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"Cheating" Option to be added when Reporting.

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Posted by: Devata.6589

Devata.6589

But what is the definition of a bug?

And what if the bug does not give you an advantage? It is just to gray. The questions “is everybody able to do it” is a very hard line and works better.

There was a ‘bug’ giving people more uni dyes. Should now all people who did not destroy them get in trouble. No ArenaNet has just fixed the bug. And that is how it should be if you ask me.

(edited by Devata.6589)

"Cheating" Option to be added when Reporting.

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Devata.6589

To be honest I don’t think that what a lot of people name ‘exploiting’ should be considered as cheating. Or at least not in a way the person gets in trouble for it.

It’s a bug and the player might by accident or on purpose using this bug but the problem is the bug, not the player. ArenaNet should then just fix the bug.

I say this because it will then also be hard to say when something is cheating. Going outside a map, is that cheating? I geus not because it gives no advantages but lets say you do find some nice trick to get a big advantage. One may call it a nice trick somebody else says its cheating.

Where it comes down to it that it is a mechanic (maybe not intentional) so everybody playing the game is able to do it. Some might be so smart to figuring out this ‘trick’ other might not.

Now using third party software or something similar to get advantages over other players is really cheating. Here it is not a mechanic of the game and not everybody is able to do it.

Seamless Zones

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Devata.6589

@Devata

I was not a mistake, it was intentional. It’s currently impossible or extrememly difficult to both have a single instanced world and have the level of detail that GW2 has at the same time…unless everyone owns high-end comps. The hardware requirement for this would be pricy, and ANet specifically wanted this game to not require high-end machines to play it. Additionally, the programming nightmare on ANet’s end for this is no easy fix, but rather an overhaul of the game engine. Imagine a DE that cascades out over the entire world…you think that would be easy for the server to handle? How is this not understood? Other games can get away with it because of inferior graphics and therefore a lower taxing of the system. I’m not sure how a 10-second load destroys people’s gaming experience, but not only has it been a pretty standard mechanic of MMO’s for years, it’s a rediculously tiny price to pay for good visuals.

(I must first say that all I will say here is based on what I see ingame. I can be wrong how some of the things work in the back-end but I can only base my view on there back-end on what I see ingame.)

This is simply incorrect.

Lets me first say something about the ‘mistake’. Yes it was a intentional decision but you can do something intentional and it might then be a mistake. You can even argue about if it was a mistake. But in my view this intentional decision was a big mistake.

Now about the graphics.

It has almost nothing to do with graphics and performance, it might even have a positive effect on the performance with this graphics.

What now basically happens is that you load one whole map with low or no textures. It might even mean (don’t have to! But looking at some other problems I think it might be the case) that only one server can handle one map at a time.

So when you enter a zone it starts loading the whole map into the memory. So even if you only visited 10% of the whole map the rest has been in your memory using up space for nothing.

When you walk somewhere bases on your location higher quality textures and effects are being loaded or shown / calculated including information about players.

While being in the map the whole time you are also getting information about what happening on the map. I don’t know how much, they can limit that a lot.

The alternative is that the whole map is on you hard drive and when you start the game you load a part of the map around your char into the memory. How much really depends on your settings.

When you walk a part of the area behind you gets removed from the memory and a part in frond of you gets loaded in. So you are wasting less memory. You only get information about players that are in this same area you are in and this area is smaller then one whole map.

In addition you might get information from players in a group or when an event start this triggers (in the software) an event that send a message to you saying, there is an event ongoing.

Additional information like higher textures, effects and so on can all loaded in when you get close to something (like now is already the case in GW2). So it could really less demanding for your PC.

I also see this on my notebook. I can play Crysis on that pretty nice (not high settings) and a lot of other MMO’s will also look very nice on it with acceptable framerates. Now I know you can’t really compare a game like Crysis with an MMO but I just say this to stress the fact that the notebook is able to handle good graphics.

When playing GW2 on it I can only play it with the lowest settings and the graphics are terrible. Those other MMO’s look much better on it and you would expect that yeah you had to go for lower settings but the game would then at least about the same as one of those other MMO’s. The number of polygons might be an addition problem here.

So having an other system would not mean have higher demands for the PC, it might even mean that you have lower demands or you have better performance / graphics with the current demands.

