Anet recently gave an interview where they said they where not working on guild-management and it had no priority.
While there is a lot wrong with it and it needs a lot of attention. Then again, if they keep going on with the living story then I guess there is indeed no need for it anymore.
Anyway, on this thread on page 4 you can see a full list of options that should be available for guilds.
https://forum-en.gw2archive.eu/forum/game/suggestions/Guild-System-Improvements/first
It’s a collection of many topics about this subject.
I’m sorry if you’re one of these people who left the game for months, then came back and realized you missed stuff. Heck, I missed the entire Flame and Frost thing – and that’s nobody’s fault but mine. I was busy at the time and it wasn’t a priority.
These temporary events are fun and I see no reason why they shouldn’t continue them. This argument that just because Anet can’t cater to your personal schedule they shouldn’t do it is silly. When The Walking Dead airs on TV, what do they do? They say “Sunday @9PM”… My schedule doesn’t come into the equation. If I want to see that show… I better freakin be there on Sunday at 9. This doesn’t seem unusual or strange to me.
I’m really sorry that some people can’t make time to show up for these living story things and end up missing stuff. I really am. I feel for you… But ultimately it’s not Anet’s problem. It’s your problem. You have to adapt to the world, the world isn’t going to adapt to you.
I will say this though. I would like to see more permanent content. I’d like to see new landmasses, new areas, new dungeons and new classes/races. I want to see new weapons, such as crossbows, and new skills/spells. I want to see more significant content added to the game… Player housing, guild halls, mounts…. ANYTHING Anet… I’m begging you.
It’s not about having a break. Even if you don’t take a real brake people can miss out on stuff.
The problem however is the way they try to pressure people into things. You get a list of achievements you can do for a limited time. They introduce some new temporary stuff on the TP. All time limited in order to pressure people to log in and to buy gems.
That does not feel like fun that feels like a drain and burns you our very soon. Like said it will work on the short run but not on the long run and we are already ending the short run period I think.
Your “The walking dead” example might be the worst you could think of to strengthen your point. I know multiple people who follow it however all of them download it, they don’t watch it on TV and it has nothing to do with the money because it’s just on there TV, they only have to turn it on. It’s the “Sunday @9PM” that they do not like.
Quality of the living story is also not so great. In a way you could say that is had gotten better being more content.. then again it is still stop 13 invasion (that are time-gate.. seriously.. time-gated content in temporary content??) go to 30 balloons. But I personally only see that “better” content as even worse. Every 2 weeks this big chunk of temporary content. The first part of the living story with the refugees was one story that had a normal phase that felt natural, they should not have had achievements linked to it but except for that it was fine. You could follow the story and see it evolve.
Now every two weeks a big temporary content patch with rewards, achievements and a lots of loot gets bombarded at you.
No sorry I can’t say thats fun.. It really destroyed the game.
I don’t like the Living World events. But at least ANETs getting a little better at it with each update. They need to stop putting out contents like “Eat 10,000 candies! Let off 1000 fireworks! Hit 1000 pinatas! Watch the super dragon fireworks!” though
get to 30 balloons, stop 13 invasions and two week later there is more similar stuff. You really think it is getting better. In the meantime nearly all the new content they introduce is time-gated. So the game gets a focus on time-gated / temporary content. What is basically the worst sort of content there is.
Back when we had the refugees the story at least showed a decent pace. It was active for multiple months and there was a clear story unfolding, parley because it did go at that slow pace and because it was just small content. Nothing you needed just a story unfolding. They should have not linked any achievements on it be apart from that it was fine.
After that it has become worse and worse. The story is almost impossible to follow with all the stuff happening every two weeks. There is a lot of temporary content linked to it so you get punished for not participating in it like now the gold-prices dropped because of the events so if you don’t participate you basically become poor overnight. They create more pressure to play more content to miss.
No I can’t say it is getting better. In my opinion it is getting worse with every patch. The fact that it consist of more content makes it only worse. It’s not just a story unfolding anymore like what it was in the beginning (except for the achievements that where linked to it). I have lost my apatite to play and see the living story as the worse part of Guild Wars 2. It basically destroys the game (for me).
I agree with you completely. If they had made a prompt that told you which maps you were missing it would make this achievement marginally more acceptable, but the combined fact that sometimes events fail to register, that it takes 13 hours minimum to complete, that the map rotation is completely random… This achievement is just absolutely disgusting.
What happened to giving some leeway with the living story achievements? Cutthroat politics didn’t require every single achievement done to “complete” it. The Queen’s Gauntlet didn’t either. I don’t see what’s wrong with allowing 10/13 map invasions attended to finish this achievement.
This is the sort of bugs we seen from the beta because the dungeon achievements also have the same problem. I also had one that did not register anymore but I don’t care about the achievements anymore. All the new activities are kinda stupid.. yeah like you said the first fight is oke after that it’s boring. Same with the 30 balloons and more of that sort of junk. Just a tip. If you want to have fun… meaning don’t feeling pressured just leave the living story for what it is and hope that Anet will at some point introduce some decent new content in stead of all these (soon) boring temporary content that have as only goal creating a sense or urgency and pressure to play and buy gems.
If you focus on the living story part it’s like focusing on the commercial breaks when watching a movie on TV.
Because one would expect that when a company does something and sees the reaction of their customer base, they learn from it.
Then again, one can always expect too much of a company.
And yet there are several parts of said customer base.
Some shout about stuff like this being awesome, whilst other hate it.
Which side should they listen to?
I don’t think it’s bad if they are clear about it, if they stick to there rules and if they try to make sure everybody gets a fair change (for example by releasing it in multiple ways).
Now they first (last year) change the rules (for me that mend I missed out in the code) and this year they here not clear about it as I hearth about it today. Meaning also this year I missed out on it while I was at GamesCom both years and last year I was at there stand this year we searched for there none existing stand.
But in any way it should not be GamesCom only if you ask me.
Anyone know where to get this? It’s account bound so I’m assuming it’s either from a forge, reward or the store but I don’t see any mention of it in the patch notes.
You get some kind of code card at a meet & greet event at Gamescon 2013 in Cologne, Germany.
Now the kicker: I am near Cologne, Germany but I had no time to go on a real life quest for a mini. Don’t know if they are still handing these cards out over the weekend.
They probably hand out more of these cards at other events. If you are not there, they probably show up on ebay as well.
Basically I cannot complete my Mini collection anymore. OK, moving on…
Well if thats a kicker.
I was at GamesCom last year. They did give codes that year but stopped after a few hours because that was not fear because not everybody would get a fear chance to get it. so I did not get a code. Then they decided to give those codes to some fan-sites. I was also on one of those fan-sides. I entered for the code there but did not win the code. (most if not all of the people who won don’t ever log in on GW2 anymore)
I was at GamesCom this year. Saw somebody with the white GW2 T-shirt but we searched for the GW2 stand, turned out they had none. Later I find out those people in T-shirts where all they had and I am guessing that if I had talked to them I would have gotten the code.
(edited by Devata.6589)
It’s the “normal” cycle of things. When an “old” product need to be sold vs new competing products, the old product must be compelling enough. The changes could be:
a) Cheaper price, you can see a lot of old game for bargain price compared to when they originally released. The same can be said for actual product, appliances, etc.
b) Better add-ons, some games when they get old, they bundle even the expansion for an even cheaper price. The same can be said for other things other than game, for example, a car could be fitted with better decals or additional car alarmAnd it can be a combination of those above or even more…
So yeah, it’s a typical thing, nothing too surprising.
Yeah adding new stuff is not the problem but to bind with the people that supported them in the beginning it would be nice if ‘for example’ every person with an deluxe / CE edition would also have gotten a mail with the newly added stuff.
However it is a trend we are seeing. They do the same with gem-buyers presents. People who buy gems get presents once in a while. While those that payed extra in the beginning with deluxe or CE editions (and maybe are willing to pay again for expansions but don’t do gems) get nothing.
They are desperately trying to get new players but forget there existing players in the meantime. Meaning they lose more and more players making them even more desperate to try and get new players. It’s a visual circle down.
Didn’t you also notice how Anet interaction with the forum-threads have been declining since release? It’s a symptom of this path they are walking.
(edited by Devata.6589)
I just want to remind folks again, the features and content you’d traditionally find in an expansion will absolutely be added to Gw2. The thing we haven’t decided is what form the release of that content would be presented in, be it a traditional expansion, living world, or some other form.
