Showing Posts For Devata.6589:

Hyped for incoming VIP status in Gem Store!

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Posted by: Devata.6589

Devata.6589

That vip package would be perfect for the game being completely F2P. Seriously, I think we are going to see a f2p version. Not a bad idea, look how well Swtor is doing financially after going f2p with sub option.

I rather see the game going really B2P like it was supposed to be then going really F2P as the game has been moving to since launch. That might be even better for the game then F2P + cash-shop related decisions in the game and a Sub.

Play a game without cash-related nonsense for free after initial purchase and have the option to every year buy an expansion for a new big bulk of content.

CDI- Guilds- Logistics and QOL

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Posted by: Devata.6589

Devata.6589

I would like to start with giving a link to this thread.

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-System-Improvements-Suggestions/first#post3467176

It’s a collection of guild-related suggestions. The original thread (on the Suggestion-page) had been running for a long time.

It has a list of almost all suggestions made on this forum related to guilds (mainly QoL). While I like many of them it’s not my personal list, there are a few I would even be against, it’s really just a collection.

I would like to suggest everybody to have a look at that list just for idea’s. (I will later come with my personal suggestions using the correct format).

(edited by Devata.6589)

Idle animations nerfed.

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Posted by: Devata.6589

Devata.6589

Female sylvari seem to do only two idle animations – (1) swaying on heels and (2) putting their weight on left leg. I could swear they had third, but as with most flavor things – you don’t notice them until something is off.

Make sure to post that in the bug section thread.

Idle animations nerfed.

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Posted by: Devata.6589

Devata.6589

It’s just been confirmed to be a bug that they are looking in to.
Lets hope they also fix the walking animation when they are working on this.

See: https://forum-en.gw2archive.eu/forum/support/bugs/Female-human-only-has-1-animation-now/page/2#post4392079

(edited by Devata.6589)

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: Devata.6589

Devata.6589

This bug has been reported and is currently under investigation. Thanks for your reports, everybody.

Thnx for clarification!
(Also have a look at the walking animation please)

Idle animations nerfed.

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Posted by: Devata.6589

Devata.6589

There was another thread about this and that got moved to ‘bugs’ so lets hope thats how they see it and that they fix it.

And while they do that I hope they also fix the female walking animation that has been gone for a long long time now.

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: Devata.6589

Devata.6589

Great new!! It’s considered a bug! That means it get fixed.

Please also fix the bug of the female walking animation being gone! That has been around for a long long time!!!

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: Devata.6589

Devata.6589

And if they would put it back then please also put the original female walking animation back.

Also add a few like a female blink followed by a hand kiss. When doing /flirt.

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: Devata.6589

Devata.6589

That is hilarious, expected, and very sad.

Doesn’t meet the healthy and appropriate philosophy, I guess.

Things we’ll never see in the game again. Sadly, I don’t have one with my lion mini-pet out in the world with me to put a bow on it.

Do you really have to post such inappropriate images?

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: Devata.6589

Devata.6589

So many recent changes are made upon Chinese release of the game.

Arena Net, we are WESTERN audience. We have WESTERN expectations about the game.

You’re screwing GW2 over. Don’t you dare screw this game over. This IS personal.

In fact I think the Chinese (Asian) market is even way more tollerate to this sort of things then the western.
Here is a great example: http://my.mmosite.com/1cd10251c16a43d090e2399862b464a2/blog/item/1c8e968e01d15c1fdfee5b36fccf123e.html

(edited by Devata.6589)

Voting with my wallet

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Posted by: Devata.6589

Devata.6589

Well they talked about voting with your wallet. So I did buy the CE to vote the best way you can for a true B2P game.

Of course I made sure to not buy any gems as there is no better way to vote for a B2P game. After-all I didn’t want to vote for a Cash-shop / F2P game.

Then after a year when you expect a B2P game to gets it’s first expansion I wanted to vote again but sadly never did get the change to do so.

I feel your pain.

So, if we're a vocal minority...

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Posted by: Devata.6589

Devata.6589

Talking about that.. That CDI would start today right? Where is it, or does it still have to start?

IIRC, Chris (?) mentioned the CDI would start ~2pm PST (it’s currently 12:56pm pst).

Ah ok.. Thnx!

please change the leveling back, please

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Posted by: Devata.6589

Devata.6589

Well maybe soon we will get a scroll in the cash-shop for only 400 gems that boost you to level 40 or that will undo the limitations?

to those who want quit gw2

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Posted by: Devata.6589

Devata.6589

You forgot about Destiny.. I’m so torn over it because I’m still trying to get my friends to play GW2 with me, but it looks so legit. will probably get eventually.

Thats console so does not count.

to those who want quit gw2

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Posted by: Devata.6589

Devata.6589

“WoW?thats for ur old man”
Lol, you could not come up with anything negative about WoW?

Then just say. WoW has a subscription. If anything.

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: Devata.6589

Devata.6589

I do not know what it is but it almost looks like ‘quality-control’ inside Anet is very heavy focused on sexism but in an extreme feminist way of thinking (you know what I mean I hope, hard to explain).

You see, it’s when they stretching their hands above their shoulders they also put there breasts more up.

Female human characters also used to have a more ‘female-like walk’ and that also suddenly got taken out without any information about it or note in the changes or even a reaction on the forum after many people where upset by it. And as far as I know that’s still gone.

@Oxidia So why this is stupid? It was one of the better animation and give a little bit more ‘live’ to a character.

(edited by Devata.6589)

So, if we're a vocal minority...

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Posted by: Devata.6589

Devata.6589

Almost every research uses a ‘minority’ to test there idea’s and thats perfectly solid as long as the the sample science is big enough and is a ‘mixed’ group.

Only that last one is a ‘problem’ because the people coming to the forum is sort of a per-selection. The type of people coming to the forum might be the same type of people that think a certain way about something while the type of people that don’t might think differently.

Then again thats a ‘problem’ you might even have with real research becouse the type of people that would answer your questions might have different idea’s then the type of people who don’t. Especially with subjective matter.

Overall however you could say it is quite solid input no-matter if it’s just a subgroup of the total group.

Besides sometimes you even are looking for a minority. Like the upcoming CDI is about guild-tools. Indirectly it is very important for many people but the group it is directed mainly to are guild leaders anders officers.

Talking about that.. That CDI would start today right? Where is it, or does it still have to start?

Rollback on changes ETA?

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Posted by: Devata.6589

Devata.6589

“It caters to newbies. Apparently anet wants to cater to those newbies because adding 4 more skills per weapons is very overwhelming to grasp. :P ”

I feel like if picking up a bucket to water the plants and picking up food to give to a cow is so easy that people who not be able to understand how to that would also not understand how to breath.

Maybe Anet thinks that people who are so ‘genius’ that they don’t know how pick up a bucket might be also so ’ genius’ to spend a lot of money on the cash-shop. I do sort of see that link to be honest.

But on a more serious note. I do understand that Anet might want to make the leveling feel more like a progression and more rewarding all up to level 80. Before it was progression to level 30 and after that is was more of the same. That said, I don’t think they did do it correctly.

