http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
I feel like these complaints against fighting pre-mades are a bit unwarranted due to the fact that “even if you lose to a pre-made you don’t lose rating unless you have a 100% chance of beating them” but you know, I may be wrong there. May be there is something to it in the algorithm.
We haven’t changed ‘Play Now’, we just renamed it. It’s even still running on the old servers.
It’s possible people are doing arenas instead of hot-join because they want to.
I don’t think you understand me because I don’t understand what you are talking about.
A. The “Play Now” button is a way for me to randomize hotjoin rooms. So no, you did not renamed it. You, devs, removed it. See screenshot: “Play Now” should be above “Create filter.”
II. The problem is that I can’t queue up in Arenas straight from hotjoin. I have to leave match and then queue up.
3. Another problem I have encountered is that I can’t play hotjoin when I am queuing for Unranked/Ranked. Why?!?
A. How about you look a little? Or just hit the top button and it takes you to the main PvP menu where you hit “Practice” for hotjoin.
II/3. It’s a nuisance to not be able to hotjoin at the same time, yes, but queues are much faster right now.
See screenshot: You mean this?
Nope, I can’t press that button.
What’s so wrong about manually looking for matches? If you don’t have hands I’d be more sympathetic.
Every match I win/lose I chalk it up to new update, leaderboard reset and my ranking isn’t high yet.
So therefore, there’s a good chance I will be matched up with more inexperienced players on my team.
I think the guys complaining know the above but venting is good for relief.
That’s just like… your opinion man.
All they needed to do was let me at least try to get in but nope gotta wait for the next two weeks.
I’m beginning to think I should just stop playing the Living story till everything has been released so i can play everything in one fell swoop. It would definitely be more rewarding.
(edited by Dirame.8521)
It’s definitely worth it. The fact that there are less guardians running around means that you will stand out more if you’re good at playing them.
OP, I’m assuming you’re talking about a medi hybrid guardian, which is NOT a full condi build.
Semantics. A condi guard is said to be a condi guard because it focuses on applying condi damage, not direct damage. Direct damage is just a by-product of the nature of the build.
Video of me playing a full match with Condi Guard. From a while ago but still relevant; http://www.youtube.com/watch?v=JOETY-QY67Y
Playing my YOLO spec Maxing out the condi damage.
(edited by Dirame.8521)
Dirame.8521Then again, the reason I started playing FT/EG primarily is because of the increase in Warriors and it’s potency against S/D thieves. I found it easier to deal with both those classes with this spec than any other. But now that changes to the Warrior and S/D have happened, my choice may be outdated now so I might have to re-evaluate my stance.
Build is not outdated. If anything, it is stronger than it was before.
Why do you think it’s stronger?
I’m just happy your underdog build finally got some love. But please stop downplaying all the buffs, and continuing the smug attitude about how it’s so funny that everyone’s been dumb not to recognize your now somewhat viable, but heavily buffed builds that you ran in the past when they were in fact, quite sub-par.
You’re right about the benefits of TK/ Elixir S vs FT/EG but you’re wrong about the level of viability that the FT/EG has/had.
Fact is FT/EG was nerfed after the original kit refinement change. If we still had the Super Elixir and Flame Blast from using KR, not even the two Cele Eles would be able to hold FT/EG down. The old FT/EG build was borderline OP and if it was still here today, it would actually be OP.
Now fast forward to today and partly due to the fact that I play it myself and I know how much potential it has, it’s a very good build that no one plays because it’s not being played by top teams. It’s not like you can’t play FT/EG/Elixir S or FT/EG/TK which would fill the holes that you think need fixing in FT/EG/Nade builds. And I think you’re not giving it a fair shake because you prefer what you prefer.Personally, I play FT/EG/Elixir R. Say what you will but I’m loving it.
When I say it was never good, I meant it was never good after February 2013, 1.75 years ago. There were so many broken builds then it’s not even funny.
Also, most top Engineers on NA are more open to trying new non-meta preferences than you think. I would say they are even sought out. But the expectations are high, the build has to be optimal in scenarios which the Engineer can reliably create in a conquest game against dangerous opponents. Not merely being able to function decently.
I really think that EG/FT are well rounded, moderate damage tools, suited to might stacking and bringing minor utilty. Versus more focused and dangerous opponents, the utility of stealths, blocks, invulns, and stealth pulls scales extremely high. Or the utility of a 4-6s knockdown and Super Speed’s crazy in-combat slipperiness. In life or death situations, I feel the utility that EG/FT provides, which is supposed to be the specialty, – it’s lacking in potency.
I’m definitely not denying the power of stealths and blocks. I would run the same build everyone is running if I wasn’t so hipster.
