Showing Posts For Daywolf.2630:

Farmers vs Completers

in Clockwork Chaos

Posted by: Daywolf.2630

Daywolf.2630

Either go all for the event, or all go farm.

Its so frustrating when u failed the event, the farmers walk away with 30 champ bags.

They won’t listen. Just like when they shut out players from doing temples in CS so they could farm embers, they want those boxes no matter what.

So yeah, I’d go in with my commander tag, focus on minions etc etc.. great the first few days and got a lot of drops. Now people would link 30-40 boxes, but I’ve only got 4 and no boss drop. In fact it’s gotten so bad, I find myself soloing minions at times in a full map while most everyone is off farming, so I get less drops compared to the beginning and they figured out how to get more.

Why do the boss? Oooooohhh precursors? So basically you guys are farming until your head implodes, but in the end you hand all your money over to me lol …or RMT exchange..

But I give up on invasions, at least running my tag in there to help our team win. Now I just go in with one of my aoe dps characters and farm like everyone else. I just go do bosses elsewhere as usual and with less people doing bosses out there which imo is kinda nice to not see the last second farming zerg run in and lag everyone out that was there actually doing all the work.

I guess it’s all just working as intended. Anet is in luv with the zerg farmers. After all getting most everyone to zerg farm makes for more coin to use in the exchange, which makes players buy more with real money transaction to sell the gems to you. It’s all about the RMT, gentlemen. Design is revolving around that alone.

When should I start crafting?

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Posted by: Daywolf.2630

Daywolf.2630

Master crafter and I’d say don’t worry about leveling guides yet since you have no materials or gold at level 5. I’d save up crafting materials for your second character after you get to the level cap with the first. Or save some mats but pick up a useful crafting profession as soon as you start.

I picked up cooking first since food buffs were not regular drop loot. But like now, food is so cheap on the trading post, it’s hardly worth doing if you are trying to make gold from it. But for me at least, it wasn’t about making gold but not needing to spend gold on stuff I needed early on. Now that the game is a year old, there are less people to buy that low/mid level stuff, apart from rare items that cooking isn’t so popular for.

But on each character, I picked up one or two crafts that I could use for that character class as I leveled them up. So, even “(simple)” items were useful to me. Then you just keep gathering-tools on you as you play the game, which a lot of people hate but I don’t have a problem with. If you don’t like gathering, then like I mentioned, save up what you do get and use it on your second character after leveling the first. A lot of people buy mats to do crafting to level up their next character fast. I didn’t, not buy mats at least, and I’m at master crafter and finishing my 8th class to 80.

So to run it down:
1. No don’t bother early on
a. if you hate crafting or gathering
b. doing it just to make money

2. Yes start right away
a. you like crafting and gathering
b. doing it to make what you need

And I wouldn’t suggest making five characters right away and loading them with crafts, you will never keep up with the resource needs. Well… early on it’s not so bad, lots of mats, but mid levels are where needed mats are a bit harder to come by. imo the best way to do it is just focus on one character at a time, once you figure out which one you want to level up first.

Should *Commander Seals* be removed?

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Posted by: Daywolf.2630

Daywolf.2630

Yes, commander seals should be removed and replaced with commander qaggans! I don’t even remember seeing seals in the game… but whatever.

All zergs are evil? So we need to shut down temples and boss events too? They are big groups that move, a zerg, and that is bad?

My one and only real complaint are these farming zergs that shut the game down for others. So the peeps in CS are doing temples as they do every day, but a farming zerg comes along from outside of CS and breaks everyone’s toys and temple events stop. Thus why we can’t have nice things. But I’m not saying all farming zergs, just those that do that (because you know some peeps will read that in).

Why blame it all on commanders? You actually play this game? Zergs happen with or without a commander. But things like temple assaults or maybe some boss events really-really do need at least one commander. You sure you not just a 1337 zerg farmer trying to shut down regular events so more people will have nothing other to do than zerg farm with you?

(edited by Daywolf.2630)

Orr didn't work. How should it be changed?

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Posted by: Daywolf.2630

Daywolf.2630

^Don’t listen to that guy^ …it gets thin at times but it’s NEVER been this empty before.

It doesn’t get thin at times, it empties out at the start of every living story. It’s just a fact, hold your hands over your eyes or not. I’ve run temple chains a LOT over the past year in commander mode, and have the map completions for Orr, it’s no different than the last time the living story started, nor the time before.

Orr is awesome, just needs to be more challenging again is all. When they nerfed it last time, that’s when the population deflated some after doing so. But it’s been generally stable over the past six months or so, apart from living story releases.

Yes, people flock to new content. That doesn’t mean they’ll return to Orr. Some servers, they might, others, they won’t. FC’s Orr was on the desolate side and has been since the Pen/Shelter timer increase — and it was none too healthy then. So, your server’s Orr is fine, and you aren’t experiencing the problem. That’s just wonderful, but does nothing to solve the problem on other servers.

The sky is falling? They returned after the previous living stories. ‘What if’ arguments are sort of pointless. Right now it’s empty. The only servers I’d imagine they are not empty would be the European ones, they hard core Orr addicts. Almost makes me want to move to Europe… meh

Orr didn't work. How should it be changed?

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Posted by: Daywolf.2630

Daywolf.2630

^Don’t listen to that guy^ …it gets thin at times but it’s NEVER been this empty before.

