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Why are mesmers still going around unchecked?

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Posted by: Darksteel.8412

Darksteel.8412

obviously you guys are…they didn’t implement this gameplay the way it is now just for me now have they? if they did that be great but no.

realitycheck…tho you guys write here…and most people don’t. you are still hands down the minority not us.

the game is in a better shape then it ever was before and you guys are gonna have to get better instead of cry or go farmville for real….besides only bad players will promote slowpoked gameplay. good players will embrace this cause high risk high reward now…what is it exactly that you can’t handle now or dislike….the game is more exciting then it ever was

Don’t worry, damage will be toned down. It once was as high and too many people has left GW2 PvP to never comeback, they won’t repeat this mistake.

realy, eleborate. cause youre talking like you know something but you don’t….if it was the mistake it is like you say…then how come their marketing team has voted to bring it back just before release? they know people want this and they realise most people on the forums are clueless and are in fact the minority hands down…man you guys claim to represent the intellect and hardcore pro base of pvp players….yet you want the game to become slowpaced “tactical” game….being slow isn’t more tactical in fact having to be realy fast requires one to be tactical with so many options and elements involved…baddies exposed I’m out good day…have the desire to prove me you’re not a baddie…don’t wait here for replies send mail

One kittened troll less, good ;-)

did or didn’t their marketing team decided to revert the so called mistake as you call it right before the inc release of HoT….do you think that is a coincedince or a well planned strategy?? what do you think….ik the answer, it is well planned….gw2 has been ruined by players like you prepatch and they fixxed this cause gw2 was dying out and getting extremely boring cause of players and nerfs you ask for…that aside…you obviously don’t like me and that’s ok….just ask yourself and answer this….did or did they not revert the damage before inc HoT release and if so why would they do this…. disagreeing with me is basically you saying that you are more intelligent and aware of things then Anet’s marketing team….think about this.

set aside what you think of me just sink this in….why would Anet do this???? why….again don’t take the disliking me into this question/statement just ask yourself this….why, why would they if it was considered a mistake like you say it is…why good day kid

Why they ‘buffed’ damage?
Probably for same reason as e.g.:
-> You can stack 20k Burning damage in seconds, while other conditions are underpowred as hell compared to Burning or Power damage.
-> Over 9000 bugs associated with new trait system.
Such examples could be a clue, if we want guess why they ‘buffed’ damage so much at same time when they implemented new trait system and changed stats on amulets. It’s probably effect of lack of any serious testing on their part, as usual.

the bugs are not related to higher damage…the higher damage was as intended, I already said some of the burn damage should be looked at I agree…not valid to use against me for I am for this…bugs have always been an issue and are fixxed over time still not related to the higher damage atm….power damage should be higher then condi damage (wich it truly isn’t…fought any good condi players recently?) for power builds do require more active play then condi and goes paired with low armor whereas at condi specs one can have armor over 3k easily….this is a no go on effective powerbuilds

Why are mesmers still going around unchecked?

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Posted by: Darksteel.8412

Darksteel.8412

obviously you guys are…they didn’t implement this gameplay the way it is now just for me now have they? if they did that be great but no.

realitycheck…tho you guys write here…and most people don’t. you are still hands down the minority not us.

the game is in a better shape then it ever was before and you guys are gonna have to get better instead of cry or go farmville for real….besides only bad players will promote slowpoked gameplay. good players will embrace this cause high risk high reward now…what is it exactly that you can’t handle now or dislike….the game is more exciting then it ever was

Don’t worry, damage will be toned down. It once was as high and too many people has left GW2 PvP to never comeback, they won’t repeat this mistake.

realy, eleborate. cause youre talking like you know something but you don’t….if it was the mistake it is like you say…then how come their marketing team has voted to bring it back just before release? they know people want this and they realise most people on the forums are clueless and are in fact the minority hands down…man you guys claim to represent the intellect and hardcore pro base of pvp players….yet you want the game to become slowpaced “tactical” game….being slow isn’t more tactical in fact having to be realy fast requires one to be tactical with so many options and elements involved…baddies exposed I’m out good day…have the desire to prove me you’re not a baddie…don’t wait here for replies send mail

One kittened troll less, good ;-)

did or didn’t their marketing team decided to revert the so called mistake as you call it right before the inc release of HoT….do you think that is a coincedince or a well planned strategy?? what do you think….ik the answer, it is well planned….gw2 has been ruined by players like you prepatch and they fixxed this cause gw2 was dying out and getting extremely boring cause of players and nerfs you ask for…that aside…you obviously don’t like me and that’s ok….just ask yourself and answer this….did or did they not revert the damage before inc HoT release and if so why would they do this…. disagreeing with me is basically you saying that you are more intelligent and aware of things then Anet’s marketing team….think about this.

set aside what you think of me just sink this in….why would Anet do this???? why….again don’t take the disliking me into this question/statement just ask yourself this….why, why would they if it was considered a mistake like you say it is…why good day kid. you are the minority and hardcore

(edited by Darksteel.8412)

Why are mesmers still going around unchecked?