Guild System Improvements

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Posted by: Devata.6589

Devata.6589

Thnx BioHazard for brinning this topic to my attention:

See my topic here: https://forum-en.gw2archive.eu/forum/game/suggestions/Way-more-guild-options-and-rights/first#post668153

First and fourth post.

Some options have already been said here, some are new.

(If you like I can copy it all in a post here but then it might become cluttered very soon I think. Maybe the fist post can be updated with options form my topic)

Way more guild options and rights

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Posted by: Devata.6589

Devata.6589

There were still some things I forgot yesterday.

The guild-message (message of the day) should stay like it is but change name to (guild-message) and a second guild-message (I would name that the guild-message of the day) should be added.

This guild message of the day should get more attention. So for example, if members log in or when the message gets updated they see the message in the chat.

This because guilds usually have at least one more long term message (site information and so on) and one more temporary message about guild-events and so on.

Besides that it should be easier to update a message, now you have to retype, you can’t just edit it and the long term message could also be much longer and have some more mark up possibilities.

It would be great if the guild-message of the day could have a date/time option you can fill (not required) when the message will automatically be deleted.

Also we really need a guild calendar!

@BioHazard
Sorry for not adding it there. I did use the search option and that did give me a lot of results but I did not see any useful results. It would be nice if all these posts could be merged.

(edited by Devata.6589)

Seamless Zones

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Devata.6589

I must agree that this is the biggest design mistake that ArenaNet has made. I have no idea why ArenaNet choose to work with the instances. I would love to hear why ArenaNet made that choice and if they now also agree that it was a mistake. It’s just not from this time.

A lot of the bugs or ‘problems’ people have ingame are related to this choice. For example, not seeing playing information (from players in a group) when you are not in the same zone, only being able to enter the dungeon when you are in the same zone, problems with the number of people in the a zone. They try to fix this by not showing all players and that solution has a lot of problems at this moment. Well a lot of the problems are related to that choice.

A lot of the problems can be solved inside this instance based system but the solutions will not all be very pretty and getting rid of the portals in this system is so much work that it would make more just getting rid of the instance based system at all. However this is so much work.. I would lie if I said it would be rebuilding the game but it would come pretty close.

So I don;t think they will change that any time soon even do I would love to see the change.

It was just one big mistake made when the game was still in the design state.

Cleaning out the inactive players from the guild!

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Posted by: Devata.6589

Devata.6589

I just created a similar topic (already in suggestions) here: https://forum-en.gw2archive.eu/forum/game/suggestions/Way-more-guild-options-and-rights/first#post660821

Mine go’s much further then only seeing who has been inactive but it is part of my post. Maybe they could get merges or something?

Remove randomness from legendaries

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Posted by: Devata.6589

Devata.6589

Also have a look at this topic:
https://forum-en.gw2archive.eu/forum/game/suggestions/Doing-extremely-hard-activities-to-get-earn-epic-items/first#post616156

There I suggest not to remove the current system but to add an additional system where you give ‘new’ Legendary weapons more based on skills. It should of course be very hard to get them but just making it random seems like the easy (and boring) way out.

Way more guild options and rights

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Posted by: Devata.6589

Devata.6589

Title says it all. We could use way more guild-options and rights. I will try to sum up what guilds really need. Of course other players may fill me in.

More rights / options:
We can give separate rights to access the Guild Stash and the Treasure Trove but when we give rights to the Treasure Trove you also give rights to the Deep Cave. It would be nice to separate that.

I also would like more options for adding or deleting members (rights). There is now a possibility to give members rights to manage members but it would be way better to give people rights to only add new members or maybe only delete members they added themselves and so on.

Also it would be nice to have an option to automatically let people get to one (or more) higher ranks when they reach a certain time of representing, or influence. Of course that should be variable for the guild-leaders to choose.

Personally I would not need it to let people keep on getting higher ranks. We can do that manually but for the first rank (new memers > members) it would be very nice.

More information.
We have members that probably stopped playing GW2 or permanently joined another guild but we also have members that play on other times then most leaders so it is very hard to tell what person is active (he might be very active for the guild, just on other times) how much they are online, when they were online for the last time, how much they represent, when they represent for the last time, how much influence they earn for the guild and when they earned influence for the last time.
We would like to be able to see all this information.

