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Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

^why….do you….write like….that?

why do you exist… or keep breathing? has nothing to do with the topic now does it, don’t like it? don’t want to read things written like this? don’t want to reply or engage in conversation with people who write like this? go do something else. i’m not in for childish behaviour sorry, imo the convo was actually getting somewhere

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

It’s not that we want a condition buff, we want the whole system changed.

That I actually fully agree with

Mesmers and Necros are impossible.

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Darksteel.8412

shoutbow for example…having to bring cleansing ire….a rune for anti condi (no one wants to roll trooper rune deep inside it’s heart…btw it’s copy paste wvw build) an anti condi weapon (warhorn) traited even….nearly all utility skills (shouts)…dude that’s overkill spec in order to survive condi’s…and entirely takes away what the warrior is about….runes traits weps everything should be anti condi in order to be realy viable….a warrior relying on cleansing ire alone stands no chance if it’s not rolling lb.. my point exactly…condi ask to much for defence….while condi in it’s self is defence vs power and dmge over time …as well as burst…defence you say…how?….chill nulliefies many melee builds alone….so does immobalize..or blind….. whom are all being spammed 24/7 on condi specs….condi asks to much in order to be dealth with when still doing hardcore dmge over time…even if only half of your condis were applied…while power is like this….miss attack in anyway….0 dmge…so much more easily dealt with….condis are indd OP, that or the cleanse is lackluster hardcore….sorry for bad english I hope the message get’s across

(edited by Darksteel.8412)

Mesmers and Necros are impossible.

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Darksteel.8412

well the cars can be explained…they are overpriced…the skills are here for pick up…yet unused…why tho? cause their functionality isn’t as good as it seems on paper at first sight..people never tried them? ofc they have….probably a million times…they are just badly designed especially compared to other condi cleansing options. condi cleanse is lackluster atm….except on ranger…survival ranger (imo) has awesomely designed and functional condi cleansing

While they may be lackluster, the question is why?
I maintain one of the main reasons is the philophy of PvP. DPS is king. If by using those specs you aren’t doing as much damage. So it’s better not to use them, rely on limited self cleansing, and kill the enemy before they can overwhelm you with conditions. That way you can put more into dealing damage.

Thats not inheritantly a problem with the game. It’s a problem with the players. They take full advantage of what the game allows, and thus ignore the other end of the spectrum.

tho, it’s to easy for condi spec to gain control of power builds quite fast….in fact, it’s way to easy…..way way to easy, chill immob spam anyone? blind? block etc etc….if the game allows it…it actually is a problem with the game, not enough reward to do otherwise wich is exactly what I would like to see changed…but won’t happen if people just keep talking about more condi buff when in reality and as shown in game on daily basis,,…..condi cleanse is lackluster…except on few full meta builds

(edited by Darksteel.8412)

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

I don’t think Mesmers and Necros are in as bad of a position as some people claim, I think they could use a little bit of love in some aspects but they’re not terrible choices to play.

Shatter mesmer has some of the highest and most reliable burst combos I think I have ever witnessed.

totally…buffing the mesmer in any way would be 500% absurd. necro…i’m not entirely sure about tho

(edited by Darksteel.8412)

Mesmers and Necros are impossible.

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Darksteel.8412

also instead of insulting or mocking people or shoving words in their mouth I come up with arguements…open for debate wich is what the forum is ment for…I suggest you limit yourself to this and come up with arguements instead of semi insults…for the examples given earlier from ranger and guard about the condi cleanse are invalid and completely unused except for healing spring at some times….it’s true and you know it

No insult, or mocking was intended. Just pointing out what you yourself said about condition specs. (Which is not putting words in your mouth.)

