Showing Posts For Devata.6589:

Am I the only one?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

So basically you say those who have played the game one have no right to complain and those playing for 2 years.

But are they. You see I log in to GW2, talk with some people do a JP and once a week do guild-mission. Sometimes some level grinding. But really playing the game not so much. I did that the first half year and after that I did play with the SAB release and maybe with one or two other patches but overall you can’t consider it playing. I did LS season 1 mainly because it was temporary and you had to do it or lose out on it forever.

I try to level the alts hoping for better times but that feels ore like a grind then playing. I do some JP’s but that’s just a few min and the guild-missions once a week. For the rest it’s more dragging along hoping for better times then playing.

I would love to be really actively playing. For example for one of those alt’s I was looking in the wardrope for some skins and found a nice one. Now normally there is game-content you can play. Go do that quest to get that skin. In this case it turned out to be an older BLTC skin so if I want that it would mean grinding gold or keys or buying it. All stuff you can’t consider playing the game can you. Keeping you busy maybe. (not that I went on doing that as the grind for this would be to much).

In other games that sort of stuff (being it crafts, skins, mini’s, mounts or ranger pets) it was kept me playing for at least a year. But here the game does not want me to play but want me to buy gems.

Like you say you did buy those gems. It’s buying those gems that’s helping to support this cash-shop focus that’s so bad for the game. But you can also not consider that playing. You see that skin, buy it and then jump around with it showing off how you did fall for the marketing tricks. Maybe you consider that playing, I don’t. But I do understand why people who do spend many gems have less of a problem with the game.. As that is how the game is designed.

But yes I did only did pay once for this game (well twice as I own it twice and one time a lot as I did buy the Collectors edition) and am willing to pay again but only for a good expansion with lots of new game-content you can really play. In fact if they would have done it like I expected them to do and release an expansion every year then I had already both 2 expansions by now. But as long as they can trick people into buy gems for nothing really that seems to be what they are going for.

“dont wana spend real money? farm dungeons for 2 days and buy a skin or what ever ” Grind (or buy) gold and then buy what you need. That’s indeed the main thing and that’s what the complains are about.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I’m one of those happy quiet players you see around. I would say I’m a pretty content MMO player most of the time, even ANet lacking content updates doesn’t affect me that much. But not anymore.
I respect the work of ANet, with the impressive art style and high quality content paired with their good business model.
But, these can only go so far for so long, especially since I’m a gem spender. Most of the stuff that appeared after the first version of the game, is mostly lackluster. Content is reused (toymaker tixx for e.g.), short & boring (most of season 1 living story, that was horrible). The only good content update was few and far between(Fractured update, good job on that, we need more content updates like these).
tl;dr I’m starting to turn into an very discontented quaggan

“I respect the work of ANet, with the impressive art style and high quality content paired with their good business model. ” That good business model you are talking about is the reason for thinks you dislike. And you buying gems only pushed them more in that direction.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Funny thing though, I expect barely any significant changes to my favourite game-type (WvW). Even if Anet implement the mother of all expansions.

My guess is part of the problem is that WvW doesn’t earn ANet a lot of money in the gem store because it’s pretty self-contained. So it might help to suggest ways ANet could make money, or at least break even, improving the WvW experience.

In my reply above, I suggested using a Kickstarter for another WvW map set. They could offer gems or other benefits (an exclusive WvW patron armor skin) as rewards in order to encourage participation in the Kickstarter. A new map set would make the game feel fresh and would likely draw players who left out of boredom back into the game. It could even be used as an incentive for people to transfer down to the lower-tier servers by introducing the new map set to the bottom tier first, then the bottom two the next week, and so on until each tier gets to play the new maps, and then rotate them once everyone has seen them with the old maps.

The Metabolic Primer is an example of an item that’s useful for WvW players, but I can think of others, including versions of superior siege weapons (in particular, arrow carts, ballistas, and trebuchets) that don’t expire for 12 hours (so they don’t have to be continually refreshed), traps that done expire for 12 hours, some sort of instant supply camp drop (like the bonfire) that let’s players get more supplies in the field until it’s deleted, and so on.

“My guess is part of the problem is that WvW doesn’t earn ANet a lot of money in the gem store because it’s pretty self-contained. So it might help to suggest ways ANet could make money, or at least break even, improving the WvW experience. ”

I am making that suggestion for over a year. They should stop making money with the kitten cash-shop that is doing more harm then good to the game and focus on expansions to make money. Releasing an expansion every year. Then also WvW is a source of income as WvW can be a big part of the expansion. The whole cash-shop focus is really the source of most of the problems and switching it to expansion-based focus could be the base solution (of course with that also comes a other way of thinking) for many of those problems.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

As an example the back-pack should addition should not be much more as configuration and adding some files one would think.

It should be, but it’s probably also one of those things which seems like it’s simple and couldn’t mess up . . . and then it does. Especially if those backpacks are meant to “evolve” through the crafting profession progress.

Honestly I think most of the feature pack work is more along the line of optimizations and work on the back-end we don’t see . . . and we get this stuff so we have something we can see.

“Especially if those backpacks are meant to “evolve” through the crafting profession progress “ Yeah maybe but that back-end work has in this case already been done for Chinese client.

Besides it does not have to be so hard. Simply use the lower level item as an ingredient for the higher level item and there you have your evolving item. Then it should not require any additional code. But yeah without seeing the code we can never be 100% sure.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Yes, there are people who are happy with the game, and they’re all playing the game quietly. Forums account for a small minority of the player base in any game.

You almost make it seem as if it’s not so important because it’s a minority but that’s of course not true. Sure the people on the forums are a minority, it are the people willing to share idea’s, suggestions and dislikes about the game. That does however not mean that all people not on the forums are happy including those playing (as proven by the forums because people who have complains in the forum are likely playing so even that is not a good indicator).Player base is more an indicator for the longer term (2 to 3 years).

I kind of agree with him. Most people dont’ like the game already quit the game. The majority of people are either playing the game already or quit the game already.

I think most of my guildmates are quite happy. Because those that dont’ like the game, never logged on and get kicked out of the guild.

There is a point between you really liking a game and disliking it enough / so much that you stop playing the game. The time people are in-between the two might be pretty long depending on how satisfied / dissatisfied they are and what patches do for them.

That’s what I was talking about. You see there might be many people that are (happily) playing but have also some dissatisfaction’s. The question then is, will future patches make them go away or make it worse or is it something they can be fine with for now but if it takes to long it will become enough for them to leave while right now the same issue does not yet make them leave.

On the forum you have a minority making those feelings public.. people that are most likely still playing (else they would not be on the forum) but that does not mean they are also the only people that have those same issues with the game. They might just reconsider them (while other maybe don’t) and make them public hoping for them to change so they will also have fun playing in the future. While other people playing and having the same issues might just leave when those same issues become to big of a problem for them but never post on the forums.

