Showing Posts For Daywolf.2630:

100% Map Completion

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

I have zero because there is no reason to beyond working towards a legendary.

Well, that reason is time sink and Gem dump to get a legendary. I guess it’s a more lucrative to target people willing to farm the same content over and over compared to people wanting expanded content which takes more work to produce. But that really begs the question of who is farming whom?
Yes, same, zero

When will you ever learn!!!!!!

in Personal Story

Posted by: Daywolf.2630

Daywolf.2630

Hmm? Twice. First with my engi, not even using a kit, just a rifle and broken turrets. Then most recent, a Guard with 0 in power. All solo apart from the dungeon.

Am I the type of player you want?

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Daywolf.2630

I’m not doing WvW without ascended weapons/trinkets because I refuse to be at a 15% disadvantage (math in threads on this forum). This also deviates from what was promised.

Well yeah, you will be more or less forced to zerg. I have one character built as a wall defender (8-80’s in total) so this effect won’t be too bad there. But my offensive roaming character (another class/build) which I play far more, will be at a clear disadvantage to others equipped in ascended trinkets, weapons and armor which will all add up to quite a bit. Oh yeah, then add in all the cash needing to be spent on gems to buy transmutation stones for multiple sets (whether you buy them or someone else does) Big ching-ching for Anet. Anet said long ago that they were not going to do this, but they did anyway. So whether people argue in favor of it or not, bottom line remains that the game was sold on a false promotion/adverts. Pretty much breaks trust.

Why does it constantly drop my targets?

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Posted by: Daywolf.2630

Daywolf.2630

Logitech trackman marble. This is an old issue. It’s been worse lately though. Even to the point where I click on a target, the selection ring is clearly locked, then my fire ele totally lobs a fire ball in the opposite direction at some other target, while the original target is still clearly locked. like lol?
I also have a standard microsoft wireless mouse (for work projects), no issues, but I like the trackman for gaming.

Am I the type of player you want?

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Posted by: Daywolf.2630

Daywolf.2630

It doesn’t seem like MMO’s fit you — try another style of game because <<O=grinding something ALWAYS, that’s half the fun for many.

You’re joking, right…… I mean it’s sometimes hard to tell in forums. Why does every game need to become like WoW? Is that game that boring?

Yes op, there are actual mmo’s that don’t do this junk. It’s a big reason I didn’t play that game for long, the one you didn’t mention. About 4 months, quickly realized it’s one of the worst mmo’s I ever played, mostly populated by hive minded players that are bored to tears of it but only play because it’s “popular” and thus think they are nuts if they don’t like it. Sadly, Anet seems to be trying to re-invent the clone, I guess they couldn’t resist in the end, not if the money promises are good.

Yes same feeling about wvw. Big reason I bought gw2 was for wvw. Played a lot, up until they started adding dailies, rank grind and skill boosts etc. Now with ascended, doubt I’ll hardly go into wvw any longer.

I expect they will keep going in this new re-design direction, and will count me as an active player looong after I’ve uninstalled, for marketing purposes. I’m not there yet though, just watching and waiting, since it all hasten been fully implemented yet. I play less now though, and have seen a lot of people leave. But hey, maybe they can lure in people from that other game… like many clones have tried, though failed, since they all return there at the dawn of a new expansion for relief to their boredom if only for a few months. But maybe this time it will be different… uh-huh

Your top 10 tracks from Guild Wars 2?

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Posted by: Daywolf.2630

Daywolf.2630

This game has music?

meh I pref electronic and space music, dark ambient especially.

how many 80's do you have

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Posted by: Daywolf.2630

Daywolf.2630

1 of each class and representing all races. They’re not alts, each built for a specific aspect of the game. Also have master crafter. Easiest mmo progression themepark ever for leveling characters.

No plans to roll more, especially with the gear treadmill crud. I was expecting content, not treadmills, otherwise I would have stuck to just one, or found another game.

(edited by Daywolf.2630)

Shaders on Ultra make ur character.....

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Posted by: Daywolf.2630

Daywolf.2630

The human eye can only process 12 frames a second. 24fps is smooth and a standard in TV/movies.

Citation needed.

You may be mistaking the eye’s capability to recognize unique images with the eye’s capability to recognize stutter in motion.

I can quite easily notice stutter in movies, and it drives me crazy that we’re still using frame rates tied to limitations of 35mm film. I cringe every time I see the camera pan in a movie because it only exacerbates the effect.

