Lol warriros and everything else can hit as hard or sometimes harder if you go all out in DPS. This is not only thieves. In fact warriors can have 2.5k plus armor and hit way harder
When i shadowstep on the cliff next to the mid point i sometimes get stuck in the rock and can’t get out.
thief mesmer and warrior cant 1 shot anything so i dont think thats the reason. In fact most of thief and mesmer builds are unviable thanks to this meta.
Im not complaining at all. The class is not overpowered. I just don’t think its under powered. It has 2 viable weapon sets (like a lot of classes). Good support too. 20 air, 20 water and 30 arcane wont 100-0 anyone but no other class can 100-0 too. Seriously i don’t see why s/d or d/d ele needs a buff. The other weapon sets probably do tho
Their burst is instant… the 2 arcane skills and the lightning flash are instant (if you choose to use all 3) On top of that most of the air skills are very fast. Heals give them good sustain. If an ele runs something like 20 air 20 water 30 arcane it is not squishy at all. Ive seen good ele’s beat just about anything. The last thing d/d or s/d ele needs is a buff. There are plenty of ways to escape too. The class has 25 skills available to it… there is always some way lol. Again i dont think it needs a nerf, and there are some bad weapon sets (as with every class) but the last thing d/d and s/d need is a buff
Are you kidding me? this class is very good. Its a hard class to play but once you learn it half way decently you are extremely powerful. Im not calling for a nerf but i am so confused why ele’s are always whining. S/D and D/D ele are extremely strong.
Good elementalists that use s/d are extremely good right now.
sword thiefs only defense is dodging lol. take that away and its a useless trait line and class. Plus guardians are the most OP thing in the game considering every team needs 1.
I think this game deserves it. Its not perfect right now but it hasnt been out all that long. It has the highest potential than any game out there.
no. thief (and stealth in general is fine the way it is)
at the moment spirit ranger or warrior by far. s/d thief, necro and guardian are also popular. Basically anything that can sustain for itself. All classes have good hotjoin builds
I think you guys are overreacting. I know its a bit frustrating right now but i think things will be fine eventually.
Elementalist really is not underpowered. Its just hard to play and there are some other builds that are just over the top. A good ele can kill most players.
a d/p thief will rarely press the same button twice (other than auto attack)
I really do not like where thieves are right now in sPvP. If you’re running burst You cant kill anyone other than the other teams thief… lol
In pvp thief burst is almost underpowered in this meta. So dont complain lol
You all make good points. I suppose everyone should run self sufficient builds in solo q. But even at high level team play a lot of teams ran all self sufficient builds (such as team Car Crash and basically every EU team).
my problem tho is that now the meta is filled with builds that are hybrids and can sustain for themselves. Everyone is running more of a 1v1 build than playing a role. I want heavy burst builds and heavy bunker builds to both be viable. As i stated before, a HUGE problem is how tankier builds beat burst builds 1v1 very easily. The fact that this game is based purely around teamfights is a myth because there is no support or anything. Its damage/survivability.
i dont think soloque is a problem. the problem is arenanet have no idea how to balance the game. i played many games but i never rage so much in my gaming history how i rage in gw2 lately. with their “balancing” they force people to quit the game or play garbage specs in order to win. petting zoos, necros, warriors, s/d thiefs. they made all these faceroll specs. every noob can play them. it doesnot matter if you are good player or not just play this and you will win. and everyone have to wait for a month when they will remove 1 stack of bleeding from necro. thats a joke not balancing. forum are full of raging people but they dont care. they beter remove 1 stack of bleeding from necro – thats a joke not balancing.
I completely agree with you. I play thief and i am basically forced to play s/d because direct damage burst builds just dont work in this game. I really wanna play d/p burst like i used to but the burst basically just tickles most builds now. The meta builds require NO SKILL.
