While i think it would be a good place to run around in, a lot of those sandbox type elements tend to be difficult to maintain. Population changes a lot in MMOs what happens when we run out of space with a ton of inactive houses?
Anyway, i think we could address player housing in another discussion. I’d personally love to see the home instance get a make-over, including being able to allow your friends to check it out whenever they want.
Suggestions to solve this problems have already been made.
Simply lose your plot / place in the world if the guild go’s inactive. But don’t lose the guild-hall itself. When the guild is back spawn it again at a new plot. With air-ships despawn and spawn back again much like players do in the world but now at the moment the last guild-member logs out and the first logs back in again.
I’m not a fan of the idea of open world guild halls, there is already enough trolling going around, not to mention the amount of real-estate you would need to add to the game to support the thousands of guilds. I think if the game was more designed around the sandbox, it would be a cool feature though. I think we could focus on instance based halls and have similar utility without the complication and overhead.
Well being in favor or against it is another question. I just showed one way the problem you talked about there could be solved.
In all honestly you seem to be against because of mainly technical difficulties (just as most people who are against that). However for nearly all (some you can’t without knowing the code.. nor do you know if it’s really a problem) technical difficulties solutions have been offered in this thread.
Like what you talk about here. “There is already enough trolling going around” so your technical difficulty here is to prevent the trolling, not the idea of open world guild-halls itself. (btw what type of trolling do you mean?) Also “the amount of real-estate you would need to add to the game” is a technical difficulty not really something against open world halls. And for that one also multiple suggestions have been giving. Like the sky-maps (that work with over-flows) and dynamical increasing / decreasing ground-maps and a few other solutions.
I think if the game was more designed around the sandbox, it would be a cool feature though.
Well that is one of the things.. To me GW2 always have seemed as if it wanted to be more sandbox but wasn’t. The whole idea with a living breading world and so on.
Dynamic events don’t do much for that and also the ‘living world patches’ don’t help that much for it. A little more sandbox however would do exactly that. People building there own houses or guild-halls. Stuff changes, it’s dynamic, it’s a living world.
So that alone would be a reason and a time to go a little more sandbox with this imho. Especially if Anet want to keep talking about a living world.
Yes that brings technical difficulties with it and many of those have an easy fix (instance) but the technical difficulties can be solved.