Showing Posts For Devata.6589:

Temporary content working against GW2 [Merged]

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Posted by: Devata.6589

Devata.6589

This keeps people logging in and playing the game at least once every 2 weeks. Which is good for the economy and the community. Permanent content will keep people logging in less since they know it will be there anytime and less people ingame is rarely a good thing.

Either way, why complain about free content? You missed it, there will be another one in 2 week…. and another in another 2 weeks… and another.

It will not only attract people to come every two weeks it will also scare people away. Many MMO players are completionist. With so many temporary content they will at some point miss one event, meaning they have achivements they can never complete anymore and for many of them that is enough reason not to come anymore because they are not able to complete anything anymore anyway.

And the temporary skins means that if you make a char next week that would be great with an skin from a past event you will not be able to get it anymore so thats just to bad.

Temporary stuff in the form of events that do not really reward anything but slightly change the world (Remember the big karka event where you cut down tree’s) and cutscenes are fine. And are even good for a living story feeling.

Temporary content in the form of achievements or rewards / skins you will later not be able to get anymore is bad.

That does not mean that is is never possible then there is an item you can not get anymore. Like a reward for playing the first year or a CE or whatever, but that would then be maybe 10 items over 10 years. But having a lot of that like with monthly events is bad.

The question becomes will it scare away more people than it gets playing.

My guess is no. But since Anet has the numbers, and they KEEP doing it, I’ll go ahead and assume less people are being scared away than you might think.

Obviously if it wasn’t working for them, Anet would stop doing it.

Seems like you have not been following the news. ArenaNet did say they would do less temporary content and more content that stays. So they are changing it, the problem however might be (I don’t know that until we see those patches) that just ‘less’ is not enough when it still involves achivements that can’t be done later and items that can’t be get later.

And why would temporary content keep people playing? You seem to mix stuff up. I don’t say.. do not come with new content in patches (Even do I would not mind if it where less patches but of higher quality) I say, do not make it temporary. New content will get people coming to the game but for that it’s not required to be temporary.. the only reason why that might work is for those same completionist I was talking about. They have to come to complete it but like I said there will be a point where they miss one and then it will also not work for those anymore. So new content might help people to stay playing but the temporary part it not required for it, however it might scare people away. So keep the content (that gets people) but don’t make it temporary.

Temporary content DOES get people to log back in. I know this because I know people who log in on patch day until the get all the achievements and then take some time off till the next patch. So at least some people ARE logging in.

No strategy is going to get EVERYONE to log in. But this strategy is giving me a whole lot of people to play with. I mean my guild has over 100 members for the first time. The strategy is definitely doing something.

You do NOT get it. New content DOES get people to log in it but has NOT to be temporary for that. The new JP is not temporary and is also done a lot in the beginning. I did not say new content does not get people to log in I did say it did not have to be temporary to get people to log in.

But at the same time temporary content might scare people away.

Oow and we just kicked a 100 members for inactivity.

(edited by Devata.6589)

Portable door! Player housing.

in Suggestions

Posted by: Devata.6589

Devata.6589

Why are you so exited about this Pixelpumpkin?

You basically want to ‘claim’ a house in the open world.. Well then you should be much more exited about the idea of open world housing in stead of instance based housing with a door you can place anywhere…

Like I showed in the other thread (https://forum-en.gw2archive.eu/forum/game/suggestions/Housing-7/first#post2340982) you linked to this one:

This would be fun.
Instance housing is kinda boring.. I agree if you would have instance based housing this idea is better then having one portal or one button to take you to your house but in the end it will still be instance based housing.

Housing

in Suggestions

Posted by: Devata.6589

Devata.6589

I think this is how you should do housing:

https://forum-en.gw2archive.eu/forum/game/suggestions/Portable-door-Player-housing

I’m serious, people, it’s brilliant. Give it a read.

I don’t really like it.. First of all I don’t like instance based housing and what he describes is instance based housings. But now lets say there is instance based housing (again, I really don’t like that). then it it’s still so that people are allowed to basically claim the same house.. so it’s not so “special” anymore (It’s not my house). In a way multiple people can have the same house. Even tho it’s only the entrance to there instance and then the instance does not have the shape of the house you entered.

Besides that.. can everybody see the door? That would be cool so people can see what you have claimed but then it would destroy the skin of many houses because all the ‘doors’ on it. If you can only see it yourself it’s still a little boring because it’s not like you can show your claim.. it’s not for nothing that when you claim something in WvW your guild banners will be on the flags. People want to show there claim.

But if you would do instance based housing it would be a much better solution than just having a button to go to that area, I agree with that but it would still be nothing (boring) compared to open world housing.

Temporary content working against GW2 [Merged]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

It will not only attract people to come every two weeks it will also scare people away. Many MMO players are completionist. With so many temporary content they will at some point miss one event, meaning they have achivements they can never complete anymore and for many of them that is enough reason not to come anymore because they are not able to complete anything anymore anyway.

Can you provide me with actual data to back that up? I don’t know about what “many” people are but personally I don’t go around chasing after achievement points. People I know have different versions of fun (wvw, pvp, spvp, jp, etc) so I do agree some people are completionist.

And the temporary skins means that if you make a char next week that would be great with an skin from a past event you will not be able to get it anymore so thats just to bad.

And there will be more skins in the future which gives rise to individuality and variety. I don’t really see it as a bad thing but I do understand how frustrated the person is when he badly wants that specific skin.

Temporary content in the form of achievements or rewards / skins you will later not be able to get anymore is bad.

That is a personal opinion, not really a fact.

That does not mean that is is never possible then there is an item you can not get anymore. Like a reward for playing the first year or a CE or whatever, but that would then be maybe 10 items over 10 years. But having a lot of that like with monthly events is bad.

There is no guarantee that the same skin or event will not be repeated in the future, if I were to guess it will be repeated with modification/improvement of the same previous event.

“Can you provide me with actual data to back that up? I don’t know about what "many”

It are so many that a big part of MMO’s are build around just that. Completing achivements, completing maps, completing mini-collections, completing armor-sets, completing skin-sets.

How many? The actual date around that number does not exist, but you might set up a poll on a MMO site asking how many consider themselves a completionist in any form. (there are many ways.. completing achievements, completing collections and so on)

So doing as if it would not be a big part and just asking for the exact number that you know nobody can gives seems like a bad way to try to prove somebody wrong.. I could ask you exactly the same.. how many are not (think PvPers and Rpers). Big pars of MMO mechanics are build around it and that should tell you enough.

