Portal to Heart of Maguuma = Pointless?
in Guild Wars 2: Heart of Thorns
Posted by: Dragon Ruler X.8512
in Guild Wars 2: Heart of Thorns
Posted by: Dragon Ruler X.8512
So I’ve been hearing mention that players will be able to buy the “Pre-Order” of HoT which will “grant access to all beta events” and the exclusive title “Maguuma Trailblazer”?
Considering the RNG involved for this Beta Key drop I really feel like the effort I put in to getting this item was wasted and pointless…
Do we get something else for our efforts? Or do we just get to sit here feeling like we got played? I must say it’s not a very good feeling knowing how hard I tried to get that item only to find out that I didn’t need to do that at all since I was going to buy the “Pre-Order” anyways :/
Btw – posted in the location that Wanze.8410 recommended, but is there perhaps a better location that is more fitting for this post? Just curious :o
I was directed here to potentially get a response to this question I have.
This is mostly a curiosity question and likely will need a Dev to answer.
After doing some digging on wiki and learning about Base64 code I created a spreadsheet to figure out what the maximum gold reference in the game was since it was the easiest way to quickly check if I understood Base64 and how the game read these codes.
From my work I found this result…
Max Gold Binary Value:
000000 011111 111111 111111 111111 111111 111100 111111
Max Gold Base 64 Value:
[&Af////8=]
Max Gold:
429,496g 72s 95c
An interesting thing was that using [&Af////8=], [&Af////9=], and [&Af/////=] all yielded 429,496g 72s 95c – which is why I concluded that this is the maximum value that can be achieved.
Am I correct? Additionally – What happens if someone reaches this capacity and goes beyond it?
I’m very curious to know :O
Original Thread: https://forum-en.gw2archive.eu/forum/game/gw2/Likely-Dev-Question-Maximum-Gold-Capacity/first#post5081977
It’s like that guy that purchased 80 extra character slots, only to find out that they were capped at 64 characters. I’m not sure how that case was resolved, but it’s a very rare situation to begin with.
That is actually a perfect example of the point I somewhat eluded to earlier.
Assume that Anet had stated openly that there was a maximum of 64 character slots you could have per account AND put in a simple checking mechanism in the TP to basically identify
IF(characterSlotCount + 1 == 65)
{
print(You already have the maximum number of character slots for this account!)
return -1;
}
Else
return characterSlotCount += 1;
(btw I have no idea what code language they used so hopefully this works to get my point across)
…Then the issue would have been entirely avoided!
It’s a similar example here (though slightly different).
As of right now there is no direct statement from Anet (that I can find) as to what the maximum gold capacity is OR what happens IF that capacity is exceeded. In addition I’d venture the guess that no precautions have actually been put in place to prevent this type of overflow such as
IF(playerGold + incomingGold > maxGold)
{
print(You have reached the maximum amount of gold for your Wallet!\n)
print(Please convert your gold into another form or spend some of it!)
return -1;
}
Else
return playerGold += incomingGold;
(again – no idea what they use for programming language – just trying to make a point)
…Then this would at least be obvious to the player!
By just putting a visible cap at 200k gold (not verified yet) the player just has to hope that there is no error in how the game handles the incoming gold beyond that point.
For example:
A player with 200k gold gets +5g and spends 10g – the game reliably updates to 199,995 gold. The player assumes the game can handle the money beyond that point accurately and then gains +10,000g. Not keeping track anymore the player just assumes that the game is doing its job, but in the background the game stopped keeping track of the gold after 201k gold. This is not going to be evident to the player right away and if they realize the error later – it is going to be very hard for them to put in a support ticket AND the support crew is going to have to fix the issue then.
But, if it was openly stated what max gold is and there are precautions set to avoid possible future issues – then those players can be at ease with how things work AND the support team will be able to identify liars claiming this happened to them faster since the precautions had been set in place to make their claim no longer possible.
It just seems that it would be a simple question to answer. Hell if I brought up something that could break the game for someone – 1) I didn’t know and 2) Why not fix it now before it happens? Chances are – someone who would reach this limit i’m proposing would be a valued customer (probably doing gem → gold conversions) and making sure their account doesn’t just suddenly break from an overflow issue doesn’t seem like a bad idea to me imo :/
Well an interesting side note is the fact that the TP can’t even trade at 10,000g+ currently. According to a friend who had made a very high Agony Infusion who asked Anet how he could post it on the TP and not lose money – they responded with the statement that the TP can’t handle that kind of transaction yet.