The way skill unlocks work was good. I have seen many complains about many thinks on this forum. Many of those have never been addressed. But this thing that has no complains and get redone. Killing mobs (like in the PS start) is now pressing 1.. once. That’s just nonsense. 5 to 10 skills is already very limited so they should not have limit that even more.

Also things like the hearth I talked about before.. really? You could learn a baby how to do that and it was one of the more fun (while extremely basic) hearth. Now it’s just pressing F. I just don’t understand why they would do that. Also not being able to activate skill challenges because Anet does not consider you high enough level. (I usually do stuff a few level higher) And if your character dies so what? Then he dies. That is also learning!

Now downstate until level 5 I could understand and would not be that big of a problem but most of these changes make no good sense really.

@Vayne
So summarized: Before it was not so good but now it’s good and it’s also good that they looked to other mmo’s as an example. Also before they had problems getting new players because it was not good, but now that might become better.

I wonder in how many older post of you, you did say the opposite of this and you basically render invalid because of this. Having just one skill is boring no matter if you don’t ‘need’ more.

(edited by Devata.6589)

Who actually "like" the low level change?

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Posted by: Devata.6589

Devata.6589

I can understand that they want to make levelling up more spread out over all the levels or at least giving you the feeling that it feels more like you keep making progression all the way.

That said. Thinks like holding back the (basic) skills instead of the way it worked before just means the beginning is really dull. (Auto-attacking with only ‘1’ skill is just not really fun) and things like removing the bucket and foot from the hearth quest (if that’s to hard to figure out, breathing is to hearth to figure out) or not being able to start a skill challenge because you are a to low level (and a few more of those changes) I do consider really bad.

(edited by Devata.6589)

keyfarming

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Posted by: Devata.6589

Devata.6589

Oh here’s an idea… the weapons tickets could be actuall GOOD DROPS in the world. You know… like actual awesome loot that you might be excited to get once in a blue moon…… naaaahhh…. that wouldn’t be fun.

/endsarcasm

Completely agree or well… maybe not completely because it would make the keys just another currency. Better would be if the weapons them-self dropped in the world and then behind specific content so you can work towards them. Not some extremely rare random world drop.

But I guess we are at the same page.

Now that would be really fun. Didn’t they say something about how this game would be designed with ‘fun’ as main goal.

CDI Update- Topic Phase 1

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Devata.6589

It’s a nice and needed topic

I have been updating a list with almost all suggestions ever made about this subject.
Here is a link:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-System-Improvements-Suggestions/first#post3943131

That list holds nearly all suggestions around guilds so also stuff like guild-halls what is maybe not so much Guild Quality of Life and Logistics Management. (or do you also see that sort of things as part of this CDI) However it mostly holds real Quality of Life and Logistics Management suggestions.

keyfarming

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Posted by: Devata.6589

Devata.6589

Yeah. Funny, or should I say the sad thing is that they.. or well the monetize people in fact think this will increase there key sales a lot.

They look at the numbers.. oow many people farm for keys, lets make that impossible and then many of them will buy. However in truth they won’t and those people tent to not understand games so much. They are to focused on making people buy stuff.

So all they end up doing is in this case removing an element of the game many people like.

It’s the sort of thing you so in cash-shop games that do not do much good for the games.

Question is.. are the monetize people also still believable after it turned out this did not increase key sales? Sad thing is that probably they are indeed still seen as professionals and can go on with making other bad decisions.

It also means that in the blog they basically lied when saying the rewards would be better. I think many people will see this as lesser rewards, not better.

the ncsoft finacial report surprised me alot

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Posted by: Devata.6589

Devata.6589

The reason you go F2P from a P2P is the hope that you can increase the player base. High player counts are an MMOs lifeblood, because that is where the money lies. You do whatever it takes to increase that player base, whether that means changing the revenue scheme, release an expansion, or (in GW2’s case) try to lure them in with frequent (if small) updates.

For Arena.net, it really isn’t a matter of could they do BETTER with a traditional expansion model like they had in GW1. Maybe they would, maybe they wouldn’t. But that’s not a question they’ll ask themselves until the CURRENT model isn’t meeting expectations.

Meanwhile, the only thing I’ve learned from this thread is that there are some people who REALLY want GW2 to fail, and will cling to whatever they can to convince themselves it’s fading fast.

Why would people want it to fail while being active on these forums?

the ncsoft finacial report surprised me alot

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Posted by: Devata.6589

Devata.6589

Guild wars 2 is not a P2P or F2P model.

It is a B2P model. you buy the game, and then all kinds of progression and all essential content is free.

Cash shop items are vanity and do not give combat advantage of any kind, and on top of that can be bought with in game money.

Not to mention that the cash shop does not boast a large range of items apart from BLC skins, which are again nonessential for gameplay.

For a game that repeatedly has sales on its copy price, does not bother players with the cash shop unless they want specific aesthetics, and does not charge a subscription fee, the playerbase is solid, as is the revenue.

Players should keep in mind that Anet apparently has been very careful in keeping cash items non-advantageous as well as accessible, and is still showing stable sales (that are obviously lower than a Sub based game, the only required fee is the initial one), despite small content releases and the recent china release/ tournaments, so on.

Just my thoughts, from an objective standpoint.

“Not to mention that the cash shop does not boast a large range of items apart from BLC skins, which are again nonessential for gameplay.”

It’s a game, nothing is essential. So thats not really an argument. At this moment GW2 is focusing on there cash-shop for generating income, not on game / expansion sales thats why it’s not a true B2P game but more of a cash-shop (F2P) game.

Following your explanation of a B2P game, WoW would be a B2P game as well.

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

The business model is fine but still relies heavily upon retaining players and keeping the game viably populated and thus financially sustainable.

ANet needs to stop fracking with things that aren’t actually broken (look to April’s Trait System as a good example)

Adding cool and aesthetically appealing things to the in-game store would be a lot better for the health of the game then adding more content hurdles and further compartmentalization of playerbase.

ANet should not “stay the course” if it’s headed in the wrong direction. And while I applaud the much needed and LONG desired trading post improvements; such positives are quickly undermined by fundamentally deplorable game progression changes that are ruining the game’s already beleaguered replayability.

The trait changes destroyed much of the appeal for rolling new characters and created a desert out of the leveling experience of the game.

Well if they would released expansions (in stead of just adding stuff to the cash-shop like you suggest) that should be able to solve your problems. The content you want (in stead of the small additions) are in the expansions and the money is made by selling them.

the ncsoft finacial report surprised me alot

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Posted by: Devata.6589

Devata.6589

You mean they do exactly like F2P games do.

The only sub based games left are WoW and EvE (and well ESO and WS but yeah well see about those also, they arent doing well atm). You dont have to like it but thats a fact.

Trying to redefine sub based, well, i guess most people know what it is and are laughing same as i am.

Its pretty simple:

Can you access/play game for free after initial purchase?
a) no -> P2P (sub based)(includes stuff like PLEX)
b) yes -> F2P

By that definition then GW2 is F2P.