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Posted by: Darksteel.8412

Darksteel.8412

obviously you guys are…they didn’t implement this gameplay the way it is now just for me now have they? if they did that be great but no.

realitycheck…tho you guys write here…and most people don’t. you are still hands down the minority not us.

the game is in a better shape then it ever was before and you guys are gonna have to get better instead of cry or go farmville for real….besides only bad players will promote slowpoked gameplay. good players will embrace this cause high risk high reward now…what is it exactly that you can’t handle now or dislike….the game is more exciting then it ever was

Don’t worry, damage will be toned down. It once was as high and too many people has left GW2 PvP to never comeback, they won’t repeat this mistake.

realy, eleborate. cause youre talking like you know something but you don’t….if it was the mistake it is like you say…then how come their marketing team has voted to bring it back just before release? they know people want this and they realise most people on the forums are clueless and are in fact the minority hands down…man you guys claim to represent the intellect and hardcore pro base of pvp players….yet you want the game to become slowpaced “tactical” game….being slow isn’t more tactical in fact having to be realy fast requires one to be tactical with so many options and elements involved…baddies exposed I’m out good day…have the desire to prove me you’re not a baddie…don’t wait here for replies send mail

Why are mesmers still going around unchecked?

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Posted by: Darksteel.8412

Darksteel.8412

obviously you guys are…they didn’t implement this gameplay the way it is now just for me now have they? if they did that be great but no.

realitycheck…tho you guys write here…and most people don’t. you are still hands down the minority not us.

the game is in a better shape then it ever was before and you guys are gonna have to get better instead of cry or go farmville for real….besides only bad players will promote slowpoked gameplay. good players will embrace this cause high risk high reward now…what is it exactly that you can’t handle now or dislike….the game is more exciting then it ever was. tbh the only class atm that seems a little bit..and I do mean just a tiny little bit over the top is the mesmer…. rest is awesome now, no I don’t want to go back to a 6k 100b when well timed at a stunned enemy. No I don’t want endless fights vs mesmer (so we can kiss each other you know what and say wow that was a hard pro battle was it not? no it was not it was slow and boring) and then end up losing or barely winning I want it to be fast so I can move on to do other things in game like cap or decap…I’m honestly suspecting most people here on the forums are actually mediocore players tops…not gonna go into a discussion about this tho. want to proof me otherwise pm/mail me in game.

(edited by Darksteel.8412)

Why are mesmers still going around unchecked?

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Posted by: Darksteel.8412

Darksteel.8412

Blinds on shatters and daze = stun traits are a bit over the top when combined with the Inspiration tree. Although, pop Rampage and we can do absolutly nothing. At all. (When playing the mantra build)

stop acting fake, rampage is quite useless and maybe just not versus you… the score will still be like this: mesmer overal OP vs everything except you when paired vs rampage…I fought tons of rampage players…and rampage sucks!!

endurance regen/vigor nerf

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Posted by: Darksteel.8412

Darksteel.8412

Oh tripledot guy. You play the same game? I mean gw2? You say s/d thief wan “ultra” imbalanced, but everyone played d/p and now they are still. Now s/d is almost unplayable and u can call it balance (lol). As for the meta, I know you like to play air+fire and energy on every build you play, you dont need to think, just blindlessly take them.

And this ps. I was asking how you feel about changes, not for rage about my opinion and asking me to *adapt, cause I can deal with it.

you can add me and fight to see how I play the game, come bring your thief and 1v1 my main

endurance regen/vigor nerf

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Posted by: Darksteel.8412

Darksteel.8412

because the thief was ultra imblanced prepatched with the evades…now as intended you need to time them…. ps. many builds required an energy sigil…I don’t see why the thief should get it’s evade spam again. the whole game has changed I suggest you start adepting….

(edited by Darksteel.8412)

No incentive to play - Still

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Posted by: Darksteel.8412

Darksteel.8412

what on earth are you trying to say….please stop writing and go away nancy…..boooohooooring and a q-parade, man up kid

Thanks for the valuable input regarding the topic. I am always glad there is always this one dude who makes me realize that the community is sometimes not worth sticking for as well…

tbh, you make some ok points about the rewards (tho they will in the end always be obtainable through spending enough time, can’t “cure” this)…the balance crying tho…i’m tired of…the game is awesomely balanced now for how balanced a game could be, maybe the mesmer is a bit to much but that’s questionable and preety much that’s it about “imbalance” ps. you are not my holy saviour and prince of justice….I don’t need you to improve my game

(edited by Darksteel.8412)

No incentive to play - Still

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Posted by: Darksteel.8412

Darksteel.8412

Though the balance has surely changed, and the meta accordingly so, PvP is a hard pill to swallow…

I find myself not incentified, challenged or even remotely excited to actually try and play during the time available, and it gets reflected amongst many others.

I do not have the numbers, but I am willing to bet that the community did get smaller since last December – being forced to stare at a ticking timer, only to have seemingly imbalanced match-ups (even when the majority does not seem so in statistics) for what is not even close to an actual incentive or reward that reflects PvP makes it really tough to even try and enjoy this game.
While I am fully aware of the joy that can be had, and I am fully aware of the fact that most matches are close, real excitement is gone. Just even casually playing a few matches seem like a drag that I do not want to pull myself through, something I see happening with others as well – often spending the time just AFK-ing or simply not playing the game.
The removal of Solo-Q, though promised some newly reworked algorythm seems simply not worth it, oftentimes leading to rage inducing match-ups. The previous system was not flawless, but it felt a lot more cohesive than the current one. Given that the sample community I am in represents people leaving PvP, it leads to even less people wanting to play, and less people actually getting a good treshold of opponents

I really do hope that besides balance, which should rightfully be maintained, some reward and serious progression will come to exist. The attraction is gone, and though the combat is beautiful, it is not enough to sustain it like this in the long run. You might be proud that some people who got bored of Silverwastes Farming decide to get a champion title in PvP, getting some new players – but when I hear “I will get my title and then never return” echoing throughout my guild every time, I see no other thing to do then tell them they are somewhat right.

