I just found out that hoof shoes are real.
They are indeed, though your sample has heels (as do the Raiment ones, so fair enough). Back when I attended cons I knew a woman who made a hooved costume. It essentially extended her foot area to be the hoof, while her foot was actually at the “ankle” area and the internal structure was strong enough to hold the high-heeled shape without a spike going down for support at the heel. Walk on that with your knees flexed and you likely won’t be comfy but you’ll definitely look goat-legged.
I don’t mind the dichotomy of look here since, as many have noted, it’s replicating a GW1 set as best GW2 can. I’m more annoyed by the stiff butt flare of the skirt, that being a common problem with GW2 garments. I’m guessing there are technical requirements causing it, for in general women won’t choose to wear such things.
Not because women won’t accentuate their rears (bustle era, anyone?) but because they won’t generally do so without balancing it in the rest of the outfit. I bet the missing wings would help provide such balance.
I’ve been thinking things have wound down myself, and was going to suggest there be a nudge to the next phase. So I’ll toss in a trio of things now, even if it’s not quite time yet:
1) Flexibility of use. This entails plenty of choice in features and appearance, and applicability of GH use to any size or focus of guild. Modularity might assist in this.
2) Robust permissions. Lots of tailoring as to who can do what with and to the hall. Allows for visitors.
3) Aesthetics. Very hard to objectively determine (feline filter, you silly thing you for not liking the correct version of rear-sess) (see (1) above for tailoring to taste) yet I would like to avoid subdivisions and grid lots for one thing. I continue to proselytize instancing but would like pleasingly designed neighborhoods more than singly instanced interiors. The halls should feel like part of Tyria/Mists, not glued on extras.
Same here, it seems if I log to character select with the outfit on, it loses the dye scheme. However I have not rigorously tested what does and does not cause the dye loss.
/sigh. I was happy when dye schemes started “sticking” even if they were for all outfits, so you could not individually save outfit colors. It was still better than losing the scheme just viewing a new outfit. Hopefully they’ll figure out the bug on this soonish.
You know what I’ve found the most distressing hearts to do? The ones that involve erasing the art of a given group. Apparently nobody at ANet has ever studied anthropology. Oh, and that one in Ascalon (Fireheart, maybe?) where the only thing to do is stealth through the camp, but that’s just because I hate stealth challenges.
I’m glad I’m not the only one who hates that stealth heart, they are way over sensitive to knowing your there.
I have not yet tested this, but I saw a hint that you don’t actually have to go through the Whispers ravine to get to the end point. It works by walking around outside … and no one spots you! Which is a lovely think-outside-the-box Whispers thing, if it works.
(I think I hit the forum page bug).
The humans have a law that, if somebody wrongs you, you can fight them to the death. Whoever dies is wrong, whoever lives is right, no questions asked. In the personal story, your noble PC chooses this option over having a trial in court because the PC realizes his side will lose a trial. So, the PC just kills off the opposing noble. Problem solved.
Correction: The NPC invokes an old law that was mostly forgotten in order to demand trial by combat because the PC has all the evidence needed. How the NPC knows about the law becomes a clue to a higher-up’s misdeeds. Otherwise this is accurate.
I agree that Tyrian law and morality is not the same as modern western law and morality, nor should it be. GW2 is imo actually far too squeaky clean morally for the world that it posits. It’s a constant dichotomy in the presentation.
https://www.guildwars2.com/en/news/upcoming-events-in-guildwars2/
“Later in October, we’ll be bringing back our famous Halloween festivities! Blood and Madness will be returning to Guild Wars 2 on October 21 and remain active until the return of Season 2.”
Also from that time frame, when discussing the Charr they noted that there had been some consideration of giving them breasts but a designer said “Ok, but they have to have six of them,” and instead they went with the flat look.
Which makes sense to me, I have three shorthair female cats (tortie, tux, and black) and even when they sprawl on their backs it’s just a smooth expanse of fur on display. Heck, rubbing their chests and tummies doesn’t even reveal anything in a tactile sense. Not that Charr are precisely feline, only reminiscent of it, but still.