Sorry you can’t ignore the freemium/hybrid MMO business model which is neither pure F2P or P2P but offers both to the player.

SWTOR
http://www.swtor.com/free/features

LOTRO
http://www.lotro.com/en/game/vip

RIFT
http://www.riftgame.com/en/store/#patron

TERA
https://store.enmasse.com/tera/elite-status

Here are some more:

Champions Online
http://www.arcgames.com/en/games/champions-online/news/detail/3028173

Star Trek Online
http://www.arcgames.com/en/games/star-trek-online/news/detail/3026713

Dungeons & Dragons Online
http://www.ddo.com/en/become-vip

EverQuest, EverQuest II, DCUO, Planetside 2
https://www.everquest.com/membership

All of these plans give the player the same access they had to the game’s features before the game went from P2P to freemium/hybrid. It’s different from say Nexon’s F2P MMOs where nobody was ever a subscribing player and everyone started with the same access.

Well a payment model says something about how a company makes it’s money. Of course there are multiple ways but where do they focus on?

Lets take WoW. It has a cash-shop (but very limited), it has a expansions but only once every 2 years so where does their main income come from? The sub. So we name is a sub-based model (P2P).

All those F2P games seem to be focusing on cash-shop sales. Those who used to be subs did not go F2P for nothing, They did because there sub-focus did not bring in enough money. So do you focus on the cash-shop it’s F2P (while the name is not great, that just evolved that way. Cash-shop model would be a better name). In many of the F2P games with optional sub they focus on the cash-shop and have the sub as a way out of the limitations.

Lastly there is B2P that focuses on the game sales. Mostly used model in the non-mmo marked but can also be used in the MMO market when releasing regular expansions and it focuses on that to generate it’s income. Thats what GW1 was.

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

While I may have had my ups and downs in the last 2 years of this game, and may not always agree on the changes within the game or the gem store. I have to say as a consumer and one who has tried a wide range of MMO’s (I get bored easy), Areanet has the best subscription model hands down. Thank you for respecting me as a gamer first and a consumer second. If you don’t believe me check out what Trion is doing to archeage, 15/dollars a month for patron status, and locking crafting mats behind the p2w store.

So let’s hear it for all those happy the b2p model.

You mean this game isn’t p2w with precursors doubling in price from when I left at 600g now to 1200-1400g? lol

You’re pathetically deluded, they just put in a metric ton of gold grinds that are a roundabout way of getting people to buy gems to convert to gold on their store.

All new skins on this game have not come from content but the gem store as well. I’m willing to bet this model makes them a lot more money.

Do you live on some basement? 15 bucks a month is chump change. 2 visits to McDonald’s by yourself will cost you more, and that’s money you crap down in a couple of hours as opposed to a sub game whose content you enjoy for thousands of hours.

I think this went right over your head.

P2W, are you kidding me, and I’m delusional? Show me any content in this game being gated by not having a legendary, I’ll wait.

Any your 15/a month kitten , not sure where you were going with that one. But if I feel the kitten is worth 15 dollars a month is worth it, then I’ll pay.

It’s not about the amount, it about the value. Your right, I can get thousands of hours of entertainment from that type of subscription. I also wait thousands of hours for the next patch while paying 15 a month, that too me is not value.

I’m not saying this is perfect, but it is perfect for me. If I don’t like the content I don’t pay. If I am being entertained, then I have no problem in supporting the game. I like to be able to vote with my wallet, not having it taken for granted by being in a subscription model.

Well here the problem likely is how you define P2W. If a player is more into cosmetic then stats then for him ‘winning’ is getting that cosmetic and especially for a game heavily focused on cosmetics thats true. Personally in many mmo’s I did feel the ‘winning’ more when I got that drop that I wanted then whenever I killed an enemy (I do have that more in FPS games).

Now if most people talk about P2W they pretty much refer to P2Kill however you seem to be referring to it as locking content behind a pay-wall.

Is GW2 a P2W game is the most common used sense of the word? (P2Kill basically) No but for Zenith getting the Legendary is maybe what he considers ‘winning’.

About voting with your wallet. I would love to vote with my wallet. I did buy the CE edition of the game, made sure to not buy any gems and after a year I was ready to vote again for the next expansion but I never got that opportunity.

the ncsoft finacial report surprised me alot

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Posted by: Devata.6589

Devata.6589

It’s amazing how people are willing to say that Anet lies about this and NCsoft lies about that, but they’re perfectly willing to accept at face value the concept that someone was working on the trading post for two years, without even questioning the comment.

Did the person who said this actually say it was the only thing they were working on for two years. Did they say that during the time of working on it it was a priority at any time. Were they working on it in the background while doing a dozen other things.

I had a novel that took me 25 years to write…but I wasn’t writing it for 25 years. Working on something for two years, doesn’t necessarily mean what some are implying it means. It’s at the very least open to interpretation.

Of course not. Whatever else took priority has been released, or perhaps other stuff got chucked in the back burner when it tried to take priority.
We already know Kate did some work on the wardrobe.

It still doesn’t change the fact it required programmer(s) to gut the old trading post browser engine and stick in a new one. And that is a lot of work.
http://www.reddit.com/r/Guildwars2/comments/2fhpny/investigative_research_about_the_trading_post/

If you don’t want to believe stuff is being worked on, it’s certainly your prerogative.

Everyone knows they’re working on stuff. Look at what they’ve produced over the past 2 years. Expect more like that.
Hoping they’re got some secret slaves working above and beyond on an expansion, though? Highly doubtful. You can feel how burnt out the developers are through their content.
I’ll eat my hat if I’m wrong about an expansion.

So to be clear, you don’t believe they’re working on a race or a profession?

That’s not the same as working in the background on stuff they will then release as an expansion.. I mean it might be the case if they change there approach to releasing content in the future. But while they say it’s still on the table to truth seems to be they made the decision to go for the LS approach and might change there approach in the future.

But yeah they might be working on that. Then again Colin said professions are the lowest on the list because of balancing problems. He did say that a long time ago so they might be working in that now but we have also not yet seen things higher on the list like guild halls. And of course they could have shifted priorities. But with what with know professions are still lowest on the list.

I’m not sure where you saw Colin say professions are lowest on the list, because I’m pretty sure he never said that.

A (video) interview he did gave, but that was over a year ago.
Edit: Linked by BlueZone.4236. Thnx.

(edited by Devata.6589)

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

Except that plenty of minis in this game are not from the cash shop at all but are obtained in game. You’re simply ignoring them to try to prove a point. Want a mini liadri…beat liadri and you get one. Want a mini clockheart. Do all the aetherpath achievements and you get one. I remember making minis associated with Christmas through the mystic forge. I remember getting a mini queen Jennah (or twelve) for my first year birthday). I remember mini reef riders, mini captain magnuses, mini clockwork knights…there have been plenty of minis in game. Why do you ignore that?

I think most people are okay with the cash shop or have at most minor concerns. I think that you’re in a very small minority.

Tough to say with out going through each and every one to see what was only available from an event. 174 are tradeable out of the 263 or so minis. The ones tied to a LS achievement I believe are account bound. But neither are ones that were special mini sets at the Gem Shop like the mini hippo or ones you purchased with alternate currency like the SAB ones.

