Explain why you think this is a F2P game now? You still have to buy the game and you don’t need to spend anything on it, as you now do not.
Sure, I’ll explain why I consider it an f2p business model currently, imo. At launch it was clearly a b2p model, you bought the game to play, no sub cost. In a subscription model game I play, I pay by the year and that includes free expansions regardless of subscription plan. That game has little to nothing to do with RMT beyond some clothing options for the most part.
The two games business models were very similar, but anet charges for game content release/expansions rather than for a monthly sub being the difference, both imo acceptable. Neither relying on RMT stores to drive the game as f2p’s do.
That has changed for gw2, go buy yourself an infinite continue token and ponder that. Sure, you can get some plays in, but to keep playing, you need to purchase from the gem store. Also, there has been no real talk of a paid expansion, but they are ramping up the gem store evermore so each passing month. You may need to buy the ever cheapening game to get in, but once in you are paying for new content ‘a la carte’, it is no different than how an f2p business model operates. That has already started.
The only game I recall that wasn’t an f2p but didn’t speak of a solid expansion release by the end of the first year was earth and beyond. There was no f2p back then, and an expansion wasn’t announced because by then the game had been abandoned by the investors for something else (i.e EA land ex-sims online). I suppose if the f2p business model was the usual back then, they would have gone to that, but it wasn’t so the game was abandoned of development and then closed soon after.
GW2 is the second mmo game I’ve come across that was not speaking of an expansion by years end. Since this game is not a subscription game, then they must have changed modes, which by how they are boosting the usage of RMT, has switched over to an f2p business model, or wrapped up in one at this point. As time goes by, the initial purchase price will continue to decrease as they more so rely on gem sales to drive this business plan.
As for you not needing to spend money on it, someone does and you exchange gold for it. This can only work temporarily as players have more and more gold while less new players spawn. They will need to bring in new players which will spend money to catch up. Once new incoming player accounts dry up, even to the point of lowering the initial entry price to $0, and likely those players refusing to spend money, as with all f2p’s the system breaks down given time, and has become so mundane (grinding for gold exchange etc) most players have long since left for a shiny new game.
At this point it goes one way or the other, so I put it as in an IMO response. I assume they are watching the numbers while psychologists, economists and investors are all attentively attending meetings on the future of the game and it’s business model.
