. Yes I am aware I am not an arenanet dev…..you don’t need to be a dev to reply to comments!

git gud…another random one…or did you see it coming… necro needs a team buff skill/trait or anything…totally agree…other than that….necro is a superb class and lacks nothing…yes it needs to lack mobility…thats all folks….git gud. ps the reason why I resort to the git gud thing is cause people are putting words in my mouth and I clearly did not say that…example….I never said LF is built as fast as adrenaline…want me to be serious…stop lying

(edited by Darksteel.8412)

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

Darksteel, if you can’t be respectful to posters like sagat and zap and Ron who are making civilised discussions with you then stop posting. All you are doing is stating your own facts without any legitimate proof. That’s very nice that you won a 1v1 against an ele, we are all applauding you.

Please don’t insult someone, then call them out for insulting you, that is basically asking for it.

A: who are you? an Anet dev?….no? ow oke…hush… B: that is your opinion. thanks for caring tho. ps. sagat got his post removed…civilized you say…lel get real buddy and mind your own biznizz -_-

You are on an online forum, this is anybody’s business as long as they wish to discuss.

That wasn’t an opinion. You are literally saying things that make no sense. You tried comparing life force to adrenaline, and when someone proved you wrong, you tried to play it off as if you were aware. If a necromancer could gain life force as quick as a warrior gains adrenaline the necromancer would be unstoppable. Aaaaaand that’s the type of uncivilised rebuttle I was looking for! Bravo!

never said as fast as…only said both statr empty and can only be build in and maintained in combat (tho adrenaline drops when out of combat and lf does not)….stop lying, stop putting words in my mouth stop acting innocent…git gud, now get your attention elsewhere lol you are no anet dev…it’s not you to correct anyone even if youre correct about your statements…wich you are not

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

Darksteel, if you can’t be respectful to posters like sagat and zap and Ron who are making civilised discussions with you then stop posting. All you are doing is stating your own facts without any legitimate proof. That’s very nice that you won a 1v1 against an ele, we are all applauding you.

Please don’t insult someone, then call them out for insulting you, that is basically asking for it.

story about the D/D cele ele (rank 80 champion magus in well known pvp gild and on ladder, I added player name too) vs zerker gs war (autowin for ele, but it didn’t) was in response to someone else braggng about winning 1v1’s vs top players…don’t try to put me in bad spot saying it in reponse…don’t act innocent :P rekt git gud

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

Darksteel, if you can’t be respectful to posters like sagat and zap and Ron who are making civilised discussions with you then stop posting. All you are doing is stating your own facts without any legitimate proof. That’s very nice that you won a 1v1 against an ele, we are all applauding you.

Please don’t insult someone, then call them out for insulting you, that is basically asking for it.

A: who are you? an Anet dev?….no? ow oke…hush… B: that is your opinion. thanks for caring tho. ps. sagat got his post removed…civilized you say…lel get real buddy and mind your own biznizz -_-

(edited by Darksteel.8412)

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

MASTERING DEATHSHROUD!!!! are you kidding me? its a damage sponge that vanishes all too fast against multiple people and is hard to get back up because it requires opponent stupidity(hitting you during a spectral) or them to not dodge the fiew weapon skills that build it… Even if you have a full tank of ds they just need to immob you and cc you till its gone natural decay and all. if you cant master f1 then press 5 4 11111111111 then i dont know what to think… oh and consume condition is like a beacon shouting interrupt me im out of deathshroud and need to heal i will give you plenty of time to do so..

all healskills are easily interupted except HS, git gud

Yeah, like withdraw!

ow yea and that one…thanks buddy

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

MASTERING DEATHSHROUD!!!! are you kidding me? its a damage sponge that vanishes all too fast against multiple people and is hard to get back up because it requires opponent stupidity(hitting you during a spectral) or them to not dodge the fiew weapon skills that build it… Even if you have a full tank of ds they just need to immob you and cc you till its gone natural decay and all. if you cant master f1 then press 5 4 11111111111 then i dont know what to think… oh and consume condition is like a beacon shouting interrupt me im out of deathshroud and need to heal i will give you plenty of time to do so..

