Proposal Overview
A competition system in which Guilds, and associations of Guilds, compete each other for certain goals, missions and objectives both in WvWvW and PvE maps.
Goal of Proposal
The goal is to allow smaller Guilds to associate versus bigger Guilds, and also to stablish competitions between Guilds, different than a GvG arena in which the only objective is to fight each other. Another goal is to stablish something similar to “Guild politics” in which involved players can play on long-term goals. A small Guild could opt to participate in a Alliance, and work towards that alliance’s objectives, and change the membership the next month or proposed period of time.
Another goal is to make a bridge between Guilds and Overall Narrative.
Proposal Functionality
There should be a cap number of members, for example 2 Big Guilds, or 3. Big Guilds could still form an alliance. There should be a UI managing automatic acceptance in alliances, and alliance membership should be public. 1 Guild = 1 Alliance. This could be similar to a LFG tool, Guild leaders could propose and post alliances, select from a menu of objective’s options, and select a NPC (from a list?) who patronize or represent the alliance. They also select a time limit to get the creation objectives (minimum # of members, minimum # of guild rank, minimum gold contribution, etc)
Other Guilds join, establishing a time in which their offer is valid. If objectives are get, the alliance is formed. Every Guild gets a message from the patron NPC, and a new set of objectives and missions are added to the daily/monthly (Alliance objectives), with corresponding AP. The selected NPC can dictate missions according to their nature (it can be member of an order, a Pact general, etc…), and missions and objectives can be tied to overall game narrative. Other options are objectives set by the game that are rewarded to the first alliance that accomplish them, so you are not directly fighting the other guilds, but competing in being the first to get there.
Finally, one of the objectives/missions could be a battle or series of battles in the GvG Arena, it could be a instance in an existing PvE or WvWvW map, with part of the UI dedicated to show possible battles and join.
An alliance that survives n months (a season? 3 months? a self-defined time?) may allow other NPC to join, or “improve” levels of the Alliance patrons, this Alliances can be part of the Narrative and affect or vote on future events.
Associated Risks
Infiltrators (which could be a feature, allowing some “realpolitik” making spies and sabotage coming from untrusted Guilds), complexity too high, could be exploited by 1-person Guilds.
I am not 100% sure what type of ‘battles’ you where talking about. However what I would like to see for GvG and might be similar to what you are suggesting is battles like you have them in Wolfenstein: Enemy Territory.
So not just fighting each other but basically both parties have a different objective and killing each other is at best a tool to get that objective but the objective is the true goal. Usually there is a team team that has an objective as ‘blow up there base’ and the other has ‘protect the base’. Getting the objective has multiple stages (like getting inside the base, once your inside, get to the machine-room and then set explosives in the machine-room).
Not sure if that are the type of battles you are talking about but if it is then yes I would be in favour of that. It will sure be something I will bring up when GvG is really being discussed.