s/d thief is not OP at all. the only thing that is probably a bit OP is signet of agility. plus every other thief weapon set other than d/p is horrible. Even d/p is not nearly as good as some of the other builds that other classes have
i think this is good balance. because this will only really force spirit rangers to summon spirits before fights because they cant have a permanent uptime. Also its not a huge deal because the CD is reduced to 25 seconds so if they die it u just wait the CD… LIKE EVERY OTHER CLASS. lol
first of all… ele’s are still strong in my opinion (they just can’t fill every role like they could before). I’m not quite sure what is going on with mesmers because they seem to be declining in use (which isn’t saying much since its probably the most popular class in the game) but they can still 1v1 very well thanks to phantasms, chaos armor and those stun fields. I can agree with what you said about necros and spirit rangers but i think adding more condi clear could fix this. My main point is that i don’t understand why u think mesmers and ele’s are bad. most teams still use them
i understand that there is 1 skill that dominates the rest. and that is a bit of a problem but it doesnt mean its OP.
I just don’t think s/d is OP at all. every class has good builds and some can take a beating. At least s/d makes you learn how to use dodges. It is simply the only thief build that can last in a teamfight using melee. Thiefs are supposed to be agile lol
and how is the skillcap low? u need to evade and attack at the right time or ur dead.
s/d thief is meant to be the more “durable” thief set. It doesn’t have high burst, AOE or condition damage. but it has good evades. A s/d thief is easier to take down then a toughness build cuz u can CC it. Also, evades don’t last forever. I think perma stealth is better for 1v1 but it doesnt teamfight well which is why it isn’t used often
the thing about thief is that most thieves don’t run perma stealth because stealth doesnt help team at all. so if a thief is playing burst, he doesnt even have much stealth. as for s/d thiefs, i understand ur frustration but they are really not that great in 1v1 and dont have any serious AOE damage or condition damage. so its not as strong as you think. If you watch jumper play its misleading because he is so good. if thiefs want survivability they give up A LOT.
and i dont think s/d is OP at all. u can easily punish s/d thieves because once they port out u can just chase them down and its over. plus their damage isn’t anything to brag about. However, like anything, played well it can be good
thiefs really only have 1 way of surviving which is stealth. if we didn’t have that we would be dead moments after we are targeted. Also, it is very hard to play thief in a condi beta because we have such a low HP pool. thiefs arent even in the meta right now. so they probably need a buff.
why isnt it on yet?
so its actually been at 21.5 for the entire post patch? it just said it was at 17.5?
so has the steal recharge been 21.5 seconds all day even tho the tooltip said 17.5? or was it actually 17.5 at one point?
So has the 21.5 second been there all day even tho the tooltip read 17.5? or was it actually 17.5 at one point?
So has it been 21.5 seconds all day and just read 17.5? or was it actually 17.5 at one point.