all healskills are easily interupted except HS (no HS needs no more nerfs), git gud

(edited by Darksteel.8412)

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

don’t talk like you are one of them for you are not…and probably not even close…and chances are you could lose to me in a 1v1
(not going in discussion wheter that’s correct or not, just saying you’re not even close to toptier)

Actually, I’ve won several 1v1s against top players. But I don’t see why that is relevant. 1v1s don’t mean much and its not an area where Necro is lacking. The problem is entirely in the context of Conquest as a team centric game mode where Necromancer is much weaker to focus from several players than the majority of classes.

I already clearly stated it’s not about 1v1 and I know this…just pointing it out cause I know many players do care for it…top players beaten in 1v1…welcome so have I…in fact 3 days ago an elitist promised me 100g if I could beat him on his d/d cele on my zerker gs war…guess (witnesses were present cause they all thought they had the cat in the bag) I won…Dietykatarina is the name of the ele that got rekt…14k hp left I had…not sure how high ranked the player is…but according to his words very from the pvp guild “we caused the [nerf]” did he pay up….did I receive the 100g? well yea I did…respect for that. thats all folks and mediocore baddy criers….time to “sleep”

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

LOL, biggest weight, there will always be a biggest “weights” in any team.
but it means kitten, because they would totally pick some thing that doesnt give them better chance to win matches when theres money involved. it’s a team game bois, get real, not random soloq hotjoin.

Go watch the WTS again. Nos is a free kill for Frae and Tage.

don’t talk like you are one of them for you are not…and probably not even close…and chances are you could lose to me in a 1v1
(not going in discussion wheter that’s correct or not, just saying you’re not even close to toptier) much like 95% of the GW2 community isn’t toptier and therefor paid tournaments tho awesome to look at are not the only way to measure on how the game should work…many people get out of work and want to relax, and play a fun balanced game…not full blown mega competitive (tho competition has to be part of it to a certain extent) grieve play and be forced to roll full 100% meta or you’re out…what i’m saying is…and this is good for variety in builds and competitveness is…diminish the gap between meta and non meta builds… warrior is locked into shout (maybe hambow, but not realy, and besides still the bow) and many other classes are locked into one amu or weapon set that…this needs to be removed

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

If you can’t see that necros have been asking for the same changes since launch, and really want to right off the thousands of hours people have put into the class as a L2P issue, then your not only a selfish kitten who’s only interests are his classes buffs, but also an idiot.

ah the insults…dude it’s not that other’s can’t have buffs…thing is besides a team buffer for necro….the necro does not need any buffs anywhere….in fact few nerfs here and there would be in place….tho I don’t realy care about that….saying necro needs mobilty buff is just stupid….clearly I can see people asking for stuff…yet they don’t know how to play…necro is a superb class….game doesn’t resolve around 1v1 ik that…yet it’s one of the best duellist classes just pointing it out…..a team buffer it might need tho a small one….necro is freaking strong atm and yes concerning LF it is an l2p thing….you need to melt vs multiple players…like any other class does….it’s like thieves saying….HEY YOU CAN’T HIT IF I’M IN STEALTH CAUSE YOU CAN’T SEE ME

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

If duel was a mode necro would be the least performing because they start with 0 LF,necro is good 1v1…if you use LF as second HP you will die with zero and respawn with zero…unless of course you want to die with a lot of LF and be better next time. DS is not a active defense mechanic of course if it’s balanced for 5v5 it*can* become OP in 1v1 remember the scenarios above but then why did they chose it and made other sustain sources weak.