It’s individual perception. I’m not sure what “unique” has to do with it, unless the mind creates additional images which I’ve never heard such a thing. The film standard is 24fps, and film being quite clean and smooth, as real-time 3D engine rendering can be. Maybe you are having problems with digital compression, I know that high compression rates can really make video look jerky and quite awful.

Let Anet know we want more Teq!!!

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Daywolf.2630

Open world bosses that required a large amount of people, and a high level of teamwork (pre – WoW era) have been called raids for a long time, when did this become not raiding?

Having been a raid leader for guilds in one such game I can mention some differences. There are no tools here for organization, no raid panel, no linked groups. When you get tooooo many people together to do something, and with no real leadership, it just becomes a mob, not a raid. Usually in raids… you don’t have people standing around afk, ya know?!? I didn’t hear Anet describe this to be a raid, and good thing, they would get laughed so hard.

Oh they did mention that in gw2 players don’t raid MOBs, MOBs raid players. That’s about accurate, they have better organization tools I’m sure, the mobs.

(edited by Daywolf.2630)

I don't mind grind/slow crafting but...

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Posted by: Daywolf.2630

Daywolf.2630

Well yeah, it’s mostly useless.
The first mmo I started crafting in, I bought a weapon (an axe) and some carpenter crafting tools (hammers, saws, nails etc)… zip

UO ç_ç

hah yeah, sadly they revamped the game to be a casual players gear grind magic-find-suit champ zerg themepark BOD-book farm fest. ah well.

I’m just wondering when we are going to get BOD’s here

Let Anet know we want more Teq!!!

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Daywolf.2630

(like revamping the Commander tag as frequently suggested, and giving it more utility once it’s something the player has legitimately earned). Once the foundations are sturdier, events like this will work much better.

Earned it? I got my first tag last year, I paid 100g for it, earned Especially when you consider others were putting that 100g to their legendary weapons back then, for themselves, does nothing to help other players. When I go to the “new and improved” teq event, I don’t turn it on :P but heck yeah would luv to see it more useful for wvw, temples, guild missions etc. Especially member tracking.

No disrespect meant. I’ve seen some great ideas floating around about how the Commander tag acquisition could be made more relevant to in-game leadership skills, or at least displaying significant skill/understanding of certain areas of the game. That’s what I meant As a casual player I more than appreciate that 100g is a hefty sum to raise, but it still doesn’t actually prove you’re any good at the game or any good at leading other players in playing the game.

Early on it was, I mean what to do with 100g the second month after launch? Because some of us spent it on the tag rather than prestige gear, it pushed our WvW rankings up towards the top before even server transfers imbalanced it all.

Of course now, 100g is hardly much and some get the tag just to mess with other players, contribute nothing to anything and cry for all the other commanders to turn their tag off because they just entered the borderland and no need for other tags. meh but I don’t want to get into the debate, it’s childish. I don’t care who has a tag or how many do.

But they should have added tracking months ago, not just for things like teq, but organizing temple assaults it would have been a powerful tool, to just getting them started at least. Also for guild missions when trying to cover a zone looking for that npc. They have mentioned that they are going to do something, but who knows when that will ever be or if ever.

The one good thing about a super tuned encounter is that the majority of people will be happy to see nerfs.

If they made it super easy from the start and buffed it to the heavens then people would burn this place down with rage.

I’m not saying it needs nerfs. But. Unless Anet is going to fix all the technical limitations (which may or may not be possible) this kind of content is not something we need more of.

Well, they are definitely getting the idea from hearing people cry “it’s too easy”. But I do world bosses all the time, and the only ones I see crying are the people that are usually coming in at the last moment just to get a whack in, then cry how easy it all is after skipping 90% of it. Contributed noting to the pre-events, even stand there like sheep watching others do it all for them. Unfortunately that’s about 80% of people doing boss events since it’s set up to encourage this, to reward them for no effort while following the website timer alarms. MAW was about the only boss that really needed more HP, which it finally did get. But like FE changes are pretty outrageous, and still hardly anyone doing pre’s to get the thing going.

The thing is, that 80% will find something easier to farm, then the 20% will just stand there staring at their regular content that they cant do any longer. The 80% will find something else to abuse and cry over until Anet listens to them and destroys that content as well. Just like FE, not happening in off hours any longer. I mean temples are one thing, but now world bosses? Then what? I don’t want to be forced into instanced content, I’ll uninstall at that point.

(edited by Daywolf.2630)

Shaders on Ultra make ur character.....

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Posted by: Daywolf.2630

Daywolf.2630

How can you play like that :O
I seriously can’t play any game under 30 fps. 20-30 drives me crazy and lower than 20 is just impossible for me.

