Showing Posts For Diku.2546:

Suggestion- Living WvW *updated

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Posted by: Diku.2546

Diku.2546

Yeah, unfortunately it is what it is. WvW has lots of major issues, players come and go, players jump servers to find fights and win and we can’t really blame them… WvW has been a mess so something needs to be done to revitilize it with the least amount of problems.

Still feel that…there’s another solution that’s more simple & elegant…imho

I can’t support this idea.

Appreciate you clarifying things…that lead to me realize that the current World Linking Beta is what you’re proposing it seems.

Suggestion- Living WvW *updated

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Posted by: Diku.2546

Diku.2546

Bad WvW Players for Server Stacking!!!

See what you made ANet have to do?

They’re going to punish WvW by making us behave.

If we don’t…they’re gonna Population Balance us till we behave.

Shame on you WvW Players….


Hehehehe…can’t blame WvW Players for wanting to be on the “More Winning Team”.

Oh well…that’s one way to “fix” things.


Somehow it feels like we’re gonna get spayed or neutered…for our bad server stacking behavior…imho


Wow…this Looks EXACTLY like the World Linking Beta!

Had to say it again…

(edited by Diku.2546)

Suggestion- Living WvW *updated

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Posted by: Diku.2546

Diku.2546

You’re welcome Diku.

Guess you were right about where WvW is headed.

Glad I found my inner peace & can actually focus on other things in life.

WvW isn’t the huge thing for me anymore, but I’ll continue to play.

Just not so enthusiastically.

Cheers!
Diku

Suggestion- Living WvW *updated

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Posted by: Diku.2546

Diku.2546

You take 24 US servers and divide them into 3 factions based off of populations.

You take 27 EU servers and divide them into 3 factions based off of populations.

If faction sides become unbalanced then you move some individual servers to rebalance, just like they will do for alliances currently.

Are you familiar with server alliances now? If so, think of this as super alliances.

Got it…thanks for confirming things.

Here’s how your proposal will work after clarifying things with you:


1) Devs will Merge All Current Servers into 3 Major Teams balanced in strength
2) Devs will Merge Servers in the future if Population imbalances happen
3) All WvW Population will fight on 1 Map that have interconnected islands
4) Devs will Balance Teams with no input from WvW community


Sounds like a plan. If I’ve misunderstood anything…please let me know to make any corrections to the above.

I’m sure there are other folks that would support this choice, but I’ll have to pass.

Thanks for clearing things up for me.

Good luck with garnering support from the WvW & Dev Community.


Wow…this Looks EXACTLY like the World Linking Beta!

(edited by Diku.2546)

Suggestion- Living WvW *updated

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Posted by: Diku.2546

Diku.2546

This 3 sided faction stuff happens inside this WvW model.

Servers are swapped as needed just like what’s happening in wvw now with alliances.

I’m honestly not worried about negative reactions, I’m more concerned with improving wvw for the long run.

This 3 sided faction stuff.

Do you have an ANet article that I can reference to understand how it works?

EoTM has a 3 sided faction, but it’s based on the following article that I mentioned previously:

http://wiki.guildwars2.com/wiki/Edge_of_the_Mists#Match_Up


However, this 3 sided faction is directly tied to World Server Ranking…which depends upon there being a World Server that players pick to join.


Thanks for confirming that your proposal does the following…since you didn’t seem to object to any of these lines:

1) Devs to Merge All Current Servers into 3 Major Teams
2) Devs to Merge Servers in the future if Population imbalances happen
3) All WvW Population will fight on 1 Map that have interconnected islands


Hope you can see why I’m confused about this 3 sided faction you’re proposing as it relates to:

1) How do you assign player(s) to a team(s) in your proposed solution?

2) How do devs decide which players and guilds get placed on which teams?

3) Do players have any say on where they’re placed?


Your proposal sounds like players are assigned into 3 faction teams automatically.

If you’re using the 3 factions map mechanic found in EoTM…then the assignment isn’t truly automatic.

(edited by Diku.2546)

Suggestion- Living WvW *updated

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Posted by: Diku.2546

Diku.2546

How do you assign player(s) to a team(s) in your proposed solution?

Well, you’d take US servers and break them down into 3 wvw sides based off of population averages that the devs have. You do the same for the EU side.

Populations shift over time, as stated by the devs, so the devs move whatever individual servers that need to be moved to rebalance. The tech is in place to do this now.

The neat thing is that this model includes different style maps (pvp, pvp/pve and pve) that cater to different players and play styles. Also, all maps contribute to scoring for their faction side.

In the long run the devs will have an easier time balancing populations and scoring for a 1 “world” wvw, instead on micromanaging multiple different match ups.

Be very careful how you word this. Players might have a negative reaction.

In the above example you describe…would you confirm that you’re proposing the following:


1) Devs to Merge All Current Servers into 3 Major Teams balanced in strength
2) Devs to Merge Servers in the future if Population imbalances happen
3) All WvW Population will fight on 1 Map that have interconnected islands


Please correct me if what I’m describing above is incorrect, and explain things if there’s any misunderstanding.


I’m asking you to confirm the above, because I’ll want to ask the following questions:

How do devs decide which players and guilds get placed on which teams?

Do players have any say on where they’re placed?

(edited by Diku.2546)

Suggestion- Living WvW *updated

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Posted by: Diku.2546

Diku.2546

Umm…sorry…but this is how Color/Team is used in EoTM as I understand it.

I just used the ANet’s article to help illustrate how “Teams” are formed in EoTM, and I thought you’d understand the reference.

That system that EoTM is using was described in my post above…not sure how long it’s been in use exactly.

Sorry if I’m making this too complex. That’s why I’m asking & providing a reference that I understand as a WvW player.


How do you assign player(s) to a team(s) in your proposed solution?

(edited by Diku.2546)

Suggestion- Living WvW *updated

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Posted by: Diku.2546

Diku.2546

Hi Diku,

Oh those silly typos, I’ll fix it up soon thanks.

“How do you assign players a server color?” The devs assign like they have done.

You’ll need to get past this 1st question before being able to answer the other questions that’s in my post.


I’m not sure if you’re aware, but server color is not assigned by the devs.