It doesn’t get thin at times, it empties out at the start of every living story. It’s just a fact, hold your hands over your eyes or not. I’ve run temple chains a LOT over the past year in commander mode, and have the map completions for Orr, it’s no different than the last time the living story started, nor the time before.

Orr is awesome, just needs to be more challenging again is all. When they nerfed it last time, that’s when the population deflated some after doing so. But it’s been generally stable over the past six months or so, apart from living story releases.

Oh yeah, and yes probably disguise kits would work. Otherwise, if you intend to solo it, probably a better chance to get to 80 with gear if you haven’t already, then work your way back. Those zones may be lower, but they are no less difficult. Actually cursed shore is probably the easiest to map complete.

(edited by Daywolf.2630)

Orr didn't work. How should it be changed?

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Posted by: Daywolf.2630

Daywolf.2630

I’m two skill challenges away from 100% world completion. Both of these are in Malchor’s Leap, and neither is obtainable on my own. One is at an underwater Statue of Melandur, which when contested cripples and bleeds and interrupts channeling. The other is guarded by a Champion Risen Knight who doesn’t seem to be willing to call a truce.

So here I am just two skill challenges away from world completion, and I can’t get it because there’s virtually no one in Orr. Orr was designed to be the place to be at end game. But somewhere along the line, players decided they didn’t want to be there. Then ArenaNet tried to lure them back with promises of Champion Loot. Two weeks later then lured them away with promises of even better loot.

So now the region is abandoned, leaving those who need various skill challenges out of luck unless they’ve got a big enough guild to back them up. Unfortunately, I’m committed to a very small guild consisting of friends and family. We’ve nowhere near the firepower to clear Temples or fight back Champion Risen Knights in Orr.

I don’t know what the plans for Orr going forward are, but it’s clear something needs to be done. Even if the Champion Zergs jumping from zone to zone in pursuit of Scarlet’s loot return after this portion of the Living Story closes, these are not exactly the type of people who are going to sacrifice DPS (drops per second) to help someone out.

No, Orr is fine, I usually go there most every day. It’s just your timing is all wrong, the invasion is going on. Like with every living story release, Orr empties out for a week or so. Otherwise, still quite a lot of people play there.

As for those two spots in ML, they can be soloed with a stealth thief. Otherwise you either need to wait for the newness of the living story to wear off or ask around the zone or LA at peak to start a party for it. If any change is needed, needs to be changed to be harder again.

(edited by Daywolf.2630)

open world pve is a breeze

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

I’m gonna go zerg champs in Queensdale and complain how easy this game is but continue to avoid Orr like the plague because the temple events are too difficult now…

What you guys want is not more difficult content. You got that. Go to Orr. What you want is better loot for your time and risk. That’s why everyone is zerging Queensdale champs. Good loot with low risk.

hah yeah there is that. I do that sometimes (usually leading/calling out movement) while we wait for the SB. CS is the best though, still good loot doing temple chains. Difficulty = ON

Zerg Farming: Needs to be stopped.

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

Remove mob loot entirely and put all the rewards at the end of the event chain. Then hand out rewards based on player performance. Make things like damage done and resurrections performed count towards the total score.

There you go, game fixed.

I do temples a lot, entire chains, 90% of participants spawn when the last boss comes up… big sudden laggy zerg that can disconnect the players that worked the whole chain up to the boss. See, they sometimes come in one big zerg, their video and bandwidth have already stabilized with the amount of players on the move. Those that were there get a sudden surge of data, takes a moment to compensate, load times too etc… disconnects happen sometimes.

Sure, I’d be for adjusting it so that chances at best loot are based on how many of those event medals you gather in the course of the chain. In most cases we have enough to take the boss at the end from the near beginning, and then maybe people would help more to see the entirety of the chain succeed rather then the last minute just before the last boss is near down. Player requirements may then need to be adjusted down a little for like Melandru, you know, when you get transformed due to lower player numbers etc.

Not general mob loot though, just the final stage chest/s loot etc.

(edited by Daywolf.2630)

open world pve is a breeze

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Posted by: Daywolf.2630

Daywolf.2630

Leveling isn’t painful if you don’t want it to be painful, I don’t mind that and I’m definitely an old school mmo gamer. I do like challenging pve at cap, and that is there too. 7-80’s and just about to finish up my last class, in rare gear most of the time leveling characters, sometimes I hit mobs constantly glancing and other times lower level swarms of mobs in my wake. Really, it’s up to you how you approach the game. Although I do wish they hadn’t made cursed shore easier as they did, but things like temples can still be a challenge.

Zerg Farming: Needs to be stopped.

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

Seeing 50 people walk over your downed body can get annoying, but I don’t expect anyone to revive me when it takes 5 seconds to waypoint and get back into the fight. Reviving someone puts you in a vulnerable position, I have died many times trying to revive someone.

Excellent point.

Last night I was doing some invasion content and at one point there were several people complaining about people not ressing them when the event was actually on a waypoint. A couple of them were literally within melee range of the waypoint, just lying there complaining about no one taking the time to get them back up.