Personally, I’d love to see how it can go with the Living World as the means of injection. Seeing games like Wildstar and ESO declaring they’ll be subscription based games makes me think how high you all have raised the bar on the whole pricing model for MMOs… think about it, are those games going to be able to surpass what you all at ANet are doing as far as new content goes, and surpass it enough to actually justify the subscription fee? I have my doubts. You have a real winning formula here, I hope to see things continue along this front.
I agree that Wildstar and ESO are making a bad decision there. I think there financial managers are simply stupid (and I am smarter.. usually I don’t talk like this but it’s fun to point to this statement after they stop with there subscription fee because it did not work). Anyway, ANET did have the winning formula. That was B2P, however soon they turned to a F2P game and we are at a point where it is already F2P so I wonder that even if they would bring out expansions they would also make changes in the game turning it back to a B2P game (with focus on the box-sales) in stead of a F2P game (with focus on the cash-shop) like it is now.
Colin promised in a interview a few weeks ago that the 2 weeks updates would be nothing more then a story and all the content would be permanent. The first patch released after his promise was more of the same temporary content. Every 2 weeks a list to do and a little reward you get for it. (But heey they had bigger teams so better content.. to miss out on?) That makes this game more like a second job then a game and thats why a big part of the people are leaving. Only thing that is holding me is the guild but I haven’t been bothered with many of the achievements after Colin’s lie and my online times have also dropped drastically.
It all has to do with the F2P mentality. Yeah Anet does that a little differed then we see in most F2P games but a F2P mentality nonetheless. For some people that works for many it does not. I prefer the B2P mentality that they had in GW1. Oow and just for the record, i’m no GW1 fanboy. I did not like the game, it simply was not my game with all it invisible walls (to bad GW2 inherited that) and it’s instance based style (still in GW2 but not as bad as in GW1). But there payment method was the best. Focus will then also be on the big content, not on the question “how do we get people to log in and buy gems” because then you start to force people and that works for some time but not for very long. But then again.. maybe GW2 has no long-term plans. While there biggest competitors had stands on GamesCom this year GW2 only had some people walking around with there T-Shirt. Makes you wonder what there long-term plans really are.
Guild Wars 1 still isn’t free to play. No reason to think why this game would either.
This sums up almost everything I wanted to say.
Exactly. No need at all.
Why are you against F2P? Because of the way F2P games handle the game. Then I don’t understand your point because GW2 is already acting like a F2P game. With the difference that you also have to pay to play the F2P game.
I really can’t understand how you can be a fan of B2P and don’t see this game really isn’t B2P anymore.
I don’t support them going F2P but really, they already went F2P with the exception of having to pay to buy the game.
However in-game mechanics are now looking like a F2P game. gem-store focus, temporary and time-gated content to get people to log in and buy stuff, gold-driven system to prevent people from farming, we even did see some P2W with the politics vote boost and so on. Exactly the reasons why I don’t like F2P games and exactly the reason why I was interested in GW2 as a B2P game that makes it’s money mainly with box-sales / expansions. To bad they turned into a F2P game. Expansion had been off the table but are back on the table again however looking at what they have done with the last patch and the plans for the future it becomes more and more a F2P game.
Anet said long before launch that the cash shop was a big part of their business model. They never said nor expected box sales to be all (or maybe even most) of their profit.
The reason Guild Wars 1 was able to get away with it is a much lower budget (which no game today could afford to get away with and be successful). 50 employees vs over 300 for starters. Bigger offices. Voice acting (which is very expensive).
Box sales were never going to cut it.
Oow please don’t come with the “they can not afford that” story again. It’s nonsense. It’s exactly the way single-player games makes there money and usually release a new part after 3 years while an mmo (because it’s ‘only’ an expansion) would be able to do it in 1 year. That difference in benefit might go away because expansions are usually cheaper and they have higher cost maintaining the server / game. But they will end up with the same profit as single player games do however they can more more sure to make money in the ling run. And then there is the cash-shop as an extra.
I never read a statement that it would be a big part. I did look at how Anet did it with GW1 and that was the reason I went for GW2. If I knew they would adept a F2P model like they are doing now I would have never looked at it in the first place.
I don’t support them going F2P but really, they already went F2P with the exception of having to pay to buy the game.
However in-game mechanics are now looking like a F2P game. gem-store focus, temporary and time-gated content to get people to log in and buy stuff, gold-driven system to prevent people from farming, we even did see some P2W with the politics vote boost and so on. Exactly the reasons why I don’t like F2P games and exactly the reason why I was interested in GW2 as a B2P game that makes it’s money mainly with box-sales / expansions. To bad they turned into a F2P game. Expansion had been off the table but are back on the table again however looking at what they have done with the last patch and the plans for the future it becomes more and more a F2P game.
They clearly want ascended gear to take 15 days at least to earn.
Before time-gated mechanisms in games not a single designer talked about getting items in terms of days. It’s always been simply effort. Do X to get item Y. Not do insubstantial thing X for every day to get item Y after Z days.
They’re wrong in artificially dragging out content. Let’s not forget that this assumption of theirs is worth questioning.
and i think the most obvious reason is money
keep people logging in and you have higher chance to sell on gemstorePeople keep saying this but no one explained to me how 20 days worth of gold make you log in less then 20 days worth of dailies.
If anything, if you want to argue the more you log in the more chances you have to spend money in the gemstore wouldnt requiring 20 days worth of gold make it much more likely to use the cash shop?
for one you can just buy yourself out of those 20 days using gems -> gold conversion but even forgetting that
you can finish 20 days worth of dailies in a about 15 hrs
20 days worth of gold on the other hand could take as long as 160 hrs if they calculate a day worth of gold as 8 hrs of game play.Isnt someone who’s playing for 8hrs a day for 20 days be much more likely to spend money on the cash shop that another who barely logs in for 30 minutes a day for 20 days?
you had it right when you said
If anything, if you want to argue the more you log in the more chances you have to spend money in the gemstore
dailies and laurel system are something to make people come back because they are perceived as being easy and fast to do, with a good reward. gold is not as good at making people come back every day, because many people are tired of farming gold all the time, and anyway there are many people that don’t know or care to farm gold. but the daily they do know, and they know there is a good reward, so they say “i will log in for 15 min to get my laurel.” and this is like the sales in stores. did you think a sale was just to get rid of an item and sell a lot of it? no, the purpose is to get people into the store so they can see other products and maybe they think to themselves that they want to buy a few more items as well. it’s a similar concept with dailies.
Isnt someone who’s playing for 8hrs a day for 20 days be much more likely to spend money on the cash shop that another who barely logs in for 30 minutes a day for 20 days?
this is probably the opposite of the truth. it’s the people who don’t spend so much time in game (but continue to log in) that don’t have sufficient gold for nice items. so it’s them that are most likely to spend real money.
i don’t say that anet are an evil corporation that wants to suck all the money from people, no. however i don’t think we should be naive about their business model. in my opinion they are trying to find a balance between max profits and minimum player unhappiness. these dailies and the living story are “sales” to get people into the game and keep giving people chances to get interested again. an interested person spends money.
Isn’t it bad that you need this sort of tactics to get people to log in in the first place? And many people don’t like to be presumed to do something so eventually people will start logging in less because of this.
However you do hit the mean part of the problem. I have also always linked this sort of bad game-design to a cash-shop focus. Thats the mean reason I don’t play F2P games and did go for GW2 who has supposed to be a B2P game. However as we know they are not working on an expansion and so they are now focusing on the gem-store resulting is a lot of this sort of bad game-design. It’s to bad that Anet went from the perfect payment system to a pretty bad one. It’s destroying the game.
Anet wants you to log in at least once per day…its what mmo’s are all about really…so expect more once per day stuff not less…
But in the long run.. and it will only scare people away.
Temporary content / time-gated content is bad game-design. Anet has got many negatives reactions about this every since they started with it. Colin promised to have less but it has only gotten worse so far.
And that ‘long run’ is not so long anymore because they are doing it already for a pretty long time. Starting with the laurels and the temporary content from the living story. I expect that the player-base soon starts dropping because of this but we will see.
I have been active in multiple threads about this and many people complained so they where warned.
Some quick comments:
I for sure never had this big of a list of NEW achievements to complete in 2 weeks. Never before.
What we did see before was that one or 2 of the already available achievements could only be completed in the last 2 weeks. Thats something else as adding a whole new part of story including a whole new list of achievements.
Sky pirates of tyria added 20 new achievements and a new meta for 2 weeks (June 25 to July 9).
I did not have a lot of time the last 2 weeks but thats not the point. I have been complaining about temporary content since they started with it and is has only become worse and worse and worse.