Take a Look at this article for reference:
http://wiki.guildwars2.com/wiki/Edge_of_the_Mists#Match_Up


For those that can’t get to the link:

Edge of the Mists – Match Up

All European worlds will be matched up with one another in the Edge of the Mists. All North American worlds will be matched up with one another as well. Worlds will be matched according to which color they are in the current WvW matchup. For example, all green worlds will be on the same team in the Edge of the Mists.


World Rank of a Server will define which Color they’ll be assigned from my limited understanding.


Hope this helps you better refine your proposed solution.

(edited by Diku.2546)

Suggestion- Living WvW *updated

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Posted by: Diku.2546

Diku.2546

Hope this helps with your suggestion. Please expand & explain.


Issues you mention:

1. Population balance. It will always exist under the current server based model.

Might want to correct this typo as “inbalance or imbalance”.


Solution you’re propsing:

1. Have Mist “islands” or series of interconnected maps like we have in pve. All maps pool players from their assigned server color side.


Question that quickly come to mind needing an expanded detail behind the mechanics:

How do you assign players a server color?

What if everybody wants to be on Green team?

How do you prevent players from always joining the Green team?

If you offer more than 3 Colors to choose from…How do you handle requests for Guilds and Friends to be on the same Green or whatever Color team?

Glad you mentioned Language…it’s a concern for many EU players. Any mechanism being proposed to help coordinate this?

Currently I see Map Taxi being used in a lot PvE maps to get players together to play on the same map for the same event. Would this be the approved way to ferry in friends & family to fight together?


I wouldn’t depend on players to naturally spread out over the islands & Color teams being offered.

Past player behavior from my observation…is that they will want to be on the team that Wins more often.


Long term:

1) Can Players easily join a Color Team to play with Friends & Family?
2) Can Players really build communities around Team Color – TeamSpeak, Website, etc?
3) Will Match-Up always be between 3 Color Teams?


Sadly…from a Dev’s perspective…it’s a challenge to make things work.

Hope you can provide more insight & details on the mechanisms that will allow this to happen.


See issue #1 – Everything else falls apart if this isn’t addressed properly…imho.

(edited by Diku.2546)

teamcolor in wvw

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Posted by: Diku.2546

Diku.2546

Options – Scroll Down – Competive – Team Colors

Attachments:

WvW Poll 13 May: Scoring

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Posted by: Diku.2546

Diku.2546

ANet Developers,

You might want to post a Forum Thread using your “normal” player account before creating a Formal Thread Post that’s tied to a WvW Vote Ballot NPC.

Hopefully you’re playing WvW without any ANet tags on your character…so you can wander around anonymously…please be impartial & fair in judgement…as you wander to gather information to enact changes.

Also, participate in Threads posted by the WvW Community here can work effectively too.

Test the waters before you create a Formal Thread Post that “could” lead to WvW Change.


1) Leave enough wiggle room for a vote of Not to Change to win…if that’s the “right thing to do”.

2) Get to know your WvW Community.

3) Be able to identify Trolls trying to bias things over Sincere Members wanting to help.

4) Really Spend time reviewing a Posting person’s Forum Profile to spot check credibility.


Yours truly,
Diku


p.s.
I sometimes wonder if there are a few here that might be…

(edited by Diku.2546)

WvW Poll 13 May: Scoring

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Posted by: Diku.2546

Diku.2546

ANet Developers,

If you do implement a WvW Vote Ballot NPC…please provide a weblink that guides the in-game player to a Forum Discussion Thread.

This is similar to voting on State or City legislation balloting during election.

Yours truly,
Diku


Have the link go to a Forum Thread

ANet…you might want to reserve the 1 -5 posts in the Thread to help Guide the discussion by providing a central area for feedback with changes & corrections at the top of the Thread.

1st Post – ORIGINAL – Poll as it shows up
2nd Post – DETAIL – High detailed information behind each Poll option
3rd Post – FAQ – Frequently Asked Questions to help clarify things for players
4th Post – RESOURCE – Weblinks or Re-Post of Positive Player’s Feedback
5th Post – RESULTS – Posted Results


Do Not Allow Free to Play Accounts to Vote or Participate in Discussion
Always Include the following Poll Choice – “None of the Above”
Allow Players to Change their Vote before Polling Closes
Give Players advance warning before Polling Closes


Don’t just point players to other Forum Thread for details.

ANet needs to properly manage the discussion for these Polls to have a positive impact on the WvW Game Mode…imho.

Trolls & Upset players are part of this process. Stand firm, but be fair when you need to…don’t let the feedback from these types of postings steer the ship in the wrong direction.

(edited by Diku.2546)

WvW Poll 13 May: Scoring

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Posted by: Diku.2546

Diku.2546

ANet needs to do a better job on how they manage doing these Polls & How they use it to implement changes…imho.

(edited by Diku.2546)

WvW Poll 13 May: Scoring

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Posted by: Diku.2546

Diku.2546

@Jayne

ANet did the right thing…concerning this particular outcry about Alpine maps by WvW players…imho…

Diku

p.s.
I’d like to teach…
https://www.youtube.com/watch?v=ib-Qiyklq-Q


It would be nice if ANet can later actively swap out Classic Coke & New Coke maps to keep it entertaining for both lovers of “Coke”.

Attachments:

(edited by Diku.2546)

Let’s Talk Scoring…

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Posted by: Diku.2546

Diku.2546

Adjusting how Points are earned based on variables may not have the intended effect, or will punish players in discrimination…imho.

i.e. – Attempting to adjust score due to Low Peak population levels

Score Earning should be the same anywhere & anytime.

Complex solutions often come with ripple effects that take time to measured & often end up being un-controllable…

If you can properly discover & diagnose their root cause.

Applying these complex solutions can also easily be abused & swayed by a highly vocal prevailing majority that will leave once they’re bored or not amused by the solution.


Trying to follow this complex debate is tiring & mind boggling.


There is a far more simple & elegant solution…imho.

Yours truly,
Diku


Possible Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)

Suggestion: Move Crafting Stations

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Posted by: Diku.2546

Diku.2546

Hey everybody,

WvW Maps & EoTM Maps are both “PvP” zones right?

What’s your opinion on the following questions?


1) Is it critical to WvW if a player engages in a long period of Crafting instead of fighting?

2) Is it critical to EoTM if a player engages in a long period of Crafting instead of fighting?

3) Would having access to Crafting stations be helpful to players…if it’s not critical to the particular PvP Game Modes mentioned above?


Thanks for the feedback in advance…trying to understand the full picture here.