Personally I try to let them know as soon as I notice a problem. For example I noticed how the cash-shop focus was becoming a problem a little over a half year after the release. So then I posted it here. Back then I did not get a lot of people agreeing with me. By now it’s a much heard complain. Maybe back then many people did not recognize the problem yet or it was not a big enough problem yet back then.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

The final thing is this China release that everyone’s talking about…
Its good that time went into developing the Chinese version. Its great that it wasn’t just some copy and paste job, and new features were made so the game was easier to understand for them. Its amazing that as many copies were sold in China as Guild Wars 2 had in its entire existence in North America and Europe. Its very not awesome that the Chinese development/release happened at the expense of Non-Chinese players, and that much asked for features/content, like actual expansions to the Professions (weapons and skills), or Precursor Crafting, either got postponed, or never happened to begin with, and instead, we’re playing catch up to China, even though we’ve been more loyal, and have been around longer.

They didn’t sell as much as NA/EU in China. They clarified the 4 million was probably an estimate of characters created.

We’d like to clarify recent news of GW2 China sales: it’s inaccurate, from a Chinese fansite, and they could be estimating characters.

They only sold (activated?) 1+ mil in China (only quoting the relevant part):

They gave some details about GW2 China during the conference call.
- over 1M activated copies

Okay then….guess I’m wrong about that part, but doesn’t that just make it worse that three million of us are playing catch up to the 1 million player minority because these things are ‘saved’ and ‘unreleased’ until the feature pack?

(was using IGN as reference, but IGN never updated their article. Checked Massively, and they did. Guess I know who’s more reliable now! also, I pretty much never read twitter or reddit posts.)

I don’t think this makes particular sense. Something that’s programmed into the china server can’t just be snapped into the US version of the game. It requires work and testing to get that stuff to work.

If it requires that much work and testing, then it means that each version has different code. Even if slightly different, that’s a bad thing. I really doubt that Anet was that foolish when it came to programming the China version, because it would mean that for now on, we either get half the features, or they have to work twice as hard to get the same features in each version. That’s not just foolish, that’s just plain dumb.

They have to have some different code, because they’re different games. For example, stuff unlocks in China at different levels that it unlocks in the US. I’m sure that there are many individual differences, even though they have the same engine. Some of those were implemented just for the Chinese market and were never meant to port over.

When designed correctly the language are simply separate language files. Separate code blocks are basically modules they can hang in there and take out and the rest is configuration. Sure it’s never a perfect world so hanging in and taking out a module usually does mean small minor changes to the code but overall it should not be a big problem.

As an example the back-pack should addition should not be much more as configuration and adding some files one would think. Possibly they are already in the client (so the Chinese and our client is the same) just the language is different and the configuration turning off and on some of the functionalities.

(edited by Devata.6589)

I had high hopes for week 3...

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

“Yet another set of back pieces.”
Because the way it’s implemented this is imho a good thing while only a start. It makes crafting a little more fun. Hopefully we will see them putting more fun items in crafting in stead of having crafting a boring grind to level 400 or 500 where then people can make what they really want.

In the bad you also forget that maybe key-farming will go away. Something that has become a game-play element by itself where people try to optimize there low level character as much as possible.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Yes, there are people who are happy with the game, and they’re all playing the game quietly. Forums account for a small minority of the player base in any game.

You almost make it seem as if it’s not so important because it’s a minority but that’s of course not true. Sure the people on the forums are a minority, it are the people willing to share idea’s, suggestions and dislikes about the game. That does however not mean that all people not on the forums are happy including those playing (as proven by the forums because people who have complains in the forum are likely playing so even that is not a good indicator).Player base is more an indicator for the longer term (2 to 3 years).

Guild Wars: 2 Years

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Hello,

I played GW1 and started a few months late, I played it with most of the folks in the GW2 guild I’m in now, and a few nights ago we were having a discussion about things to do in GW2, and I made a comment that GW1 had a whole expansion, Factions, by the 2 year mark and a buddy pointed out that it actually had Factions and Nightfall by the 2 year mark, so I went and did some research. You can see it attached.

Disclaimer: I took that data from the wiki, and in some cases, I had to eyeball it or the wiki didn’t agree with itself (skills in Nightfall expansion), so a few numbers might be wrong, like 241 new skills vs 240 in Nightfall, the point is that it is directionally accurate. Further more, the point is to show how much in the way of new content ANET was able to produce for GW1 by the time we get to the two year mark.

I love this game, It’s the best MMO I’ve ever played and I’ve enjoyed it for 2 years, but it’s getting to the point where I want more things to do. To put it bluntly, ANET I want to give you my money, I really do, but it needs to be for a bulk load of permanent content. I’m not paying you another cent, I don’t begrudge a single dollar I’ve spent with you, but I’m done until we get actual “expansion levels of content.”

I have money sitting in my pocket (confirmed with wife) with your name on it. But I’m not buying anymore GEM store outfits, character slots, brooms, etc. I bought my last GEM card last night and now I’m done (dat drama!).

And when I say expansion level content, I’m talking about the attached… things like:

1. By the 2 year mark in GW1, I had 150+% more explorable area
2. I had 6 pvp game modes and 37 maps (please bring back competitive missions)
3. 200+ sets of craftable (sort of) armor
4. More than double the skills and nearly triple the elite skills
5. 7 elite missions
6. 4 Holiday events
7. But no partridge in a pear tree, not even as a minipet

The attached list isn’t exhaustive, nor is it meant to be a comparison, it’s meant to be an illustration of what I would like to see added to the game. And I want to give you money for it. Put it in a box and stick it on a shelf and I’ll be there with bells on.

I love this game, and I want to keep playing. I want to see the Guildies that left come back and play with us again and I want more content. Not for free, I feel I’ve gotten my GEM’s worth so far, so I want to pay. Pay. Pay. PAY. For expansion level content.

thanks,

Pixels

By buying Gems in the first place you are part of the reason there is no expansion. It’s gem-buyers that lets them focus on gem buyers in stead of having a expansion focus.

Not to mention that not only are we missing out on the expansion we also get a lesser game for it where many cosmetics (and other fun stuff) is locked behind a boring gold grind or behind cash in stead of it being available behind fun game elements like it should be in a game. Meanwhile people complain about the lack of end-game while collecting many of those things in a game-way (quest, dungeons and so on) is end-game for many of us.

So it’s basically your own fault and meanwhile you also did this to all other players. Anyway let this be a lesson for the future never buy cash-shop stuff in any game ever even if they use good marketing tricks to lure you into buying. (Well I don’t even agree with that completely, lets say GW2 was a true B2P game with an expansion every year and they only sold a few things in a cash-shop like addition character slots and a total make-over kit and a name changer it would be fine to buy that but thats out of the scope here).

Many gem-buyers like to tell themselves they help to support the game but really they help to destroy the game. Lets hope many people did stop buying gems much sooner because if they would all stop today (like you did) and now Anet would still have to change there tactic it would already been to late to set stuff right. In fact it might already be but we will see.

Gw2 has the best mmo engine ever designed..

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

No real open world (seamless zones) what also means invisible walls all over the place. Visible objects without collision detection. Also no collision detection on players and the water does not look that great.

Just a few things that are better in AA.

And stuff mostly looks nice because of the design not likely not so much because of graphical quality what is also the reason it might run a little better on older hardware.

What I do think is extremely good however is the whole movement of characters. When you turn your character really turn (using it’s feed), now thats more an animation but still. When you are standing on an angle the characters feet are also standing on the floor not half floating and movement including jumping is excellent. That is a part other games can learn from.

