Showing Posts For Daywolf.2630:

Crafting is a boring, tedious chore.

in Crafting

Posted by: Daywolf.2630

Daywolf.2630

ooooooo early eq1 crafting, fletching! so cool.. custom arrows in demand, helping people to fit the right types etc.
you missed out on UO crafting, months and months of burning up ingots, then hanging around towns doing repairs for people, socializing. Was epic! Even running your own specialty shop out in Yew and with regular customers.
meh yeah crafting is pretty pointless now, more about the mini-game style of gameplay. Got master crafter here, but nothing like the days when crafting meant something. Yet no matter how easy it gets, even if a game just auto-gave players full crafting ability, the complaints will never stop, and devs will keep on listening to it.

(edited by Daywolf.2630)

Worth Playing?

in Players Helping Players

Posted by: Daywolf.2630

Daywolf.2630

I’ll give you some points to consider
1. Forums are full of people complaining about people complaining.
2. Fort Aspenwood is a populated server and it’s not TC, so no reason to transfer.
3. Forums are full of people complaining about people complaining about people complaining.
4. At Fort Aspenwood you can frag wvw peeps from TC.
5. Forums are full of people complaining about people complaining about people complaining about people complaining.
6. You are not on TC so you won’t need to transfer to Fort Aspenwood, you’re already there.
7, 8, 9 & 10. As for it worth playing, depends on what you feel is worth playing. Many seem to think so, others don’t. Only way to find out is to play the game.

Is a Thief grinding 3-4x vs. a Staff Ele?

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

That comes down to personal preference though. I have a LOT of SB’s for my thief. I can get by with having just one staff for my ele, but really it’s going to take more to round it out. I have all the classes, and the only class I have on tap that has an advantage to this is probably my warrior. I build stacks with the hammer then switch to GS for the remainder, I can live with just a purity or gifting sigil there. My thief I can get by with just two ascended daggers, since I’ve used mostly the same two daggers and sigils for almost a year. For my ele, I really-really need more than just one staff, just like my thief needs many bows.

But yes I do agree that 1h v 2h should be adjusted accordingly. Regardless of what class uses what, it’s not a point of class warfare imo. Not every ele is a 2h, not every thief a 1h.

(edited by Daywolf.2630)

Most Overplayed and Underplayed Profession?

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Posted by: Daywolf.2630

Daywolf.2630

mesmer is getting a boost on populations after cof1..
the least is surely the engineers.. they have to wear a rucksack on kits usage, have only 3 weapon that wont be seen most of the time… the class is bad for skin progression.

3? I only use a few shotguns for my engi {probably will add more), depending on sigil usage. I know I can get x2 sigils using two pistols or something, but the shotgun/rifle gives good single target control. Would seem pointless since my engi and most are built around the kit, but when on the move or in sudden trouble, dropping the kit for rifle control is very valuable from my experience. My human engi is probably one of the best looking characters I have in regards to gear, at least second to my fire ele in Asura T3.

Mesmer was popular in CoF1 as well, at least as support for four glass cannon warriors. But yes, I don’t imagine mesmer usage going down over the CoF1 nerf, and probably increasing if for any reason warrior usage decreasing …if it is decreasing apart from respecing from the glass cannon build.

Answer to OP: rather than looking for what is most “popular”, try playing the class/s you find most fun for yourself? “Popular” is not always “best” and actually seldom is. Even more so among class builds.

But the most overplayed class I would say is Ranger. Most rolled or most played, I don’t know, but certainly the most annoying hehe
/ranger hate

(edited by Daywolf.2630)

Is a Thief grinding 3-4x vs. a Staff Ele?

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Posted by: Daywolf.2630

Daywolf.2630

Yeah no issues. My fire ele uses six weapons including two stalves, one used for building stacks. On my thief, I can get by with 4 weapons (though I have MANY), being two daggers, 2 SB’s with one used for building stacks. I can probably narrow down the ele to 3 weapons as well as for the thief. The only real problem I see is that the ele has no swap. In general the problem is ascended weapons themselves, if you are used to weapon swaps for sigils. Now you need to have 8+ ascended weapons to have the right sigils in the right situations, or you loose that extra damage more or less.

Most Overplayed and Underplayed Profession?

