Even JAYNE likes the idea of implementing and testing out megaserver…
https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU
As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.You’ll have to take that discussion up with Jayne my friend…
Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.
I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.
You only agree because it aligns with what you have been trying to push. You still fail to make competent counter points that have been presented in this thread and others against your holy grail of ideas. Jayne presented an idea that would keep the poison of your idea out of their realm of play.
I agree because it’s a good way of looking at things from opposites sides of the pond. It’s called compromise and idea sharing… learning and making things better… testing and analyzing the results…
See, someone like jayne and I, bubi and I, diku and I… all see problems. We are just looking at different sets of problems. Slowly, though, we are all coming together like a true team.
Never said there where no problems with the current iteration of WvW bud. What I have stated is that I don’t like your solutions.
You are entitled to disagree.
Umm…please don’t lump me into your discussion.
I am not on your Team.
I really do not approve of what you are doing again.
Diku, do you know what NATO is?
Is this a trick question?
They’re like the Mall Cops of the World because they’re thrown together & expected to perform like a well established military power from a single country?
At least that’ s what I think, but I’m sure they’re highly professional soldiers of combat.
It’s their thrown together aspect & different chains of command that tie back to a well established military power from a single country that muddies the water for them.
It’s kind of like EotM actually when viewed this way. Balance of power is still dictated by their single country that can pull the plug on their soldier’s participation. Each single country wears the pants when it comes to their soldier’s involvement from what I understand. I might be wrong though…so you might want to check that.
Even JAYNE likes the idea of implementing and testing out megaserver…
https://forum-en.gw2archive.eu/forum/game/wuv/Mega-server-for-NA-regular-servers-for-EU
As long as you don’t touch the EU servers, do whatever you want.
Yes, I’m selfish.You’ll have to take that discussion up with Jayne my friend…
Why? He says that Mega for NA, normal for EU, we are in agreement. You want Mega for EU.
I’m all for ideas and testing ideas that move that will improve the game for the long run. I fully agree with Jayne’s mentality and thought process behind these issues.
Reading the post conversation it appears to me that that she’s tapped out trying to convince you that your idea is not something that she wants.
So her solution is to let you have NA, but she is still keeping EU for herself.
I still believe that a better long term solution is to change the Base Map Mechanic to allow NA & EU players to Visit each other through a Home Team Globe system.
I’ve got a Topic Thread that discusses this in detail called:
Reboot the Base Map Mechanic & Population
Going back to the Topic discussion which explains how crucial Server Pride is to WvW…
Let me ask you what really makes the NFL SuperBowl so successful at its core?
(edited by Diku.2546)
@gennyt
You’re right…we don’t know what ANet is planning on doing with the future of WvW.
However, Population Stacking, Can’t play with Friends, and Off Peak capping problems is still broken in my opinion.
HoT hasn’t helped things and in my opinion has made it worse.
What I think happened is another Severe Server Stack occurred recently.
Players not playing in Top Tier Servers stopped playing.
Everybody in the Lower Tiers wanting to get a piece of the action…migrated up into these empty seats of players busy doing something else that is more fun or distracting them from playing in WvW.
It’s really the Current Base Map Mechanic that forces players to game the system in order to have fun by Stacking Servers that brought us to this mess…imho.
ANet really needs to Reboot its Base Mechanic for WvW to fix the problems that are caused by bloatware and silly apps they thought would be good for WvW, but is making it worse…imho.
Hmmm…speaking for myself & not others. Professional sports is a good example to use.
You’re motivated to play for your Guild. Would you also like to say the 90% of the people you play with regularly also share your motivation?
It’s this shared Pride that has the potential to nurture a strong sense of community.
It’s this kind of Pride that creates a Strong Sense of Community which is the backbone behind many Good & Hard Fought Rivalries imho.
A really exciting Football season between staunch or bitter Rivals leads to a successful NFL SuperBowl.
The core message still goes back to Pride based on a unique identity…it start out in High School, grows in College, and peaks in Professional Sports…this concept of Team identity.
We need to build WvW around this unique identity…
World Server is a very large slew of people in one sweep…
Guild size can be small or large…
(edited by Diku.2546)
@displayname
If you chose Option B. You might want to take a look at a Topic Thread titled:
Reboot the Base Map Mechanic & Population
Read the first post…it’s been heavily modified since being 1st posted as an alternative solution to our Current Problems in WvW.
It’s not perfect, but at least it allows players to go where the fun is without sacrificing Server Pride & Team Identity.
Its just too bad that WvW is an NFL match that begin with equal teams, then after a couple of hours the standing is 23 to 20 and the winning team go phew, that was close, what a fight! Lets continue tomorrow. Everyone leaves the field… and 3 guys come out to continue, running the ball in against no one.
When everyone come back the next morning the score is 158 to 20.
Hahaha…that was a good one.
My only suggestion is to change the Base Map Mechanic to use Globes.
Which would allow your International Allies to attack the Enemy Globe that continues to run the ball in your Home Globe after you’ve left the field for the night.
New Base Map Mechanic in case you’re wondering…that is being proposed.
It’s not a perfect solution, but Globes are a way to preserve the Server Identity while allowing fluid & dynamic matches between All Globes with a Globe visit limitation that ANet could enforce to prevent players from gaming the system.
(edited by Diku.2546)
But that again doesn’t answer why the devs made a common spvp lobby.
Because it’s a lobby where players wait to enter the arena?
sPvP players fight for themselves?
WvW …I fight for my World?
It’s not fun being a Gladiator fighting for a Red, Green, or Blue team…that can change depending on where the system decides it needs me.
I’d rather fight for a Purpose…in my case…my World that has a singular identity & community.
(edited by Diku.2546)
That’s doesn’t answer the question of why the devs made spvp cross server…
Tennis – You want to encourage all players to fight against each other. Only the strongest individual or paired players will become a Wimbledon Champion. Megaserver is wonderful at matching all players against each other.
NFL Football – You want to encourage well established & well known Teams to fight against each other. The community of fans are encouraged to fight & cheer for their Home Team. The best & well known Team becomes the the SuperBowl Champions.
https://en.wikipedia.org/wiki/The_Championships,_Wimbledon
The inaugural 1877 Wimbledon Championship opened on 9 July 1877.
The Gentlemen’s Singles was the only event held and was won by Spencer Gore, an old Harrovian rackets player, from a field of 22.
About 200 spectators paid one shilling each to watch the final.Ok so cross server “encourages all players to fight against each other” and “megaserver is wonderful at matchmaking”.
Why is the heart of the mists spvp lobby cross/mega server? Why purpose does that serve?
It’s a matter of scale.
Tennis depends on single or double players in match-ups.
NFL Football are teams with very well established identities.
@Swagger
My point is many popular sports were not viewed or played by millions at one point in history.
Soccer <—- First Original Football that came before American Football
American Football
Baseball
Golf
TennisAll these sports started somewhere…without the huge following that they have today.
Can you be so narrow minded to think that all the above sports had millions of followers the day they were invented?
Found some information I’d like to share.
https://en.wikipedia.org/wiki/The_Championships,_Wimbledon
The inaugural 1877 Wimbledon Championship opened on 9 July 1877.
The Gentlemen’s Singles was the only event held and was won by Spencer Gore, an old Harrovian rackets player, from a field of 22.