I have also seen some great effects like rain and mist however thats not used a lot or not used correctly (as I have only seen those great effects done right a few times).

But considering the elements where the engine lacks I can’t say it’s the best MMO engine ever. Far from.

Completely Pointless Revamps?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Nexon has investments in NCsoft. Just saying. BTW wasn’t it Nexon who was so infamous for P2W systemw. Not that it really matters if it’s P2W or not. It effects the game in a negative way and thats a problem.

Like go into the weapon wardrobe and search for some skins you like. Then try to get them. Sadly in most cases you will see they will be part black lion trading skins or part of a LS that you can not do anymore or something like that. So that leaves you usually with 2 options. Buy it with real cash (by buying gold it keys or buy the skin directly of them cash-shop depending on the skin you like) or grind grind grind mainly gold and buy it.

So basically that means it usually end in frustration and a disappointment. Not really positive for a game I would say. But heey it’s not P2W so according to some thats just fine.

Now how it should have been is that you can get those weapons in the world by killing a boss or doing quest lines and so on and so on. In that case it would not have been a frustration and a disappointment but it would have been a reason to go into the world, it would set goals it would be end-game. Summarized it would be fun. Exactly what a game is supposed to be about.

But with less pressure to buy gems they are less people falling in these traps. Thats why they are here. But thats where many of the problems come from.

Why Guild Wars needs an expansion

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

~

TLDR; NCSoft, due to the nature of GW2 payment model needs people to purchase, the game and items from the Gem Store. They do not need to invest in an expansion as long as profitability is maintained. The only way they can see if this is holding true, isn’t related to the numbers of people actively playing, but by those willing to login for ‘free content’ and how profitable the Gem Store remains.

So to make a long story short. If you want expansions over other stuff only give them money for the game and expansions not for anything else.

Best thing is you even get a better game for it. Buying gems means no expansions.

Completely Pointless Revamps?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Define what “endgame” really is. Other mmo’s “endgame” is usually just grinding the same raids over and over for a chance at better gear. I do not find that fun at all.

No other MMO’s endgame is:

1. Hardmode dungeons
2. Raids with 12-14 unique bosses with special mechanics and a unique storyline with access to the best gear in the game.
3. Endgame zones that provide good rewards with repeatable content
4. Unique mounts and cosmetic items that are acquired through long quests, and achieving difficult objectives.
5. Crafting with special bonuses

GW2 endgame is:
1. Repeating the same dungeons every day that you have since launch
2. Grinding mobs for 10000’s of hours in the hopes you can make money faster than the price of precursors rise
3. buying stuff in the gem store
4. Living story

Right now the only thing GW2 has going for it is living story, which provides the story aspect of raids, but does not provide anything else. The complaints over the past two years have mostly focused on the other aspects of endgame that are missing. Challenging content, long quests to acquire unique items, new dungeons, new zones.

I especially like 4 and sort of 5. Crafting not so much with special bonuses but fun crafts. Making fun items and so on and just like 4 having to go all over the world to gather recipe’s and materials and so on.

And 4 yeah exactly also include mini’s and special looking ranger pet’s and so on. Sadly as far as we have that it’s mainly cash-shop related. Not going into the world do special task, quest and so on. No buy it with cash or grind gold and buy it with gold.

It is also one of the reasons I am so against the cash-shop focus (those who know me from the forum know that) and am so in favor of a true B2P model. Those defending it are telling the cahs-shop is purely optional. Yeah you don’t ‘need’ a mini but I sure would like the end-came around it (mini being an example here) but it’s gone in favor of the kitten cash-shop focus. Obviously they have to make money but they should have use yearly expansion for that purpose in stead of a cash-shop that harms the game for this sort of game-play.

About what is end-game in GW2.
Well I do JP’s multiple times. WvW is also something I keep doing but it’s getting old, really needs some new interesting stuff. (like build guild halls in WvW for example and then defend that so you are fighting for moore then just numbers.)
and guild missions but this also needs some new stuff.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Anyway I don’t really see how you would successfully completely monetize a game with the cash-shop without influencing the game in a negative way.

Like I said, I think the gemstore shouldn’t offer you something you already get in the game (like skins) but additional things (like the instruments). Furthermore the gemshop shouldn’t ease your gameplay (like buying additional bag slots or farming tools that drop extra materials). It may however expand your game experience (like additional character slots or the digital deluxe-upgrade)

We’ve indeed gotten offtopic here, but since key farming strucks the monetization, I think that has to be discussed also.

Well I disagree with the instruments. You see that could else have been a whole game-element by itself like a craft. How awesome would that be. And yes I see the link with the key-farming still I thing overall it’s a separate topic. The reason why they should not prevent key-farming is because a lot of people enjoy (have fun) doing it. And really it’s not gonna make people buy more anyway.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

You know why you are fine with character slots, because they are elements that ar not really in the game. Bank tabs are but to a lesser extent. They are more like tools. It’s also oke to sell race changers or total make-over kits.

Anyway I don’t really see how you would successfully completely monetize a game with the cash-shop without influencing the game in a negative way.

Anyway it’s going to much of topic. Removing key farming would be bad because it has become a game-play for many people. Even if they would remove the cash-shop (one can only hope) and so keys would be gone completely they should try to at the same time implement something similar to. Something like twinks. It seems that many people like key-farming because they find it a challenge to get a low level char to be extremely efficient and have cool armor and so on while in the meanwhile getting rewarded for it.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Doing Free to Play Wrong – How Bad Monetization Harms F2P Games – Extra Credits

A balance must be achieved between fulfilling the customs desires AND making money. Putting one on the table and forgetting about the other leads to a game you end up being unable to maintain or a game where the customers are generally displeased with having the money bleed out of them and leave anyways.

Thanks for linking that. Extra Credits should be mandatory viewing for all game developers.

Well the way he describes it is much as what we see in GW2 and it’s bad. So have to disagree with that. While I have seen some of his video’s that made sense this one sadly does not. If I design a game around the monetization it does mean it effects the game and you don’t want the game to be effect because of the payment-model. Or at least as less as possible.

Ressing people doesn't reward you

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Wow, some people want a reward for just about anything. Next they expect free items for just logging into the game, or for taking a step in any random direction.

What happened to just helping eachother out? I often go out of my way to res people who’re downed/defeated when I see them appear on my minimap. Do I get anything special for that? Often they don’t even thank me for it, but when they do I know it’s appreciated and that’s enough for me.
I actually feel bad when I fail to reach the player on time when they’re downed, or when I have to abandon them when there are just too many enemies around them.

A reward for participating with an event by helping your friendly players by resting or healing them. That’s not like asking for a reward for anything that’s asking for a reward for teamwork. One of the much hearth complains about combat is that is does not require teamwork but just dps dps dps. Well here is a small part of that problem.

GW2's second birthday... quietly going by?

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Wooden Patatoes seemed to be convinced they would announce an expansion on the 2 year anniversary. (now his track record for predictions is not great, but it would be nice.)