The human eye can only process 12 frames a second. 24fps is smooth and a standard in TV/movies. 120fps in a game is just an overheated system hehe

I’ve heard about that before. But I swear to you, I can clearly see a difference between 20 and 30 fps or 30 and 40 fps. Probably because of the way our brain interprets the images.

I think it has to do with timing or sync rate. Probably why 24fps is smooth as it’s going twice the rate so our eyes sync to at least half of it which is coming at a steady rate. It may seem off at 24fps on a computer also because it’s not entirely consistent, if the computer is overworking it may be rendering the 24fps with peaks and losses in speed. That’s why I always use a limiter, around 30fps.

Shaders on Ultra make ur character.....

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Posted by: Daywolf.2630

Daywolf.2630

How can you play like that :O
I seriously can’t play any game under 30 fps. 20-30 drives me crazy and lower than 20 is just impossible for me.

The human eye can only process 12 frames a second. 24fps is smooth and a standard in TV/movies. 120fps in a game is just an overheated system hehe

Shaders on Ultra make ur character.....

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Posted by: Daywolf.2630

Daywolf.2630

Could be your video card and/or driver settings. Mine looks fine all the way up. I do character modeling and animating(not here), I see nothing wrong. But video cards are funny, they produce different results even from the same vendor. I mainly use NVIDIA, and you will probably get the most consistent results with that brand simply because they release the best development tools for working on shaders and such, many developers use those tools.

Let Anet know we want more Teq!!!

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Posted by: Daywolf.2630

Daywolf.2630

If hardcore means spending tons of time with trial and error trying to get to an event on your own server then I am as about as far from hardcore as it gets.

The only hardcore thing in this game is the gem shop. There is nothing hardcore in this game as far as content. I don’t think that there has been a hardcore mmo made since WoW …wrecked the genre with it’s new army of casual players. Still a few older games around though, the ones that didn’t turncoat. Teq could be hardcore, but it can’t be sustained, it’s more of a freak show. Closest thing to hardcore content I’d say are temples. Though it’s more core w/o the hard-.

Let Anet know we want more Teq!!!

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Posted by: Daywolf.2630

Daywolf.2630

(like revamping the Commander tag as frequently suggested, and giving it more utility once it’s something the player has legitimately earned). Once the foundations are sturdier, events like this will work much better.

Earned it? I got my first tag last year, I paid 100g for it, earned Especially when you consider others were putting that 100g to their legendary weapons back then, for themselves, does nothing to help other players. When I go to the “new and improved” teq event, I don’t turn it on :P but heck yeah would luv to see it more useful for wvw, temples, guild missions etc. Especially member tracking.

An honest conversation about concerns

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Daywolf.2630

I like dungeons, I just don’t care for instanced dungeons all that much. They need to make some public dungeons, real dungeons, dark and deep, quite hard and not meant for solo players. Huge underground complexes with no way to fast travel though it all.

What you describe is mostly multi-player game stuff, but this is an mmo, or should be. Yes, I tire of multi-player games rather quickly (I didn’t even play gw1 for very long). I play mmo’s for mmo content, that means lots of people in the same area doing generally the same stuff I am. Been playing mmo’s for some 16 years (MUD’s before that), I don’t tire of it, but yes many-many multi-player games have come and gone… or came and went heh. imo the less multi-player content this game has (or solo), the better.

Let Anet know we want more Teq!!!

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Daywolf.2630

Welcome to raiding – challenging, team-based combat. WoW has had it since 2004 (as has most games that followed), and it’s said we have to “ask” for it in GW2 in 2013.

They missed the mark by not launching the game with this kind of content. We’d likely be talking a very different story today about GW2 if they had. But that ship as sailed.

err WoW didn’t invent raiding, and this isn’t raiding. It’s more like an oversize champ zerg. And no, before you ask, GW2 didn’t invent the champ zerg, it was around years and years before even WoW invented night elf mowhawk grenades to lob around.

I don't mind grind/slow crafting but...

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Daywolf.2630

I HATE crafting and I HATE gathering. These are chores; not intense game play.

Well yeah, it’s mostly useless.
The first mmo I started crafting in, I bought a weapon (an axe) and some carpenter crafting tools (hammers, saws, nails etc). I approached a random tree and started chopping away. I took the wood, crafted them into planks. Took the planks, crafted them into weapons, tools and furniture. As I moved along from tree to tree, I gained skill as I built stuff, enabling me to build better stuff.