About 200 spectators paid one shilling each to watch the final.
That’s doesn’t answer the question of why the devs made spvp cross server…
Tennis – You want to encourage all players to fight against each other. Only the strongest individual or paired players will become a Wimbledon Champion. Megaserver is wonderful at matching all players against each other.
NFL Football – You want to encourage well established & well known Teams to fight against each other. The community of fans are encouraged to fight & cheer for their Home Team. The best & well known Team becomes the SuperBowl Champions.
(edited by Diku.2546)
Playerbase = the whole enchilada… That means every individual account active right now as we speak.
There are a million (whatever) active accounts… Are they in wvw?
There are more than enough players to fill every version of every bl and eb map, but where are they?
Diku, why is spvp megaserver?
I guess I have to say this again.
Ok…you can bring up Tennis…but that’s like PvP
Tennis is solo or played in a pair.
2 People certainly make up a team. You’re pretty clever aren’t you. 
Wimbledon & NFL SuperBowl
Putting 2 Players or 4 Players together for a Tennis match could definitely use Megaserver where Team Identity may not really matter.
Championship for Tennis eventually leads to 2 or 4 specific players having a reserved slot to play.
Matching up over 240 players then having a reserved slot for each specific player is a bit asking too much.
How should I know where they went. I can only speak for myself…
I’ve play less WvW nowadays because:
1) New Desert BL is too Big, Complex, and Full of PvE elements
2) AutoUpgrades made my job as a Camp Havoc meaningless
3) Guild Upgrades being taken away makes it harder to be a PUG Commander
4) Guild Siege build supply cost makes it harder to be a PUG Commander
Objectives on the New Desert BL really have no feeling of any strategic value. Everything can be Back Capped.
Not because there was a drop in population on my server.
I’m pretty used to fighting for hours with the Outnumbered buff triggered for me.
I find it irritating not to have it…because I have to repair my armor if I don’t have it.
What I think happened is another Severe Server Stack happened again.
Players not playing in Top Tier stopped playing.
Everybody in the Lower Tiers wanting to get a piece of the action…migrated up into the empty seats of players busy doing something else that is more fun or distracting them from playing in WvW.
(edited by Diku.2546)
Ok, the core is team based. You need players to make a team… Think about that until tomorrow…
Hmm…thinking about this.
Fight against 1-3 Worlds that you choose at the beginning of every week from a choice of 24 NA and 27 EU Home Globes. ANet could adjust this number to keep players from gaming the system.
ANet just needs to change the Base Map Mechanic to allow this.
I know hon. I get it.
I think the dissenting voices have been pretty vocal in lots of threads here. I suspect many have just given up. It’s a little funny to me that the threads about hot changes are being largely ignored, instead of being blamed for the diminished wvw population though.
That’s ok. If Anet doesn’t hear those like us, we can find a new place to spend our money.
Its very rare a newish MMO gets legacy loyalty you find in games like WoW and EQ. Most MMOs lose their audiences quite quickly.. That comes with a strong sense of community. You lose that sense of community and the legacy dissolves. It’s the players that keep the passion alive.
@Jayne
Fist bump
Changing of the Guards it seems…we’re close to the end of a Server Based WvW it seems…where we faced our enemies & could call them by their Name.
Next, we will fight against a Faceless Enemy Horde by color that on some days…will be your closest friend.
Thank you for your kind words…I salute you…even though we may meet as enemies before this all ends.
(edited by Diku.2546)
@displayname
Without having to merge servers & sacrifice server identity.
Given the following choices…Would you prefer to:
A) Fight against 2 Worlds that the System Picks for you at the beginning of every week.
Or
B) Fight against 1-3 Worlds that you choose at the beginning of every week from a choice of 24 NA and 27 EU Home Globes. ANet could adjust this number to keep players from gaming the system.
Would you be ok with either choice, or none of them?
If you choose Option B. That is possible, but the Base Map Mechanic has to change.
@Swagger
Cornerstone needs to be set correctly or the whole skyscraper will not build as tall as you want it to.
The core needs to be Team Based.
All lucrative Sports are Team Based & have a Solid Identity…
Franchise…is that a marketing term? Well it applies here…for ANet to consider.
Ok…you can bring up Tennis…but that’s like PvP.
NFL SuperBowl is darn successful on having multiple teams compete…and high school players dream of making it into the NFL…but they all have their Team identity that is core to their value.
ANet’s skyscraper for WvW will be limited if they choose the wrong cornerstone to build with.
Choose wrong…and you’ll get the best Shoot Em Up game ever, but ANet will never have the ability to be the next eSport SuperBowl & setting up a Franchise model if they really care about the bottom line.
@DeceiverX
Appreciate the feedback. Good points made, but I still feel that Team aka Community matters.
If you want a Strong Sense of Community that a Server Based WvW creates imho.
Which I also believe is the backbone behind many Good & Hard Fought Rivalries
Otherwise, you’ll just end up with another Shoot Em Up game that doesn’t drive emotions & passions when it comes to playing the game.
NFL SuperBowl is so successful at its core…because?
Real Blood & Gore is totally on a different level from computer Blood & Gore. I hope you know the difference…
Changing Teams is perfectly acceptable…as long as there are Teams that you can choose to change your support for.
Would you be ok with a system picked team if it’s shoot em up fun for you?
Or,
Is it more fun to be involved with a SuperBowl Team based around a stable or un-stable Community instead?
Talk to Green Bay players & fans for the un-stable or loosing viewpoint. They wear it like a badge of honor. 
Ok…my bad…Saints fan.
(edited by Diku.2546)
Hahah…I can see the following:
Tennis = Guild Wars PvP
@Swagger
My point is many popular sports were not viewed or played by millions at one point in history.
Soccer <—- First Original Football that came before American Football
American Football
Baseball
Golf
Tennis
All these sports started somewhere…without the huge following that they have today.
Can you be so narrow minded to think that all the above sports had millions of followers the day they were invented?
@Valky
You’re right. It’s not fun watching an un-even NFL game.
Same goes for playing in an un-even WvW match-up.
I’ll be honest…I’m trying to get a grassroots going to gain support for a proposal that seeks to promote a Server Based Solution without giving up Team Identity.
I’m pretty desperate, because the rumors circulating about a major change to WvW has me worried that we’re going to loose our Server Based WvW Universe.
@Caliburn
Agree with you. I hope its Darkhaven Alliance & Not Red, Green, or Blue Alliance.
@Swagger
You can compare video games to sports.
The future will be eSports.
Imagine a world where a single company owns all the resources for this sport?
1) Sports equipment
2) Team uniforms
3) Training fields
4) Stadium venue
5) Referee services
Basically everything that is needed to make the NFL SuperBowl happen from high school football teams all the way up to the actual NFL SuperBowl itself?
The NFL SuperBowl was not the multi-billion dollar industry it is today. One point in history it was struggling to gain acceptance. If you don’t recognize this…I’m sorry, but I can’t help you envision where things are really headed…course this is just my opinion.
If ANet structures WvW wrong…they will loose their ability later to position this for the next NFL SuperBowl equivalent in the eSport genre…is what I’m saying.
Once again…Let me ask what really makes the NFL SuperBowl so successful at its core?