“That is a personal opinion, not really a fact.”It’s not really an opinion it’s a conclusion based on the previous statement. The one you answered with “I do understand how frustrated the person is when he badly wants that specific skin.”. And there will be people frustrated about it.. having frustrated people will not be good for the game you might conclude so that leads to the conclusion “Temporary content in the form of achievements or rewards / skins you will later not be able to get anymore is bad.“ Or at leas thats the conclusion I make. But it’s not the same as an opinion.

Temporary content working against GW2 [Merged]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

This keeps people logging in and playing the game at least once every 2 weeks. Which is good for the economy and the community. Permanent content will keep people logging in less since they know it will be there anytime and less people ingame is rarely a good thing.

Either way, why complain about free content? You missed it, there will be another one in 2 week…. and another in another 2 weeks… and another.

It will not only attract people to come every two weeks it will also scare people away. Many MMO players are completionist. With so many temporary content they will at some point miss one event, meaning they have achivements they can never complete anymore and for many of them that is enough reason not to come anymore because they are not able to complete anything anymore anyway.

And the temporary skins means that if you make a char next week that would be great with an skin from a past event you will not be able to get it anymore so thats just to bad.

Temporary stuff in the form of events that do not really reward anything but slightly change the world (Remember the big karka event where you cut down tree’s) and cutscenes are fine. And are even good for a living story feeling.

Temporary content in the form of achievements or rewards / skins you will later not be able to get anymore is bad.

That does not mean that is is never possible then there is an item you can not get anymore. Like a reward for playing the first year or a CE or whatever, but that would then be maybe 10 items over 10 years. But having a lot of that like with monthly events is bad.

The question becomes will it scare away more people than it gets playing.

My guess is no. But since Anet has the numbers, and they KEEP doing it, I’ll go ahead and assume less people are being scared away than you might think.

Obviously if it wasn’t working for them, Anet would stop doing it.

Seems like you have not been following the news. ArenaNet did say they would do less temporary content and more content that stays. So they are changing it, the problem however might be (I don’t know that until we see those patches) that just ‘less’ is not enough when it still involves achivements that can’t be done later and items that can’t be get later.

And why would temporary content keep people playing? You seem to mix stuff up. I don’t say.. do not come with new content in patches (Even do I would not mind if it where less patches but of higher quality) I say, do not make it temporary. New content will get people coming to the game but for that it’s not required to be temporary.. the only reason why that might work is for those same completionist I was talking about. They have to come to complete it but like I said there will be a point where they miss one and then it will also not work for those anymore. So new content might help people to stay playing but the temporary part it not required for it, however it might scare people away. So keep the content (that gets people) but don’t make it temporary.

Enemies respawn too fast in my personal opinion

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I did some experimenting on this recently, and i wonder if the problem is not so much spawn time (i got the claimed 90-120 seconds when testing in out of the way places where all spawn points were clearly populated) but that the game do not consider proximity or characters or how recently a spawn point was cleared.

Say that i am clearing a path through a bunch of mobs of the same kind. What can happen is that the mob i killed back around the start of the path spawns where i recently killed another of its kind, because simply it was a clear spawn point for it.

And because they are of the same kind, it is impossible to tell them apart. And so it will appear as if the same mob spawned within seconds of the kill.

I am guessing this happens because the game tries to avoid spawn camping, or farming loops.

If possible, places like the spider cave in Harati Hinterlands should have its spawn points isolated from the nearby mobs so that only those related to the cave can spawn there. Then a proper debate about the spawn times for anything related to those specific events can be had.

Since when are farming loops bad? Being able to farm is what many people ask. Or this this one of those thinks where they try to do something against that because of the gem-store focus (no farming, means gold-driven, means they might hope people buy gold with gems) and so also make another aspect of the game bad.

The bad spawning and the “suddenly running back (when to far away?) and regeneration” has been a pain in this game since the beta.

Housing

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Posted by: Devata.6589

Devata.6589

So I keep hearing about Wildstar and I thought I’d go to their website to check it out. The one thing that really impressed me was the housing. For those that haven’t seen it, check out the link below and go to the first video with Dev Speak written on it.

http://www.wildstar-online.com/en/media/

That’s how you do housing. I wonder if ArenaNet could implement something like that in the future for Guild Wars 2

No thats not how you do housing. It’s instance based so very boring.
Housing should happen in the open world.

This is how you do housing… including guild-halls.

Temporary content working against GW2 [Merged]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

This keeps people logging in and playing the game at least once every 2 weeks. Which is good for the economy and the community. Permanent content will keep people logging in less since they know it will be there anytime and less people ingame is rarely a good thing.

Either way, why complain about free content? You missed it, there will be another one in 2 week…. and another in another 2 weeks… and another.

It will not only attract people to come every two weeks it will also scare people away. Many MMO players are completionist. With so many temporary content they will at some point miss one event, meaning they have achivements they can never complete anymore and for many of them that is enough reason not to come anymore because they are not able to complete anything anymore anyway.

And the temporary skins means that if you make a char next week that would be great with an skin from a past event you will not be able to get it anymore so thats just to bad.

Temporary stuff in the form of events that do not really reward anything but slightly change the world (Remember the big karka event where you cut down tree’s) and cutscenes are fine. And are even good for a living story feeling.

Temporary content in the form of achievements or rewards / skins you will later not be able to get anymore is bad.

That does not mean that is is never possible then there is an item you can not get anymore. Like a reward for playing the first year or a CE or whatever, but that would then be maybe 10 items over 10 years. But having a lot of that like with monthly events is bad.

Transmute town clothing to armor.

in Suggestions

Posted by: Devata.6589

Devata.6589

Also as its been stated if its for the immersion then consider that the starting outfit for human females is not much more “armor” like than the town clothes top and skirt. I dont see how any immersion would be lost in allowing us to transmute those looks onto our armor as well.

Yeah and how about the quaggan backpack.

I like that but it totally destroys the “immersion would be lost” argument.

And the animals hats :-) I love my pink quaggan hat btw.

But that are town clothes if I am correct. The backpack is armor. So the idea that they don’t want ‘normal clothing’ as armor because it would be bad for the immersion would go away with those backpacks but not with the animal hats. unless they are also armor??

I think they’d have to start buy making town clothes that look half decent. Maybe I’m missing something, but all the clothes in the Gem shop look like crap.

I like the glasses.