The debate is that there are plently of ways to completely negate conditions, thus rendering condition specs impotent. (without power)

Again, just because they aren’t widely used doesn’t negate their value.
The main philosphy in PvP, is do as much damage in the shortest amount of time possible (i.e. DPS). (This also goes for PvE and WvW to a degree, but thats beside the point). Thus thats the reason few play those specs. Also, the tools are there, but they aren’t effective if they don’t get used. I’m actually now thinking of using a purely support/cleanse build for my guardian just to watch all those OP condi specs rage about it :P

My argument is that there are more classes, and more ways, to clear conditions from allies than a shoutbow warrior, and an elementalist. And I believe that I proved it rather well. Ranger, Necro, and Guardian have several ways to group clear conditions (outside of finishers). It doesn’t matter if they don’t get used. The tools are there.
That doesn’t negate that argument. Its similar to saying that Rolls Royce’s are not good cars because there are very few people that use them. Or Red Hat Linux isn’t a good operating system because not a lot of people use it.

well the cars can be explained…they are overpriced…the skills are here for pick up…yet unused…why tho? cause their functionality isn’t as good as it seems on paper at first sight..people never tried them? ofc they have….probably a million times…they are just badly designed especially compared to other condi cleansing options. condi cleanse is lackluster atm….except on ranger…survival ranger (imo) has awesomely designed and functional condi cleansing (for it’s self tho) yes Ik…and the shoutbow…alrdy explained my opinion on shoutbow…..it’s what a monk should be but Anet doesn’t want the trinity…

(edited by Darksteel.8412)

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

condi cleansing is extremeley lackluster atm and condi specs are easily the most easy to play and yet brokenly OP specs…

(From another thread)….but make the warrior a top dps/burst class again in pvp…all I see on forums is people say buff condi buff condi…when condi spec is already brokenly OP and hands down the easiest spec to play….

(From another thread) my guess is you only play condi builds….burning alrdy does crazy OP dmge as it is….and you want it to be tripled….right

Just saying….

now go to the turret forum…cause i’m the type of person that talks and watches stuff from different angles…. unlike you guys whom just scream buff condi buff confuse when Hotm is alrdy plagued with convo’s and rage about condi spec (even more than cele spec) ps. warrior is a joke atm (yes very viable Ik) dancing around like a ballerina kiting like a chicken heal shouting and cleansing on warhorn and dropping an occasional firefield… not exactly what people had in mind when they got their gw2 acc and decided to roll warrior, aaaand you know it. ps. tripling the burn dmge possibly when the stacking is been done…is absurd would you not agree on that…cause that’s what the kid wants…teams that will exploit the burn…exactly the poison in pvp I’d like gone…not condi gone….but the silly proposals these children make

(edited by Darksteel.8412)

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

also instead of insulting or mocking people or shoving words in their mouth I come up with arguements…open for debate wich is what the forum is ment for…I suggest you limit yourself to this and come up with arguements instead of semi insults…for the examples given earlier from ranger and guard about the condi cleanse are invalid and completely unused except for healing spring at some times….it’s true and you know it

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

Darksteel is one of those players that thinks Conditions should just be deleted from the game because he personally doesn’t like having to run some cleanses to be effective. Has quite the history of this, really.

don’t speak for me please…condi’s should not be removed in fact I even posted on the turret nerfs forum that turrets should not suffer from condi’s except burn and chill…I play condi removal cause it’s mandatory pretty much…nor do I have any trouble bringing things for protecting. speak for yourself pls. do I think viable condi cleansing is lackluster?…yes totally except for survival ranger and shoutbow warrior…..hence I mentioned before..being locked into one build. do I think condi builds are way to passive and hands down the most easy to play specs…yes entirely…for denying that is just nonsense

(edited by Darksteel.8412)

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

Rangers:
Healing Spring: cures conditions on allies
Signet of renewal: Pet pulls conditions for allies
Spirit of Nature: Cures conditions on allies

Guardians:
Torch: Cures conditions on allies
Purging Flames: Cures Conditions on allies
Bow of Truth: Cures conditions on allies
Tome of Courage: Cures conditions on allies

Of course you need to build/spec for it, just like shoutbow. But they have multiple ways to cure conditions on allies. But the issue lies in that those specs aren’t “meta” thus very few people play them. The skills are there, and can be very effective, if used.