Yeah, too bad when they are on the ground with their hand up trying to get back up, we cant just skip by and kick them in the face
And of course your comment applies to everyone posting here about the farming zergs that won’t revive anyone while regular events – people go out of their way to revive players even at the feet of the boss encounter. Obviously there must be a wp near by…

New Player: 'This game is too complex'

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Posted by: Daywolf.2630

Daywolf.2630

Easy fix, create a somewhat rewarding system to mentor new players. Grouping with “new accounts” by vet accounts and achieving certain group participation events results in some form of reward or status towards the vet account.

UGH! NO!
They could just add it as an option to the LFG thing they are working on but don’t make it about shinies.

ugh no? This isn’t an original idea, I saw it first happen in UO a decade ago. This has happened in a number of games since. Yeah, God forbid someone earn a title or something while being helpful, those peeps are pretty silly for their helpfulness. Not when you can devote 100.000 man hours to make some huge buggy hand-holding system causing even moar scripts to break in the zones. Anyway you wrote shinies, not what I wrote. I never ever said hand out exotics etc..

If you could have any weapon...

in Guild Wars 2 Discussion

Posted by: Daywolf.2630

Daywolf.2630

Nec/Rngr (GW1)
Bow for the necro!
Would maybe make nec my fav class again like then. Competition for my d/d bow stealth thief at least.

Zerg Farming: Needs to be stopped.

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Posted by: Daywolf.2630

Daywolf.2630

And that’s the thing Daywolf. People think farmers get orange items like candies. Personally in over 1000 boxes I’ve found 1 cobalt worth 18g and like 4-5 oranges worth 50s-1g. My friend got precursor with 0 mf ,no buff in pavilion while doing his daily. He made 450g profit in less than 1h. Is it fair?it’s RNG, so just because we farm a lot, it doesn’t mean we make crazy amounts since farming more than 2h is VERY frustrating and it doesn’t help when you have fanatics that are annoyed that farmers get more reward for the farming they’ve been doing for no reason.

Well yeah, that’s why I was so baffled about the recent embers farming (and PO’d). That blocked two temples, including boss encounters, many champs/vets, and a huge army of general MOB’s that also add up for good drops. I do the Orr temples on avg three evenings a week. Avg around 150% MF w/o extra buffs, it’s real nice loot. But lazy won out? Meanwhile we were blocked out of our temples.

It’s like Christmas time, look at the big shiny box under the tree! What a valuable box to rip to shreds and toss into the trash. Oh but the box! all shiiiny!

We had the giant farm happening there not long ago. That wasn’t as bad, blocked just Arah (kept anchor WP open for grenth). But we were still able to open up Arah at least once a day so people could get to the karma vendor and have easy access to the dungeon during peak time. Most of the farming went on late at night when generally no one is running temples, a lot of mob drops much like shelter gate used to be with a lot people there. But once shiny looking boxes hit, attitudes got down right deplorable towards those that needed the WP open, or the karma vendors up, or just to have a chance at better loot from doing the assault. Baffling. And quite a few guesting because they had a zerg going on our server.

I’ve been told that then I should guest to another server not zerging out embers. But we have generally the same people most nights doing temples, people we group with, guild mates that join in for the fun of it. Why should we that are more of a community be dispersed to other servers for people that want to be lazy and rude? So yeah, I’ve noticed a difference.

New Player: 'This game is too complex'

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Posted by: Daywolf.2630

Daywolf.2630

@OP. Oh I don’t know, doesn’t seem overly confusing to me. I’ve led many new and returning players through the game, they catch on fast. I seem always explaining something no matter what level the player is.

The difference is you are talking about scripted hand-holding, rather than some form of player mentoring. Hand-holding can never be perfect, but mentoring is really the thing for mmo’s.

Easy fix, create a somewhat rewarding system to mentor new players. Grouping with “new accounts” by vet accounts and achieving certain group participation events results in some form of reward or status towards the vet account.

The only real downside I see right now are less players filling newbie zones doing newbie events. The vet players remember newbie zones always in overflow, always someone there to explain things and group with.

Zerg Farming: Needs to be stopped.

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Posted by: Daywolf.2630

Daywolf.2630

Why should I even care if anyone likes me or not when I can just jump into anything at any time regardless and still get a sweet ride?

Well that’s pretty much how most boss meta’s go as well. I used to get very annoyed, I’d often nearly lag out (on occasion I would DC at peak time) when miraculously the size of the people participating in the chain went from 8 or 10 people to 50+ at the very last minute like clockwork every time. Like the size of sudden WvW mega zergs…

But then I started thinking, most the people that come in at the start of the chain are good players, helpful and like to have fun. I don’t need all those people that always come in at the last second – to be involved through the chain, even when we have failed grenth twice and just barely managed to get up to the end on the third try. Chances are those peeps wouldn’t know what to do, wind up failing the event for the rest of us, because all they know is how to zerg in on the death of the boss and care nothing about how to work their way there.

Zerg Farming: Needs to be stopped.

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Posted by: Daywolf.2630

Daywolf.2630

you’d be surprise to see how many people find that the most FUN thing to do is getting those sweet sweet loot. seeing some orange items gained over and over again.. opening boxes that gain them gold in hope of a rare chance to get the winning lottery.. even with all the repetition thats going on within the activity!
well sure.. some people like challenge and hard fights, but as much as how many of these people that like hard content, there are equal or more people that like ease content..
not all people think like you and your thought doesn’t represent all.
what you’re saying is just..
I find champ zerging / CoFarm / [insert next farm here] boring, and I dont want to see everybody else gain materials/ gold from them, thus the perfect thing to do is nerfing them!!!