If you can bring back one thing from GW1

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Fractions. Mainly so we could have housing and WvW in a more interesting way. WvW is fun but looking to the PvE world it feels a little useless. It’s like a separate game that resets every week.

With fractions it could have a real change on the world as you would be able to make WvW part of the normal maps. Involve housing in it, so let people put houses in the open world and also in that new WvW area (FvF it would then be I guess) so people are fighting to keep control over a peas of ground because there house our guild-hall is on it. It would make stuff more interesting.

Content available for a limited time

in Living World

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Devata.6589

The point was just that to have a living story you are not required to take the stuff out again. Adding stuff with a story would still give you a living story.

Well they are now leaving some elements in. Like for example this time a permanent JP

True, the many people here complaining about it seem to help. But still. The achievements will scare completionist away because they will never ever be able to complete all achievements when they miss or have missed one and with the skins and stuff it’s just a waste that it is temporary. Maybe next year I make a new char that would totally be great with a skin from one of the past living story parts but then I (and other people) would not be able to get it anymore.

(edited by Devata.6589)

Transmute town clothing to armor.

in Suggestions

Posted by: Devata.6589

Devata.6589

Also as its been stated if its for the immersion then consider that the starting outfit for human females is not much more “armor” like than the town clothes top and skirt. I dont see how any immersion would be lost in allowing us to transmute those looks onto our armor as well.

Yeah and how about the quaggan backpack.

I like that but it totally destroys the “immersion would be lost” argument.

Raids and housing coming to GW2!

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Posted by: Devata.6589

Devata.6589

meh
I don’t care for raids at all, that is why I’m here.
I have no problem with raids rewarding cosmetic awards but the moment you add stats to it, the midden will hit the fan and there will be a reckoning with a huge amount of the players.
Remember, remember the 15th of November..

As for Guild housing- I realize many many people want this and that is great for them- for me not so much.
Personally, I want personal housing with a craft system tied to it.
I would kill for this.

As long as those stats are also available to get with other methods like WvW or dungeons or PvE bosses and so on that should not be a problem. With the 15th November patch they added a new type of gear (I think that is what you are referring to) and thats something else.

Raids and housing coming to GW2!

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Posted by: Devata.6589

Devata.6589

If they were only cosmetic that wouldn’t really be an issue.

If I liked and wanted that cosmetic then I would want it to be attainable in a way that wasn’t completely unenjoyable for me.

So, I reiterate- it will only be a problem for me if the items are only available via raiding. As long as they are available anywhere else as well, I can’t see there being any issue.

The issue with it being available everywhere else is that people like me won’t find any meaning in it if you can obtain it without raiding.

You’re saying that I should be able to obtain Arah gear by means not in the manner of which entail actually doing Arah itself if I so choose.

That’s goofy.

If I do the Super Ninja Jet Bomber raid, I want people to look at the Giant hexabarrel 800mm cannon that I got from that and say “Man he must have trudged through thousands of 400 ft tall Man Eating Bee’s to get that thing”

And I’m not saying I want more powerful gear, but not having specialized gear even if it’s just cosmetic, is a bad thing.

You can have a sofa available in many places but the skins can be differed depending on the place. Just like your Arah example. Armor is available almost everywhere in the game but the specific Arah skin only in the Arah dungeon. (Will you need to farm tokens :S but anyway, that happens using the Arah dungeon).

Raids and housing coming to GW2!

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Posted by: Devata.6589

Devata.6589

I bet all the furniture will be ONLY available from gem store, pass no thanks, brah. Never raided in any game so i’ll try that and hopefully it’ll be fun for more than 2-3 runs.

I wouldnt mind if the furniture was only avial in gem store. cosmetic, gemstore..as it should be.

what I dont want are gates to content. They’ve walked a fine line thus far, and wavered a bit with guild missions. Lets see how they do with this.

Make or break for me.

Furniture is NOT only cosmetic, it’s part of the game so do not belong in the gem-store. This is a B2P game remember. They are supposed to make the money with the sales of the games and expansions. Not the gem-store. But for some extra money they can put some special looking chairs and stuff in there. That would mate is a special skin for the furniture and that would be oke. But most furniture should just be available in-game.

i mean you could have a huge WvW like area that is filled with houses only. would be cool actually. gives you something to do besides kill things

Just a few area’s in the current maps and many area’s in some new maps. In that way it is part of the big world. Much more fun an you will have more activity on the maps. If it’s not part of the normals maps it all become such separate parts. Just like WvW is now. I do like WvW but I would have preferred if it in one way was more part of the normal map. It’s now just like a separate game.

The raiding thing makes me very curious.

I don’t understand how they are going to make large raids interesting in a game that doesn’t have tanks and aggro mechanics. You can’t really make large raid encounters interesting without any kind of control or structure.

I’m not saying that raids can’t work for Guild Wars 2, I just don’t understand how they’re going to make it work without letting every boss encounter degenerate into “zergs” with a couple of red circles to dodge and where there’s no point to have anyone that isn’t in berserker gear.

I’m very interested.

And I fail to see how having a tank hold the boss in one place is interesting.

I mean you may as well dig a hole and put the boss in it and let everyone “do their rotation” for all the interest a tank brings.

But it would be interesting is they required all classes. I think it was a good idea from ArenaNet to stop with the holy trinity but it failed because you do not need everything ending up in we need warriors and guardians all full berserker and less tactics. They have to focus on in stead of only needing a healer, a tank and dps on having more professions in stead of not requiring any. So you need the skills of a thief, and a ranger and a necro and so on.. now with 5 man dungeons that is a problem that is hard but with a raid instance they can introduce that. You need at least 2 of all professions to really be able to do the dungeon because they all have something you need.

Who said they’re not supposed to make money in the gem store. Where did you get that idea?

Not making money and having it as an extra is something else. And where I got the idea from that the gem-store is more like an extra but the main money should come from game sales and expansions is because it was launched as a B2P game not as a F2P game. Thats why I am interested in the game in the first place. Don’t like F2P games because of there shop focus.

And yes if they would have yearly expansions those sales should be enough to keep the game running. F2P games run on only the shop money so B2P game should easily be able to run on box sales and expansions with maybe a little extra from the shop but without the need to focus on the shop.

Content available for a limited time

in Living World

Posted by: Devata.6589

Devata.6589

Temporary contet is pretty good idea, but with the temporary stuff ArenaNet has to add some permanent stuff, so ppl can fill their time after they finish temporary stuff.