TL:DR: Serious rewards missing, people leaving, casual playing feels like a drag. Treshold of players running dry.
For discussion’s sake – is my gut feeling right or wrong? Or is my representation of people just something that occurs only within the crowd of people I see? Genuinly curious about your thoughts.

what on earth are you trying to say….please stop writing and go away nancy…..boooohooooring and a q-parade, man up kid

Mesmer got way too faceroll

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Posted by: Darksteel.8412

Darksteel.8412

no nerf to amu stats, not back to slowpoke wars again…amu stats are perfect now

Mantra daze during other skills

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Posted by: Darksteel.8412

Darksteel.8412

im 1200% convinced that mesmer is only played by bad players that defend any of the proposed nerfs. ps. mesmer is hands down the easiest class to play prepatch and now….always been like this tbh….mesmer isn’t the pro class to master or play….at all, playing berserker warrior is ALOT harder to play properly in crowded fights or 1v1 even…..mesmer imo has always been the tutorial OP faceroll class

(edited by Darksteel.8412)

No Condi and Burst Nerf?

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Posted by: Darksteel.8412

Darksteel.8412

Yes! Join the club! Equip Rampage, fire, shatter Mesmer, more fire and go to town! Have at it! Don’t forget to equip fire, either!!!! If you can’t beat them, join them! :-)

PS: it’s kinda fun, actually…

man the game is a 1000x more fun now then prepatch..prepatch the game nerved into sheer boringness….cause children like the OP of this thread, let’s not go there again….ever

No Condi and Burst Nerf?

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Posted by: Darksteel.8412

Darksteel.8412

So now I have to spend another month being insta gibbed by mesmers and clearing a half dozen condis every 3 seconds? Am I missing something?

try farm ville add me in fl, my ign Whiney McQq

(edited by Darksteel.8412)

It's been a while, what I think of PvP.

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Posted by: Darksteel.8412

Darksteel.8412

ele and rampage are fine, just mesmer problem and tbh signet of rage is still a joke (still pick it over rampage)

(edited by Darksteel.8412)

Nerf Thief? This vid is for the balance team

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Posted by: Darksteel.8412

Darksteel.8412

without random or passive play we will see nothing but fixed rotations, the randomness and passiveness allow’s for this to be broken and creates for different and more various combat scenes….learn the game better. people already moan about dying fast…you’re proposal will make it faster, nerf damage would mean nerf it hard…resulting gw2 into becoming a slowpaced boring game with fixxed patterns in combat scenario’s….I’m beginning to suspect some of you people just can’t keep up with the game aka ….

(edited by Darksteel.8412)

I main Mes, I find fighting Mes easy

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Posted by: Darksteel.8412

Darksteel.8412

Seriously, really, really easy. I mean it’s super easy for me to distinguish between a good, and an new/bad/average/poor Mesmer which 99% of the latter Mesmers I’ve seen post patch are. I know what you’re thinking though: “Of course fighting bad mesmers is easy when you’re using the Mesmer class to counter with, duh!” Seriously though, I can use a killshot war which is a mechanical nightmare in a vs mesmer matchup and still outplay these guys.

So if I can do it, why can’t you?

Lo

As a Warrior, you’ve got Stability and endure pain. As a Mesmer, you have the same tools they do.

yea, mesmer is….best ranged aoe bursts in game spammable, stealth, clones/phantasms etc, teleports, good health pool, that portal thing that is completely abusable in pvp or anywhere, invuln spam, dazes boon removal, it has everything other classes have + their own unique stuff

I main Mes, I find fighting Mes easy

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Darksteel.8412

it is supersimple…when a class, any class can dishout superdamage like the mesmer can spam pretty much…we need better animations…..here it come; the mesmer stealths and then bursts….meaning the mesmer animation can’t be read….meaning the mesmer damage needs to toned down tremendously. Imo with all the utilities the mesmer has it should be the number ONE class that can’t kill any other class solo for the disengage as well as engage and team buffs portals it provides along with all the clones etc etc.

Gw2 is about teamplay yet this class can provide the best teamsupport bursts and atm kills evryone solo….atm I think GW2 is extremely balanced except mesmer….if we can’t read the burst….then mesmer should have the hardcore weakest burst of all (thief is different for it needs to backstab and be upclose) mesmer has to much of everything and the ranged burst need to be toned down by 50% why 50%? i seen healthbars over 17k drop to 0 from a single mesmer burst….eviscerate fully traited should do much more yet it doesn’t. taking into account how easy it is for mesmer to burst….7-8k damage tops would be fair….not 16+k. for many people 50% sounds like wooow omg so much..but let’s be honest….spammable range 1200 16k damage aoe bursts with clones and stealth etc is far from balanced and the but mesmer is squishy excuse isnt legit either anymore cause in this patch all zerker specs are squishy….even warriors die near insta and they have no stealth’s or teleports whatsoever…the we are squishy excuse no longer counts anymore…damage dealing (non condi) specs are all ultra squishy. I want the mesmer to saty unique with it’s options…i think we should however be fair and say that mesmer with so many and such unique skills….should be hardcore bottomtier when it comes to damage….no mesmer hate or anything, I actually think that’s basic logic….ps 7k bursts can still kill players when you outplay them instead of going stealth and 1-burst everyone….1-10 seconds is a big gap to time your random dodge to evade the stealthburst… that’s not outplaying anyone….that’s pure cheese!!! yeap 50% and not a percentage less, 8k spammable range 1200 bursts with so much diversion teleports stealth’s dazes and what not…is actually being extremely generous…now its 16+k full 50% nerf no joke.