Why Guild Wars needs an expansion

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

~

Once again what you are talking about boils down not so much to expansions or no expansions but how new content should be designed. So not in a way they would not be able to complete it once the bulk of people had completed. So in other words, you want content that does keep older content relevant and you can also do when there are less people around.

(That’s also what I said in the beginning but what you did not understand)

That is all fine and we can talk about that but it is not a point to argue if there would be an expansion or not. Only way I can make sense of that is that you truly believe that a paid expansion will for sure do that and patches will not do that. I think changes of that happening are equal and so see it as unrelated to the expansion discussion. But that’s me.

Why Guild Wars needs an expansion

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I don’t understand why everyone is hung up on it having to be a sold expansion. Like i said other MMOS (STO) are doing both expansions and LS like content and they are both free. They release 1 expansion and 1 living story per year. (If thats too often, they can alternate LS and expansion every other year.) They support themselves through a gem store too. When the free expansion came out they had additional items related to the expansion in the gemstore. They were not required to play the expansion either. They were for example costumes/armor etc useable by the new race.

With a free expansion, there is no dividing the player base. Everyone can play any content they choose. With the option of purchasing new prestige content from the gem store if they also choose.

Because that means that Anet can focus on those expansions to earn money in stead of the cash-shop and so the game won’t have to suffer under that cash-shop focus.

“Everyone can play any content they choose.” If that content even exist and is fun and has not become a “ don’t play for but buy the item you want” because of that cash-shop focus.

“With the option of purchasing new prestige content from the gem store if they also choose.” You mean buying items. Well I like to play for them that’s why I buy a game.. to play it, not to then buy items for in the game.

Why Guild Wars needs an expansion

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

~

~

Each time that an expansion came out, I had to ask myself. “Do I want to pay $20 to $30 for new maps, new professions, new skills… new mobs..etc?” and the answer was usually yes.

I still want my money back for Lost Dungeons. There were not really new maps so much as instanced missions, no new professions/classes, no new skills, just grinding for the new shiny loot object – “Augments”. Things we now have as a standard in the MMOs. And they weren’t really as useful as Runes/Sigils are currently Yes, any of them. Even the silly Pirate ones.

THIS is Not a reason why Anet should not provide a paid for expansion. If players do NOT wish to pay for the content, they are free to NOT buy it. But ..that is Not a reason for Anet to not give the rest of us the option. " But I won’t be able to explore the new content" is the price paid, for not paying the price of the expansion.

I agree. It should be the consequence of not paying for the expansion . . . not having access to anything out of it. But that’s also the problem with expansions, one of the principal ones with paid expansions. It starts dividing up the pool of players a little at a time, and it can seriously be a detriment to those who can’t afford the expansion right away. (Or at all.)

Oh, and woe be to the company which puts out an expansion which is lackluster or ripe with any form of power-creep within it. (While I mostly trust ArenaNet could make sure no raw power was gained, I do not trust them to put out an expansion where it wouldn’t wind up more advantageous to own it and have the content there to farm.)

Then you should talk about those specific element not wanting them in an expansion. Not wanting an expansion to make older stuff irrelevant not not wanting an expansion. Also without expansions you can get patches that has these sort of effects so that’s completely unrelated to expansions by itself.

So then you don’t want any changes at all or you don’t want changes that make old stuff irrelevant but then that’s what you should focus on. Not expansions themselves.

“It starts dividing up the pool of players a little at a time.” Nah it does not. In general most players of MMO’s just buy the expansions, maybe some a little later then other but overall players who keep playing also buy the expansion. Why would they not? They did also buy the initial game. The whole (non) argument that expansions would separate the player-base is something that in fact seems to come from these forums from people who where trying to defend Anet for not implementing expansion and using a statement from Anet but not understanding what Anet was talking about.

You see, GW1 had standalone expansions. That where basically separate games not additions that expanded the current games. Some people would prefer one of those ‘games’ over the other and so the playerbase got divided up. Because of that Anet said they would not have standalone expansions for GW2 because that would divided up the playerbase (but that they would have expansions for sure.. that’s what they said back then). Some media did then report that incorrectly as GW2 will not have expansions because Anet thinks it’s separates the player-base to much. Something sill being used in these forum by people trying to defend Anet for not having released an expansion so far.

But in all reality it is not a very valid point. On average active players who where willing to buy the initial game will also be willing to buy an expansion. That’s how it go’s in most MMO’s so there is no reason to think that in GW2 when we would have expansions the player-base gets divided up a lot. It’s just not realistic.

About the people who can’t buy it right away. Well they can buy it a little later. There is no problem with that is it? It’s not like we are dealing with some poor people who never have the money to buy a game or an expansion as they already did buy the game itself. Besides we do not all have to worry about if maybe somebody will not be able to buy it. That’s like saying we should not sell anything for money in this world because you know maybe some people can’t buy it. A game is a luxury good. So sorry but what a nonsense to talk about people who maybe are not able to buy it.

And yes a new expansion will have new content to do. That’s the whole point of an expansions.

Why Guild Wars needs an expansion

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Income was not the sole argument of my post. The game cannot last large gaps of time without influxes of new content. There is no grind to keep players occupied. You’ll then have people who stop playing the game and move onto something else. When an expansion is released, you’ll have people for a month or two before they exhaust that content and leave.

You’re also forcing all players to now have to pay to get access to new content rather than enjoy it for free via the living story.

Nothing is free, if you don’t pay it by buying expansions then you will not get expansion-like content or it will have to get paid with cash-shop income what has it’s own very negative effects on the game. Besides nobody gets forced to buy the expansion. If they want to play it they can buy it and else they don’t need to buy it. That’s what you should expect in a B2P game (in stead of a cash-shop focus) just as it worked for the initial game itself.

Ressing people doesn't reward you

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Ressing near a fight should just count the same as doing damage (while easier sad then done from a designer standpoint). Same is true for buffing people and healing people who are doing damage (or helping other people them-self who do damage).

In addition when capturing a point while people have to stand inside the coloured circle to get the capture the real area that counts for getting the rewards (that’s already bigger then the coloured circle) should contain a whole tower or a bigger part of a castle, not just the small circle on that place where now everybody rushes to. Those changes would solve this problem completely imho.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Considering there really is no good way to obtain keys currently, if this does in fact remove them from story rewards, it’ll feel like an intentional slap in the face.

1. Pull out credit card
2. Open Gem store
3. Buy pack of Black Lion Keys

Keys are supposed to be their main source of RNG revenue… it was never intended for people to get them for free.

People are here talking about playing a game. What you suggest has nothing to do with playing a game. Why would somebody buy a game just to then buy things for in the game. You buy the game to play it. Then you buy expansions to play more of it. Makes much more sense that way.

People who do what you suggest likely just can’t handle money and fall for easy marketing tricks. In addition they help to destroy the game by allowing for even more focus on this sort or garbage in stead of you know the game itself.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Good enough, key farming is stupid, and obviously not something they wanted players to do.

I never did it a lot as it was boring but well stupid.. I guess buying those keys thats really stupid.

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

They said the rewards would be more rewarding so expect 2 keys in stead of one ;-).

They can’t really remove key farming as it has become a game element by itself. It would mean they would get a lot of (justified) negative feedback so I don’t think they will do that.