I’m not sure how this response applies to what I said.

Devata says that we can’t have nice minis or hunts for minis because so many minis are in the gem store. We can STILL have minis for rewards even though minis are in the gem store. That’s all I’m saying.

I feel this is a piece of information being ignored.

Basically I wasn’t going to go through every 200+ mini to determine if they were Gem Shop or not. But the 150 from the Mini sets definitely and some of the remainder are from special gem shop sets. So some of the 89 minis you can’t trade are not from the Gem Shop. Is it a lot, a little, I don’t know. But as a whole, most minis are not earned but are purchased initially from the gem shop. That’s his point. They could have tied them to standard in game content but instead made them Gem Shop fodder, and Gem Shop fodder that went away, return for a few days, go away again, etc. to keep demand up and to drive sales.

Deveta hates with a burning passion of a thousand suns the cash shop model. He longs for the days of GW style expansions to pay ANet’s bills. That’s not going to happen ever. Not there won’t be an expansion but that the cash shop isn’t ever going to go away. And it will be full of minis and skins and special dyes that he will always look at as a cash grab. Boosters in his mind is pay to win. He is always going to come in and label the game as P2W. Always. But through all of that he does have a point or two.

I don’t consider the game P2W while there are a few P2W elements overall I don’t consider it P2W however that for me does not mean it’s good.

I consider it bad because one of the things I (and with me many others) love to do, is going into the world to collect such things as mini’s and dyes indeed and that whole game-element is pretty much gone.

I also don’t see it as a ‘cash-crab’ because they need to make money and if they don’t make money with a P2P model and not with a B2P model (selling regular expansions) they need to make it another way. And for a F2P (cash-shop) model GW2’s approach is reasonable.
However there is a reason that I did go for a B2P model and not a P2P or F2P model and that is because I don’t like a timer over my head (P2P) and I don’t like the many negative side effects (no matter if that’s P2W or not) that come with cash-shop models.

If they will ever change?.. Well if the income keeps dropping who knows. They do know true B2P works. GW got big because of there B2P model, GW2 exist because of GW1’s success with that model but now we have one of the many cash-shop (F2P) models with the same negatives.

(edited by Devata.6589)

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

You mean this game isn’t p2w with precursors doubling in price from when I left at 600g now to 1200-1400g? lol

How can that be considered pay to win if the people asking 1200-1400g for a precursor are other players ?

Inflation is the new definition of pay to win ?

Also, how can acquisition of cosmetic items which provide no stat advantage over less expensive options be considered pay to win ?

Because endgame in this game is about skin acquisition, and legendaries also provide the flexibility of stat change without having to farm for a week to craft each different ascended item.

In WoW if I want a legendary weapon I do the hard mode raids to acquire the tokens. I don’t get it randomly gifted to me at an infinitesimally low chance by the game, gifting me months of grinding for free, or by spending hundreds of dollars in the gem store or well over 4 months grinding gold through boring zerg farm content instead of doing anything resembling skilled PvE such as high level fractals (good luck earning a legendary doing fractal runs or organized WvW play, might as well go zerg explorable dungeon speed runs and champ zerg trains).

I mean, in f2p models by your definition it’s not even pay to win. You have the option to grind your powers up, just like you have the option to farm for a GW2 legendary. But that doesn’t make the kittened gold grind any less worse and obvious as a blatant attempt to squeeze out gem sales.

.Every PayToPlay model FAILS eventually and turns to FTP

Some MMOs I play:

FFXI, launched ’02 – no pay-to-win, no sign of it doing so
WOW, launched ’04 – no pay-to-win, no sign of it doing so

How long is eventually in your book?

Now name a game released after WoW and that’s older as 2 years. Any game released over that 8 year period. Btw he talked about F2P not P2W.

Those games that released after WoW? They were kitten games. Really crappy games with really archaic concepts and poor implementation. Most MMO’s that fail today don’t have the quality of life features or polish WoW does. They just saw the MMO genre as a cash cow and tried to do more fast food type game sales.

So what if WoW’s had 9 years to develop? If you can’t release an MMO at WoW’s CURRENT standards, why should customers wait for you to develop your kittenty game through the years?

I don’t come out and compete with Comcast cable with my dial up company and then tell my customers that they should be reasonable and understand that Comcast had some years to develop in its current model. Customers don’t care, they’re paying and if they’re going to fork over cash, it’ll be over something better than the standard.

And in the case of post-WoW MMO’s, most of them were pathetic attempts at Everquest/early 2000 MMO nostalgia in an environment where most players don’t think of gaming as tedious and inconvenient time sinks.

“Those games that released after WoW?”
Ah all games released in that 8 year period where just bad. That clear things up. However I personally disagree. There where some very good games and if they would have used a B2P model from the beginnen they would likely have been way more successful.

“They just saw the MMO genre as a cash cow and tried to do more fast food type game sales.”
That I do agree with. But that does not mean they release bad game. It did mean they all released games with the P2P model and that simply did not work anymore / for there game. Many so called professional but really incompetent financial people did see WoW and so also wanted the P2P model to makes loads of money for them. That failed and those people are now probably still being seen as professionals.. Anyway that was the problem, not so much he quality of the games.

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

Except that plenty of minis in this game are not from the cash shop at all but are obtained in game. You’re simply ignoring them to try to prove a point. Want a mini liadri…beat liadri and you get one. Want a mini clockheart. Do all the aetherpath achievements and you get one. I remember making minis associated with Christmas through the mystic forge. I remember getting a mini queen Jennah (or twelve) for my first year birthday). I remember mini reef riders, mini captain magnuses, mini clockwork knights…there have been plenty of minis in game. Why do you ignore that?

I think most people are okay with the cash shop or have at most minor concerns. I think that you’re in a very small minority.

Tough to say with out going through each and every one to see what was only available from an event. 174 are tradeable out of the 263 or so minis. The ones tied to a LS achievement I believe are account bound. But neither are ones that were special mini sets at the Gem Shop like the mini hippo or ones you purchased with alternate currency like the SAB ones.

I’m not sure how this response applies to what I said.

Devata says that we can’t have nice minis or hunts for minis because so many minis are in the gem store. We can STILL have minis for rewards even though minis are in the gem store. That’s all I’m saying.

I feel this is a piece of information being ignored.

I guess you are not one of the person who likes that sort of stuff so that’s why you might not understand but what’s fun to people who like that is trying to collect as many mini’s as they can. Including many special ones.

They go into the world and do all the specific content for the specific mini’s (same for skins, mounts, ranger pets, crafting recipe’s and other fun items). Now it’s like “ok to get 80% of the mini’s it’s grinding gold, 10% I can’t get anymore and only 10% is going into the world to do specific content, nevermind this.”

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

Except that plenty of minis in this game are not from the cash shop at all but are obtained in game. You’re simply ignoring them to try to prove a point. Want a mini liadri…beat liadri and you get one. Want a mini clockheart. Do all the aetherpath achievements and you get one. I remember making minis associated with Christmas through the mystic forge. I remember getting a mini queen Jennah (or twelve) for my first year birthday). I remember mini reef riders, mini captain magnuses, mini clockwork knights…there have been plenty of minis in game. Why do you ignore that?