One time while doing this, I found an empty plot of land, I used a house deed and set up my new home out in that forest. It was empty, but I had some crafting skills so started chopping more trees down, filled the house with furniture. I then crafted a mining pick and set up a forge, went out to mine, brought it all back and started on another trade. I made swords, lanterns, more furniture and even combined my knowledge of carpentry and smithing to make more interesting and rare items.

In time I also had a number of other crafts learned, set up a vendor in my house and started selling this stuff to my neighbors. I’d fill the vendor up with crafted items, set prices, then collected the money every few days. I sold so much stuff, I had to put more vendors into my house, and they would all sell out on a weekly basis.

Eventually I saved up enough money and bought a bigger house nearby. I had a nice living space upstairs, downstairs I had a full shop where players would regularly visit to find things to buy. I could make anything craftable, and players would come from all over the gameworld to catch deals and buy stuff from that little shop.

That’s crafting, and no one was ever forced to craft a thing in that game.

But here…
More like a gimmick, get people to dump in time and gems. Otherwise it’s 100% pointless. I can make anything in this game, master crafter, but it’s no more than just a mini-game, has no “mmo” feel to it at all, I could just as well grind champs and never give crafting a second thought. And the more they force people into crafting, the more trivial crafting seems to become, something everyone does – like it or not, which makes it all pretty worthless. Way to go, Anet!

I don't mind grind/slow crafting but...

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Daywolf.2630

Why didn’t Anet tell us this was coming when the game started?

Now, with 8 characters, I have no interest in the slow process of crafting/manfacturing these ascended or whatever items for any of my characters… since I know that to make them for all will take many months.

The way this has been done is somewhat underhanded, and has helped to dilute my interest in GW2. Anyone else agree?

Months? I have 8-80’s all classes, I haven’t even finished trinkets yet! lol
Yeah, I didn’t buy this game on the promises that I’d be gear tier grinding the whole time. It was hard enough just getting the many exo sets per character to adjust to various aspects of the game. Since it is impossible to do that with the new tier, really it just seems more like a dumbing down of the game. Smart is needing to switch to the right gear when needed, making you think ahead. But this just puts everyone in one set with no real thought than just what the over all best damage may be etc.

Condition Damage Fix for World Bosses

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Daywolf.2630

We have been dealing with this all year, they haven’t done anything to change it, so my logical answer is working as intended. And really, you are probably speaking of the one recent event with so many people doing it, and now more people noticing this.

Having been doing this type of stuff all year here, as others have, such as like with world bosses and temples, I have more than one set of gear to switch to when needed. That’s really how you deal with it, at least how we have been doing them all year already. I sometimes even change gear between various phases of the same event. You just cant take the zerg mentality against bosses and expect to succeed like in the rest of the 90% of the content in this game.

Let Anet know we want more Teq!!!

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Daywolf.2630

And makes for an extremely boring game.

Hey it is already one lol.

I have to wonder about your logic of:

  • playing a game you find boring
  • not wanting Anet to improve these fights so they aren’t snoozefests

If anything, all world bosses in the higher level areas should get a revamp, and just boost the rewards for them, leaving all other Champion fights (like in Queensdale) with smaller rewards.

But we already have temples that often remain contested. You run temples often?? It can be challenging content. Do most people in this game run temples consistently? Oh heck no! This is content mostly forgotten by the majority of gw2 players. But people do run world bosses consistently, and for those that don’t it’s just a novelty to do a little before returning to their regular stuff.

They are not just changing the dragons, they already made some low level bosses harder, did you even know that? And now those bosses sometimes are as useless as a door stop, or we manage to get the pre done and just stand around waiting for a farming zerg to come by so we can actually play this game.

You know? Some of us actually do the pre events, then do the bosses, then sometimes even do post event stuff like with FE restoring the power grid. We don’t just zerg in at the last 10% of the boss, whack it a few times, collect the reward then stand around complaining how easy it was until we WP to the next 10% boss. I’d say a good 85% of people that do bosses do it that way.

They need to make the pre events count into the final loot of the boss, and not for everyone but at the individual reward level. Just like in some dungeons, you need to actually participate to get the rewards, this should apply to open-world boss events. And not just how hard you whack-a-mole, but by pre participation as the recognition system for such events are is already a part of the system, just not added up yet. Then it won’t be so easy any longer, will it? Then complainers can find something else to complain about, and as they do it skipping most of the existing content as they already do.

Let Anet know we want more Teq!!!

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Daywolf.2630

I absolutely do agree that there should be difficult content in this game, I just strongly disagree that existing content should be changed to this difficult content. I could only agree to existing content being changed to difficult content if ALL content in the game is changed in that way, not just parts of it. So it shouldn’t be just the parts of the game that I regularly play be changed, but the content that you play should be changed too.

