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My vision on this:
Are said ‘blueprints’ Guild-bound? Yes. (At lease once unlocked)
“Does that mean Devs must create a new kind of binding for items?”
They need to design something new yes but I would see it more as an unlock then as a item. Much the same way you can now unlock skins in you wardrobe. Of course we have already something like that.. guilds can unlock things so technically they could use that (and save some development time) however I would think it would be better if this would work a little differed.. more indeed like the wardrobe but then for guilds. They might in fact be able to use the wardrobe system. They already reused it for mini’s. Only question is how hard or how easy it would be to link it to a guild.
“The question left open is what would happen if you take up a blue-print?” I would think it would work like taking a using a blue-print in WvW. You have something in your hand that you can place but now you are not able to take it back into your inventory and If you leave the guild-hall area it will be gone.. The blue-print wardrobe will then be available in your basic guild-hall you unlock before you can start building and expanding it.
“What designates that this particular dungeon run, or other activity (outside of Guild Missions) will now supply a ‘blueprint’?”
2 things. 1 you do it with guild-members only (all representing) and 2 the items blue-print is in a way linked to that content. It might drop as RNG loot that you pick up and then unlock for your representing guild. It should be easy I think to only RNG drop things that your guild has not yet unlocked.. remember are you doing the dungeon with people representing different guilds it will not drop. (if it’s a guild specific content drop / unlock)
“Would it only be instanced content that awarded said ‘blueprints’?” No guild-missions could as well and a World Boss could also. Now then the “you only do it with guild-members” elements would be gone but it might then work just as letters of commendations. It drops for a player and he double clicks it to unlock it for his guild (or it unlocks automatically much like a skin does when I buy it from a karma vendor but then it would not really be an item). I don’t know how the loot system works but it is maybe possible to only give a player blue-prints for his guild that are not unlocked yet. Also activating one of the world-bosses and completing it (also with other guild-people) might be a way to unlock something. However if it’s something you do specifically with a guild (a guild, guild-missions or starting a guild-boss) I would think it would give ‘better’ blue-prints then the ones members can get as drops or unlocks themselves.
“not, how does the game determine who qualifies and who does not?”
Well that depends how the loot system works but most likely by if and what guild he is representing.
“Are the ‘blueprints’ an addition to the loot rolls?”
In that case yes they would.
“Guaranteed for everyone in a guild?”
I don’t get this question but only one person has to get it, he uses it (just as the letter of commendation) and then that blue-print unlocks for the guild of what the guild is able to use it (all members) if they have building rights.
“Is the content that awards ‘blueprints’ only content that a Guild initiates just as Guild Missions?”
No but the best blue-prints would be. And then with a guild initiating the content I also mean doing a dungeon with all members representing that guild, or starting a world boss, or claiming a keep in WvW or doing guild-missions. But a member doing an event might also get a blue-print to drop or unlock it by doing something. But while doing a dungeon with the guild could maybe reward a portal a single person who gets a drop would never get a portal but maybe one of the many wall blue-prints.
“Is there a cost to initiate said content?”
Depends on the content. Claiming or doing a dungeon does not. Guild missions or starting a world boss now cost influence. But for me personally it would not need to require a cost to do the content no.
“Will small guilds be left out, again?”
Overall no. There might be some content they can not do and so blue-prints they can not get. (Small guilds can maybe not unlock guild-missions and so also not get the blueprints you earn that way) also blue-prints that drop in the world will be faster obtained by guilds with many people in the world then by guilds with few people in the world. But overall small and big guilds would be able to get there guidl-hall, earn / unlock / get blue-prints and so start building and expanding on there guild-hall the way they like. So small guilds would for sure not be left out here.
(edited by Devata.6589)