Also, mass invisibilty needs to be like this: you gain 5 seconds of stealth and +1 for each affected ally (clones etc not included) up to a max of 10 seconds affected allies will gain the amount the mesmer casting it gains and the 10 player limit get’s to stay ofc….much more intresting to use the skill since the cd had shortened by 18 seconds alrdy (prepatch 90 sec)cause tbh….stealth is gamebreaking on mesmer

(edited by Darksteel.8412)

its all l2p problems allmost

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Posted by: Darksteel.8412

Darksteel.8412

imo the game is extremely balanced atm…no problem with any of the things mentioned in alot of threads rampage is fine ele is fine, mesmer even is just hard to fight wars can finally be something else other then shoutbow….awesome rangers no complaints tbh best patch ever

Balance list - Tracked by Anet

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Posted by: Darksteel.8412

Darksteel.8412

I don’t see what’s the problem with the necro trait last rites? You can still be dps’s and stomped all it prevents is bleeding out. Are you complaining of what happens if the enemy leave them completely alone? In that case all professions can do the same thing bu casting #4

The problem is Last Rites prevents all players near the Necromancer from bleeding out. If you have two downed Necromancers next to each other they will each prevent the other from bleeding out. So as long as one person is nearby to make sure they don’t use 4, those Necromancers can remain downed permanently with no way to stop it.

Nothing about necromancer axe here. When something is so terrible that nobody plays it, it gets ignored in future tracking.

“Axe 1,2 are weak , 2 needs more damage , 1 needs AS nerf reverted and a bit more dmg
axe range also feels terrible, maybe additional range on the axe trait would be possible”
Maybe not enough, but its a starting point.

lmfao…ranger axe is nearinstagib and way to spammable….ranger axe needs no buffat all

Reread that: it’s necro axe.

“lmfao.”

OMFG….but yes you’re absolutley right. still I said it had to say it

Balance list - Tracked by Anet

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Posted by: Darksteel.8412

Darksteel.8412

I don’t see what’s the problem with the necro trait last rites? You can still be dps’s and stomped all it prevents is bleeding out. Are you complaining of what happens if the enemy leave them completely alone? In that case all professions can do the same thing bu casting #4

The problem is Last Rites prevents all players near the Necromancer from bleeding out. If you have two downed Necromancers next to each other they will each prevent the other from bleeding out. So as long as one person is nearby to make sure they don’t use 4, those Necromancers can remain downed permanently with no way to stop it.

Nothing about necromancer axe here. When something is so terrible that nobody plays it, it gets ignored in future tracking.

“Axe 1,2 are weak , 2 needs more damage , 1 needs AS nerf reverted and a bit more dmg
axe range also feels terrible, maybe additional range on the axe trait would be possible”
Maybe not enough, but its a starting point.

lmfao…ranger axe is nearinstagib and way to spammable….ranger axe needs no buffat all

Steep Decline of Engies followed by Rangers

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Posted by: Darksteel.8412

Darksteel.8412

Took a break from the game and played for the first time this year when the major patch was released last week.

It overwhelmed me and the matches that ensued were pure chaos, but in a fun way. All professions were present as people discovered viable builds to play.

As things began to settle, I’ve noticed a huge decline of engineers and rangers in matches. It became noticeable in the last 2 days especially. Engineers had a bigger decline. Today, there were no engineers present in 6 straight matches.

I only play light armored classes but was aware that they used a bug with grenades. The bug is only a problem if I’m against a premade team. Otherwise, they weren’t a big threat even when they used the bug because most wouldn’t even land.

After the fix, why can’t engies play a different build? Are they really that dependent on grenades? Or is the class messed up?

I don’t know about rangers declining numbers.

The current distribution of professions look something like this:

30% guardians
20% mesmers
20% eles
15% warriors
5% thieves
5% necros
3% rangers
2% engies

Not healthy for pvp at all

more like rangers 40% mesmer rest…this is inaccurate but way more accurate then your’s

Fear + Stability

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Posted by: Darksteel.8412

Darksteel.8412

Let’s just make fear a necro only mechanic that can’t be stopped by stability or condi clears or stun breaks all together!

Or just do what Veewee says because Veewee is balance.

or stop this silly conversation and wanting to rework whole mechanics so just that terror will always work on fear (aka noob play) and move on cause appearantly the OP misunderstood the description cause as wiki shows it clearly works as intended.

I think OP is trying to say that this ‘working as intended’ isn’t how it should be.

that’s an opinion…others think otherwise and it’s the way it is…it’s fair yet somewhat different and not worth reworking the entire system over so shortly after the patch…if at all. you want you want you want….there are 1000’s of other players too.
It’s not just about you and your build

Fear + Stability

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Posted by: Darksteel.8412

Darksteel.8412

Let’s just make fear a necro only mechanic that can’t be stopped by stability or condi clears or stun breaks all together!

Or just do what Veewee says because Veewee is balance.

or stop this silly conversation and wanting to rework whole mechanics so just that terror will always work on fear (aka noob play) and move on cause appearantly the OP misunderstood the description cause as wiki shows it clearly works as intended.

Fear + Stability

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Posted by: Darksteel.8412

Darksteel.8412

Fear is considered a control effect as well as a condition and can be broken.