(edited by Diku.2546)
@Swagger
Ok…we get your point…the Base Map Mechanic is broken for the Current Server Based Tier System.
There is a fix to the Current Server Based Tier System btw that doesn’t sacrifice giving up Team Identity.
Let me ask you what really makes the NFL SuperBowl so successful at its core?
National US sport like football is relatively new.
Ask EU Soccer fans…that’s the original Football…and even they’re passionate about their original Football…and once again…what makes that so successful at its core?
Actually, look at any successful sport. What makes it so successful at its core?
This core value has the potential to make WvW successful like all those other sports imho…if ANet fixes the Current Server Based System that has a huge flaw.
I totally agree with you. The Current Server Based System is broken, but there is a fix that doesn’t sacrifice giving up Team Identity
(edited by Diku.2546)
@zinkz
Let me ask you what really makes the NFL SuperBowl so successful at its core?
(edited by Diku.2546)
@Jane
I know Liston is probably being supportive…which I am grateful.
ANet, however, firmly believes the advice of my counter-part…imho.
Just very upset that we’re going to loose the Strong Sense of Community that a Server Based WvW creates imho.
Which I also believe is the backbone behind many Good & Hard Fought Rivalries.
The broken Base Map Mechanic has a solution in my opinion.
Players that want a Server Based Solution seem very apathetic…and can you blame them?
Just hoping to have Players that want a Server Based Solution to stand up & post their support before the un-spoken solution that is secretly being implemented is made public.
(edited by Diku.2546)
Hope I’m not coming across as an expert claiming to talk for the majority, because that’s not my motivation.
My motivation is to save the Classic Server Based WvW that I fell in love with.
That’s why I’m asking for support…if anything…I think I’m in the minority for asking for it.
Yours truly,
DikuNope – understand what you are saying/asking. Your counterpart seems to think he/she speaks for the majority. I doubt the majority even come to the forums so I don’t know how anyone could read all those people minds not on their server……
Oh, that’s comforting.
I’ll still have to say…that I’m speaking for myself.
I’ll miss the Classic Server based Communities.
It’s gonna be especially hard to get really fired up emotionally for whichever team I end up fighting for.
I’m trying to imagine an NFL SuperBowl game where we cheer for Red, Green, or Blue team.
Team or Server identity is thrown out & we’re given a product that forces us into 3 Teams.
I’m trying to imagine the NFL consolidating All the Football Teams into 3 Teams.
Sorry Green Bay Packers & Fans…you gotta Team merge into…let’s see…the Blue Team. 
(edited by Diku.2546)
Hope I’m not coming across as an expert claiming to talk for the majority, because that’s not my motivation.
My motivation is to save the Classic Server Based WvW that I fell in love with.
That’s why I’m asking for support…if anything…I think I’m in the minority for asking for it.
Yours truly,
Diku
@Swagger
You have a very valid point.
Megaserver is being touted as the big fix to WvW.
I will not debate you on this point.
@WvW Community,
We should not encourage others to debate on which solution is better.
We should encourage other Players that share a desire for a Server Based Solution to step forward & tell ANet we want a Server Based Solution.
ANet is totally convinced that Megaserver is the solution based on my observations & opinion.
We understand that ANet has ignored us time & again.
We should at least voice our choice before this Megaserver solution is un-veiled.
We should at least offer the best Server Based Solution that can to fix this current Population Stacking, Can’t play with Friends, and Off Peak capping mess that we’re in.
Please rally behind a Server Based Solution to let ANet realize that Server Pride…If properly fixed…can create a Strong Sense of Community which is the backbone behind many Good & Hard Fought Rivalries imho.
Your truly,
Diku
(edited by Diku.2546)
Future Readers…
Sadly this eSport SuperBowl opportunity will be wasted. Many of you were apathetic & wouldn’t support this Topic Thread if begged. I don’t blame you. I blame the broken Base Map Mechanic that could have been fixed, but won’t be. When MegaServer is launched…ANet will choose the wrong cornerstone to build something that could have scaled to what should have been a skyscraper, but will be only as big as 3 Colored Alliances can inspire folks to be.
Peace to you – Diku
Imagine going to a NFL SuperBowl game where:
Red, Green, or Blue Team
You buy a ticket to cheer for a team.
NFL tells you who to cheer for.
NFL makes sure that supporters are evenly divided between the Red, Green, and Blue Teams based on each person’s friend/family preference.
Server Pride
You buy a ticket to cheer for a team.
You decide who you want to cheer for.
Win or Loose you pick your own team.
Server Pride has the potential to nurture a strong sense of community.
Server Pride will work if mechanics are in place to keep players from gaming the system…which sadly…is happening now.
Current Base Map Mechanic forces players to game the system in order to have fun.
ANet really needs to fix the Current Base Map Mechanic that is holding back the fan based passions of Server Pride from fueling the next eSport’s WvW SuperBowl.
Proposed Solution
Please give credit to author if this idea is ever used
A lot of effort went into this proposal…any rewards would be appreciated
Thank you
Please…Reboot the Base Map Mechanic – Transform Servers into Globes
Change Base Map Mechanic & Allow Individual Player Picked Globe Match-Ups
Change Base Map Mechanic
Players choose 1 Globe to represent
Old Servers are Transformed into Globes
Globes are re-named after their Old World Server’s Name
Each Globe owns 4 maps in WvW
Players can enter any Globe from a list of all NA and EU Globes
Players will have a limit on how many globes they can enter per week
ANet can change in a single setting how many Globes that ALL players can enter per week to prevent un-fair matches, and to stop players from trying to game the system
Limit can vary from 0-3 Globes. Zero for Tournaments
Home team is shown in random order the Top 3 Enemies attacking them to help them target who to attack
Allow Individual Player Picked Globe Match-Ups
Currently. When you enter WvW. You enter a World Server based map
You see 4 Maps
Server A – Owns Green
Server B – Owns Red
Server C – Owns Blue
Shared – EB
New Globe. When you enter WvW. You enter a Globe based map
Globe A
Server A – Owns Green
Server A – Owns Red
Server A – Owns Blue
Shared – EB
Globe B
Server B – Owns Green
Server B – Owns Red
Server B – Owns Blue
Shared – EB
Globe C
Server C – Owns Green
Server C – Owns Red
Server C – Owns Blue
Shared – EB
Globe D – Z
Not going to repeat the above for each Globe
Players from Globe A
Can always fight in their Home Globe A
Can fight in Enemy Globes B-Z
Player Picks Globe B & fights there
Player Picks Globe M & fights there
Player Picks Globe Z & fights there
Player Picks Globe C, but can’t enter it because they’ve reached the Globe limit of 3
Player can only fight in Globe B, M, Z for the week until the Globe limit resets the following week
ANet can increase or decrease this Weekly number of Globes a player can go to. The range is 0-3 Globes per week
Players are free to pick & choose to fight in any Globe up to the Weekly Globe Limit
Players can meet up with friends on a Shared Enemy Globe & be Allies fighting together
Battle is very dynamic. People will not sit in a Globe & wait for attacks
The Globe based design allows players from 24 NA Globes & 27 EU Globes to move fluidly across all Globes
The only restriction to being the 0-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches. Also helps to keep players from gaming the system
The Best Defense requires Better Offense
Each Home Globe will be shown in Random Order…the Top 3 Globes attacking them
A typical strategy to stop Enemies from attacking you…is that you attack them
New Base Map Mechanic allows your Home Globe to team up with friends in other Globes to beat the snot out of the Enemy attacking your Home Globe
This is where we will get dynamic Match-Ups which the Old Tier based system doesn’t allow
The New Map Mechanic was done this way to promote this cycle
Globes that want to stop fighting can, but they will drop in Rank
When they stop fighting…the Enemy Globe attacking them will get a new list for their Top 3 Globes attacking them
Please…Reboot the Current Population – One Time Free Transfer
Population Reboot & Time Zone/Language Label
Population Reboot
All Players emailed 1 Free Pass to change their Chosen Globe. Account Bound with an Expiration Date set by ANet
Reboot allows Communities to re-form around Time Zone & Language
Time Zone & Language helps to Label the Globe Community that forms there
It helps players choose the right Globe to call Home
Time Zone Label can be changed at a Globe’s Annual Voting event
Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW
Time Zone/Language Label
Globes are Labeled after a Time Zone. This Time Zone Mechanic is only a Label
Communities Form around this Label
Also, there is a Language mechanic to help properly Label a Community that forms for each Globe
New Players before choosing a Globe…are shown the Language preference distribution of its population…primary & secondary Languages of players for the Globe
Local & International Communities Form around Globes using these Labels
Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW.
