Tokens is yet another currency (so boring) so while nice to have as an extra there should also be some unique drops in there you would really want to go for.
As opposed to tokens, which make me feel Like I am clocking in, and clocking out… Like a job.
Well, you see, there’s a reason I go to Tokens as a means of determining loot, or even a chest item you can open and choose your reward out of (a la Weapon/Armor boxes). It’s because I’ve, in the past, been burned by RNG or even the choice of random rolls, heck even DKP systems which are supposed to be fairly adjudicated have been broken due to corrupt methods of accounting them by guild leaders.
Heck, most of my dungeon loot in Eye of the North would be diamonds, uncommon rare items (with useless stats), and maybe some onyx. Saurian Scythe? Emerald Blade? Amythest Shield? Please, I had to pay people to get those if I wanted them. Pretty big collection of stuff I’d never use though. (At least it raised my Wisdom track.)
Tokens or otherwise is a fair choice, it’s guaranteed to be useful instead of “yay, two greens and a blue”™, and it’s less like the Precursor Lottery.
It is also maybe boring, maybe not exciting to go “what’s in the box?!” but . . . show of hands . . . how many people really expect to get the awesome-and-useful end of the loot spectrum opening loot bags or end-area chests?
Well the reason I say you need to have specific drops (rng) is because I get burned out by currency driven game-play. In fact it does not stimulate me to do it to begin with (so sort of burned before I begin) because it’s such a boring indeed job-like business.
However it’s just fine to have as an extra so I don’t say it should be taken out. In addition lets say an items required 20 tokens (just an example!) and you get one token per run then they can make the item drop at a rate that on average you get it once every 20 runs. Then it would be similar. Sure with token you are sure you get it in 20 runs while with rng you might be lucky and get it the first try or unlucky and get it the 40th time. But overall (with all the drops in the game) you should have the same average. So it’s just as
Also tokens as a side thing (like dungeons tokens to get a dungeon-set) is fine. Just don’t make it the main thing to go for. It should just be a side thing.
Lastly I don’t say the item should be account-bound. While I guess for some items it would make sense most should not be account-bound. Meaning there will still be some available on the TP meaning if that’s what you like you can still grind gold to buy it. So nothing would be lost and everybody should be able to get it the way he likes.
If currency is the only option, well then that is the only option and it takes away of the rush you get every time for “will it drop” turning it into a boring job.
“It is also maybe boring, maybe not exciting to go “what’s in the box?!” ” Always have find boxes or chest a little strange. Let let the kitten mob drop it. Anyway isn’t this the whole point? The game is supposed to be fun and exciting. Not boring. Like you seem to agree on, tokens are boring and not exciting.
“how many people really expect to get the awesome-and-useful end of the loot spectrum opening loot bags or end-area chests?” I did read this sentence multiple times but not sure what you are asking. Anyway, loot bags are not what I consider special items that a mob can drop. In fact I don’t really understand the whole idea of loot bags. Get an item to drop that can drop something. It’s just an extra click. Only reason I can come up with they use it in GW2 is to prevent Magic Find to have influence on it. Sure in some cases having a mob to drop a bag with herbs or something is fine and makes sense. But all the bag-drops in GW2 I don’t get it from a game-point. Also chest.. just let the mob drop it. Where the heck did that chest suddenly came from. But that maybe has something to do with me who wants thinks to make sense in a game-world (make sense in a game-world of way of course).