I am saying that shoutbow warriors, necros, and elementalists are not the only ones able to cure conditions on others.

uhu…cute…but how many of these guards and rangers do we see in pvp reality…. exactly, none…only in full premade teams maybe….but even in premade teams such rangers aren’t seen for well over…idk, 2 years now? (tbh…same goes for these guards, ye lets all go stand in the fire of the guardian so we can all get spiked together) bow of truth…realy…when is the first or last time u seen that being viable…… exactly…never ever anywhere

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

First time I fought a Mesmer I was completely overwhelmed. Now unless they are literally standing in place using GS auto attack it’s painfully obvious which one is real (even then buffs normally give them away).

Play more, that’s all I can say.

yea on a full meta build..exactly the point here….diminish the gap between full meta and non meta builds. ps don’t think i’m the only one saying this….ik alot of very good players all rank 80 (ik rank doesn’t matter) and all with at least 5k games played….5k being the very least, some classes unless on full meta builds are just completely outclassed (the disengage options of mesmer are one of the best as well, why people cry over mesmer mobilty idk…pure acting imo)

Mesmers and Necros are impossible.

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Darksteel.8412

For any new player(100 games should definitely be considered very new), If you have any problems with specific class, try playing its meta build yourself and know its mechanics.

Most of such grief comes from not understanding the opponent’s class at all. Saying things like 1 hit takes 10k damage explicitly shows that.

thing is…other classes you can target and your screen doesn’t get filled up tons of targets and you having to find the right one…and once that’s done stealth kicks in and the searching game begins all over again while having to eat bursts of 10k (10k burst of mesmer being realy low cause mesmers burst for 15+k easilyyyyy)or teleport (with stunbreak) out of range…nice things to invert into a game…makes for cool action, totally agree…thing is it’sbroken OP and easily exploited….anything that’s easily exloited should be nerfed/fixed
sure maybe the super elite players that do the paid tournies have their way…but for less super ultra players the game should be fun too….stuff like this (mesmers) ruin the game alot…also you need to roll full meta to fight any mesmer with a little bit of skill (no mesmer isn’t the hard to play class…that statement is a hoax)

Mesmers and Necros are impossible.

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Darksteel.8412

Wish I could tell if troll. You managed to pick out two that arguably needed the most help. O.o

necro does not need help at all (buff) and mesmer needs nerf if you want the less ultra elite community to stay ps. what are you saying….mesmer has the best stunbreakers in game that could easily have an extra 50% on their cd’s
since they already have stealth clones teleports and daze on range…did i mention one of if not the highest burst of all

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

condi cleansing is extremeley lackluster atm and condi specs are easily the most easy to play and yet brokenly OP specs…

Have a shoutbow anywhere near you or a good ele and condis are suddenly not a problem.

Or a ranger…or a guardian…or a necro…

uhu…them medi guards everywhere…yea they seriously cleanse my condi’s…nope they don’t….they don’t at all only for themselves….and rangers you say…ik rangers can cleanse their own condis quite well…. someone elses condi’s however….no not realy….not realy at all…what are you saying? Ps. I don’t like to play these classes….what are you trying to say?

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

condi cleansing is extremeley lackluster atm and condi specs are easily the most easy to play and yet brokenly OP specs…

Have a shoutbow anywhere near you or a good ele and condis are suddenly not a problem.

scroll up a bit more and read my previous post about the full meta builds….you cofirm exactly what I pointed out to be the problem….all wars should roll shoutbow right…no thanks, A: it is the most boring and passive build to play for warrior….. B: this is not what a warrior should be doing…..it’s the task of a……ow right a monk. locking players down in one build is exactly the problem, what i’m saying is diminish the gap between meta and non meta……not saying pure bad builds should be viable…just saying make meta less overly superior to others…we aren’t all here to play extreme high level of pvp after a day of work or anything

(edited by Darksteel.8412)

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

Hi Mate,

You have a lot to learn. I smash Mesmers and Necros on my warrior all day long.

Patience in learning when to dodge at the right time, what build to use, specially what build works best for you. Everybody is different.

Feel free to PM me if you would like help aye?