If you go to starting area’s you see so many people doing it. It would be extremely foolish to remove this game element from the game. I guess in a way it’s GW2 equivalent of twinks.

(edited by Devata.6589)

Why Guild Wars needs an expansion

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

An expansion would be great while late and it would need more then an expansion. Many of the elements still missing in this game are because of the cash-shop focus. I always use the mini example. Collecting mini’s in many mmo’s is fun. It’s a reason to go into te world and collect those rare mini’s. In GW2 it’s mainly a grind or buy with cash. That means a whole type of end-game and fun game-play is taked away because of the cash-shop. Then some people say “but it’s not P2W” af if that matters in a cosmetic focused game.

So yes I would love to see expansions once a year. Those expansions should that be Anet’s main focus for generating income. That also means that the cash-shop in it’s current state can go and game development can be mainly based on making a fun game in stead of having to answer “how do we get people to buy cash-shop junk” all the time.

Expansions are bad. Even Blizzard thinks so.
http://massively.joystiq.com/2014/08/19/blizzards-chilton-expansions-are-barriers-to-people-coming-bac/

Content is good however. Looking forward to how the big projects will roll out

If you read that article the barrier he talk about is raising the cap and likely he also refers to things like higher gear tier. Not an expansion by itself. An expansion by itself does not create a barrier more then the fact that people have to buy it. So you can make expansion that don’t rais the cap or don’t introduce a new gear tier.

Expansions are pointless. How often do you see them released? You don’t see them released annually for sure. What will happen is that players finish an expansion within a month or two and then have nothing to do until the next one is released.

Player activity would drop and result in less people purchasing gem store items. Less purchases means less money Anet receives to fund their expansions. This could result in a downward spiral. I’m not saying that it would but it has the potential.

This game has relatively little grind to keep players occupied compared to other MMO’s so it doesn’t have the durability to withstand large durations of time without new content.

Uhhm the gem store as main source of income could then be taken out of the loop. The gem store does not fund the next expansion but the previous expansion does. (in the case of a true B2P model that focuses on expansion in stead of the cash shop)

Also a good expansion should easely keep you busy for at least a year.

Putting the numbers of GW1 against GW2 even shows that if GW2 if it would have used a true B2P model (so no cash-shop focus but releasing regular expansion (once a year would be fine and doable) would have made them more money.

With GW1 every expansion raised the income the the same level as the initial sales while with the current cash-shop model you see a declining line (that stabilizes at some point).

See: https://forum-en.gw2archive.eu/forum/game/gw2/NcSoft-earnings-1Q-14/page/3#post4029793
and: https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/151443/1q14_NCSoft.jpg?

Crafting "Backpacks"

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

What where the personal story changes in China?

The personal story was separated into chapters which are unlocked every 10 levels. The first personal story for example isn’t unlocked until level 10.

During development, they found that players, especially those coming from games like WoW, couldn’t figure out how to play the game. As a result, they added hearts to attract players towards events and scouts to direct players towards hearts. New players however still attempt to play the game like WoW by following the quests, meaning they’re only playing through the personal story. This causes complaints about grinding due to the level gaps in between the steps. With this change however, the personal story is continuous within the chapter you have access to it.

Lol I haven’t done much with the personal story and I complain about grind. The two are completely unrelated.

The grind complains are because many things are so gold driven. Want a cool mini grind gold and buy it (don’t directly work towards it) and thats the case for most of the elements in GW2 (and much related to the cahs-shop focus). That’s why people complain a grind.

And the hearths where introduced because people did not know where to go, quest give you some kind of guidance events (what had to replace quest) does not so suddenly you might just end up in a way to high level area or you don’t see an event near you, where do you go. With quest at least there is always some form of guidance. The hearts are supposed to get you to a place (as they are always there and visible on the map) and then events nearby should get your attention.

Not sure what all this has to do with backpacks but still wanted to reacted on the strange idea that the grindyness of this game would have anything to do with people following the personal story what is not the case at all.

Crafting "Backpacks"

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I love this change and it is a move in a direction I talked about many times on this forum.

I do hope it does not stay by backpacks, there should be many fun items (being it backpacks, mini’s, instruments and other fun funny nice maybe useful, joky items) for all crafting disciplines. Thats what makes crafting fun to me.

In pretty much all MMO’s I have played so far crafting was one of my main activities, it was fun to go into the world collect recipe’s and make all those nice items. In GW2 I haven’t even crafted one discipline to the max level because it’s so kitten boring. What do you craft for? Mainly to get to level 400 or level 500 to then make the items you might want (legendary or ascended). Thats just boring while crafting can be fun.

This backpack crafting is just a small step in that direction, they need to make more of those items and also hide recipe’s for many of those items all over the world and hide one special item you need to that one specific item (for some of the items) also somewhere in the world. Now exploring the world to collect all these things becomes fun, then crafting becomes fun.

So I do this is a great change especially if also ArenaNet does see this as a minor step and what to expand this much more in upcoming patches. If not it would be to little but at least it’s a step in the right direction!

1:st Halloween Weapon Skins for claim tickets

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

NO NO NO!

prestige.

For being here earlier than people who might outright be more dedicated than you at this point?

please.

The only prestige here is on the battlefield.

Those skins were for being here on halloween. not for kickstarting the game or something.

And its not even for only being here on Halloween. Some/many of us were here too and still didn’t get one. The only “prestige” was having one of the lucky RNG accounts.

i didn’t get one on halloween either, but because i wanted one i saved up the thousands of gold necessary to buy it, because thats what i think it’s worth…
i have NO ascended armour or weapons, i have no legendaries, i spent everything i had on getting the greatsaw skin.

basically all this thread boils down to is people saying “i want that, but i don’t want to work for it.”

if you really want it, you’ll work for it as i did, i mindlessly farmed for months, and at the end i got my Greatsaw, that is the sign of REALLY wanting something.

none of this “let me buy everything i want for a couple of ticket scraps.”…
honestly i swear some people want the game to play it’s self!

TL;DR
if you really love the skin, you’ll farm your butt off like the rest of us to afford it,
you won’t try to get it nerfed into a commonplace worthless item.

Having them being exclusive by having to work for them ingame is not bad. But farming them is not really an option, it’s grinding gold to then get them. That is not a fun way to get them and if it’s hard is also the question. If you are good with the TP it’s not hard for you and if you buy it with cash it’s also not hard. So the current way does not do so much good for those items in that sense to be honest.

But no they should not become very easy to get. I agree with that part.

1:st Halloween Weapon Skins for claim tickets

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

As in title.
We need the skins from first Halloween available for BL Claim Tickets.
I mean the Scythe staff, the Greatsaw etc.
The Christmas skins are there, right?

Nope never going to happen for two reasons…

1) exclusivity of having been on and supported GW2 since launch or at least their first real “event”

2) If they did they would have to refund a TON of players who have those skins listed on the TP as they would now never sell…

and rest assured this was asked for before in a thread HUNDREDS of posts long last Halloween

1 Could only be truth if everybody just got it for being there or doing a few events. Many people who where there and participated where not able to get them. It would still be bad because as a new player you don’t want to hear “you can’t get that any-more” to many times after asking somebody about his skin. Something that did happen because of the way LS season 1 worked (and Anet did come back on that by making many of those skins and mini’s available again later).