I mean, I already play difficult content, I spend a lot of my time with temples. World bosses I do as it takes less people to do that content when temples we usually need a lot of people to do them. You guys, many/most don’t do temples, you run off to do dungeons or something when you want content for less people, but I prefer open-world stuff. So instead of a few groups running a dungeon (in their own instances), we have a few groups running a world boss, it’s our existing game play. So either do it to everything, or do it to nothing …other than to new content.

This game is crying out for an expansion, not this temporary content. We need level 80 content but on a new tier of content or difficulty (not speaking of gear). The direction of this is fine, but not by removing the existing game play for some and not others.

What is this?

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Daywolf.2630

I see this and mine are set to high, it makes no difference, my question is if it’s set to high why are they still being rendered as rag dolls at all…

They do that until they load. Try turning your settings down some. I suggest turning down the texture setting. I have a huge amount of VRAM for textures, but anything above medium is just too slow imo. Oh and also make sure drivers are updated etc.

(edited by Daywolf.2630)

How close are you to 300% MF?

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Daywolf.2630

Hmmm… today it was base 70 w/o using food, infusions or boosters. But I did my daily and got that extra clicky …so I’d need to check where it might be now
lol

Didn’t buy anything, don’t really farm, but I have stacks and stacks of low-lvl mats to craft MC for salvage. Started with blues, but got better with MC no matter the level. Still have more, matter of getting around to it.

Let Anet know we want more Teq!!!

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Daywolf.2630

More Guest Wars 2 with extra features Overflow vs. AFKers! Bring it on!

You couldn’t afk teq before the change. Thats all rumor generated by peeps that use that website to time the last 30secs of teq and zerg in for full loot then complain how easy it all was :P

Let Anet know we want more Teq!!!

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Daywolf.2630

Add expanded commander functionality, so that all people in the commanders squad can see each other, like a party can. This would help immensely on the battery phase.

Have needed that all year for a number of reasons.

I don’t want them to mess up anything else in the game.It isn’t fun waiting around to fight a dragon I have been killing for a year now,only to be put in to a overflow server that can’t even get him to 90%.

Yep, once the novelty wears off, it’ll become like the revamped fire ele in the off hours, no one will bother and yet another boss off my list. I don’t want to be left with just mindless champ zerging to do, which I don’t do unless waiting for SB for a little bit.

I mean why did they add the champ boxes to bosses anyway? For those that already do the bosses or to lure in the champ zerg farmers? We’re not all there just to farm. Farmers will eventually leave for a better farming spot. Then we will be left with content out of group size range, as it has already become like with FE.

(edited by Daywolf.2630)

What is this?

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Posted by: Daywolf.2630

Daywolf.2630

WHAT IS THIS?
THIS IS RATA SUM!!! /me kicks that one guy into the well, the one in pink… but not the well, more like the reactor hole, where that thing in there eats ’em. Yeah…

Just select auto-detect, that’ll fix it.

(edited by Daywolf.2630)

Utility Infusion: Gold Find vs Magic Find

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Daywolf.2630

Fun fact, MF caps at 300%. Making the infusion useless at that point. Go with gold find.

Yeah! it might be worthless after a few more days…

Tell you what, if you still can’t decide, just get a 126 +5 pwr amulet and kill faster. More kills = more drops & gold.

So what next when luck is maxed?

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Daywolf.2630

Well, I suppose if/when I get to 300, there will be no more reason to stay ‘up all night to get lucky’, because like the legend of the phoenix, all ends with beginnings.
Ah, or maybe when I get 300, I can finally kick that guy into the well and cry THIS IS RATA SUM!!!

Is it ok to be racist in the terms of lore?

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Daywolf.2630

ah whatever, just rangers need not apply.

Utility Infusion: Gold Find vs Magic Find

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Daywolf.2630

20%? I use the MF infusion. That’s a 20% that might trigger a drop that makes a 20% gold increase look like a joke. And that’s gold (copper) from just monsters, right? The straight pick-up loot, not from chests or anything. Try watching what comes up in the loot rolling up the right of the screen for a day or two :P

Drop Rate Precursor Weapon

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Daywolf.2630

:/ the destroyer staff looks better…
Volcanus looks better than any “legendary” in the game.
Having a legendary doesn’t make me auto-respect you… not even bother to look at your character name any more than someone w/o (since someone mentioned people will respect you). I do a lot of bosses, I’m sure if I get a drop you’ll have a chance at buying it. Save up that gold

(edited by Daywolf.2630)

So what next when luck is maxed?

