It would tie in nicely with a long requested QoL change, the ability to name bank tabs.
I … like it! It’s not quite templates, but it helps immensely with remembering mix and match designs.
I’d want it character rather than account based, and a means of having multiple named tabs per character. Each of my alts has their own distinct look/set of looks, after all.
I only recently made Mawdrey myself, so the guides were fresh in my mind. I’m glad you got it done, I’ve been enjoying my slow retaking of bank space.
I’m sorry
I didn’t mean to target you with that. I suppose I’m so steeped in MMOs these days that it seems the knowledge is everywhere now that gold buying is improper. Otoh now a ton of apps ding you for real cash purchases left right and center, so it’s less clear that throwing cash at games is not how one really plays the game.
I did sound rather high-handed and high-horsed. It came out of my frustration with gold seller leeches, and perhaps out of some RL stuff I’m going through but the latter is no excuse at all. I apologize.
Point taken. Though if I cast my mind back to the misty dawn of my MMO playing (I began a few years before WoW came out), I believe my reaction to the concept was “that’s cheating.” I was raised in a household where the worst things you could do were lie, cheat, or steal (yeah, there are in fact worse things you can do to other people, but those weren’t even on the mental horizon of temptation). Any action that feels like I am doing one of those things triggers my guilt reflex well in advance.
There is also the Larry Niven TANSTAAFL concept (There Ain’t No Such Thing As A Free Lunch). And the mantra from Oath of Fealty by Niven and Pournelle, “Think of it as evolution in action.” (I apply this latter to those who get banned).
Naivete can explain many things, and even excuse them to a certain extent, but to me someone who buys gold off a third party site that is not part of the game company is cheating and should know something’s not kosher.
I’d like to see something to ease the pain of those legitimately moving a lot of money around. Somewhere in this thread there was the suggestion that the longer someone’s on your mutual friends list, the larger the cap on what can be accepted from them in a gold transfer. Gold selling accounts get caught reasonably fast, I believe, so if they try to set up long term mutual friends with their buyers then the buyers can be quickly discerned. Something would have to be done to prevent the friends of hacked accounts getting banned, but with that in place it might be one more tool for finding the cheaters.
I find my method of mesmer play does “ramp” slightly, though I’m not a theorycrafter and am probably doing things wrong. But the longer the fight is going, the more hits your clones and phantasms get in before they shatter on foe death. Alternatively you can get in a lot of repeated planned shatters with different effects (I’m partial to Confusion as I see enemy health bars melt once that’s applied).
I do not feel at all squishy on Mesmer. I helped some people through LS Ch 8 recently, mostly on a mesmer, and generally they went down and I kept going thanks to my army of me. It could just be I got lucky on my build and preferred utilities.
Now, I have read quite a few comments that Mesmer is in a bad place until it unlocks the traits. All my mesmers were made before the current trait system came in, so they have them all other than the very top 5 traits. For all three of the professions, you need to consider whether traits can alter the less fun parts of their play for you.
*all comments from a casual PvE perspective
The problem is, and this might very well be personal bias here, I think of gold buyers as complete idiots. They’re willing to risk losing their accounts (to hackers or bans), their credit rating, their RL banking accounts, their use of a stable and robust game economy, and for what? A tad more gold than they could get via legitimate gem purchases that actually help the game give them more content down the road?
I picture them going “hur hur hur, I am so smart, I can spend cash at a third party to win this game.” So I can’t really imagine them being savvy enough to comparison shop. The last gold whisper I got I took just a moment to check how much gold I’d get for that cash value in gems. By my quick math (possibly poorly done), a legit purchase got substantially more gold than I would have if I fell to the spammer’s wiles.
Anyway, if the idiots think they’re somehow getting ahead by buying gold, they aren’t going to calculate price comparisons. They’re just going to hur-hur-hur make the stupid purchase.
https://forum-en.gw2archive.eu/forum/game/gw2/Discussion-Lack-of-Skimpy-Male-Armor/first
https://forum-en.gw2archive.eu/forum/game/gw2/I-demand-more-skimpy-male-armour/first
https://forum-en.gw2archive.eu/forum/game/gw2/Monotonous-male-armor/first#post4362753
https://forum-en.gw2archive.eu/forum/game/gw2/Sexy-male-armor
Peruse these, if you will, to find out if there is anything left unsaid on the topic.
It is fine, they’ve said there’s no confirmation email after all. The only way you can check is if people start talking about a received email that you didn’t get.