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

That I’m sure is based on most rolled. Creating a player class and actually playing the class can be two totally different statistics. Like engis and mesmers I see everywhere in actual game play. Also, warrior and ranger are very popular for using as bots, so that throws off any real statistics as well. Warriors are used often, but now that CoF1 speed farming was nerfed, those warriors that were being played are probably getting more dusty now. Such as I see far less warriors running around in full CoF armor any longer.

(edited by Daywolf.2630)

What is the point of karma consumables now?

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

I can understand why it is,
Karma boosters affect any karma you get minus the consumables.
How do you visually tell between boost-able karma and non boost-able karma?

Secondly is the level issue, a jug of karma gives a different value on a lv20 than a lv80.
So removing the jugs would make that account reward of karma you got on your lv20 worth a lot less than if you could transfer then use it on your lv80.

The Karma consumables need to be removed, but not before they can rework it to a better system.

Speaking of useless clicking though Why did they make the essences of luck a consumable??? There’s no boosters, no level scale, no reason why you should automatically get the luck as far as I can see…

Sounds logical on the surface, but really it’s just a matter of adding a modifier on the loot/reward tables most likely. I’ve coded stuff like this, especially since it really doesn’t act any different than calculating various XP modifiers. Those modifiers are already there, the only difference is it’s linked to an icon to be displayed onto the GUI and then it had actions assigned to it so that it’ll display a ‘use’ operation to the user.

IMO they should fire their psychologists and shrinks telling them how to make a more addicting game rather than a better game. This is game psychology 101, and I never cared for the stuff.

Rate the Asura Name Above You!

in Asura

Posted by: Daywolf.2630

Daywolf.2630

Sounds thiefy, 8/10!

Mine is a fire ele named Red Storm Rising
Taken from the Tom Clancy book of the same
Nope, no naming conventions other than a good book. GW1 was very much the same among many players there, especially in pvp. I wouldn’t say it’s not RP, I’ve been involved in strict RP groups over the years, but nicknames are understandable not only IRL but for games. So, his real name is unknown to most, but goes by what people have come to call him After all, a lot of people IRL don’t know my given birth name either, only my nickname. But for Red Storm Rising, if you knew the book you would think it fits perfectly for a fire ele and even if Asura.

My Asura Nec has a different name, much like the same. Out of eight characters, only one has a conventional name, …until they look it up and find it’s the scientific name for a vegetable hehe (oh what race you think heh)

I confess I know neither the book nor the author, so I’m unable to rate it off that. Regardless, based off the general idea/sound/epithet: 6/10.

My new engineer: Rékki.
edit: I suppose I should add some reasoning behind the name.
-“Rékki” sounds like wreck-y; as in an engineer who wrecks
-Forum name is Requiem
-Typical Asuran naming structure; two syllables + double consonant.

Oh cool, I got lowest score on the page. Oh wait no I don’t, you do 5/10

I don’t know about you guys, but my Asura speaks English. When I played EQ1 for years, we had to learn other languages to speak in those languages (e.g. Dragon), otherwise it would look like jibberish. Typically names are based on the language you speak, and the names resemble that language even some with common words in the name. Asura speak English.

Thus my #2 Asura is named Neuro Damage.
Actually taken from a music CD I’m working on, one track is named that, on an electronic cyberpunk themed CD. Ok go ahead and fire off a 4/10 or less heh

What is the point of karma consumables now?

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

I mentioned this before they changed it. Why still the consumables? no idea… reward treadmill? Make people feel better they got “something”. Like give a little kid a lolly and they treasures the wrapper for 20m? …until the next reward at least.

Rate the Legendary

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

0? I still have a hard time understanding the point of them. Why not make most of the weapons in the game look like them? Why make 99% of gear in the game bland when it could have all looked nice?

ugh well, the short bow shoots unicorns, must be a 10.
Oh, why? Because it makes no sense, so must be teh best!
Sure a lot better than a charrzooka that turns out to shoot like a shotgun, anyway.

(edited by Daywolf.2630)

Insane lag 24/7

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Posted by: Daywolf.2630

Daywolf.2630

specs mean nothing,,if it runs it runs. Lag is from the connection. Sounds like satellite or a poor wireless. I use 4G, runs great, as long as I dont hit cap and throttle down. You would need to run a trace rout to figure out whats going on. google around for a trace rout program and point it at the game servers.