The reason i am posting this is to explain why i think direct damage burst builds are becoming somewhat unplayable in the meta today. I have been playing a lot of PvP lately. Whenever i play a burst build i find that i really cannot do anything against a tankier class which leads to me losing 1v1s and having to rely on my team too much. I just think that now classes have to be able to sustain for themselves. This is why d/p thieves, burst eles and shatter mesmers are rarely played at high level play anymore. Instead you know see thieves playing s/d, mesmers playing staff, and eles playing an s/d hybrid build. Most builds have 30-50 trait points inested in survival trait lines. The only exception to this rule is necro’s probably due to condis being strong and they already have death shroud which is enough.
i like the support theme. The game could use it. However i think the anti stealth game play is unnecessary, stealth is not overpowered at all in spvp. Hopefully they compensate thieves for this. Even tho it doesnt seem like a big deal.
Every good build needs to be nerfed… Not just s/d thief. Basically every class has a build or builds that need nerfs.
As if rangers didnt destroy thieves already. I understand this game is not based around 1v1s… but this game is VERY imbalanced 1v1. Burst classes can hardly kill anything tanky 1v1. Especially since condis are OP
For pvp mesmer is pretty easy. Glassy engineer builds can be very challenging. Ele is also very challenging. I would say burst thief, ele and HGH engi are the hardest builds to play
Thieves are not OP at all. They are my easiest kill in PvP. Every class gets complaints because bad players like to post about every time they get killed and complain. Its unfortunate but its the way it is. I think the game needs more support but its pretty well balanced at the moment.
My message needs to be over 15 characters so… l2p
ya those numberes were all made up lol. or its just flat out best case scenario for thieves. Not everything crits and more importantly most backstabs hit for about 6k not 10k lol. mesmers, eles and warriors can burst for the same or more. Every other class can do the same damage with condis too. So dont complain. Its just that thieves are useless any other way so we dont have the luxury of not being a glass cannon.
I think that what they are doing is making it so u can only reveal an unstealthed thief. Which i think is fair
The anti stealth skills must have counterplay like a long cast-time and range of 130 like an auto-atack. The only thing that will make anti-stealth things a problem is if the have a wide AOE range and instant cast. If this is the case i will probably just quit the game because shadow refuge and ultimately thief will be useless. The CD also needs to be long
i agree with giving it a heal. The problem with 2 boons was that it counteted some classes too hard. This will fix that and keep s/p viable.
also if u see a thief stealth on u… just RUN AWAY on dodge. they only have stealth for about 3 seconds and probably cant catch u
I said 4-5k in spvp. Not the zer-fest u call WvW. A bunker guard in spvp will not be hit for more than 4-5k
they should also make lacrenous cost 1 init instead of 2 after this
Losing 1 boon steal seems somewhat fair. However i dont find the set OP at all the way it is so idk why they are even doing this…
stealth is easily countered by condis or AOE damage. The thief is still around but invisible. u can still hit him. It is a defensive mechanic and is only overpowered to players who dont know how to deal with it (bad players)
just dodge the CnD… its not that hard… there is tons of counterplay. Also, backstab doesnt hit even the glassiest class for 10k. a warrior or guardian its about 4-5k
i think they said that they are only gonna make larcenous strike take 1 boon instead of 2 and thats it. A good ele or halfway decent mesmer can survive and kill an s/d thief. Staff mesmer DESTROY s/d thieves too. S/d thief really is nothing great 1v1 and is as good as anything else in teamfights. Everyone wants everybody else’s classes to be nerfed so they can feel good. that’s just the way it is. People need to L2P.
hey. im a rank 40 thief in spvp and i can tell you that your argument has flaws.
1. A burst build (which is what almost every d/p and d/d thief uses) really does not usually have enough stealth to get away from a fight.