It gives the world the sense of living, thats what ArenaNet claimed before they released the game, they want to make this game world living and breathing. Thats why They introduced the living story feature.

But as i said, with temporary content, They must release some permanent content too and keep good balance.

If in the real live something changes it stays changed, it does not just undo itself. So adding new achivements is fine but in stead of having a dungeon like MF or AR temporary they could leave it in. Just change the story a little. The big problem is that they now scare away completionist. Because if they do miss one event they don’t care about the game anymore. Knowing they will never be able to complete all achievements anymore. Secondly, people who where gone for a while don’t see many new content. So best idea would to keep the content it. That still gives the feeling of an always changing world but also means there will be more content for people to play.

In real life when one person kills another, dead person can’t be ressurected. If You want real life ingame, then almost everything should be temporary, You’d be able to beat dungeon only once, cuz once You’ve killed the boss, the boss would not be accessible anymore

The point was just that to have a living story you are not required to take the stuff out again. Adding stuff with a story would still give you a living story.

Raids and housing coming to GW2!

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Posted by: Devata.6589

Devata.6589

I bet all the furniture will be ONLY available from gem store, pass no thanks, brah. Never raided in any game so i’ll try that and hopefully it’ll be fun for more than 2-3 runs.

I wouldnt mind if the furniture was only avial in gem store. cosmetic, gemstore..as it should be.

what I dont want are gates to content. They’ve walked a fine line thus far, and wavered a bit with guild missions. Lets see how they do with this.

Make or break for me.

Furniture is NOT only cosmetic, it’s part of the game so do not belong in the gem-store. This is a B2P game remember. They are supposed to make the money with the sales of the games and expansions. Not the gem-store. But for some extra money they can put some special looking chairs and stuff in there. That would mate is a special skin for the furniture and that would be oke. But most furniture should just be available in-game.

i mean you could have a huge WvW like area that is filled with houses only. would be cool actually. gives you something to do besides kill things

Just a few area’s in the current maps and many area’s in some new maps. In that way it is part of the big world. Much more fun an you will have more activity on the maps. If it’s not part of the normals maps it all become such separate parts. Just like WvW is now. I do like WvW but I would have preferred if it in one way was more part of the normal map. It’s now just like a separate game.

The raiding thing makes me very curious.

I don’t understand how they are going to make large raids interesting in a game that doesn’t have tanks and aggro mechanics. You can’t really make large raid encounters interesting without any kind of control or structure.

I’m not saying that raids can’t work for Guild Wars 2, I just don’t understand how they’re going to make it work without letting every boss encounter degenerate into “zergs” with a couple of red circles to dodge and where there’s no point to have anyone that isn’t in berserker gear.

I’m very interested.

And I fail to see how having a tank hold the boss in one place is interesting.

I mean you may as well dig a hole and put the boss in it and let everyone “do their rotation” for all the interest a tank brings.

But it would be interesting is they required all classes. I think it was a good idea from ArenaNet to stop with the holy trinity but it failed because you do not need everything ending up in we need warriors and guardians all full berserker and less tactics. They have to focus on in stead of only needing a healer, a tank and dps on having more professions in stead of not requiring any. So you need the skills of a thief, and a ranger and a necro and so on.. now with 5 man dungeons that is a problem that is hard but with a raid instance they can introduce that. You need at least 2 of all professions to really be able to do the dungeon because they all have something you need.

(edited by Devata.6589)

Content available for a limited time

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Posted by: Devata.6589

Devata.6589

Temporary contet is pretty good idea, but with the temporary stuff ArenaNet has to add some permanent stuff, so ppl can fill their time after they finish temporary stuff.

It gives the world the sense of living, thats what ArenaNet claimed before they released the game, they want to make this game world living and breathing. Thats why They introduced the living story feature.

But as i said, with temporary content, They must release some permanent content too and keep good balance.

If in the real live something changes it stays changed, it does not just undo itself. So adding new achivements is fine but in stead of having a dungeon like MF or AR temporary they could leave it in. Just change the story a little. The big problem is that they now scare away completionist. Because if they do miss one event they don’t care about the game anymore. Knowing they will never be able to complete all achievements anymore. Secondly, people who where gone for a while don’t see many new content. So best idea would to keep the content it. That still gives the feeling of an always changing world but also means there will be more content for people to play.

Raids and housing coming to GW2!

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Posted by: Devata.6589

Devata.6589

No open world housing. It clutters the landscape.

Instanced housing based on real world location like in R###. Or use the city instances for housing.

No both are boring.. City’s lesser boring then instanced houses but still boring. Why would it clutter the landscape?. When allowing housing in the open world it would not mean you could build it every where (then it would maybe get cluttered and that might be what you have in mind). There are places where you are allowed to build a house (and then there is x land around your house where nobody else is allowed to place a house). Watch the ArcheAge video http://www.youtube.com/watch?v=529in9ycPg4. You just will get a building and city’s like they are now already in the game with the only difference that they are placed there by the players not be ArenaNet and that they can change over time. It will make the world much more lively and attack players back to maps that would else be empty. (However most of the housing would be in new maps.. I still would allow some housing in the current maps just like I said to get more people there)

(edited by Devata.6589)

Why is CoF still in the game?

in Fractals, Dungeons & Raids

Posted by: Devata.6589

Devata.6589

If you don’t want people farming in this game please nerf them all the farming spots and not just everything but CoF.

Honestly, you nerf and destroy every other farming spot and leave this in the game. What are the professions that are not Warrior and Mesmer supposed to do for money? You nerf the farming spots all of us have access to, and leave this in the game. I literally have access to no ways to really make money, yet my friend who just happened to pick a mesmer just now found about speed runs and proceeds to rub in my face the gold he makes a day.

All I ask is that if you nerf farming spots you nerf them all, and this would mean reworking all dungeons (most). So they can’t be farmed like CoF was. Put some mechanics in dungeons that favor tanky characters and not just zerkers dodging everything. Aetherblade Retreat was a great start.

During the beta (and just before it) ArenaNet was talking about how it was not necessary to farm in GW2. A lot of people where afraid that mend you would not be able to farm. ArenaNet then said it would be possible to farm for mats and stuff but it was not required. (So they already should know what there player-base wants).

Anyway, since then all farming places have been nerved and the whole game is very currency driven (Gold, tokens, laurels, WvW ranks, karma and so on but mainly gold). That is not good for the game but the there are just a few places people can still go to farm. CoF is one of them so it would be really bad to nerve that to. In stead they should make the game less currency driven and let people farm mats and stuff again. Not only mats but skins, recipes mini,s (mounts if they would be added) and so on.