I’m hopeful it will feel more like a city than a few scattered buildings around a bay. I was rather surprised when the devs announced that it was in-lore a city of 40,000 people, 35,000 of whom perished in Scarlet’s assault. That was just … huge.
It’s too well positioned as a trade hub not to be rebuilt, though perhaps it might lose some of its independence in the process because there’s not really anyone local left to do the work. While resources would realistically be limited for a long time to replace the kind of loss than canonically happened here, I think a game world can compress things a tad because you can’t take several RL years to bring such changes about.
So I’d like it to become a proper urban center, akin to the racial cities, but with political changes reflecting the disaster that struck there.
(I don’t hold out that much hope, though. Tyria doesn’t seem to have reeled into a terrible recession as it should have with its economic heart cut out, nor has that woman in the Salma District stopped wondering why the caravan from LA is late. I don’t think ANet is doing an S M Stirling level analysis of demographic impact of world-changing disaster /grins)
Paul Revere? My dear lady, I beg to differ. That’s a highwayman look. Here’s mine right after I first acquired it:
I cannot believe I did not notice this lack before. Agreed 110%. Though there is one, the Conquest Hood (Lion Guard tricorn with eye-sash). Obtainable for a paltry few honor tokens if you are high enough level and visit your borderlands armor vendor and look to the final tab.
You can add the name of the sender as a friend. Check your friends list before you do so in order to make it easier to verify which one just got added (also do it just as a letter arrives while you are playing, thus they should be online). Add a note to the name to remind yourself they are the mail sender. A different name each time doesn’t mean a different account.
Then you can figure out if it’s harmless foolishness or if someone really is trying to mess with you; in the latter case you can block or even report.
And how exactly do they “go back to their old server” (and all their old friends and WvW there) if it’s full? Given your chief complaint is how hard it is to get in full servers, exactly how would a returning person fit in?
There are complaints on these forums about ANet deviating from its original vision. Fortunately, they have held true to a core feature: No matter how long you are gone, you can return and pick up where you left off. The game shipped with that promise and you are asking them to break it.
edit: /points at Inculpatus and declares, “JINX.”
I don’t think it’s a waste, but it is limiting. Here’s mine. Note the dull grey areas — those come from her dark bark, even though her armor generally should be cream/gold. Still she looks amazing in it. I just wish her torso took on the creamier look of other parts of the armor, as the grey just doesn’t match.
Avatars would be nice indeed, they might be able to tweak the image upload thumbnail system?
Though I’d have to use a shot of Donari and that would only reinforce people assuming I’m a man simply because he is. Woe! 
I had a long time friend/guildie in WoW who kept pushing GW1 and I’d look at it and go “meh.” Perhaps the low rez screens and videos didn’t help my perception of the game. But then he said hey, GW2 is coming, take a look at these alpha videos. I watched the alpha demos at cons and was sold in seconds flat. Cooperative play without node stealing, no breath meters, jaw dropping gorgeous settings and outfits, all the hallmarks of a game designed to “get rid of all the unfun parts of MMOs” as the devs said.
The more I saw the more I liked. My WoW friend planned to make a guild as a revamp of one he’d run for a couple of years in WoW and we designed new versions of two of our characters from there to fit the new world. I joined the 2RP site, participated in the discussions on picking an unofficial NA RP server, did a ton of forum RP. Our guild launched in .. hmm .. April 2012? And we made our own Enjin site on which we did a ton of RP to develop our characters.
Out came the betas! The very first one we spent time making characters, exploring the world, but we also had time for a number of RP sessions. I couldn’t get enough of the game. I proselytized it to everyone who had the slightest glimmer of interest. There was a YouTube video a very talented person did, using footage from the profession skill previews and setting it to Two Steps from Hell “Protectors of the Earth.” I showed that to people at parties, linked it to online friends, watched it over and over. (Sadly, it suffered when the filmer shoe horned in the Mesmer footage once that came out, having been perfectly paced; it got too frenetic and choppy in the new version, and eventually the old one was no longer available to savor).