I think most people are okay with the cash shop or have at most minor concerns. I think that you’re in a very small minority.

Tough to say with out going through each and every one to see what was only available from an event. 174 are tradeable out of the 263 or so minis. The ones tied to a LS achievement I believe are account bound. But so are ones that were special mini sets at the Gem Shop like the mini hippo or ones you purchased with alternate currency like the SAB ones.

But even the ones you can trade that come from the cash-shop packs are not ‘fun’ to collect because it’s just grinding gold and buying them. Then the games becomes more like working in stead of playing to me.

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

As much as the buy to play model is good for consumers, it’s not good for the company in the extreme long term. GW1 only survived through loyal players buying expansions and the various available upgrades and vanity in the store. Despite what you may think, many players do not invest in the game beyond the initial purchase, which doesn’t do anything for ArenaNet’s sustainable income – something rather necessary to remain a company and to keep GW2 afloat.

I like B2P, but I sincerely hope that ArenaNet look in to improving their gem store items and offering more things, whether they be vanity, upgrades, or whatever, for gems to improve the long-term prospects of the game

P2P models have been failing the last 10 years. Wouldn’t consider that very good. And saying GW1 only survived because loyal players where buying expansions is of course also a little strange… Yeah indeed that proof that is works. P2P games only survive if loyal players are paying the sub and F2P games only survive if people buy cash-shop items. And that are all forms of investments.

And no GW2 should not have even more cash-shop stuff. Almost everything already in GW2’s cash-shop should be in the game making it a better game. Anet should be selling expansions to earn it’s main income. Being a true B2P model not more of a F2P model it is now.

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

.Every PayToPlay model FAILS eventually and turns to FTP

Some MMOs I play:

FFXI, launched ’02 – no pay-to-win, no sign of it doing so
WOW, launched ’04 – no pay-to-win, no sign of it doing so

How long is eventually in your book?

Now name a game released after WoW and that’s older as 2 years. Any game released over that 8 year period. Btw he talked about F2P not P2W.

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

“Now “real” MMOs were subscription based ”
Except for some very recently released MMO’s all games released after wow did go F2P so not sure why you think all “real” mmo’s where sub-based.
The whole talk about not being P2W is irrelevant for anybody who’s not focusing on stats. There is no fun mini hunt like in many games because mini’s are one of the supposed cash cows in GW2. That’s one example how the cash-shop focus influences the game. So it does not have to be P2W to be bad.
“The box purchased essentially paid for the development cost but due to the more complex nature of the game, they couldn’t quickly do expansions like they did with GW. ”
And nobosy expedted them to. GW1 released an expansion after 6 months. GW2 would be fine with releasing one after a year. (I could even understand if the first expansion was a little later)

“There is a contingent of players who yearn for a reward system where they earn usable loot directly rather than “work” as adventurers who sell to other players to earn coin that then they can spend to buy the loot they want. It’s a little too real world. ”
That’s a long way of saying the game was turned into a gold grind because of it.

Except that plenty of minis in this game are not from the cash shop at all but are obtained in game. You’re simply ignoring them to try to prove a point. Want a mini liadri…beat liadri and you get one. Want a mini clockheart. Do all the aetherpath achievements and you get one. I remember making minis associated with Christmas through the mystic forge. I remember getting a mini queen Jennah (or twelve) for my first year birthday). I remember mini reef riders, mini captain magnuses, mini clockwork knights…there have been plenty of minis in game. Why do you ignore that?

I think most people are okay with the cash shop or have at most minor concerns. I think that you’re in a very small minority.

I’m not ignoring them. This example is not just to make a point this is an example I notice when playing the game. If most mini’s are just a gold-grind (or buy) it’s not fun to collect them anymore even if 10% is in the game. Now if a few where in a cash-shop it’s easy to ignore them but if many are it’s not.

Not to mention that many of the mini’s you refer to where only available temporary what only makes it worse because that was a grind against time and now you can’t get them anymore at all. Luckily we should not have that anymore in the future.

Many of your examples are indeed how they should be in the game. One mini for a list of achievements another for beating that challenge, another you earn with (returning) winter-day activities, anther drops in a dungeon and so on. But that’s only fun if that’s how you get almost all of them, else collecting is not fun and then you will only go for the one or two mini’s you really like in stead of having ‘collecting mini’s’ as part of your game-play.

That’s not an excuse to have a point that’s how it simply works (for me and others).
Not to mention that the fact that you see all icons in the collections does not do much good for it because it takes away the fun of discovering new mini’s.

Back half year after release I was in a minority now i’m not so sure. I see more and more complains about the cash-shop or people who say the cash-shop is part of GW2’s ‘end-game’. Not to mention the many complains not directly about the cash-shop but about things that likely are the way they are because of the cash-shop focus. (from the lack of end-content (you know like the mini examples that’s also end-content) to the lack of expansions or the heavy gold-grind)

the ncsoft finacial report surprised me alot

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Posted by: Devata.6589

Devata.6589

It’s amazing how people are willing to say that Anet lies about this and NCsoft lies about that, but they’re perfectly willing to accept at face value the concept that someone was working on the trading post for two years, without even questioning the comment.

Did the person who said this actually say it was the only thing they were working on for two years. Did they say that during the time of working on it it was a priority at any time. Were they working on it in the background while doing a dozen other things.

I had a novel that took me 25 years to write…but I wasn’t writing it for 25 years. Working on something for two years, doesn’t necessarily mean what some are implying it means. It’s at the very least open to interpretation.

Of course not. Whatever else took priority has been released, or perhaps other stuff got chucked in the back burner when it tried to take priority.
We already know Kate did some work on the wardrobe.

It still doesn’t change the fact it required programmer(s) to gut the old trading post browser engine and stick in a new one. And that is a lot of work.
http://www.reddit.com/r/Guildwars2/comments/2fhpny/investigative_research_about_the_trading_post/

If you don’t want to believe stuff is being worked on, it’s certainly your prerogative.

Everyone knows they’re working on stuff. Look at what they’ve produced over the past 2 years. Expect more like that.
Hoping they’re got some secret slaves working above and beyond on an expansion, though? Highly doubtful. You can feel how burnt out the developers are through their content.
I’ll eat my hat if I’m wrong about an expansion.

So to be clear, you don’t believe they’re working on a race or a profession?

That’s not the same as working in the background on stuff they will then release as an expansion.. I mean it might be the case if they change there approach to releasing content in the future. But while they say it’s still on the table to truth seems to be they made the decision to go for the LS approach and might change there approach in the future.

But yeah they might be working on that. Then again Colin said professions are the lowest on the list because of balancing problems. He did say that a long time ago so they might be working in that now but we have also not yet seen things higher on the list like guild halls. And of course they could have shifted priorities. But with what with know professions are still lowest on the list.

the ncsoft finacial report surprised me alot

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Posted by: Devata.6589

Devata.6589

A lot of people who are ‘defending’ Anet with many of these things do say “lets wait for this, lets wait for that” as you know because you have said it many times before yourself.