Then again, the reason I started playing FT/EG primarily is because of the increase in Warriors and it’s potency against S/D thieves. I found it easier to deal with both those classes with this spec than any other. But now that changes to the Warrior and S/D have happened, my choice may be outdated now so I might have to re-evaluate my stance.
Warriors and Thieves are going to have a bad day against an Engi of any build. If you’re hip, and still want to compete, equipping Bomb kit instead of Tool Kit, or Slick Shoes instead of Elixir S are cool.
Hehe, been there, done that. I am subscribed to a different class of cool.
I’m just happy your underdog build finally got some love. But please stop downplaying all the buffs, and continuing the smug attitude about how it’s so funny that everyone’s been dumb not to recognize your now somewhat viable, but heavily buffed builds that you ran in the past when they were in fact, quite sub-par.
You’re right about the benefits of TK/ Elixir S vs FT/EG but you’re wrong about the level of viability that the FT/EG has/had.
Fact is FT/EG was nerfed after the original kit refinement change. If we still had the Super Elixir and Flame Blast from using KR, not even the two Cele Eles would be able to hold FT/EG down. The old FT/EG build was borderline OP and if it was still here today, it would actually be OP.
Now fast forward to today and partly due to the fact that I play it myself and I know how much potential it has, it’s a very good build that no one plays because it’s not being played by top teams. It’s not like you can’t play FT/EG/Elixir S or FT/EG/TK which would fill the holes that you think need fixing in FT/EG/Nade builds. And I think you’re not giving it a fair shake because you prefer what you prefer.Personally, I play FT/EG/Elixir R. Say what you will but I’m loving it.
When I say it was never good, I meant it was never good after February 2013, 1.75 years ago. There were so many broken builds then it’s not even funny.
Also, most top Engineers on NA are more open to trying new non-meta preferences than you think. I would say they are even sought out. But the expectations are high, the build has to be optimal in scenarios which the Engineer can reliably create in a conquest game against dangerous opponents. Not merely being able to function decently.
I really think that EG/FT are well rounded, moderate damage tools, suited to might stacking and bringing minor utilty. Versus more focused and dangerous opponents, the utility of stealths, blocks, invulns, and stealth pulls scales extremely high. Or the utility of a 4-6s knockdown and Super Speed’s crazy in-combat slipperiness. In life or death situations, I feel the utility that EG/FT provides, which is supposed to be the specialty, – it’s lacking in potency.
I’m definitely not denying the power of stealths and blocks. I would run the same build everyone is running if I wasn’t so hipster.
Then again, the reason I started playing FT/EG primarily is because of the increase in Warriors and it’s potency against S/D thieves. I found it easier to deal with both those classes with this spec than any other. But now that changes to the Warrior and S/D have happened, my choice may be outdated now so I might have to re-evaluate my stance.
Yes but Stealth + patience + ingenuity + DE > Stealth + Patience + ingenuity.
Every player has the option to bring patience and ingenuity. You don’t have to trait it. Therefor DE will be the decider.
Hehe, nah. If one player has DE and the other doesn’t and they both have the same skill level, it will come down to who screws up the most.
I think the main issue here is the whole mesmer mechanic is too dependent on clone production and clones in general.
Shatter needs clones
Death trait needs clones
Condis need clones for the simple fact that clone AA deal conditionsClones are also needed for body blocking and a little bit of misdirection
I think the mesmer needs some serious revamps in major departments.
As I’ve said, Mesmer is too reliant on DE
but we also have subpar Utilities Thats why in every build you see common utilities over and over again.
I think that’s just your perception. I’ve successfully played a Mesmer condi build without DE. All it takes is for you to figure out how else you’ll be creating clones.
I dont wanna sound arrogant or anything but, would you like to put that build to test against me? I mean yeah i tried running without DE, in hotjoin it worked decent, also against unsuspecting foes, but when i go against higher rated matches and fellow mesmers from OMFG, running without DE is really hard, its like saying “Hey! Im here! hit me!” I feel so naked without it.
But again i do apologize for sounding like a scrub but I wanna see how you do it, maybe i can learn from you too! :p
It’s no problem dude. You actually didn’t sound like a scrub or arrogant, just like a person with an opinion.
And sure, I have a custom arena if you want to duel, just message me. And sorry it took so long to reply, I don’t spend to much time on the mesmer forums.
I think that stealth is a good replacement for DE. If you have stealth you can successfully perform the maneuvers you need to escape. In fact without DE, it’s harder to know where the mesmer is going in stealth.
And yea, add me in-game and message me if you want to duel.