Kill the kitty!

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Posted by: Daywolf.2630

Daywolf.2630

Why was there a kitty in WvW in the first place?

Probably taking the castle on a late night zerg… again.

Rate the Asura Name Above You!

in Asura

Posted by: Daywolf.2630

Daywolf.2630

Sounds thiefy, 8/10!

Mine is a fire ele named Red Storm Rising
Taken from the Tom Clancy book of the same
Nope, no naming conventions other than a good book. GW1 was very much the same among many players there, especially in pvp. I wouldn’t say it’s not RP, I’ve been involved in strict RP groups over the years, but nicknames are understandable not only IRL but for games. So, his real name is unknown to most, but goes by what people have come to call him After all, a lot of people IRL don’t know my given birth name either, only my nickname. But for Red Storm Rising, if you knew the book you would think it fits perfectly for a fire ele and even if Asura.

My Asura Nec has a different name, much like the same. Out of eight characters, only one has a conventional name, …until they look it up and find it’s the scientific name for a vegetable hehe (oh what race you think heh)

(edited by Daywolf.2630)

I would pay to play

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

Personally, I would prefer, by far, a sub model if that’s what it truly takes to make a rewarding game.

Same here, but we know how that would go over if they said “hey guys, lets convert to sub model!”. Protests, rage quits, riots, cars burning in the streets heh.

There are (a people that would be fine with it if RMT and expansion costs removed. B) people that have subs to other games (cough WoW cough) that drop in and out of other games over boredom in between their games expansions. C) players that are hardcore freemium players and only broke down to buy the GW2 box …and may raise kitten when Anet announces a paid expansion, but will probably buy it.

As the game started out in this model, it’s pretty much stuck with it no matter what. Their only two choices seem to be 1. start releasing paid expansions, or 2. incrementally make RMT more of a driving point for the game. Add B to C and you get #2 most likely, which seems to be how they are playing it for now.

Kill the kitty!

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

Came expecting a derogatory racial slur against Charr, left disappointed.

breather

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

Breathalyzer rare/exotic/ascended then the Cu-puter will shut down before playing/posting.

I would pay to play

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

I would pay a yearly expansion for sure if it had content that isn’t the kind anet been adding to gw2 all year but wouldn’t pay a monthly fee ever and that goes to any game and genre.

Well yeah, paying for an expansion + paying for a sub is really more of what fell out of favor in the West. I have no problems paying for a sub with included expansions. The only reason expansions were so popular was due to the publisher wanting to get a new box on the shelf to attract more sales and subs. You can hardly find PC boxes on any shelves any longer, most people download the content since bandwidth is cheap now. That’s why some games that still go with a sub no longer charge for expansions.

Really, I see a sub as better in that the whole game world can be expanded and not just added onto at distant locations where only those that buy the expansions can find. That’s what Anet set out to do I think, but charging for the expansion and not the sub. Still ends up the same that way though; distant content. But thus far they seem to focusing more on gem sales etc. I’m not sure if that is any better a solution, since then content may more become reliant on interacting with gems rather than what the best fun/content development could be.

best new race release order. y/n?

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

having all classes levled and all races represented, Hands down:
Hylek Commando

They do their best, they do what they can
They get them ready for Viet Nam
From old Hanoi to East Berlin
Commando – involved again

/me flicks tongue

n.

(edited by Daywolf.2630)

I would pay to play

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

Sooo… pay to win and everyone wins? Still to this day I have not dumped tones of time and money into a gamble on having a legendary that only looks more interesting than “most” other weapons (some non LW’s are really nice e.g. Inferno). I’ve spent the greater part of the year leveling all eight classes, all eight crafts and all races. I did my own thing, as many have done, and you are not forced to go after legendaries. Really, imo anet should have just made all/most weapons look good (and armor), rather than just a few and that people will even dump into RMT to buy part or all to get. But I’ll leave it at that, time is a ticking.

Content pace, again, you are not forced to do it. I’ve skipped a couple living stories entirely, and even the previous one once I finished the achievements half way through the LS’ run, I went back to other things rather than zerg farm it out for all it’s worth. I’ve gone to college, worked full time and interacted with family while playing an mmo in the past, including leading weekly guild events for my guild which became one of the largest guilds in the game. I would have never told the devs please change the game for everyone because it didn’t fit my schedule.