So I don’t think i’d be concerned with TP overflow issues for single transactions, but I might be concerned with letting my gold pile up in the TP if it can’t store that value in the Funds section of the Delivery Box.
Though it’s unlikely anyone will ever reach this number – i’m sure an player nearing either the 200k gold or 429k gold point would like reassurance that his wallet isn’t going to reset to 0g 0s 0c if he gets too much money.
Therefore i’d feel it important to let their clients know the limitations of their game if it has any. More or less for peace of mind and to avoid possible future issues or claim tickets of people running into this problem.
Also – why do some of the Base64 codes show in chat and others not?
When I was doing this I would randomly get some of the codes to show in chat, but most commonly they would only appear in the dialog bubble above my character’s head.
Rename the thread title to say reference instead of capacity.
References usually indicate something about capacity. The fact that every one is mentioning a cap of 200k gold is interesting considering the reference [&Af////8=] is more than double that cap.
In addition – I would personally be paranoid at being told that my gold caps at 200k, but not know if it was tested to hold values beyond that reliably (if I was a person with 200k gold >.>).
Noting that the reference is higher than the cap may indicate that once you reach the referencing point – you have reached the coding bit count cap – which could then possible relate back to old overflow issues that existed in games before this. You can’t see this overflow happen since the cap is lower than the reference…
Hence why this is (Likely [a] Dev Question) >.>
First – anyone who is saying the 200,000 number hasn’t used my [&Af////8=] code in a chat log >.>
Second – anyone who is saying they don’t use base64 or this format for money please see
http://wiki.guildwars2.com/wiki/Chat_link_format
Lastly – anyone who wants to now back peddle because they didn’t read my OP’s statement “I created a spreadsheet to figure out what the maximum gold reference in the game was” may begin doing so now.
Note: I am assuming the reference to be the same as the cap (this may be wrong).
Im not much into binary stuff but at this point I would assume that far more than those 429k gold have been deposited into the gem exchange by players.
If the gem exchange can hold more than that, why couldnt a single player account?
I don’t think that is the same thing as to what I’m asking here.
Yes, the TP has more than 429k gold pass through it daily (probably), but that money isn’t “stored” anywhere when you buy gems. In other transactions the money is transferred to players, but 15% of it just “disappears” since the game doesn’t “store” that gold anywhere.
And tbh – I don’t think anyone has dropped 429k gold in a gold → gem conversion on the TP yet or used enough gems to get 429k gold in 1-shot.
But, I see where you’re coming from – though it’s still a bit off topic (I think? O.o)
Interesting comments so far, but i’m a bit confused as to some of the statements based on how the game reads these codes.
For Example:
Taking the 6 bit Base64 representation and looking at it in 8 bit Binary you see…
000000 011111 111111 111111 111111 111111 111100 111111
becomes
00000001 11111111 11111111 11111111 11111111 00111111
The first octet (left to right) is the leading bit for coins – 00000001 (0×01)
The second octet goes from 0c – 2s 55c
After the second octet is filled it’ll reset back to 0’s and move to a new octet to the right which starts at 2s 56c – 00000001 00000000 00000001
This third octet has a range of 2s 56c – 6g 55s 35c
The fourth octet ranging from 6g 55s 36c – 1,677g 72s 15c
and lastly the 5th octet range is 1,677g 72s 16c – 429,496g 72s 95c
But that is where the confusion lies…
Looking at the last two sets of 6 bits for Base64 we have
111100 111111
I have two bits unused in the first set of 6 bits that – when used – don’t change the value of the code.
Ex: [&Af////8=], [&Af////9=], and [&Af/////=] all yielded 429,496g 72s 95c
In a binary representation this makes sense as the last 2 octets look like…
11111111 00111111
…where the 2nd to last octet is full. But, then why doesn’t the value change when you have essentially 11111111 11111111?
In addition – i’m looking at what happens if someone reaches this point and attempts to go beyond it? I think of an old SNES game I played (Lufia II) where it had a digit overflow issue for the boss (Egg Dragon) whose hp was maxed out and so healing it for 20hp left it with only 19hp left since it reset the counter to 0 by overflowing with that first 1hp.
