http://oakvale.enjin.com
http://oakvale.enjin.com
From our Guild’s perspective:
This section will split off from what the server would probably want to advertise as.
However, our Guild would want to be straight forward and real with anyone who is interested in joining. [Vale] came from a Tier 1 Server (JQ) and moved to Anvil Rock (Tier 8). The WvW community wasn’t coordinating as well as it used to, and it became too blobby. Our Guild couldn’t find decent fights anymore and we just needed a map force to hold ground. It was getting dull and boring for us. So we talked with multiple servers about a transfer, Anvil Rock contacted us and the Guild that talked with us promised us fantastic things.
Some of which were true, but mostly false. False, because overtime things went downhill for them. After seeing what we went through, we decided we would do our best to help this server improve, we’ve taken heavy losses and rebuilt. Things are honestly looking good so far for this server. We have potential, we just need numbers. (I don’t want anyone reading this to feel the MIGHT get put in the same situation we were in, whisper me in game and we can have a discussion about this. I’ll keep it real and to the point)
Some of the commanders aren’t exactly the best, but they put fourth their effort and we thank them for that. Again, we heavily lack coverage (mainly OCX time) and lack numbers on field. But everyone who is passionate about WvW and our community does all the work they can to help improve.
If you’re a community that is willing to work with us on TeamSpeak and plan things out each week. This is the perfect home for you. We will do out best to work with you and support the server.
Again, this server isn’t the best place for WvW, but we can sure as hell put up an AMAZING fight. We push hard and stay strong. Together, we’ll work on improving and working our way up. This is what our Server wants and will aim to do.
http://oakvale.enjin.com
(edited by Dezarys.1372)
Hey guys!
I am the Leader for Anvil Rock’s largest and most active WvW Guild. I will act as a representative for our server so if you have any more questions after reading this thread please whisper:
Solovic
Overview:
The Anvil Rock World vs. World community is looking for Guilds and Players to come join us on the World vs. World battlefield! We have a strong and friendly NA crew, two of our larger Guilds usually coordinating across maps, and our militia doing as much work as possible on whatever map they are on. We also have many smaller Guilds who put in as much work as they can to push for a victory.
Goals:
We would like to push up in Tiers and improve as a whole. We need to improve our communication so we are hoping those who decide to come down here with us, please be a group that would be willing to communicate through TeamSpeak.
We want to improve our overall coverage, if we can pick up a decent OCX crew we will push up 2 tiers guaranteed. Our NA crew puts fourth a lot of effort during day. We just lack an overnight crew.
Pros:
- You will have other Guilds to coordinate and work with.
- We have a Server TeamSpeak
- We have a Server Website
- Our server has a strong will to fight. We don’t give up and we push hard.
Cons:
- We lack coverage
- We lack scouts (this can also be considered coverage though)
- We don’t communicate as well as we’d like to
Just to recap, our server can push up 2 tiers if we can find a decent OCX crew. NA is welcome as well so we can cover more maps.
Currently we cover 2-3 maps during reset (non queued) and push hard during this day. Our server can cover all maps, but there aren’t enough organized groups to do so. This is why we need more people on our server.
I’ll probably add more to this in the comments.
P.S. (added after my 2 comments)
Please no trolling or acting rudely to this thread. We are just looking to help improve our server and find more people to play and work with. Our Server overall is friendly and we see no drama here. I hope some Guilds or players who read this will take interest and consider joining us in our fight!
http://oakvale.enjin.com
(edited by Dezarys.1372)
Thanks for the shout out Cid!
We’re still openly recruiting and looking for more players who enjoy GvG and open field combat.
http://oakvale.enjin.com
Good times with the server and with many players there
However, we’ll be seeing you all shortly. So be ready! For when we meet again, we won’t be so friendly!
http://oakvale.enjin.com
I don’t know if we can post what it looks like here but I figured it would be nice to show fellow community members
http://oakvale.enjin.com
Our Server got together to have a pool party, booze, brawling, food, and some fun!
What did your server do?
Oakvale [Vale] hosted the event!
http://oakvale.enjin.com
If you try this build please let me know how your experience went with it! If you have questions please feel free to ask!
http://oakvale.enjin.com
Thats basically the shour Warrior build as i see.