I haunted a local GameStop to get the CE, having to explain to them how purchasing it worked, but they came through. I even took a week off work for headstart/launch, something I’ve only done the one time for a game. (Well, it was a good excuse for a week off, I usually had too much use-or-lose by year’s end anyway. Subsequently I’ve just taken September time off to honor my anniversary and birthday, but not specifically for a game). ANet was wonderful enough to launch 3 hours early, with plenty of notice they would do so, thus starting at midnight my time. By 3 am I face planted but I had 5 names secured and my main RP guy a number of levels into the game.
The OP wanted to know how we came to the game, so what happened after is another tale.
Slight correction: almost all the sylvari hair does this. My necro for a while had the hair that is a spray of dead leaves forming bangs from a stem at the back of the head. A lovely cheeky look, I thought, but it had no glow and wouldn’t even color very brightly other than at the very edges of the lacy insect-eaten leaves.
Alas, kokiman — neither ESO nor ArcheAge have previews of what armor and weapons will look like on your character. So that’s two new ones without it.
Baltzenger, I think maybe what we’re asking is not to get the back cover three months in advance, but just to be told the author has a book coming (possibly even which series it is in). Amazon tells me all the time about books coming from S&SF authors whose works I’ve bought; some of them I am so determined not to miss that I pre-order rather than just hoping to notice it in Recommendations when I’m looking for my next novel.
Again, no details on the content. Just a heads up that it’s coming down the pike and roughly what flavor it is (I do remember being vastly disappointed when I picked up Orson Scott Card’s Saints, back when he was a sight-unseen writer for me, and found it to essentially be a historical documentary with a few fantastical bits. Um, apologies to those who believe in those fantastical bits, but for them it was even more a documentary, right? I expected a fantasy novel and didn’t get one).
I also suggest not tying GvG to guild halls, or at least not making the main purpose of a hall to host GvG. There are plenty of players with zero interest in PvP who still would adore a lovely hall to call home for their guild. Certainly a guild that wants to face off other guilds and fight them for honor, for glory, for blinged out furniture, whatever, certainly they should have that option. However, the guild hall system overall should not be predicated on such things or you’ll have a large part of the playerbase just not bothering.
I agree on the spoilers issue. I have a number of authors whose novels I will buy “sight unseen.” Connie Willis, for example. With eBooks I can even avoid seeing the cover. I just load up the new book and start reading the first paragraph and let her pull me into whatever world she’s made.
I did feel the teaser trailer for the attack on the Pale Tree gave away too much as you describe. I spent the whole time waiting for the windows to go dark. Otoh … I then had a grueling, long fight as I figured out the mechanics on my poor squishy Thief. (I know it was a yawn fest for some super players, but as someone that’s got the Dungeonmaster title — not on the Thief — and has done most all the LS meta achievements, I think I do have some clue how to play). I was involved, I was cussing foully at the foes (I don’t usually cuss, and my husband seemed rather worried as I screamed “Die you (f’er)! Die!” If I’d seen a video and read strats, I’d never have been so engaged.
That said, not everything new coming is new story. Are you working on a new profession? New weapons? A new zone? You can say that much without giving away any of the thrill of discovery. While CDI’s are just brainstorms, not promises, do they indicate things more on the table than other things? Saying so could give some depth to the hope of those contributing.
The cinematics introducing Mordremoth’s expansion, with vines strangling forts, those were good. Though in that case I think it’s because they were bridging sequences; in game we arrived to find the vines already erupted rather than having them suddenly spring up around us. Thus they were scenes in the past by the time we entered the story. Things like that could be used to advance parts of the story that don’t need to be experienced moment by moment while giving us visuals to add to our understanding of what we’re seeing in game. I’m rambling, I’m sure I didn’t express the idea very well, but hopefully the gist got through.
If it’s showing on the in-store gem shop, it’s available. They don’t list items you can’t buy. They do sometimes remove them with little notice. But if you see a thing you want, you can just buy the gems for it at that point, and spend them immediately on it. You don’t need to store gems up (well, unless you’re buying them with gold and the price keeps rising).