Sweet sweet loot? from champ boxes? Well, GW2 characters will say that to about anything, they are pretty much mesmerized by spider leg drops.

I’ve opened 100’s of these boxes, I’m not seriously impressed say compared to boss encounters especially with the ones that have a ton of minions including many champs (doing full chains). There are cores though, those are nice, but then it just all unfolds from champs as I chase down the boss.

I do champ zergs sometimes though, but really just to kill time while waiting for a boss chain to start. Like waiting for SB, a good example, the champ zergs there are fairly civil, a lot of those people are waiting for SB too then move on to the next boss/zone when it’s all done. Others there are leveling, not worried about laying all the dps they can on the champ to the point of stepping over downed players getting in their way.

suppressed for being helpful commander

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Posted by: Daywolf.2630

Daywolf.2630

My complaint is that I wish they would “say something” when you get supressed. The first time it happened to me, I thought my game client was wonky and logged out and back in something like 4 times before I realized my chat was being suppressed. A short message would have been nice.

it does
it does
it does

Does anyone gather all their own materials?

in Crafting

Posted by: Daywolf.2630

Daywolf.2630

I have master crafter and just always notice something useful around me. I pick it up, put it in my pocket. I rarely go out looking for things, they just appear in front of me when I travel the world. Well maybe Orich I sometimes hunt for, but I do it while I’m waiting for like temple assaults to start etc. Pretty much, yep, most of my mats.

Can i earn money with cooking.

in Crafting

Posted by: Daywolf.2630

Daywolf.2630

Yes but really not so much. If you are looking to make gold… cooking is a tough rout. You can buy ingredients and sell food, but chances are 1000 people already thought of that that day so prices are pretty low, so low that ingredients cost more than the dish you are cooking up. If you gather, you may do ok, but often the ingredients bring in more gold than anything you can do with them.

Part of the problem is many people just don’t use it. I’m constantly passing out food to groups just to help keep them alive (regen + vitality stuff), otherwise they run w/o any food buffs. Cooking is very useful to have, but for making gold like the other crafts, don’t get your hopes up there. Even w/o the master crafter title I’d pick it up, just because of it’s usefulness. It may also be needed if you are working on a legendary.

suppressed for being helpful commander

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Posted by: Daywolf.2630

Daywolf.2630

Yeah you gotta write it different every time. You cant just hit return and arrow. So how many ways can you think of to write “get off the stairs!” at Grenth?

What do we want?

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Posted by: Daywolf.2630

Daywolf.2630

I want more lengthy difficult boss chain events and faction/gvg open warfare outside of wvwvw. Sure, dueling some day, but open-world gvg/factions imo would/could be rather epic. Having extensively played games like UO, SWG, EVE, I find it a worthy element that is missing here.

Zerg Farming: Needs to be stopped.

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Posted by: Daywolf.2630

Daywolf.2630

Community Erosion:

I’ll second that. There is a big difference between temple assaults in CS and zerg farming. Temple assaults players go out of their way to revive other players (apart from mid way through grenth risen priest where you really do need to WP). Zerg farming I see a lot of dead people, simply most players there want to hit the champ as much as they can and have no time for a downed player (or even a player trying to get back up).

I also saw this a lot yesterday during the new LW events, even though you only need to do a little damage to the champ to get the drop I noticed. But at temples, dragons or what have you, you often see three people reviving a downed player. But LW wasn’t as bad as like that embers farming group, I nearly felt ashamed for being on my server, downed players everywhere and no one lifting a finger. But I was there to do the full chain, wanted no part of that group or what they were doing (exploiting), just wrong.

Please be nice to PvE commanders

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Posted by: Daywolf.2630

Daywolf.2630

Maybe you guys should consider not complaining so much and just play the game?

You should really consider how much your post rings of being Over-privileged just b/c you transferred to a Bandwagon server. A lot of people couldn’t afford an 1800 gem Transfer.

Wat? I’m on the same server I’ve been on since launch day. I got my commander tag within 3 months because there was a huge need for commanders in wvw. We were pulling high tier in wvw before transfers were even in. /me waves had – says that Obi Won line from star wars at the bar

(edited by Daywolf.2630)

Where did you get your precursor?

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Posted by: Daywolf.2630

Daywolf.2630

[none…]
[no place / ~150% MF w/o consumables / D/D’s with MF stats + Thief bouncing SB’s]
[~1500 though good deal of leveling 8-80’s]

I’ve seen a lot of precurser drops though, usually they get them off of Orr bosses. Boss events are suppose to be the best chance other than dumping exotics into that giant garbage disposal unit slapped down in front of the LA bank. Man, I bet there is a 5 ton ball of wet wipes and corroded fat lurking under that thing.

Please be nice to PvE commanders

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Posted by: Daywolf.2630

Daywolf.2630

For those of you that complain or hear a lot of complaining about commanders, I wonder how your server ranks in wvw. Have you or your commanders taken wvw seriously? I think this is why I don’t see too much of this on my server, we are usually ranked in the top six with wvw. Many commanders are used to coordinating efforts to get things done, and non-commanders usually just don’t stand there idle complaining about commanders rather than being involved.