Personally i like to trigger balaced stance myself so i either use spiked armor, defy pain or merciless hammer depends on the number of enemies, or the roaming style.
Fear me is a great trolling shout of course (love to use it fearing down pug zrg from the edge) but has a long CD, organised groups has stability running on them, and also there are far more useful warrior utilities than that. Thats why i only use 2 shouts + Balanced Stance.
Also, as i see you are using warhorn on the 2nd weapon set. Then drop Shrug it off and use Quick Breathing. This way you can not just dropping 2 condition but while using warhorn skills (4&5) u are turning them into a boon what is a great addition and also reduce the recharging of your most used blast.
Oh I know, this is more standard for those new to WvW, need a Build to start off, PuGs, and people who need a different build to enjoy WvW more.
Ofc there are much better and skilled builds (which I run myself, I use one of my guild’s builds not this build)
But like I said, this is a good beginner build
http://oakvale.enjin.com
Good build for zerging. Good survivability and support. Maximum Raw Damage too!
Overall Build looks to be about:
30% Damage
35% Tank
35% Support
________________
100% Warrior
http://oakvale.enjin.com
(edited by Dezarys.1372)
1. Does the Spirit ranger provide good support in WvW?
2. Do the Spirits die to quickly?
3. How was your experience using a Spirit ranger in WvW?
http://oakvale.enjin.com
Restorative mantras scales at .2 hp.
5 target cap.
Are you saying the Mantra scales .2 per 1 healing power point?
Meaning at 1400 healing power you heal for 2280 per cast?
Because .2 × 1400 is 280.
And if I’m not mistaken I THINK… that mantras heal for 2000 base heal. Right? :S
http://oakvale.enjin.com
I have a couple questions about mantra healing:
1. Is the AoE healing applied to allies with a Mantra affected by the Mesmer’s Healing power? (If you know the max amount of healing you can receive from a Mantra heal please post it)
2. Does the AoE heal on a Mantra only affect 5 people?
http://oakvale.enjin.com
I use actual money now but I don’t think I did for the item I lost so maybe you will get lucky and they will help you out.
I will tell you one thing though. I will never make that mistake again. Honestly IDK why things have to be soulbound in the first place. Account bound should be the only way items are bound to you.
I agree, items that are soulbound are just a pain in the butt :/
http://oakvale.enjin.com
Its gone. Once you delete a character that the item was soulbound to, you can’t get it back.
FYI: Using the transmutation stone on the headband made it soulbound.So basically money is now wasted and I can’t use it? Seriously?
Yeah it sucks but you can try submitting a ticket. Let me know if it does work though because they denied my claim, even though I had proof. They said there is nothing they can do about that type of situation.
I just sent in a ticket, hopefully they can replace or refund the item. :<
EDIT:
I’m sorry to hear that they denied your claim! That’s really unfair. Did you pay actual money or pay with gold?
Everything I’ve bought from the Gem Store I have paid with in real cash so, they better refund/replace it!!!! >:(
http://oakvale.enjin.com
Its gone. Once you delete a character that the item was soulbound to, you can’t get it back.
FYI: Using the transmutation stone on the headband made it soulbound.
So basically money is now wasted and I can’t use it? Seriously?
http://oakvale.enjin.com
I applied the grenth hood on my thief at low level. Forgot that the helmet I used was the headband and I put it in my bank. I deleted the thief and wanted to put the helmet on my new Ranger… What do I do?! It said account bound, but now it says soulbound to another character.
I don’t know how to access my hood that was paid off with real money :/
http://oakvale.enjin.com
1. New Zones (Underground Tunnels, Labyrinths, Catacombs, Cities and towns, and more for PvE, PvP, WvW)
2. NPC Bounty Assistants (By talking to NPC, They can help Guide you to where Bounty was last spotted)
3. Mounts
4. New Support focused Class (Class that provides multiple boons and focuses on supporting their team through boons and attacking enemies with CCs)
5. New Epic Encounters Similar to Tequatl. (Basically; Raids)
http://oakvale.enjin.com
Add a short description if you like. Or simply put down 5 things!
http://oakvale.enjin.com
And to add to my previous post, “raids”, new maps needed. I love the idea of having to fend off mobs or they will overtake the map, there’s a lot of possibilities that can be implemented in that
http://oakvale.enjin.com
Really interesting post and I agree with most points. However, it would still be nice if Mounts were included in WvW.