There have been no emails since the Stress Beta invite.
It won’t be optional if you want to complete the PS. However, it will become a PS instance that one can solo or bring in friends just like any other PS instance allows. The core experience of the dungeon will remain the same, just scaled differently.
All per Bobby Stein’s stickied post on the revamp.
I doubt it, as swap specifically means swapping from one weapon set to another via the ~ key (default keybind). I don’t think they work for engineers and elementalists for that reason, but I could be wrong and something those professions do can trigger the sigil.
I’d /wiki Mystic Forge for a full rundown.
Meanwhile, some pitfalls: You will almost 100% of the time get out less value than you put in. You toss in four of the same sort of thing (sigils, runes, armor, weapons are most common) of the same rarity as each other. You get one item back. Generally it’s something very similar to the things you put in, so toss in 4 green minor sigils, get 1 green minor sigil back. Lots of random. Extremely rarely you might get a nicer item, and you can try to influence what that is by selecting your input. So 4 rare greatswords might return an exotic greatsword, and that exotic might be a precursor. It’s possible to put in thousands of greatswords and never get a precursor.
There are some guaranteed recipes (found on the wiki). To me the most day to day useful one is putting in one each of a fine, masterwork, and rare salvage kit along with 3 mystic stones (those stack in one forge slot) to get a mystic salvage kit. It salvages at rare kit level and has 250 charges, far more than the 75 charges on the kits you put in.
I’d try two things. One, click off the “Adjust Camera to Character Height.” That’s forcing it to your general eye level. Two, if the Height toggle doesn’t fix it enough, leave Height off and slide Field of View to the right until you like the result.
So there’s a strong basis for the speculation. You’re making a reasonable inference, I agree. It’s just not at the confirmed level of the mesmer shield. Why wouldn’t ANet give an Engineer a face mask? It’s perfectly possible for any player to do so in game thanks to the Wardrobe.
Even better:
https://forum-en.gw2archive.eu/forum/game/gw2/Gold-Transfer-Changes/page/12#post4949309
The bug has been found.
That’s certainly an arguable point, Lolyta. (I use that in legal trial sense, as in “the argument has a solid basis, though it can be debated,” not to say “I will fight you on it.”).
However, one must factor in two key selling point of outfits. One, their infinite free use after initial purchase. Two, they can be used by any alt of the buyer (for I posit that if they did release them as armor sets, they would have to limit them by armor weight. I think the only universal armor skins have been limited to head, shoulders, boots, and gloves. Even Radiant/Hellfire will have different chest/legs by weight).
So yes, one might really want to mix and match pieces of these outfits — there are so many beautiful ones! — but not every alt will be able to use every piece, and someone not interested in playing medium professions isn’t going to buy armor restricted to medium wearers. How much of an offset would that be? I have no idea.
I know I’ve been posting as a strong outfits defender. And I admit I’ve bought every outfit so far. Yet much of the reason has been their beauty, no matter how I chafe at the dye restrictions and the all-or-nothingness. It’s just that I understand the technical limitations they’re working under, and that it would be very hard for them to make the outfit designs into working armor pieces. I still yearn for more freedom in skin use, and hope that the “new tech” they keep mentioning for HoT will include some armor rigging changes that they just haven’t got solid enough to tell us about yet.
The Thief Rifle is speculation based on a glimpse of a medium armor character holding a rifle. It could have been an Engineer in that clip.
Fast work, Mr. Cleary, I just tested item+coin with a guildie and was going to back Enko up by saying any coins in the mail would have shown in the screenshot Enko provided.
But when I hit Quote you had already edited. Fast, fast work!
/sings
Dragon Bash Festival Song
This world has lived in shadow from a pair of demon’s wings,
But none here fear the future or the darkness that it brings.
The monster puts on quite a show expecting us to yield,
But there’s just one course of action when we take up sword and shield
Bash the Dragon, Smash the Dragon
drive it right back into its den,
Bash the Dragon, Smash the Dragon
May It never rises up again,
Bash the Dragon, Smash the Dragon
drive it right back into its den
Bash the Dragon, Smash the Dragon
May It never rise up again,
Bash the Dragon, Smash the Dragon
May It never rise up again.
/segues into humming The Fight on the Breachmaker
I wouldn’t have asked for payment, but I just checked on an alt that has completed the achieves and there’s no mote. Sorry
Or maybe they’re not evil manipulators, and they do have things reasonably far along, but they’ve been burned by announcing things as subject to change that then do change and everyone says “But you saaaaaaid.”