Transmute town clothing to armor.

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Posted by: Devata.6589

Devata.6589

Yeah, it’s to bad that it’s not available yet. But I hope it you will be able to transmute town cloth to armor cloth very soon:)

Raids and housing coming to GW2!

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Posted by: Devata.6589

Devata.6589

I hope it is open world housing like Archeage http://www.youtube.com/watch?v=529in9ycPg4 That is the best housing system I ever saw.. And to give it a GW2 look they can give dyes for the bricks.. Same for guild halls.

You guys need to read the thread, player housing was a mistranslation.

Yeah true I read the translation but then again. Now with Wildstar (even that there housing is not that great) and Archeage around the corner they can not really stay behind. Might be the stuff that needs to be put in the first expansion. Besides that, I did read that there would be housing during the beta time and the fact that there is not official reactions on the rumors that there would be housing (because of this wrong translation) also is a sign they are most likely working on it or planning to put it in an expansion. But like I said before I just hope they are smart enough to put it in the open world. Instance bases housing not a lot of people really care about. It would even be great if the guild-house would be in the open world but f that would be instance based I would be oke with it but housing should be in the open world.

I guess the fact that the personal story is not the most loved part in this game (by many players.. not all of course) should be a sign for that. If people play an MMO they want to play is with many people and not work with instances. This is GW2, an MMO. Not GW1.

Where is expansion?

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Posted by: Devata.6589

Devata.6589

I agree there should be an expansion soon. No expansion is more focus on the gem-store is bad for the game.

Raids and housing coming to GW2!

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Posted by: Devata.6589

Devata.6589

I hope it is open world housing like Archeage http://www.youtube.com/watch?v=529in9ycPg4 That is the best housing system I ever saw.. And to give it a GW2 look they can give dyes for the bricks.. Same for guild halls.

Please no boring instance instance based housing.

Just select specific places where you can get a place to put your house and put some extra maps for it as well.

Here is a brief youtube video of housing in Wildstar. ANet will have to work their kitten off to create something that won’t be an embarrassment in comparison:

http://youtu.be/5qyzcwRHcRQ

Wildstar housing is nothing compared to the Archeage housing. Boring instance housing.

(edited by Devata.6589)

Transmute town clothing to armor.

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Posted by: Devata.6589

Devata.6589

I was searching for information about this and came on this thread. Any news about it?

Is it already possible and if it is not any news if it might soon be possible?

3 Steps To Make Flying Mounts Work

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Posted by: Devata.6589

Devata.6589

So….. disregard that we have Teleports everywhere & just add a silly creature to ‘speed things up’

Keep that mount crap in WoW & out of GW2 – if you want it so bad, then go back to playing WoW

Keep the “not WoW crap, not any other MMO, better not an MMO at all” in GW1. If you want it so bad, then go back to playing GW1.

This is what I was talking about in my previous post.

3 Steps To Make Flying Mounts Work

in Suggestions

Posted by: Devata.6589

Devata.6589

“Also, the collision walls for every single zone would have to be completely redone, to prevent players from flying to places they shouldn’t be. " Many mmo’s don;t have invisible walls at all so removing them should not be the problem. But indeed the maps are not designed for it.

Many MMO’s do not have instanced zones, which is why they can do away with many of the invisible walls that GW2 has. But you cannot simply remove them. Some of the mountains in the distance are decorative only. They don’t have collision for performance reasons, and you would fall through them if you touched them. Many of the invisible walls in GW2 prevent players from getting stuck, or seeing outside the map…. like in that screenshot I posted. So no, you can’t just remove them all. You’d have to completely redo the collision for every explorable in the game.

Mounts (flying and ground ones) are be the best way to see the map. From the ground and from top. It would be very beautiful to fly over those maps, seeing the land below you.

Theoretically. But practically the maps would look like they do in the screenshot I posted above, and it would be very ugly. Unless every single explorable was given a vast distant background landscape to match the adjacent zones (which would probably make the zone graphically at least twice as heavy), you’d just see a giant void. And a giant void is not pretty at all.

You base your comment on one sentence while in my whole comment I do say they maps are instance based and for flying mounts that would need to be changed. And then you basically start telling me exactly that based on the once sentence you quote
I know they have to change all those things. I did not say it was easy. They would have to redo all edges of the map, put them all together and make big changes in the core (so maps would totally differed. I think it’s called streaming maps while they not have instance based maps) . I only said that just because it is not possible with the current maps it is not impossible at all. Thats why I referred to other MMO’s. It is possible but to change that would be a lot of work (and “a lot” is really an understatement).

But beside the technical difficulties I don’t understand why people complain so much about it. It’s mainly the player-base coming from GW1 and if I read between the lines the only reason they seem to be against it, is because WoW has it.

What I see as the most stupid reason to be against something. Just some sort of blind unsubstantiated hate. Not a good thing to base your idea’s on.

Well I did see some trying to come up with reasons, but they all failed as being bad excuses… Not necessary because we have way-points.. multiple skins are not necessary but we also have those, Does not fit the lore.. in a game that is helicopters, zeppelins, cars, horse carriages and so on, scale down the world in a world where you can teleport from one place of the world to the other.

BTW I don’t say they need to implement flying mounts. They fit in a modern MMO (just as modern MMO’s should not have instance based maps) but oke, they should imho implement normal mounts. My reaction was more about the technical aspect and that it would mean they have to do a lot of work on the core to make it happen.

(edited by Devata.6589)

3 Steps To Make Flying Mounts Work

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Posted by: Devata.6589

Devata.6589

Never flying mounts.

First: The maps arn’t made for this.
Secound: Who need them, we can teleport.
And third: If you fly, you cant see the beautiful map

1st correct, and changing it would be a lot of work. Even tho it would bot be bad to change it as it is a limiting factor for many things (events over multiple maps for example).

2st Needing and wanting is something else. Why do we need multiple skins for armor? Don’t need that. That is not really a good reason.

3th. Lol.. no if you teleport you can’t see the beautiful map. Mounts (flying and ground ones) are be the best way to see the map. From the ground and from top. It would be very beautiful to fly over those maps, seeing the land below you.

3 Steps To Make Flying Mounts Work

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Posted by: Devata.6589

Devata.6589

I would not mind flying mounts as it would give beautifully look over the world and it would fit the lore with all the flying ships ans dragons, but because maps are instance based (bad choice imho) prevents it from ever happening as long is it are instance based maps. And most likely thats the only way the core works so changing that requires a lot of work.