I think this game also needs more traveling speed. I tried one with Air trait on ele for 1 second of 100% movements speed and boy that was really really nice!!!. They should add movement spells to each class, some classes able to cast a perma (unless in combat) spell or something along those lines.
WvW maps should be expanded and made to be even larger. Permanent content is needed. LS does feel rushed. PvE needs major help.
But I can’t help but feel Anet can’t push things as quick as other Sub based games. So I feel like they HAVE to take their time. anyways, I’ll continue purchasing gems in hopes that this game will improve majorly overtime.
Maybe an expansion that requires Subscriptions would be a huge hit :> A lot of things could be improved through that
http://oakvale.enjin.com
When I saw the title I was going to say no because most groups I’ve been in have everything set by about the 4th round and by about the 7th it’s getting boring, we’re just running around filling in gaps or upgrading anything that’s not yet at the max level. By the end I’m kind of glad it’s over and I can go and do something else.
But maybe if the difficulty increased each time it’d be more fun, especially if there was more variety in the enemies or multiple different waves coming at once.
If they did add it though it should be an optional alternative mode. Maybe one that’s unlocked by completing the normal version, and without any unique rewards, so people can just do the normal one if they want to, and if they want the extra challenge they can do this version.
Aye, I think it would be fantastic if they added a wider variety of mobs in in this! Possibly eventually Toy Dragons when you hit a certain point as the bosses!
Survival challenge, and as you said, unique rewards, etc. Different difficulties and all that.
Man… I love toypocalypse
http://oakvale.enjin.com
Toypocalypse is by far one of my most favorite 5 man instanced mini game ever
I really enjoy having to set up turrets to defend and hold ground, but does anyone else think that there should be an infinite amount of waves and with each wave, difficulty increases?!
I think there should be a leaderboard to this as well, and players could see how far other groups have gotten
Maybe allow each group to create their own group name
What do you think?
http://oakvale.enjin.com
I want get a few things off my mind before I start the actual post, since I’d rather have a bundle of joy than have them split into several different posts
Will Guild Wars 2 ever have raids? More Bosses like Tequatl Pls <3 And bosses who actually target players to kill them, this way it feels more ENGAGING.
Compared to many other MMO games, this game lacks PvE group leveling content. Yes there are group events, and maybe some living story. But really, when will there be a patch to draw back returning players and new players to this great game! Honestly there’s no way to level up in this game with a group without having to repeat a story (aka explore mode) or mob cycle over and over or even just play with a group in a normal zone. I’m hoping there will be a release where we can engage in epic battles where players actually have to use what this game provides as content for combat in this game. (ex: combo fields, finishers)
I also hope they include some sort of (not sure how to word this but) damage resistance/increase to certain mobs and possibly armor types. (ex: fire attacks do increased dmg to bugs and critters and you can make up the possibilities from there)
Okay now that I have somewhat spilt my thoughts, time to get back to the title:
Dwarves, why not release them?! Let’s be honest Anet. Players HAVE been asking for a new playable race; Dwarves were said to be extinct and there is only 1 last living. But you can use living story to your advantage. You can mold and create a story where we find clues to an ancient race. Eventually leading up to finding dwarves who are still living but were hiding from the world. Then BAM. New playable race, more content, more players flying in, a whole new story background etc.
Continuing from there you can even bring in Primordus. Release a new dragon new content, new battles, more interest! Bring in Kakatorik after this epic encounter with Primordus.
I can keep going and going and going but I’d prefer YOU let your imagination take it from here and start thinking of all the amazing work that could be done. I’m sure there are many things planned before any of this happens but I’m hoping that we wu
http://wiki.guildwars2.com/wiki/Krakatorik
http://wiki.guildwars2.com/wiki/Primordius
Now my question to the community is this:
What do you think will help improve the game? Do you agree or disagree with my stance on the PvE group leveling issue? What about Dwarves as a playable race? (Honestly I think people who keep saying skritt or quaggan are just doing it for the laughs. I’m looking for the possibilities! I don’t know about the kodan, it’ll be like playing a norn… with fur :| and plus I’d feel like if that happened, we’d be somewhat piggy back riding off WoW, with their pandas and all.)
http://oakvale.enjin.com
We held a Guild meeting and currently we are holding out place in our current server. Until we can find a server who is willing to Fund our transfer and has a good OCX coverage for our off-time, we will stay put. Trust me, we can hold down the hatch with our Guild.