I think the main issue here is the whole mesmer mechanic is too dependent on clone production and clones in general.
Shatter needs clones
Death trait needs clones
Condis need clones for the simple fact that clone AA deal conditionsClones are also needed for body blocking and a little bit of misdirection
I think the mesmer needs some serious revamps in major departments.
As I’ve said, Mesmer is too reliant on DE
but we also have subpar Utilities Thats why in every build you see common utilities over and over again.
I think that’s just your perception. I’ve successfully played a Mesmer condi build without DE. All it takes is for you to figure out how else you’ll be creating clones.
This misses the point. It’s not that you can’t make a build without DE and run it with some measure of success. It’s that any build without DE will be suboptimal.
On top of this, within the framework of the game, you’ll be at a severe disadvantage against all other classes/meta builds if you don’t have the clone production capable with DE in play.
I understand the sub-optimability (say that 3 times and fast without blabbing) but what I’ve found is that all you need is a tad more patience and a lot of ingenuity.
For builds that don’t have stealth, yeap it’s definitely hard to run without DE but if you’ve got stealth, it’s definitely more than feasible.
(edited by Dirame.8521)
I’m just happy your underdog build finally got some love. But please stop downplaying all the buffs, and continuing the smug attitude about how it’s so funny that everyone’s been dumb not to recognize your now somewhat viable, but heavily buffed builds that you ran in the past when they were in fact, quite sub-par.
You’re right about the benefits of TK/ Elixir S vs FT/EG but you’re wrong about the level of viability that the FT/EG has/had.
Fact is FT/EG was nerfed after the original kit refinement change. If we still had the Super Elixir and Flame Blast from using KR, not even the two Cele Eles would be able to hold FT/EG down. The old FT/EG build was borderline OP and if it was still here today, it would actually be OP.
Now fast forward to today and partly due to the fact that I play it myself and I know how much potential it has, it’s a very good build that no one plays because it’s not being played by top teams. It’s not like you can’t play FT/EG/Elixir S or FT/EG/TK which would fill the holes that you think need fixing in FT/EG/Nade builds. And I think you’re not giving it a fair shake because you prefer what you prefer.
Personally, I play FT/EG/Elixir R. Say what you will but I’m loving it.
Ele has more CC than any class in the game.
Nope that honour goes to engies.
Ele’s have CC but the CCs have long cooldowns. The fact is that D/F has a enough CC to make Lightning Rod work (so the OP is wrong) but the Ele doesn’t have more CC than Warriors talk less of even Engies.
I think the main issue here is the whole mesmer mechanic is too dependent on clone production and clones in general.
Shatter needs clones
Death trait needs clones
Condis need clones for the simple fact that clone AA deal conditionsClones are also needed for body blocking and a little bit of misdirection
I think the mesmer needs some serious revamps in major departments.
As I’ve said, Mesmer is too reliant on DE
but we also have subpar Utilities Thats why in every build you see common utilities over and over again.
I think that’s just your perception. I’ve successfully played a Mesmer condi build without DE. All it takes is for you to figure out how else you’ll be creating clones.
I would say ~1 minute.
Personally I think you can be even more generous here.
In the end, with the dishonor system you want people to encourage to stay in the game and play while punish leavers. If the players get punish at the moment they leave the match, they don’t have any incentive anymore to come back and continue playing.
Your team is leading, and after your dc you know, with your help your team could still win? Why bother getting back into the game, when you have already lost 3 points?
Personally I think the bigger problem are people flaming and not leaving the spawn point anyway. Those people should get punished, not people dc’ing.
Ah yes, the AFKers. We should definitely have the /report system updated with AFK-er.
Deserters, who desert too often, will get the dishonoured debuff, stopping them from entering another match.
I don’t understand what all the moaning is about. Think of the time between now and Dec. 2nd as a really short season. Go hard in soloQ if you want that top-20.
Sure, quite a few people can game the leaderboard to get there. Perhaps it would be good to add a qualification for number of games played (50 or 100) in order to get it.
However, just because someone soloQ’s mostly doesn’t make them a bad player. Many very good players just aren’t dedicated enough to find a full-time team.
Finally, is it really worth whining about 40 people worldwide?!?! REALLY?!?!
It is worth discussing because it’s the equivalent to a gold cape in GW1 which meant your guild was the best of a tournament. If they gave away the only thing that separates great players and teams from the rest of the game to a person who got carried through soloq literally playing less than 20 games….that would be very disappointing…
One piece of gear from a full set is not equivalent to a Gold cape. Why? Because there’s a good chance people won’t even see it. At least a Gold Cape can be an always on thing but this… meh. I would rather have a title that says my rank on the Leaderboard as of Dec 2nd.