I started doing the new pve events last night, I saw coordination and not too much complaining. Although I did get caught in one sad overflow and there were a few players spending too much time in chat debating the usefulness of commanders, while commanders started basically saying kitten the kitten up and start killing (paraphrased with extra kitten sauce). But overall, each event went on without such jabbering and while I saw many commanders from wvw out there coordinating for event wins.

IMO things went very well, and part of that is maybe due to our general server population has spent a good deal of time playing wvw seriously and with successful results. Maybe you guys should consider not complaining so much and just play the game?

(edited by Daywolf.2630)

Next gw2 Expansion Class?

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Daywolf.2630

Unless I’ve said it here before … (oh kittens! this thread 10 months old) … most definitely this game is missing a ranger …lol. Ranger here is nothing more than a tamer/beast master etc. But really, not so much the need of a ranger, but more arcane archer!

Arcane Archer (or just called archer), a bow specialist, not really relying on any pets. Melee weapon alternatives, but not replacements for bows. If you read the dnd handbook, there is a good deal of flexibility for arcane archers, though more or less it revolves around the bow. But they could resemble the ele in many ways, tuning to like poison or fire etc.

(edited by Daywolf.2630)

Please be nice to PvE commanders

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Daywolf.2630

I want to help people too! But I don’t have the gold, PvP doesn’t give me anything since paid tournaments were removed, I’m sure I can help people more since I’m moving into PvE! Please donate so I may help people!

try earn it? I walked through 2ft of snow every morning for 5 miles to… No wait, when I wasn’t doing wvw then (I did a lot) I was going to temples and also crafting exotics to sell. No real mass farming zergs like today, and Orr was MUCH harder than it is today. By the time I got the tag, I already knew very well how those events worked and didn’t work. After all, temples are one of the few real pve challenges left in the game. More hard temples, please.

Cool Looking Medium Armor Sets (Thief)

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Posted by: Daywolf.2630

Daywolf.2630

Sylvari and Male.

For my Sylvari male med armor, though is a ranger, I went with T2 cultural. I don’t know what starting equipment for thief Sylvari can choose from. But for human male thief, there is the open hood which is unique looking to the other head armor and looks good.

For my thief, I didn’t care for much of the whispers offerings, apart from the shoulders with the three daggers attached (imo nice for my d/d stealth thief). For the rest of that mix set, it looks the same as the human elite skill thieves. I have three sets of armor, but two identical to the human elite skill thieves (one even the color, swamp grass if I recall) and the other with the mix and match as I described, including the same body armor but just different hood and shoulders. If you go that rout, I’d suggest midnight ice and then various detail colors as you see fit, works well on that armor.

Also, you can google the armor sets, how they look on the model. There was a good gw2 wiki page on it (link shows up on google), shows all armor sets for medium armor. Such as I just used it to find the right light armor for my Asura.

Please be nice to PvE commanders

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Posted by: Daywolf.2630

Daywolf.2630

Oh I’m pretty sure if a command told you that you’re a worthless kitten (4 letter word, starts with a ‘c’) and you need to gfto, you’d take that as rude. And that’s paraphrasing the paragraph long insult.

Well yeah, that’s why I worded it towards you and not at you. There is a difference between saying like “you kitten kitten, stop doing that, you’re such a kitten!” and “what the kitten do you think you are doing?!”. Using colorful language is not bannable, there is a filter. But calling someone names, directly, is. gtfo isn’t bannable either, you are not calling them an f. But telling someone to gtfo is pointless, unlike in like a dungeon where you can just vote kick them.

Basing rudeness on cultural ideas is relative as well, as some cultures have very different views of what is rude and what is not. Even within a country, ideas of rudeness can vary from US east-coasters vs US west-coasters. And the difference between the western hemisphere and far-east hemisphere are very different regarding rude behavior.

(edited by Daywolf.2630)

Please be nice to PvE commanders

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Daywolf.2630

However those that constantly spam the chats with “orders” not to complete an event because they want to farm while others want to complete the event, I just can’t stand.

hah yeah 100%. imo they deserve to go on the ignore list. Well maybe not in all cases, but like with the recent embers farm, I seriously wanted to start flaming over chat at the “commanders” there. fail-fail-commanders.

Ok, so I WP into CS as I’ve done over 100 times to get the temples going seeing they were contested on the map from LA. Right away I see Arah chain starting, woohoo! Oh but look, 200+ people and 10 commanders there starting the chain. Ok, a lot of commanders but I’ll turn my tag on anyway since that was my intention before I zoned in, zerg or no zerg. But we get to embers, they stop. Commanders start screaming at the peeps that keep attacking the champ. Then commanders start telling people to get close to the champ to scale it up so they cant progress the chain. I observe how they handle the situation, clock expires, event fails, I turn off my commander tag and walk away not bothering to loot the champ. Not only were they blocking the Arah assault but our anchorage WP for grenth as well.