Feel free to keep the comments posting, this post is also really useful for other Guilds who are interested in learning a little more about some other servers. I thank everyone for the interest you are taking in us, I have had over 10 Guilds mail me though website and in-game but unfortunately they are either recovering from funding another Guild or simply can’t fund the full transfer, yet.
If you are the server who can get together to build a war-fund for our Guild in WvW and can maintain a good/decent OCX coverage, please contact me right away, I won’t mind holding another meeting if you server sounds very convincing. And trust me, many servers have caught my eye.
http://oakvale.enjin.com
It’s 1000 for a High Transfer, 500 for a Medium and Idk about Low, (I haven’t seen a low populated server in awhile)
But For example, If I am in a Very High Populated server Transferring down to:
High = 25% discount from Very High (750 Gems)
Medium = 50% discount from Very High (250 Gems)
Low = Free
From a High Server:
1800 to Very Higher
50% to Medium (250 Gems)
25% to low (or free)
From Medium:
1800 Very high
1000 High
25 or 50 or Free to low.
http://oakvale.enjin.com
Why doesn’t Anet reduce the price for transferring from a Very High Populated Server to a lower populated server? Shouldn’t they be welcoming the idea of balancing out the servers?
Paying 1800 gems to transfer up from a low populated server to a Very High server is understandable, but does anyone else agree with the idea that Transferring to a lower populated server should cost less gems? Why or why not? Will Anet consider making a change? What do you think?
http://oakvale.enjin.com
Note: Our prime runs from 5p – 12a PST
http://oakvale.enjin.com
Is your server looking to recruit a NA Guild?
We’re an organized group of pretty experienced and strategic WvW players. We have certain set-ups our members use and can provide useful tips and information.
We’re medium sized and can provide excellent NA coverage. Our guild normally takes on groups larger in numbers and comes out victorious. We excel at open field combat but can also be a tough squad to engage when defending or attacking an objective.
We always use the Server VOIP, and can run tagged or taggless. Whichever is needed. We prefer coordination with other commanders/guilds and want to provide direction for the server.
We want to help mold and create a strong WvW community and do our best to bring our server up to the top. Currently we are in Jade Quarry server and our primary commander has led in BG as well.
We have no issues with our current server but we are interested in building up a legacy. We want to show guilds what we got and we want to help lower tier servers out in WvW. We think it’ll be more interesting and engaging to fight in a different environment.
We only ask that this server has decent OCX or SEA coverage. Commanders/Guilds that WILL cooperate with other commanders and provide support to each other.
We also ask that the server who will welcome us with open arms help in providing funds for a transfer. We will pitch in as well, this will not be a one sided effort.
For more information please contact me, you have my account name.
http://oakvale.enjin.com
(edited by Dezarys.1372)
Wrong subforum
which subforum does this post go in? Technically it’s not recruiting so…
http://oakvale.enjin.com
Preferably a Server with oceanic guilds for coverage. We’re a NA Guild
http://oakvale.enjin.com
We’re looking for a new home, Small-Medium Havoc/Zerg.
If you are a Tier 3 server member please get a hold of your WvW Guild Leaders and have them message me. You can already see my account name
http://oakvale.enjin.com
Everyone else can do it, I could do it a few days ago, but for some reason I can’t quick port into the Obsid. Sanc. JP through the WvW page.. There’s no option. bug?
http://oakvale.enjin.com
It all starts with Pancakes.
http://oakvale.enjin.com
I’m not sure you answered any of my questions…..
But, good luck on your suggestion. =)
I was also expecting real answers to your questions, I don’t understand how such map would work.
Allow me to set up a scenario, just an idea, this may help with visualizing the setting.
Step one, obviously you enter this zone. Upon entering the zone, you see several merchants standing ready to sell or help repair your armor. These merchants can buy items you earn from killing certain bosses, the merchant can provide armor, weapons, sigils, runes, accessories, etc. (for all levels, 1-10, 11-20, 21-30… etc.)