So would this happen and the person essentially lose all their gold or is there a safety measure in place to prevent this?
And am I correct in assuming this would be “Max Gold” for anyone?
This is mostly a curiosity question and likely will need a Dev to answer.
After doing some digging on wiki and learning about Base64 code I created a spreadsheet to figure out what the maximum gold reference in the game was since it was the easiest way to quickly check if I understood Base64 and how the game read these codes.
From my work I found this result…
Max Gold Binary Value:
000000 011111 111111 111111 111111 111111 111100 111111
Max Gold Base 64 Value:
[&Af////8=]
Max Gold:
429,496g 72s 95c
An interesting thing was that using [&Af////8=], [&Af////9=], and [&Af/////=] all yielded 429,496g 72s 95c – which is why I concluded that this is the maximum value that can be achieved.
Am I correct? Additionally – What happens if someone reaches this capacity and goes beyond it?
I’m very curious to know
Can we have this back from Gw1?
It would eliminate issues when people rage quit / dc so we don’t have to sit through the rest of the game.
This would also make it so we don’t get dishonor.
(edited by Dragon Ruler X.8512)
Being a Guardian primary player since the first Beta Testing. I can easily tell you that a Medi-Guard happens to be exceptionally easy to kill when you know what you’re doing. I have a build that I love using that completely out shines the Medi-Guard build. So keep in mind there are things that are far worse for you to run into than just a burst happy hammer swinging Medi-Guard ^^;
Play a Necro. No jumps, leaps. Problem fixed.
As stated – that’s not fixing the issue.
Additionally, you can “play a necro” and still fall victim to this issue. If you jump/run off an edge and get immobed – it still happens. If you get hit by a KB that gets you airborne a bit (like Thumper Turret) and get immobed – it still happens. It doesn’t matter what class you are – it can still happen. Additionally the necro’s death shroud skill with its delayed immob condition happens to be one of the main immobs that I absolutely hate along with Entangled due to the fact that they are the most common ones to catch you trying to dodge out of the way to avoid them – leading to this problem happening more often.
Do a Leap Skill, Jump, anything that gets you into the air and have someone Immobilize you. Then try to use a condition cleanse or run away or anything at all – oh wait -you can’t!
Not only is it bad enough that you can’t move or do anything at all, but the best part is that other players/enemies can still stack Immobilize on you so you sit there open for more attack unable to do anything about it.
Your ONLY salvation options are if you have a passive effect condition removal in either traits or skills or someone cleanses you.
This is unfair and unwanted by many people i’m sure. Please fix it – especially for PvP.
I’ve been getting into PvP a little bit now and I have to say that I feel there are some major things wrong with the match making system.
I’ve got a PvP level of 39 – yet I seem to come into contact with players who have a PvP level of 80 all the time (identified by finisher). In addition to that I typically play solo – meaning I don’t have a party of friends that go in with me – and yet I seem to always play against teams with at least 3 people of the same guild or that are otherwise coordinated. I’ve had it where the players in my party are actually new to PvP and the other team is all PvP Lvl 80 and of a single guild – how is that fair?
This is incredibly unfair to new or veteran players. If I queue up alone I should be sent into a match where everyone is just like me – random. If I queue up with a friend or two then I should get matches against coordinated teams. If i’m going to be considered “ranked” in any sense and these matches are to be fair – I should be playing with players who are actually within or close to my “rank” (and by playing with I mean both my team and the opposing team).
We used to have solo and team arenas – why did those leave – and why are their stats still listed in the PvP screen if they are never going to be accessible again?
Also why on earth would you allow a PvP match to count for or against a players rank stats if the teams are uneven (Ex: 4v5)?
There just seem to be a lot of flaws with this system that I feel still need some serious adjustments.
Would it be possible to leave the Guild Vault transfer maximum controllable to the Guild Leaders?
Being as my guild is of many different time zones – it’s near impossible for me to see if every member in my guild reps my guild occasionally. I’m not a GL that wants 100% rep, but I do want to know who in my roster is just “there” and never repping my guild at all.
Would it be possible to have a “Last Represented” column that only updated if the member has represented for a specific amount of time (maybe 1 day or less)?
I just think it would be helpful and a nice addition to the big HoT package .
(An Alliance Chat Log or a method for us to switch between multiple guild chat channels without having to rep our other guilds and losing out on guild chat while repping that other guild would be nice too :o )
Thoughts?