When after 6 months Anet announced they would not release an expansion if the LS would work out many people said ‘lets wait until GW2 is one year old’. When we where at 1 year many people still complained about that and included that the LS was not living up to being expansion-like. The ’ defenders’ then said “Anet promised to do it better’s, lets wait till we see more of the LS”. Then we had to wait to the 1,5 year mark then people had to wait till a next patch, then people had to wait till the end of season one, then people had to wait till the average time other mmo’s released expansions, then we had to wait till the 2 year mark or wait until the same time after release WoW got there first expansion and now you say we have to wait till the end of 2015?

Well it’s nice that the waiting steps seem to be increasing but as you might see many people are tired of waiting. And with every ‘wait’ that does not result in the expectation you lose players. Funny thing is.. it’s very likely at some point they will get an expansion (or the game might simply die) so eventually you will be right as long as you wait long enough. But many people are tired of waiting.

This game was released as B2P and looking at GW1 I expected an expansion about every year. That would mean we would have a second expansion about now however the first expansion has not even been announced yet. By the end of 2015 I would have expected to have the third expansion. The thing I did not expect wash cash-shop related stuff influencing the game negatively however I got it just the other way around. They did not release expansions and to pay that we did get the cash-shop related influence on the game.

So now I am waiting and hoping on the moment they change there model back to a true B2P model.

Hope springs eternal, but it’s never going to happen. And when I say never, I really believe that. Even subscription games have cash shops now.

As for people getting tired of waiting….okay.

You may have noticed a few MMOs have come out since Guild Wars 2 and none of them are doing particularly well. I’m wondering why that is. Could it be it’s easy to say you’re going to make a great MMO but it’s harder than actually making it?

If you don’t want to believe stuff is being worked on, it’s certainly your prerogative.

But there’s no evidence either way that’s not cirumstantial.

Oow a cash-shop is one. Focusing on the cash-shop is something completely different. GW2 can have a cash-shop and sell additional character slots there just as a total make-over kit and name-changer and many server transfers or account merging and that sort of out-game stuff.

I would even be ok with it if they would sell 5 mini’s and and 3 skins (I would prefer they didn’t).

Now that is ‘having a cash-shop’ however what they are doing now in order to generate there main income worth it is focusing on it.
I don’t know how big the change is we will get that but GW1 did got big with it so if there current approach fails who knows, they might turn back to a true B2P model.

“If you don’t want to believe stuff is being worked on, it’s certainly your prerogative.”

I think you misunderstand that. I didn’t say they are not working on stuff. I think they are. What I say is that for over 1,5 year now they are telling the same story that they are working on stuff but are not sure if they release it as an expansion or during the Living Story. However we have already completed one complete LS season so that stuff they where working on back that should already be in the game released during that LS if that was the approach they choose to go for or they should have saved it all up for an expansion and then that should be known by now.

You see the LS is already running for 1,5 year so that decision has to been made a long time ago seeing as how you can go back in the time to release it during the LS we already had.

And if they made the decision to go for an expansion you would think they would have told us by now. It’s more likely they did put much of it in the LS but people did not see it as ‘expansion-like’ content. No matter what is may be, the statement that they have things they work on in the background but they do not yet know how to release that sort of stuff does not make sense any more. They probably made the decision to release in in the LS but of course can still choose to go another way in the future with new content. But it’s unlikely the content they where talking about 1,5 year ago is not yet in the game (assuming we wn’t get an expansion any time soon).

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

As former members of Blizzard, Guild Wars followed the same model as Diablo, Starcraft and Warcraft. Inital game followed on a year later with an expansion pack. Online play was free. Yes they later added a cash shop with exclusive skins and convenience items. But GW was more of a hub/instance model than a traditional MMO like UO and Everquest. It was more like Phantasy Star Online.

GW2 was going to be more like EQ, WoW and the MMOs that have come after. A world where all players can interact with one another with few instanced areas, unlike City of Heroes which you could be free to roam the world but “quest” wise was mostly instanced play.

Now “real” MMOs were subscription based but ANet didn’t want to give up on the buy once model but still wanted to add on to the game so they compromised. The box purchased essentially paid for the development cost but due to the more complex nature of the game, they couldn’t quickly do expansions like they did with GW. So they went with the successful F2P model of funding MMOs. But they drew the line at pay 2 win. So the vast majority of items are convenience and appearance only. Yes they have various boosters and a lock box like most F2P MMOs offer but they haven’t offered actual items of power to the store.

So far this has done okay in terms of income. So far other than the initial price reduction from $60 to $50, store boxes haven’t ended up in the bargain bin. And online sales, well even at 1/2 off I would guess they end up with as much money as they get from store bought boxes once all the various costs and cuts get factored in. Same can be said from online gem sales Vs gem cards.

I think one of chief complaints is coming from one the more clever things they did was the gem exchange.

We have now reached the point where players who what gem store merch for nothing have now realized that it’s becoming an impossibility from pure play. I’m not saying learning to make money from flipping but I know I make a lot more coin from supplying mats, upconverting mats, selling items not to the high bidder, etc. It’s being TP/economic savvy. ANet isn’t going to up the coin drop rate because that’s truly inflationary. So it’s up to the players to supply other players with their needs as a way to earn coin in the game. And there is a lot of push back to that. There is a contingent of players who yearn for a reward system where they earn usable loot directly rather than “work” as adventurers who sell to other players to earn coin that then they can spend to buy the loot they want. It’s a little too real world.

“Now “real” MMOs were subscription based ”
Except for some very recently released MMO’s all games released after wow did go F2P so not sure why you think all “real” mmo’s where sub-based.
The whole talk about not being P2W is irrelevant for anybody who’s not focusing on stats. There is no fun mini hunt like in many games because mini’s are one of the supposed cash cows in GW2. That’s one example how the cash-shop focus influences the game. So it does not have to be P2W to be bad.
“The box purchased essentially paid for the development cost but due to the more complex nature of the game, they couldn’t quickly do expansions like they did with GW. ”
And nobosy expedted them to. GW1 released an expansion after 6 months. GW2 would be fine with releasing one after a year. (I could even understand if the first expansion was a little later)

“There is a contingent of players who yearn for a reward system where they earn usable loot directly rather than “work” as adventurers who sell to other players to earn coin that then they can spend to buy the loot they want. It’s a little too real world. ”
That’s a long way of saying the game was turned into a gold grind because of it.

the ncsoft finacial report surprised me alot

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Devata.6589

Vayne, buddy, take it easy.

NCSOFT has announced expansions twice before and was denied. KDB Daewoo once again doesn’t mention it in any of the four reports they released after the one you linked.

Those other two articles were from May 2013.

Do I think they have a race and/or a profession or two ready to pull out in case of a dire turn of income, sure. It’ll be stupid not to think they have a group working on such a contingency. But the professions can’t come out of nowhere. There has to be a story element involved.

Honestly, calm down, they’re just baiting you.