I’d imagine a full answer to that will require knowing what the remaining legends do, and people who want to primarily run those as yet unknown legends might need a different gear set from those working with dwarf and demon.
A lot of feedback has suggested dwarf and demon have almost no synergy that people could figure out in the time they had, so it could well be your Rev will mix different legends.
I’d say just hold onto the mats if you’re ready to make the gear, and make it once you know more.
You can hide Cook’s gloves. I think that’s about it for non-headpieces.
Gameplay Features: Making the most of Maguuma
in Guild Wars 2: Heart of Thorns
Posted by: Donari.5237
Fade, I agree. The problem is with months of RP time while the game is frozen in a ten minute gap, people will develop their stories as best they can with current knowledge. Either that, or stay in a holding pattern without change, or just not RP their varis.
I myself am not doing much RP on my three RP ‘varis. But I have friends that are deeply into ’vari RP guilds and I am worried for them if they set up involved plotlines that hinge on a variant of Mordy corruption that turns out not to be anywhere near lore-accurate. I’ve tried retro-RP of alts before, where they’ve gone through life-changing experiences but I’m playing a scene set in the past, and it’s really hard for me to remember how they acted before. They are the cumulation of their experience, and of mine as I’ve played them or just experienced the game.
The old maps would break. ANet has said that future maps can be designed with gliding in mind.
Masteries are made to be region-specific, but there will be masteries other than gliding, mushroom jumping, and frog-talking, including some in old Tyria. They have yet to give further details, stay tuned.
When I see large numbers of people wearing an outfit the day it comes out but I don’t see large numbers of people wearing a new armor the day it comes out, it looks like outfits sell better than armor. I do see large numbers of people wearing the new, non gemstore armors which indicates people are willing to grind for new armor but not spend real money for them.
I think part of that is that the outfits are free to apply once purchased. I’ve bought most all the armor available in the gem store (not the Toxic or Lawless things, even with some costume completionist tendencies I knew I’d find no use for them) but some of it remains in a bundle in my bank until I find a good way to incorporate it into an alt’s look. Even if I were to accelerate the process, I’d still hesitate to just burn 6 charges to equip the full set. I have to feel it’ll be cool to wear for longer than a day.
But an outfit? Toggle through them all you like, all it costs is time and a bit of dye re-selection (I’m glad the dye scheme persists, and recent outfits have done a superb job of looking good with the same 4 dyes, yet I do wish I could set it per outfit). Thus people will flaunt their new purchases right away rather than adding them bit by bit into their mix and match. That doesn’t mean they didn’t buy them, only that they aren’t using them as quickly.
I do agree that the profits must be greater compared to the development resources spent, but I agree based on how much they’re choosing to emphasize outfits, not on whether I see people wearing the stuff.
Gameplay Features: Making the most of Maguuma
in Guild Wars 2: Heart of Thorns
Posted by: Donari.5237
Another question, useful for RP between now and HoT: How does a Nightmare Courtier’s resistance to Mordremoth compare to a Dreamer? To a Soundless? To Malyck’s Tree and its ’varis?
Is the Dream protection enough or does the Dreamer need to also have determination, willpower, grit, mental fortitude, whatever you want to call it?
I know you all said Canach will be revealing what it’s like to be a ‘vari near Mordy, and I’m not asking for spoilers, it would just be nice to know what it feels like right now to be a sylvari in Tyria because it can be pretty hard to retcon a long RP plot that develops characters.
You make some good and valid points, though I would like to turn my case towards Rox and Braham who have been incredibly close though the whole of living world season 2. Both of them give off heavy vibes of close companionship even going so far as to be concerned with each other far more then the rest of destiny’s edge 2.0
(snipped the rest for length)
This assumes people can’t be best friends without some sort of sexual tension creeping in. I see no reason why Rox would think romantically of Braham.
In college I had a very good friend. He wasn’t at all my type physically or mentally when it came to what attracted me. But we did a ton of things together from role playing games to eating out. When he was suddenly and painfully hospitalized, he loaned me his sporty car so I could get to the hospital to visit him every day.
So then a dorm-mate of mine, part of the circle of friends, asked to walk with me to the library. On the way she revealed she’d started dating my friend. I gave a joyous “That’s great!” response. “He’s really been needing someone!” And she was completely boggled because the other women in the dorm had assured her I’d excrete bricks over it. They couldn’t believe that despite being opposite genders, we really were just friends.