Nothings changing with the rank points (the stuff that increases pvp reward tracks), correct?
If we don’t care about our ratings, then the dishonor will have nothing to stop us from leaving our matches and making it one sides, just like it is now.
Maps. Ready checks.
I am so looking forward to no more Skyhammer 4v5s. Cheers for finally getting these improvements sorted for PvP!
I don’t see anything in it that’ll stop that though. I’m sure they have to look at trying to fill a match before starting a new instance.
They’ll have ready checks for when you queue up. This means that when you get a match-up you don’t get auto-magically transferred into the map. You also have to vote for a map now so I’m guessing people who don’t vote will get kicked and you’ll be re-sorted.
Really strong … on paper
The problem with the build is stickiness. It has no uptime on Swiftness and no way to keep opponents in melee range besides the a minor GS pull (which you need for the high condition damage), JI (used just to get to the opponent) and GS Leap once engaged. And as stated in this same thread, the lack of condition applying weapons (think spam 1 bleed/torment weapons on other classes) diminishes any pure condition build the Guard can have (see below though).
The second problem with the build (in addition to no stickiness) is that burn uptime is really based on you blocking at least some of the opponent strikes. If the opponent decides to run, you can’t really kill them.
IMO, the real power of a viable Guard condition build is actually using Tome of Wrath but it’s hard to get it and Elite Focus in a viable build together (not enough points) because ToW has Affliction and spam Conflagrate. But then it is entirely tied to the elite cooldown.
You are wrong on many levels it is not just strong “on paper”
Make your way to the King of the Hill duel servers and watch it in action – it literally destroys 90% of the zerker builds
Before you make any claims on the skill level of the people on that server please make your way over there and join the fight – plenty of high skilled players – especially in primetime
He’s not wrong. If your opponent knows that hitting you when you block is going to kill him, all they have to do is avoid that and any other way you can apply burning.
Welp, I am arguing that no one should get rewards for SOLO q. Lets be honest even if you are 800-200 in solo Q or whatever, you are probably still pretty terrible at the game…. Sooo yea no one in solo q should get rewards
No. Some people are genuinely good and those people should get rewards.
Necros Dagger and Axe are getting plenty of use. Power Necros are nothing to scuff at.
Well… actually -puts on nerd glasses- calculating the masterwork/fine work gear that you get and selling those for the highest price either merchant or TP, you’ll find that you actually make more than you lose.
If you really want to don those nerd glasses, then you’ll also consider the opportunity cost and realize you’re basically losing money just by being in the labyrinth.
You raise me opportunity cost and I raise you the fact that; I’m having fun.
(edited by Dirame.8521)
I like it. I just cackle every time I manage to escape 5 of those crazy modrem. And I cackle even more when I fail.
It’s frustrating at first but when you get the hang of it, it’s just pure fun running around getting all the goodies and avoiding the baddies.
Full condi guardian. Er, I mean- Anet is advocating for it, so it must be a real thing, right?
Condi guards are actually quite scary I’d rather vs a medi guard.
Full condi guardian. Er, I mean- Anet is advocating for it, so it must be a real thing, right?
Carrion guards are actually a legitimate threat. The burns they dish out are insane, on top of the solid power damage they have.
Hybrid guard =/= full condi guard. The only DPS condition a guardian has is burning, and any build that has decent active cleansing can render it near useless.
/Sigh. If you haven’t played against the build or played the build, you won’t know. Even Eles can find condi guards hard to deal with.
Once people realize how terrible the rewards are they will go back to farming shovels and chests above ground inbetween the events.
We now get 20 minutes of zerg chest farming if people would stop going underground which costs more money than you make.
Well… actually -puts on nerd glasses- calculating the masterwork/fine work gear that you get and selling those for the highest price either merchant or TP, you’ll find that you actually make more than you lose.
Most AoEs only affect five people so you might be giving five of the people you’re stacking with the boons but not yourself. You’ll have to get 4 other people together to test it properly.
Watch animations and reflect at the right time. Just one reflect will do it. Either you reflect impale or you reflect pindown. Either one will send them into a death spiral which they can still come back from if you let them but there’s a higher chance of you winning once you manage it.
I’m quite sure I heard a deep voice after deciphering the books. Here
http://www.youtube.com/watch?v=K2lYEozZmSk&t=39m55sI can’t make it out what it says though
He says, “You must promise to protect it with your life.”
99% sure it was glint saying that. after all ,the zepherites almost worship glint, and it was heavily speculated that glint gave them one of her eggs since they first appeared.
Nope not Glint. Probably her kid that we saved in GW1. We shall call him Shimmer because the baby is called Glimmer.