Yours truly,
Diku

(edited by Diku.2546)

WVW POLLiNG

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Posted by: Diku.2546

Diku.2546

@OP

I agree…it would probably fall under


PART III – Expanded Details of Major Mechanics & Triggers v.35

d) Services

Current
…Battle Historian – WvW Rewards Merchant
…Camps
…Garrison (Keep services plus)
…Keeps
…Towers
…Starter area (Citadel in Home Borderland)
…Starter area (Enemy Borderlands)

Not Implemented

…WvW Vote Ballot NPC – See related – [Feedback & Reward System]

Servers that are full...

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Posted by: Diku.2546

Diku.2546

ANet can keep merging World Servers until there’s only 3 Left.

ANet will never solve the problem that is caused by the typical player’s behavior to server stack onto the #1 World server that wins more often.

Or, the solution will be very complex…and the ripple effects will be unknown & un-controllable for long periods of time.

WvW Community…will have a future where it’s very difficult to nurture anything stable, or long term.

Unbalanced Fights & Stale Match Ups will be the norm if we continue to use this Core 3 Way Fight map mechanic…imho.

(edited by Diku.2546)

Servers that are full...

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Posted by: Diku.2546

Diku.2546

Clarifying

Full Server thing is good

IF…across all World servers:

1) In-Game – Fights are typically more open & tend to be more balanced in force
2) Weekly – Match Ups aren’t so predictable & stale/locked between the same enemy


Core Base Map Mechanic needs to be:

Player Driven…yet…ANet Controlled

(edited by Diku.2546)

Servers that are full...

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Posted by: Diku.2546

Diku.2546

We’re back to doing the Full Server thing again…

Manually or Automatically merging Populations to fix population imbalances will continue to fail.

The Core 3 Way Fight map mechanic is the source behind Server Stacking.

All Players know that the #1 World wins more than number 2 & 3 in each Tier.

Current Base Map Mechanic encourages players to move to the #1 World in their Tier or the whole NA or EU region.


Honestly…ANet should change this Core 3 Way Fight map mechanic…imho.

WvW will continually arrive back to this Full Server thing…again & again.

We’re once again headed to un-balanced fights & stale weekly match ups.


There is a far more simple & elegant solution…imho.

Yours truly,
Diku


Possible Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)

Suggestion: Move Crafting Stations

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Posted by: Diku.2546

Diku.2546

+1

Moving Crafting Stations to EoTM

You know you're a scout when ...

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Posted by: Diku.2546

Diku.2546

Enemies will send a pm to you asking if you’re that solo Warrior known as “Banner Man” & you have no clue on how you got that nickname.

p.s.
Ok…I might know why, but that seriously wasn’t my primary build!!!

(edited by Diku.2546)

Population Imbalance Suggestion

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Posted by: Diku.2546

Diku.2546

Kind of like how 7-11 or Walmart closes down & ropes off their liquor sales area until the next morning…

No wait…I meant how Denny’s ropes off part of their dinning room area during really late night hours.

Helps keep that part of the dinning room all nice & clean until the next morning.

Hmm…that just might work.

(edited by Diku.2546)

Let’s Talk Scoring…

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Posted by: Diku.2546

Diku.2546

@Blockhead Magee

Yes…Role Playing.

I was just being silly.

Just making a point that EoTM & its PvE related behavior should not contribute to War points.

Glad you caught that.

Diku


EoTM will always encourage Server Population Stacking behavior…due to the nature on how it does Match Ups…which isn’t good for long term health of WvW…imho.

ANet still needs to encourage the right behavior for the WvW ecosystem to thrive by Reward Tracks done right. This is only a part of the long term solution.

The Core Base Map Mechanic is the real thing that needs to be changed…for long term health of the WvW Game Mode…imho.

(edited by Diku.2546)

Let’s Talk Scoring…

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Posted by: Diku.2546

Diku.2546

@Orpheal

Interesting concept you got there.

It might water down the participation of actual WvW type fighting though.

Overall War Points Increase based on Individual Contribution & Reward Track used to Encourage the behavior of Players.

War Points can come from all Game Modes…i.e…these are my examples btw.

WvW
…Objective Taking & Holding

PvP or GvG
…Players Killing Players

PvE
…Crafting
…Map Exploration
…Puzzles
…Role Playing


EoTM will always encourage Server Population Stacking behavior…due to the nature on how it does Match Ups…which isn’t good for long term health of WvW…imho.


Do Not recommend that EoTM activities contribute directly to a player’s World Rank Score.

Do Not Recommend that EoTM participants be given specific WvW type Rewards.

Do Recommend that EoTM participants be given more specific PvE type Rewards.


ANet needs to really understand what player behavior they’re rewarding as it impacts the WvW Game Mode in the long term.

A slight degree off in the compass can lead to a huge difference on the final destination a ship will arrive at after traveling for a (week, month, or year) on the open ocean.

(edited by Diku.2546)

Why can't WvW builds be like sPvP?

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Posted by: Diku.2546

Diku.2546

ANet should design sPvP Maps that would allow 360 vs 360 numbers of players to attack each other.

Why can’t sPvP have Maps that allow for zerg like numbers to fight in?

Keep the sPvP Mechanics there, but allow players to fight on maps that encourage epic fights in the sPvP game mode.


Edit – @OP

You should post this in the sPvP Forum & ask for sPvP Maps that can host epic battles instead.

It makes better sense to do it for the sPvP Game Mode instead…based on what you’re asking for.

(edited by Diku.2546)

Let’s Talk Scoring…

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Posted by: Diku.2546

Diku.2546

My head hurts trying to understand all these complex ideas on how to fix scoring.

I just wish ANet would fix the Base Map Mechanic so that scoring can be kept simple & elegant.

If the foundation is solid…the rest of the house is solid & easy to work with…imho.

(edited by Diku.2546)

WvW Poll 05/06: Reward Tracks (Closed)

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Posted by: Diku.2546

Diku.2546

I will counter some of the above. Unless the EoTM map is brought into line in scoring or rotation with regular WvW it should be part of reward track option. People are fighting, defending, taking objectives in that map as well as in the regular maps. Its the game that prevents these from mixing today. Since the change to XP there are no uplevels, EoTM is full of 80s vs 80s currently. Players complain that its not WvW because it does not aid a server, but it could if coded that way. There are options to roll EoTM scoring into WvW, more so now with the discussion of scoring changes.