You really don’t think people will get faster tired of a game that pressures you to play? And the completionist in my does not want to play anymore because I will not be able to complete everything anymore (one of the examples I mentioned before when complaining, back when I still had everything completed).
2 Weeks for such an important patch (story wise) with that much of achievements. I literally still had to start with half of the achievements This is really becoming a joke.
And besides that I am also simply angry, angry about all the lies.
3 weeks ago Colin was telling about how the story would be temporary and that story would make changes and that would be the new content that was permanent (after getting so many complains about temporary content). Then a few days later they come with there blog telling there will be time-gated crafting materials (= temporary content) then the politic patch gets released that already seems like more temporary content and then 2! weeks later they take that out again.
Just don;t say anything if you don’t keep your word. Now it simply feels like an insult.
3 weeks ago Colin talked about adding more permanent content, the average production time of each of the updates is about 4 months (don’t have the source at hand, sorry), so 3 weeks ago cuttorath politics must have been already wrapped up and getting ready to be delivered, and Queen’s Jubilee was probably in final testing and tweaking, we can’t realistically expect a change of direction inmediately after it was first announced, IMHO.
Plus, Colin already said in forums that more permanent content is indeed coming, that Queen’s Jubilee is the last of the temporary recurrent content that will come back from time to time (like halloweeen, wintersday, SAB, bazaar and so on) and that the first batch of more permanent content should hit in the next update in 2 weeks.
Never noticed that it was only 2 weeks but then it was bad already. Still it does not take away that that was before Colin’s talk.
And if thats the case thats to late for me. Then Colin had to have said that in the interview. Maybe I had tried and complete the content from last 2 weeks.
. . . we did get a lot of disprovements like time-gated / temporary content, reduction of loot drop making the game even more gold-driven, a more heavy focus on the gem-store, systems that improve zerging in WvW, laurels for daily’s that next to being time-gated also pressure you to play in a way you do not like.
What’s this about focus on the Gem-store? Has it suddenly become necessary to buy Gems? Also, I haven’t actually noticed loot drops getting worse for me, they’ve still been crap like always with the occasional glimmer of interesting items . . .
WvW will always be about the zerg vs siege, that’s just how the meta is until a massive shift is put into place. Of course, once the zerg stops being profitable or fun, nobody will play it.
The temporary content pressures people to buy stuff, for politics we had the support stuff making it even a sort of P2W. I am very pleased that Ellen won and not the gem-store guy btw. Maybe that tells them something?
It’s nearly impossible to farm for specific mats because all the places you could farm for it has been taken out. It’s not the overall loot it’s the possibility to farm.
^ And you are making a fatal mistake with that post.
You are assuming that they created the patch released a few days after the blog post after said blog post was posted.Each living story have about 4 months behind it, which would mean it is extremely unlikely that events that are released just a week or two after said plans were discussed would be built around said plans.
You do not need months to keep it in for at least a month. You don;t promise no more temporary content and then release temporary content that you take out in 2 weeks. I consider that simply arrogant towards the community. But heey thats my opinion.
the think is. I am one of those people Colin’s story was aimed at. And I feel lied to and because of that I am angry. Not because they make mistake after mistake. I feel sad about that but I feel angry because they are promising one thing and that do exactly the other thing.
Actually usually the second part of a story is only 2 weeks, and this was also told when they announced Cutthroat Politics.
Since when and where?
Though it doesn’t specifically says that achievements will work until that date, where it says “Read detailed notes from our developers about what’s new in this release.”, in the notes it says “Zephyr Sanctum will be leaving when the Bazaar of the Four Winds ends on August 6”.
Also, all updates since the southsun one have followed the same pattern of a big one at the beggining of each month that lasts for the whole month, plus an update that moves the story forward and adds new things 2 weeks afterwards that lasts for 2 weeks (Secret of southsun – last stand at southsun, then dragonbash – sky pirates of tyria and now bazaar of the four winds – cutthroat politics)
I was talking about the politics not about Bazaar of the Four Winds. That has indeed been in for a month.
I for sure never had this big of a list of NEW achievements to complete in 2 weeks. Never before.
What we did see before was that one or 2 of the already available achievements could only be completed in the last 2 weeks. Thats something else as adding a whole new part of story including a whole new list of achievements.
I did not have a lot of time the last 2 weeks but thats not the point. I have been complaining about temporary content since they started with it and is has only become worse and worse and worse.
You really don’t think people will get faster tired of a game that pressures you to play? And the completionist in my does not want to play anymore because I will not be able to complete everything anymore (one of the examples I mentioned before when complaining, back when I still had everything completed).
2 Weeks for such an important patch (story wise) with that much of achievements. I literally still had to start with half of the achievements This is really becoming a joke.
And besides that I am also simply angry, angry about all the lies.
3 weeks ago Colin was telling about how the story would be temporary and that story would make changes and that would be the new content that was permanent (after getting so many complains about temporary content). Then a few days later they come with there blog telling there will be time-gated crafting materials (= temporary content) then the politic patch gets released that already seems like more temporary content and then 2! weeks later they take that out again.
Just don;t say anything if you don’t keep your word. Now it simply feels like an insult.
No it does not say that there.
There you go:
Support Your Candidate – July 23 to August 5
https://www.guildwars2.com/en/the-game/releases/july-23-2013/
Oow there it is. Still it is bad and it’s not in the game.
Overwhelmingly, they’re doing exactly what they said they’d be doing. Most of the things people are calling “lies” are just statements, mostly taken out of context, from forum posts. They’ve stuck to most of the press releases and blog posts like glue.
Well I linked the source so decide for yourself.
And what improvements are you talking about. The wallet is great and if culling is fixed thats great but that are all the real improvements I can see?
Guild-management is still a mess, there are still many bugs, mobs still disengage to fast making them invulnerable, mobs still spawn to fast making you mad because you need to kill the same mob multiple times and it bad for the immersion, WvW is still a zerg, many dungeons are still not as fun as they should be and people still miss a lot because all the temporary content.
The only way I think they could still fix the temporary content is buy allowing to do all those achievements and get all those rewards by going in some sort of time-machine but I don’t think they will do that. They did plan that sort of for the temporary dungeons (with fractals) but thats about it.
The arenas are new.
I haven’t looked, but someone said the whole collapse area in DR has been revamped and added as well.
There’s a big patch changelog…
I did read that but maybe we have a differed idea bout the term improvements about the game. New content can be an improvement to the game but it does not have to and temporary stuff is also not an improvement to the game. By now I have no idea what stuff is temporary and what is not.
Maybe Bonus Rewards for Dungeons and Champion Loot Updates are an improvement but maybe they are not we will see that after a few weeks. However overall I think the improvements since release of the game are not what they should have been and we did get a lot of disprovements like time-gated / temporary content, reduction of loot drop making the game even more gold-driven, a more heavy focus on the gem-store, systems that improve zerging in WvW, laurels for daily’s that next to being time-gated also pressure you to play in a way you do not like.
Since when and where?
No it does not say that there.
Release cycles are two weeks now. They anounced this last month: https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
Yes that is pretty bad (and they did get many negative reactions about that) but it has been like that also for a few weeks now. However we are talking about taking the stuff out not about putting new stuff in. So far (all?) temporary content / achievements / rewards, and so on where available for a month.
So where was announced they would take this out in 2 weeks? One thing is sure even if it was announced it was not very clear and it makes a bad idea (temporary content) even worse.
Overwhelmingly, they’re doing exactly what they said they’d be doing. Most of the things people are calling “lies” are just statements, mostly taken out of context, from forum posts. They’ve stuck to most of the press releases and blog posts like glue.
Well I linked the source so decide for yourself.
And what improvements are you talking about. The wallet is great and if culling is fixed thats great but that are all the real improvements I can see?
Guild-management is still a mess, there are still many bugs, mobs still disengage to fast making them invulnerable, mobs still spawn to fast making you mad because you need to kill the same mob multiple times and it bad for the immersion, WvW is still a zerg, many dungeons are still not as fun as they should be and people still miss a lot because all the temporary content.
The only way I think they could still fix the temporary content is buy allowing to do all those achievements and get all those rewards by going in some sort of time-machine but I don’t think they will do that. They did plan that sort of for the temporary dungeons (with fractals) but thats about it.
It’s “permanent” in that it will be around next year. He made a big reply in a thread about this the other day. It’s coming back, updated for the next year in the same vein as holiday events.