2 Prices of many items go up and down partly because changes Anet makes. They don’t have to refund for such a reason.

The best they can do is simply make it available again during next Halloween. Some indeed had to be crafted so recipes could drop just as the needed materials to create them. Some skins you could only get in others ways if I remember correctly so those could drop in a Halloween dungeon (like we had first Halloween) and so on.

In that way it’s still tight to Halloween, there is a more fun way of obtaining them and because they are available one a year (and new skins will likely be added every year) they will stay very exclusive.

The tickets are not a fun way to get skins anyway, that’s sadly one of those things that are there to support the cash-shop but does not do any good to the game itself.. If you compare it to those skins being available in the game itself what would be more fun.

[Suggestion] The Right Time for Mounts

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

1) Your use of the term “excuse” only concedes that mounts are unnecessary and redundant, but you have an irrational personal compulsion to shoehorn them in anyway. The only way to trick people into thinking they are a good thing is to come up with a contrived plot device that removes alternatives.

2) A lot of people are already strongly against mounts, even with waypoints intact. You aren’t going to win any favour by telling people that getting mounts means disabling waypoints.

Why would you need a ‘excuse’ for way-points, or even need to ‘trick people’. You put in mounts simply because it’s fun and it’s a game so should be about fun.

For the people who are against them if you really try to find the real reason why they are so strongly against it it’s in most cases “Because WoW”. Well hate and / or jealousy are not good advisors.

My concerns about GW2

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

How is convenience and looks any better then selling something else? Especially in a game focused on cosmetics?

Even the P2W idea depends on your preferred game-play. Normally in a MMO getting that cool rare skin or mini I wanted is the winning for me. Never cared much for stats. So by that definition cosmetics in a cash-shop is still P2W.

The problem is that the cash-shop has takes such fun elements (going directly for that item) effectively out of the game and that is just as much a form of ‘end-game’ as other content. Running dungeons to get gold to then buy those items I can’t consider fun.

That shows how the cash-shop focus does negatively effects the game / game-play.

Then it does not matter if it’s ‘P2W’ what people seem to use when they talk about stats or P2Kill. It effects the game-play and thats always a problem.

Mounts

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

It’s sad to see how a few people always try to destroy these sort of threads. That because of a lack of constructive arguments.

Mounts add things to the game.

Collecting them is a game-play by itself (when it’s not just cash-shop stuff or gold-grind).
Maybe you can even feed. train and tame them.
Then it makes the world more immersion and fun then loading screens do and makes the world feel bigger.

There are many pro’s to mounts.

Mounts

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Recently I did play some other mmo’s that have mounts but do not have waypoints (while one did let you teleport to all towns you visited before but I’m not sure if that stays after the starting area. I don’t think so) and then you notice how much mounts do at to a game and how much way-points take away from a game.

Same for other forms of fast travel. One game even had a form of public transport.

Also WoodenPatatoes started a ‘project’ where he wanted to level a new char but would not use any waypoints and in his latest video he also taked about ho much that added to the game. Problem is that the game is not designed to not use way-points and when they are there and you do not use them in a way you punish yourself.

One of the technical problem is that GW2 uses instances as maps. One of the biggest mistakes if it comes to design-decisions if you ask me. It also makes mounts more of a problem because you will be running from the one loading screen to the next.

However yeah mounts would be a great addition if they would be implemented correctly.. So not like how they destroyed the whole joy of mini’s but making them mainly gem-store items.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I’m not pointing to another game to defend this game. I’m saying this game doesn’t really need defending. You’re attacking it because of your limited experience with other cash shops. I’m saying this isn’t a bad cash shop.

You don’t like cash shop games period. None of them. If you don’t like them, nothing is going to make you happy other than not having a game depend on cash shops.

Cash shops are now a fact of life. Even sub games have them.

You can talk about this games cash shop until you’re blue in the face, but because it’s not offensive compared to the others, most people aren’t going to jump on that bandwagon. It’s just logic.

“I’m not pointing to another game to defend this game.” > “because it’s not offensive compared to the others” You see there you do it again.

“not having a game depend on cash shops.” .. “Cash shops are now a fact of life. Even sub games have them.” You see there is a difference there. Depending on them (like F2P games should) or just having them but not depending on them (Like B2P and P2P games should).

I have no limited experience with them. They tend to be almost always bad, thats one of the reasons I got interested in GW2 as it was promoted as a B2P game.. So should not be depending on it.

And I am not so sure so many people will jump on the bandwagon. Sure many people are no very wise if it comes to this sort of things. They jump onto an MMO. Spend hundred of dollars on the cash-shop then complain the game is bad, failing to see they helped to support that bad behavior and then move on tot he next game from the same publisher to do the same. However at some point people will get it.

That cash-shop focus would be here to say… well thats what they said about P2P games (in fact some still do) just a few years ago. However most games had to come back from there P2P approach.

Will me talking about it help. Well I do feel the game is losing people and I have been saying from the beginning (that I got really active here) that it would work in the short run, but be bad in the long run. Long rust starting at about 3 years. Anet could be wise and take my advise. I was also ones of the first complaining about the temporary nature of the content. It took Anet almost a year to come to that same conclusion. So maybe they should learn form that, that listening to people on these forums might be a good idea. If not at least I hope some more people will see how one effects the other and start approaching games in another way. As soon as enough people do that things (in general, not only in GW2) also start to change.

At some point there will be some developer that gets it write.

So yes I do think it help even if it’s a little bid. The only thing that does not help or even only makes it worse is jumping on the bandwagon because you know it can be worse. That will only make it worse.

As I’ve said over and over again, what Guild Wars 1 did will never happen again because it’s a different time and place. MMOs cost to much to produce. There’s too much risk involved. Any MMO that doesn’t put the money in won’t have the funds necessary to make an ambitious enough game to compete.

In an ideal world, I’d probably agree with you. This world just isn’t ideal.

The game you’re waiting for will probably never arrive.

You act as if the true B2P model would earn less money. When looking at the numbers it seems like it might even make more money. However risk is a little higher, it’s harder and it more long-term, less on short-term. But when done correctly profits might be much higher.

See:
https://forum-en.gw2archive.eu/forum/game/gw2/KongZhong-Details-about-GW2-China/page/2#post4077017
Problem at this point might be that it’s to late for that and with that I mean is that the start of an MMO is very important. Changing it for the best might not always results in what you would have got when you started out that way.

(edited by Devata.6589)

Pavilion vendors [They are back!!!]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

“Festival Rewards Vendors and Sovereign Weapon Vendors have temporarily returned for players to spend their remaining Festival Tokens and Favors of the Festival. They are stationed at the Grand Plaza in Lion’s Arch and by the Crown Pavilion waypoint in Divinity’s Reach.”

There you go they are back.

I figured it was just a mistake but started to lose hope as my previous comment shows.

Great of Anet to fix it. One little thing.. The only way I notice it was because I was checking the patch notes looking for this.