Oh whoops! Your character is in Cook’s, I didn’t actually see the lying-down figure.
The thing about the T2 chest is it has the back wings and completely overwrites the shoulder slot. So this NPC is cheating if she has the T2 bodice but some other shoulders with it.
I believe that is the Cook’s Outfit. The second pic certainly is. The first one is likely mix and matched which cannot be done any more (note the giant club hand glove on the second, dead giveaway, which does not appear in the first).
The answers you seek are in the Black Lion sub forum and have been provided at length therein.
edit: Oh look, the thread is there now.
(edited by Donari.5237)
I also like the idea of “crafting” the hall and things to put in it. Perhaps not all of them — after all, one can buy a building without having to pour the foundation oneself — but team construction can be so much fun. Especially if you can see the construction stages when making buildings or planting gardens. Even making it very phased, eg start with some sticks in the ground or a hunk of furrowed dirt. Add enough mats, now you have scaffolding or baby plants. More, and you have a have finished structure. Then complete to have it in useable form.
I know I keep going back to other games for examples. But why not extract the fun things that worked and then give them an ANet twist? So: Horizons had huge community projects. That game had no PvP, it was all the players against the undeadish foe. It also had a deep crafting system that took a ton of mats to make things, but the whole server could come together to harvest nodes, transport mats, craft them into structure components, and apply them to buildings. New land masses could be accessed once a bridge was built to them. Friends could help friends build up their housing plots. It was just so nice to design a plot by placing design elements in a grid and then watch it come to life over time (also laggy, and everything on a Brobdinagian scale compared to the avatars, but we can do better here). AoC also had guild forts to build, iirc; my guild started one but we didn’t stick with the game. It was the same idea of everyone contributing mats as they had resources and time, until it became real walls.
LotRO didn’t allow building structures, but crafters could make and trade many of the things that went in them. Rugs, beds, dressers, paintings, etc, some learnable just by getting better at crafting, some requiring rep with particular societies. It was most satisfying to walk into my house and step on a beautiful rug I’d made. Other objects came from seasonal festivals (I loved my white wicker chairs).
So while I agree a skin locker for hall components and contents is a good idea, filling it in the first place should allow a sense of creation.
Krosis, I like you. Very very much.
There is a toggle to go into one large inventory space or to stay in separate bags. I can’t say where it is right now since I always stay separate. Once you have each bag showing its own stuff (or maybe before then), mouse over the bag tab on the left. If one is an “invisible” pack of any sort, it will hide items inside from sale. You have to move things out of it or replace it with a regular bag.
Alternatively, you may have some unsaleable items such as karma-bought things and some personal story rewards. If you mouse over the item in your bag and it has no coin listing at the bottom, it cannot be sold. Some of those can’t be salvaged, either. This is to prevent exploits creating items for free and selling them or mats from them for money.
If something cannot be sold or salvaged, and you don’t need it any more, you can destroy it by click-dragging it out of your bags to the general game background. You’ll get a prompt to make sure you mean to do it.
Guys, guys! Remember to stay on-topic, per the OP rules.
Regarding open world/instanced mixing, this could well satisfy everyone. At least, so long as the open world ones don’t dominate or fill up the landscape, that being one of the major downsides to open world. But if a few are there for those of a mind to compete to control them, while the rest of us can just stay out of the scrimmage, that could help a lot to resolve the dichotomies of interest.
Just please posit ways to prevent flame wars and bad feelings over who won and who lost. WvW works on that by the regular resets of starting positions, but the main maps can’t be made all identical to facilitate not caring which specific keeps one holds.
I do tend to take a while. I try to remember to take a series of screen shots of the sliders once I’m satisfied, a leftover habit from beta when I knew I’d be remaking several alts come launch. That can also be useful if one wants to “multiclass,” ie make the same character with a similar name but a different profession (roleplayers will do such things if it fits their story).
I have to say, the more options in creation, the longer one takes. In games like CoH, AoC, and AA, I’ve just had to be aware my creation time would be over an hour. Though I dislike much about AA, I do love the creator (and especially that you can save your design as you go — GW2 would benefit from a “save settings” in creation, imo).