WAHOO! BAH MAH FRANDS

Fear + Stability

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Posted by: Darksteel.8412

Darksteel.8412

Holy kitten I have no clue what the hell is wrong with everyone’s reading comprehension or they are just playing dumb because they don’t want to admit fear probably has too many counters, stun breaks, condi removal, condi transfers, aoe condi removal….. it’s the only condi that gets removed by both condition removal and stunbreaks…. I’m fine with it staying the same, but If it does I think immobilize should get the same treatment

why lol, all I see you do now is create more circles instead of answereing this :also for condi cleansing…why should I have to cleanse a fear whom I’m not suffering from instead of let’s say poison but the poison stays cause it’s covered by fear whom again (yes it’s a boring circle) I’m not suffering from

(edited by Darksteel.8412)

Fear + Stability

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Posted by: Darksteel.8412

Darksteel.8412

fear is considered a condition when it is allowed/applied triggered on effect…the fear does not get applied so in this particular case it will not receive the fear condition…conditions need hit first to become the condition, I don’t think you understand how it works maybe you do but want to push your way.

…I know how it works now! I wouldn’t have made this suggestion thread if I didn’t know how it works now! You said the fear does not get applied in this case! Why? Why is fear the only condition that is blocked by stability!

“Well because fear is a condition that disables you and stability blocks all disables!”

Ok so if fear is both a condition and a disable, why not let the condition through and have stability block the disabling aspect of it, especially since the mechanics already exist in the game with the defiance boon?

“Well because fear is a disable!”

How many more times are we going to go around in this circle!

Wahoo! Bye frands!

see it as in this case that it counts it like it’s something worth equal to evasion, in this particular case…nothing gamebreaking makes sense as well so does your point somewhat but these are the calculations…it’s something different yes I agree…is it gamebreaking…absolutely not

dont mind the english

also please do bear in mind that you are the OP of this thread and therefor started this circle in the first place…again, while you could have figured it out yourself, ik I did….

also for condi cleansing…why should I have to cleanse a fear whom I’m not suffering from instead of let’s say poison but the poison stays cause it’s covered by fear whom again (yes it’s a boring circle) I’m not suffering from………………

(edited by Darksteel.8412)

Fear + Stability

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Posted by: Darksteel.8412

Darksteel.8412

you attempt the fear if it fears it triggers terror….stab negates the fear so no need for terror and therefor no damage… le simpohl. you attempt fear and it succeeds? you trigger fear and terror damage and he/she suffers from the fear condition! voila ah oui ce’st ca!

yes in this case it’s an exception on how things resolve…you learned this, stop crying over it and move on…variety is good in some cases…it’s called uniqueness

pure plain basic logic WAHOO!

Fear + Stability

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Posted by: Darksteel.8412

Darksteel.8412

No because people with stability are immune to stuns! These comparisons are silly!

Wahoo! Bye frands!

People with stability are immune to control effects. This includes fear.

You are right! But fear is also a condition! All I’m suggesting is that stability block the control effect aspect of fear, but keep the condition aspect! I’m suggesting that if a Warrior uses Fear Me! on someone with stability, that person will have the fear condition on them, but they will still retain full control of their character! So essentially the control effect part is negated which is what stability does, and the condition still goes through because stability does not make the user immune to conditions! It’s such a simple concept I am surprised someone as thuper smart as you doesn’t get it! I don’t know how much more in detail I can explain it! I’ve already done so like 8 times in this thread! Jeez louise!

Stuns are not conditions. CC effects are not conditions.

Fear is a CONDTION that causes CC.

No idea why this is so hard to understand. >.<

Fear is a control effect(a CC). No idea why this is so hard to understand. Go to the wiki and search for CC, see what comes up.

Go to the wiki and search for conditions! See what comes up!

fear is considered a condition when it is allowed/applied triggered on effect…the fear does not get applied so in this particular case it will not receive the fear condition…conditions need hit first to become the condition, I don’t think you understand how it works maybe you do but want to push your way.

Fear + Stability

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Posted by: Darksteel.8412

Darksteel.8412

IMO people with stability should be able to get feared! They don’t lose control of their char, but the fear condition is still on them! That way anyone who has traited extra damage or crit per condition can benefit! And should their stab run out while fear is on them, they will be disabled! Also Necros will be able to get their Terror damage off on someone with stab!

Wahoo! Bye frands!

nah it’s like this girl…quite easy to understand: the fear does the pain…yet he doesn’t get feared so does not has to endure the pain either makes full sense right fear triggers terror…but u know…no fear….nice try tho, git gud.

Wahoo bye frand

most relaxed dude EU.

Fear + Stability

in PvP

Posted by: Darksteel.8412

Darksteel.8412

I will point out one thing. Fear is Necromancer’s form of CC.

It’s the only CC affected by all forms of defenses:
- Reduced condition duration
- CC breaks
- Condition Clears
- Resistance
- Stability
- Berserker stance

And as such, only CC affected by two Warrior Stances and leaves Necromancer with the absolute worst down state which only has single target benefits AND has the most prevention in the game.

Fear should honestly either become a CC and not a condition, or not be affected by CC breaks/stability (like immobilize). Add it up, it only gets the worst of both worlds. If you’re honest with yourselves, you will see the issue with it.

This ^

stop crying over berserker stance, nerf and serker wars are again useless while finally somewhat viable again….shoutbow doesn’t even use/need it learn to work your way around the stance that has a tremendously long cd aka git gud. ps. in the games current state necros should NOT have ANY trouble with warrios whatsoever.