I disagree about giving WvW Rewards to EoTM participants.

EoTM currently encourages Server Stacking.

Would you agree that players like to Win?

If so…would you agree that these Type of Players will want to Join the World that Wins often?


EoTM Match

http://wiki.guildwars2.com/wiki/Edge_of_the_Mists#Match_Up

All European worlds will be matched up with one another in the Edge of the Mists. All North American worlds will be matched up with one another as well. Worlds will be matched according to which color they are in the current WvW matchup. For example, all green worlds will be on the same team in the Edge of the Mists.


Would you agree with me to say that Server Stacking of population is bad…as it promotes issues that frustrate ANet & Players in trying to nurture & grow a healthy WvW Ecosystem?

Players that like to Win will want to Server Stack on Worlds that are Green…imho

ANet should remove the WvW Specific Rewards from EoTM participant.s

ANet should give more PvE Specific Rewards to EoTM participants instead.


If EoTM is re-done to contribute to the overall WvW Rank of respective Worlds using the Current Base Map Mechanic…then the overall long term effect will systemically encourage Server Stacking…imho.


Rewarding Player Behavior to Server Stack their Population…isn’t a good thing for the long term health of WvW…imho.

(edited by Diku.2546)

Let’s Talk Scoring…

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Posted by: Diku.2546

Diku.2546

Let’s stop & ponder.

For simplicity…let’s pick NA.

Currenlty…NA WvW is like boxing between known fighters.

There are 24 boxers & 8 boxing rings.

Three boxers fight each other in these eight boxing rings. Fighters can only fight other boxers in their earned Weight Class.

How do you visualize the fights will turn out weekly, monthly, yearly in each of the eight boxing rings?

Yes, fighters will move up or down in their earned Weight Class…that’s for sure.

When match-ups settle into a somewhat predictable pattern…on who the 800 pound gorilla tends to be…

How do we shake things up?

The ideas that’s been presented here then make sense…given the above…imho.


Ok…What if you change the rules for NA WvW instead?

What if you…

1) Let all 24 boxers decide for themselves who they want to box with?
2) Increase the Reward when weak attack the strong
3) Decrease the Reward when strong attack the weak
4) Let 23 boxers to gang up against a single boxer if they so choose to in the extreme
5) Allow boxer(s) that don’t join the 23 boxer gang attack against a single boxer…to steal their competitor’s WvW Rank Title
6) Tell each boxer in random order the Top 1-3 enemy that is attacking them

How do you visualize the fights will turn out weekly, monthly, yearly in this King of the Hill fight match-up?

Please consider changing the Base Map Mechanic of WvW instead of implementing complex solutions…imho.

Your truly,
Diku


Possible Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)

Let’s Talk Scoring…

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Posted by: Diku.2546

Diku.2546

Complex ideas, but I think there’s a better long term solution.

WvW Poll 05/06: Reward Tracks (Closed)

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Posted by: Diku.2546

Diku.2546

WvW Team…appreciate your work on this.

It really has made WvW more Rewarding & Meaningful from a Solo PUG Commander’s viewpoint.

I’ll be voting on this soon, but hope you’ll consider the following if the WvW Community adopts this New Rewards Track:


1) Make WvW Rewards & Participation only earnable on WvW Borderland & Eternal Battleground Map(s). Remove WvW Rewards & Participation from EoTM. Make PvE Rewards & Participation earnable on EoTM map.

2) Allow players to switch their Active Track to any Unlocked Track, but maintain the same level earned for the week. Reward Tracks share a common pool of Earned points, but only Reward for the “Active Track” to pay out when it flips. WvW based & PvE based Reward Track have separate pools of Earned Points.

3) Allow Track Reward Items to stack in inventory.

4) Implement a “Circle Capture Flag” mechanic that scales Rewards & Participation paid out. Players are flagged & don’t necessarily need to be in the circle, however, Small group party members should earn a lot more than players in a huge Zerg when capturing the same objective. Large Zergs are able to capture things faster so the rewards should balance out.

5) Implement a “Dishonor Flag” mechanic to prevent players from “Trolling” their Home Team. Let players police themselves a little. Helps players to keep Trolls and Players that use AFK Bots from ruining the game mode. “Dishonor Flag” mechanic needs to be carefully designed to prevent abuse.

6) AFK or Bots is a concern, but might be an easy fix.

…14 or 29 consecutive minutes in Spawn Zone – Drop player Participation to 0%

…05 minutes AFK – Drop player Participation to 50%
…10 minutes AFK – Drop player Participation to 25%
…14 minutes AFK – Drop player Participation to 0%

Do Not give player warning to discourage Bots from responding.

Above numbers adjustable…and need to be carefully tested, reviewed, and adjusted for maximum benefit & effect.

(edited by Diku.2546)

World Linking Beta

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Posted by: Diku.2546

Diku.2546

@Ariel

WvW ecosystem is collapsing again.

The lower tier servers that feed the upper tiers are being swallowed up in this Beta event of forced transfer…that destroys community for the sake of brining all players into a frenzy tank feeding.

This is similar to dumping the small fry into the big tank with no protection…

Everything is eaten…and then there is no ecosystem to feed the bigger tank because the smaller populations that naturally evolved upwards…is eaten in one whole shot.

Vicious cycle…that needs to be broken.

There is a simple & elegant solution imho.


Player Driven…yet…ANet Controlled

Possible Solution – Short version 3.8

Change Core Base Map Mechanic


Players choose 1 Globe to represent


Old Servers are Transformed into Globes

Globes are re-named after their Old World Server’s Name


Each Globe can own 1-4 map(s) in WvW

Old & New maps can be swapped in for variety


Players are allowed to enter & visit any Globe from a list of all NA and EU Globes

Players will have a limit on how many globes they can enter & visit per week


Limit can vary from 0-3 Globes

Globe Limit would be set to Zero during SuperBowl Event

SuperBowl Event Globe participants have their – Globe Limit = 1

All Other Globes not fighting in the SuperBowl Event are closed


Home team is shown in random order the Top 1-3 Enemies attacking them to help them target who to attack

Normally – Higher Ranked Globes earn less points attacking Lower Ranked Globes


During Gladiator SuperBowl Event – All Globes earn equal points

NA Gladiator NA SuperBowl – #1 vs 2 vs 3 vs 4 vs 5 vs etc…ANet to decide
NA Gladiator EU SuperBowl – #1 vs 2 vs 3 vs 4 vs 5 vs etc…ANet to decide