I don’t exactly agree with his point of view, but it will allow them to work on bigger and better things next time around, which is a massive win for us as players. It’s just hard to see at this state of the game.
I can also see that their goals and vision for GW2 has changed (and has HAD to change) since launch. I think they launched a great game, and then had to figure out how to keep it viable and on-going for players. I think they’ve done a great job of that.
I hate to see temporary content go away, but I understand their reasoning for it. I don’t fault them much for changing their minds and goals along the way. It’s not that they intentionally lied, it’s that they just “changed” or “adapted.”
I am pretty sure the politics stuff will not be back next year and yes they can change there mind but the interview from Colin was a week before the release of the temporary content (politics) a few days before they announced the plants for the next half year (that has more time-gated content) and 3 weeks before removing the politics stuff again. Thats not about changing there mind.
Besides that the biggest changes seems they are moving from B2P to F2P with a focus on the gem-store. That a reason for making stuff temporary and that is a big change you should not just do. I think they are doing a terrible job. Personally I also now think (after this last lie) that they will soon see a drop in players but we will see. I am not sure what I will do.
I have a great guild with some great people and at this moment that all that keeps me interested to the game. The game itself just lost it’s glory to me with this last patch and the lies.
Actually usually the second part of a story is only 2 weeks, and this was also told when they announced Cutthroat Politics.
Since when and where?
Gw2 doesn’t promote playing. Gw2 tries to pressure playing.
So after many complains about temporary content on this forum, from the community and when you ask for peoples opinion bout it that results in many negatives reaction https://www.youtube.com/watch?v=HK6GK3bxGuk Colin gives an interview interview saying that new content will be permanent but the story will be temporary http://www.twitch.tv/guildwars2/c/2585362.
Then in that same week information about the second half year get out saying that talks about even more temporary content in the form of gathering materials that you can only farm limited per day (like laurels). This is time-gated content and time-gates content is also temporary content.
Next the politics patch is released what also seem to be more temporary content but lets give them the benefit of the doubt maybe you can still support you favorite politician after the election. Makes sense. Then 2 weeks later that content is gone. I was still busy with is because until now all content was available for a months also when they already released content every 2 weeks.
I have no idea how I was supposed to know it would be gone after 2 weeks btw.. was is somewhere on the site?
Anyway it is out now.. nothing about it in the patch notes about taking it out:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-August-6th-2013/first#post2567638
So I was wondering what is the plan? And then without lying. I don’t need Colin to tell me you will do one thing and then you do exactly the contrary.
This game is losing all it’s credibility. Best in this patch is the wallet next to that we have more temporary stuff that I don;t care about because I was still busy with the previous.
This game had so much potential.
I like living story, but its getting out of hand. 250 AP every 2 weeks. I feel forces to try and get everything I absolutely hate deadlines and content that takes less skilled players a lot longer. I love what they are doing but I would rather a expansion by far than a year of living story. and if living story is what they wanna do then ease up every two weeks is too much work, I barely have time to do anything else because I’m struggling to get the living story stuff done on time. Just my thoughts. All in all I like what they are trying to do. kitten would I rather a story building up to a dragon though even if it was a year or more build up. Like forward bases, fighting lesser dragons and lieutenants ect.
Then ease up. You dont have to do all achievement and certainly not on every release. There is a reason why we only get skin rewards and thats so if you miss it, its not a big deal. The story part are generally quite quick to do really.
The skins and achievements are just there to pressure, not so you don’t have a pressure. It’s the same mechanic as the gem-store. The stuff we talked about a lot. It will get people playing but at some moment they will get tired of it and they they will stop. For many people it starts to feel like a job in stead of a game.
General Belisarius is not the only one who feels this way. It’s exactly what I warned about all the time. Now that it is really every two weeks and we still see temporary content that now even exist of time-gated content I wonder how long it will take before we are starting to see a huge decrease in player numbers.
dont you think thats ironic… lets not get any of it so i dont loose some of it?
If one stops playing they’re still not going to get the skins so why is it such a big deal if you miss a skin?
Also might be good to point out he wasnt talking about the skins, he was talking about AP… there are skins associated with them (the zenith, radiant etc..) but they’re not time limited so in that case he can take all the time he wants and not loose a single one of them.
Edit:
Ohh and Pointing out issue two… they actually changed what you’re talking about starting with this release. Now you can get the skins whenever you like even after the event ends (so event it temporary but reward is permanent guess I did have a point when I said one doesnt need to be tied to the other and financially speaking it makes more sense to have content temporary not the reward) OF course to be entirely fair, there is still pressure to get it done while the event is going because to get them after they’ll cost 5x as much but you have all the time in the world to get them. Ohh and they’re tradable too but they’ll cost you a bunch of gold still in a way if you’re willing to pay real money for them buying them off tp is kinda a sure buy rather then trying the odds which is a very good thing wouldnt you agree?
Ironic or not it’s how it work. People try to complete it all but when they can’t anymore they stop completely and it does not matter if we are talking about the story, items, AP, achievements. For one person it’s about the item, for another about the AP, for another about the story and yet for another about the achievements.
Besides that all the achievements make the game feel more like a job then a game. Less and less people will get bothered with it meaning you lose the positives about them (for those people) but keep the negatives.
" they actually changed what you’re talking about starting with this release." I don’t know if thats true we will see. And yeah some thinks you can buy just like you con with the back-pack and the mf mini but those prices are extremely high and like you know one of the problems with the gem-store focus is the gold-driven system. This only makes that worse so no I don’t think that is good. People should be able to get them as reward for playing not need to farm gold and then buy them.
“Election Support Bundles can be used to help players support Evon Gnashblade or Ellen Kiel in their campaign to be elected to the Captain’s Council. Each support bundle contains a buff that will double the players’ votes cast for 30 minutes and display five banners that can be placed to visually show the players’ support in the world. Support bundles are available in the Consumable category for 125 gems each or 5 packs for 500 gems.”
Pay to win.. there we are.
Not really no.
If it had said: “Buy this to get xx free votes” I would have agreed, now you still need to actually DO stuff though.
Your votes are getting doubled. So whatever amount you get in those 30 min yourself you get also for free.
Pay 2 win does not mean you just pay to increase you rank on the leaderless.. you always have to do something with it.
But how is getting more votes winning?
Winning the election… Get it your way.
Those with the most votes win the elections and so get it there way. They get the fractal they want and they get the gold or gem reduction they want.
Umm, getting the changes you want in the game isn’t winning inside the game. Pay to win means you get an in game advantage to playing. It doesn’t mean the content you’d prefer gets produced.
For one thing, this is something the entire player base is participating in. No one player, no matter how much they pay, is going to make that much of a difference. And no player will have an advantage. Let’s say that Ellen Kiel wins and we get the thermonuclear reactor fractal.
Those who spent money on it have absolutely no advantage playing it as those who didn’t pay a cent.
You’re changing the definition of pay to win completely.
Selling stats in game is pay to win. Selling weapons in the cash shop you can’t get in game is pay to win. This isn’t pay to win.
It’s not even demonstrable that paying money would change the outcome since presumably people on both sides will be paying.
“getting the changes you want in the game isn’t winning inside the game. Pay to win means you get an in game advantage to playing.”
The voting here is part of the game and you get an advantage to voting so to playing.
And yeah Evon has the advantage because it’s the gem-man.
I like living story, but its getting out of hand. 250 AP every 2 weeks. I feel forces to try and get everything I absolutely hate deadlines and content that takes less skilled players a lot longer. I love what they are doing but I would rather a expansion by far than a year of living story. and if living story is what they wanna do then ease up every two weeks is too much work, I barely have time to do anything else because I’m struggling to get the living story stuff done on time. Just my thoughts. All in all I like what they are trying to do. kitten would I rather a story building up to a dragon though even if it was a year or more build up. Like forward bases, fighting lesser dragons and lieutenants ect.
Then ease up. You dont have to do all achievement and certainly not on every release. There is a reason why we only get skin rewards and thats so if you miss it, its not a big deal. The story part are generally quite quick to do really.
The skins and achievements are just there to pressure, not so you don’t have a pressure. It’s the same mechanic as the gem-store. The stuff we talked about a lot. It will get people playing but at some moment they will get tired of it and they they will stop. For many people it starts to feel like a job in stead of a game.
General Belisarius is not the only one who feels this way. It’s exactly what I warned about all the time. Now that it is really every two weeks and we still see temporary content that now even exist of time-gated content I wonder how long it will take before we are starting to see a huge decrease in player numbers.
