But no matter if some people have the self-control and other don’t, the pressure is there for all.
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So no I dont think Rift switched to F2P because it failed. And even if that was the case, I certainly dont think that happened because it did something wrong. Its just a sideeffect of that type of payment model. Subscriptions make it easy for you to loose players (try another game, run into hard times, need a break, busy month ahead etc…) and hard to get them back. Its a wall in a sort of way.
As for WoW’s cash shop, yes I agree up till now unless you were a collector it didnt pressure you much into buying anything. But WoW as a game has a very competititve enviroment that is all about getting to end game as quickly as possible and gearing up as quickly as possible. We know the cash shop is going to expand and we know for sure 2 new items will include XP boost and Lesser charms of good fortune (that essentially give you extra drops in raids) I think A LOT of players will feel pressured into buying those. But anyhow I think I disagree with your assessment that a game that has a subscription doesnt need to push for the cash shop as much as a game that just has a cash shop. In most companies those will be under different teams and each of them will have their own Key performance indicators. I dont see stock holders and board members ignoring KPIs of the cash shop teams just cause subscriptions are doing great. The team responsible for the cash shop will still do their utmost to have a great performance review at the end of the day. So I think the motivation cycle is likely to be the same in both type of games.
I have to disagree here as well I am afraid. I dont deny that some people feel pressured by the Gem store and for different reasons too. Some because they have to have gold in game others because they just cant not have a particular skin etc.. But its definitely not the case that the pressure is there and certainly not equal for all. I promise you I never felt any pressure what so ever to use the cash shop… in fact I didnt even really need to buy anything from the cash shop. What I bought I did just to support Arenanet cause I am having a lot of fun in the game and seems fair to give something back. For example I bought 2 character slots, I created the characters immediately (just cause you know hoping of Birthday presents like there was in Gw1) but to this day they’;re still there sitting on level 1.
Let’s not fool yourself. Rift hoped to make a lot of money with subscriptions.. just like nearly all the other MMO over the last year and they all had to move to F2P in 1 / 2 year. All of them. Thats not because suddenly they wanted to change thats because they lost income mainly because the players went away. You sort of say it yourself “played Rift when it was still P2P”.
Is it possible that a game go’s from sub-based to F2P without that you can say the subscription failed. Yes, Lineage 2 is a good example of that but games like Rift, LotFO, SWToR, Secret World and so on simply went to F2P because they subscription approached failed. They hoped to be able to match WoW.
You might not think Rift switched because it P2P failed for them and you might even find a quote from people behind Rift saying they moved to F2P not because P2P failed for them but because F2P would be better or is the new standard.
That you never felt pressured is then because they never put anything you liked in the gem-store (temporary). But thats why they did try to do. Put something in you like so you feel pressured to buy. If you don’t like any of those items you personal do not feel pressured but they try to make stuff people like so the pressure is there for anybody. Thats what I mean.. it’s not like only the buyers have that problem. I have seen some things come and go that I would like to have. Now I don’t buy it but still I would like to have it and it’s only available for a limited time so thats a pressure isn’t it?