Should, Would, or Does work…which is better?
How much coding does ANet need to do?
Globe Limit is a simple mechanic.
Globe Limit Does Work & is already being used when you 1st Logon.
It’s called Guesting.
Next time you logon – Click [ World Selection ] Button – Pick a Different Home World – Click [ Guest ] Button.
Borderland Maps – Mix, Swap, or Reduce
Less is more?
Borderland Maps – Mix, Swap, or Reduce
Players first appear in corners of the Eternal Battle Map with this proposal
Mixing, swapping, or REDUCING the number of Borderland maps used is possible with this proposal, but I’m not sure if it’s feasible from a programming standpoint
Note to developers:
Just in case.
This Reboot of Base Map Mechanic & Population is flexible enough to work with the Old Alpine Map or New Desert Map
This proposal is not perfect, but at least it allows players to go where the fun is without sacrificing Server Pride & Identity.
This Server based solution lets players decide their own match-ups individually…while collectively encouraging a War between Worlds on a massive scale.
FAQ & Answers
1) Doesn’t having too many maps spread out the population base?
Current Base Map Mechanic uses 4 Maps
Players will first appear in the corners of Eternal Battle Map
Mixing, swapping, or REDUCING the number of Borderland maps used is possible with this proposal, but I’m not sure if it’s feasible from a programming standpoint
Portals & Spawn Points
Players entering WvW from PvE or PvP start in the Red Corner of Eternal Battle for Home Globe. WvW map Portals grant access to 4 Destinations
1) Lions Arch
2) Red corner of Eternal Battle for Home Globe
3) Green corner of Eternal Battle Map of Any World Globe
4) Blue corner of Eternal Battle Map of Any World Globe
Choosing the Green or Blue Portal will now prompt players to pick from a list of All World Globes on Weekly Reset
Choosing the Green or Blue Portal will give players a customized list based on their Weekly choices & ANet’s enforced Guesting limit after Weekly Reset
Map travel using the (M)ap shortcut key allows simple travel to spawn points within a chosen World Globe
2) Isn’t this New Base Map Mechanic that does switching Globes the exact same thing that we have now for Match-Ups?
There really is a huge difference between Current & Proposed Base Map Mechanics
Given the following choices…Would you prefer to:
A) Fight against 2 Worlds that the System Picks for you at the beginning of every week
Or
B) Fight against 0-3 Worlds that you choose at the beginning of every week from a choice of 24 NA and 27 EU Home Globes
Option A = Current Map Mechanic
Option B = Proposed New Map Mechanic & Global Theaters of War
The only restriction to being the 0-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches & to keep players from gaming the system
3) Isn’t PPT over emphasized in this proposal?
PPT without a cap is bad
Proposed Weekly PPT Cap
World Globe Rank & Scoring
Current Scoring
Per Tick – Every 15 minutes – Points Earned
Per Kill – At Death – Points Earned
Blood Lust Buff (with HoT release) – Removal Pending
Not Implemented but being proposed
Per Cap – Objectives captured earn points at flip. Higher points are earned based on the Objective’s Upgrade Tier when flipped. Extremely low points awarded for objectives that have zero upgrades
Per Cap – Objectives need to be claimed to earn Flip Points
Per Cap – Objective Flip Points earned scale in relation to a Guild’s Home Globe WvW Rank. More points are earned if Globe is Higher Rank. Less points earned if Globe is Lower Rank
Weekly PPT Cap of 25,000 – 100,000 Points for each Globe. ANet to adjust value to keep runaway scores from happening
Weekly PPT Cap Adds Weight to Rank that scales to Globes that earn it first
WvW Home Globe Rank based on Weekly Weighted Statistics in Parent Thread
WvW Home Globe Rank Top 3 & Bottom 3 – Global Theaters of War each maintains a separate list
4) Why are you separating Globes into Time Zones & Language that keeps players apart?
Time Zone & Language mechanics being proposed are really Labels to help players pick the right Globe to call Home
Just to be clear…Time Zone & Language mechanics do not stop players from doing anything in WvW
Players tend to follow Commanders/Guilds in WvW
Each Commander or Guild typically performs best according to their Time Zone
Players from different Time Zones should be encouraged to rejoin their Server buddies on whatever Home Globe that gets chosen by their Commander/Guild
WvW is open 24/7…and now…players can find a Globe to play on that is active…even if it’s Night Time for their Home Globe…because it’s definitely Day Time on an International Globe to that player
5) How do you propose to stop a single super stacked and strong Globe from buying up guilds & dominating all Globes?