“Election Support Bundles can be used to help players support Evon Gnashblade or Ellen Kiel in their campaign to be elected to the Captain’s Council. Each support bundle contains a buff that will double the players’ votes cast for 30 minutes and display five banners that can be placed to visually show the players’ support in the world. Support bundles are available in the Consumable category for 125 gems each or 5 packs for 500 gems.”
Pay to win.. there we are.
Not really no.
If it had said: “Buy this to get xx free votes” I would have agreed, now you still need to actually DO stuff though.
Your votes are getting doubled. So whatever amount you get in those 30 min yourself you get also for free.
Pay 2 win does not mean you just pay to increase you rank on the leaderless.. you always have to do something with it.
But how is getting more votes winning?
Winning the election… Get it your way.
Those with the most votes win the elections and so get it there way. They get the fractal they want and they get the gold or gem reduction they want.
“Election Support Bundles can be used to help players support Evon Gnashblade or Ellen Kiel in their campaign to be elected to the Captain’s Council. Each support bundle contains a buff that will double the players’ votes cast for 30 minutes and display five banners that can be placed to visually show the players’ support in the world. Support bundles are available in the Consumable category for 125 gems each or 5 packs for 500 gems.”
Pay to win.. there we are.
Win what? LMAO!
This is the weakest post I’ve seen you make. Normally you’re logical even if I don’t agree with you, but this time…wow…just wow
You gain no advantage, because you’re not winning anything. This will change which fractal gets added to the Fractals of the Mists for everyone. I’m pretty sure no matter what you do, Evon Gnashblade is going to win. There’s far too much support for the Abbadon fractal. So we’ll have cheaper keys instead of cheaper waypoint costs for a month. But everyone gets that fractal and that disount.
You’re paying so EVERYONE can win. Not quite what pay to win means.
Why would having a better chance at winning the elections be that much different from winning a match? This is even bigger because the winner leaves a permanent difference. The fractal from the loser will never be in the game. This is much bigger as winning or losing a normal match. So yeah, for sure P2W.
I am also not so sure why you think Evon will win. What I see about 1/3 go’s for Evon and 2/3 go’s for Ellen. Many people don’t care about what fractal gets in so they vote vor gem-reduction vs waypoint reduction and of those who do care about what fractal gets in some would like to see the Abbadon fractal while some people who are interested in the story like to see the reactor fractal because they want to know what is the story behind it while the story behind the Abbadon dungeon is fully known.
On the other hand, the P2W system gives Evon a big advantages because people who do not look at the fractals and vote for keys vs way-points of them the frequent gem-buyers are most likely in favor of the Evon and now they have twice the amount of votes.
In a way you can even see it as a vote for gem-store focus vs game-focus as Evon has the gem reduction while Ellen has a ingame gold-reduction.
Anyway, I don’t know who will win I see a clear advantage for Ellen but this advantage with buying stuff from the gem-store gives Evon a clear advantage.
“Election Support Bundles can be used to help players support Evon Gnashblade or Ellen Kiel in their campaign to be elected to the Captain’s Council. Each support bundle contains a buff that will double the players’ votes cast for 30 minutes and display five banners that can be placed to visually show the players’ support in the world. Support bundles are available in the Consumable category for 125 gems each or 5 packs for 500 gems.”
Pay to win.. there we are.
Not really no.
If it had said: “Buy this to get xx free votes” I would have agreed, now you still need to actually DO stuff though.
Your votes are getting doubled. So whatever amount you get in those 30 min yourself you get also for free.
Pay 2 win does not mean you just pay to increase you rank on the leaderless.. you always have to do something with it.
“Election Support Bundles can be used to help players support Evon Gnashblade or Ellen Kiel in their campaign to be elected to the Captain’s Council. Each support bundle contains a buff that will double the players’ votes cast for 30 minutes and display five banners that can be placed to visually show the players’ support in the world. Support bundles are available in the Consumable category for 125 gems each or 5 packs for 500 gems.”
Pay to win.. there we are.
A Mini / Reward is a reward ……
I’d rather ascended gear lasts for years, its not like hardcore players dont have stuff to do while while they wait for the timelock to expire. They got plenty of other stuff to grind if thats what they enjoy doing.
The mini for sure is content and in this way is is temporary available making it temporary content (for those who where not there when you could get it).
http://www.thefreedictionary.com/content
Don’t start to try and change the meaning of words because it might not be in you favor. The idea that maybe Colin was talking about later patches is something I can go with but trying to change what he said be redefining words is not gonna work.
And what you said about the reward being linked to the story. yes thats exactly what I said and that exactly what they should not do because in that way they make temporary content. They should link it to the outcome! In that way the story Colin told would be true, you have a story that changes the world and that change leaves a whole chuck of content. Exactly like he said.
About the time-gated and it negatives.
If one person plays 12 hours a week but only in the weekend he can only get 2 while if another player only plays 15 minutes a day but every day he has 7 by the end of the week. So not skill and not time spend reward in a correct way.. being able to log daily does. That means it does not put people on a equal time and besides.. whats the problem if HC players can get it much sooner. If they put much more time in they should get it much sooner. Slowing them down like this is unfair to them and will alienate them from the game.
It also creates even more pressured to play on a daily base what is bad imho. There should be not pressure to log on daily, it will work for some time and after that people get faster burned out with the game.
Lastly whats the problem with people who like to grind? That is made impossible while there is no problem with grinding. I can understand how they like to give a better reward once a day but giving none a second time is something else.
If they said.. you can get 5 crystals or crafting materials the first time you do this but after that you only get 1 until the next day I would be fine with it. You would give your daily advantage without making it really time-gated content.
It is fine if ascended gear lasts for years but not if the reason is because it’s time-gated. And no HC players don’t have enough to grind because grinding / farming is almost not possible in this game because of it’s gold-driven system. Thats why they complain so much about having no end-content as that is part of there end-content. There is only one think they can really grind and that is gold because gold > everything else in GW2. But thats an discussion we already had before.
Or they could put the jumping puzzles into the game, but not tie them to other achievements. Have a separate jumping puzzle achievement that does not contribute to a reward that is unrelated.
My oldest son LOVES the JPs and he is very good at them. He does not look up how to do them. Instead he figures them out himself. Therefore, I understand how someone can love them.
I, on the other hand, might rage quit the game if I have to do them for a reward that I really want. I’m terrible at them coupled with I don’t enjoy them that much. If I was terrible at them but enjoyed them and wanted to get better that would be different.
With that logic should take all rewards / achievements away because some don’t like JP’s, some don’t like dungeons, some don’t like…. I would love to see them be more useful for leveling. JP’s are a big part of GW2 but they are useless for leveling or loot. You get some AP the first time you do them and thats it. I would prefer leveling ,my alts with some very hard JP’s over doing hearths for example. Or I would prefer earning skins by doing JP’s in stead of doing dungeons. You can level in this game with dungeons, WvW hearths and events but sadly JP’s is not an option. So I would see giving them a bigger role.. of course not a unique role so people who don’t like it can reach there goals in other ways but if there would be some unique item/ skill only as rare drop from one JP chest (providing the chest is available every time you do the JP, not once a day) then thats no problem if they also put another rare skin in a dungeon.
Uh..no. I said have a SEPARATE achievement. That means they have an achievement.
That does not contribute to a reward that is UNRELATED. So it has its own achievement and its own reward.And why can’t they have more achievements and rewards for each category? A dungeon set, a fractile set, and jp set, a minigame set, a sPvP set, a WvW set, a PvE set.
Then they should do that for every thing not just for JP’s else my comment would still stay the same. And like ‘Player Character’ is really already is like that except for the AP’s. Looking at JP’s they are even the worst rewards of all. They give some chest that usually has some blue items in it. With nearly all the other content I can use it to level and get armor-sets and it would be nice if JP’s would give similar rewards. I do understand how mesmers would make it to easy but there are ways to tackle that. Like the ‘hard-mode’ I talked about.
(edited by Devata.6589)
People suggesting that if we do not like jumping puzzles, then we should just not do them, are missing the fundamental issue at stake, achievement points. Arena.net should take away the points, then those who like them can do them, those who don’t, won’t get penalised for having less dexterity.
Anyway, I realise they are not going away even if many don’t like them. I suggest a compromise:
https://forum-en.gw2archive.eu/forum/game/suggestions/Jumping-Puzzle-improvement-so-more-enjoyable/first#post2456230
There are also AP’s for many other thinks some people don’t like, for example there are also AP’s for dungeons, then they should also take those out. There are also AP’s for WvW so then we should also take that out, there are also AP’s for PvP then they should also take that out, there are also AP’s for killing bosses then they should also take those out, there are also AP’s for playing GW1 then they should also take those out, there are also AP’s for mini-games then they should also take those out, and so on. You get the point?