This may be 2 years but they have no credibility about this “DS is strroong and skillful mechanic”.

warrior starts with no adrenaline either….talk more bs please….we have a 1v1 channel…and necro is top performer with mesmer… time to stop asking for buffs and l2p, we do uphold a non cele amu rule tho…but warrior is the lowest performing of all classes….ALL! ps. the channel is open to anyone and quite active…as in almost 24/7 duels…

Warriors can generate 5 adrenaline by swapping weapons, generate 30 adrenaline in a few seconds with zerker stance, and get adrenaline on every hit. The mechanics are entirely different as adrenaline can be built up orders of magnitude faster than LF. Also, you keep talking about 1vs1, but being a great 1vs1 class, which is arguable, doesn’t mean much when you get eaten alive in teamfights, and can’t rotate to actually get 1vs1s. You also said it goes against lore that necros have mobility, I want you to go and reference where in lore it says necros are supposed to be slow with low mobility. I couldn’t find it anywhere, so maybe you will have better luck. Also, when you say that a class that is on pretty much every single pvp team, that is meta in pve, and a good roamer is the lowest performing I can’t help but laugh a little bit. You can say it’s only cause of shoutbow all you want, but the fact of the matter is their are more high tier warriors than necros by a mile.

talk more bs please…yes wars can swap and gain adrenaline…while in combat…much like….necros can build lf while in comnat…..talk some more bs…you show me youre new to pvp or gw2 in general

(lol) read my response adrenaline cannot be affected by other players attack or defense for example like when chill used to affect initiative it was an horror but DS can in every way(lol). We’re waiting on you Jon.

well like you said…mechanix cannot be compared….tho both begin empty and can only be build in combat…that’s what I was pointing out… I thought an experienced player would need no further explenation on that…yet obviously you do…..new to pvp?

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

If duel was a mode necro would be the least performing because they start with 0 LF,necro is good 1v1…if you use LF as second HP you will die with zero and respawn with zero…unless of course you want to die with a lot of LF and be better next time. DS is not a active defense mechanic of course if it’s balanced for 5v5 it*can* become OP in 1v1 remember the scenarios above but then why did they chose it and made other sustain sources weak.

This may be 2 years but they have no credibility about this “DS is strroong and skillful mechanic”.

warrior starts with no adrenaline either….talk more bs please….we have a 1v1 channel…and necro is top performer with mesmer… time to stop asking for buffs and l2p, we do uphold a non cele amu rule tho…but warrior is the lowest performing of all classes….ALL! ps. the channel is open to anyone and quite active…as in almost 24/7 duels…

Warriors can generate 5 adrenaline by swapping weapons, generate 30 adrenaline in a few seconds with zerker stance, and get adrenaline on every hit. The mechanics are entirely different as adrenaline can be built up orders of magnitude faster than LF. Also, you keep talking about 1vs1, but being a great 1vs1 class, which is arguable, doesn’t mean much when you get eaten alive in teamfights, and can’t rotate to actually get 1vs1s. You also said it goes against lore that necros have mobility, I want you to go and reference where in lore it says necros are supposed to be slow with low mobility. I couldn’t find it anywhere, so maybe you will have better luck. Also, when you say that a class that is on pretty much every single pvp team, that is meta in pve, and a good roamer is the lowest performing I can’t help but laugh a little bit. You can say it’s only cause of shoutbow all you want, but the fact of the matter is their are more high tier warriors than necros by a mile.

talk more bs please…yes wars can swap and gain adrenaline…while in combat…much like….necros can build lf while in combat…..talk some more bs…you show me youre new to pvp or gw2 in general. berserker stance on cd…you shuld have free game as a necro vs a warrior….again go watch some real 1v1’s…necros are not UP and compete to the fullest, they lack mobilty…as they should…they need a team suporting buff yes that’s true….other than that necros are in perfect spot

(edited by Darksteel.8412)

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

If duel was a mode necro would be the least performing because they start with 0 LF,necro is good 1v1…if you use LF as second HP you will die with zero and respawn with zero…unless of course you want to die with a lot of LF and be better next time. DS is not a active defense mechanic of course if it’s balanced for 5v5 it*can* become OP in 1v1 remember the scenarios above but then why did they chose it and made other sustain sources weak.