As for balance, you must be a soloer? Balance mostly only effects people that play solo. When you get into a group, you become a cog in the machine. Such as my ele, it’s becoming my second favorite class in the game, not because it’s a mighty soloer and all glass cannon like, but it does well in group situations. There are many things my warrior cannot do compared to all the other classes I play, so I don’t just run around using my warrior 24/7. Like, my warrior cant stealth in and revive a group-mate when he is last standing, but my stealth thief can do that with ease. Too many examples where I can say the warrior lacks, but in solo pve I see why it’s a choice by many. For the soloer, balance becomes a serious topic because a group oriented game shows the differences more profoundly when soloing. This isn’t a solo game, even though many have cried for content nerfs and got their wishes fulfilled like with Orr because solo glass cannon player builds had a hard time surviving there while farming gold. Stick to groups and contribute, balance issues will melt away.

(edited by Daywolf.2630)

Need new report option

in Suggestions

Posted by: Daywolf.2630

Daywolf.2630

Yeah, that would be seldom used…
Every time a thief wipes five guys, must be hacking hehe

Luck required to proceed after 100%

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

Yeah, -6 from 35 bag slots of gear hah

Luck required to proceed after 100%

in Guild Wars 2 Discussion

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Daywolf.2630

hmm yeah, it’s probably better than we had before on our most MF’d character. 150% is actually good compared to my other chars I ran with 0 (mostly opening chests with those). Extra buffs got up to 200%, lots of mastercraft and some rares. I think past that it should be very hard. Plus you are killing a lot faster most likely.

I’m glad for the move. I played UO for years, mostly up until the AoS expansion where they introduced luck suits. Same thing as MF suits here. Been through it before and hated it; it was a really bad move, of many anyway. Here they started out with these suits, and in time most won’t even think of going back, would even be protests and riots, cars burning in the streets… heh like in Canada

(edited by Daywolf.2630)

~STOP purchasing PRECURSORS off the TP!~

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Daywolf.2630

every party is basically going to be ‘no necros or engis cos they suck’.

Says the ranger? hehehe

A bit in dilemma with Cult armor

in Asura

Posted by: Daywolf.2630

Daywolf.2630

Human guard? meh
You can get two good guard builds. If I were going to draw two of a kind, it’d be thief or guard. Otherwise I’d delete if under 40 or 50 like I did with a pointless ranger early on. I wouldn’t do it just for the armor though, unless it’s for t3 light hehe …but I already have it.

~STOP purchasing PRECURSORS off the TP!~

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

Again, do NOT waste your hard earned gold purchasing an expensive Precursor at 200-800g from some random stranger just so that you can get your Legendary this month. There are 4 months left in the year. Be patient, save your gold to build one at a fraction of the cost, and be rewarded for the process. To those with Precursors on the market, I’m sorry, but something’s got to give….

Reverse psychology or something? Or get people to stop buying them off the TP so prices will go down thus you can buy one more cheaply? Brilliant!

btw a correction, you CAN make lots of gold w/o leaving LA. Helps to have master crafter or at least a couple crafting skills. Know when to buy, know when to sell resources or sell crafted items. I’ve made some excellent gold buying resources and selling back items. And I’m not talking a few silver per item hah! But winners and loosers, LA is loaded with gold.

(edited by Daywolf.2630)

Is GW2 changing its target group?

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Daywolf.2630

I’ve played a couple asian grinders, one of them I actually got help on their forums setting up an autohotkey script lol.

After being out for a few months, I come back and witness this B.O.T.S phenomenon in Queensdale, and was instantly reminded of that old grinder. It’s essentially Orr 1.0 farm rotation in super easy mode. Reminded me of that grinder because there is no way I would sit at the keyboard and do that for hours on end lol.

hah yeah, queensdale is even packed in the middle of the night now since the mega zergs of invasions had to turn elsewhere. Not just that but the farming zergs have turned to world bosses with this update.

Last week was really nice (I do bosses and temples regular even if solo some or all of it), do a few champs while waiting for SB, maybe 10 people at champs then 20 doing SB.

Now? lol. I tried to get into champs while I wait, wound up spending too much time putting people on block. Just like chickens pecking at one another, all the fighting, cursing at each other and crying over chat! SB came up, but I can’t tell you how many were there, in the middle of the night, just saw a huge sea of names and my connection dropped as I approached from doing the pre.

