@insanemaniac
Yes…New Upgrade on Home BL & Old System everywhere else.
You’re totally right about even matches…that’s where the battle between worlds gets exciting.
Taken from the WvW player perspective.
If my Home World Map wipes…then Enemy needs to Manually do it & it will cost.
If Eternal Battle Ground wipes…then Enemy needs to Manualy do it & it will cost.
If my Enemy World Map wipes…then they should be given the same advantage as me…they Get Automatic & Free, but I should have to Manually do it & it will cost.
The Automatic & Free Upgrades should help resuscitate a Player’s Home World, but not allow your Enemy to Dominate you.
However, Manual & Cost Based Upgrades still allow players to domminate an Enemy’s Home World, but in a way that seeks to preserve the community that lives there.
Cheers!
Diku
@Synosius
Keeping it simple…I’m bad at complex things.
Upgrades are Automatic & Free ===> Player’s Home World
Upgrades are Manual & Cost Gold ===> Eternal Battlegrounds
Upgrades are Manual & Cost Gold ===> Player’s Enemy Home Worlds
Player’s Home World has a chance to rebuild after being wiped, but Enemy can still take it & build on it.
Reasoning still remains:
1) Encourage Home World Defense.
2) Encourage Eternal Battles World Offense.
3) Discourage Home World Domination by Enemies & Preserve Home World Community
Cheers!
Diku
p.s.
Please post a reply if you agree or disagree that your fragile Home World Community could be destroyed by Automating the Upgrade Process for Enemies…that’s what I’m hoping to hear.
@Selan
Thank you…you sound like a fellow WvW veteran. I never cared for EotM because it doesn’t help with the WvW points that WvW citizens fight for. I wouldn’t mind if EotM is made into a lure (has pve content & rewards) to the main WvW maps that should be kept simple where fighting/defending objectives is the core attraction.
My main point in this article is to make the Guild Wars 2 Developers aware that they may destroy the fragile WvW Home Communities that exist on Outmanned Worlds before it happens.
@Chefdiablo
WvW needs something to lure the unsuspecting PvE player into doing thankless work of defending in WvW. We gradually take away the rewards until you find yourself standing in paper tower trying to defend against 3-50 people (depending on time of day).
Once the gate or wall is breached…don’t expect reinforcements to arrive. The tower NPC are the only support you should need if 50 people are assaulting you.
@Synosius
They’re changing the maps when HoT releases & these Automated Upgrades will be active.
See this other post for details – Current WvW map to be deleted in HoT?
https://forum-en.gw2archive.eu/forum/game/wuv/Current-WvW-map-to-be-deleted-in-HoT
You’re spot on about the old system needing people who know how it works, but that’s a good thing. Players have to use it strategicly to benefit from it.
I’m in favor of this New Automatic that will help strengthen your Home World map for you, but not for your enemy.
The enemy should be using the old system to Upgrade your Home World map.
@Sich
You’re totally correct. Most players will opt to change world when the WvW community on a server dies. Perhaps this is why they’re doing this (cash cow). It forces players to migrate to winning servers which then allows ANet to profit from people paying real money to get the required gems to transfer.
Please continue post your thoughts folks. Allowing your Enemy to get Automatic & Free Upgrades on your Home Map is a bad thing in my opinion.
Cheers!
Diku
Hi everybody,
The Upcoming Automatic WvW Upgrades has many of us worried.
I hope the Guild Wars 2 Developer Teams will see this post and consider some points that I’d like to point out.
I’m a hard core WvW fan & look forward to the Automatic Upgrades, but would hope the changes will impact our Home World community by building morale instead of destroying it.
Without further chatter…please consider the following before implementing the Automatic WvW Upgrades that will change the game for many of the under dog worlds out there.
Home World – Automatic Upgrades & No Cost
EB World – Manual Upgrades & Cost Based (Gold / Karma / WvW Points)
Enemy Worlds – Manual Upgrades & Cost Based (Gold / Karma / WvW Points)
Reasoning behind implementing a mixed approach to Automatic & No Cost with the Current Manual & Cost Based structure.
1) Encourage Home World Defense.
Territory is maintained & rebuilt through defense/recapture.
Players that persistently defend/recap can hope that things will improve over time without additional sacrifice.
Automated Upgrades will help & reward players who defend/recap & don’t give up on their Home World.
2) Encourage Eternal Battles World Offense.
Territory is expanded through strategic offense.
Players need a good challenge to keep them interested in WvW.
Manual Upgrades allow players to dominate a map where all Worlds have equal footing.
Cost of Upgrades will help to bleed the economy of whatever currency is chosen (Gold / Karma / WvW Points)
3) Discourage Home World Domination by Enemies & Preserve Home World Community
Territory is open to capture, but protects the Home World community that lives there.
Players need to have hope that both enemies won’t constantly dominate their Home World.
It should be easy to rebuild your Home World after being wiped off the face of the earth…if not…why come back?
WvW communities often fall apart when their Home Word map is constantly being dominated by their enemies without respite.
Attracting new & old players to join WvW becomes difficult once its Home community has fallen apart.
Home Worlds are easily abandoned in favor of “Winning” servers.
The backbone to attacting new & old players to WvW is creating a place where a Home Community is allowed to thrive.
Players can still expand their territory & hope to keep it.
It should take a lot more work & “gold” to dominate an Enemy’s Home World.
Manual & Cost Based Upgrades still allow players to domminate an Enemy’s Home World, but in a way that seeks to preserve the community that lives there.
I sincerely hope the Guild Wars 2 Developers will see this post & consider the options presented here.
Cheers!
Diku