Cheers!

false, mesmer of semi good or higher skill…can only be fought on full meta builds…this ruins pvp and the variety of pvp
mesmer bursts are way to high and that would be ok….but the thing is…..they can do it on range or up close and in that case on full invincibilty….every 12-9.5 sec….its broken OP anywhere outside ultra high official tournament play…and again ruins pvp

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

I’ve faced them as a warrior, guardian and ranger. I’m new to PvP but i have like 100 games already.

Mesmers:

A lot of HP
50 clones that make the screen a mess
1 hit takes 10k damage
evade all my hits, this is ridiculous, they evade like non-stop ALL MY HITS
stealth

Necros:

2 bars of HP
condition damage is non-stop, and there is so much you can do before running out of defenses against conditions
a lot of HP
so much toughness that makes guardians a joke

Nerf those classes a little, this is beyond unbalanced and unfair against other classes.

As much as I REALLY dislike mesmers I don’t think they are OP.
A well played [insert class here] can ruin anyones day. It’s not limited to certain classes.

I play a necro, and more often than not I get rekt. (Although I am not that good so….)
However, conditions are awesome, if played right, can certainly do some damage. But there is a drawbacl to condis. They can be cleansed fairly easily, thus rendering them useless. But if the player blows their cleanses early, basically allowing the necro to go unchecked, they can be devestating. It just requires some thoughtful counterplay.
Nothing about necro is really OP or in need of a nerf. If anything necros need a buff.

condi cleansing is extremeley lackluster atm and condi specs are easily the most easy to play and yet brokenly OP specs…

Mesmers and Necros are impossible.

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Posted by: Darksteel.8412

Darksteel.8412

Sorry to tell you that but 100 games is not much. You have still a LOT to learn.

If anything these two classes need buffs because they are less viable in high level play.

sorry to tell you…8+k games…and he is wrong about the necro, tho spot on about mesmers…mesmer are brokenly overpowered, tho they may not always be present on tournies (even tho they are present often enough) for less elite pvp level of play a mesmer seriously is beyond broken OP…it forces you to play full meta builds or you simply get obliterated by them…. for casual or even semi high pvp mesmer is hands the most overpowered class atm

warrior

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Posted by: Darksteel.8412

Darksteel.8412

I’m going to be totally honest here, the warrior on any other build but shoutbow is fully useless atm….can’t roll any build that is not full meta and get entirely obliterated….imo the community has hated on the warrior way to much and way to long….all other classes excell at everything the warrior has or should…warrior lacks evades, passive condi removal (cleansing ire is funny yet unreliable except on meta LB) the grandmaster trait brawler’s recovery is also a complete joke when fully condi spiked….it should remove 2 conditions on swap and when suffering from blind and or chill….those should be the prio ones to be removed from others…why? So we can set up a burst for a change on melee builds and not be forced to GO all out meta shoutbow…wich is a boring slowpaced build with a role that should be a monk’s role, not a warrior. Nerf/change the warhorn cleansing for all I care….but make the warrior a top dps/burst class again in pvp…all I see on forums is people say buff condi buff condi…when condi spec is already brokenly OP and hands down the easiest spec to play….atm the warrior doesnt have the best burst…doesn’t have the best (close to) mobilty, doesn’t have the best heals and is turned into a kiting shouter while blowing the warhorn and drop an occasional firefield… this gameplay is not only extremely boring…but also extremely passive, having the option to roll support is good…but forcing it to be the meta is lame…..it’s a warrior for crying out loud the most ferocious class of all….supposedly, not a kiting cleansing healer….I’m seriously tired of the community trashing the warrior while it’s far from OP …and imo it’s not even a good class anymore…except on shoutbow……I’m just gonna say it (knowing nothing but mocking and hate will come from this) but the zerker amulet warrior…needs a HARDCORE buff

warrior

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Posted by: Darksteel.8412

Darksteel.8412

yea I guess so too about the HoT thing, just trying to come up with suggestions for HoT already

warrior

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Posted by: Darksteel.8412

Darksteel.8412

in pve? omg that’s got nothing to do with the changes being asked for here…more with uhm……w8 whot you realy have trouble in pve on guard??? I’m asking for constructive feedback…am I entirely wrong…pls do so eleborate, for imo I thought this out pretty well…and imo my arguements are totally spot on (at least for the pvp scene) i’m not looking for childish jokes or mocking….say something usefull or don’t speak at all..looking for adult way of discussion