Got back 40secs later and it was already done while they were WPing out to the next zerg point. Hardly even enough time to get from the pre to SB before it’s dead lol. Just decided to log, not waiting for SB to come up again in hopes of getting a hit on it.

The thing with the old Orr farming, the content didn’t really funnel everyone into it. A lot of people did dungeons, world bosses, temples, frostgorge, FoTM etc etc, but I guess the direction of content development has changed.

Is GW2 changing its target group?

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Daywolf.2630

I see it differently.

The way I see it, the time gating is for what you call the “core gamer” — which I interpret as the “usual” MMO audience (those who wish to grind stats).

Considering the amount of materials necessary to craft Ascended gear, the casual gamer will take a very long time to gather enough material for even 1 weapon; forget about a whole set for one toon or alts. So time gating doesn’t affect these people negatively. (However the crazy amount of materials needed for the crafting does, as they will feel more and more left behind as time passes.)

I believe the time gating is for what you call the core gamers. They run through the content really fast and then complain that there’s not enough content. The time gating is to stop them from running through the content so fast. Though the amount of content is the same whether you time gate or not, time gating gives these people the illusion of more content (and almost everyone falls for it). Thus, the core gamers are satisfied.

As for hardcore games: I believe Anet is pretty ambivalent about them — they’re a small enough audience that Anet just doesn’t bother.

Time gating levels the time it takes for grind progression, I don’t see how that benefits the core gamer. You need laurels to progress in that, of which you cant buy or trade. Daily can be done in 20m or less. Monthly in three days or less. An hour a day is all you need. This is clearly cut for a casual player that is going to play GW2 for 30m-1h then go spend a few hours in WoW or a bunch of freemium games. As for any crazy amount of materials (looked in TP and found most stuff I needed on the first day – though didn’t want to buy), like with legendarily those materials will be easier to get as time goes by. The curve is towards casual players, as I mentioned, and the current trend will curve as something new is introduced.

Is GW2 changing its target group?

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Posted by: Daywolf.2630

Daywolf.2630

Yes. Their original target group were casuals and those who didn’t want to grind for gear stats. But the game launched beyond expectations, with a large number of buyers who were used to, and wanted stats grind. This got Anet greedy. When these new customers began to complain that there was no stats to grind for, Anet panicked and introduced Ascended gear.

Now we have a game that was developed for the no-stat-grind crowd, but has shifted its model to the stat-grind-fans. In the end, neither of these two customer bases will be happy.

Yeah but that doesn’t mean it’s geared for the hardcore gamer. Quite the opposite, GW2 set out to lure the core gamer but had started to shift to the casual play group. You can dump a lot of time into it and do it all fast (great for core gamers), but generally, especially with time gates now, it’s curved towards the casual player that is going to get on for a little time in the day and then move to some other game.

A good example of a hardcore gamer (not to be confused with core gamers) would be such as in early SWG, where these players would come together and create player built faction towns (similar to EVE). There would always be someone there ready to send out alerts to buddies even off-line to come in and defend an attack against their town/city. No great reward but the honor of dedication to get something done. EQ1, standing out in the middle of non-instanced nowhere waiting hours, days, weeks for a certain MOB or raid to spawn. No mini-rewards every 20m, just dedication to achieving something and maybe have a chance for something worth the time of doing it, down the road.

Here now, you have constant farming zergs, you can just jump in for an hour and then log out. You have daily this and daily that, each giving a reward every 20m or less. Add all these rewards up over time and trade it in for a greater reward. Or even just sell your micro-rewards and buy most of what you need for that bigger reward if part of what it takes to get it is beyond your interest. All very casual minded. Really, you should google that article I mentioned in my previous post, it’ll give you a better perspective of what’s going on.

(edited by Daywolf.2630)

Is GW2 changing its target group?

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Daywolf.2630

Hardcore? I consider myself an old school hardcore mmo gamer. GW2 is 100% kitten, there is no hardcore content. The only thing hardcore-like going on is Anet leading one huge farming zerg from end to end of the game world and back again, so much so they are going to flip Tyria over like a boat with too many people running to one side all of the sudden. Like one day you are doing the fire ele with five other people, the next day 250 people are there… and your connection drops heh. The only thing I see hardcore is Anet kiting MOB’s of farming zergs. Anet is hardcore, we are just the MOB’s lol

Wait till whole ascended tier is here, then calculate how much time/resources/grind you would need to get just 1 set for 1 character 1 build from scratch.