Guardian shield

in PvP

Posted by: Darksteel.8412

Darksteel.8412

or have the stalwart defender trait also grant swiftness for 5? seconds when using shield skills…would love to see that tbh for real

Would i buy the expansion for pvp?

in PvP

Posted by: Darksteel.8412

Darksteel.8412

i can’t see elite specialization only for hot, it can’t be fair for anyone who don’t buy hot.

I think it’s quite fair…honestly why even bother thinking about buying HoT, just do it….you love gw2 you’re on the forums cause you want to contribute and be involved and probably play ALOT … ps. doesn’t every expansion on the market anywhere work like this?

Nerf ELE

in PvP

Posted by: Darksteel.8412

Darksteel.8412

nah just condi is the problem…the rest is great…i want zerker builds to have their high damage for it actually relies on reaction and has the sacrifice of having low armor…conditions require loads less reaction and timing for its mostly aoe stuff that remains in place for it’s durations or untill hit and will deal damage over time as much or more then a zerker could with actuall self timed hits also having 3k armor on many condi builds is no problem to obtain, condition builds are hands the most easy to play and therefor should be less extreme in damage output….disagreeing is promoting unbalanced play and more about anyone’s ego then actually wanting to improve the game

Guardian shield

in PvP

Posted by: Darksteel.8412

Darksteel.8412

Well since I see people ask for the most overly overpowered buffs on classes that don’t need buffs at all, I’m like let’s ask for a not so OP buff on shield skill Shield of Judgement it feels lacking and imo should grant yourself and affected allies swiftness for idk…3-5 seconds…I’m sick of traveler’s rune when not rolling staff.

especially since the stalwart defender trait isn’t actually worth picking over strength in numbers even when playing shield.

(edited by Darksteel.8412)

Ideas to buff necro sustain

in PvP

Posted by: Darksteel.8412

Darksteel.8412

We still lack something every other class has, defense that scales with amount of enemies.

We have some of those now with siphons being usable,locust swarm , well of darkness, spectral wall, aoe weakness, … . The biggest problem is pulling them off so I suggest more stability and a non condi defense that negates damage so that we can survive a zerker stance rampage.

lol….no, necro is the number one tank already asking for damage ignoring skills is just lol…I hope you were sarcastic

Rangers counter mesmers in PvP

in PvP

Posted by: Darksteel.8412

Darksteel.8412

Is this thread serious? Are you all only playing against bots? Ranger is still deep down at the bottom of the barrel.

stop lying….2012 is over long time ago….condi ranger are brokenly OP just cause they aren’t massively present on official tournies doesn’t mean they don’t count condi ranger spammabilty is just childischly easy and it’s near perma dodging is tireing your logic about them being bottom tier is plain lying and flawed and based on nothing for matches in game prove the totall opposite thing almost all classes autofail horrendously in a fight vs condi ranger……all of them yes each and every single class….think im joking? prove me otherwise: you can’t. ps saying that i dont now the game lol….hmmhmm…..i know for sure in tpvp ill outperform you on each and every lvl…anyway not going on about this kiddo discussion wether its true or not im quite well known in gw2 and my followerslist skyrockets into space and there are quite few very very good gw2 players that know for long time…

Based on this reply I would probably steamroll over you with my condi ranger, as you seem to base your observations on a fight between a good player and what I assume were 3 5 year olds that like to stand in condi fields, which leads me to the assumption that your expeirence isn’t that high and you lack a deeper understanding of what is good and not in this format. Also why do you bring WvW observations in PvP, WvW is unbalanced as hell as everybody knows.

where did i bring in wvw?….ever watched training matches in pvp arenas…your reply is based on your own assumptions…not from what I said….ranger on condi shouldnt get free kill vs everyone cause the reason is….it’s a teamgame wait for your teamm8’s…all should have a chance but no matter how you outplay the condi ranger…the condiranger will win 9/10 times even when outnumbered or simply gets away after fighting them for over 3 mins…ps rank dont matter ik….but they were r80 players……ranger condi is stupendous and everyone knows it tbh…ami supergood…nope….bad absolutely not better then you? most likely yes

Rangers counter mesmers in PvP

in PvP

Posted by: Darksteel.8412

Darksteel.8412

Why just mesmers? They can pick of anyone if they have the high ground, spam 2 and nobody goes after them.

How can Rangers spam Rapid Fire? They aren’t Thieves, they can’t spam their skills.

skills below 10 sec cd….are spammable buddy….they are, especially if they have lasting effects (wich rf doesn;t ik, just saying)….yes ranger spams

Rangers counter mesmers in PvP

in PvP

Posted by: Darksteel.8412

Darksteel.8412

Is this thread serious? Are you all only playing against bots? Ranger is still deep down at the bottom of the barrel.

stop lying….2012 is over long time ago….condi ranger are brokenly OP just cause they aren’t massively present on official tournies doesn’t mean they don’t count condi ranger spammabilty is just childischly easy and it’s near perma dodging is tireing your logic about them being bottom tier is plain lying and flawed and based on nothing for matches in game prove the totall opposite thing almost all classes autofail horrendously in a fight vs condi ranger……all of them yes each and every single class….think im joking? prove me otherwise: you can’t

(edited by Darksteel.8412)

Rangers counter mesmers in PvP

in PvP

Posted by: Darksteel.8412

Darksteel.8412

condi ranger is stupendously overpowered just watched some fights….condi ranger lvl2 284 ap (no guild) capable of going 1v3 without any trouble (including rank 80 players) more then once….in fact continuously, just spams condis and perma dodges 24/7.