Players can continue to Globe stack if they want. Powerful Guilds can continue to try to dominate the Top 3 Rank WvW positions
ANet would probably adjust the Weekly Globe limit that players can visit to 1 for the week to force the #1 Ranked NA & EU Globes to become the King of the Hill
If Weekly Globe limit is set to 1. Once a player attacks a Globe
That Specific Chosen Globe is the only Globe that the player will be able to attack for the whole week…until the next Weekly Globe Reset occurs
A very large Guild could hold hostage the Top 3 Ranked Globes, but the New Base Mechanic will at least allow all the Lower Ranked Globes to attack them
Current Base Map Mechanic does not even allow the Lowest Ranked World to attack the #1 Ranked WvW World
Lower Ranked Globes earn more points attacking Higher Ranked Globes
Higher Ranked Globes earn less points attacking Lower Ranked Globes
Home Globe Team will be shown the 3 Top Globes attacking in a random order to provide targeting
King of Hill Buff – Bottom 3 WvW Ranked Worlds get an automatic buff when attacking any Top WvW Ranked World’s Home Globes. Cross Global Theaters of War attacks also trigger Buff
If ANet has to enforce a Weekly Globe Limit of 1 Globe
Severely stacked Globes will be exposed to attack from All Globes, but their armies would be forced to divide itself in retaliation attacks along multiple Globe fronts
Bottom 3 Ranked Globes actually always get an Automatic Buff for attacking any Top 3 Globes
Top 3 Ranked Globes really don’t benefit from attacking the Bottom 3 Ranked Globes
Nothing will prevent all Globes from picking 1 Globe to attack, but given the mechanic that encourages players to visit 0-3 Globes…you can be pretty sure…somebody will decide to attack a different Globe to raise their Home Globe’s Rank over the other Globes
Globes Base design is to encourage Local & International Communities to form
Globe identity encourages a Strong Sense of Community & Hard Fought Rivalries imho
This is a long term solution that encourages Local & International WvW Communities to form & become established…then nurtured
Over time…Communities will be born, grow up, age, and die…the cycle of life
Both NA & EU #1 Ranked Globes would earn less for being the King of the Hill…because nobody is above them in Rank
Players from EU Globes can attack NA Globes by visiting them
Players from NA Globes can attack EU Globes by visiting them
The Globe based design allows players from all 24 NA Globes & 27 EU Globes to move fluidly across all Globes
Current Base Map Mechanic Does Not Allow players to fluidly fight across all World Servers
It’s more fun to be able to fight in any Globe of your choice for the week
Current Base Map Mechanic has you typically fighting the same Server in the same Tier for weeks…if not months…over and over again
The only restriction to being the 0-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches & to keep players from gaming the system
Players can choose to fight in any NA & EU Globe
WvW is open 24/7….and now…players can find a Globe that is active…even if it’s Night Time for their Home Globe…because it’s definitely Day Time on an International Globe to that player
(edited by Diku.2546)
My gut says ANet is pulling the plug on Server Based WvW.
Megaserver is replacing the Base Map Mechanic.
This is just one of the many issues that we’ll encounter as we secretly migrate over.
Seriously…It’s not broken…it’s working as intended.
(edited by Diku.2546)
@JasonLeong
My bad…it’s a misunderstanding…hope I didn’t offend you.
Let me offer this suggestion then:
If PvP has a Dishonorable flag:
http://wiki.guildwars2.com/wiki/Dishonorable
Why can’t WvW have one?
Not Implemented
Anti-Troll – WvW Dishonor Flag
1) Let the WvW community of players flag the player(s) they think are Trolls.
2) Put limitations on how this flag is applied to prevent abuse.
3) Then decide on what the Dishonor flag does to these Trolls.
Hmm…am I misunderstanding.
It’s not fair to give a buff to help players in the following battle scenario where the odds on the map are the following?
1 Player vs 25 Players
Buff going to help the 1 Player side?
We shouldn’t help the 1 Player side because it punishes the 25 Players?
Honestly…I’d suggest supporting the 1 Player side to continue fighting when the odds are stacked against them.
Have you ever fought for over an hour in a map where the odds are stacked against you?
Most players just quit and leave.
Flip side…
1) Fight end more efficiently between servers
2) Forces players to change map to where the odds are better
(edited by Diku.2546)
@JasonLeong
WvW & EotM has color teams fighting on the maps.
Green, Red, and Blue teams.
If the Yellow Dot is a Commander Tag…only your Color team can see it.
The other 2 Color teams can’t see it.
Dynamic Tier Level Buff with Decay Timer named “Tenacious”
•Tenacious Buff’s Tier Level increases for each 20 consecutive minutes passing that Outnumbered Buff affects a player
•Tenacious Buff’s Decay Timer has a maximum of 20 minutes & begins to count down once a player looses Outnumbered Buff
•Tenacious Buff Tier level (Low, Medium, High) affects a player by:
•—-Increase the Rewards for Outnumbered Flag Buff
•—-Increase the Reward for Killing an Enemy by a Tenacious Buffed Player
•—-Decrease the Reward for Killing a Tenacious Buffed Player by an Enemy
•Tenacious Buff Tier Level & Decay Timer diplayed as an active Buff to the player
•Tenacious Buff Decay Timer is paused during periods of Outnumbered Buff affecting a player
•Tenacious Buff Decay Timer increases if the required 20 consecutive minutes of Outnumbered Buff affects a player recur
•Tenacious Buff ends when Decay Timer reaches zero, or a player changes map
@gloflop
After the Population Reboot…the Base Map Mechanic will be in place to allow Players to go where everybody is fighting.
Solution for all players.
Old servers are transformed into Globes. This preserves Server Pride.
Globe Maps allow Individual Players to Pick their own Match-Ups with a Limitation that ANet can adjust to stop Players from Gaming the System.
Base Map Mechanic & Individual Player Picked Globe Match-Ups
Base Map Mechanic
Players choose 1 Globe to represent
Old Servers are Transformed into Globes
Globes are re-named after their Old World Server’s Name
Each Globe owns 4 maps in WvW
Players can enter any Globe from a list of all NA and EU Globes
Players will have a limit on how many globes they can enter per week
ANet can change in a single setting how many Globes that ALL players can enter per week to prevent un-fair matches, and to stop players from trying to game the system
Limit can vary from 1-3 Globes
Home team is shown in random order the Top 3 Enemies attacking them to help them target who to attack
Individual Player Picked Globe Match-Ups
Currently. When you enter WvW. You enter a World Server based map
You see 4 Maps
Server A – Owns Green
Server B – Owns Red
Server C – Owns Blue
Shared – EB
New Globe. When you enter WvW. You enter a Globe based map
Globe A
Server A – Owns Green
Server A – Owns Red
Server A – Owns Blue
Shared – EB
Globe B
Server B – Owns Green
Server B – Owns Red
Server B – Owns Blue
Shared – EB
Globe C
Server C – Owns Green
Server C – Owns Red
Server C – Owns Blue
Shared – EB
Globe D – Z
Not going to repeat the above for each Globe
Players from Globe A
Can always fight in their Home Globe A
Can fight in Enemy Globes B-Z
Player Picks Globe B & fights there
Player Picks Globe M & fights there
Player Picks Globe Z & fights there
Player Picks Globe C, but can’t enter it because they’ve reached the Globe limit of 3
Player can only fight in Globe B, M, Z for the week until the Globe limit resets the following week
ANet can increase or decrease this Weekly number of Globes a player can go to. The range is 1-3 Globes per week
Players are free to pick & choose to fight in any Globe up to the Weekly Globe Limit
Players can meet up with friends on a Shared Enemy Globe & be Allies fighting together
Battle is very dynamic. People will not sit in a Globe & wait for attacks
The Globe based design allows players from 24 NA Globes & 27 EU Globes to move fluidly across all Globes
The only restriction to being the 1-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches. Also helps to keep players from gaming the system
The Best Defense requires Better Offense
Each Home Globe will be shown in Random Order…the Top 3 Globes attacking them
A typical strategy to stop Enemies from attacking you…is that you attack them
New Base Map Mechanic allows your Home Globe to team up with friends in other Globes to beat the snot out of the Enemy attacking your Home Globe
This is where we will get dynamic Match-Ups which the Old Tier based system doesn’t allow
The New Map Mechanic was done this way to promote this cycle
Globes that want to stop fighting can, but they will drop in Rank
When they stop fighting…the Enemy Globe attacking them will get a new list for their Top 3 Globes attacking them
Borderland Maps – Mix, Swap, or REDUCE
Borderland Maps – Mix, Swap, or Reduce
Players first appear in corners of the Eternal Battle Map with this proposal
Mixing, swapping, or REDUCING the number of Borderland maps used is possible with this proposal, but I’m not sure if it’s feasible from a programming standpoint
(edited by Diku.2546)
@gloflop
ANet doesn’t need to force players to Merge servers.