(edited by Darksteel.8412)

warrior

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Posted by: Darksteel.8412

Darksteel.8412

yea well I’m not refering to pve…for I think pve is so super easy it should not be a measurement on how classes function…..I mean it may take some time….but even a full cleric’s ranger can rek pve entirely

warrior

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Posted by: Darksteel.8412

Darksteel.8412

PS. did I mention the warrior skills that can actually inflict some damage are hands down the slowest animated ones as well and require to be up close too…..fix this. Example…eviscerate needs range 450…range 300 while having to setup and get in close is just bolox (or whatever you spell that) and earthshaker should grant 1 second of stabilty….why? it’s a very predictable and easily evaded skill it can be blinded blocked or just invuln or immobalized even (no mobile strikes doesn’t break when the skill is already activated…..fix this too, I don’t want to wait to get immobalized and than having to use the skill in order to break immob, I want it to break immob as long as im using a mobile skill) eartshaker is a burst skill and my enemy should worry about the burst rather than the player using it…not saying it should always be a free hit…but now its almost guaruanteed to fail vs a player with a little bit of skill…..eartshaker should not be able to be interupted by fear’s etc…I imagine the warrior to fully focus itself into landing an earthshaker and therefor should have 1 second of stabilty….not just cause I imagine this….also to make the skill more viable….it has way to many counters or easily applied solutions to deal with now. I honestly don’t understand that in all these years no one came up with this suggestion…and a burst skill should not rely on stances or signets with long cd’s in order to be somewhat viable…cause there are still plenty of counters (blind) or other solutions… (dodge etc)

(edited by Darksteel.8412)

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Posted by: Darksteel.8412

Darksteel.8412

I’m going to be totally honest here, the warrior on any other build but shoutbow is fully useless atm….can’t roll any build that is not full meta and get entirely obliterated….imo the community has hated on the warrior way to much and way to long….all other classes excell at everything the warrior has or should…warrior lacks evades, passive condi removal (cleansing ire is funny yet unreliable except on meta LB) the grandmaster trait brawler’s recovery is also a complete joke when fully condi spiked….it should remove 2 conditions on swap and when suffering from blind and or chill….those should be the prio ones to be removed from others…why? So we can set up a burst for a change on melee builds and not be forced to go all out meta shoutbow…wich is a boring slowpaced build with a role that should be a monk’s role, not a warrior. Nerf/change the warhorn cleansing for all I care….but make the warrior a top dps/burst class again in pvp…all I see on forums is people say buff condi buff condi…when condi spec is already brokenly OP and hands down the easiest spec to play….atm the warrior doesnt have the best burst…doesn’t have the best (close to) mobilty, doesn’t have the best heals and is turned into a kiting shouter while blowing the warhorn and drop an occasional firefield… this gameplay is not only extremely boring…but also extremely passive, having the option to roll support is good…but forcing it to be the meta is lame…..it’s a warrior for crying out loud the most ferocious class of all….supposedly, not a kiting cleansing healer….I’m seriously tired of the community trashing the warrior while it’s far from OP …and imo it’s not even a good class anymore…except on shoutbow……I’m just gonna say it (knowing nothing but mocking and hate will come from this) but the zerker amulet warrior…needs a HARDCORE buff….HARD-CORE!!!!

(edited by Darksteel.8412)

'Burning' Condition - Additional Effect

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Posted by: Darksteel.8412

Darksteel.8412

My suggestion: don’t decrease burning damage at all, instead limit it stacks to 3.

my guess is you only play condi builds….burning alrdy does crazy OP dmge as it is….and you want it to be tripled….right

'Burning' Condition - Additional Effect

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Darksteel.8412

It’s been HEAVILY hinted burning and poison will become stackable conditions, and since burning and bleeding will become almost the same condition with different names, I think they should add an additional effect to burning.

