This keeps people logging in and playing the game at least once every 2 weeks. Which is good for the economy and the community. Permanent content will keep people logging in less since they know it will be there anytime and less people ingame is rarely a good thing.
Either way, why complain about free content? You missed it, there will be another one in 2 week…. and another in another 2 weeks… and another.
It will not only attract people to come every two weeks it will also scare people away. Many MMO players are completionist. With so many temporary content they will at some point miss one event, meaning they have achivements they can never complete anymore and for many of them that is enough reason not to come anymore because they are not able to complete anything anymore anyway.
And the temporary skins means that if you make a char next week that would be great with an skin from a past event you will not be able to get it anymore so thats just to bad.
Temporary stuff in the form of events that do not really reward anything but slightly change the world (Remember the big karka event where you cut down tree’s) and cutscenes are fine. And are even good for a living story feeling.
Temporary content in the form of achievements or rewards / skins you will later not be able to get anymore is bad.
That does not mean that is is never possible then there is an item you can not get anymore. Like a reward for playing the first year or a CE or whatever, but that would then be maybe 10 items over 10 years. But having a lot of that like with monthly events is bad.
The question becomes will it scare away more people than it gets playing.
My guess is no. But since Anet has the numbers, and they KEEP doing it, I’ll go ahead and assume less people are being scared away than you might think.
Obviously if it wasn’t working for them, Anet would stop doing it.
Seems like you have not been following the news. ArenaNet did say they would do less temporary content and more content that stays. So they are changing it, the problem however might be (I don’t know that until we see those patches) that just ‘less’ is not enough when it still involves achivements that can’t be done later and items that can’t be get later.
And why would temporary content keep people playing? You seem to mix stuff up. I don’t say.. do not come with new content in patches (Even do I would not mind if it where less patches but of higher quality) I say, do not make it temporary. New content will get people coming to the game but for that it’s not required to be temporary.. the only reason why that might work is for those same completionist I was talking about. They have to come to complete it but like I said there will be a point where they miss one and then it will also not work for those anymore. So new content might help people to stay playing but the temporary part it not required for it, however it might scare people away. So keep the content (that gets people) but don’t make it temporary.
Temporary content DOES get people to log back in. I know this because I know people who log in on patch day until the get all the achievements and then take some time off till the next patch. So at least some people ARE logging in.
No strategy is going to get EVERYONE to log in. But this strategy is giving me a whole lot of people to play with. I mean my guild has over 100 members for the first time. The strategy is definitely doing something.
You do NOT get it. New content DOES get people to log in it but has NOT to be temporary for that. The new JP is not temporary and is also done a lot in the beginning. I did not say new content does not get people to log in I did say it did not have to be temporary to get people to log in.
But at the same time temporary content might scare people away.
Oow and we just kicked a 100 members for inactivity.
(edited by Devata.6589)