And there is even more you would like to know. Who buys and uses guild-armor and so on. This is all very useful and partly even required data you need to manage a guild. Needed too give the correct rank to the people who deserve it and remove people who have stopped playing GW2 and or permanently joint another guild.

For guilds who have very strict rules about when you need to be online and how much it is not that hard but especially for more fun guilds who don’t have strict rules it is almost impossible to see the difference between a player who stop playing and one who just plays once a month (or on other times) or a player who completely joined another guild and a player who switch between guilds.

It would be very useful (and necessary)if we could get much more of this information and options.

Edit: Almost forgot a very important one.

An options to see account-names in the guild-chat (and party chat)
It really helps knowing who you are talking to. Now you know a guild-member by his char name. Not very useful when he comes online on another char.

(edited by Devata.6589)

Mounts [Merged]

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Devata.6589

Funny discussion because the first mount has already been introduces with Halloween. Yes it misses the permanent speed boost but the broomstick is a mount.

Then you might don’t like the permanent speed boost but did you ever see a thief who maxed out all his speed / teleport abilities? He is like Road Runner.

Mix the two together and you have the mounts like everybody imagines it.

Did you also see the Moa racer in LA? And I saw some stables I think in queensdale that let me think.. I will probably be able to buy mounts here in the future.

I really think they will come in the future. Maybe November 15, maybe with the first expansion.

Doing extremely hard activities to get / earn epic items.

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Devata.6589

Let me begin to start with saying that I do not have anything against grinding / farming. I already made that clear in my first post by saying that I would like to see it if you need to farm directly for a mini or other items.

I do not like farming for a lot of gold and a lot of points or a lot of other material to be able to buy or create the item you really want. Sadly that’s how the most farming in GW2 works. And I don’t even mind that that sort is farming is in, I just would like to also see other options that also say more about skills then only the amount of time or money you put in.

That cleared I will address specifics things that are being said in this thread.

@Hastur.6231
“ if you do not have the dedication to do all that a legendary weapon requires and just want it for free or for “skill” than you probably don’t deserve it.”
This line makes no scene at all. You want to say skills is the same as getting it for free and it is not a form of dedication?

Only putting in time or money is indeed a form of dedication, doing very hard activities, learning them (because they should be really hard like I said) and so relying on skills is also a form of dedication. I ask to also include and reward this form of dedication.

“And on a side not… people complain A LOT… if one legendary would need something like the Mad king tower …they would start complaining that it is to hard. Or if another legendary required that you hold Stonemyst castle for 3 hours…again they would complain.”
You are 100% correct about this. But if there are multiple possibilities people have a choice. Of course there will still be complaining but that does not mean you should not add new content because people will also complain about that new content.

@Iruwen.3164
“Skill based challenges would be easily exploitable and probably a lot less time consuming”
If it is exploitable it is a bug and of course ArenaNet should and will try to prevent bugs. When somebody finds en exploit then he is lucky and he has the item more easy. ArenaNet can then fix the bug asap. His skill was then finding the exploit. But I disagree that is will be easily exploitable. Comparing it to the jumping puzzle, I don’t think anybody found an exploit for that.

Less time-consuming all depends on your skills. For somebody who has better skills it will be less time consuming and for somebody who lack skills it will be more time consuming or even impossible. He can then go for the items you can get by farming. I don’t suggest to take them out.

And you can’t say “it should be available for anybody” because that means you need to dumb the game down making it boring. Making it skill related might mean those items will not be available for unskilled players but the current legendary weapons are unavailable for people who lack time and money. So you will always keep that, that it what makes it a legendary.

Coming back on the exploitable. The current items you need you can just buy for a lot of gold and gold you can just buy. So an exploit might make it to easy (the problem of an exploit) but now there is also an ‘easy’ way to get it.

“also it would be almost impossible to do the correct balancing for it to be fair for all classes and races.”
Making the items account-bound is an easy fix for this problem. Then again, if it was unbalanced that having the item on a ‘bad’ race or profession would be even more of a challenge.

@Snow White.9680
“Legendaries wee added for ppl who enjoy the grind” Why did they then not add something similar for people who enjoy doing skilled required activities? That is then what I am suggesting.