Seriously, if this were a small indie mmo, and I had the power to do so, I would have just closed down the chain, issued bans, and went to work on preventing it. Exploit-Commanders pffff…

Please be nice to PvE commanders

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Posted by: Daywolf.2630

Daywolf.2630

You know, for the most part, I try to be nice to everyone. To me, a ‘commander’ is just someone that had a lot of gold to blow. Now that could have come from farming, that could have come from using mommy and daddy’s credit card. They could be doing it to just show off, they could be doing it, as you said, to help out the community. I really don’t know and I don’t honestly care, but to me they are no different than other people. If they aren’t respectful to others, then they are not deserving of my respect, since respect is an earned thing. At least, that’s how it used to be when such things as common courtesy, sportsmanship, decency, manners, and ethics existed in the world.

But what is rudeness? I’m not a fan of relativism (i.e. relative truth), but in regards to ‘rudeness’ it does seem rather relative e.g what is rude to you may not be rude to me and vise versa.

You know? I could be very kindly telling you -or- screaming obscenities towards you to get off the stairs during grenth. To me, when I see someone using Jonez as their personal meat shield – endangering a fail for everyone else there is… beyond rude. But if I say to them (at first), oh please do get off of the stairs at your very earliest convenience (and it ends there), such a person could just as well be standing around 20m later in LA complaining vaguely about ‘fail commanders’ .

Of course then, if I get too harsh on them I probably get reported, or he even trolling in-game to get people kitten ed off to be ‘rude’ to him so he could report someone like ‘oh look a commander here, I’ll do something really stupid to get him kitten ed off and see where that goes!’.

I see fights going off like that too, people get agitated over fails, start cutting at one another. At least if there is a cool headed commander there, he can step in and just say ‘this is just how it is and lets try again and be more careful’ etc. and people will usually listen rather than just arguing amongst one another causing everyone to just give up.

But then to another, they may go away due to the ‘rude fail commander’ not agreeing with them. Ya know? But it’s not relative to me, just situational, while right or wrong may be too much to debate while the clock ticks down.

As for having lots of gold to blow, I had like 2s left when I bought the tag. Others might have put the gold towards their legendary, but I just wanted to see events succeed more often, be it in WvW or PvE, and back then when I used to WvW more often (less so due to connection problems), there were very few commanders in W3 because it waaas a sacrifice to get the tag back then.

I don’t mind so many tags being around now, I don’t complain if I may think there are too many or try to tell others to turn theirs off (as some newer commanders whine about). But I do think it would be better if Anet made it more of a sacrifice to get a tag now, as the servers/players get richer compared to early on. A. higher gold cost (or)B. Through WvW rank progression or something (both options).

(edited by Daywolf.2630)

TC's Cursed Shore being choked by Ember farm.

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Posted by: Daywolf.2630

Daywolf.2630

I think it would because ember spawns at the end of the anchorage assault. The event is on timer. So just despawn ember on fail. Doesn’t really need a champ there otherwise. Event active = champ spawns / Event inactive = champs despawn. Not all champs of course, just those linked to events.

Get enough people and you can get 3 ember champs to spawn continuous below both cauldrons.

This is why it was a popular farm. Did not need the boss, no one cared about the ember boss just dont break the cauldrons, and the ember champs spawned while the event was active.

I already detailed the activity in a previous post. If you are uncertain of what you/they are doing, I’d suggest re-reading rather than recycling posts.

Please be nice to PvE commanders

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Posted by: Daywolf.2630

Daywolf.2630

pve commanders is just a tag/beacon to follow on arah purification process

Well, depends on the commander. I use chat a lot, especially for those that are unsure of the event, still not up to speed on what to do. So I’m out there calling out like “protect Jonez now” or “keep off the stairs” or “WP if down” (especially mid point on risen priest). Non-commanders for the most part are focused on just killing the thing in front of them. But if you are doing your job as a commander, you are watching everything and posting commands as needed. This can be the difference between succeeding at grenth the first time compared to maybe the third attempt if at all. Arah assault (as you mentioned) is pretty straight forward though, harder to fail, and mostly the tag is most useful for progress location.

I guess it’s the old school mmo raid leader that makes me do it …regardless of having a tag on or not. Better results with it on though.

@Lafiel
I do that, have tags on at LA. When I come back from wvw or temples, it’s just still on til I log or move on to something else. I don’t see the problem in it. I don’t stand on WP’s there, so what?

(edited by Daywolf.2630)

Please be nice to PvE commanders

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Posted by: Daywolf.2630

Daywolf.2630

Each time one of those ****** go near a point that interest me I have to struggle with the ****** mouse pointer to see whats below the blue arrow.

They are WVW commanders. Not pve commanders and I would apreciate if they turn off their ******** arrows because frankly its getting me mad the ammount of commanders.

Or at least Anet should give us an option to block off commander´s arrows on our maps.

No it’s definitely not just for wvw according to the anet description of commander. I know what you are talking about with the tags getting in the way, but also the group blips do it too. I’m like in a dungeon after a wipe asking for the group to move off the WP so I can respawn lol. It’s not the tags or blips, it’s just one of the maps shortcomings.

The main issue: players want to farm

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Posted by: Daywolf.2630

Daywolf.2630

Nope. Not only a lot of them farm gold (one of the farmers mentioned how he got rich due to the gold that comes from the Champion boxes, not from the very eventual items that appear from those), thus adding inflation and etc, but they also concentrate wealth and so increase prices even when not farming specifically for gold.

Farmers are one of the worst thing in the game. Not only they have a very direct negative impact, but also very negative indirect impacts as well – they are pleased by boring and easy content as long as they get shiny rewards or gold for it, allowing ArenaNet to focus on poor content instead of being forced into making fun content in order to not lose players.