As far as I’m concerned, Rox and Braham are simply super good friends. If she put on a human-style corset he’d tease her horribly, not get excited. Assuming Norn even find such things a turn on any more than Charr would.
I like the outfit, I really do. But not on my Charr. What others put on their Charr is their own business — heck, I could even see a good RPer coming up with an in-character reason for it that fits canon. Mostly having to do with lost bets. It still will never be “seductive” to me.
Im not really affected by the system but i think its stupid. 500g cap is very low, i dont know why anyone would risk paying a gold seller to get just 500g. Also i dont think there are that many gold sellers in the game…I havent seen anyone who used their services and i dont think anyone would. Its easy getting gold in the game so its kind of pointless. From my anecdotal experience i would say there are probably less gold sellers than there are people who have over 3 thousand gold saved up.
Guess what im saying is you can either spend the time to hurt the gold sellers (even though there may be other ways of doing this and the cap should be increased) or you can accept gold sellers and make the system easier on the real players. I prefer the latter, unless i saw evidence of a large amount of gold selling and a real reason to curb it.
I’m pretty sure ANet has a much better grasp of how much gold selling is going on than your Mark One Eyeball has managed. An analogy: I stay home most days right now. I’m not regularly driving. Even when I was commuting regularly in a congested area, I almost never saw any accidents. Yet the traffic reports say “accident on the outer loop, back up goes to Branch Avenue.” But hey, I haven’t seen the accident, so all these traffic rules are silly restrictions!
Plus one reason you’re not seeing rampant gold selling is that ANet is working hard to prevent it from impacting players.
And … requoted for emphasis … “500g cap is very low, i dont know why anyone would risk paying a gold seller to get just 500g.”
Good! By your statement you agree that not only does this limit gold sellers, but it prevents people from being willing to pay them. If no one buys from them, they stop selling!
I just watched PoI. I posted some questions in a discussion thread in the HoT forum but it’s likely more convenient for you to see them here:
Some questions I have:
What if you don’t do the PS? I personally will do all of it in all its permutations, but I know many players never bother with it. What effect would that have on zone play?
Will PS-result-specific dialogue only be audible to the player? So different people, even grouped, hear different shouts and comments?
You said there are changes in the PS revamp that have involved the cinematics team. We know there have been some re-recordings of lines by VO’s. I know you want to keep some as surprises but can you give a couple of examples of the more subtle changes that might otherwise have people debating “that’s new” “no it was always like that?”
And, not posted in the other thread: What’s the earliest step of PS that is getting reworked, even if only in small ways? I’m fairly far along on most alts but I think I have one or two that still have PS set in LA to get through. I’m fine with waiting to advance them if it gets me a chance to see the scenes in the proper setting.
Gameplay Features: Making the most of Maguuma
in Guild Wars 2: Heart of Thorns
Posted by: Donari.5237
I just watched the PoI. I extracted some interesting statements, and came up with some questions (might have to put the latter in Bobby’s PS changes thread to ease his seeing them).
- They have come up with a way to let us see old terrain in the PS. Not just going forward, but they’re reworking a lot of the core ones so you will see old LA in scenes set there (such as Tybalt and his apples).
- direct quote from the narrative director: “An unprotected sylvari who gets too close to Mordremoth is going to turn.” The mentioned protections were the Dream and “willpower.”
- In the HoT zone PS, not only will there be varying outcomes based on choices (that you can revisit and redo without having to level a new alt), but there will be content you can’t get to until you’ve unlocked masteries. Gliding for example, you’ll need that to get to some parts of the PS instance, and I think he said you’ll need masteries for some hard mode achieves.
- A sylvari will have extra tidbits, treasures, treats, etc. Different NPC reactions and such.
- What you do in the PS affects how things go in the open world, what dialogues you hear, etc.
Some questions I have:
What if you don’t do the PS? I personally will do all of it in all its permutations, but I know many players never bother with it. What effect would that have on zone play?
Will PS-result-specific dialogue only be audible to the player? So different people, even grouped, hear different shouts and comments?
You said there are changes in the PS revamp that have involved the cinematics team. We know there have been some re-recordings of lines by VO’s. I know you want to keep some as surprises but can you give a couple of examples of the more subtle changes that might otherwise have people debating “that’s new” “no it was always like that?”