But it would be very beautiful to fly over the whole world. dismounting at only way-points would not be necessary but only to maps with 100% map-completion would.

“Also, the collision walls for every single zone would have to be completely redone, to prevent players from flying to places they shouldn’t be. " Many mmo’s don;t have invisible walls at all so removing them should not be the problem. But indeed the maps are not designed for it.

Best looking & worst looking places in Tyria?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I made some screen-shots.
First two are at Cereboth Waypoint and the last two from the JP in Mt. Maelstrom.

http://i42.tinypic.com/18m6ok.jpg
http://i42.tinypic.com/2modpuf.jpg
http://i43.tinypic.com/vrr9jq.jpg
http://i39.tinypic.com/30upu0l.jpg

Attachments:

(edited by Devata.6589)

Guild bonding experience? Real?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

We also do weekly guild-missions but I must day interest for guild-missions seem to be getting a bid less lately. And there is a core of people that are always talking with each other (and lending money, leveling, doing dingeons and so on). To be part of that core usually required going on TeamSpeak because thats how you really become friends.

But we are on a EU server (Have some US people but playtimes are a bid off then). Still if you are interested you can always give me a whisper or send me a mail. We are on Piken Square.

Suggested Ranger Pets

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Posted by: Devata.6589

Devata.6589

Just make taming dynamic in stead of the fix pets you can now tame. So also remove the list where you can see all pets you can tame because maybe people find ways to tame a pet ArenaNet had not planned. Thats the fun of taming pets. Finding rare ones and stuff.

More freedom.

Another Mount Suggestion! Hear me out! :)

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Posted by: Devata.6589

Devata.6589

No mounts please.

I agree Mounts are neat, but this game is not one big open world. It is divided into Zones


Mounts were more of a Braggin point and grief item then a nice addition.

Yeah, doing that was imho a big mistake.

Still I think not having mounts is one of those -points of GW2. They don’t need to give big 100% speed boost bust just a little more then the currently available speed boost / skills.

Mounts were more of a Braggin? How about legendary weapons? Mounts are end-content.. Collecting special mounts and stuff. It’s one of those end-content things that are missing.

(edited by Devata.6589)

only available in gemstore :(

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Devata.6589

Better than RNG, though it would have been nice if these were part of a new dungeon u could get tokens to buy em with….

Oow no, no tokens please then they should just be drops. But it is fine the way it is as long as it is not temporary and they will also add some skins in the PVE world.

It's time for New World versus World maps

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Posted by: Devata.6589

Devata.6589

I would love to see them in the open world in a more fractions-like way and having the ability to not only capture keeps and camps but also area’s and then have no weekly reset but you keep it until the enemy captures it again.

Can't log in

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Posted by: Devata.6589

Devata.6589

Keep trying, I just got in.

Patch seem to have failed. (No patch)

Is This Game Worth Returning To?

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Posted by: Devata.6589

Devata.6589

Based on the points you named you might be better of waiting for an expansion.

Dungeons haven’t changed that much. We did get a new fun dungeon but that has been removed again (was only in temporary).

About grind.. well any mmo kinda requires grinding but GW2 is a gold grind or currency grind.

If you check the forums you can see that the thinks you name are frequently heard complains so it might change after an expansion.

Personally I like doing stuff with the guild and WvW but it all comes down to your personal opinion.

Another Mount Suggestion! Hear me out! :)

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Devata.6589

Please never add mounts to this game.

This. Mounts have no place in the Guild Wars universe. They were all put in lasagna. End of story.

They have no place in the GW universe? Why not?

only available in gemstore :(

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Devata.6589

To be honest.. as long as it is not just temporary in there and there is also (other?) content like it added in the PvE word (also not temporary) then I do not think this is bad.

Way better then the RNG stuff. Then you can buy it with money or els with gold. It will just take you a bid longer.

Now if it is temporary (and / or there are not also skins added in PvE) it is still not as bad as the RNG stuff but still bad. I did read somewhere that you could get some skin drops from the dungeon. not sure how much but then they did add skins to the PvE now the question that remains is if that armor will be permanently in the gem-store or if it is temporary.

I do agree that farming for the thing you like (skin, armor, mini) directly is way more fun than farming for a currency (gold, tokens, laurels. recipe) and then buying it. Farming for the thing you like I consider having fun. Now if there are just a few things that require farming for a currency that would not be a problem but this game is indeed very gold-driver (or currency-driven) but that is yet another problem.

(edited by Devata.6589)

Another Mount Suggestion! Hear me out! :)

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Posted by: Devata.6589

Devata.6589

I would like them seeing being introduced in an expansion and then reduce the numbers of WP’s at the same time.

(edited by Devata.6589)

The irony in the criticism against RNG...

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Posted by: Devata.6589

Devata.6589

“Really? How do you know that a huge part do not like this? Where is your statistical evidence?” Like I said “most complains I here”. I here it in the guild, I am active on some fan-forums and then you can also have a look at these forums. The number of RNG (= gem-store focus) should start ringing a bell. No statistics.

Actually I didn’t say anything about the line where you said “most complaints you hear”, I was referring the the line “Well, not a small part of the player base but a huge part does not like that.” My biggest point that people with complaints and dislikes for content are the one who are vocal about it. People who do not care, or are content, or like it do not post much at all. This is true for all forums not just this one. You said ‘a huge part’. I believe it may be a huge part of what you listen to, but it certainly is not for me.

yeah also no statistics about that but everybody who opens his eyes can see that people are overall very positive about MF and SAB and very negative about the RNG / gold-driven system.

I believe that people you talk to probably are negative about RNG. And it is perfectly fine that you do not like it. However, you can in no way claim these things for ‘people overall’. You have nothing to back that up with other than posts in forums. The biggest majority of my two guilds, one small and one very huge, have no problem with RNG. Some do not like it, but most in both of these guilds do not care or are good with it. My guild members talk on a regular basis and the topic comes up. So it is not me guessing about their likes and dislikes. What I hear and what I have my eyes open to is not the same as you. So, again, I don’t understand how you can say ‘players overall’.

“How can you assure me that?” By opening your eyes.. And about the very vocal people.. Most people in the guild and on those fan-forums don’t post here. That are not the vocal people but many of them have similar reacts.