I think the most negative impact, beyond like that embers farming temple-lockout, is that lower level gear has really gone down a lot since the champ chests hit. Basically forcing newbies to zerg farm to make fair coin. Not so much the rare items lately (not since it did drop some time ago), but everything under has dropped to nearly 1c over cost.

My last character, easily self-sufficient during leveling up, selling lots of stuff at the TP, bought rares often. Latest slot I’m definitely pumping in coin to fund leveling, and nearly nothing worth selling on the TP, not even masterwork. Rares from boss chests maybe, but that means grinding those rather than doing hearts or whatnot, and not until mid levels. Yes, there are karma vendors, but it’s often better to spend coin for the right stats. Just an observation.

How Do you Spend Karma ?

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Posted by: Daywolf.2630

Daywolf.2630

EDIT: ah, the wiki link above is (as usual) waaaaay incomplete. It’s missing a lot of the high level stuff.

there are multiple karma pages in the wiki, just need to google them up. That page has the exotics on it. There are other pages like with just the exotic armor etc.

The main issue: players want to farm

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Posted by: Daywolf.2630

Daywolf.2630

Nah, I wouldn’t say the majority farms, at least not a great majority. Everybody devotes some time to farming something or another, but I’m not speaking of huge zergs. I’d say that the minority zerg, or zerg at any real rate. The majority level characters, even slot expansions have become a popular item. But the zergs, you see, they are all over chat and sometimes in the wrong places doing things that disrupt events (even as visitors), so you see them a lot, especially since those players often keep going and going hours on end. Not everyone is standing around the LA bank popping of 30 skill points at a time.

well, ode to the early days of SWG pre-cu GCW (faction wars), with player bases and player-run faction cities to defend and attack at all hours. It’s certainly an nice alternative to zerg grinding for loot, but I guess requires a sandbox more or less. Although WvW is active here, and I hope/wish it would stay clear of any real type of farming beyond self-sufficiency.

(edited by Daywolf.2630)

How Do you Spend Karma ?

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Posted by: Daywolf.2630

Daywolf.2630

you can spend it on boxes, in Orr temples, legendary prep, ingredients for cooking, alcohol etc.
http://wiki.guildwars2.com/wiki/List_of_karma_merchant_items

(edited by Daywolf.2630)

Dragons, um thats what I signed up for?

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Posted by: Daywolf.2630

Daywolf.2630

Normally when a war finishes, people don’t go looking for another. But that’s just me.

I smell a canadian … yep smells like pine tree and pancakes

Yeah I cant comprehend it either. I’m used to maybe one war ending while five others active and available. But anything to get another dragon in here would be a nice break from that stuff on mind, even an expansion if need be. Of course it’d probably be the death blow for Orr… hmmm

TC's Cursed Shore being choked by Ember farm.

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Posted by: Daywolf.2630

Daywolf.2630

That won’t fix your concerns.

Champs still spawn till the timer ends. Even with them despawning on fail, there are champs to kill.

Only thing that needed changed was champs to vets.

I think it would because ember spawns at the end of the anchorage assault. The event is on timer. So just despawn ember on fail. Doesn’t really need a champ there otherwise. Event active = champ spawns / Event inactive = champs despawn. Not all champs of course, just those linked to events.

Poledo.3256:

It’s all becoming a moot point however. With the new events this patch everyone is a farmer now. I brought in more this evening than all weekend farming CS. The best thing? We’re completing events as intended. Heh.

Well yeah I already saw that coming and mentioned it in a previous post. The current fix was in with the living story, and just like every living story patch, cursed shore empties out for a bit. Oh heck, pretty much all of Orr becomes a ghost town during each new living story release. Exploit or not, it’d empty out. I was there tonight doing some personal story prep with an alt to do Arah SM with some guildies later, and all WP’s were contested and none but node runners there all night.

(edited by Daywolf.2630)

Karma hoarding - wanted warning about change

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Posted by: Daywolf.2630

Daywolf.2630

So what exactly is the point of liquid karma now?

All karma is account wide, therefore no reason to pass a jug / drip / vial / thimble / etc to an alt.

Boosts no longer work on liquid karma. No reason to even allow the jug / drip / vial / thimble / etc to waste space in my inventory.

Just hand out the karma directly and spare our mice a few clicks.

Yeah true that now. I save it up by the month and drop it on the character that needs it, use 50% boost. Now it’s account wide. Now the boosts are ineffective. They should just give it direct now, pointless otherwise.

no following is a problem

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Posted by: Daywolf.2630

Daywolf.2630

Sure, I’m not shooting it down. To deal with it, I just focus in on one thing at a time, not leave it partially done for later. Yes, writing it down helps. We could really use an in-game personal notepad for stuff like this, as I’ve seen done/used in other mmo’s.

no following is a problem

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Daywolf.2630

If I’m not mistaken, you can track dungeons in achievements. It may not say exact paths missing, but it tells you how many you need at any particular dungeon. Such as in one dungeon, I am missing one path, have tried it five times in the past and it broke due to a bug every time, not hard to forget that missing path heh. Probably fixed by now…
But yeah, there is that.

