Read McKenna’s post and figure it out. https://forum-en.gw2archive.eu/forum/game/wuv/New-Worlds/first#post6390324
Snip 8<
there are people every once in a while come to remind us in here they prefer lower population servers because they don’t get blobbed or zerged down.
McKenna’s proposal at its core attempts to ceate “Fair & Balanced” Match-Ups by allowing ANet to move players around based on “_______________” please fill in.
Ok…you pointed out that people prefer lower population servers, but I feel that you cited a secondary reason.
I believe one of the Primary reason why most of these eccentric players prefer a lower population server…is for the unique community that used to exist under their care.
World Linking constantly & consistently errodes these unique communities. This WvW ecosystem that took years to develop is constantly under pressure to survive.
World Linking was done to help “Balance” population/match-ups by allowing ANet to move players around to where they were needed to create large scale zerg battles that makes WvW “exciting”.
World Linking worked great in the beginning, but the side effect was that it destroys the small communities within the ecosystem that fueled players to migrate from the Low Population Worlds to the Top Tier Worlds.
World Linking is like dumping the small fry directly into the main fish tank. Eventually the source gets exhausted & we loose all diversity.
WvW population levels are dropping without a solid ecosystem that naturally replenishes the Top Tier Worlds…imho
Don’t balance population. Let players stack on any server as much as they want to.
Instead…We need a solution that leverages & makes use of these huge population differences between servers as “bait & target”.
We could seriously resolve this problem if a 2 King of the Hill Match-Up design is used instead.
Make the Highest Ranked World Server in NA & EU to be the “target” for each region.
- Assign only 1 Map to each World Server.
- Re-purpose the 3 Spawn Points on all these re-assigned maps…that basically allow Players to enter the map through their (Single Red-Home Spawn), OR enter on All Other Enemy Server’s (Green or Blue-Enemy Spawn).
- Re-purpose Server Guesting & tailor it to keep track of server fight choices of Players & Drop them into Maps using these Re-purposed Spawn Points with Weekly Limits on How many & Which servers that they can fight on.
- Adjust Player Rewards based on their Home Server Rank & the Rank of the Server that they attack. Reward More if Enemy Server Rank is Higher. Reward Less if Lower.
- Re-purpose WvG Panel to randomly display every time it’s viewed the Top 3 Servers attacking a Player’s Home Server…aka…“bait”.
Match-Ups are uniquely Player Driven…yet ANet Controlled.
Yours truly,
Diku
For a Better Long Term Solution to WvW – Try a Google Search for – wvg world vs globes
(edited by Diku.2546)