Before burning was stackable, it was unique due to the fact that it had a pretty high damage coefficient on single stack, while bleeding was more efficient in damaging by stacking.

Now, burning will stack, and bleed already stacks, so they’ll become 2 very similar conditions, effects-wise.

My suggestion is to add an additional effect to burning;
Double Damage to standing targets – If you stay still, burning will grant double damage, and if you move, ‘normal’ damage. Of course the ‘double’ damage could actually be the current damage and if the target is moving it’ll become the new base damage, which would be current/2

I understand they mentioned the smart thing to do to poison and burn (since they’ll stack) would be to lower the damage value a bit, but by adding this effect would make burning unique over bleeding.

Almost all damaging conditions will have an effect:
Poison reduces healing efficiency
Torment deals double damage to moving targets
Confusion deals double damage to foes using skills (newest POI episode hinted at a base damage per tick and bonus damage on skill use, I love this addition)
Burning deals double damage to targets standing still
Bleeding remains as it is, since the sources of bleed are numerous

sure, cool story…..add about 500 new anti condi cleansing options first ok….condi spec is alrdy the most easy to play and vastly overpowered….ps. confusion does not need buff in anyway

concerns about burning

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Darksteel.8412

tbh…im kinda tired of constant changes in base mechanics…add new things, stop changing base mechanics over and over and over

Burst skills aren't useful!

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Posted by: Darksteel.8412

Darksteel.8412

that it does not improve movement speed…..I understand that….so it than automatically just get’s halved….cause we are truly talking a half in range here….on the alrdy lacking range 300…should be 450 (evisc) and hardcapped…lol nice word…hardcap skills on range 600+ with those hardcap mechanix….not alrdy broken near useless evisc…hard to come up with such a solution right?…no, not realy at all

Burst skills aren't useful!

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Posted by: Darksteel.8412

Darksteel.8412

who says anything about traveling faster…and tbh it should in this case….and if not, well ok….shortening the range of any leap skill is just bollox tho…especially for warrior since taking frenzy alrdy sacrifices taking another very important utility skill…it will have you take more damage as well…and it ruins ranged leap attacks.. so many are just wrong now…and warrior suffers most of all from this…..only viable build in wvw and pvp competitive level now is dancing around like a ballerina cleansing condis on warhorn and shout around and place some firefields….booohoooooooooringgggggggggg

Burst Skills need a Boost.

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Posted by: Darksteel.8412

Darksteel.8412

Another Necro? Looks like we know next weeks proffesion!

you’re generic and cannot provide any arguements whatsoever…we call those people beta leftists

Burst Skills need a Boost.

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Posted by: Darksteel.8412

Darksteel.8412

Heck, why is Flurry on that list? Flurry isn’t exactly telegraphed, it roots you. And the rooting can be circumvented for awesome effect by stowing your weapon, something that good Warriors have been doing for ages.

Skull Crack was specifically made more telegraphed because it was hard to distinguish from the autoattack and the prize for connecting Skull Crack is still huge.

really!?

man Flurry is my bread and butter, it has the same activation time as Skull Crack 0.5s and you need to be in melee range 130 range with no leap or whatever, and once you get to melee range you need to compensate for the 0.5s activation time or you lost the opportunity.

there are times that you are denied of getting close to melee range so you need something like Shield bash(25s cd) or even Bull’s Charge(40s cd) to deliver it.

and on top of that Flurry is one of the most bugged skills of the warrior.

Eviscerate has an activation time of 0.75s but it got a leap of 600 range.

our problem is activation time, i suggest 0.25s activation time for Flurry/skull crack and 0.5s for Eviscerate.

evis range 600? make that 300 buddy…and yes range 300 is to short for evis also stop shortening the range of evis when on quickness even more…warrior srsly needs a buff on many levels… only the boring lame monk playstyle shoutbow build is all i see nowadays…reintroduce the monk alrdy for those specs…warrior needs to be THE number one choice for viable dps builds anywhere…it’s a warrior…..master of weapons right

Burst skills aren't useful!