@Devata
Colin never said everything is going to be permanent and more then that keep in mind some of the stuff we’re seeing now has started development 2 months ago and possibly designed prior to that too. So it might take some time before the more permanent stuff kicks in. As for mini game rotation I dont know but if people go for Evon and indeed his promise of only popular mini-games will be rotated (could also be simply a different way of expressing themselves and indeed they’re just the same promise worded different just so it doesnt seem they’re repeating each other) is meant that we get less mini games to rotate, it doesnt mean that choice is final. maybe they’ll have some other excuse to get the rest in. For example it could be that what they plan for Abaddon’s fall has a great scope that the reactor going boom so they’ll have res resources to devote for mini games and this is just buying them some time who knows.
I dont agree with the time gating thing. This is currently being discussed in this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/reason-behind-time-gating-quartz/page/2#post2461158but in short theory is this is being done so Anet can introduce ascended gear crafting, have it in line with the other methods of acquisition (30 days to get 1 piece) without forcing people to grind a huge amount of mats which is what they’d need to do if they wanted hardcore players to crafting something with a 30 day effort. If thats the case I think its a good choice. The alternative would be casual players would be unable to get the mats necessary for a single item which would be much much worst imho.
No Colin said the story would change the world and then as result of that change there is a chunk of new content and that will stay permanent. http://www.twitch.tv/guildwars2/c/2585362 5:09.
A mini / reward is content, not a story.
Maybe indeed it takes them longer but Colin said we would see that in the upcoming living story content. If it would indeed take longer before we would see that then I would have appreciate it if he would have given a date for it.
Somewhere else in the game he even links it to the moment when we Karka attacked the tower and then how we later when into Southsun Cove. And while when defeating the queen there was a unique items ((A 20 slot bag and a accessory) No skin just some rare stats on the accessory but not perse very good stats) except for that there where no temporary available achievements or rewards for being there the moment we got attacked by the karka or the moment we went to Southsun Cove. It’s just the being there experience.
And the moment the karka attack us or the moment we go there is a good example that I also used before in this thread. The story is temporary (but would be nice to see back anyway) however the content is the result of that story. I was very pleased with what Colin said but reading the text about next patch it looks to not be like that. Anyway, we will see.
About the Evon thing.. yeah you might be right.. thats why I put a ? behind that. But if it is indeed the same then why put it on the list? Because then they are both saying the same and there is no need to put in on a list where we are choosing between.
About time-gated content. Well it’s pretty much the same as temporary content so of course you disagree with me as we disagree on that point. I did read you comment but I don’t see how it is valid. You say it is to put people on a same paste because else it would be like if one person is in a jet fighter while another is walking. However you still have that. The person who is able to do it every day is the jet fighter while the person who can do it only once a week is the walking man.
You also say how you want them tat it takes a x amount of time but is still takes the same time the difference is that you have to spread the for example 1 hour it takes over 10 days to get to your goal and thats not good. Those who can play every day will have it after 1,5 week while for those playing only in the weekends is takes them 2,5 months. Even if on total hours they play more. I don’t think that is good nor it’s fair and it’s yet something else that pressures to be online daily while enough people don’t like to be pressured.
About what you say here, so it’s to prevent to require a lot of grinding they can implement both ways. So if you want to grind for it (maybe because you have a lot of time during the weekend (or because thats what you like) but not in the weekend you can go for that while if you are online on a daily bay you can do it the other way. If they would do it like that there would be 2 ways to do it. And it would be simple to implement. Just make the crafting always available but the first 3 times it gives you for example 10 of it while after that it gives you a max of 3. Then people have options and the content it not time-gated anymore.
(edited by Devata.6589)
At the rate Anet is releasing “time-gated” content, if they left everything in the game, people would simply fall hopelessly behind.
Some people see not doing this content as falling behind. Some people seeing have a huge backlog of stuff to do that they’ll never have time to do falling behind.
Different people will feel pressured for different reasons. I’m not sure anyone can say with any certainty which group of players is bigger.
But I suspect after 26 updates in a year, the amount of catching up to do would put most people off….assuming they didn’t have the time to keep up to begin with.
I mean it sounds to me like some people are complaining they don’t have time to do the temp content when it’s here, but they think they’ll somehow magically have the time four months from now when there’s been 8 full updates.
I would say that most people who feel pressured to keep up, want to keep up (else they would not feel pressured to do so) and while it would be very hard they still could if it was not temporary however now they can’t.
No people don’t have magically more time. People have vacations and more busier and less busy periods no magic needed for that. Then next to the problem of ‘keeping up’ there is the problem of ‘I like that back-piece.. where can I get that.. You can’t". So it’s also bad for people who don’t want to keep up because for them items are not available anymore.
(edited by Devata.6589)
Some big news.. if they keep there word.
Collin said:
“They will permanently upgrade the game and the world so everybody can experience that. The Story will go away but the change will last forever.”This it not literally his words but it is literally what he was saying.
Have a look here: http://www.twitch.tv/guildwars2/c/2585362 it’s a 3 minutes.
So the story will go away but the changes and upgrades to the game will stay. Items, rewards, dungeons are for sure not ‘the story’ but are part of the upgrades / changes so they will stay. Thats great news.
Achievements are still a little in the dark. They will stay but can still be linked to the items (with exception of those that give a reward as thats part of the changes / upgrades). So with a little bid of luck they will also all be linked to the non-temporary stuff.
I still need to see it first but I hope they keep there promises. This would be great news for GW2.
They also said the MF and AR are coming back in the fractals. I do hope they will not come back as part of a the dungeons in fractals like they are now where it’s just one of the 3 / 4 dungeons, and I also hope they still have the same rewards because else it would still not be very good but they also said they would change fractals so it’s very possible that you can simply select what fractal you like to do and are not required to do 3 or 4 of them. So lets see about that.
And what gave me more trust in this statement is that they also seem to backing up to the idea of no expansion.. Where they first said they wanted to do it with the living story now it is still “undecided”.
So lets hope they decide to go for expansions. Then they can also keep there promise on only having the story itself temporary.
I like what I’m hearing there. Now I’ll just sit back and hope Anet delivers.
I was just reading the information about the upcoming patch but I am not sure what to think about it.
Exclusive New Back Items
Two new exclusive back items, the Desert Rose and Zephyr Rucksack, are available as rare drops from the Southsun Survival and Aspect Arena activities respectively.
Mini Ellen Kiel and Mini Evon Gnashblade
Complete the Gnashblade Supporter and Kiel Supporter meta achievements to unlock a miniature Evon Gnashblade and Ellen Kiel of your very own!
The Exclusive back items can drop from the mini-games and Anet said that the mini games would rotate (Looking at the description of the Ellen and Evon it looks like Only if Ellen wins they will rotate them all while with Evon only the popular ones will be rotated?) so those drops and those mini-games will most likely indeed stay available (IF Ellen wins).
However the achievements are about supporting Ellen and Evon so those will go away when one is selected meaning that also those mini’s (additions to the game) will be temporary content (temporary available) and Colin is not keeping his word here?
If they would link the achievements to the outcome of the voting (and so be permanent available) then the reward / mini’s would also not be only temporary available leaving only the story temporary like Colin said. We have to wait and see to be sure but when reading that I can only come to this conclusion.
In addition to that they are also introducing more time-gated content what in my eyes is the same as temporary content. We already had the daily achievements (I see that as temporary because you can only get that one laurel that one day, the day after you mist a laurel you can not get anymore) they now added the same with fusing crystal and in the blog about the second half of 2013 https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/ they said they would introduce some new crafting material that is only available for an x amount per day.
I don’t know if other people look at it the same way but there ware also a lot of complains about the laurels when they where introduced.
(edited by Devata.6589)
I think that OP doesn’t meant to delete all but just stop to adding one by one….
Well they should keep adding more.
Or they could put the jumping puzzles into the game, but not tie them to other achievements. Have a separate jumping puzzle achievement that does not contribute to a reward that is unrelated.
My oldest son LOVES the JPs and he is very good at them. He does not look up how to do them. Instead he figures them out himself. Therefore, I understand how someone can love them.
I, on the other hand, might rage quit the game if I have to do them for a reward that I really want. I’m terrible at them coupled with I don’t enjoy them that much. If I was terrible at them but enjoyed them and wanted to get better that would be different.