This may be 2 years but they have no credibility about this “DS is strroong and skillful mechanic”.

warrior starts with no adrenaline either….talk more bs please….we have a 1v1 channel (our server)…and necro is top performer with mesmer… time to stop asking for buffs and l2p, we do uphold a non cele amu rule tho…but warrior is the lowest performing of all classes….ALL! ps. the channel is open to anyone and quite active…as in almost 24/7 duels…

(edited by Darksteel.8412)

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

Ps. for all I care they nerf shoutbow into the ground or remove the entire spec from the game…it’s passive non exciting gameplay..it’s not what a warrior should be doing…(guardian, engie or water ele should have this role not to mention the monk) sword/warhorn are just yawn yawn and some more yawn….on the warrior that is. also…my main is warrior and I still wouldnt mind the shoutbow to be removed

(edited by Darksteel.8412)

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

just accept your noobiness and stop trying to insult devs and try to have your class buffed to cover your sorry ars

if you are as good as noscoc you would already be in a team and be competing in top levels.

Even Nos got wiped out constantly and is speculated to be one of the biggest “weights” for the team… So… There’s that.

The thing about Necro is it can be used simply because it has enough damage, but its defenses and mobility are where it’s held back, hence babysitting. To be fair, for the numerous DPS buffs we’ve gotten, we didn’t really ask for them. We’ve pretty much always wanted help with 1vX defenses and fixing design flaws, but instead they do silly stuff that buffs our damage which ends up in a net nerf down the road. (See: Dhuumfire)

It helps to know what you’re talking about. Most of the Necros on the forums that see the issues are veteran Necros.

necros isnt’t exactly the class that would allow for fast mobiltiy…lorewise or in anyway tbh….its a dark sorceror known for it’s evil dark depressing magic and no known for being swift fast agile runner/ninja or fighter…buffing the necro mobilty would automatically result into other classes to get buffed in mobilty even more or it would be a nerf to other classes’s mobilty, the necro is a very strong class atm and can 1v1 any class easily….just go watch some 1v1 channels…a team buff might be in place…damage or mobilty….nope. classes need their pro’s and con’s

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.

MASTERING DEATHSHROUD!!!! are you kidding me? its a damage sponge that vanishes all too fast against multiple people and is hard to get back up because it requires opponent stupidity(hitting you during a spectral) or them to not dodge the fiew weapon skills that build it… Even if you have a full tank of ds they just need to immob you and cc you till its gone natural decay and all. if you cant master f1 then press 5 4 11111111111 then i dont know what to think… oh and consume condition is like a beacon shouting interrupt me im out of deathshroud and need to heal i will give you plenty of time to do so..

you are supposed to vanish vs multiple people….you want ds to get buffed into being able to tank multiple players….you must be new to pvp, for ds is pretty much a free win vs all classes in 1v1

I play a necro, but I traid a warrior for one play session...

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Posted by: Darksteel.8412

Darksteel.8412

1v3? I would say maybe you’re are just ubber awesomesauce with said class. I play a warrior and never 1v3 anyone, and I’m no scrub!

warrior except on shout bow is 100% entirely useless and needs no nerf but needs more buff (on zerker) more than any other class out there. 100B is downright useless, rush still misses alot even on stationary targets….or just runs the entire opposite direction hitting nothing but an imaginary target, blade trail is so slow you can just sidestep it, eviscerate deals same or lower damage than rapid fire or hell even maul wich can hit up to 5 targets as well, healing signet is also just barely enough with all the conditions or just raw damage out there…..warrior is broken (except shoutbow) and is in dire need of some very very big improvements….I don’t always want to be forced to play full meta build nor do I want to roll full support spec, shoutbow is utility skills runes traits amulet weapons all set for support…cool, but not what I had in mind when or anyone for that matter decided to roll a warrior and grinded whatever awesome GS he or she has. Stop the hate, the warrior is far from OP and close to being downright useless (except shoutbow). No need for nerfs here…but buffs quite a few tbh too. Ps. Necro’s can easily destroy any non shoutbow warrior spec…in fact it’s one of the easiest targets for necro’s to deal with…I suggest you practice abit more (this last sentence is directed at crying necro players for I agree with the statement this person made )

(edited by Darksteel.8412)

Build : Remorseless Greatsword

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Posted by: Darksteel.8412

Darksteel.8412

I have high hopes for this build.