So I can fully understand all the columns in the PvP Leaderboard screen except one – “Points”. What is it and how does it work?
So as this error so kindly requested me to check my internet connection I came on to here and so it seems to be that my internet connection is fine.
Therefore, I now sit here thinking “wtf?” and would like to know more about this error code’s true meaning and how to fix it…
Sooo…I’m disconnecting with the dialogue “Connection Failed. Please Try Again.” My friend who is in a totally different town had the same thing recently…is there a DDoS attack going on or what’s up?
The other point i’d like to make is that I did offer a realistic method to correct it should my concern actually be a real one.
…you didn’t. Going back to 2-person kick is not a realistic correction, as it causes way more problems than it solves.
I think you missed the point to my solution. If you have the game sensing whether or not players are considered “online” or not you could effectively have it consider those whom are not online to just be a subtraction from the party total thus lowering the 50% vote from a 3/5 to 2/4, 2/3, and 1/2 respectively for a 3-person DC. Therefore I did offer a solution when I said “Currently the 3 vote system leaves 2 players stranded…if the game doesn’t check to see if the status of a dc’d player is offline” – it just wasn’t directly stated.
Same issue – settings NOT retained.
As others have said – I have FoV maxed – log out – and i’m defaulted, but 1 step down and up and then FoV extends out back to normal.
More or less I was asking if anyone could verify if my concern is a real one or not. The other point i’d like to make is that I did offer a realistic method to correct it should my concern actually be a real one. I agree with their idea, but my point is that the execution of it seems flawed from the perspective I have presented you with.
So I was thinking about this new feature really helping prevent some of those rage kicks that have been seen, but I also realized a potential flaw in the system.
Assume you’re in a dungeon with a party of 5 and 3 of them dc stating they have to go without leaving the party. I realize there is an inactivity timer that removes them, but we as players would normally have 2 options: wait for them to be kicked from party by the game or request a second for kicking them.
Currently the 3 vote system leaves 2 players stranded in a situation like that if the game doesn’t check to see if the status of a dc’d player is offline because using the Leave Party option would disconnect you from the dungeon instance.
I personally haven’t tested this as I haven’t run into it yet, but I was wondering if anyone else can validate my concern or dismiss it?
Is it possible for this to allow you to push updates out to players while they are in game so they don’t have to DC to get the updates?
Last Update: Seems the uninstall – re install worked – but there were serious drops in connection where I’d go minutes seeing nothing but the bar and the previous percentage…it wasn’t until I monitored it on the network that I saw constant minor 0.04Mbps spread out over a few second intervals. Point being – I had to wait through a lot of that to get this back up.
Update: Just used the “Log In” button at 19% and I’m seeing the Welcome, Dragon Ruler X! and the announcements, but I can’t use the “Play” button and it is still not doing anything…after waiting for extensive minutes the client began running normally.
Also – The client hasn’t “frozen” everything yet, but it’s like it just stopped cold.
SO FAR:
I’m at 19% and the progress bar is gone.
It says 19% – shows the red line – but doesn’t have a listing of files downloading or the speed it was coming in at or the files remaining…
On this last update my client was completely rendered inoperable.
I attempted to use the “repair” mechanic listed in the forums, but that didn’t work. In fact – that crashed too.
The process was actually knocking my entire computer offline. If I used the direct executable or a short cut I got the same result. It would stall out in a few different places randomly. The “Initializing Screen”, the point where that disappears, the point after that where it comes back but hasn’t rendered the “Log In” button or the progress bar, the point where both are rendered and the progress bar doesn’t move or have indicators, and the part where it has indicators, but then stopped cold in around 8%.
The client would freeze my entire computer functions – internet stopped working – and frequently explore.exe stopped working causing me to restart the computer each time.
The client would indicate it’s frozen state by when I clicked on it. The first click would put a large black box behind it – the second would turn it white. It would occasionally give me the option to “Send Error Report” (something like that), but then turn around and say “Error 2: A serious error occurred and your email could not be sent to Anet!” or something like that (pretty sure it was error 2)
Things I tried..
I turned off all firewalls
I changed internet cables
I reset the router and modem
I changed internet entirely by using a different ISP (mobile app)
I flushed dns
I turned off all unnecessary internet adapters
I did everything you could probably come up with
Finally I just uninstalled it and grabbed the online Gw2Setup.exe file and used that.