“they are not mandatory because of the philosophy arenanet had in mind.” I never said that they were.

“If your only reason for playing the game is to be rewarded then you’re playing the wrong game.”
The whole MMORPG is build around doing things and getting rewarded for it with levels or items or achievements. Like the Legendary weapons are also a reward. If rewarding was not a major part they could also remove levels, legendary’s and so on.

Post here if you GAVE UP on the Clocktower!

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Devata.6589

I had mentioned before, I really didn’t like the jumping puzzle. However, to clarify the why; it is because I am truely terrible at them.
In voice chat, I would laugh and get ‘ribbed’ by friends when I would fall (yet again).
In game chat, I joined others in doing much of the same. It was simply too difficult for me to complete.
I may have been able to do it eventually without the gooey stuff rising AND the ability to actually see the floor through the wall of other players (Norn and Charr mostly); but to be honest – I doubt even then. ha!

My concern with such a puzzle is that it be used in similar form to gate off other content. Say, a future dungeon path or vista/skill point etc. That type of setup breeds elitism which I feel is very toxic to the over all health of the community.

Now, that doesn’t mean don’t add stuff like this as there are some that truely love it. But add it in part of normal jumping puzzles out in the world for exploration and such. Don’t use them as a “in your face” or “in the way of” a vista, skill point or such. An single exotic holiday item caused this level of rage, imagine blocking off a skill point or vista in future content… O.O

PS. To the dev making these puzzles: These are the perfect opportunity to put in place an ode to Willie Coyote. Give us a flailing animation or calm wave before falling to our doom. /evil_grin

I always find the ‘elitism’ discussions a bid funny if it is about MMORPG games. Really, the whole game is about it, or you totally don’t care about it.

The games allows you to do your thing and don’t mind what other people are doing. If you play like that ‘elitism’ should not be a problem for you.

You can also use the game to really get the best chars or the coolest mini’s and so on. Some people say thats elitism. Well then I am an elitism but I am not the guy with the biggest armor showing it of in LA. I just like to have so unique stuff.

It’s not problem if these sort of activities ‘block’ content (like you name it) It makes that content just more epic. So you like that content (be an elitism?) and go for it of you don’t care and ignore it. It is as simple as that.

With ‘content’ I am mostly referring to items, not basic things like world-completion.

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Devata.6589

What really screwed this jumping puzzle up for most was the time limit. Had they not put in the rising ooze i think 90% of players would have completed this.

Of course almost everybody would have made it then. It would the be an easy jumping puzzle. But we do not want that do we? Like you said, some will manage some will not. That’s the fun, that is what defines skills.

Post here if you GAVE UP on the Clocktower!

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Devata.6589

Post here if you GAVE UP on the Clocktower!

Why ppl go offtopic?! So we have this thread abt ppl who completed this jumping…thing, and u dont see me to post there right?

So if u finished the puzzle, please avoid posting in THIS thread, thank you.

Because the designer answered here. That it why.

And a lot of those people who finished the puzzle do not like to see the next jumping puzzle being dumbed down because a lot of people gave up on this puzzle.

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Devata.6589

3 “Again, you completely miss the point. It’s not the moving objects alone” no you say it’s the combinations of thinks, so I suggest to take a few of them out of the equation so it might help.

Moving is one of the things but that is one we can not take out of the equation. That is what I am saying.

“It’s a combination of factors “ Yeah I got that the first time and that is why I suggest a way that I believe might remove, not all but, a few of those factors hoping that would solve your problem.

“It’s also extremely bad design philosophy if you put something like this together and then hope that people will just “get used to it”. People shouldn’t have to get used to nauseating experiences, especially not when it’s supposed to be fun.” On this part I totally disagree with you. Some people can’t sit in the back of a car because they get sic of it, some people can’t watch computer screens because they get sic of it and so you can go on. Then that would all be bad design and they should not make it? A lot of people don’ t have the problem and a lot of other people are able to get used to it. You can try to find a solution for most of those people who still have the problem (and that’s why I posted a suggestion) but in the end you can not please everybody, and you should not, because of that, don’t make it available for the rest.

The suggestions you now posted can at least be useful.

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Devata.6589

Really want to start this discussion?