It might be announced a little bit bigger to make sure people don’t miss out on it not knowing they are back.
I edited the title so people will also notice it that way.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I’m not pointing to another game to defend this game. I’m saying this game doesn’t really need defending. You’re attacking it because of your limited experience with other cash shops. I’m saying this isn’t a bad cash shop.

You don’t like cash shop games period. None of them. If you don’t like them, nothing is going to make you happy other than not having a game depend on cash shops.

Cash shops are now a fact of life. Even sub games have them.

You can talk about this games cash shop until you’re blue in the face, but because it’s not offensive compared to the others, most people aren’t going to jump on that bandwagon. It’s just logic.

“I’m not pointing to another game to defend this game.” > “because it’s not offensive compared to the others” You see there you do it again.

“not having a game depend on cash shops.” .. “Cash shops are now a fact of life. Even sub games have them.” You see there is a difference there. Depending on them (like F2P games should) or just having them but not depending on them (Like B2P and P2P games should).

I have no limited experience with them. They tend to be almost always bad, thats one of the reasons I got interested in GW2 as it was promoted as a B2P game.. So should not be depending on it.

And I am not so sure so many people will jump on the bandwagon. Sure many people are no very wise if it comes to this sort of things. They jump onto an MMO. Spend hundred of dollars on the cash-shop then complain the game is bad, failing to see they helped to support that bad behavior and then move on tot he next game from the same publisher to do the same. However at some point people will get it.

That cash-shop focus would be here to say… well thats what they said about P2P games (in fact some still do) just a few years ago. However most games had to come back from there P2P approach.

Will me talking about it help. Well I do feel the game is losing people and I have been saying from the beginning (that I got really active here) that it would work in the short run, but be bad in the long run. Long rust starting at about 3 years. Anet could be wise and take my advise. I was also ones of the first complaining about the temporary nature of the content. It took Anet almost a year to come to that same conclusion. So maybe they should learn form that, that listening to people on these forums might be a good idea. If not at least I hope some more people will see how one effects the other and start approaching games in another way. As soon as enough people do that things (in general, not only in GW2) also start to change.

At some point there will be some developer that gets it write.

So yes I do think it help even if it’s a little bid. The only thing that does not help or even only makes it worse is jumping on the bandwagon because you know it can be worse. That will only make it worse.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Making expansions instead of 2 weeks of small patches doesn’t prevent ANet to focus on the cash-shop. You can check LotRO as an example for this. Small patches in 4-5 months in a year and one big(!) expansion once in a year. However, they focus on their shop between patches/expansions (and unlike GW2, it has monthly subscription too).

Not sure how much LotRO focuses on the cash-shop and so how much it effects the game but the fact is that now Anet has to focus on it. Sure they can still do it and so negatively effect the game even when they release expansion but they can also then just focus on the expansions purely and having a better game for it. An option that is not available now.

As far as I’m concerned the Lotro shop is much worse, but that’s because the game itself isn’t really free. You have to buy areas, or quest packs. There are professions that aren’t unlocked unless you pay to unlock them.

When I played the game I had a friend who wanted to quest in a certain area, but I hadn’t paid to unlock that area, and I couldn’t quest with him until I did so.

You keep talking about how this game is based on the cash shop, but compared to most other MMORPGs that don’t have a sub, this game is very very gentle in that way.

Well if a game would lock the type of things you mention about LotRO behind a expansion I would be fine with that. Makes it more B2P does it not. If it comes in all small DLC like stuff then I don’t like it. That said. Pointing to other games that might be worse (not saying it is.. don’t know the details about that game) does not make it good for another.

In fact if you have to point to another game to say it worse when ‘defending’ the current game that does not say much good for the current game. (generally speaking)

About if it’s worse or bad. That really depends on your preferred game-play. I don’t like to grind currency. I like to work in the game directly towards cosmetics. I like to do fun crafts and all that sort of things. Those fun more cosmetic like elements have mostly been stripped out of the game in favor of the cash-shop. Or they have been turned into a currency grind or just become trivial and with that I mean.. yeah there are a few mini for example you can get in the game (while mostly still the best way to get them is by grinding gold) but how fun is that if 90% of that are still cash-shop / currency grind. That makes the few ‘good’ ones not interesting anymore as well. So if thats what you like the cash-hop focus has very much sucked the joy out of this game. You keep saying that compared to some other games it’s oke.

I keep saying that comparing to bad games is bad and that if the the current approach is bad for the game it does not even matter if there are games that are even worse. There probably are. So what. That does not make it any better.

And then we haven’t even talked about how there “we have to be different” approach has been limiting the game in many ways. Add that to it and you have a game that had great potential but can’t deliver where it should.

But heey there are games that are worse.

Super Adventure Box

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I guess it’s a little of a dilemma for Anet. They made something as a joke and it’s likely the most popular element of the game. It even won a price for best addition to an MMO last year. Anyway, I think they will put it in some time when they are in-between some patches. And as it’s just the start of season 2 I think it might still be a while.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Making expansions instead of 2 weeks of small patches doesn’t prevent ANet to focus on the cash-shop. You can check LotRO as an example for this. Small patches in 4-5 months in a year and one big(!) expansion once in a year. However, they focus on their shop between patches/expansions (and unlike GW2, it has monthly subscription too).

Not sure how much LotRO focuses on the cash-shop and so how much it effects the game but the fact is that now Anet has to focus on it. Sure they can still do it and so negatively effect the game even when they release expansion but they can also then just focus on the expansions purely and having a better game for it. An option that is not available now.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I would much rather pay for an expansion every year. Even if they would deliver exactly the same content with the living story.

The whole problem is that this living story approach also means they need to focus on the cash-shop to earn money in stead of focusing on expansions.

So we see the gold-grind, many items that should have been in the game-world in the cash-shop and so on. It has suck all the fun out of the game. (depending on your preferred gameplay)

So yes I rather see a paid expansion once a year and then no (or an extremely limited) cash-shop.

Pavilion vendors [They are back!!!]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Considering many of the items are now found at the Laurel Merchant/Vendor, I’ve no idea if a Festival Token Merchant will appear soon.

Still, they are Festival Tokens, and may be of some use in up-coming Festivals.

I checked and your right, the laurels vendor now sells them now. Still I am sitting with stakcs of tokens and 2 of those tickets.

Is it really that hart to put in the vendor so you can spend your tokens?

The frustrations in this game only grow like this. As if the developers dont want it to be fun but want it to be frustrating.

On the other hand they did do it correctly before multiple times. Inconsistency itself is also frustrating.

Pavilion vendors [They are back!!!]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I think you’ll need to site your source for nay-sayers to believe you regarding the dev’s quote.

Only the discussion section has 1157 pages and I am not even sure if it was there and the search function does not work so no way I will be able to find that back.

But it does not really matter if I can link to it or not. A dev did say that so because of that I did never feel the need to look at stuff like tokens until after an event.

However like I said I usually never have many tokens anyway so I don’t know if Anet always did as they said.

I just expect them to do what they say and implement stuff the right way. Why would you not put a vendor to keep selling the stuff if people still have the tokens? I would be just extremely bad design.
Last time I had many tokens left was with SAB and there is was the same, the vendor was there for an extra week or so.