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Posted by: Darksteel.8412

Darksteel.8412

ok, but seriously why should the range of eviscerate for example be shortened when on quickness?

Burst skills aren't useful!

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Posted by: Darksteel.8412

Darksteel.8412

Uh not really. I never said anything about specs being slow or fast, just pointing out that you’re being a whiner.

Do you want some cheese with that whine?

ahahaha ahaha

Burst skills aren't useful!

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Posted by: Darksteel.8412

Darksteel.8412

Oh look…another axe warrior whining about shoutbow. That’s not getting old. ;P

power spec to fast for ya?

Burst skills aren't useful!

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Posted by: Darksteel.8412

Darksteel.8412

warrior on zerker spec (especially if wanting to be able to play full melee) needs way more than just cleansing ire…it’s to easily countered in numerous ways making it near impossible to land vs player that aren’t even considered high level pvp…warrior needs passive condi removal every X seconds like many other classes have as well, imo warrior (except on boring shoutbow wich imo is a monks job) has been completely ruined as a fun class to play in pvp, warrior should be THE number one choice as a viable dps/burst class but now it’s playstyle excells at kiting in circles like a ballerina blowing warhorn to cleanse condi and healshout and dropping an occasional firefield…no, just no…just my opinion tho, ps eviscerate needs increased range and maintain it’s range when on quickness…seriously

(edited by Darksteel.8412)

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Posted by: Darksteel.8412

Darksteel.8412

so uhm…again you’re resorting to insults or stuff like QQ…lemme try again, what is so wrong about having the nerfs I mentioned before….it will not destroy the ranger at all…..ranger has most access to evades, best damage ignoring skills as well….highest dps can throw out more immobs (next to engi) than any other class…and when you get rid of the immob (entangle) it’s still on you…some of this stuff needs be fixxed…no QQ here, im stating it…you can disagree tho you haven’t answered any of this properly even on the wep comparisons I made earlier…you just resort to insult or mockery like a child….my arguements are not personally aimed at you…cause A: you did not make/design the class cause you’re just a player like I am and not an Anet developer B: I don’t even know you….my arguements are ment to imo contribute to a more balanced and fun pvp enviremont

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Posted by: Darksteel.8412

Darksteel.8412

no im fed up with your hiding behind all sorts of excuses…mostly the l2p or just dodge it ones, again…sig of stone and protect me last about 3 seconds to long atm, roots destroyed? stop the immob…nothing unfair about these nerfs……same goes for range RF…what’s the propaganda in here pls do so tell me….and unranked and ranked not packed by rangers you say?….I think you’re the one lying here for it is…..even now as we speak and we all know it

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Posted by: Darksteel.8412

Darksteel.8412

first of all…don’t compare yourself and the community to those guys…cause youre not even near their lvl of play and you won’t ever be….don’t act like you’re one of them… besides for the less elite top pvpers….some classes are brokenly OP and easily exploited and ranger lb is one of them…annihilating all non meta builds for less agressive non-nolife players. PS ranked and unranked are packed with rangers…2+ rangers on nearly every team i had last 500? matches

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Posted by: Darksteel.8412

Darksteel.8412

They need to buff rapid fire so they are not free kills anymore make it so they shoot 20 arrows instead of 10 with same damage and same activate and its starting to get in check.

talk like this and the semi hidden insults people make on their posts….are full proof these players know the class needs the nerf. and why deny.

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Posted by: Darksteel.8412

Darksteel.8412

protect me and signet of stone both need to last 3 seconds tops and not a milisecond longer (ranger should be thankfull to have dmge immunity in the first place and not have 2 of the best on demand ones), rapid fire needs it’s range to be decreased to 900 tops, I mean why nerf 100B while it’s not even close to being as good as RF and not nerf RF? and the immob from entangle needs to stop the moment the roots are destroyed…..these are fair nerfs and won’t ruin the ranger at all in anyway, ranger players just need to be less reckless now and actually play as a ranger instead of a dmge absorbing titan godmode class that is now