With that logic should take all rewards / achievements away because some don’t like JP’s, some don’t like dungeons, some don’t like…. I would love to see them be more useful for leveling. JP’s are a big part of GW2 but they are useless for leveling or loot. You get some AP the first time you do them and thats it. I would prefer leveling ,my alts with some very hard JP’s over doing hearths for example. Or I would prefer earning skins by doing JP’s in stead of doing dungeons. You can level in this game with dungeons, WvW hearths and events but sadly JP’s is not an option. So I would see giving them a bigger role.. of course not a unique role so people who don’t like it can reach there goals in other ways but if there would be some unique item/ skill only as rare drop from one JP chest (providing the chest is available every time you do the JP, not once a day) then thats no problem if they also put another rare skin in a dungeon.
I also think having mounts would be fun but we have way points so we don’t need mounts. furthermore if we did get mounts in the game they should not increase movement speed, but be a sing of prestige like the legendary weapons. not meant for permanent speed boost. I would rather have the way points then lose them for a mount.
That you don’t need them is no reason to not have them. There are also many skins in the game.. you only really need one. And why no speedboost? I prefer walking in the world in stead of using waypoints but it simply takes way to long. Giving speedboost would debunk that problem. Beside it makes sense that mounts are faster.
I like mounts too , would make a great addition to the gem shop .
No not in the gem-shop what is the fun about that.
You should get them all over the game. Some easy some as rare drops, some for completing achivements and so on.
You can of course also put a few in the gem-shop but don’t do it like the mini’s that they are all in the gem-shop. There is no fun in that. There is already way to much gem-store focus.
I have a great suggestion. Please stop putting Jump Puzzles in your game. They are too frustrating to complete. I know a bunch of Anet fanbois are going to include in the comment section below “But we love JPs, they’re great fun”. Well, let me give you a more accurate portrait of what your players think about your jump puzzles. I have not met 1 single person in game who enjoys them. Not a single one. My guild hates them, my gf hates them because her computer can’t make quick precise jumps. The people in there trying to complete them hate them. They’re annoying, and they’re lazy programming because you should be putting real content in your game like dungeons or actual puzzles. I write this as I sit in your new Kites Over Celadon JP, which you made just about as bad as the Mad King’s Clock Tower. Look Anet, seriously, cut it out with the jump puzzles all ready and listen to your fan base.
Heey AmidimA nice to meet you.
You just met another person who likes them. So you better edit your post because it’s not accurate anymore.
Jumping Puzzles are the best part of GW2. The only negative about it is then once you done them a few times they are to easy to really do another time. It would be nice to have more randomly moving parts in jumping puzzles so they stay a challenge. Also the reward could then be better. Basically jumping puzzles should be one of the options you have to level your chars but I do understand they are now to easy for that.
Simply introduce jp’s with randomly moving parts and give the option for a ‘hard mode’ where you can not use portals and swiftness (the passive speed increase some professions have can stay I think) . When completing a dungeon in hard mode your should then be much more rewarded with loot and xp.
The JP in Caledon Forest (spiral) is my favorite just as the Mad King’s Clock Tower.
I like them because they are hard (well the first two times). The fact that you specifically refer to those two shows it has more to do with a lack of skill. It’s true that on very bad PC’s they are a little harder but still they are doable.
@Duke Nukem mobs in JP’s can indeed be a bad idea but it sort of depends on the JP. For example the one in Caledon Forest they are in the middle down. They don’t really effect your jumping (just the first few jumps when going up again) and then there are some flowers who you can easily kill. I thinks thats a good way of using mobs in a JP. It makes it sort of like a mini-dungeon. However there are also mobs in the sky-pirate JP and they do effect your jumping a lot (mainly the ones on the floor) and thats an example of mobs that are bad in jp’s because it does not really have anything to do with jumping-skills anymore or remove slowing down in combat what would be even better because I don’t like that mechanic at all.
(edited by Devata.6589)
Look how the anti mount people have totally no point other then “no”.
Mounts would be a great addition but they should also increase the speed a little. The same patch that introduces mounts can then reduce the number of waypoints.
What’s the reason for lockouts? Slowing people down. And of course the rep grind, 25 daily quests, they want you slowed down.
Guild Wars 2 dailies are NOTHING compared to WoW dailies.
To be fair. You don’t need to do any dailies to gear up in 5.3, and they’re completely removing the rep requirements from gear in 5.4 So, I think even Blizz sees that these dailies were a bad idea.
Cheers.
Honest question.. what was the unique currency you got in WoW with daily’s? Here we have Laurels but I had the idea that in WoW daily’s where not much more then normal quest with the difference that you could do it on a daily base (well maybe with some better loot but nothing unique like laurels). But I might be wrong.
Edit:
I just look it up: http://www.wowwiki.com/Daily_quest
So it’s just a normal quest with better loot that you can do on a daily base. It does not have some unique currency as GW2 and you could even farm daily’s as you could do up to 25 and now as many as available.Now I might be missing something but then I think there daily system is no problem because even if you reached the max of 25 daily’s or now the max of daily quest in the game you can still get the same stuff from other quest. Sure you might need to do 3 of them but as I read it here it should be possible. Not some unique drop.
So if I am not missing something they did not really have content time-gated (there where other, maybe harder but still other ways to get the loot) daily’s making there daily’s better then the time-gates laurels in GW2.
Some, but not all, were for rep grind. Not a currency per se, but a way to rank up to get certain rewards. Think the way achieve rewards are handled here and you would be on the right track.
The rep dailies were a time gate, but there were ways you could speed up that time by doing certain dungeons, or killing certain enemies, or turning in certain items. It’s a less limited form of time gating than laurels.
Time gating in general here has to be more severe due to there being less progression in other areas of the game.
Well I don’t like time-gated / temporary content (it’s basically the same) so then I would prefer some more progression on other area’s.
What’s the reason for lockouts? Slowing people down. And of course the rep grind, 25 daily quests, they want you slowed down.
Guild Wars 2 dailies are NOTHING compared to WoW dailies.
To be fair. You don’t need to do any dailies to gear up in 5.3, and they’re completely removing the rep requirements from gear in 5.4 So, I think even Blizz sees that these dailies were a bad idea.
Cheers.
Honest question.. what was the unique currency you got in WoW with daily’s? Here we have Laurels but I had the idea that in WoW daily’s where not much more then normal quest with the difference that you could do it on a daily base (well maybe with some better loot but nothing unique like laurels). But I might be wrong.
Edit:
I just look it up: http://www.wowwiki.com/Daily_quest
So it’s just a normal quest with better loot that you can do on a daily base. It does not have some unique currency as GW2 and you could even farm daily’s as you could do up to 25 and now as many as available.
Now I might be missing something but then I think there daily system is no problem because even if you reached the max of 25 daily’s or now the max of daily quest in the game you can still get the same stuff from other quest. Sure you might need to do 3 of them but as I read it here it should be possible. Not some unique drop.
So if I am not missing something they did not really have content time-gated (there where other, maybe harder but still other ways to get the loot) daily’s making there daily’s better then the time-gates laurels in GW2.
(edited by Devata.6589)
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“You can’t compare flight paths with map travel for speed.” Not sure what you want to say with this. You did say flight paths where there so everything would take you longer didn’t you? I think they are there because it makes more sense as teleporting all over the map (more immersive) and so you get the feeling of a big world.
“Guild Wars 2 is particularly fast to get to max level and max gear” that part is true however personally I think the leveling is a little boring for alts. Kill x attacking centaur to scare them away, collect x that, find x samples. In other games many of the quest where similar but you could also go for the quest that had more of a story and usually they even gave you more xp. To make the leveling more fun in GW2 that would not be a bad addition. But indeed purely looking at the time it takes less time to get to 80 and some exotic lvl 80 gear (at least for the first char, alt chars tent to go faster then the first char in other MMO’s while in GW2 they all have the same speed).
The first time you do flight paths, they’re awesome. The second time to. By the 75th time you do the same flight path, there’s nothing awesome about them. They’re time wasters. And if you don’t believe they were put in for that way, there’s nothing much I can say.
Particularly when you have to take multiple flights to get somewhere. It’s just there to slow you down. The leveling takes a long time to slow you down. Everything takes time to slow you down.