One thing that do worry me is thieves. This build has almost no defense against them, their blindspam, and their huge dps pressure. Thieves are the reason why zerk meta is being pushed out.

don’t stand in blind fields, you have 2 of the best longest lasting damage ignoring skills, gs being able to be very defensive as well, what do you mean need defense if all sig of stone and prot me need nerfs no one should be able to stack 12 seconds of damage immunity especially not on so much free fury and + 150% dmge buffs. your pet takes away 3 condis every 10 sec survival skills tkae away 2 each…what do you mean no defense? stop acting like ranger needs more it’s already brokenly godmode overpowered and overly easy to play, what youre asking for is an invincible build and all other classes to be free kills…want massive spammable (be honest) damage…lose survivabilty. l2p

(edited by Darksteel.8412)

power ranger

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Posted by: Darksteel.8412

Darksteel.8412

no no this was just a semi hidden way to spout hate and saying “your death” wether it’s an expression or not it was entirely out of line and you could have something entirely different that would point out the same and prevent “misunderstanding” I can only imagine what kind of stuff you whisper to players when you’re losing a match or duel or anything in the likes… ps. thief and ele take first spot for mobilty…shows how much you know

power ranger

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Posted by: Darksteel.8412

Darksteel.8412

talking about someones death…wow I must have pushed some buttons here….you are becoming overly aggressive over a game…you can disagree 500%…. that’s np, but talking about death all of a sudden…you are extremely frustrated it seems… don’t talk about death buddy…for loved ones you know will go through that experience sooner or later and you will shiver and cry when you start imagining one of your loved ones going through that experience…I suggest you cool down abit and don’t take my suggestions so overly serious…you my friend have serious problems…lol game nerfs going on about rl death experiences now…. you should be in my honest opinion be IP tracked tech-perma banned from the official Anet forums….this is way beyond joking or mocking….wayyyyy waayyyyyyyyyyyy out of line of topic and filled with hate and frustration lol…you gave alot about you and your type away now….the poison anet should ban or at least ignore from the community…youre hatespouters…if this triggers this already from you lol…you are the type of person the community doesn’t need and want…nor are your arguements any good…for ranger is next to thief and ele pretty much the fastest and even if it would end 4th it’s still pretty much top tier

(edited by Darksteel.8412)

power ranger

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Posted by: Darksteel.8412

Darksteel.8412

best dmge ignoring skills….ranger, disengage…dude the ranger is top tier at disengage…gs anyone or stealthshot (even sword isn’t bad tho not the best…but defo not bad at disengage), utilty skills of ranger are amazing…what do you mean only damage…you guys are talking nothing but bolox… ranger is good at snaring…very good…only damage? best self sufficient condi cleanses, lol please continue the bolox please….only damage… uhu…yes ranger should be deadly at range…but now ranger is deadly at range more than any other class AND excells at melee combat as well AND (and they do) can stack up to 12 seconds of damage immunity protection on dodge (plenty of vigor)…it’s to much. it’s waaaaaaaaaaaaaaaay to much and the immobalize should end immediatly when the roots of Entangle are destroyed. now please try to be more serious and realistic for unranked and even ranked are pretty flooded with rangers and not just on ranger dailies

(edited by Darksteel.8412)

power ranger

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Posted by: Darksteel.8412

Darksteel.8412

Lets GO your route acting as the vines are physically keeping you there , with that logic then it should be a requirement to destroy the vines before you get your mobility back. why do you say this as if this you’re arguement…that’s exactly what me and many others are saying ….lol, Rangers are brokenly overpowered atm, once the roots of the Entangle are destroyed…the immobalizes should end immediatly….they roots…being destroyed like poison ends on cleanse…roots are no poison….now you try be abit more constructive and stop hiding behind excuses

power ranger

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Posted by: Darksteel.8412

Darksteel.8412

have champion hunter title…ik it’s not hard to get (get the joke in this particular situation?) but I have champion hunter amongst some other champion titles, rank 80 since the pvp rank patchday (let the skyhammer farm jokes roll in lol)….more generic answers please, ps. when the roots of entangle are destroyed the immobalize needs to end immediatly without any excuses. can’t convince anyone something to be a square if it’s clearly a triangle