I have my eyes wide open, and my answer to this is in my both replies above. The very vocal people are a small number of the people actually playing the game. In this forum and in many others.

You seem to be sure it’s just a small number.. so can you proof that to me then?

I am certain that the people you talk with indeed hate RNG and some of the things you speak of. However, you and the people you speak with are just a small percentage of the people who play the games. I didn’t say that a small amount hate RNG, I just said that you shouldn’t claim that a huge amount of the player base hates it when you cannot speak for a huge amount of the player base. All you can speak for is the ones you hear. Your words are above, sir. You say ‘huge parts of the player base’ and ‘most people’ several times.

I think it is great when you reference those you talk to and those you chat with, but those people, just like the ones I talk to are not the majority of all players. After reading several articles that I simply googed, I now know that my complaints, just like yours are probably in the minority. So I do not claim to ‘know’ what the majority thinks. I just know that forum posters with complaints are seldom the majority.

Well I hope you are right and that somehow I only speak to those people, only see those post (even tho on those fan-forums people are not just to complain) and the reality is differed but in all honesty I do not think you are.

The irony in the criticism against RNG...

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Devata.6589

The only reason I asked this guy to prove it is because he told me that I didn’t have any numbers to prove what I said. So I just posed the question back.

I really like that people are passionate about their positions. It is good to want what you want. I just don’t like the ‘everyone thinks like I do’ mentality. I hate being lumped into groups like that. Not that it will change this happening, but I always feel the need to let people know I do not share their opinions when I disagree.

No I said `If you really think it’s just a small part of the people I can ensure you you are wrong. But we both don’t have the numbers to proof it.`
You see WE! That is you and me. I said myself I would not be able to proof it and I said you would not be able to proof your statement. After that you started to ask me to proof it. A little bid strange but oke.

The irony in the criticism against RNG...

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Devata.6589

Lol, most complains I here and the reason that people stop playing GW2 all comes down to the gem-store focus. The gold-driven system and the RNG has a lot to do with that.

How do you get anything in this game? Being lucky, farming gold (there are like 3 ways to do that) or buy money. Well, not a small part of the player base but a huge part does not like that. Why where so many people so enthusiastic about SAB and MF?

Really? How do you know that a huge part do not like this? Where is your statistical evidence?

Almost nobody likes to just farm for gold, or buy gems to get the stuff you need. Most people don’t like that they want multiple ways playing the game, getting that. Doing dungeons, doing JP’s, doing WvW or killing mobs but not farming for gold. using real money to buy it…. And then still having a big change of not getting it.

Again, where is your proof of this?

If you really think it’s just a small part of the people I can ensure you you are wrong. But we both don’t have the numbers to proof it.

How can you assure me that? Eurogamer wrote an article on this very thing. The article used Assassin’s Creed for their statistical evidence. They said that the differences in opinions of very vocal forum posters and the thousands of other people playing were very different when they took surveys and polls. All I had to do to find this information was to do some very simple Google searches.

It is human nature for those not liking something to complain about it while those who are content or even like something will not say anything. And while I do not have actual numbers for this, I know from looking at the high number of people playing on many servers, that there are many more people playing the game than there are of those posting complaints about it in the forums. There are hundreds of posters in all of the forums commenting on all manner of subjects. There are thousands and thousands of people playing in game. They are not all posting on the forums, so yes, forum posters are in the minority. This isn’t just my guessing, there are many articles out there about internet forums compared to actual participants.

I just do not understand how you can claim these things with no proof. I would be more than happy to look into anything you had to prove what you say. I would even back you up if you had something solid to show me. Until then, I go with what I have read and that is that those who complain about anything on internet forums are usually in the minority because it is the nature of people with complaints to be vocal while those content are not.

It’s not a case of them lacking proof so much as a case of psychological projection. In trying to communicate their own personal feelings, they describe other people as having those thoughts and feelings when truly it’s just their personal opinion. This is a communication problem. They either don’t realize it or they are assuming that their opinion is the majority perhaps because their friends and immediate peers share the opinion and that’s all the empirical evidence they bothered to gather. Yes, it’s a misconception, but asking them to prove their claims isn’t going to teach them this lesson so much as frustrate them, which will in turn predispose them to disagree with you out of spite and create further rifts in communication.

Haha lol, being the shrink here?

But tell me.. who says that not I but you are one of those persons? And in this case jheryn is one of your peers that share the opinion?

Yeah I indeed got it from people I talk with or see on other forums. I do not know it from everybody but really.. Have a look at this forum and you see how many people are complaining about it.

The irony in the criticism against RNG...

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Devata.6589

You’re saying you’d rather have better content less often…so would I…but not at the expense of the overall game.

The funny thing is that I think that the many patches with lower quality content in stead of less patches with better content (and an expansion on the way) are bad for the game.

The irony in the criticism against RNG...

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Devata.6589

Lol, most complains I here and the reason that people stop playing GW2 all comes down to the gem-store focus. The gold-driven system and the RNG has a lot to do with that.

How do you get anything in this game? Being lucky, farming gold (there are like 3 ways to do that) or buy money. Well, not a small part of the player base but a huge part does not like that. Why where so many people so enthusiastic about SAB and MF?

Really? How do you know that a huge part do not like this? Where is your statistical evidence?

Almost nobody likes to just farm for gold, or buy gems to get the stuff you need. Most people don’t like that they want multiple ways playing the game, getting that. Doing dungeons, doing JP’s, doing WvW or killing mobs but not farming for gold. using real money to buy it…. And then still having a big change of not getting it.

Again, where is your proof of this?

If you really think it’s just a small part of the people I can ensure you you are wrong. But we both don’t have the numbers to proof it.

How can you assure me that? Eurogamer wrote an article on this very thing. The article used Assassin’s Creed for their statistical evidence. They said that the differences in opinions of very vocal forum posters and the thousands of other people playing were very different when they took surveys and polls. All I had to do to find this information was to do some very simple Google searches.

It is human nature for those not liking something to complain about it while those who are content or even like something will not say anything. And while I do not have actual numbers for this, I know from looking at the high number of people playing on many servers, that there are many more people playing the game than there are of those posting complaints about it in the forums. There are hundreds of posters in all of the forums commenting on all manner of subjects. There are thousands and thousands of people playing in game. They are not all posting on the forums, so yes, forum posters are in the minority. This isn’t just my guessing, there are many articles out there about internet forums compared to actual participants.