That is clearly Prosperity. I like the effect. At least in the screenshot, it looks like an old Chinese painting.
I think CrashTestAuto means not having to physically move the tool from alt to alt, just having it available on every alt once purchased/used, just like armor skins in the wardrobe.
That would be most handy, indeed, though one could get even smoother searching if there was just an alpha-sort option beyond hue or rarity. If you know the name of the dye you’re looking for, why move your hands from your mouse to type if you can just quickly scroll down the list to it or, if it’s in rows as current sortings are, move your mouse to the general area and then focus in on the one you want?
It feels to me like an easier implementation as it’s just another order for the boxes and is part of the current dye sort mechanic, as opposed to implementing a new interface in that section. Ideally we’d have both options, of course.
This sounds a little bit like WoW’s “focus target.” There you can set a focus and then attack other things while watching the focus’ cast bars. I mostly used it as a mage keeping a designated target polymorphed while blasting away at the main target; in WoW you have macros, so I could one-key press to reapply the polymorph without losing my dps target.
I’m not sure how handy that would be here, at least in PvE. Even assuming one could hold onto a target for three seconds straight, it seems mostly to just require the one ctrl-t option to let the group reflexively agree on a target. Not that I’ve done speed runs or precision fights in GW2 — it could help those seeking maximum efficiency.
I’m sorry, Jalefor, but I just cannot support maintenance fees. Now, temporary things paid for as desired like the current banners? Sure, and that can be how you describe, with non-functional hall sections that get activated for a limited time at a cost but were designed from the get-go to be temporary. If there’s some system of removing the publicly viewable areas of “silent” guilds, fine, but turning the lights back on should not require anything more than logging in and going to the hall. No backlog of fees.
Though the longest I’ve stayed away from GW2 since launch was this summer’s two week visit to my parents who needed their computers for their own activities, I know others who go for months, by choice or because they’re deployed or have a baby or whatever. This game was touted at its start and sold in part on the premise that you would not fall behind or lose anything no matter how long you were gone.
I lost plots in DaoC and in LotRO thanks to not paying taxes. In DaoC it was just that life distracted me for one week longer than the pay-period >< And boom, house, land, trophies, furniture, everything, GONE. In LotRO I lost the spot in my guild’s chosen neighborhood and while the contents were saved in a box, it was a nightmare of inventory management to redistribute them in my new, not so nicely located house.
Both times I found myself giving up on the games. Not solely due to that, but final straws are final straws. I doubt I’m unique in that, especially given the ballyhooed game philosophy here that was a -huge- part of the draw. Relax, you won’t lose anything except seeing what the game’s doing while you’re away.
Again, I’m fine with browsing tourists not seeing your place if no one’s home. But not with the place being at all difficult to reclaim when the prodigal returns.
My brainstorms were most all along the lines of player initiative to explore. I have a life-long distaste for “cold call” ads. Just as I don’t want someone knocking on my door to say “your neighbors are having us replace your windows, shall we do yours too?” or random guild invites popping up in my face while playing a game, I don’t want guilds able to dominate or trump my interaction with the game. If/when I want to find a guild, I’ll go looking, thank you!
So an eye-catching area that one can just trot by, or stop to peruse, then look deeper and actually go in the interesting ones? That works for me much better than HeyLookListenWeAreAwesome shouts.
I spent some time convincing my husband (then fiance) that we should get a cat. Then more time that we should get two. Soon after I graduated law school we did get two kittens and he fell in love with them. A few years later we considered the Dave Barry idea of an “emergency backup pet.” It took a lot of stops in the pet store over many months if not a year before a tortoiseshell demanded we adopt her. When we lost the first two to age we still had her. We weren’t going to get more, but two kittens appeared on my husband’s sister’s doorstep and we took them in. Now they’re 5 or 6, and she’s 12. She has a bad, sporadic cough that wasn’t fixed with antibiotics and it’s tearing my heart to hear her occasional wheezes … but we still have the youngers and they are in our hearts on their own hook, not as replacements.