Reposting this sans the part that quoted someone mean:
OP, I’m so glad the game has given your mother an escape. I never quite got my parents to agree to MMO with me, closest ever was my mom sitting in on a college DnD session and howling like a coyote since her character was a coyote shaman … but my dad has leukemia and the treatments just stopped working. We find out next week if there’s another viable treatment. If not, he’ll be gone within two months. I wish I had this shared world to play in with him. He and mom are active, busy people, two decades of retirement haven’t slowed them down, so it’s not like he’d have time. Yet I really wish I could have shared it all.
All my best to your mom. I hope she beats it and vanquishes Tyrian foes with you for years to come.
“Missions” are not the prime source of XP in this game. “Events” are. Those are orange-circled activities on the map. In them you might fight off centaurs, collect antidotes for sick caravanners, escort people somewhere, and so on. While doing those, you should also gather any materials you see (wood, ore, herbs). You get xp for gathering and can then use them for your own crafting or sell them on the TP to make money.
Also just run around exploring. Finding waypoints and the like will also give you XP.
The only thing that is a waste of time to do for the xp (if you are only doing it for xp, and not to help a heart or event) is killing mobs. You’ll get nowhere fast grinding them.
I see in your screenshot that you have “daily Kryta lumberer” available. If you head out into Queensdale with an axe (buy a copper axe from the vendor next to the bank in the city), and chop down 4 trees, you’ll get a writ of experience worth 1/10 of a level.
Side question: How does one make gold off of dungeons or SW beyond the basic reward for doing a path? People comment all the time that those are the places to go, but I think I’m missing a step somewhere, likely because I salvage everything that drops and keep the mats for myself until they overflow the collections tab. I might sell an exotic rather than salvage, but those don’t drop terribly often.
I recall one person posting that in a video doing a dev-guided playthrough of the new demo zone at REZZED, a dev commented something to the effect of the Nightmare Court having some sort of immunity to Mordremoth. I spent 40 minutes watching and didn’t find the comment (though I did skip the PS part at the beginning because this was pre-Stress and I wanted to experience that story myself).
If anyone has the exact quote I’d love to see it.
Gameplay Features: Making the most of Maguuma
in Guild Wars 2: Heart of Thorns
Posted by: Donari.5237
Eeeee! I complained in another thread that we were only getting one blog a week and they used it up on a recap … but now there’s a second one, with some interesting hints at how instanced/open world stories will intertwine.
I’m a bit leery of the different-paths-to-same-result they hint at, though. In the instance we get two variations, help or hinder Laranthir. That choice will apparently affect our open world interactions with him (side question arises, does that “toggle” if we go back to play the other choice?). But he and his squad will do their thing regardless of which instanced choice we made, and still be available to help at the end.
I know GW2 doesn’t do phased content, so I’m at a loss as to how they can have individualized consequences in the open world. But this feels like it has the potential to repeat the biggest flaw of the original PS, to wit, no matter what you do you end up at the same conclusion as everyone else. Instead of branching out to different outcomes, you start with a lot of roots and end up with one trunk.
Here’s a flowchart made long ago by zwei2stein at guildwars2guru (from an October 2012 post) that illustrates the reduction in choice as you progress. I don’t say there’s any other option in this game’s structure, but it would be nice to find ways to at least have the illusion of choice.
Let me start by saying I adore fishing mechanics in MMOs. It was my #1 pastime in World of Warcraft before I quit.
Sorry but i couldn’t get past that. Fishing was one of the things i hated most about wow. An activity that isn’t designed to be fun. Just a time sink. You realize while you are doing it, it is the equivalent in real life to watch a drinking bird do it’s thing and tap your leg everytime it drinks?
How is that fun or why would anyone want to do it? Please explain!
I agree with you … in that WoW fishing is horribly tedious for reasons I’ve detailed in other fishing threads.
But you should have gotten past that. At least as I read the OP, the suggestion is to have it take no more effort than tapping any other Tyrian node, other than to make you take a small amount of time to select your tapping tool to customize what the node gives you.
I think the OP has done a good job of turning this into the more active game play GW2 embodies. This is certainly the closest I’ve seen to a fishing system I’d enjoy, though I’ll need to read it more carefully and try to imagine it in action to see what tweaks would improve it.
PSA: Do NOT do your personal story yet. Do it at end-April, or you may permanently miss story content on your character.
https://forum-en.gw2archive.eu/forum/game/gw2/Personal-Story-Restoration-update
I’d wait longer than that, it’s at least 8 weeks from now before those PS changes show up, per the FAQ in that thread.