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Daywolf.2630

I’m only at 70% and it’s getting slower and slower. So, in 10 years what will we do? Well, that rocket to Mars is scheduled to leave around then… not too late to register

Whose domain would you most like to see?

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Daywolf.2630

“well we die, or we bow down to our new golem overlords!”
Golem Overlords (technology, efficiency-ish, lots of dry humor)

I am troubled.

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Daywolf.2630

I can tell you this: If you want to save yourself a lot of time in the future, you can back up your install easily enough. Once it’s done, copy the entire folder to a portable hard drive or USB stick large enough to hold it. Then, if you ever need to reinstall, just copy it back and run it, and it will update from there.

That’s sort of dirty. You would also need to copy registry entries and possible system files it installs to other directories. It might work now but it might not work in the future. I’ve seen mmo patches make changes to registry keys (other games), it happens. I haven’t really tracked install files with this game client, I’ve gotten lazy perhaps since another mmo I sub to offers backups from within the patching program, as well as a repair tool that actually works. But if you do it this way, don’t be surprised if you wind up needing to re-install at some point.

Wings of the sunless

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Posted by: Daywolf.2630

Daywolf.2630

To be honest I think they would be so much better if they didn’t constantly flap around. Say you’re standing still then the wings should be folded up like what a bird would do. You don’t see them flapping when perched.

Would be a resource hog. It’s one thing to have a model just constantly cycle an animation, but to make it smart will make your computer slow down. Then as you add more people to a given area, all having smart wings (heavily scripted no doubt), you are going to have a lot of problems. But just telling the item to cycle an animation from frame 0 to 100 then repeat, is very resource friendly.

Even making the wings move so fast, they are trying to save on resources. If they slowed them down (and I think they should), it would take more animation frames to make look smooth. But still, it’s not much more, far from making them smart.

If they cut the frames so that the wings don’t flap so high, then add more frames into the given cycle, it wouldn’t cost much more frames to slow them down while keeping the animation smooth.

(edited by Daywolf.2630)

I am troubled.

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Daywolf.2630

The image printing was back form beta over a year ago. Like most publishers, they won’t release an updated image until they produce and expansion set.

They print it to DVD and stick it in a box so people will see it on a shelf and buy it. If/when they make an expansion, they will put it on the shelf again, so more people will see it and buy it. It’s a marketing strategy, product exposure.

Wings of the sunless

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Posted by: Daywolf.2630

Daywolf.2630

Well at least something good came of this boss week heh. Been wanting to see fire imp wings, but these are close enough. Matches on my fire ele in flame/wrath t3 asura light. I agree, slower, they’re not butterfly wings. They reach a little high, too.

Why i QQ, why you QQ

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Posted by: Daywolf.2630

Daywolf.2630

I’m a pretty laid back guy In Real Life. People get mad at me at work, but I’m cool as a cucumber and genuinely polite regardless. They can say whatever, it don’t hurt me none. On the other hand, there is one particular person that can set me off in an instant: my wife.

You know, when people start a conversation with how they think they are, that’s usually not accurate. Like guilds, and they advertise with “we’re a friendly guild” lol and they are the worst bunch you ever met! Because they had a lot of problems already, drama queens, so they flip a switch and say this is how we will be from now on and the past is behind us. But a leopard can’t change it’s spots so easily.

I used to think I was the laid back sort, and some would say I am. But really it’s about detachment. But like if some mutt strolls into my yard, tries to mark it’s territory there by lifting it’s back leg to the front wheel of my harley… well I’ll just say such a result would really show the difference between attachments and detachments heh. And, the dog would have been a LOT better off peeing on my wife.

But for gw2, just because someone qq’a doesn’t mean they give a kitten about the game itself, a lot of people are just overly attached to themselves alone, how the universe revolves around themselves and their needs or wants.

Everyone just relax.

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Posted by: Daywolf.2630

Daywolf.2630

FE did change already. Have done it twice since it’s change (I do it every single day). It’s a little two hard …or I’m doing it a little too late with less people available (forget it after midnight flat out). Still not enough contributing to the pre, and it only gets done because of the zerg that comes in at the end, after all those that were there for the pre already died once or twice. It’s a bit stupid. My corpse literally gets trampled by the incoming zerg, then I gotta WP again, form the bridge outside the room! They don’t bother to revive anyone, even an ele that managed to get to a safe spot for a revive.