At one point, players have to walk fourth, down a set of stairs guarded by legendary defenders. (this way enemy players cannot enter the spawn area of your server.) After leaving these set of stairs they enter a large room, filled with different mobs ranging from levels 1-4, from here players can take a left, or a right. Going right you enter a short hallway leading to another large room where mobs have scaled up from 5-10, but the level 10 mobs are further back in the room instead of being up closer near the levels 1-4 mobs. Events can be triggered by NPCs, or there could be a range of which an event takes place. Killing mobs to gather objects, killing mobs that seem to be infesting the area… something of this sort.
Taking a left you walk through a semi-long and large hallway entering a room containing mobs lvls 11-21 (just tossing something out there for the image), and the further you go the higher the levels rise.
Through each hallway there are some mobs, not many but a few to give warning to players what level creatures lie in way in the upcoming room.
Let’s just say the first floor ends with mobs at level 39.
The second floor holds mobs from lvls 40-79
The third floor holds mobs from lvls 80-89.
The Last floor holds mobs from lvls 90-100.
(don’t blow off your head by these numbers, these just show how each level scales with difficulty)
The lower you go, the larger the rooms, the larger the mobs, the harder they are as well.
Now, lets just say these catacombs are in par with the WvW matchup. So only players who are in your WvW matchup may enter.
for example: If say BG, SoR, and JQ are matched up, only players from these servers may enter these catacombs, while if say TC, SoS and MAG are matched up, only they can enter their catacombs for that week.
There could be 3 entrances, all similar in a way, but sort of different in design. There can be multiple ways to go down a floor, and many of these players fight hard to kill, each other, or mobs for loot.
This gives players a chance to PvE with their fellow members (6+ not a group of just 5) and try something new. With formidable bosses to encounter and engage, this zone isn’t one you can fly by easily with just zerker. There is no speedrunning. It’s all about teamwork and survival, combo fields and finishers, class support, boons, crowd controls, etc. This is where players get interactive in PvE content and hold their ground in PvP combat. This is a zone where friends can get together and do constant group events, not solo heart missions. This is a zone where players can have a new way to level, instead of having to do maps or crafting over and over. Something that could bring back the feeling of traditional raids.
Labyrinths or Catacombs, whatever they may be, I believe a zone of some sort, similar to this, should be implemented within this game. A permanent zone.
I hope this may answer your question, because you saying how you are not sure how this map could work is kind of vague. I’m not sure how I could answer such a question :/
http://oakvale.enjin.com
I’ll be back later to answer questions, suggestions or ideas on something similar to this, please post! Also comment on what you think about this, flaws, etc.
http://oakvale.enjin.com
I’m not sure you answered any of my questions…..
But, good luck on your suggestion. =)
re-read the post. This isn’t a dungeon, nor is it a scaled zone. If you read the previous comments, no not everyone is 80, players play their actual level and can use these catacombs to level up. A new way for playing with multiple people to level and not have to run PvE solo content to gain levels.
http://oakvale.enjin.com
Well, something like Free For All pvp zone… With no groups…
Warriors hammering each other…
lol wot
http://oakvale.enjin.com
When you mean Catacomps ,
you mean something deep enought in the ground ,
an alternative of the Tower
with dozens of bosses and fast respawn mobs
and a new guild trait that you can capture a small shrine or unlock a deactivate waypoint and use it as a guild waypoint with 3 days cd (unlimited uses) ?Something like Orr with guild waypoints and 3 days time to clear ?
Not sure if this is a question or statment
http://oakvale.enjin.com
I’m not sure this instance would not have the same problems as say, Fractals, or the Tower.
If the level is set to whatever level you previously completed, within a few weeks, people would find it hard to locate others to play the beginning levels.
If you must re-do the beginning levels each time to advance, people would find it boring and repetitive to get to the higher levels.
If it scaled, to whom in the instance does it scale? The new people? The veterans of the instance?
Does it work like WvW and everyone is scaled to 80? Would only certain servers be allowed in, or is it every person for themselves? Are there allies in the instance, or are you all alone, except for your party of 5, should you have one?
I am not sure, exactly, how this instance would work, and still be ‘open world’.