However you can do your PS up through around level 60 (50? I don’t recall numbers well), the changes begin with A Light in the Darkness (or whatever the PS step is called where you visit the Pale Tree in the Grove with Trahearne). Don’t start that step until the changes come.
Actually they can’t, for technical reasons. The whole point is that separate pieces need separate rigging. Much as I miss town clothes, the reason they worked as mix and match was they couldn’t be mixed with combat armor so the tech issues were dodged.
They might be able to make armor rigs designed to look generally the same as outfits, but they’d have to design them for each weight from the ground up and the armatures for some weights wouldn’t support some particular outfit types. They can’t “just break down the outfit,” in other words, it’s a tremendous job.
I still wish they would design the outfits to have toggle-off shoulders and gloves, and to allow any helm — I think the outfit helm should in fact be an armor skin to add to the wardrobe while still not requiring a charge to apply it when in that outfit. I can see that might be tricky programming, because it goes from a binary choice (outfit hat showing/not showing) to multiples (outfit hat on, showing/not showing, or separate helm on, showing/not showing). It would require another toggle box to overwrite the worn armor with the outfit helm.
You may be right. I never got terribly close, but it’s Ebon Knight Carriadar according to the wiki. Apologies for my using “him” generically when I didn’t actually know the gender, I try not to do that.
That boss has had that since launch. The trio there are a tongue in cheek stab at the Holy Trinity (note that his description is “Tanks”). I think when they were describing the new Taunt mechanic they referenced him as an example, it’s just now players and other npc’s will do it too.
Given how skinny all the human women are, I think diety armor applies to everything they wear.
(OP, as English is not your language, I shall lessen the joke by explaining: “deity” pronounced DAY-ih-tee = a god; “diet” pronounced DYE-eht = what you eat, commonly used to mean eating less or or at least restricting types of foods eaten, typically with the goal of losing weight. Adding a y, diety, does not make an actual word, but English colloquially adds a y to turn a noun into an adjective).
Ah, well, if you want to go for world bosses take a gander at http://guildwarstemple.com/dragontimer/events.php?serverKey=119&langKey=1 — it’s a set of countdowns to world boss spawns. Note that it triggers on the pre-event start, so for instance Frozen Maw’s timer tells you when the grawl will start attacking the supplies, and it will be a few minutes before you’re actually fighting the Shaman.
What about Liver and Lights of Thorns? Though I think Gallbladder of Thorns has a certain panache. And how could you go wrong with Spleen of Thorns?
I’m ok with them taking their time to get things right. I’m a bit miffed, though, at how the blogs gloss over so much detail, and get so little followup when people ask clarifying questions. These are not “deep dives,” they’re brochure snapshots. I’m glad we’re getting them at all, of course. They do give us a lot of interesting tidbits. They’re just not … I guess they’re not what I expected after PAX South’s big info dump and various comments about further info dumps on the way.
I sure hope that when they do start in on specializations, it’s not just one weekly short blog. Because “we want to devote a whole week to each one” suggests far more than “we’ll give you 6 paragraphs on Thursday afternoon.” Thursday is not a whole week.
I wouldn’t worry about Ascended, it’s a minor increase over Exotic and mostly only really needed for higher level Fractals. It doesn’t sound like you want to dive right into the toughest fights.
Do you have karma built up? 252K karma gets you 6 pieces of temple armor from Orr, you just have to get to a temple vendor selling the stat set you want. https://wiki.guildwars2.com/wiki/Temple_armor
Otherwise, look at Exotic gear on the Trading Post. It’s generally only a gold or two per piece of armor, plus a bit to get the runes you prefer over those in place on the armor.
I don’t know what you’d be “farming” with events, but if you go places you’re downscaled a bit (say, level 60ish zones?) then your level 80 green armor will be more than adequate for world PvE. You could also make LFG groups for lower level dungeons; just post that you’re new and it’s an all-welcome group and you should get nice people willing to help. Dungeons will help your wallet grow.
I’m idly curious as to whether those upset by a loss in profits are taking an actual net loss or just not making as much money as they expected. The former could well be upsetting, though I don’t think that upset should be aimed at ANet. The latter, well, even smaller profits can add up, right? It seems silly to me to be upset that you made 50 gold when you expected to make 150, for example. You still made gold!
Thanks! But the thing is, this was all just thanks to the filters ANet put on. All I did to enhance things was selectively crop the pictures. Most of the “wow” should go to the ANet artists who created the settings and the filter.
Ok, so maybe I picked some good settings. But I hardly had to hunt for them. They’re all over Tyria.