(edited by Darksteel.8412)

power ranger

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Posted by: Darksteel.8412

Darksteel.8412

see how much hate and mocking comes forth from this instead of ignoring it if would be so stupid…or just come up with (few of you do I’m not refering to you) “advice” so much hate about a statement… that truly says ALOT thanks….Power ranger (condi too btw… perma evades) is brokenly overpowered and long and short (bleed stacking needs inherent cd of 1 sec) bow are just frustrating and way to easily exploited to play against, ps ranger not been seen yet on streamed tournaments…unranked and ranked are plagued by them….they are extremely viable in competitve play…just maybe (for now) not yet in like I said streamed tournies yet….so you can stop that excuse already…continue the mocking hate and rage….ranger is brokenly overpowered it doesn’t need buffs anywhere and needs to be toned down on various levels, please continue the hate (tho I am serious about the statments I made about ranger for a full 500%)

(edited by Darksteel.8412)

power ranger

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Posted by: Darksteel.8412

Darksteel.8412

making fun of, just shows you have no valid counter arguments and knows the one pointing it out is absolutely right and 100% spot on but just don’t want it to happen.

power ranger

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Posted by: Darksteel.8412

Darksteel.8412

it should not get stronger unless Anet wants nothing but one shot builds on classes in the future, they will ruin the fun in this for many players for as of now….Power ranger is already brokenly overpowered for players who aren’t in the top elite….about 90+% isn’t and I think you aren’t one of them either…. get of your high heels and don’t talk as if you belong to the absolute top. Power ranger damage atm is extremely high when one doesn’t dodge (cause he/she was already in a fight or has no endurance…the endurance refill is much slower than the cd of RF) or just didn’t see it coming…improve this damage would be very in my opnion dumb unless restrictions on the skills are added…for we will end up with nothing but (especially in Rangers case) one shot builds….I guaruantee you and anyone…pvp will bleed out asap. I play GW2 for fun and competitveness should be part of it, cause in my opinion that adds to fun…I’m however not looking for grievebuilds and even improve on those grievebuilds. Ps. roots of Entangle destroyed should seriously stop the immobalizes immediatly and straight away.

(edited by Darksteel.8412)

power ranger

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Posted by: Darksteel.8412

Darksteel.8412

It’s simple, pushback shot needs 50% (no joke) damage reduction, cause on berserker’s or knight’s amulet the damage in conjunction with it’s range and extremely short cd is more than just overpowered (and set’s them super ultra easy up for Rapid Fire, wich by it’s self is already way overpowered in damage along with yet an extremely short cd and way to much range) added to that when the roots of Entangle are destroyed the immobalize should stop immediatly cause you know… the roots are destroyed, a nobrainer in my opinion. Rapid Fire should either become range 900 max or lose 50% damage when hitting over range 900 to make the skill less brokenly overpowered and like other skills have damaged adjusted to their range I think Rapid Fire would be a perfect candidate for such mechanics as well.

Why do I say 50%? Even tho I know many people will go frenzy mad and be like whooot??? and so on…but to be honest, I think the Ranger on zerker amulet LB+GS realy is that brokenly OP and to those who say just learn to dodge etc….I think (know) and this isn’t hard for them to obtain….many rangers already found their way (cause it’s realy easy) to keep enemies at bay with the constant immobalize spam paired with pet fear (and pushback shot ofc) their awesome nearly unrivalled mobilty (Greatsword wich provides superior melee combat as well to nearly all other classes that could rely on melee), stealthshot and 2 on demand 6 seconds each endure pains (yes it’s viable to use them both on power ranger…it’s extremely viable and more and more rangers do this cause it’s extremely viable)ps. even with a 50% damage nerf they would still crit pretty hard and Rangers can still spam their LB1. The damage as of now especially with fire and air sigil’s is brokenly overpowered. Yes realy, 50% and not a percentage less. That, or tremendously increased cd’s like 25 seconds on Rapid Fire (would actually make it a burst skill with skill required for setup instead of spamming it every 8 seconds and pushback to 30 seconds like Backbreaker is but Backbreaker is much more slower and full melee….yes it does more damage but Pushback is shot tons more viable.