That’s not hardcore content, that’s incremental gear grind. You still get achievements every 20m, you can log in 20m a day and then go play your other game and return tomorrow. WoW introduced this constant feel-good casual play, creating endorphin responses to keep players coming back. Hardcore players are a different breed entirely. I think Beau Hindman at massively defined the difference between hardcore, core and casual players the best a year ago or so “the soapbox: demise of the core gamer”.

Is GW2 changing its target group?

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Daywolf.2630

Hardcore? I consider myself an old school hardcore mmo gamer. GW2 is 100% kitten, there is no hardcore content. The only thing hardcore-like going on is Anet leading one huge farming zerg from end to end of the game world and back again, so much so they are going to flip Tyria over like a boat with too many people running to one side all of the sudden. Like one day you are doing the fire ele with five other people, the next day 250 people are there… and your connection drops heh. The only thing I see hardcore is Anet kiting MOB’s of farming zergs. Anet is hardcore, we are just the MOB’s lol

PSA: Crafting experience nerfed

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Daywolf.2630

Level with cooking? It’s still 400. btw you can scroll to 20 now as well. Not sure when they will offer it for gems yet though. I have one, but I guess saving it until they make a 9th class since I already have the rest done.

I should learn to read! MF are Soulbound

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Daywolf.2630

Yeah if you are going to play the market like that, you need to keep up on pre-patch notes. Tis why I unloaded a bunch of MF into buy orders hours before teh patch

OH so it was YOU lol

hah maybe, if you had a bunch of rares hit you at patch. Not too many though, I keep my sales list updated by the week depending on trends and speculations. I like to keep things moving. Picked up an MF suit too, exotic that I retuned to something that would have cost me x2. This market system is very basic, a lot easier than I’m used to dealing with. No crazy flowcharts here, just keep an eye on pre-patch talk.

Ascended weapons and pet classes

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Daywolf.2630

Well only goes to show they should give the option to remove pets and become a pure weapon class with adjustments such as the nec can do. You could always just ignore pet traits and put everything into weapon skills/traits like I do. But still hard to escape pet traits/skills taking away from that. My nade engi built around turrets just fine, though I do drop net now and then.

(edited by Daywolf.2630)

Monthly progression gone?

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Daywolf.2630

yep 3/4 and was going to finish the last one 15m after logging in. 1/4.

Too bad it didnt happen for another day, 2x monthly reward… if they didn’t remove that stuff too.

I should learn to read! MF are Soulbound

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Daywolf.2630

Yeah if you are going to play the market like that, you need to keep up on pre-patch notes. Tis why I unloaded a bunch of MF into buy orders hours before teh patch

What other game(s) do you play?

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Daywolf.2630

EVE Online, Skyrim, Battlefield. On my Nex7 mostly Re-volt, knights of pen and paper, pewpew2.

Suggestion: Remove all loot, everywhere.

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Posted by: Daywolf.2630

Daywolf.2630

Well, that’s a different type of loot. The OP said no loot.

Having said that I find your idea much more interesting than his.

Well, that wasn’t directed at the OP, we both know what he meant, especially as I put it with my last line mentioning minecraft which the OP seems to be more in thought. Well yeah, it’s something in general that I saw from launch day of CoH. Early on that game wasn’t about loot, very little at least. Then of course they changed that, then even went to an f2p model that failed. But even CoH, it wasn’t purely a new concept, it goes back to some MUD games to some degree, the grandfather of mmo’s.

Suggestion: Remove all loot, everywhere.

in Suggestions

Posted by: Daywolf.2630

Daywolf.2630

I am sure that if you removed all loot you will also remove most players. Without loot there is very little reason to do anything more than a few times.

Well say it dropped skills, power-ups, account bound gear or bound gear earned from tokens. Then game design focused on pure fun-factor rather than on driving RMT as part of it.

I mean wasn’t that part of why the recent living story – was more slanted towards zerg farming? Get more people involved in gold farming? It’s a market manipulation to move gems for a short period. How do you milk a cow the old fashioned way? You grab that utter and control it in spurts (so I’ve seen), the cow lives to milk another day as opposed to gutting it for it’s milk.