I now have 2 festival tickets I got to buy the panda and the other thing and many more tokens left in my bags. I really can’t see any good reason to not have a vendor in it. Even if they would have said they removed the vendors this time (what they did not..).

However like I said I guess Anet simply forgot to put the vendors somewhere and they should do it soon in a patch. The SAB vendor was not hard to forget because it was not inside the instance.

the forum’s search doesn’t work, but google is pretty good. just search for something like:
site:forum-en.guildwars2.com festival vendors
and it will search this forum for those words

Did a search but can’t find it.
Did find this one: https://forum-en.gw2archive.eu/forum/archive/sab-bts/Able-to-buy-moto-s-designs-when-SAB-closes

But it’s not the one I am referring to as thats more specific.

The one I talked about basically said ‘we left them there after before so you can expect us to do the same again’

Anyway as the SAB examples shows they did it there. So how I am supposed to know that now they do not do it or they forget it. It makes no sense.

Pavilion vendors [They are back!!!]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Well I didn’t. I waited till the event was over ………..

That’s not waiting until the very last minute? Sounds like your definition of last minute is completely different than mine. But then again, I also assumed that the vendors would be gone at the same time the event ended.

Anyways, I still think you’ll see some vendors pop up in the future that will deal with the tokens.

Well I planed to buy it after the event. I also got myself an extra Favour of the Festival titcket so depending on how many tokens I would have after the event I would be able to buy the panda and the other thingy.Well I planed to buy it after the event. I also got myself an extra Favour of the Festival titcket so depending on how many tokens I would have after the event I would be able to buy the panda and the other thingy.

So as soon as the event was over I rushed to the entrance (I expected they would put the vendors at the entrance) to buy all the stuff I wanted based on the number of tokens I had.

Anyway now I have my bags full of tokens to buy the items I wanted but I can’t buy the items.

It’s just bad design and why not being consistent? Why did it work like that with SAB and multiple other things but does it not work the same way another time. Thats just frustrating.

An element this game is very good in in fact. Being frustrating.

Anyway I am still waiting for the vendors to finally but the items I wanted.

Pavilion vendors [They are back!!!]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Just for the record. A dev once said on this forum on a question if vendors of a festival would stay for another week that that’s how they did it before so it’s how we could expect it in that festival as well (it was some time ago with another festival).

So since then I expect that to be the case.

I did not forget to spend any tokens I waited till the festival was over (what I knew would be today) so I knew how many tokens I would end up with and could then decide what to buy with it.

I usually don’t have many tokens so I have no idea what happened those other times but I do know that usually they are there for a while after an event.

Anyway, if they are nowhere I expect Anet simply to have forgotten it and we might see them in the next patch being added. That happened before as well.

I think THIS may have been the link where they said event would continue until Season 2 kicked off July 1. Basically you had until the patch took place.

I would like ANet to give an answer, though, whether the tokens will be any good in the future so at least folk can make decisions on keeping or throwing away such things.

I think you misunderstood me. I did know the festival would end that day. I was talking about the vendors. that sell stuff with tokens (and tickets) you earned during the event.

Pavilion vendors [They are back!!!]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Just for the record. A dev once said on this forum on a question if vendors of a festival would stay for another week that that’s how they did it before so it’s how we could expect it in that festival as well (it was some time ago with another festival).

So since then I expect that to be the case.

I did not forget to spend any tokens I waited till the festival was over (what I knew would be today) so I knew how many tokens I would end up with and could then decide what to buy with it.

I usually don’t have many tokens so I have no idea what happened those other times but I do know that usually they are there for a while after an event.

Anyway, if they are nowhere I expect Anet simply to have forgotten it and we might see them in the next patch being added. That happened before as well.

I sure wouldn’t wait until the very last minute or day, next time. That’s just asking for grief.

But I do agree with your last comment and as I previously said…..we will probably see some sort of source to sell them at in the next patch or so….similar to blade shards.

But next time, don’t push it to the very limit….give yourself a day or two buffer and get rid of most of any sort of special tokens, etc from a special event. My hunch on being able to dump them later certainly could be wrong…..you might now be stuck with a bunch of trash because you waited too long.

Well I didn’t. I waited till the event was over and then I immediate when to search for the vendors to buy what I wanted knowing how many tokens I had at that moment (without any new tokens being able to come in).

Pavilion vendors [They are back!!!]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

I think you’ll need to site your source for nay-sayers to believe you regarding the dev’s quote.

Only the discussion section has 1157 pages and I am not even sure if it was there and the search function does not work so no way I will be able to find that back.

But it does not really matter if I can link to it or not. A dev did say that so because of that I did never feel the need to look at stuff like tokens until after an event.

However like I said I usually never have many tokens anyway so I don’t know if Anet always did as they said.

I just expect them to do what they say and implement stuff the right way. Why would you not put a vendor to keep selling the stuff if people still have the tokens? I would be just extremely bad design.
Last time I had many tokens left was with SAB and there is was the same, the vendor was there for an extra week or so.

I now have 2 festival tickets I got to buy the panda and the other thing and many more tokens left in my bags. I really can’t see any good reason to not have a vendor in it. Even if they would have said they removed the vendors this time (what they did not..).

However like I said I guess Anet simply forgot to put the vendors somewhere and they should do it soon in a patch. The SAB vendor was not hard to forget because it was not inside the instance.

(edited by Devata.6589)

Pavilion vendors [They are back!!!]

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Just for the record. A dev once said on this forum on a question if vendors of a festival would stay for another week that that’s how they did it before so it’s how we could expect it in that festival as well (it was some time ago with another festival).

So since then I expect that to be the case.

I did not forget to spend any tokens I waited till the festival was over (what I knew would be today) so I knew how many tokens I would end up with and could then decide what to buy with it.

I usually don’t have many tokens so I have no idea what happened those other times but I do know that usually they are there for a while after an event.

Anyway, if they are nowhere I expect Anet simply to have forgotten it and we might see them in the next patch being added. That happened before as well.

Bring back Festival Token mercant.

in Living World

Posted by: Devata.6589

Devata.6589

They gave 2 month notice that it would go away on July 1st, if they gave 1 extra week there would be people saying why did you only give 1 week. Because there are people traveling or abroad that have been gone for 2 months and 1 week. There is no good time to take it away, so what they do is give you a date when everything is going away if you are not able to make that time save the tokens and hope it comes back in the future.

^This. I don’t believe it is fair to ask them to extend something that we have known for a very long time would be taken away on a specific date.

I did my events in the Bazaar last night and cashed in my tokens. If I would have been gone last night I would have done it last weekend. It is our onus to meet obligations for deadlines given to us in game, not the company who makes them.

They said the festival would end not that the vendors would go.
In fact I waited for the festival to be gone to then see what I wanted to buy as only then I knew how many token I had.

A dev said on this forum once (when a question was asked about another festival if the vendor would stay for an extra week).
Sure we did that before so you can expect them to be here again. And they where.

Since then thats how I expect it to be.

Usually I don’t have much tokens so don’t really know if Anet does that always but for sure they do it usually.

They put the vendors in for a week longer so people can turn in there stuff. I think they simply forgot it and will do it the next patch. Also that happened before.

(edited by Devata.6589)