As for % on DPS, I’d rather just see participation form the pre to the boss, and even people doing less DPS but providing heals and revives if that’s what they prefer to do. There is already too much DPS in this game. Just being bigger whackers

(edited by Daywolf.2630)

Everyone just relax.

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Posted by: Daywolf.2630

Daywolf.2630

The only pre event that is far away is the Tamini one.

It takes a second to press M, to see where the pre-events are if you do not know

I hope they rework Shadow Behemoth completely- make him an absolute brute.
I will cheer the day he wipes the floor with everyone.

Before anyone says that will be bad for on level players- they cannot get enough damage now before he dies to get credit.
If they rework him, they could be ressed if they go down and get credit for an actual kill because there is an actual fight to contribute to.

And what’s funny is that the pre-event is harder for two than SB is for 100. I was waiting on the pre-event last night, so running with my tag on through the champs which doing that means I usually hit oak on the circuit and find the pre starting. So as soon as I hit the WP I call it out and I’m lucky to have one or two that WP’d with me right away from the last champ, I jump right in. It’s the only time I ever see anyone downed and me at half health – at least last night (full gear 80 with ascended trinks). So many times doing SB, hardly recall anyone being downed, maybe apart from low level characters.

Half the time, after finishing that, I’m headed to SB, but no one is across up at the trolls and so I run across the whole swamp, up the hill, and do that myself. lol then it’s run back to swamp kitten already has damage. Once though, with a whole lot of people waiting on SB, and me calling out pre, I had to do all pre events solo lol. And they actually waited there for one person to do all the pre events for them. Just lol

I do agree though, SB itself should be beefed up some, at least +50% hp and dmg. But more so I’d like to see anet increase the pre-event difficulty, then add the success of that to the final chest % for better loot. Or at the % it is now, but nerfing the % to those that didn’t get/contribute a success on the pre-event/s.

Ever play that game whack-a-mole when you were a kid? That’s what they doin So they make the mole harder, but still they will be dissatisfied no matter what they do since it’s still just a kids game. But if they gotta move around doing pre-events, working to get the boss to show, they are not just WP’ing from one spot to another putting some hits on a immobile mole popping it’s head out of a hole in the terrain.

Have you gear grinded enough for Tequatl?

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Posted by: Daywolf.2630

Daywolf.2630

It’s up to the player’s discretion on how they want to spend their hard earned gold. Just because they can afford exotic/ascended and break the bank, doesn’t mean they will.

I bought a full set for my nec a couple weeks ago, 9g fir the whole set, all drop armor. Chances are, most players can afford that by level 70 now, then sit on the armor until they get to 80.

Of course… I mainly bought it because it was MF armor, and I wound up changing it to the other mob drop armor set of the same style, that was going for ~30g But still, that was just one set of that type/style, and the rest were still ~9g for a non-MF set. Run some champs while leveling → oak-troll-spider-boar hehe, newbies are rich now

Dyes which change colour across your armour

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Posted by: Daywolf.2630

Daywolf.2630

Use different dye of the same branch of color. So like on my fire ele that I use a lot of reds, I have a lot of different reds that I may mix onto an armor set. If you use the dye removal tool, then look at the pallet on the armor, you will often see one color but set in darker or lighter shades. It’s the modeling materials they use on the armor, some to more represent say cloth vs metal for instance, or leather parts etc. So if you are trying to make the different materials match the same, you need to use different shades of that base color. Some colors just react more differently to the materials than other colors do. There is no way to really know w/o experimentation.

I mean all it is really doing is adding a new color hue to an existing material color on the armor, over the texture mapping of the model. It doesn’t like change the color, it adds to it. Then you have shader materials on the armor, and that further reacts to colors, such as from the specular shader level of the material on the model. So the added color is an adjustment rather than a replacement, so it may react differently.

(edited by Daywolf.2630)

Everyone just relax.

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Posted by: Daywolf.2630

Daywolf.2630

Dude i don’t care about tequatl being hard i want greater rewards…..GREAT LOOT NOT greens and blues.I want tequatl to drop me a legendary that way ill be happy

The reason they can’t do that is because of the way loot works in GW2. Everyone can’t be eligible for loot… which they currently are.

They need a way to make world event bosses like this “taggable” so that only the organizing group qualifies for super rare/elite rewards, and the rest of the contributors still get access to the same loot they do now.

They need to not do that.

That would be the drama-bomb from hell. Servers would explode. It would be amazing.

I still think that they would be better off adding/buffing pre events that with participation add to the players chance for loot on the final boss event. Like last night, 100 people standing around the SB spawn point, no one lifting a finger to actually do the pre, but lots of dancing going on there until someone does.