1. “You ASSUME that I am the only person experiencing this” Lets see what I said “Well you are the first one I hear complaining about this”. So where do I assume the only person experiencing this? Thats something you decide for yourself. But if you want to know what I assume.. I assume that most people do not experiencing this.

“you ASSUME that it’s my monitor calibration” Lets see what I said “It might also been your screen” So I say that is a possibility, I do not say I assume thats your problem.

“you ASSUME that I probably never or barely ever play games” Lets see what I said “It is normally a complain I hear from people playing any game in general that never play games” I just state the fact that it is a complain I hear from people playing a game that normally don’t play games. So if you would try to get an assumption out of this (even do I am not making one) it would be that I assume you do play games because you are complaining about this referring to the jumping puzzle and not to the rest of the game.

“I don’t need a dictionary, but perhaps you could use some more time learning about phrasing and semantics. Let’s drop that part of the discussion, we’re not likely going to agree.” or you need a bid more time learning to get better reading comprehension.

“Let’s drop that part of the discussion, we’re not likely going to agree.” Fine by me however it is not really about agreeing because it was not about an opinion but about what I did or did not say.

“You conveniently ignore” no I don’t, you think I do because you assume that I say that you are the only one with that problem.
Pictish.3410 also said he had the problem but that when he focused on the jumps he did not have the problem anymore.
So that is like learning a way to get rid of that problem.

2 Well like I said, when it is black and white the monitor settings might help. How black is the black and how white is the white. You talk about “harshness in greyscale” but the grayscale is just a ‘less white’. So if you think it is to bright (with black and white you really only have have the difference between brightness where 100% is white and 0% is black) you can then easily turn down the brightness of your monitor a bid to a brightness that suits you best.

“less distinguishable detail” That’s true and indeed in some cases that will make it harder, in other cases it might also make it easier. “but the entirety of the puzzle” that’s a big vague but if you mean the twirl of the puzzle. That is an essential part of this puzzle so I would never suggest to take that out and like Pictish.3410 you can avoid that problem by focusing on the jumps.

“It also doesn’t take care of environmental flashes” I’m not sure what you are referring to, I did not notice any environmental flashes but I think they can take that out in a black and white version. Taking that out will not harm the puzzle in any way.

“It also doesn’t take care of environmental flashes. It just makes them a different colour.” Well it makes it one color (white) because black is nothing else then the absence of the white. And it will not tackle all the thinks but I might tackle a few and maybe that is enough for people like you do not have the problem anymore.
Like you said yourself “but the entirety of the puzzle and all the little things combined.”. Well taking the whole puzzle out is not an option in my opinion but taking a few of those little things out is possible and that then might be enough.

However I also think that Pictish.3410 answer was very valid and it is something you can learn by doing it. Just like he did.

Doing extremely hard activities to get / earn epic items.

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Devata.6589

Well none… At least less.

Full exploration requires time but not skills that really set you apart. I also don’t think badges of honor are required but I am not sure. Still, running with a zerg does not really say much about your skills but will earn you some badges of honor.

In the end you can buy almost everything you need so then farming would the the trick.

Besides that I do not only want to make it more about skills but also making it more fun and more of a challenge .

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Devata.6589

Tried around 10 times and then gave up.
I want to have fun while playing, and the clock tower was not fun for me.

I totally agree. You do what you like. You did not like the jumping puzzle so wend doing something else that I maybe don’t like and I did like it so I did the jumping puzzle.

The problem with all this complaining that it was not doable is that they might dumb it down and then there really is reason to complain.

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Devata.6589

Tried 4 or 5 times, then said “nope, I’m’a farm some more candy corns.” Been happy since.

When I made this map I was HOPING that people who aren’t into jumping would do exactly this. They’d see a fun Halloween looking environment, maybe get to the first chest and snag a goodie, then be on their merry way. I see now it was a mistake to make the hardest jumping challenge in the game part of an in-your-face update like a holiday event. I’m not going to stop making difficult stuff like this, they just won’t be so prominent in the future. I honestly hate making people upset and have a very high level of empathy. So it’s been hard hearing all the people that are so angry, frustrated and sad because of something I’ve made. But it’s just another lesson learned.

I think that if you want something to both be accessible and challenging, that you need to have 2 different versions of the same thing. If you make a ‘normal’ mode and a ‘hard’ mode then you get the best of all worlds. I hope you consider doing this in the future.