I have no idea if I could ever deliberately get new pets to replace lost ones no matter how lonely the house would get. Daisy chaining them has been the trick.
For beacon mechanics, hmm. Just some possibly ridiculous brainstorming here before I go grab lunch.
1) Skins, banners, communal boosts, banquets, dance rooms. The sorts of things we already have, but specific new ones made that come from having more invested in a guild hall. The guild can deploy them (preferably with some way for others to know the full name of the guild doing so) for the fun of all. Advertising by doing nice things.
2) Invitation booths/banners. Something a guild can deploy (with restrictions to avoid spamming them, by duration, cooldown, proximity, dedicated locations?) which a player can use to go see their guild hall.
3) Lots of entry points around lots of zones. Explorers can find the entry point and select which guild instance to enter. Perhaps there is a spinning rack with guild emblems that show up in small batches, with tooltips or dialogue panels in which the guild writes itself up in brief. An interested player can browse these, and select entry to the ones most intriguing, then wander the landscape of that hall to see how it’s been built. Or there could be rows of flags or placards on walls by the entry areas, though that could present the need to load a ton more stuff all the time.
4) Guild NPCs in the cities akin to heralds. A player chats with them and via a dialogue tree gets “gossip” on guilds of what s/he likes. “Tell me about medium sized guilds that roleplay.” “Well, I’ve heard that Tyria’s Best just expanded their hall into a full mansion. Want to see?” And “Yes” transports you there. (This is likely far too complex to do well and will result in guilds wondering why the gossip’s never about them).
5) “Leaderboards.” I really don’t like these for any metric, but there could be an information source somewhere listing guild accomplishments. Those who care about joining a crack WvW team or Teq killer or sPvP advancer could see what guilds do well at such things.
6) “Finishers.” Like doing /rank, you perform an action that drops a brief image of your guild hall’s current progress. Again spam controls would be needed, but assuming lots of customization, a guild could wow the crowds with a beautiful design and then just use chat channels to field questions and send invites.
(Oho — a permissions thing — add a new guild rank for every guild. “Tourist.” A guild specifically gets an “invite as Tourist” option. Grants visiting privileges, adds a “go to” button for easy travel, is completely look-don’t-touch. Does not count towards max number of guilds joined, but decays in, say, 2 days if not canceled sooner. Maybe 5 slots available on top of guilds joined, so you can peruse guild environments while deciding who you’d like to fully join).
(edited by Donari.5237)
I believe the idea of a shared linking space has been floated. I.e. one that has no intrinsic value or cost, it simply acts as a common meeting area between alliance guilds and a gateway to visiting each other’s guild halls given the right permission settings. It could contain interactive points to access functions special to alliances, but be far more automated and uncustomized than the halls themselves. Thus it appears/vanishes when the alliance does without affecting the use of individual guild resources. True, that makes it a much simpler space than the whole-greater-than-sum-of-parts that a shared building project offers, but also gives complete freedom to walk away.
I like where you’re going with this. It’s basically an ability to customize a weapon through game play. However it should not be a bonus, even a limited application one such as you describe. That essentially is another stat, and undoes the equal-weights ideal for various stat combos.
Perhaps it could be a cosmetic effect. Either a reskin of the weapon to a fancier version of it, or a new particle effect or day/night change or an added swirling ribbon on the pommel or whatever. Or maybe it could get a morphing effect, keeping its same stats but giving you the chance to swap it between two weapon modes. That would save on inventory space if, say, a thief could change his/her equipped dagger into a sword and back again — go go Whispers telescoping tech!
One reason I love the Wizard Hat is that it goes low enough behind to hide that bald effect, actually. I do agree with needing a colored hair patch — WoW does that (or did, I haven’t checked in years) and it always amused me but at least it could just be “tucked up”. Even into tiny pillbox hats … yeah ….
I still remember the dismay with which I realized the hat would not dye. It is absolutely adorable on on of my sylvari, but her tones are in whites and golds and creams and browns. To quote the Monty Python parrot sketch, “it don’t work!”