It’s funny to me that you believe that everything in a cash shop game is designed to take you to the cash shop, but everything in a pay to play game isn’t designed to keep you playing longer. WoW is a business. They designed the game to keep you playing. Part of that is by intentionally making it addictive and part of it is by slowing you down (historically things like lockouts). I played Guild Wars 1 and I never heard of a lockout on dungeon there. And while Guild Wars 2 does have diminishing returns on tokens, that’s just for dungeon armor. You can still run dungeons (CoF path 1 anyone) whenever you want.
What’s the reason for lockouts? Slowing people down. And of course the rep grind, 25 daily quests, they want you slowed down.
Guild Wars 2 dailies are NOTHING compared to WoW dailies.
And it’s funny to me how you keep making things up. I did not say everything in a pay to play game isn’t designed to keep you playing longer. I already agreed leveling takes longer and that is most likely to keep you busy longer. But your flight path example is just hmm.
You know.. if they did not put them in traveling took even longer. Just saying.
And if they put more portals or waypoints in traveling would be faster. These companies do nothing by accident. Not Anet and not Blizzard. If it’s in there, it’s in there because somehow they think it’s better. Flight paths take longer, and keep people playing longer than fast travel.
Getting faster mounts you have to grind for, also keeps people playing. You wouldn’t really have to grind for faster mounts if you could instantly be anywhere.
You can say my example is meh, but you weren’t present when the game was being designed and I wasn’t either. I’m relatively sure that every element they put into that game is based on the idea that they want people logged in for longer amounts of time.
I did not say they did it on accident, I said they did it because it would make more sense.
If I was to develop an MMO I would do the same not to take time but because it would make sense.. I would also put in stuff to keep people busy and in that will indeed take time.
GW2 has waypoints and still people like to grind for mounts so it’s something like.. to collect such items.
There will be elements in it for that reason but I simply don’t believe flight-paths and crafting time are one of them. Now temporary content or time-gated content in GW2 is one. Rare drops in WoW is also one. With this example I would love to farm for the rare drops but I hate to have to log in on a daily base because of temporary or time-gated content.
Another one in WoW is having to get better gear after every expansion and Anet said thats not what they are gonna do in GW2 and there GW2 is better.
But crafting-time and flight-paths no, I don’t believe that.
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I don’t buy it. You can’t compare flight paths with map travel for speed. In WoW when you craft 100 of something it takes six years. You might want to go make a snack. In Guild Wars 2, when you craft multiples of something, it speeds up. Guild Wars 2 is particularly fast to get to max level and max gear, except for ascended trinkets, but that doesn’t lock you out of content. That’s what all the subscription games tend to do. It’s what the gear treadmill is all about.
People complain about the dailies in this game…I guess they never saw the WoW dailies. I honestly don’t see how you can compare.
The craft time in WoW is just based on 1 item takes x time. Don’t tell me they just do that so it takes you longer. GW2 was very smart and reduces that with every try. It’s simply not something Blizzard did think of and I would not be surprised if they would introduce that in a future patch.
“You can’t compare flight paths with map travel for speed.” Not sure what you want to say with this. You did say flight paths where there so everything would take you longer didn’t you? I think they are there because it makes more sense as teleporting all over the map (more immersive) and so you get the feeling of a big world.
“Guild Wars 2 is particularly fast to get to max level and max gear” that part is true however personally I think the leveling is a little boring for alts. Kill x attacking centaur to scare them away, collect x that, find x samples. In other games many of the quest where similar but you could also go for the quest that had more of a story and usually they even gave you more xp. To make the leveling more fun in GW2 that would not be a bad addition. But indeed purely looking at the time it takes less time to get to 80 and some exotic lvl 80 gear (at least for the first char, alt chars tent to go faster then the first char in other MMO’s while in GW2 they all have the same speed).
The first time you do flight paths, they’re awesome. The second time to. By the 75th time you do the same flight path, there’s nothing awesome about them. They’re time wasters. And if you don’t believe they were put in for that way, there’s nothing much I can say.
Particularly when you have to take multiple flights to get somewhere. It’s just there to slow you down. The leveling takes a long time to slow you down. Everything takes time to slow you down.
It’s funny to me that you believe that everything in a cash shop game is designed to take you to the cash shop, but everything in a pay to play game isn’t designed to keep you playing longer. WoW is a business. They designed the game to keep you playing. Part of that is by intentionally making it addictive and part of it is by slowing you down (historically things like lockouts). I played Guild Wars 1 and I never heard of a lockout on dungeon there. And while Guild Wars 2 does have diminishing returns on tokens, that’s just for dungeon armor. You can still run dungeons (CoF path 1 anyone) whenever you want.
What’s the reason for lockouts? Slowing people down. And of course the rep grind, 25 daily quests, they want you slowed down.
Guild Wars 2 dailies are NOTHING compared to WoW dailies.
And it’s funny to me how you keep making things up. I did not say everything in a pay to play game isn’t designed to keep you playing longer. I already agreed leveling takes longer and that is most likely to keep you busy longer. But your flight path example is just hmm.
You know.. if they did not put them in traveling took even longer. Just saying.
Of course there you also find the kill x this and collect x that but it also had some real nice story quest.
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Like I said, what distinquishes quests / dynamic events is the story. In every quest or DE you’ll end up killing a of x, interact with y or move to point z. Thats unavoidable cause thats all you can really do in a game.
No I don’t see that. I don’t think WoW let crafting take time simply to take there time. We are maybe talking about 2 extra minutes here. Maybe you think everything about WoW is bad but thinking they did that just to keep people busy seems silly to me. So GW2 does the same then? Because yeah the time decreases but it still takes time doesn’t it? And the need for a crafting station is then most likely also just so it will take time, and the fact the if you do /sit there is an animation before you really sit is also just to take time? Come on, if I was to design something like then I would make it cost time.., not to take time but simply because it makes sense that crafting takes time.
I already said GW2 did this better. It was simply something Blizzard did not think of and looking at it it makes less sense however people get bored having to wait while crafting (what make more sense) so Anet came up with a solution. Simply something the blizz people did not come up with but like I said I would not be surprised if in a future patch they would implement that.
Well you are wrong there that you don’t see it because you move on. In those 5 / 30 minutes you will walk past the village you just saved, however now it’s suddenly taken by the centaurs. Not even to talk about alts. Yes it is hard to really have a solution for that problem but it is what it is. The fact that events and mobs also spawn way to soon (even when you are alone) does not help. You are almost never able to clear an area for some time because they keep spawning behind you… well except after the nerve on Southsun Cove when people where farming skelks, then it was suddenly a bug, but the same mechanism all of the rest of Tyria is no bug (except if those mobs drop anything useful). What brings us back to the gold-driven system / not being able to farm.
It’s simply not what they said before release what it would be.
“Like I said, what distinquishes quests / dynamic events is the story. In every quest or DE you’ll end up killing a of x, interact with y or move to point z. Thats unavoidable cause thats all you can really do in a game.”
Well I have the feeling the other way around. In every dynamic event you’ll end up killing a of x and collect y of something else.
Quest also have that a lot but there are also quest with a story and the ones you refer to “move to point z” can be interesting as they send you over the whole world, meeting people and so on. The only real moving dynamic events have that I have seen is escort dynamic events (Who are basically the same as traditional quest). Part of the problem might also be the fact that maps are instance based to dynamic events can’t really travel far, they need to be in one place.
But maybe I should put it in another way. In some other MMO’s with traditional quest I really started to know some of the NPC’s. I know, thats the woman who lost her son to a crocodile, thats the guy who told me about the white tiger and so on. In GW2 all the NPC’s are just well NPC’s.
I would love it if I was to speak to one of the children in queensdale (left of the entrance to DR) they would tell me how they had found a warhorn while paying and then telling me that there grandpa always told a story about a mistery wolf that could be summoned with a warhorn. So then they send me to there grandpa. The grandpa then tells me that story (and the place where you could summon the wolf) and send be to his neighbor who can maybe translate some symbols on the warhorn because he is studied old symbols. The neighbor then translate it and it is some tune I can play.
Next thing I do it go to the spot the grandpa told me and there I play the tune. A ghostly wolf appears and then he attacks me. As a ranger I can then tame it to have a rare pet or I can kill it for some nice loot or I can catch it, cut some hair of and then let it go again. Now it could end there (no back-tracking) or I might have the option to go back to the kids to give them a lock of hair because there grandpa told me it would give good luck.. Maybe if I was a ranger I could show it to them and they could play with the wolf (Last part I did never see in quest btw).
Now what happened is that I went on a little adventure. I learned to know the kids, I know who is there grandpa and I know that his neighbor studies old symbols plus I might even tame a rare pet. Thats creates sort of a band where now it are just NPC’s being NPC’s.