But yeah, if you removed it and left nothing, people would quit, which shows the design of pure fun-factor vs doing it to just buy gems etc (two extremes at least). But not all parts of the game are like that, and some reward is obviously a necessity here. This isn’t minecraft after all.

Suggestion: Remove all loot, everywhere.

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Posted by: Daywolf.2630

Daywolf.2630

Actually that’s how CoH was in the beginning, the concept was pretty good. But that’s not how this game was designed, and seriously doubt they would change it. Google around for CCP EVE Online – Greed is Good. hehehe. Buddie, it all revolves around the RMT shop I’m hear to tell you. At least increasingly so as time goes by. Not even protests will change that here. Earning gold = buying gems = gem prices up = people RMT to buy gems to sell for gold. Anet who is not charging a sub, not even releasing paid expansions yet, benefit from players farming and RMT exchange transactions. You don’t even trade gems straight across in exchange, fill out the box to buy then fill out the box to sell, notice the big difference hehehe. Removing loot drops? Not going to happen.

Community Going Downhill?

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Posted by: Daywolf.2630

Daywolf.2630

Oddly enough, this isn’t new, UO started doing it a few years into it’s run. I always felt it was the beginning of the end for UO, that and luck suits… hehehe (i.e. MF gear). Champs even dropped skill scrolls lol
yyyup… was the beginning of the end..

Yeah, and it is not like it is a bad concept. Players collectively choose how to utilize content. :/

You’ll see.
I mean the whole farm train went into CoF1 and disappeared for months. Now they are loose in general pop again, you know, like the ones that like required gear linking to even be considered to run with them etc.

I’ve seen what’s going on, while I do world boss events, temples etc and the farming zergs run around the zone saying/starting crap. Worst I saw was at the embers exploit, but quite a bit elsewhere as well. It’s much like what happened in UO, just players got cray cray greedy, like irl gold fever. Poopsocking in EQ1 was crazy enough, but people that pulled that in general population had a hard time finding groups… at least before instant travel hit which was the beginning of the end for EQ1 imo heh.

But this is nothing new. The whole zerg farming thing. Tempers. Badmouthing. Generally I don’t care for instances in an mmo, but in cases like this for the inevitable farming zergs, I welcome a return to like CoF1 farming or whatnot.

(edited by Daywolf.2630)

Community Going Downhill?

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Posted by: Daywolf.2630

Daywolf.2630

2. Champion Loops

This fix is short (although I could rant about it) but not many players that I have come across seem to come to the conclusion. Everyone who wants to farm champions should farm high level events in large groups. Why? Because events scale to include multiple champions per event that way. This is what the ladies & gentlemen at ArenaNet had in mind when they implemented champion loot. They wanted to make champions that appeared during events more rewarding and less of a nuisance.

Oddly enough, this champ problem isn’t new, UO started doing it a few years into it’s run. I always felt it was the beginning of the end for UO, that and luck suits… hehehe (i.e. MF gear). Champs even dropped skill scrolls lol
yyyup… was the beginning of the end..

(edited by Daywolf.2630)

Community Going Downhill?

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Posted by: Daywolf.2630

Daywolf.2630

Now for answering directly concerning “the community going down hill?”.
Sure, absolutely 100% no doubt about it down hill. But… long before GW2 came around.
Old school/1st gen mmo players know what I’m talking about

Community Going Downhill?

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Posted by: Daywolf.2630

Daywolf.2630

Having this problem too in World vs World , I was in a downed state and a norn thief just passed me by and there was no danger near . I’m starting to see others not rezzing people even when there’s no danger , at least that’s what I see in my server .

Once or often? Because I don’t see that often. I could think of a reason why… maybe his guildies were engaged and every moment counted. Generally I’d stop, but I can think of rare reasons not to. I can’t speak for whoever though. WvW is usually pretty civil. …and it’s not the thief class, I run with a commander thief in wvw and world boss encounters more often than anything. Since it’s a stealth thief, reviving is usually something I have np doing. But you know, circumstances do arise, reviving from 0 does take time.

Ranger - good class, or are others better?