I think overall the reason people were frustrated with it is because the clock tower was tied to an achievement. People view achievements like crack (including myself) and get frustrated when they can’t get one. Alternatively you could just not tie the challenge stuff like this with an achievement.

I’m just saying there are ways around the issue besides just dumbing down the puzzle and I hope you take this into consideration.

But where is the fun in achievements if it is easy to get them? I agree that it might be a better idea to not link a temporary activity to an achievements. Aldo I don’t know what happens with these achievements after Halloween. It might even be an temporary achievement.

Linking it to an normal achievement might not be a great idea.. then again, you can still go for it next year.

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Devata.6589

I gave up within the first five minutes of trying. Not because I suck at jumping puzzles (I’m decent and I’ve come to appreciate them), not even because the large character models of people playing Charr and Norn got in my way (they didn’t), no…

…because the bright colours, flashy environment, quick motion, moving objects and all that together made me very nauseous and dizzy very quickly.

I’m not epileptic or any such thing, but I have to say that the design of this puzzle was pretty appalling. Apart from the fact that it would have been better as a non-event puzzle and perhaps a player- or team-exclusive instanced area, any area designed like this should raise a few red flags before it ever goes into a Live build. You can’t tell me that no one in the design team recognised the potential of this area to make players violently ill.

If it’s just players with a certain sensitivity getting sick, that’s bad enough. If it’s even those players who don’t normally have such issues, then it’s really not something that belongs in your game at all, especially not without due warning. End of.

Don’t get me wrong, I like a challenge… but quite frankly I don’t think this puzzle is challenging or that one ANet keyword they love so much- FUN. It was horrible.

Please for the love of coffee take this into consideration the next time new content is designed, because I’d like to see something challenging in the game where the challenge isn’t “don’t vomit, ok?” or something similar. Props to the design team for creativity, unfortunately the execution was, ehrm… somewhat lacking.

Well you are the first one I hear complaining about this. It is normally a complain I hear from people playing any game in general that never play games. I think you need to get used to it. It might also been your screen, if you have the color to bright or whatever. You can set any setting in a way everybody gets sic from it. For especially for you they might put an option in to play it black and white.

Wow, assumption after assumption after asumption.

1. I’ve heard this complaint from many others, including guildies, friends, and random people in map chat. It’s not just me.

2. My monitor is very carefully calibrated. It’s not that. For that matter, a “black and white” setting would not sort out brightness, contrast issues, motion and other problems.

3. I am not someone who “never plays games”. I’ve been an avid gamer for a very long time, I’ve played many and much varied titles and I’ve never had difficulty “getting used” to anything. Not getting violently ill does not “take practise”.

Just because you, personally, did not experience this problem, or happened to see no complaints, does not mean it doesn’t exist or that you should trivialise it. This problem is real, it affects more people than just me, and it has nothing to do with screen brightness or not playing enough video games. It’s something worth bringing to the attention of developers.

In other news, kudos to the people who managed to complete this.

1 See: http://www.thefreedictionary.com/assumption
The only thing close to an assumption is suggestion that it might be the monitor, but thats an suggestion not an assumption.

I did not hear the complain from any guild-members, friends. I only hearth if from one random person.

2 You said “because the bright colours, flashy environment” well you should get rid of that with black and white. And yes it would also help with the brightness, contrast issues because it then really comes down to your monitor calibration. How white is white and how black it black. It will nor help with the moving objects but well, it’s a game. There are moving objects all the time. And because the black and white screen takes a way a lot of the information your brain needs to process it should even help with that a bid.

3 I understand I just say that people who can not handle moving objects in generally will almost never normally not play games. So just the moving objects by itself are not the problem for you else you would also have this problem playing the game.

“Not getting violently ill does not “take practise”." Well it might, people who can not handle a lot of movement on a screen can get used to it.

“This problem is real, it affects more people than just me, and it has nothing to do with screen brightness or not playing enough video games.”
So what does it have to do with and why would making the screen black and white not help?

I gave a possible solution and you complaint that I made assumptions and that the solution would not work. Maybe try to come up with a solution yourself? One that does not dumb the puzzle down.