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Posted by: Darksteel.8412

Darksteel.8412

I have played power ranger and condi ranger….and both are OP and easiest to play class/spec. its commonly known, you either get the highest most easily obtained dps thats being exploited as hell on a bugged range of 1700…or get near perma immob and perma evades condi spammer….. like i said before…they can keep their dmge…but nerf survivabilty than… and RF needs to be range 900 tops at least we can see it somewhat coming like eviscerate or 100b…or can escape from it after using skills to disengage and not still be hit by hit on a bugged range of 1700 (1200 is too much alrdy for rf)

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Posted by: Darksteel.8412

Darksteel.8412

anyway, the engi turrets got nerved and it was in dire need of a nerf…so is the ranger, and in time it will receive it’s needed nerf…we will have our way, and you sonnys are going to have to adept and l2p instead of exploit the hell out of certain builds/classes.

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Posted by: Darksteel.8412

Darksteel.8412

what other spec has high dps…ow yea the axe (non viable non meta build ik) warrior …the axe has same or lower (due to not having easymode range 1700 strikes) dps as a ranger, eviscerate when fully fully traited has higher damage than maul…tho not THAT much higher at all…in fact when when traited most of the times maul hits harder than eviscerate…eviscerate being a burst skill that is single target and requires sacrifice of adrenaline…maul hits 5 targets and has shorter cd too….lol this is just one example…..compare to another warrior weapon…the gs…ik ik not viable meta but still, 100b….stationary skill takes loads of skill to execute properly in a pvp match (step out of it, blind, block,evade, you name it) has nice damage yet same dmge or lower than rapid fire but on same cd and rapid fire being range 1700 non stationary… a warriors endure pain 4 seconds on trait its 5 seconds…ranger gets it 2 on demand for whole 6 seconds each (dont say its not viable to use both of them…for players do and it is viable…it is extremely viable) anyway gs and axe wars are supposedly the highest dps weps/specs….according to many people….but are somehow a joke compared to the ranger skills….needs be fixxed….hardcore

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Posted by: Darksteel.8412

Darksteel.8412

rangers are no free kills whatsoever….regardless of what class you play, you may wanna step out of hotjoin for a more clear and realistic point of view, rangers are broken OP and have hands down the best survivabilty and dps…. and it needs be toned down quite badly

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Posted by: Darksteel.8412

Darksteel.8412

They don’t need to be “nerfed down” but they need to be balanced.

Some of the stuff like Longbow has to be nerfed indeed, just because in comparison to other class weapons it does 3x the damage from 5x the range. Perhaps just a 10%-15% damage or recharge would do.

Roots also need to break immob as soon as they are destroyed.

They could perhaps have a buff in other areas to compensate, like traps.

Other class skills have to be addressed as well, Lich form and Life Blast is just too strong specially when you compare those to other class elites. Here also a 10-15% damage nerf wouldn’t hurt.

ikr

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Posted by: Darksteel.8412

Darksteel.8412

they needed be promoted…now they need balanced

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Darksteel.8412

btw…youre saying you aint crying cause of teleport from guard to close…youre saying close is a bad thing for ranger?…lol, ranger excells more than warrior does in melee…and youre saying im bad at pvp? lol, anyway thanks for pointing that out

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Posted by: Darksteel.8412

Darksteel.8412

never said i cant kill one..your words..effort put in from ranger is far less than any other class for same easier aquired dmge output. so i would like it to keep its damage but bit less survivabilty and rf to be somewhat less brainless by having its range reduced. maybe now you understand? ps. you will still have your range 1700 1spam with fire and air to get 4k’s on 1 spam

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Posted by: Darksteel.8412

Darksteel.8412

8k pvp matches, I know how things work and ranger needs to be toned down.

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Posted by: Darksteel.8412

Darksteel.8412

2 on demand endure pains of 6 seconds each is broken OP…it’s not like the ranger can’t deal damage or cleanse condi better than any other class can…cause it can. so zenos osgorma…stop acting so frustrated lol… it’s fair nerf and well needed, i mean l2p yourself…you realy need 12 seconds of dmge immunity paired with the highest dmge output in game pretty much….or when condi specced have near perma evades with a siggy of stone?….you need to l2p buddy