I just do not understand how you can claim these things with no proof. I would be more than happy to look into anything you had to prove what you say. I would even back you up if you had something solid to show me. Until then, I go with what I have read and that is that those who complain about anything on internet forums are usually in the minority because it is the nature of people with complaints to be vocal while those content are not.

“Really? How do you know that a huge part do not like this? Where is your statistical evidence?” Like I said “most complains I here”. I here it in the guild, I am active on some fan-forums and then you can also have a look at these forums. The number of RNG (= gem-store focus) should start ringing a bell. No statistics.

“Again, where is your proof of this?” Same as before /\ If they did not mind farming gold the complains would be there because in the end the gold buys you you what you need. Another indication is how many people talk positive about MF and SAB.. yeah also no statistics about that but everybody who opens his eyes can see that people are overall very positive about MF and SAB and very negative about the RNG / gold-driven system.

“How can you assure me that?” By opening your eyes.. And about the very vocal people.. Most people in the guild and on those fan-forums don’t post here. That are not the vocal people but many of them have similar reacts.

“It is human nature for those not liking something to complain about it while those who are content or even like something will not say anything.” But if you see many complains about the same things you might want to listen.

“I just do not understand how you can claim these things with no proof.” I claim that I hear it.. you want proof. Well can’t show you the logs of guild-chat and TeamSpeak but like I said before you can have a look on forum and I could also give you the links of the fan-forums but they are not English so you probably can’t read them.

You seem to be sure it’s just a small number.. so can you proof that to me then?

The irony in the criticism against RNG...

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Posted by: Devata.6589

Devata.6589

Over the weekend on Lion’s Arch there were a bunch of people kittening about how those wings are pointless since everyone has them.

“Why reward something that is so common”

I pointed out that funny enough, that is something that RNG can solve. RNG = not everyone will get the item and you maintain exclusivity.

Of course, people continued to kitten

The trick is to put it in enough, but also not to much and in differed ways but also keep it in so people can always get it. The wings.. well everybody does the achivements so they all have the wings. The skins are RNG in a bad way and temporary so thats where other people are complaining about. Now make same rare skin drop rarely (that is also a form of RNG) in a dungeon or make a mini drop rarely from a mob, or make a recipe drop rarely and with that recipe you can make a skin or a mini (or in the future a mount). At the same time you also do it less rare.

Those people really really interested in that skin / mini / recipe will farm it and be able to get it but other won’t.. there you go everybody happy and still rare.

Now people who don’t want it might get it others spend many gold to get it but don’t get it and those wings.. well indeed everybody has those.

Best looking & worst looking places in Tyria?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

the wood in LotR was nice to look at but heavily tube-like. You couldn’t just run how you’d like. You really prefer that over GW2s zones?? O_o no thanks for me!

But we are talking about the looks. I personally don’t mind if a part is tube-like but not everything should be. (I understand it was like a maze in that game.. never played it) But you can still really hava forest (look) and still being able to walk in most directions.

So it is really about the looks and forst usually do have tube-like looks but that does not mean you would be be able to only walk in those ‘tubes’ like apparently in the LotR forest.

The irony in the criticism against RNG...

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Posted by: Devata.6589

Devata.6589

Box sales for a B2P game MUST slow down as everyone who’s interested in the game buys it. There aren’t more people newly interested in it, than people who bought it at launch. So who plays the 300 employees of the company? Where is all this content coming from? Who’s financing it?

It’s not reasonable to expect a game to give content upgrades and work on bug fixes with no real incoming. Guild Wars 1 didn’t update this fast (and didn’t have to back then, but today it probably would have had to).

People need to reassess what’s reasonable for a company to make to keep a new MMORPG running.

Well I indeed prefer less patches if they are of better quality and no temporary content. Who pays it? The same way as none MMO’s are payed.. Why you think the box-sales would not be enough for an MMO but they are enough for all other games on the market.. Yes keeping it running cost some more money then another game but making a new expansion cost less then making a totally new game (like that go’s with none-mmo’s) so the evens out. If they would have focused on a expansions (and lets hope they do, and there claim that they are not working on it was just to make it as a surprise) then we might have gotten a big expansion 2 months from now (1 year anniversary). The first box-sales would have then payed the game for the first year and the expansion would have paid it for the next year. And when I say paid I mean they make money.. The gem-store would then just have been a nice extra. The whole living story stuff sins January with exception of MF dungeon could have been left out. SaB and MF as permanent would have kept people playing and the then now soon upcoming expansion would have kept people interested.

Why is everybody complaining about RNG?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Wow. This whole thread seems really overcomplicated.
Here’s the short answer for a lot of players:
Players want new skins in the game that they can actively work towards. Not something that they can actively gamble towards with no guarantee of ever getting it. Especially not when it comes to real money.

As regards to the expenditure of real money, I agree.

As regards to in game things such as the Dragon Coffers, I disagree. There is no significant difference between killing hundreds or thousands of monsters hoping that one of them will drop the sword you want, and killing hundreds or thousands of monsters hoping that one of them will drop the coffer containing the ticket you can use to buy the sword you want. In both cases you are, “working,” towards your goal

Yes there is a big difference. To start with, people prefer to farm for the item itself. Secondly.. The changes here are so low in many other MMO’s thats only with a few very rare skins / mini’s. 3th it’s temporary so you get it now or you don’t get it 4th for many items it’s not even farmable.. the mobs dropping something are not all close so you can run a specific route farming it..

If we would take those 4 points and change it.. Let people farm directly for the skins, not for coffers / tickets, or money. Don’t make it temporary but keep it available so people can keep going for it. Make it farmable, so the mobs dropping it should be available and don’t overdo it. A few very rare items are great, many very rare items are not so good.

The irony in the criticism against RNG...

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

In this game, it’s a store instead of subscriptions. Instead of everyone paying “their fair share”, the bulk of the income comes from those interested in buying. And since many people pay more than $15 a month in gems, it seems to even out.

Difference is GW2 funnels players towards using the cash shop, IMHO it essentially corrupts the game to do so. Subscription based games don’t.

But then again nearly all subscription based games of the last few years failed… as subscription based game that is. So that also does not work. Now I think it’s nonsense to think the the gem-buyers are keeping this game running. They are mainly giving a bigger profit. This is a B2P game. People who buy the game and expansions are keeping this game running… if there would be an expansion that is.

Sadly many decisions that are made purely to get people to buy gems (because, for now, that is working) are not good for the game and might harm the game in the long run. So I think if you really want to support buy the game itself, buy expansions, go for the collectors editions.