ANet Core Base Map Controls


Easily Manage the WvW Universe by Increasing or Decreasing

1) Globe Visit Flag – Max Number of Globes ANY player can visit per week

2) Globe Full Flag – Max Number of players that can actively be on a Globe
………..Seat Allocation: Home = 45%, Enemy = 45%, ANet = 10%

3) Guild Full Flag – Max Number of players a Guild can have as members

4) World Full Flag – Max Number of players a Globe can have as representors

ANet can prevent un-fair matches & stop players from trying to game the system by adjusting these Core Base Map Flag Numbers

Time Zone/Language Label & Off-Peak Capping


Globes are Labeled after a Time Zone. This Time Zone Mechanic is only a Label

Communities Form around this Label


Also, there is a Language mechanic to help properly Label a Community that forms for each Globe

New Players before choosing a Globe…are shown the Language preference distribution of its population…primary & secondary Languages of players for the Globe


Local & International Communities Form around Globes using these Labels

Off-peak capping issues addressed by players forming Enemy Alliances with International Globes to attack Invaders to your Local Globe

Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW

Automatic & Manual Upgrades


Home Globe Map(s) – Automatic & No Cost
Enemy Globe Map(s) & EBG – Manual & Cost Based (Gold / Karma / WvW Points)


Allows for a Weak Home Globe to rebuild after repeatedly being wiped with minimum effort

Manual & Cost based Upgrades provide a natural mechanism that allows territory expansions to slow down or to collapse…if no effort is put into keeping the expansion moving forward

Highly Organized Globes are kept challenged in their conquest to expand, but Weak Home Globes are offered a sanctuary to recover when overwhelmed


Yours truly,
Diku


Possible Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)

Bring Back the Desert Borderland!

in WvW

Posted by: Diku.2546

Diku.2546

Seems that at least half of the posts in this “bring it back” thread don’t want it back at all.

Agree…feels like…half of these posts indicate they prefer the Alpine Borderland.

The Desert Borderland map really is nicely done, but require a higher critical mass of players to play on it to make it fun…imho…which WvW is lacking except in the Top 3 Tiers perhaps.

Here’s my opinion based on the Bottom Tier…and the Desert BL is typically Dead.

I prefer the Alpine Borderland, but will play on the Desert Borderland.

Alpine gets more player activity & as a roamer…makes it harder to Cap Camps.

Desert is dead & as a roamer…makes it easier to Cap Camps & Shrines.

(edited by Diku.2546)

Bring Back the Desert Borderland!

in WvW

Posted by: Diku.2546

Diku.2546

WvW ecosystem is very complex.

ANet made the right decision to put back the Alpine Borderlands imho.

ANet is trying to grow all levels of WvW because all Worlds have a Population Cap.

To do this…they have to ensure that all Tiers have the opportunity to have fun & attract players to play in all Tiers.


Here’s my opinion…

Alpine encourages WvW fighting regardless of Population level.
Desert can be good, but needs a critical mass of players to have fun.

Active WvW population levels seem to affect map usage = player fun & attracting players to play.


ANet’s decision to implement the Alpine map is the right decision in trying to encourage the core health of the WvW game mode.

ANet, however, should next consider changing the Core Base Map Mechanic that currently encourages server stacking…which is preventing the WvW game mode from really being on a better foundation…imho.


Based on my personal observations & players comments from other Tiers:


Top Tier Map Use

High – Alpine
High – EBG w/Alpine

High – Desert
High – EBG w/Desert


Middle Tier Map Use

Medium – Alpine
Medium – EBG w/Alpine

Low – Desert
High – EBG w/Desert


Bottom Tier Map Use

Medium – Alpine
Low – EBG w/Alpine

Dead – Desert
Medium – EBG w/Desert

World Linking Beta

in WvW

Posted by: Diku.2546

Diku.2546

@Tongku

If you’re thinking Time Zone Linked servers between NA & EU…

ANet responded that this wouldn’t happen…based on what I remember seeing.

Trying to Link the Data Centers between NA & EU would have a technical cow.

Short-term…Linking NA Time Zones…to balance is a good idea.

Linking EU Time Zones…might be trickier due to different Language.

Long-term…ANet needs to Change the Base Map Mechanic…imho.

(edited by Diku.2546)

WvW Poll 04/28: Scoring vs. QoL (Closed)

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Posted by: Diku.2546

Diku.2546

@Swagger

How’s this for a hilarious…not serious…part about shut-down & automated play hours.

WvW Poll 04/28: Scoring vs. QoL (Closed)

in WvW

Posted by: Diku.2546

Diku.2546

Still reading what is being proposed in this bag of tricks or treats.

I’m not too happy about the “Reduce the impact of night capping”.


How’s this for a hilarious but extremely simple solution:

1) Give Certain Players/Guilds the ability to shut down their World Server at the end of day when they’re done playing for the day. The next day…this same group is responsible for power up of their World Server.

or

2) Automate World Server Open & Close Hours


Isn’t this game supposed to be 24/7?

Please don’t use mechanics that affect Low-Peak scoring by reducing it in relation to High-Peak periods.

If you’re going to do that…you might as well close down the World Servers like in the above solutions…without having to come up with complex solutions that could have ripple effects in other areas you haven’t thought about.

p.s.

Some of the other things listed…I get a clue on what you’re planning to do…and they’re pretty good ideas.

Need to be very careful though on how you implement things.

Rewarding the 1st World to reach for better terms…“Rank-Up”…over the others, but still allow other Worlds to “Rank-Up” & still continue fighting.


i.e.

b) World Globe Rank & Scoring

Current
…Per Tick – Every 15 minutes – Points Earned
…Per Kill – At Death – Points Earned

Not Implemented
…Per Cap – Objectives captured earn points at flip. Higher points are earned based on the Objective’s Upgrade Tier when flipped. Extremely low points awarded for objectives that have zero upgrades

…Per Cap – Objectives need to be claimed to earn Flip Points

…Per Cap – Objective Flip Points earned scale in relation to a Guild’s Home Globe WvW Rank. More points are earned if Globe is Higher Rank. Less points earned if Globe is Lower Rank

…Weekly PPT Cap of 25,000 – 100,000 Points for each Globe. ANet to adjust value to keep runaway scores from happening

…Weekly PPT Cap Adds Weight to Rank that scales to Globes that earn it first

…1st World to “Rank-Up” – Status changed to “Completed” & their Score Stops Increasing.