(edited by Darksteel.8412)

Heavy Speculation on Zaishen Elite Spec

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Posted by: Darksteel.8412

Darksteel.8412

The only play style warrior lack is fast paced, active play style.

Right now, offensive warriors are all played passively.
because other classes have to many utilities (such as blink, insta cast) that can completely dominate a fight,
they can decide when to burst, when to kit, when to do whatever they want.
warrior does not have those skills, when we decide to damage it’s pretty clear because we have to run up to them.
So most of the time, warrior just play passive and react to enemy skills.
which is also why warrior gets boring when enemy is not so good skill wise.

So i hope that we get such fight deciding skills, so we can decide when to burst, when to kit, dominate the fight instead of just plays passively.
this is what warrior lacks the most, i hope zerker war will finally be viable again after 3 years in PvP.

because let’s be honest….if a warrior can’t be a viable zerker (meta imo even) than why would any other class be a zerker…. lorewise and in any sense tbh even ps. shoutbow is extremely boring to play

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

yea and uhm..no not at all what i said or implied…all classes should be able to roll any spec totally agree …but to have warrior be support, as meta…is just bolox and admit it…anyone who has played shoutbow more than 10x is going to be like, uhhhhhh strong yea. fun or exciting….uuhhhhh no not at all. dont reply for the sake of wanting to reply or have the last word, cause u can have the last word for all i care never said guard can’t be dps etc … having warrior as healer meta tho…is lame boring stupid and no fun at all except for that one troll match we do every now and than…just my opinion tho…you can have the last word, I won’t reply anymore. ty for the talk

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

shoutbow for example…having to bring cleansing ire….a rune for anti condi (no one wants to roll trooper rune deep inside it’s heart…btw it’s copy paste wvw build) an anti condi weapon (warhorn) traited even….nearly all utility skills (shouts)…dude that’s overkill spec in order to survive condi’s…and entirely takes away what the warrior is about….runes traits weps everything should be anti condi in order to be realy viable….a warrior realying on cleansing ire alone stands no chance if it’s not rolling lb as well…..my point exactly…condi ask to much of defence….while in it’s self is defence vs power or anything alrdy…as well as burst…defence…how?….chill nulliefies many melee builds alone….so does immobalize..or blind…..

And what is a warrior all about?
From the wiki: Warriors are masters of martial skills. They’re versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies.

A warrior in GW2 is versatile. Meaning they can do many different things. Offensive and defensive.

The game allows any profession to play in a varity of ways without locking players into a certain play style. The meta is player created. The game doesn’t force anyone into the meta. Players do that to themselves.

So because a warrior is allowed to play purely defensively with shoutbow, and by choosing the right traits and gear in order to do so, they aren’t playing a warrior how it was meant to be played?

And who decides how any particular class is meant to be played?

nice try..yet now it’s like…they aren’t versatile at all…realy you couldn’t see this coming? here is my counter to that reply of yours, atm in pvp meta warriors aren’t versatile at all for all they can do is kite and healshout/cleanse my suggestion is, give that task to the… ow idk, guardian? an ele even maybe but no they are full blown dps/burst classes and the warrior get’s to be the monk lol. who decides how the class should be played? let’s think this through for a second….ask anyone even people who don’t play games what their vision of a warrior is….it’s not a condi cleansing shouthealer bro… in books movies and nearly all other games…a warrior is a fighter not healer/cleanser this is the part they try to be different at and imo ( and many others) they fail at it to the fullest… I know players who play shoutbow only cause of it’s viablity but can’t wait to have a different meta again for they all say, shout bow is as boring as it get’s. it’s not fastpaced it’s not an exciting build…they aren’t getting that omg yes awesome build feeling, it’s lame slowpaced to easy and unrewarding (as in how it feels and plays, not the end reward of a match omg)

(edited by Darksteel.8412)