In the beginning of the zone, there will be lower level mobs, levels slowly increasing the deeper you go. This way small group of 6+ can actually run and kill things together, and throughout the entire catacomb there can be events for everything. This way levels can be obtained through running together doing these rewarding events. The deeper you go the harder the mobs, and the more loot drops. Tiers slowly rising up (drop wise) and high level bosses drop chests (both for that character, and one on the ground) these bosses could be somewhat similar to world bosses to give off the impression that they mean business and that also adds an ‘epic’ appearance to them
Factions AKA mercenary camps can be claimed, to help defend a post of land of some sort, if you think about it, you can add so many events in this spot, and when word of something like this spread, more players will try it out and enjoy it.
This could also bring back the feeling of actual ‘raids’. A lot of players miss these old traditional events and I’m sure tons of players will return and try this game if something like this gets put into the game. Tequatl was the closest thing that made me feel like I was taking part of something.. enjoyable. Similar to a raid. I really enjoyed playing tequatl and hearing everyone work together to defeat the dragon.
http://oakvale.enjin.com
(edited by Dezarys.1372)
Loving the feedback though keep it up!
http://oakvale.enjin.com
its called fractal of the mists and will be updated Tuesday.
the dungeon idea you have would need to be instanced for it to stay “challenging” and this is exactly what fractals is for.
Except fractals sucks, and the idea for a catacomb infinite dungeon could be fantastic. You run the same boring fractals every. single. time. Nobody gives a flying crap that they’re randomized because they’re all equally bad.
I can see the catacombs being added. It’s a good idea. Especially for people who are into D&D because it’ll be just like old times. You start with easy enemies who give trash loot, but the deeper you go, the harder the enemies get and the better the loot is. There could also be a boss at the end of each catacomb level who, when killed, has a chance to drop an ascended piece of equipment. The chance for the equipment increases as you lower yourself deeper into the dungeon.
Adding the fear of running into players while you struggle to fight monsters is also a good idea. How about making the players drop valuable loot when killed so it adds incentive to kill them?
Overall, this could be a very good idea to implement into the game. I like it.
EXACTLY!!!! Wouldn’t this be like one of the best PvE updates ever? Bring back the memories….
http://oakvale.enjin.com
You’ve basiclly described Fractals. And somehow idea of Nightmare Tower. Tower was supposed to be place where players face new hard mobs together. Instead, everyone speedruns to the top ;p
In what way have I described fractals? Catacombs where you can bring a whole map in? where you can have some PvP in this PvE zone? Where you can level up with non-80s… and more? I could keep adding on but I see no fractals here :S
And do you see what GW2 has come to? speed runs. Come on now…. What’s going on here
http://oakvale.enjin.com
(edited by Dezarys.1372)
What you just described sounds like the some of the LS updates that have been added. It sounds very much like the tower, with the exception of your suggestion for a wvw-like aspect.
The LS updates have given me what you’re asking for here. Granted, the content is gone after 2-4 weeks, but then something new comes and offers essentially the same thing but in a new setting.
I’ve noticed some bar top right for this LS (and figured it would be something like this), but I honestly haven’t tried the LS since I lost interest in what scarlet was doing after her little playhouse. But wouldn’t you agree that something that stays put for once and something many people can do together, including new people and lowbies, would be great?
http://oakvale.enjin.com
its called fractal of the mists and will be updated Tuesday.
the dungeon idea you have would need to be instanced for it to stay “challenging” and this is exactly what fractals is for.
A new fractal… yes.. but let me ask you this, how many beginners, and non-80s will you see able to run these groups with people?
You’re not thinking about the majority, you’re thinking about the 5 players you will happily, or un-happily run with.
http://oakvale.enjin.com
I wanted to add this in as well, but not in the main post. These catacombs can bring players together in many events to help their friends or guild mates level. A new way to level is needed for all these new players. And these group events, I believe, is one of the best ways to go.
http://oakvale.enjin.com
Players, post your thoughts? Ideas? What you think about PvE, etc. It’s good to hear from the fellow community
http://oakvale.enjin.com
I’m wondering, what do you all want as content for Christmas? New skins? New dungeons? A new story?
How about All of the above?
How about something like… A Corrupted Ice King?