That’s not even counting situations where that 100 show up at the last minute of the boss fight to get a whack in, then complain how easy it is. Yeah, they do nothing other than hit it a few times and collect full rewards, and then complain. So Anet listened to them, make the boss harder, while they still want nothing to do with actually getting the thing to spawn.

Daily rewards

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Posted by: Daywolf.2630

Daywolf.2630

Anyone noticed, recently, that a lot of things in game are getting slight loot nerfs…not a coincidence…this is offsetting the vast rewards given away during Queens Jubilee & Clockwork Chaos and Invasions…

Not just that but all that came with champ zerg farming as well. With all that, I hadn’t seen rares drop so low in this game before as it did last month. Also lower level MC gear became 1c over price on the TP. Only mid-level rares were seeing any real market action. Now everything is up quite a bit since the initial luck essence, though slowly declining. The nerfs are really only after a significant buff that crashed prices.

Daily rewards

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Posted by: Daywolf.2630

Daywolf.2630

84?!? w/o a +20% infusion? I’ve only seen champ farmers claiming those numbers at this point, over 100% and probably with added infusion. My biggest boost into the 60’s came from salvaging MC out of a whole lot of crafting from saved mat stacks. Then even 2000 points hardly gives 1%. Yeah, 50, very trivial. Still better than UO style luck suits (the fall of UO), but still…

I will say though, as far as daily and the rewards go, I’ve been getting a lot more BL items again. Used to get a lot of that stuff before they added ascended trinkets to the game.

(edited by Daywolf.2630)

Have you gear grinded enough for Tequatl?

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Posted by: Daywolf.2630

Daywolf.2630

See, you aren’t considering a simple matter: is it worthwhile to invest on a rather specific gear for a single event

Teq isn’t the first and only difficult event in the game. Most difficult so far, yes, but the same gear applies to temples …if you do more than come in at the last minute and whack-a-mole as many farmers seem to like to do and only know of that. Just like being heavy on CD isn’t going to help much there either. I certainly couldn’t solo the risen priest of grenth in carrion. But if you are going to be standing in range of any ~near1-hit boss, at least having vit/tough in secondary is going to help keep you up. But also the other two sets mentioned will give you good dps as well, with zerker (very common) being the least useful of the three for teq focused attacks, but still more useful than for some others and depending on your build.

The thing is, those events that failed the worst that I’ve seen, I saw people getting 1-hit a lot up near teq. My character emerging from sudden huge piles of downed players, a light armor caster hehe. Same stuff that happens at grenth, gates of arah etc, but kitten dies there as people pick up on how to gear for survival.

Dude, get together just 100 or so people that run full temple chains regularly, they will take this teq down.

(edited by Daywolf.2630)

Have you gear grinded enough for Tequatl?

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Posted by: Daywolf.2630

Daywolf.2630

All you need is soldier gear and a bloodlust sigil.

Hmmm… bloodlust. If you are focusing on teq then it probably won’t help much. Last night on one event mine went down 5 or 6 times focusing on teq. But that was with my fire ele (fire/earth build) which has a lot of power focus and w/o needing to maintain bloodlust, and tough for a caster. Sure, could help though, keeping minions at bay, keeping stacks up.

Have you gear grinded enough for Tequatl?

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Posted by: Daywolf.2630

Daywolf.2630

Soldier and Valkyrie are also majored in power. Only their secondary adds vitality (more HP to withstand hits), whereas zerker does not, since precision and crit damage doesn’t work on Teq.
Having said that, damage scaling is multiplicative with power, so having it as major and ascended gear majoring in power increases a lot:
Damage done = (Weapon Strength) * Power * (skill-specific coefficient) / (target’s Armor)

I think it’s still doable in zerker gear, as long as you can dodge the majority of damage/waves, you just lose out on more HP.

Sure, I agree with that, though for a guild to say pref not zerker doesn’t necessarily mean ‘pref soldier’s or Valkyrie’ even though it could have been written that way just as easily.

Soldier’s is really best though. That’s what I suggest to guildies when they come with me to Grenth or such temples people are downed a lot in. I have zerker armor sets too, but in large scale events it doesn’t hold up as well as Soldier’s overall. Can’t do much damage if you are down-dead after all.

Of course there is like Cleric’s if you are going in for support mostly, various support set-ups. I really like Cleric armor on my guard, though just a pref, very quick revives while eating up damage. I don’t see much mention of support in that guild’s req though, just ‘pref not zerker’ which seems to imply dps sorts.