Players are already taking it upon themselves to Merge. Most players are already migrating to the Top 3 Tier Worlds.
This proposal will implement a One Time Free Transfer.
Population Reboot & Time Zone/Language Label
Population Reboot
All Players are allowed to return to their Old Server transformed into New Globe
Reboot allows Communities to re-form around Time Zone & Language
Time Zone & Language helps to Label the Globe Community that forms there
It helps players choose the right Globe to call Home
Time Zone Label can be changed at a Globe’s Annual Voting event
Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW
Time Zone/Language Label
Globes are Labeled after a Time Zone. This Time Zone Mechanic is only a Label
Communities Form around this Label
Also, there is a Language mechanic to help properly Label a Community that forms for each Globe
New Players before choosing a Globe…are shown the Language preference distribution of its population…primary & secondary Languages of players for the Globe
Local & International Communities Form around Globes using these Labels
Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW.
A few mechanics that relate to Trolls
Anti-Troll – WvW Dishonor Flag
1) Let the WvW community of players flag the player(s) they think are Trolls.
2) Put limitations on how this flag is applied to prevent abuse.
3) Then decide on what the Dishonor flag does to these Trolls.
Free Accounts – Can’t Buy, Deploy, or Email WvW Siege (with HoT release) – See Related – [Players]
Free Accounts – Can’t Claim Objectives (with HoT release) – See Related – [Players]
@Lurock Turoth
Time Zone & Language mechanics that is being proposed are only Labels that players will reference to figure out which Home Globe best fits their profile.
Just to be clear…Time Zone & Language mechanics do not stop players from doing anything in WvW…
Your role to coordinate different Time Zones would be made easier as you will be able to reference the Time Zone Label of a Globe to coordinate things.
Players can continue to Globe stack if they want.
ANet would probably adjust the Weekly Globe limit that players can visit to 1 for the week to force the #1 Ranked Globe to be the King of the Hill.
If Weekly Globe limit is set to 1. Once a player attacks a Globe.
That Specific Chosen Globe is the only Globe that the player will be able to attack for the whole week…until the next Weekly Globe Reset occurs.
A very large Guild could hold hostage the Top 3 Ranked Globes, but the Base Mechanic will at least allow the Lowest Ranked Globe to attack them.
Current Base Map Mechanic does not even allow the Lowest Ranked World to attack the #1 Ranked WvW World.
This is a long term solution that encourages Local & International WvW Communities to form & become established…then nurtured.
Over time…Communities will be born, grow up, age, and die…the cycle of life.
Lower Ranked Globes earn more points attacking Higher Ranked Globes.
Higher Ranked Globes earn less points attacking Lower Ranked Globes.
Home Globe Team will be shown the 3 Top Globes attacking in a random order to provide targeting.
…King of Hill Buff – Bottom 3 WvW Ranked Worlds get an automatic buff when attacking any Top WvW Ranked World’s Home Globes. Cross Global Theaters of War attacks also trigger Buff
Both NA & EU #1 Ranked Globes would earn less for being the King of the Hill…because nobody is above them in Rank.
Noticed you didn’t mention anything about EU Globes.
This map mechanic would allow players from EU Globes to attack NA Globes.
Also, this map mechanic would allow players from NA Globes to attack EU Globes.
The Globe based design allows players from all 24 NA Globes & 27 EU Globes to move fluidly across all Globes.
Current Base Map Mechanic Does Not Allow players to fluidly fight across all World Servers.
It’s more fun to be able to fight in any Globe of your choice for the week.
Current Base Map Mechanic has you typically fighting the same Server in the same Tier for weeks…if not months…over and over again.
The only restriction to being the 1-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches. Also helps to keep players from gaming the system.
Players can choose to fight in any NA & EU Globe.
WvW is open 24/7….and now…players can find a Globe that is active…even if it’s Night Time for their Home Globe…because it’s definitely Day Time on an International Globe to that player.
https://www.reddit.com/r/Guildwars2/comments/27547t/question_about_wvw_timezones
The following is how i’ve seen BG tend to define them, based off of PST:
EST: 4pm -7pm
PST: 9pm – 12am
OCX: 1am – 5am
SEA: 6am – 10am
EU: 11am – 2pm
(edited by Diku.2546)
@Indure
When larger & stronger Globes attack weaker Globes & really un-fair matches occur.
ANet can adjust the Weekly Globe Limit to 1 Globe. All players would only be able to visit 1 Globe per week
The Globe a player picks would be the only Globe they can attack for the whole week. Players can only change the Globe they attack at the next Weekly Globe Reset.
New Base Map Mechanic also does this:
Home team is shown in random order the Top 3 Enemies attacking them to help them target who to attack.
If ANet has to enforce a Weekly Globe Limit of 1 Globe.
Stronger Globes will be exposed to attack from All Globes, but their armies would be forced to divide itself in retaliation attacks along multiple Globe fronts.
Bottom 3 Ranked Globes actually always get an Automatic Buff for attacking any Top 3 Globes.
Top 3 Ranked Globes really don’t benefit from attacking the Bottom 3 Ranked Globes.
…King of Hill Buff – Bottom 3 WvW Ranked Worlds get an automatic buff when attacking any Top WvW Ranked World’s Home Globes. Cross Global Theaters of War attacks also trigger Buff
…Per Cap – Objectives captured earn points at flip. Higher points are earned based on the Objective’s Upgrade Tier when flipped. Extremely low points awarded for objectives that have zero upgrades.
…Per Cap – Objectives need to be claimed to earn Flip Points
…Per Cap – Objective Flip Points earned scale in relation to a Guild’s Home Globe WvW Rank. More points are earned if Globe is Higher Rank. Less points earned if Globe is Lower Rank
While the Top Rank Globe attacks the Lower Rank Globe or Globes. The middle and 2nd Ranked Globes can use this as an opportunity to move up in Rank by attacking the Top Tier with All the other Lower Ranked Globes.
Points earned from taking Objectives earn better if the Globe Rank is higher than yours.
Lower Globes have nothing to lose, but everything to gain.
Top Ranked Globes if not careful trying to pillage the Lower Ranked Globes may get side swiped by an up & coming Globe that wants to earn better points by grabbing territory in the Top Ranked Globe.
(edited by Diku.2546)
@Indure
Since players first appear in 1 of 3 Colored corners of the Eternal Battle Map in WvW with this proposal.
It’s interesting to see that mixing, swapping, or REDUCING the number of Borderland maps used is really possible, but I’m not sure if it’s feasible from a programming standpoint.
Portals & Spawn Points
…Players entering WvW from PvE or PvP start in the Red Corner of Eternal Battle for Home Globe. WvW map Portals grant access to 4 Destinations
…1) Lions Arch
…2) Red corner of Eternal Battle for Home Globe
…3) Green corner of Eternal Battle Map of Any World Globe
…4) Blue corner of Eternal Battle Map of Any World Globe
…Choosing the Green or Blue Portal will now prompt players to pick from a list of All World Globes on Weekly Reset.