This large Corrupted King of Svanir, (lets say he’s the size of an omega, maybe a bit bigger) has come to tyria to cause destruction and attempt to take over this land. Maps are snowing and the Ice King means business. This event would be nothing like the previous events for living story.
This King has emerged out of a frozen cave, 3 levels below ground.., so we believe… He sits on his throne commanding his corrupted army to attack the surface. With many many high level mobs defending their leader, the Vigil, Order of Whispers, Durmand Priory, and WE the players of GW2 work together to attack this tyrant. The deeper you go, the larger the mobs, and the harder they are to kill. We must band together to defeat this foe, or we will lose the battle.
This should be an event where players actually decide what they want to do. Fight to save the land, or, Retreat and fall prey to this monster. If we defeat this opponent and manage to push him out players will be rewarded, if not, more can be added onto the story of this corrupted ice king.
Something along those lines, you know what I mean?
A Living Story where players band together to achieve a common goal.
Bring life into these events! Make them epic and unforgettable!
http://oakvale.enjin.com
I’ve edited the text from the original post hoping people who actually view this post will speak what they think or feel.
Let’s be honest, PvE isn’t all that great. I will however admit I haven’t don’t the recent LS, The nightmare tower, I haven’t had a spark for PvE in a long while. Aside from LS will there ever be any updates to help improve this PvE bore?
Dungeons, World Bosses, then what? Dungeons soon become repetitive and people seem only to run them when they need tokens. World bosses are sort of a one day thing and really, there’s no fun doing them since everyone practically sits in one spot to DPS them.
Tequatl was the most entertaining and fun event I’ve seen by far with PvE, aside from some LS events, Tequatl actually brought players together to do something.
Now here’s an Idea, why not add catacombs? Listen before you scoff and close out this page first. Hear me out, catacombs of Ascalon (maybe?). Underground, the dead live and roam these halls. The deeper you go the more formidable the opponents. The deeper you go, the larger the opponents. With multiple bosses on each floor and many shinies, these catacombs could honestly help this lost world of PvE. In these catacombs people should get good levels.. This way players can actually play together and level up together. No more of these boring solo heart events that require no teamwork.
Now here’s a new idea, why not add demons? Like the monsters necromancers have and add these creatures deep within these catacombs, a whole new area to adventure. Many large and epic boss fights with great rewards.
However, let’s not make something like this easy. The deeper you go the harder the mobs, until they seem near impossible to kill without many players working together for one cause.. To conquer the catacombs.
Now add some spice, allow these maps to hold players from other servers, if not the WvW matchup. This way not only do people get some PvE content, there’s the fear of other servers coming in for the hunt for either the mobs, or YOU.
Now enough of my ranting and imagination, my questions is, will there be something added to help this PvE content SOON? Or will there be a long ways to go, I know for a fact GW2 has lost many players due to the lack of PvE content and I’m hoping we can improve that soon to bring back those players and more.
P.S. I mainly do WvW. I have also put in hundreds of hours in PvP. Same goes for PvE. I’m just hoping PvE gets improved, not just with LS, because with LS its not something people sit down to do everyday.
EDIT:
I added this for more information about this sort of content idea. But this ‘zone’ is not scaled up for anyone. Players should be able to level up at their own level with as many people as possible. So they can run 10 man groups fighting to do events from the beginning of the zone, from there they can continue killing mobs and doing events til their lvl 80, pushing deeper into these catacombs. No this is NOT a dungeon. This is a Free Roam Zone where players can run around to level up and do PvE events. However, other server may enter and hunt YOU down or work to doing events in this area as well.
Players, speak your thoughts… Devs, a response please?
http://oakvale.enjin.com
(edited by Dezarys.1372)
Christmas has come early this year and Oakvale has decided to spread fun and DESTRUCTION across the borderlands. The Christmas spirit is alive and well, and Frosty has come for REVENGE. Witness this short special of Frosty’s army infuriate players on the map and laugh in mortals eyes.
Scouting reports called as follows:
Scout: Sir, our tower is being assaulted!
Enemy Commander: By what?
Scout: Uhh, snowmen sir..
Enemy Commander: Snow… what?!
Scout: Sir, a zerg of angry snowmen…. :|
http://oakvale.enjin.com