…Remaining Worlds then allowed to continue Scoring until they reach their “Rank-Up”.

…WvW Home Globe Rank based on Weekly Weighted Statistics in Parent Thread.

…WvW Home Globe Rank Top 3 & Bottom 3 – Global Theaters of War each maintains a separate list.

Removed
…Blood Lust Buff (with HoT release)

Referenced Article see:
PART III – Expanded Details of Major Mechanics & Triggers v.42

Attachments:

(edited by Diku.2546)

Reduce the impact of night capping?

in WvW

Posted by: Diku.2546

Diku.2546

@OP

Let me join you in being silly…

How’s this for a hillarious but extremely simple solution:

1) Give Certain Players/Guilds the ability to shut down their World Server at the end of day when they’re done playing for the day. The next day…this same group is responsible for power up of their World Server.

or

2) Automate World Server Open & Close Hours

World Servers are shut down for the night when employees/staff aren’t there to mind the World. Nobody gets robbed in the middle of the night.

Why come up with a bunch of complex solutions…when the bottom line is…those vocal about Night Capping…don’t want a small group of robbers stealing their World when everybody isn’t on.

It’s very absurd, but these vocal players…somehow convinced ANet that they need to fix this…in an online game that is supposed to be 24/7.

WvW Community…if you didn’t know:

The fix to Off-Peak…aka…Night Capping…is being proposed…because ANet is asking if we want it in an Official Poll.

Attachments:

(edited by Diku.2546)

The fall of JQ

in WvW

Posted by: Diku.2546

Diku.2546

It’s about that “alliance” that moves from server to server, many of them have multiple accounts, and when they had enough with the host server, they just move on to the next one. They are quite “popular” and “admired” for their cross realming, that is bannable offense in some RvR games:

Snip 8<

WvW still has no competition, one can know who will win a match-up before that even starts: coverage still decides everything, linking servers did nothing to evenly distribute coverage across servers and timezones.

The lately so called “evil empire” alliance it’s a group of guilds with questionable ethical values, and their bandwagon followers, with enough numbers to push any server they choose to (they always do that on a server that has the potential to complement their forces, so nobody will be able to stand against without huge effort and time investment), and then proceed to obliterate every matchup, until they get bored again and switch to another host victim (that will be abandoned to fall afterwards).

Is this bad, or against the game rules? Here – nothing is certain; in a game mode like this, abandoned for so long, many are bored to death and start doing strange things. Because they can do it. Some decided to fight them, others were forced to, or had to play alongside.
Snip 8<

ANet may or may not understand the meaning behind this quote.

I’ll term this as – The Plague of Locusts

If ANet does understand this…I hope they will move to Change the Base Map Mechanic to reduce or prevent un-fair matches from occurring.

Yours truly,
Diku


Possible Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)

World Linking Beta

in WvW

Posted by: Diku.2546

Diku.2546

@Dawdler

I think you’re missing what Mistress Collisto is trying to say.

Each tier had its own culture & sub-cultures unique that made WvW fun for them.

ANet merging things forces 1 culture & 1 way to play WvW to dominate.

WvW sometimes isn’t about wanting to be Ranked #1.

It’s not possible for everybody to be Ranked #1 either.

We sometimes just want a place to play…where sharing struggles with friends & “family” that you recognize & feel comfortable with…give meaning to play time.

A place where you have identity & fit in…a place you can call “Home”…even though we’re not Ranked #1 & we’re not running Elite Builds.

It may sound silly to you, but it’s not for others…imho.

Yours truly,
Diku

p.s.
It can bring tears to a player’s heart…to realize their “Home” is gone & replaced by something else.

To be a Refugee in WvW wandering around without a place to fit in.

(edited by Diku.2546)

World Linking Beta

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Posted by: Diku.2546

Diku.2546

If you like this idea…please Vote +1…


Vicious cycle…

Prior to Link – Stale Match-Up & Bored Players


World Merge to boost Top Tier Worlds
World Servers Full & Engaged in a Fixed 3 way fight.
World Server with best K-Train is destined to Win


Rank1 World Emerges based on K-Train
Rank2 World Emerges based on K-Train

Rank1 & Rank2 fight to keep Rank3 at bottom

Rank3 World Emerges sees no opportunity to win & quits playing till reset
Rank3 World players migrate to Rank1 World

Repeat this weekly, monthly, and every year


Back Again – Stale Match-Up & Bored Players

Long-Term Solution – Change the Base Map Mechanic

Throw out the Fixed 3 way fight that is the Current Core Base Map Mechanic of WvW


Player Driven…yet…ANet Controlled

Core Base Map Mechanic design for WvW is flawed…imho

The most Major & Extreme Issues related to this design flaw are:


1) Server Stacking = Population In-Balance & Un-Fair Fights

2) Fixed 3 Way Fights = Stale Match-Ups across All Tiers

3) Can’t play with Friends & Family on Other World Servers

4) Off-Peak Capping aka…Night Capping


For a Long Term Solution…ANet should really Change the Core Base Map Mechanic design

There are literally tons of complex ideas & solutions that might be “better”, but the below is simple & elegant…imho

Yours truly,
Diku

p.s. – What’s in it for ANet?