I’m not sure why you think I’m not calm. lol

As I said, let’s take a look at 2015 and see what happens. Obviously if Anet never releases skills, races, or classes, the game is going to see less people. That’s logical. If you were Anet wouldn’t you be working on these things?

It’s just a matter of timing.

A lot of people who are ‘defending’ Anet with many of these things do say “lets wait for this, lets wait for that” as you know because you have said it many times before yourself.

When after 6 months Anet announced they would not release an expansion if the LS would work out many people said ‘lets wait until GW2 is one year old’. When we where at 1 year many people still complained about that and included that the LS was not living up to being expansion-like. The ’ defenders’ then said “Anet promised to do it better’s, lets wait till we see more of the LS”. Then we had to wait to the 1,5 year mark then people had to wait till a next patch, then people had to wait till the end of season one, then people had to wait till the average time other mmo’s released expansions, then we had to wait till the 2 year mark or wait until the same time after release WoW got there first expansion and now you say we have to wait till the end of 2015?

Well it’s nice that the waiting steps seem to be increasing but as you might see many people are tired of waiting. And with every ‘wait’ that does not result in the expectation you lose players. Funny thing is.. it’s very likely at some point they will get an expansion (or the game might simply die) so eventually you will be right as long as you wait long enough. But many people are tired of waiting.

This game was released as B2P and looking at GW1 I expected an expansion about every year. That would mean we would have a second expansion about now however the first expansion has not even been announced yet. By the end of 2015 I would have expected to have the third expansion. The thing I did not expect wash cash-shop related stuff influencing the game negatively however I got it just the other way around. They did not release expansions and to pay that we did get the cash-shop related influence on the game.

So now I am waiting and hoping on the moment they change there model back to a true B2P model.

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Devata.6589

Many people may believe they haven’t released an expansion worth of content (I’m one of them), but I can believe they’ve spent an expansion’s worth of development work.

Heck, the new trading post took nearly two years to make.

This I do believe as well. Only problem with that if it’s true would be that Anet seems to be lying about because they keep saying that on the back they are working on many things and it’s still on the table how they would release it. Was is a strange statement (to still make) because if they would have gone for the LS approach by spreading it out overtime it should have been put in already and if they would go for the Expansions they would need to have all that stuff still waiting / in development to release as an expansion and if that’s the case but they would then decide to go for the LS approach it would mean it would still need a year to release all the content.

Basically, that statement could make sense back when they said it first 6 months after release but by now it does not makes sense anymore while they still seem to hold on to that statement.

Either way I think the work that has gone into the LS over the last 1,5 year is likely similar to that going into an expansion but the result content wise is not.

the ncsoft finacial report surprised me alot

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Posted by: Devata.6589

Devata.6589

NCsoft released their 2014 Q2 financial report.
(http://www.ncsoft.net/global/ir/earnings.aspx)

GW2 generated about 25 million dollars in the last 3 months, a little bit less compared to Q1(30 million $), which is almost the same as 2013 Q4. I don’t have early figures about the whole 2013 fiscal year, but here I can come up with some financial status about GW2. Yes it remains stable, and is probably going to reach 100 million dollars at the end of 2014. I know YoY2013 is a little bit decreasing, but if u take a look at other major MMOs on the market (swtor, wildstar, eso, ff14). I have done some research on these MMOs (each game forum, 3rd party figures from mmorpg.com), every figure I saw told me GW2 surely has the largest player base among those MMOs, but nearly gets the lowest revenue(swtor get 150million in 2013, which has the smallest player base among those MMOs above).

[snip for brevity]

Summary: Of all the mmos that was mentioned before, GW2 has largest player base, while making the lowest revenue (it’s still stable 2 years after launch which is good). Anet you really need to reconsider the stuff on gemstore and decide what to do next. Do it quickly.


English isn’t my native language but I gave it a try.

Good editing!

I think we can draw several conclusions from this data:

1. No hard data on other MMOs, just handwaving.

2. GW2 pricing model does not align ArenaNet’s interests with the interests of players who stay with the game. ArenaNet is incented to bring in new players (which is where most of their money comes in) but does not have the revenue stream to support continued development of content of the quality and depth of that which was in the game at release.

3. If we don’t see Wildstar revenue up next quarter, then Wildstar will have peaked at far fewer players than GW2 (even ignoring the China launch, which probably dwarfs the U.S. in player count already). However, if the average revenue per player per month of Wildstar dwarfs that of GW2, Wildstar will be able to provide at least some level of ongoing quality content in the way the GW2 business model cannot. It will be interesting to see whether GW2 or Wildstar has the higher revenue a year from now, after the initial box purchase effects of GW2-China and Wildstar release have passed.

4. I’d much rather have paid a sub for GW2 at release, and kept the people who originally developed the game in charge, doing expansions in the expected style of MMOs. In that sense the B2P financial model choice for GW2 has been a failure, not just for ArenaNet, but for its customers.

Stop calling the model they use B2P because it’s not. They now focus on the cash-shop to generate sales not on the game because if they would do that we would have had about 2 expansions by not to generate income. That would likely have been a bigger success as it was for GW1. If anything was not a success (not saying it was a failure form a financial viewpoint either) it’s the cash-shop model the shifted to.

It’s annoying if people name it B2P because it gives a bad name to B2P while it’s exactly the fact that it’s not a true B2P model that’s the problem here.

GW1 got about 100% of it’s original income at every expansion so with that income they should be able to keep up the high quality in stead of having to focus on getting people to buy gems to generate the needed income and having a lesser game for it.

About P2P. No I would want that. Not counting in games released lets say the last 1 / 2 years as they still have to proof themselves any game released after WoW (10 years ago) was not successful with the P2P model. It just does not seem to work any-more. Personally I don’t like it because I don’t like to have a timer over my head all the time.

Areanet, stick to your guns.

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Posted by: Devata.6589

Devata.6589

While I may have had my ups and downs in the last 2 years of this game, and may not always agree on the changes within the game or the gem store. I have to say as a consumer and one who has tried a wide range of MMO’s (I get bored easy), Areanet has the best subscription model hands down. Thank you for respecting me as a gamer first and a consumer second. If you don’t believe me check out what Trion is doing to archeage, 15/dollars a month for patron status, and locking crafting mats behind the p2w store.

So let’s hear it for all those happy the b2p model.

Oow I love the true B2P model. It’s just to bad GW2 does not have a B2P payment model because there main income (there payment) is focused around the cash-shop not around buying the game (that includes expansions). It has a ‘cash-shop model’ just like most F2P games have. Including all the negatives coming with it.

Areanet, stick to your guns.

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Devata.6589

Thanks for the love and appreciation guys. It’s easy to forget the long path we’ve walked with you since before launch but we’re happy to hear these words. The Guild Wars 2 community has grown over the years but it’s been a great pleasure working with such quality fans. We appreciate the time fans take to communicate on the forums, so a big thank you!

Really so much complains about the cash-shop (what really is the payment-model) and you react on this as if thats the general opinion?