Condi rangers: nerf nerf nerf nerf nerf nerf nerf nerf nerf nerf and nerf, the cleansing doesn’t stand a chance vs this cheap spammery nerf

A Demonstration of Power(Ele/video)

in PvP

Posted by: Darksteel.8412

Darksteel.8412

If diamond skin turns into resistance so should berserker stance.

if bla bla bla then bla bla bla also…no. warrior and ele are totally different my goshnerf berserker stance and warrior is free kill….it can’t fight multiple enemies like an ele can….seriously how old, it doesn’t have the protection blind spam or teleports.. pls how old

Bla bla bla bla bla bla I was actually being sarcasic but now I hope they do it to just berserker stance and leave diamond skin alone.

no you weren’t poor comeback

A Demonstration of Power(Ele/video)

in PvP

Posted by: Darksteel.8412

Darksteel.8412

If diamond skin turns into resistance so should berserker stance.

if bla bla bla then bla bla bla also…no. warrior and ele are totally different my goshnerf berserker stance and warrior is free kill….it can’t fight multiple enemies like an ele can….seriously how old, it doesn’t have the protection blind spam or teleports.. pls how old

(edited by Darksteel.8412)

A Demonstration of Power(Ele/video)

in PvP

Posted by: Darksteel.8412

Darksteel.8412

tbh mass invisibilty should be like this, 5 seconds of invisibilty and +1 second for each affected ally up to max 5 for a totall of 10 seconds, it will keep it’s 10 player target tho. so when solo only 5 seconds of stealth will be of effect great and simple solution makes for a more interesting mechanic too if you will and nerf damage hardcore srsly hardcore

Rampage needs looking at

in PvP

Posted by: Darksteel.8412

Darksteel.8412

Some skills need to be toned down. OP skills:
Rampage doing 6k hits with every attack + perma stability, if 3/5 hits you are probably dead. – Check
Lich form doing 6-7k hits with autoattack. – Check
Necro Life blast doing 5k hits pressing auto. – Check
Necro down state dmg pressing auto plus aoe. – Check
Mesmers burst 20k in 2 sec. – Check
Warrior skills doing 4-5k per hit plus almost perma 10+might. – Check
Engie granade barrage instakill. – Check ( and disabled)
Fire condition doing 4-6k per tick – Check
Thieves 9k backstabs + 5k spaming 22222. – Check
Elementalist cele survival + dmg. – Check

So only 1 nerfed?. Some attacks need to be toned down by 20% Clearly too much overpowered builds. This supposed to be pvp not some smashing button whoeverpresiwinbutton wins.

and yes bersi war is by far the hardest spec to play succesfully in decent or higher lvl of play many many people (about 80%) totally suck on bersi warrior they can’t play it AT all

Rampage needs looking at

in PvP

Posted by: Darksteel.8412

Darksteel.8412

Rampage may be strong 1v1 but its an elite.. It should be.

Anndd it can be moa’d.

Besides, in its current form it is now actually worth caring about without being overbearing. Before it was laughable.

You know the problem is that other classes do not have access to such a powerful elite. Look at eles for example, Tornado is probably one of the worst transforms this game has. They either need to buff all of the elites or nerf Rampage to put them in line. But honestly all these zerkers warriors just count on Rampage to win fights, which is kinda dumb if you ask me.

your reasoning is flawed…yes the rampage elite is better…but in general ele owns all already, makes sense there elite is less usefull….watch the bigger picture please before spreading salt.

[Mesm OP] Blind on shatter needs to go

in PvP

Posted by: Darksteel.8412

Darksteel.8412

Just make it avoidable and it’s ok.

Lower the burst damage, not utility.

+ [over] 9000
Mesmer is too stronk for sure.
Problem is insane damage, not all those traits that make Mesmer more unique.

the traits they can keep they’re awesome class must stay unique…damage however needs be toned down trmendously at such range and spammabilty with hardly any set up required…don’t pretend the setup of mesmer is hard pls…for it’s not absolutely not!

Last sentence was ment in general not personally aimed at you

[Mesm OP] Blind on shatter needs to go

in PvP

Posted by: Darksteel.8412

Darksteel.8412

this is by far the best update ever I just wanted to say that….about mesmers: yes they need terranerfs hardcore nerfs 10 sec stealth into 20k spammable bursts need to end for a class with soooooo much utility with all the utilty a mesmer has (and everything else) they need to deal significantly LESS damage…their bursts truly can be nerfed by 50%….20k now even on reasonably high armor….if that would be 10k it would still be insane…..full blown nerfs on mesmer rest is fine imo even ele yes, everyone got buffed yes I know…but mesmer is buffed by a whopping 500% compared to others…superb in teamfights and absolutely unrivalled in 1v1…this needs to end, they have no counters seen many and played good pvp matches watched ALOT of top players duel mesmer on all sorts of classes in obsi sanctum as well….mesmer is absolute god tier compared every other class….all of them. blinds clones evades that don’t work on mesmer teleports stealth invulns with burst if desired it’s way way to much…anyone who is fair and knows pvp well will have to admit this denying or whatever is just nonsense seriously hardcore nerfs, rest is cool I think rest is quite balanced in fact

(edited by Darksteel.8412)

They buffed celestial - lol gg

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Posted by: Darksteel.8412

Darksteel.8412

love celestial anyway…zerker or celestial is the way to go imo good stuff, ps with condi buff (just you wait in team setups pvp/wvw roaming groups) you’re gonna want the celestial buff buddy….just you wait and see. unless you’re a condi spammer too ofc lal

Loss of build variety with patch

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Posted by: Darksteel.8412

Darksteel.8412

yeah this just pushes people further towards cele, which has already dominated pvp for so long now. On top of that celestial is actually getting buffed – 10% nerf in stats but 30% buff to all amulets including celestial. If the math in my head is correct it should give even more stats compared to all other amulets then before.