The potential for you to own a SuperBowl like franchise infrastructure is huge

In game…

You’d own ALL training facilities, sports equipment manufacturing, playing fields, concession & memoribilia stands, even all the teams, and everything related to this eSport

When all is said & done…I can see myself attending an annual Las Vegas SuperBowl convention week long event to compete for the honor of being the #1 Ranked WvW World


Possible Solution – Short version 3.8

Added a list of ANet Controls for better clarity
Added off-peak capping to Time/Language Label

Change Core Base Map Mechanic


Players choose 1 Globe to represent


Old Servers are Transformed into Globes

Globes are re-named after their Old World Server’s Name


Each Globe can own 1-4 map(s) in WvW

Old & New maps can be swapped in for variety


Players are allowed to enter & visit any Globe from a list of all NA and EU Globes

Players will have a limit on how many globes they can enter & visit per week


Limit can vary from 0-3 Globes

Globe Limit would be set to Zero during SuperBowl Event

SuperBowl Event Globe participants have their – Globe Limit = 1

All Other Globes not fighting in the SuperBowl Event are closed


Home team is shown in random order the Top 1-3 Enemies attacking them to help them target who to attack

Normally – Higher Ranked Globes earn less points attacking Lower Ranked Globes


During Gladiator SuperBowl Event – All Globes earn equal points

NA Gladiator NA SuperBowl – #1 vs 2 vs 3 vs 4 vs 5 vs etc…ANet to decide
NA Gladiator EU SuperBowl – #1 vs 2 vs 3 vs 4 vs 5 vs etc…ANet to decide

ANet Core Base Map Controls


Easily Manage the WvW Universe by Increasing or Decreasing

1) Globe Visit Flag – Max Number of Globes ANY player can visit per week

2) Globe Full Flag – Max Number of players that can actively be on a Globe
………..Seat Allocation: Home = 45%, Enemy = 45%, ANet = 10%

3) Guild Full Flag – Max Number of players a Guild can have as members

4) World Full Flag – Max Number of players a Globe can have as representors

ANet can prevent un-fair matches & stop players from trying to game the system by adjusting these Core Base Map Flag Numbers

Time Zone/Language Label & Off-Peak Capping


Globes are Labeled after a Time Zone. This Time Zone Mechanic is only a Label

Communities Form around this Label


Also, there is a Language mechanic to help properly Label a Community that forms for each Globe

New Players before choosing a Globe…are shown the Language preference distribution of its population…primary & secondary Languages of players for the Globe


Local & International Communities Form around Globes using these Labels

Off-peak capping issues addressed by players forming Enemy Alliances with International Globes to attack Invaders to your Local Globe

Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW

Automatic & Manual Upgrades


Home Globe Map(s) – Automatic & No Cost
Enemy Globe Map(s) & EBG – Manual & Cost Based (Gold / Karma / WvW Points)


Allows for a Weak Home Globe to rebuild after repeatedly being wiped with minimum effort

Manual & Cost based Upgrades provide a natural mechanism that allows territory expansions to slow down or to collapse…if no effort is put into keeping the expansion moving forward

Highly Organized Globes are kept challenged in their conquest to expand, but Weak Home Globes are offered a sanctuary to recover when overwhelmed


WvW Guiding Vision that Drives Everything

1) World based War…that’s why it’s called WvW


There could easily be 3 Worlds to 1,000 Worlds at War

New Worlds can easily join the War in the future

Old Worlds can be retired from the War if its population can’t support it

2) System that allows World Communities to grow or survive


All Worlds should be able to increase their WvW Home Rank themselves, or through Players Creating Alliances with other Enemy Worlds by teaming up

Low Ranked Worlds that have a low or declining population level are automatically protected & allowed to survive

3) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches


All Players/Guilds are given the ability to attack any World

All Players/Guilds are given the ability to team up & play together with friends that have moved to other Enemy Worlds

Map Mechanics will be in place that scales and can be adjusted to reduce or prevent un-fair matches


Please give credit to author if this idea is ever used

A lot of effort went into this proposal…any rewards would be appreciated

Thank you


Possible Full Solution – Google Search – Reboot Base Map Mechanic

Attachments:

(edited by Diku.2546)

WvW team deserves a /headpat

in WvW

Posted by: Diku.2546

Diku.2546

WvW Team:

This Community is cranky, but I’m glad that you’re stepping up to the plate.

I’m sure we’ll need to agree to disagree in the future, but for the love of WvW…I’m looking forward to this Game Mode improving.

It’s not going to be a simple & smooth road imho. You’re stepping in after a long period of poor decisions & un-planned failures.

Hope you’ll make it your own & re-engineer the WvW Game Mode into an awesome skyscraper that we all can admire.

Yours truly,
Diku

WvW Poll 04/28: Scoring vs. QoL (Closed)

in WvW

Posted by: Diku.2546

Diku.2546

I’m concerned that the Core Base Map Mechanic flaw that WvW is structured on hasn’t been addressed…imho.

The most Major & Extreme Issues are:

Server stacking – lead to Population In-Balance
Server stacking – lead to Stale Match-Ups
Can’t play with friends & family on Other World Servers
Off-peak capping

These things should be addressed first…through a careful review & fix of the Current Base Map Mechanic…there is a simple & elegant solution…imho.

Band-Aid fixes will address certain things, but long term…we might need to have Band-Aid fixes to address these Band-Aid fixes…imho.


It’s scary how these fixes will be implemented because there is no overall picture on how it will be done. This is just a Poll asking everybody what we want.


Asking the Magic Genie to give you a million bucks…and you end up with a million male reindeer in your backyard.

Yours truly,
Diku


Possible Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)

World Linking Beta

in WvW

Posted by: Diku.2546

Diku.2546

Simpler Solution Instead of World Link Mechanic:

Email All Players on a Specific Home Server an Account Bound & Hard Coded World Transfer Ticket that will Transfer them to a New Server specified by ANet.

Set All Tickets to expire after 1 week if not used.

WvW Population Rebalancing can be done by sending these Free Account Bound & Hard Coded World Transfer Tickets whenever ANet feels players need to Migrate.

Ticket can’t be Sold to Merchant or Trader, but can be trashed if not redeemed.


To make it more interesting…ANet could perhaps make these World Transfers Temporary & Only Lasting 1 Month…Then Revert the player back to their Original Home World.


Better yet…set-up a WvW NPC that has an ON/OFF Hat Indicator on every Home Server…that will Migrate Players for Free to a New World Server that ANet chooses for them.

Players that don’t want to move can continue to stay on a Home Server that’s probably “Dead”…which is how they like it.


If the goal is to make Match-Ups more Lively & Mixed Up for the players that are willing to move…let’s help those players move with ANet managing the overall migration process until Population levels are re-balanced to ANet’s expectations.

But, please consider letting players that choose not to move…to continue to play on their so called “Dead” Home Servers.


Yours truly,
Diku

p.s.
I’d still prefer a Reboot Base Map Mechanic, but this is feedback as it relates to this World Link Mechanic being Beta-Tested.


Possible Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)

What ever happened to taking PvP out of WvW?

in WvW

Posted by: Diku.2546

Diku.2546

@OP

Personally I’d recommend ANet should remove Obsidian Sanctum…it takes up resources & maintenance.