(edited by Dirame.8521)
Wow, who would’ve thunk it. Dhuumfire is back in the “viable” rotation. A few months ago a few people would’ve screamed bloody murder about how bad it is.
I think it’s a map select screen?
I’d rather see Utility Goggles grant more precision while not on cooldown but the rest of your suggestions I can totally get with.
Seriously, I’ve never heard of anyone complaining about the downed state, of all the things to complain about, I thought that was pretty good.
Maybe you weren’t here at the start of this game. There were quite a few people who didn’t like the downed state.
That is not Rytlock in the video, right?
The Charr is supposed to represent the player character I believe.
Hail Hydra!
Ela Makkay is the new Master of Whispers and is just using the resources of the Priory to learn more about the Dragons.
Did I do the thing? I think I did the thing.
These theories make me cackle. Heheh.
Mr. E is obviously an Order of Whispers Agent. No other order can pull off such crazy moves.
Most people will always take the other options. Not everyone likes to die.
That is quite interesting. Time to glitch out the map.
You guys are missing the twist……
….. Snaff is still alive.
Money is relative mate.
It’s not like the winners are going to fly over to America just to get 250$ more. Sheesh.
(edited by Dirame.8521)
We can all agree that the elite skills won`t make a comeback, as they are allready integrated with the human race in general.
If they would go with the gods angle for them as the main focus, then it just wouldn`t make sense.
However a Dervish class would actually be feasable (even though not unique anymore)
The other main strenghts of the Dervish was his ability to hit more than one enemy with his Scythe (something that is now available to everyone) and his skills, which were based about balancing buffs and debuffs.
Now we have the Necromancer who can use some skills to play with the debuffs. Gining them for himself or spreading them, but we have no class that dances with them .
Dervish in mythology was someone (abstract) who goes in a frency on the battlefield and moves like a wild dancer.
A class that manages buffs and debuffs with his attacks, gains short (maybe next attack with might) bursts of power, while handling out different debuffs (though with GW2 very limited) would certainly be interesting.As for everyone who pines for his transformation I think we have to look somwhere else.
Maybe if we go deeper into elona lore, with it`s djinns and unconventional magic we might find other beings they could channel.
Just to clarify; dervishes sacrifice Enchantments to deal damage or heal. If it was translated to GW2 that would be boons. No other class currently sacrifices boons to deal damage or heal the area. The only situation that happens is in Guardian Virtues but even that doesn’t come close to the manipulation of Enchantments that dervishes could manage.
His name is Scourge of the Unending Ocean!
Snake of the deep sea!
Serpent of the dark below!
Slitherer beneath the deep depths!
Sinker of sea vessels!
Siren of the Undersea!
Sultan of the salty seas!
Bonus points if you read that in an escalating pirate voice.
(edited by Dirame.8521)
And yeah, at this stage I expect we’re going to find out that everyone (at least everyone in the Pact) knows it. I suspect the names of Mordremoth and S-boy are in the Tome of the Rubicon, which was recovered during the personal story.
Priory have access to a little mermaid who they poke for dirty little secrets.
Sure, the Inquest could mess up.
But why does no one presume that this design is what’s messed up?
I’ve seen folks suspect it to be Priory-related, so if this is so, doesn’t the Priory mess things up? And for that matter, don’t they know little on the workings of the Elder Dragons?
My point being is that we shouldn’t suddenly proclaim “this is the right way!” when we have no context for this design, and the design itself could be false.
I’m pretty sure someone at Anet is currently running around trying to correct where the Z and M are.
I just noticed that Zhaitan and Mordremoth are switched between the cinematic and the ceiling design.
M is where the black orb is; Z is where the green orb is.
Regarding the name Scleritethin, you may be onto something. Didn’t the sclerite weapons come out with the initial Southsun Cove release or was it the Secrets of Southsun Cove? Either way, dripping crustacean-like weapons released in conjunction with a once undersea land, ancient sea creatures…sounds like a stretch but best one I’ve heard yet.
Then again, it would match the minion naming schemes of “they’re named after what they are/appear like”.
Such a thought isn’t new, though it was dropped the instant someone brought up what Sclerite is (basically, in super layman’s terms, it’s the shell of a crustacean).
Obviously, the S means Sebastian. You guys should really know your sea lore
My suggestions,
Tyria’s Redemption.
Legend’s Forge. (would also make a awesome zone name in the shiverpeaks)
Dragon’s Bane.
Salad Shooters. =p
Hope’s Flame.
Belinda’s Revenge.
Dragon’s Bane definitely gets my vote but more so Mccoy’s Angels.
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