70/30, 50/50, 50/25/25 splits would be much better i think. Accompanied by a nerf to celestial and adding more combos.

Right now i see only celestial amulet (majority of players) and zerker seeing any viable play. With d/d ele and shoutbow getting so many buffs in this patch i dont think any condi amulet on any class is viable (which is a shame cause specialisation-wise and compared to now, there are some nice new condi builds).

shoutbow and d/d ele also heal so much and give so much support while doing excellent dmg that all the tanky/support amulets like cleric are out as well. And some amulets are inherently bad like assasins that they never saw any play and never will.

Variety is a problem at the moment. Just 2 viable amulets is not enough. Either change the amulet system or nerf celestial so that every build has to “specialize” and has its strengths and weaknesses.

Its a shame they buffed shoutbow and d/d ele so much, which where already in every match i played for years now. Just bringing these 2 classes in line would have opened up build diversity, shake up the meta a bit, see what comes out and how can it be further improved from there. But it seems we get another 6 months of shoutbows and d/d eles. But im not the best at theory crafting, i could be wrong, it may not be as dire as it looks.

At the very least there must be some completely broken engi build with stuff like that gadget trait and bunker down, that will annihilate everything until its patched in a day or two

for dps war, I actually prefer assassin’s amulet over berserkers…it allows for better builds . but that might change after stats loss…forgot to mention that so I editted it in, sorry

(edited by Darksteel.8412)

Sad SPvP Experiences

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Posted by: Darksteel.8412

Darksteel.8412

1.) Running shatter mez and getting completely nuked by a D/P or sword thief hardcounter.

2.) Getting into a team fight at foefire and having your whole team wrecked by 1 power Lich because there wasn’t a mesmer to moa it.

3.) Skyhammer vs. 2+ engineer team. Wait, skyhammer in general.

4.) Ranger longbow campers on foefire and temple of the silent storm that hit the entire team from across the whole map.

5.) Running thief and getting blown up by a meditation bomb guardian hardcounter.

6.) Running warrior and being completely wrecked at phoenix rank because you wanted to try to be cool and not run a longbow. Then getting on a longbow and rolling your face on the keyboard while three guys on the enemy team struggle to decap you through combustive shot.

7.) Mid-kitten-air immobilize. Even professional tournament players complain about this.

8.) Warrior’s bull’s rush failing and putting you in odd positions 1000 miles away from where your 100blades would hit but still knocking down the enemy.

9.) Instant kill fresh air macro eles that let Siri or Cortana play for them. You can obviously tell when you dodge their first strike and watch them cycle through the entire rotation even though your not there because its all pre-programmed.

10.) Unstompable enemies that rally because they lag on downstate and the game has no idea where the real corpse is.

11.) Nike warriors and spirit watch, or spirit watch in general.

12.) The terribleness of courtyard matches.

13.) 4v5 in ranked/unranked games.

14.) Asura with small weapons to mask animations.

15.) Sword thief instant map transverses from home to far point because superior movement, sword 2/shadow step whack-a-mole games, infinite dodge chains with withdraw > dodge > flanking strikes.

yea idk where to begin…but on the rangers (or any bow using class) DECREASE DAMAGE BY AT LEAST 25% WHEN IT HITS A TARGET ON RANGE OVER 1000 SIMPLE AND FAIR…IT’S NOT A GUN!!!!!! AND 25% IS A KIND AND MILD DAMAGE REDUCTION!!! tho it’s not about realism (it is actually realistic to lose damage over a certain range) it’s about balance…having so much range and spammable skills asks for damage reduction when a certain damage threshold has been reached/exceeded a baby could come up with this logic and requires for as far as I know minimal work for Anet to implement this basic logic.
I mean why would a ranger chase you when the damage isn’t migitated anyway…and therefor become a better player…ow wait it’s Anet babysitting…I see

(edited by Darksteel.8412)

Grenades, Y can you still toss at feet?

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Posted by: Darksteel.8412

Darksteel.8412

the devs have shown a massive bias towards engineer for a while now, and it’s obnoxious each time we get a taste of that bias.

by far one of the stupidest mechanics engineer has had is the ability to spam nades at their feet pretty mindlessly for practically instant (uncounterable) AoE conditions/damage. worst part has been how ridiculously well this worked with incendiary powder since each nade could proc it, and while i’m happy to see poison nades get a deserved nerf as well as incen powder getting moved, that alone isn’t enough.

i predict there’s gonna be more things about engie that are gonna be broken after the 23rd changes (this is probably gonna be true of all professions to varying degrees) but i’m gonna have to see it in action to have a meaningful opinion.

That’s because engis kept getting nerfed for no reason for the first couple of months of the game’s launch. Hell I mean kit refinement was pretty good, then 100 nades came along, everyone saw that and then Anet saw it and went “wow that’s really strong… a bit too strong” and then they nerfed it into the ground. Now that no one uses it they’re forcing us to use it by slamming it with speedy kits and also nerfing speedkits at the same time.

ow please not even ranger is as braindead as an engi is… seriously engi is the most braindead and brokenly overpowered class for god knows how long