(Full quote comes from Palin telling Cleese he sent Cleese to Ipswich rather than Bolton because “it were a palindrome.” And Cleese goes, “The palindrome of Bolton would be Notlob. It don’t work!” Which has stuck with me for decades thanks to my linguist father laughing so hard he couldn’t breathe after seeing that part of the sketch. So the line is part of my repertoire).
Take a look at the thread that is literally one line above yours as of my posting in it.
https://forum-en.gw2archive.eu/forum/game/gw2/Death-Downed-Camera/first
Assuming the Mad King’s Clocktower returns this year, do it as often as you can make yourself. I never beat it the first year after 6 hours of trying (I shall blame my need to mouse-move and running out of mouse pad thanks to the constant right turns, which is my own issue and not a design flaw), and barely touched it the second year beyond realizing I wasn’t going to beat it then either, but hooooo boy did it improve my jumping skills in the rest of the game forever.
Just go into it knowing you won’t beat it so you don’t get angry at it (and then rejoice if you do). It’s jump training like nothing else around.
For those suggesting “defend the guild hall events,” what happens if the guild fails the event? What rewards come from succeeding and how are those balanced against other game play modes? How is it kept from being a mob-wave farm fest while still feeling rewarding to use? What makes it special to guilds as opposed to just finding events in the world to do? Would the guild have the choice to just never trigger such a thing?
I’m not dissing the idea, as it certainly could be fun to have an option for action and adventure surrounding the hall, just wondering about these factors.
Interesting thoughts Nutjob.9021. Someone earlier in the thread said that the chest piece and legs were able to be dyed? Would that change your mind about the pieces?
That was me. I checked and the Radiant can be, the Hellfire cannot. The Radiant still has areas of white glow — that part won’t change — but the skirt area and chest framing will dye. I checked by previewing with a Green dye previewed in every dye slot.
Sorry I don’t have screenies, I’m not in game to take them just now.
In response to https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/page/18#post4470072
I understand your frustration. I think the point in a CDI where the same things keep being said is the point where it’s time to narrow down the discussion. But in this case I’m still seeing new commentary, thanks in part to Jon and Chris’ injected questions, and some new approaches to solutions. To me, we’re not yet moving backwards or wearing circular ruts; those who post things that truly have been hashed out can just be left alone to catch up while the new phase of dialogue proceeds.
I left out a repeat of my assumed instance benefits because I’ve stated it several times in this thread and others, and figured you already knew my stance since you have been reading and passionately participating. Since you ask, though:
Infinite space to accommodate all the guilds. Permanence so when you come back after six months away everything is exactly where you left it. Deeper customization. Less load on everyone’s clients to render (ok, that one I didn’t say before). More aesthetic settings (I’m thinking like LotRO’s neighborhoods, scaled up and more customizable, with only guild members able to control space in the neighborhood). The ability to have something that is more than one building – calling it a “hall” doesn’t mean it has to literally be one. More ability to expand.
I’m very keen on airships, and they seem best suited to doing what you want. I just find myself shying away from airships being the only choice. When I saw videos of WoW’s intended housing I found myself glad I wasn’t there any more – just because some people like the idea of building up a fortress and “customizing” it by adding more barracks and higher walls, doesn’t mean everyone finds that to their taste. Some of us want cozier settings, or non-military ones. Just as some guilds would rather have a stately manse or a spiraling set of pods up a tree or a large tavern with a lot of floors.
I guess the focus in all that depends on the functions intended for a guild hall. Is it a home or is it an office meeting space? How much fluff should it have versus how much game play function? Is it for bragging rights or for privacy? Preferred answers to those questions lie behind almost every post in this thread. Hopefully the final design philosophy will incorporate the various approaches and let each guild tilt their hall to the factors that matter most to them.
Or this needs to be stickied, perhaps? With some moderation to keep it mostly just the summary.
I think Lanfear’s question is what happens if the guild you are repping swaps alliances and no longer is in the alliance that made the hall — how do you handle man-hour investment in an alliance hall if for reasons fair or foul you need to go separate ways?