2. In pvp when a thief stealths it is basically a 4v5 in the other teams favor for the stealth duration.
3. If you win a fight on point versus a thief and he stealths away. YOU WON BECAUSE YOU HAVE THE POINT.
as far as WvW goes i dont know but a perma stealth thief will not do much harm to u unless you are full glass. Even if you are just damage him when he reveals himself and when he stealthes then run. This is part of the L2P aspect. If he runs perma stealth just pressure him and ignore him cuz he wont do much damage. I understand how you want your rewards but thats just the way the mechanics are in that aspects. In teamfights perma stealth thieves are close to useless.
I play elementalist. I don’t like feeling useless or that I am harming my team. I am just sticking to wvw/pve for now.
ele isnt bad dude. its just hard. its just that other kitten is too easy which is a huge problem in this game. d/d d/p thief, HGH engi and ele are really the only builds that require much skill
@killthehealersffs: That is an annoying part of the game but not a real problem overall.
Kirito: Im sorry if i was vague. I just want the harder builds to be better than the easy builds. I cant make it more simple than that lol
My suggestion to fix this is to give each class a few very good builds but make them extremely hard to master as well. So if someone masters the build they will have no problem with all the easy and right now “meta” builds.
Im just gonna get right to the point and say that a brain dead monkey can pick up an easy build and play at a high level. That is the problem, that the meta builds are so extremely easy to use. The way it should be is that the meta builds are very tough to use but very effective when mastered, then there can be noob builds that are for beginners but are not effective at high level. Right now the easy builds ARE the meta builds which basically makes it so there is no skill involved in the game because why play something hard when u can dominate with something easy. This game has always been to friendly to bad players which is killing PvP. The only skill in PvP right now is team strategy which i believe is not enough. Make skill actually mean something. Thanks
engineer. it happened in the EU pax finals. Teldo is a beast and im not saying engis are OP. but its an example
Btw teldo was able to win a 2v1 against lady nag nag (s/d thief) and super X lol. So that just proves thakittens not too strong. it just requires thought on how to fight it.
Perma stealth thief is basically useless in PvP (which is the only way we could have perma-invis) and 3-6k damage is not that much considering the thief has to wait to stealth again. I’m tired of hearing about bad WvW players getting hit for 1/8 of their health by a thief lol. Or maybe try learning thief mechanics cuz i never die to a perma stealth thief and i run full glass… LEARN TO PLAY
I do agree that the set is a bit dull and the 3 skill truely defines the set. However that does not make it overpowered. There are plenty of opportunities to hit an s/d thief and i have seen even the best s/d thieves get destroyed in 1v1s and teamfights. The set actually takes skill (unlike many other builds for other classes) as you can tell by watching a good s/d thief. It requires rotations and reaction to be able to play it effectively. Also, the biggest reason the 3 skill is used to much is because its the only skill that actually does any real damage on the set (other than auto attacks). So using s/d effectively is not easy. The thing that is broken is being able to completely disengage out of sight. Honestly if they reduced the range on sword 2 return as well i would not complain but as far as combat goes s/d is not overpowered at all.
First of all i would like to say in this meta s/d is not OP compared to many other things that i won’t get into right now. However, assuming all the meta builds are brought down to balance i have a suggestion to balance s/d thief. I believe that the evades and damage of s/d thief is not overpowered at all because s/d thief is not a great 1v1 spec and has no AOE. The overpowered aspect of s/d is the fact that u can basically reset whenever and nobody can find you. In order to fix this i think that they should simply make sword 2 (infiltrators strike) have to be in in line of sight. This will make it so you can no longer simply dissapear from the fight and be nonpunishable. An example is on khylo i can kill the treb by just porting up and down and there is nothing the other team can do. Other than that i think s/d if perfectly fine. They should not nerf the damage, initiative cost or evades in any way. I hope this all made sense! Thanks
buff conditions? are u serious? i seriously hope not lol
i think u NEED 30 critical strikes if u want to do any sort of direct damage. executioner and hidden killer are both extremely valuable. and that extra 10% crit chance and damage are so good.