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Posted by: Daywolf.2630

Daywolf.2630

Uh-huh riiiiiiight. Here is the part where Coley busts out a 2H and SMITES down the risen priest of grenth. hahahahaha uh-huh hehehe

Or maybe you could stop being a drain on people you play with and actually learn your class. It’s people like you who give rangers the terrible stigma they have.

uh-huh, that’s what the downed ranger said at the foot of grenth’s risen priest I guess. At least the GS looks pirrty there with the corpse.

Terrible stigma from players like me? You don’t know jack. You even claimed I used a bear when I had already mentioned in a previous post I stick to spiders and for a specific reason. It’s not overly conversational when you only read your own posts, bro.

Ranger - good class, or are others better?

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Posted by: Daywolf.2630

Daywolf.2630

Well, as I mentioned to someone else on the other side of the ledger earlier, I find speed runs to be a TERRIBLE gauge of a class’s effectiveness. They rely on perfect compositions with perfect run-throughs honed over months of practice and muscle memory. It’s a sophisticated form of min-maxing, really.

And even that has dropped out of favor with recent patches. I have 8-80’s and all of them are fairly balanced… apart form maybe my fire ele that is a bit stronger on the DPS side but have been tweaking him down some to fit what I do with him. But this pretty much opens up a good selection of classes for 99% of available content apart form those cool kid dungeon speed runs… which as I mentioned are not so attractive after the patch. Really, once a ranger has gone down three times in the matter of a minute… I think I can guess his build, and he should probably just use the WP rather than risking others to wipe on his revive.

In fact, just remembered had that happen on a world boss last night. I ran my ranger right past the boss to the other side to revive a fallen ranger, then crossed back to rejoin the groups, returning at about half health and poison still ticking. Looked back to see the guy downed again. What can you do, ya know?

(edited by Daywolf.2630)

Ascended armor and..charrs

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Posted by: Daywolf.2630

Daywolf.2630

I like my T2 heavy, looks and works really well. However the ascended armor looks on Charr, I’ll just say I have no plans to re-fit my Charr.

Community Going Downhill?

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Posted by: Daywolf.2630

Daywolf.2630

ugh yeah don’t let it get you downed, no one will help you back up. hehe
Really, all you need to do is daily, you get those two extra chest drops, but only once a day. But then you can do three world bosses with three drops in the time it takes you to get just those two, if you manage to finish minions etc. And we that do world bosses never leave a man behind… unless you are in a particularly bad spot – but we’ll revive you if not all wiped.

Ranger - good class, or are others better?

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Posted by: Daywolf.2630

Daywolf.2630

Like I said, I use a spider and not a bear. SB is far better because I can get in range of group buffs. The only reason to pull out a LB is to build quick stacks or solo like most rangers seem to do, or use the LB to grief other players. There are far better classes that deal the sword, and that I don’t need to keep reviving.

So you’re actually choosing to be a bad player by saying other classes can deal with sword. Why don’t you just learn it and actually be useful to your party?

Uh-huh riiiiiiight. Here is the part where Coley busts out a 2H and SMITES down the risen priest of grenth. hahahahaha uh-huh hehehe

Ranger - good class, or are others better?

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Posted by: Daywolf.2630

Daywolf.2630

uh-huh, because most of us who have lvl80 rangers among other classes (or all) know nothing. Rangers rrrock! heh

If you have a level 80 ranger and still think they’re bad, you’re playing it wrong.

Traited frost spirit, spotter and a main-hand sword in a dungeon will boost your own and your group’s DPS, and the sword does good damage as well. But I’m guessing you’re just a wrongbow/bear camper? Do you even run full berserker?

Like I said, I use a spider and not a bear. SB is far better because I can get in range of group buffs. The only reason to pull out a LB is to build quick stacks or solo like most rangers seem to do, or use the LB to grief other players. There are far better classes that deal the sword, and that I don’t need to keep reviving.

Why 80 players?

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Posted by: Daywolf.2630

Daywolf.2630

Lets say they give you two guaranteed rares every time you kill him. Is it really worth your time? I don’t know about the rest but im not gonna camp him for two rares as i camped maw/shat/teq when game was released.

But rares drop faster elsewhere most times, even from crafting stations. I usually get at least one rare, often two or three. But I’m there for exotic drops as far as loot goes, even a possible precursor. But I don’t always do things just for loot. Though temples seem to drop exotics more often than dragons.