WvW currently supports PvP…so if players choose to Duel…that’s part of the WvW experience…imho.

We shouldn’t dictate what players need to do in the WvW Universe that is a combination of PvE, PvP, GvG, and whatever else in between.

All players wait in line to get into the map & it’s all part of the WvW experience.

Yours truly,
Diku

p.s.
Some things earn more PPT than others, but WvW score really only matters at the highest tiers. The lower tiers tend to support other distractions.

Let the WvW Community of the higher tiers deal with lecturing the lazy duelers instead of forcing ANet to do it.

(edited by Diku.2546)

"FORCED transfer of worlds" rip 10 servers

in WvW

Posted by: Diku.2546

Diku.2546

Proposed Solution to this Thread concerning World Link:

ANet please just email ALL Players a Free Annual World Transfer to any World Server that expires after 1 month…or whatever interval you want to Balance out WvW Server populations.

Or, specifically choose the World Server that the player would mandatorily World Transfer to if they accept, but let the Player decide if they really want to Transfer.

Yours truly,
Diku

(edited by Diku.2546)

World Linking Beta

in WvW

Posted by: Diku.2546

Diku.2546

@Balthazzarr

For the Pass!!!


World Server Identity builds Community
Community builds Relationships
Relationships builds Opportunities to Fight with Meaning


ANet could own a SuperBowl style eSport if they do WvW right.

Business convention style booking in Las Vegas with attendees from World Servers fighting for the honor of being Ranked #1 WvW World.


Possible Solution – Short version 3.7


Change Base Map Mechanic

Players choose 1 Globe to represent


Old Servers are Transformed into Globes

Globes are re-named after their Old World Server’s Name


Each Globe can own 1-4 map(s) in WvW

Old & New maps can be swapped in for variety


Players are allowed to enter & visit any Globe from a list of all NA and EU Globes

Players will have a limit on how many globes they can enter & visit per week


ANet can change in a single setting how many Globes that ALL players can enter & visit per week to prevent un-fair matches, and to stop players from trying to game the system


Limit can vary from 0-3 Globes

Globe Limit would be set to Zero during SuperBowl Event

ANet would set SuperBowl Event Globe participants to – Globe Limit = 1

All Other Globes not fighting in the SuperBowl Event are closed


Home team is shown in random order the Top 1-3 Enemies attacking them to help them target who to attack

Normally – Higher Ranked Globes earn less points attacking Lower Ranked Globes


During Gladiator SuperBowl Event – All Globes earn equal points

NA Gladiator SuperBowl – NA #1 vs NA #2 vs NA #3 vs NA #4 vs NA #5
EU Gladiator SuperBowl – EU #1 vs EU #2 vs EU #3 vs EU #4 vs EU #5


Time Zone/Language Label

Globes are Labeled after a Time Zone. This Time Zone Mechanic is only a Label

Communities Form around this Label


Also, there is a Language mechanic to help properly Label a Community that forms for each Globe

New Players before choosing a Globe…are shown the Language preference distribution of its population…primary & secondary Languages of players for the Globe


Local & International Communities Form around Globes using these Labels

Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW.


Automatic & Manual Upgrades

Home Globe Maps – Automatic & No Cost
Enemy Globe Maps & EBG – Manual & Cost Based (Gold / Karma / WvW Points)


Allows for a Weak Home Globe to rebuild after repeatedly being wiped with minimum effort.

Manual & Cost based Upgrades provide a natural mechanism that allows territory expansions to slow down or to collapse…if no effort is put into keeping the expansion moving forward.

Highly Organized Globes are kept challenged in their conquest to expand, but Weak Home Globes are offered a sanctuary to recover when overwhelmed.


Possible Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)

Official Feedback Thread: WvW Reward Tracks

in WvW

Posted by: Diku.2546

Diku.2546

Remove any WvW related Rewards from EoTM.

Badges of Honor
WXP
Equipment
Etc.


Leave any PvE type Rewards as incentive to play EoTM

Official Feedback Thread: WvW Reward Tracks

in WvW

Posted by: Diku.2546

Diku.2546

@mrme

Don’t forget…what I’m suggesting:

A Player’s WvW Participation Score is increased after the Capture.

Rewards are based on your Participation Score.

No increase or it’s a small increase to Participation Score if they Did Nothing.

Which translate to a small Reward going to the player…and almost no increase to Participation score.

If you’re an active “Participating” player…small groups benefit…and they know you’re helping…that’s how you increase your Participating Score by doing things.


You’re right…players might get upset with getting a smaller pie with players trying to mooch off others, but I can’t imagine that consistently happening…unless it’s a troll player.

If it’s a Troll player…I’d suggest that ANet use a Dishonor Flag Mechanic to stop players like this from ruining the game.


Children in Pre-School are taught to share…I’m pretty sure we can some how teach WvW players too.

Overall the Rewards & Participation Points should scale based on group size.

2 People capping a tower should earn more per person (Rewards & Participation Points) than a group of 50 people capping the same tower because it takes more work & time…imho.

Yours truly,
Diku

(edited by Diku.2546)

World Linking Beta

in WvW

Posted by: Diku.2546

Diku.2546

Dear ANet Devs,

World Linking makes population re-balance easy for you, but do you realize you’re disrupting many WvW Communities everytime you do this?

You’re encouraging a WvW culture of non-identity & constant change for the sake of having “lively” match-ups.

World Linking will force people to play in larger groups to accomplish this. Server Pride is meaningless to some people, but not all people.

However, World Linking is not a long term solution that will allow WvW to really Flourish & Thrive…you need to establish stable WvW Communities & encourage them to grow…imho.

You will foster a WvW culture that has “Shallow Roots” between all players.

Instead of doing this band-aid fix at population re-balance…that will consistently destroy community…do it right…change the current flawed Base Map Mechanic at its core.

There really is an alternative that is simple & elegant in design…imho.

Even if you decide not to review the proposed solution below…please consider designing a product that at the very least…helps to nurture WvW Communities to grow & thrive.

It’s the in-game relationships that make for touching & fun play time…imho.

Yours truly,
Diku

p.s.
I’m not sure if you realize it, but to some…WvW is a window to players being able to share their lives. It helps to make life touching & meaningful.


Proposed Full Solution – Google Search – Reboot Base Map Mechanic

(edited by Diku.2546)