(edited by Devata.6589)

Doing extremely hard activities to get / earn epic items.

in Suggestions

Posted by: Devata.6589

Devata.6589

Making more activities like the clock-tower jumping puzzle form Halloween and giving them a more prominent role in the game to get Legendary weapons and other stuff.

I would like to suggest that there will be more very hard activities like we have seen with the Halloween clock-tower jumping puzzle. These activities should then reward nice items and even stuff for new legendary weapons.

Now getting a legendary or most of the other gear means you need to farm gold, of tokens or mats and personally I think that is boring. I don’t mind farming. If there would be a mob dropping a miny with a drop-chance of 0,001% (or less) I would not mind that. But then I am directly farming for the item and not for money (or items) to eventually buy the item I like. If you would be able to farm directly for an item that does not mean forming for gold it not possible anymore because those people can also farm the item and then sell it.

Anyway, I don’t like that farming because it has nothing to do with skills it is just some boring way of farming. Put a lot of time in it and you will get what you want.

I would rather see getting epic weapons, armor and other items require skills in stead of time. If it is a challenge the farming (even for indirect items) we become fun and having the armor or weapon also says something about your skill in stead of that it only says something about the amount of time and/or money you are willing to put in to it.

That is why I suggest to use more activity’s to ‘farm’ your items with. Even for new legendary’s (guessing it will not be implemented for the current legendary weapons) you could make all these extremely hard activities you need to complete in order to get the materials you need for the legendary.

With extremely hard I mean the Halloween jumping puzzle would be child play. It should be like a week before the first persons succeeds at the first activity and redoing it should also be hard. However it should be all about skills, not about luck!

If you take the jumping puzzle as an example it would be possible to put moving objects in it but making speed and location random. This means you can not ‘learn’ the puzzle, you can only learn the skill of doing the puzzle. Redoing it would also stay very hard.

And then it should be done with completely different events, some that you might need to do multiple times to get the required items.

Now then you have fun (and frustration) the whole time ‘farming’ for your epic and / or legendary weapons and having such armor, weapon and items really says something about your skills.

The only think you need to make sure is that everybody that meets the requirements for the game (or future expansion) is also able to do it.

Post here if you GAVE UP on the Clocktower!

in Halloween Event

Posted by: Devata.6589

Devata.6589

I gave up within the first five minutes of trying. Not because I suck at jumping puzzles (I’m decent and I’ve come to appreciate them), not even because the large character models of people playing Charr and Norn got in my way (they didn’t), no…

…because the bright colours, flashy environment, quick motion, moving objects and all that together made me very nauseous and dizzy very quickly.

I’m not epileptic or any such thing, but I have to say that the design of this puzzle was pretty appalling. Apart from the fact that it would have been better as a non-event puzzle and perhaps a player- or team-exclusive instanced area, any area designed like this should raise a few red flags before it ever goes into a Live build. You can’t tell me that no one in the design team recognised the potential of this area to make players violently ill.

If it’s just players with a certain sensitivity getting sick, that’s bad enough. If it’s even those players who don’t normally have such issues, then it’s really not something that belongs in your game at all, especially not without due warning. End of.

Don’t get me wrong, I like a challenge… but quite frankly I don’t think this puzzle is challenging or that one ANet keyword they love so much- FUN. It was horrible.

Please for the love of coffee take this into consideration the next time new content is designed, because I’d like to see something challenging in the game where the challenge isn’t “don’t vomit, ok?” or something similar. Props to the design team for creativity, unfortunately the execution was, ehrm… somewhat lacking.

Well you are the first one I hear complaining about this. It is normally a complain I hear from people playing any game in general that never play games. I think you need to get used to it. It might also been your screen, if you have the color to bright or whatever. You can set any setting in a way everybody gets sic from it. For especially for you they might put an option in to play it black and white.

Post here if you GAVE UP on the Clocktower!

in Halloween Event

Posted by: Devata.6589

Devata.6589

Tried 4 or 5 times, then said “nope, I’m’a farm some more candy corns.” Been happy since.