Please be nice to PvE commanders

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Daywolf.2630

I got mine last year, I don’t see much of this attitude on my server. More tags now though, especially with the farmers that farm the kitten out of things until they have gold to toss around and buy a commander tag to look cool. I’ve seen some seriously fail commanders come of this in recent months. Not just bad commanders, but some that intentionally mislead people for laughs, seriously.

Otherwise it’s helpful in wvw for those that play serious. And I turn it on a lot when doing temples. After all I bought it early because I like having people know where to go so to add to the size and scale-up of the event. To add, really the tag has paid for itself in that, and not just me but the more loot drops for everyone in pve regarding temples and general event meta bosses. Running around gathering nodes with it turned on? …not a good idea heh

But yeah, don’t bother sending messages to me telling me how to do something your way on an event/temple I’ve led 100 times with success. But then I still don’t get much of that apart from people new to what we are doing. Save those messages for the commander-farmer-zergers out there, lots of those now

As for the 100g, I’ve spent more in equipment just on that one character. Maybe it’s time for Anet to raise the price for tags? and/or earn it through wvw participation/currency. Possibly through laurels as well. But yeah raise gold price to curve 1337 farmers from abusing commander tags, imo.

(edited by Daywolf.2630)

Dragons, um thats what I signed up for?

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Posted by: Daywolf.2630

Daywolf.2630

Equipping my engi with a sonic whine rifle, bring it on!

I don’t think it’d take a full blown expansion, but maybe a couple/few high level zones. Maybe a 5 or 10 part personal story addition at 80, possibly group oriented beyond “personal”. A dungeon. a few boss meta chains. Doesn’t look like this year, no mention of next year yet. I’d welcome it though.

TC's Cursed Shore being choked by Ember farm.

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Daywolf.2630

•Reduced the time to fail timer and increased the restart timer on the event to secure Shank Anchorage in the Cursed Shore.

Latest patch update.

Problem with that is we might have just one group in there or less (at the start of the chain), and we have pushed the limit of the timer with even that little scale-up. We ask weaker players to do something else for a bit, come back later?

But that is if the zergs don’t just move around to other champs there for a bit rather than just standing there waiting for ember to respawn again. So the problem isn’t eliminated, just retuned. Ember/champs need to despawn on fail, problem solved.

TC's Cursed Shore being choked by Ember farm.

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Daywolf.2630

—cut, too long to allow reply post—

So if I read this right you are basically saying that no you don’t do temples there and you don’t know how they work. You don’t know the damage the exploit farming hoards are doing to the regular players there, and you don’t care. Your game consists of jumping from server to server looking for farming zergs and such things?

No, this doesn’t just effect one temple. If you have done temples, you would understand that we clear anchorage and the arah assault first, then we have the WP and a set amount of time to complete grenth. This closes out two temples of three, and the third is pointless to wait in the zone for that one event to start w/o the other two to do as well. Just fail, understand now?

Additionally, we often have the same people doing temples every evening. We group together. It’s actually a community in a sense. It’s not always just some random grouping with like in farm zergs or something, and groups are generally friendly there apart form someone (newbies) that freaks out in chat now and then because we failed grenth for the second time and squeezing in a third attempt before we loose the WP. This exploit garbage isn’t building a strong gaming community, like with people we group with often at CS and also with our guilds coming in there, this is just opportunists taking advantage of an exploit to get something in a lazy fashion. Yes we hope to get something, and a chance at a precurser drop from the boss chest, but this exploit has not only denied us of doing this at CS any longer, but has also disrupted out regular groups that play there.

You may have a hard time understanding this though, not meant as an insult, but hopping from server to server doesn’t sound like someone really interested in grouping with the regular player base in a high level area, often the same people. Maybe in a guild that rather do their own thing as solo players. Anet may like to promote grouping, but what is happening here is just grouping, not community. Maybe I’m just an old school mmo player, I don’t care so much for the constant random pugs all the time, and be only there to farm and then walk away.

Well, I have yet to patch, I’m hoping this was fixed today. Of course with the new chapter in the living story, CS slows down for a few days as usual. But I really hope this has been fixed today – before the regular players there just completely give up on the temples and go away for good.

2 Days

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Posted by: Daywolf.2630

Daywolf.2630

Buy your friend a copy? Friends do do that sometimes
If he is your friend, why wait for a short trial? Be his friend!

TC's Cursed Shore being choked by Ember farm.

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Daywolf.2630

None of you are right. You have no respect for anyone who doesn’t agree with your point of view

What does POV have to do with anything? So I take it you don’t do CS temples daily, or a few times a week or whatever. And you don’t care if those that do are forced out. That seems more of a POV than anything. But in practice, I haven’t been able to do those temples for days, that’s my game play! Or a good portion of it. So what do you do? And what you do, think how you would feel if a 250 man zerg shut you out of your portion of the game, over an exploit. That would be cool? Seriously. Then maybe I can come on forums and tell you to quit your kittening and say your POV is fail? Then you can sit there and figure out something else to do. fun-fun

Attitude in Orr/Frostgorge (PvE)

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Daywolf.2630

This is why I’m glad I made all the gold I’ll ever need from deadeye. I don’t have to deal with people defecating over people farming in groups from the safety of their moral high ground.

So you’ve got what, like two dozen legendary weaps? No need for boss drops any longer for those precursers? Gratz! What’s left to do? Oh, forums!