Fact is this game was released as B2P but turned into a cash-shop game what did not much good for the game. It has the same issues as most F2P games. With GW1 you had a great B2P system and thats what GW2 should have as well. No cash-shop thats bad for the game and removes much game-elements from the game turning it into a ‘gold-grind or buy it’ but an expansion every year that gives people new great (cash-shop influenced free) content.

the ncsoft finacial report surprised me alot

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Posted by: Devata.6589

Devata.6589

First of all you can’t really compare them because those other games are new and GW2 is 2 years old.

Secondly GW2 is not a true B2P model but more like a F2P model meaning there main income (or there focus) comes form the cash-shop not from games sales (including expansions that is).

If they where using a true B2P model and releasing an expansion every year they would likely have earned more money or so do the numbers seem to show.

See: https://forum-en.gw2archive.eu/forum/game/gw2/NcSoft-earnings-1Q-14/page/3#post4029793
and:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/151443/1q14_NCSoft.jpg?

Oow and ‘cool’ skins should drop in the world, they should be rewards for playing. They should not be things you buy with money because thats not ‘playing a game’. And they sell way to much in real money. Except for selling a few things like character slots, total make-over kits and name changers they should be selling nothing of that kind. Just selling expansions.

Guilds

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Posted by: Devata.6589

Devata.6589

Reading all this people can keep discussing how people should see guild and how guilds should see members and whats appropriate and not.

However in the end it all comes back to a lack of tools for guilds. Whether you have a problem with non-loyal guilds or setting rules and ranks and so on.

If from the list I linked before all the guild-management tools would get implemented there would be none of these (and other related problems).

Separate from that I really think guilds need goals. Now guilds are fun for guild-missions and useful for buff but except for that it has no other game-function. You can do things… is a socialize club but game-wise there is not much more and they should do that.

We have WvW implement castle building like in AA but then in a more GW2 WvW setting. Put in guild dungeons where you can earn (so no buying with gems as that removes the game element) many of the rewards you can put in that castle. The castle can also be a sort of guild-hall. Stuff like that would make guilds more interesting to invest in. And it would simply be more fun!

Guilds

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Posted by: Devata.6589

Devata.6589

Whut didn’t I already post in this topic? Pretty sure I did.

Well what I said was that in the following thread there is a list of things posted all over the forum with guild-ralated suggestions:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-System-Improvements-Suggestions/first#post3943131

The guilds could use some more love. From UI / interface tools and options like showing last represented and graphics with over time line of representing, online and influence earnings by members to using that info to set scrips to automatically upgrade a member rank. But also improvements to the message of the day and so on.

I would also like to see there would be more for a guild to work towards.
Like in a WvW like map where guilds can build there won castles maybe with PvP so they have also a reason to defend it. As long as all you do and earn is game-related not cash-shop related.

I will try to be active in the CDI. Did not know there was a guild CDI coming up.

Trading Post 2.0 (Last Feature pack Arcticle)

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Devata.6589

It seems to be good improvements.

I really hope that (even now they lost there current UI person) we will also get a similar improvement for the Guild System (management tools and member panel).

So we see last on-line in both screens and also see last represented and nice diagrams that show online, representing, influence earning and so on over time and letting you scrip automatic ranks based on some of those numbers.

Stuff like asked for in this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Guild-System-Improvements-Suggestions/first#post3943131

That would all be really nice.

Anyway so for what we get for the trading post seems to be very positive.

Am I the only one?

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Posted by: Devata.6589

Devata.6589

When you go to a forum remember 2 things:

1. People who like the game only visit the forum for information or share it. People who enjoy the game won’t bother much with it.

2. Most of the complainers are people who have gotten a little too comfortable in the ‘give’ society. They paid for a game, and a game they got. Everything that came after the release were free extras. People think they are entitled to this free stuff and think they have the right to complain about it.

EDIT:
What this forum mostly needs is someone who teaches the common complainer the difference between a complaint and critisism.
The first being; saying you don’t like something
The second being; saying WHY you don’t like something, or HOW something could be better/more liked

Sadly, this forum is oversupplied with the first

Many people here ar asking for paid expansions. How is that asking for free stuff they feel entitled to?

Is anyone happy anymore?

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Posted by: Devata.6589

Devata.6589

So many people I talk to are convinced the 350+ people over at Anet are just screwing around and lazy. Others tell me it takes that many people to do the Living Story (which seems a unbelievable considering how little content is actually produced) However, I’ve only ever heard the idea that they are actually working on an expansion online. The arguments I’ve seen for it all sound too familiar and until Anet specifically says they are working on an expansion I will not believe it, give them hype, or get too passionate about this game.

It’s a good game. It is a solid B to C player in my “what to play” list but I only spend money on games I’m real passionate about. GW2 has just fallen out of that bracket for me.

If the world doesn’t grow neither does my passion for the game.

Exactly my hopes. I don’t see how all those 350 would be working through those 2 years and produce just what we got so far. That would be unthinkable, to say the least ( and stay polite ). Expansion is a must in the near future.

While they might not be able to give details or a timeline, you would think, after all this hubbabaloo and negative feedback, they’d simply come out and say, “don’t fret, we’ve been working on an expansion, more details in the near future”.

With people breaking out of the map, we do see that drytop is much larger than it is currently. I just wish it wasn’t released in small chunks every couple weeks, or in some cases, over a month.

I don’t think Anet gets to decide when to say that. The thing is, the timing if an expansion is actually, believe it or not, a business decision. The annoucement has to be timed right. I’m pretty sure NCsoft is calling those shots.

Yeah and it would be a real bad business decision to not announced it about 1,5 year ago if they where planning on releasing an expansion at all.

Is anyone happy anymore?

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Posted by: Devata.6589

Devata.6589

So many people I talk to are convinced the 350+ people over at Anet are just screwing around and lazy. Others tell me it takes that many people to do the Living Story (which seems unbelievable considering how little content is actually produced) However, I’ve only ever heard the idea that they are actually working on an expansion online. The arguments I’ve seen for it all sound too familiar and until Anet specifically says they are working on an expansion I will not believe it, give them hype, or get too passionate about this game.

It’s a good game. It is a solid B to C player in my “what to play” list but I only spend money on games I’m real passionate about. GW2 has just fallen out of that bracket for me.

If the world doesn’t grow neither does my passion for the game.

The game really had a lot of potential but this LS that pushed forward the cash-shop income makes it similar to a F2P game and all of it’s negatives and that’s really sad.

Many people also say.. yeah just give them time but back 6months after release they said “it’s half a year, lets give them time to the one year anniversary of the game then we will see an expansion”. That moved up to 1,5 year and that moved up to 2 years. After that I did see some people comparing it to other’s MMO, wrongly stating that those game took 3 years to release expansion but on average it’s 2 years usually less. WoW took 2 years, 1 month and 25 days and was one of the slowest so is that the new deadline for people to wait for expansion news? And then when that is over we are expecting it before 2015…. So what I am really saying. It’s been to long its time for some news.

Maybe the reason for no news is because Anet knows so many people want expansions but Anet is not working on expansions and so chooses to rather say nothing. Maby they surprise us soon.. But people have been hoping for that surprise for over a year now.