When I made this map I was HOPING that people who aren’t into jumping would do exactly this. They’d see a fun Halloween looking environment, maybe get to the first chest and snag a goodie, then be on their merry way. I see now it was a mistake to make the hardest jumping challenge in the game part of an in-your-face update like a holiday event. I’m not going to stop making difficult stuff like this, they just won’t be so prominent in the future. I honestly hate making people upset and have a very high level of empathy. So it’s been hard hearing all the people that are so angry, frustrated and sad because of something I’ve made. But it’s just another lesson learned.

Why let them be less prominent in the future? I was planning on asking for this kind of activities to be even more prominent. For example, make more of these activities but then at least 10 times harder and use that for getting the items required for (new) Legendary weapons. At least then skill will be more important in stead just a lot of farming and time.

You can always expect people that are less skilled to complain but dumping games down for those people only make games bad. And you know, then people justly start complaining the game gets dumped down.

So please make more of these activities (not only referring to jumping puzzles) and make then more prominent. And if you make it for things like getting items for you Legendary make them even way harder. Like 10 times or even 100 times harder, so it will be like 1 week before the first player manage to complete such an activity.
I geus that can never be implemented for the current legendary weapons but when new legendary weapons will be implemented that would be way nicer that the farming you need to do now. (not that I hat farming, I love to farm for a nice mini, but I hate farming for money or mats that eventually will get a mini or in this case a Legendary. Doing hard activities for it however is fun)

Yes this jumping puzzle was hard and it took be hours to get it the first time, while I unusually are good at jumping puzzles but ones you know it is not hat hard anymore. Yesterday evening I completed the jumping puzzle on 9 characters.
That also why I dais that if it would be for getting items for legendary weapons it should be way harder. (And that included 3 Asura)

Is there no room for improvement? Yes there is.
- Put only the same races in one instance so Asura will see there own chars. It was doable but a bid annoying.
Make a very low quality version of the jumping puzzle (in the end it is not much more then some 3D block flaunting dot it can easily be of a low quality) so people with low specs can also do it without have the FPS-drop problem. Because that made it really impossible for those people.
In this case (should not be the case if you would do it for Legendary stuff) make the drop also a rare drop on another place so people who do not like to do this still can get the armor in another way.

That’s it.

I will make a separate topic about have these kind of activity’s for legendary weapons and so on.

(edited by Devata.6589)

Open API

in Suggestions

Posted by: Devata.6589

Devata.6589

Devata, I’ve explained above, and it does not work.
If there is option to display information in an Armory-style, guilds and groups will start forcing you to link your information, or be rejected by the guild/group.

  1. Sharing character information for everyone to see – optional or not? NEVER.
  2. ANet should provide all the UI customization options.
  3. Using chat programs in-game or having remote access to the information on YOUR account? Yes.

But like I said.. I do not see that problem. Then you join another guild. If you don’t like a guild who does that then why would you wanna be with such a guild? I think you don’ t so you look for another guild. Problem solved.

And then there are the function I also said.. so just an API thats gives you information real-time. That does not fit in any of your 3 options. Anyway, i don’t mind custom UI’s.

About groups.. I don’t think it will happen in ‘random’ groups. People who really care a lot about that, will find such guilds and find groups in those guilds.

(edited by Devata.6589)

Open API

in Suggestions

Posted by: Devata.6589

Devata.6589

I would also like to see an API. However I don’t think the API should give information about all players (like the information need for an Armory). GW2 should just create an Armory them-self and give the option to disable or enable this function for every char (not account but char)

The API should mostly give some real-time client-information like "falling (the event that also triggers the screaming) or getting x damage and so on.

It would also be cool to write to the interface so you can put information on the screen.

I personally hope ArenaNet will build in support for AMBX http://www.youtube.com/watch?v=yAEanIqlZEU . that would be a good job for the Extended Experience team. But if they do not I would use the API to make some sort of AMBX-support (will never be so good if ArenaNet would make it because of the limitations in an API).

The discussion about guild not allowing members with low dame out-put and so on. Well you can prevent that by not giving out information form other players, also not from in your party, but really.. I do not see the problem. If you are in one of those guilds you leave the guild and join a guild that is more fun to play with.

In addition I would also like to see ArenaNet building the option to use guild-chat and other guild-options (like starting upgrades, managing members and so on) from in a browser. I think this sort function should be made by ArenaNet and not by giving options in an API. Just for security reasons. It is then still possible to embed it on a personal site and change the styles.

(edited by Devata.6589)