…Choosing the Green or Blue Portal will give players a customized list based on their Weekly choices & ANet’s enforced Guesting limit after Weekly Reset.
…Map travel using the (M)ap shortcut key allows simple travel to spawn points within a chosen World Globe.
@Samhayn
True…it was supposed to be an overflow, but many players may like it now due to the current circumstances.
That’s why I’d propose on keeping it, but just remove the rewards that really should belong to the WvW players that actually participate in the main event.
It’s funny that EotM & the Eternal Battle got so popular because most players prefer the old maps.
A word of caution…please refrain from bringing up Megaserver in this thread.
Megaserver based & Server based solutions is a highly emotionally charged topic & will lead to arguments that left un-checked will ruin this discussion.
Out of respect…Megaserver proponents please consider discussing your ideas in a separate Topic thread instead.
This thread is meant for discussing a Server based solution.
Thank you,
Diku
(edited by Diku.2546)
@Samhayn
Many players like Swagger really enjoy EotM & closing it down could make many players upset.
I’d suggest the following instead of closing it down:
EotM Map implemented without WvW Rewards (i.e. Badges of Honor, WXP, WvW Achievements, WvW Ascended Equipment, etc.)
(edited by Diku.2546)
@Samhayn
How’s this for a solution?
Please…Reboot the Base Map Mechanic – Transform Servers into Globes
Base Map Mechanic & Globe Concept
Base Map Mechanic
Players choose 1 Globe to represent.
Old Servers are Transformed into Globes.
Globes are re-named after their Old World Server’s Name.
Each Globe owns 4 maps in WvW.
Players can enter any Globe from a list of all NA and EU Globes.
Players will have a limit on how many globes they can enter per week.
ANet can change in a single setting how many Globes that ALL players can enter per week to prevent un-fair matches, and to stop players from trying to game the system.
Limit can vary from 1-3 Globes.
Home team is shown in random order the Top 3 Enemies attacking them to help them target who to attack.
Globe Concept
Currently. When you enter WvW. You enter a World Server based map.
You see 4 Maps.
Server A – Owns Green BL
Server B – Owns Red BL
Server C – Owns Blue BL
Shared – Eternal Battle
New Globe. When you enter WvW. You enter a Globe based map.
Globe A
Server A – Owns Green BL
Server A – Owns Red BL
Server A – Owns Blue BL
Shared – Eternal Battle
Globe B
Server B – Owns Green BL
Server B – Owns Red BL
Server B – Owns Blue BL
Shared – Eternal Battle
Globe C
Server C – Owns Green BL
Server C – Owns Red BL
Server C – Owns Blue BL
Shared – Eternal Battle
Globe D – Z
Not going to repeat the above for each Globe
Players from Globe A
Can always fight in their Home Globe A
Can fight in Enemy Globes B-Z
Player Picks Globe B & fights there
Player Picks Globe M & fights there
Player Picks Globe Z & fights there
Player Picks Globe C, but can’t enter it because they’ve reached the Globe limit of 3.
Player can only fight in Globe B, M, Z for the week until the Globe limit resets the following week.
ANet can increase or decrease this Weekly number of Globes a player can go to. The range is 1-3 Globes per week.
ANet can prevent un-fair match-ups by doing this.
Players are free to pick & choose to fight in any Globe up to the Weekly Globe Limit.
Players can meet up with friends on a Shared Enemy Globe & be Allies fighting together.
Battle is very dynamic. People will not sit in a Globe & wait for attacks.
The Globe based design allows players to pick 1-3 Globes to attack for the week that gets reset weekly.
The Globe based design allows players from 24 NA Globes & 27 EU Globes to move fluidly across all Globes.
The only restriction to being the 1-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches. Also helps to keep players from gaming the system.
The Best Defense requires Better Offense.
Each Home Globe will be shown in Random Order…the Top 3 Globes attacking them.
A typical strategy to stop Enemies from attacking you…is that you attack them.
New Base Map Mechanic allows your Home Globe to team up with friends in other Globes to beat the snot out of the Enemy attacking your Home Globe.
This is where we will get dynamic Match-Ups which the Old Tier based system doesn’t allow.
The New Map Mechanic was done this way to promote this cycle.
Globes that want to stop fighting can, but they will drop in Rank.
When they stop fighting…the Enemy Globe attacking them will get a new list for their Top 3 Globes attacking them.
Please…Reboot the Current Population – One Time Free Transfer
Population Reboot & Time Zone/Language Label
Population Reboot
All Players are allowed to return to their Old Server transformed into New Globe.
Reboot allows Communities to re-form around Time Zone & Language.
Time Zone & Language helps to Label the Globe Community that forms there.
It helps players choose the right Globe to call Home.
Also, the Globe’s population is annually asked at a Voting Event if they want to change their Time Zone Label.
Time Zone & Language DOES NOT prevent players from joining any Globe.
Time Zone/Language Label
Keep in mind. Globes are Labeled after a Time Zone. This Time Zone Mechanic is only a Label.
Communities Form around this Label.
Severe Server stacking isn’t such a huge issue as players pick Home Globes based on the Community that Forms around the Time Zone Label that is near them.
Also, there is a Language Option mechanic…it helps properly Label the Community that forms for each Globe.
New Players before choosing a Globe…are shown the Language preference distribution of the population…primary & secondary Languages selected by players for the Globe.
Label Mechanics Do Not prevent players from doing anything in WvW. Time Zone & Language Option only Label a Globe for players to know what they’re choosing for their Home.
Also, Time Zone Label can be changed by the Globe’s Population during an Annual Voting Event in case demographics later change.
Local & International Communities Form around Globes using these Labels.
WvW is 24/7
Battles can fluidly move across All Globes.
Borderland Maps – Mix, Swap, or Reduce
Borderland Maps – Mix, Swap, or Reduce
Since players first appear in 1 of 3 Colored corners of the Eternal Battle Map in WvW with this proposal.
It’s interesting to see that mixing, swapping, or reducing the number of Borderland maps used is really possible, but I’m not sure if it’s feasible from a programming standpoint.
Portals & Spawn Points
…Players entering WvW from PvE or PvP start in the Red Corner of Eternal Battle for Home Globe. WvW map Portals grant access to 4 Destinations
…1) Lions Arch
…2) Red corner of Eternal Battle for Home Globe
…3) Green corner of Eternal Battle Map of Any World Globe
…4) Blue corner of Eternal Battle Map of Any World Globe
…Choosing the Green or Blue Portal will now prompt players to pick from a list of All World Globes on Weekly Reset.
…Choosing the Green or Blue Portal will give players a customized list based on their Weekly choices & ANet’s enforced Guesting limit after Weekly Reset.
…Map travel using the (M)ap shortcut key allows simple travel to spawn points within a chosen World Globe.
Note to developers:
This Reboot of Base Map Mechanic & Population is flexible enough to work with the Old Alpine Map or New Desert Map.
Yeah…funny…I get the same thing.
Citadel – Heroics Notary [ Hero Challenges ]
Tab Shows – There are currently no items available in this tab.
Below Tab – Can still purchase superior siege
I guess it’s still not fixed.
*chuckles
Reboot
@atheria
+1000
Servers loyalty is something many of us have waited for, for years. A specific place to call “home” even if we don’t have even a hovel to decorate in any game mode, it’s our home.
^This is the true essence of what WvW should be.
The only thing keeping WvW from reaching its full potential…is a Broken Base Map Mechanic & a Population that has to Stack servers to have fun because of this.
Fist bump buddy…you totally get what it feels like when you have a strong emotional tie to a place called home…sink or swim…we stick together. We’re a band of WvWers.
@Deli & Swagger
The Best Defense requires Better Offense.
Each Home Globe will be shown in Random Order…the Top 3 Globes attacking them.
A typical strategy to stop Enemies from attacking you…is that you attack them.
New Base Map Mechanic allows your Home Globe to team up with friends in other Globes to beat the snot out of the Enemy attacking your Home Globe.
The Globe based design allows players from 24 NA Globes & 27 EU Globes to move fluidly across all Globes.
The only restriction to being the 1-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches. Also helps to keep players from gaming the system.
This is where we will get dynamic Match-Ups which the Old Tier based system doesn’t allow.
Time Zone mechanic used in Global Theaters of War is only used as a Label Reference point. Time Zone does not in any way restrict players from doing anything in WvW.
It’s NOT the same old same old stuff that keeps everything the same old unfortunately.
Really appreciate your feedback that allows me to explain the details to you. 
(edited by Diku.2546)
@Swagger
As far as PPT goes…I actually agree that PPT just for the sake of PPT.
…Weekly PPT Cap
World Globe Rank & Scoring
Current
…Per Tick – Every 15 minutes – Points Earned
…Per Kill – At Death – Points Earned
…Blood Lust Buff (with HoT release) – Removal Pending
Not Implemented but being proposed
…Per Cap – Objectives captured earn points at flip. Higher points are earned based on the Objective’s Upgrade Tier when flipped. Extremely low points awarded for objectives that have zero upgrades
…Per Cap – Objectives need to be claimed to earn Flip Points
…Per Cap – Objective Flip Points earned scale in relation to a Guild’s Home Globe WvW Rank. More points are earned if Globe is Higher Rank. Less points earned if Globe is Lower Rank
…Weekly PPT Cap of 25,000 – 100,000 Points for each Globe. ANet to adjust value to keep runaway scores from happening
…WvW Home Globe Rank based on Weekly Weighted Statistics in Parent Thread.
…WvW Home Globe Rank Top 3 & Bottom 3 – Global Theaters of War each maintains a separate list.
Originally posted here:
https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population/first#post5715808
@Deli & Swagger
Hope this explains the proposal better.
There really is a huge difference between Current & Proposed Base Map Mechanics imho.
See for yourself…on what I mean below.
Given the following choices…Would you prefer to:
A) Fight against 2 Worlds that the System Picks for you at the beginning of every week.
Or
B) Fight against 1-3 Worlds that you choose at the beginning of every week from a choice of 24 NA and 27 EU Home Globes.
Option A = Current Map Mechanic
Option B = Proposed New Map Mechanic & Global Theaters of War
The only restriction to being the 1-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches. Also helps to keep players from gaming the system.
Given the following choices…Would you prefer to:
A) Recruit players from your Time Zone to join your Home World by shouting in LA Map Channel.
Or
B) Naturally let players choose your Home Globe based on its designated Theater of War that Annually gets voted on by your entire WvW Globe’s Population.
Option A = Current Map Mechanic
Option B = Proposed New Map Mechanic & Global Theaters of War
The proposed New Map Mechanic & Global Theaters of War will let you play with friends & family.
If you’re in a different Home Globe away from your friends & family…then just pick an Enemy Globe that you both can meet on then team-up & fight together there.
Time Zone mechanic used in Global Theaters of War is only used as a Label Reference point. Time Zone does not in any way restrict players from doing anything in WvW.
Time Zone & Language mechanics being proposed are used only as Label Reference points in helping to guide all Global Communities in the Long Term in forming & recruiting players that share the same Time Zone & Languages.
Borderland Maps – Mix, Swap, or REDUCE
Since players first appear in 1 of 3 Colored corners of the Eternal Battle Map in WvW with this proposal.
It’s interesting to see that mixing, swapping, or reducing the number of Borderland maps used is really possible, but I’m not sure if it’s feasible from a programming standpoint.
Portals & Spawn Points
…Players entering WvW from PvE or PvP start in the Red Corner of Eternal Battle for Home Globe. WvW map Portals grant access to 4 Destinations
…1) Lions Arch
…2) Red corner of Eternal Battle for Home Globe
…3) Green corner of Eternal Battle Map of Any World Globe
…4) Blue corner of Eternal Battle Map of Any World Globe
…Choosing the Green or Blue Portal will now prompt players to pick from a list of All World Globes on Weekly Reset.
…Choosing the Green or Blue Portal will give players a customized list based on their Weekly choices & ANet’s enforced Guesting limit after Weekly Reset.
…Map travel using the (M)ap shortcut key allows simple travel to spawn points within a chosen World Globe.
(edited by Diku.2546)
@Bishop
Players tend to follow Commanders/Guilds in WvW.
Each Commander or Guild typically performs best according to their Time Zone.
Players from different Time Zones should be encouraged to rejoin their Server buddies on whatever Home Globe that gets chosen by their Commander/Guild.
Players that pick a Home Globe that’s in a different Time Zone now have the opportunity with this new base map mechanic to team-up with their Commander/Guild by visiting a Shared Enemy Globe to fight together against a common foe.
The Theater of Wars allows International Pride between Home Globes to develop while nurturing a Globe Community that is local to a specific Time Zone.
All Home Globes through an Annual WvW Voting Event can later change their chosen Global Theater of War to match the needs of the majority.
Server Pride is preserved & International Pride is given a chance to take root & expand as our Old Home Servers are transformed into Home Globes.
WvW runs around the clock…it’s 24/7…
Just to be clear…this Global Theater of Wars mechanic:
Does not in any way prevent a player from picking any Home Globe to join.
Does not in any way prevent a player from fighting for their Home Globe any day or time they choose.
What it does do is let players know ahead of time…that the typical player for that Home Globe has voted & approved that they want to be associated to a particular Time Zone.
This allows players to know ahead of time…that they will be playing with other players that share the same day & night hours.
You as a player can pick & join any Home Globe you want to…there is no restriction.
The Theater of War mechanic helps in the Long Term because it allows WvW Communities to gather & play at the same day & night hours.
As an example…I think when a husband and wife wake & sleep at the same time…they share more of their lives together…
Night hours for your Home Globe in the proposed New Map Mechanic could be covered by Alliances with other Globes from different Time Zones.
Globes that attack you during your “night” period could be handled by a retaliation strike against the attacking Globe from your Allied partner Globe that’s in a different Time Zone.
I got your back bro…anybody messes with you…gonna get slammed by me.
That’s the concept here.
Also, WvW Guilds do not need to recruit in the LA Map channel hoping to find similar players to join thier Home Globe anymore.
Long Term recruiting for your Globe should be easier as the system will naturally attract players from your Time Zone to join your Globe.
(edited by Diku.2546)
Some great ideas in here. I wonder if we will see anything like this. 1 thing though is why would you separate in time zones when each team would be looking for 24/7 coverage?
Time Zone & Language mechanic being proposed are really labels.
They serve only as a reference point for players to use when trying to figure out what the population of a Home Globe should be.