SO FAR: It is at 4% and actually working…I’ll be coming back here to note if it succeeds entirely or not.
Why did this happen to me and not others?
So we may not have all had this problem, but assume you have. We want to send mail to many guild members at once and we get suppressed after sending to 2 or 3 players. It would be nice to have the power to send the same message to multiple members or multiple players.
Something I can see as a problem if left to being a power for any player to send to multiple players regardless of guild status is that if they aren’t in the guild – bots can then mass spam many players. But, if you restrict this power to just guilds and their inclusive members only – I feel this addition would be a super awesome inclusion in this new HoT package.
This would have to be done one of three ways I’d think.
1) Assume a player wants to send 10g and a food item to their friends. If we let X represent the number of players they send to – the game will need to verify that the player sending the items indeed has X(10g + food item) in their inventory before sending so as to ensure the game doesn’t duplicate items by accident.
2) Assume you don’t add to the suppression counter when targeting a member in the current party or your currently activated guild with your mail. This would mean if you had potions in your inventory for a dungeon run or something – you can send to those players freely without having to wait 3 minutes or so for the darn thing to ware off.
3) Assume you don’t allow items to be sent in this system. You allow for multiple text only messages to be sent to all guild members freely.
Or – you could try any other variation on this. I just find this to be a valuable feature currently missing in this game. You guys said it yourself during your HoT feed on Twitch – we are a highly sociable community – so why limit us?
Thoughts?
I know the Anet team doesn’t contact players and the new mail system is used to verify that with the Anet logo, but I figured I’d point out what I was mailed…
With 39 tabs I didn’t read everything here.
With the statement that Monthlies being taken out now I have a strange question.
When it comes to AP we have 3 categories…
Permanent: Finite, but technically not limited
Daily: max cap of 10,000
Monthly: max cap of 5,000
For those of us who couldn’t play every day 24/7 – how are we ever supposed to reach very high AP?
The old system allowed for one to basically reach 15,000 AP out of dailies and monthlies and then climb the ladder of AP ranks from there using the “permanent” achievements.
So does that mean that this new system is going to allow for us to get to 15,000 as our max cap from dailies alone now and merge the total points from monthlies into dailies? Because at 10 AP a day that’s 1,500 days or a little over 5 years (assuming you play every day)…
I feel like this is a bit unfair to the current player base since special armor/gear skins are tied up in AP…
Idk, just feels strange logic-wise…
in Account & Technical Support
Posted by: Dragon Ruler X.8512
You posted the ticket number.
My original post: https://forum-en.gw2archive.eu/forum/support/support/Account-Issue-Compromise/first#post4644127
So – no – I did not ever post a ticket number until today – thank you.
in Account & Technical Support
Posted by: Dragon Ruler X.8512
Our mutual friend Plazad.8705 will also be coming on here to vouch for our friend Tyllanis.7248.
You already posted the ticket number for review. That is all you can do. Anet will not share information related to someone else’s account with you or others. Having friends come to the forum to vouch for others will do nothing and is against forum rules.
I never shared the ticket number so – your statement is invalid – besides – this post if for things past 3 days – we are at a week – in addition to that – he’s banned from the forums atm since his account is suspended so how in the heck is he supposed to speak for himself? We’re dealing with a rather complicated mess because of circumstances so I feel that additional information and supporting evidence/players are needed. I’m willing to put forth the effort to help him as he is my friend so kindly leave us alone until Anet decides to tell us that what we are doing is wrong.
Thanks,
Dragon
in Account & Technical Support
Posted by: Dragon Ruler X.8512
Ticket: #1087615
The ticket confirmation email was received on the 12/21/2014 and the issue is not resolved.
My friend was suspended due to “issues with his account” – specifically billing related.
I’m here to vouch for him and to request an update on the status of his ticket since he cannot gain access to the forum.
Our mutual friend Plazad.8705 will also be coming on here to vouch for our friend Tyllanis.7248. The card used was a Walmart pre-paid card registered under Plazad.8705’s IRL name and information. They were together in person during the whole thing (apart from when Plazad.8705 had to leave to go smoke). I was on Ventrilo with them during the whole ordeal. I have been trying to walk Tyllannis.7248 through the process needed to regain control of his account.
If this holds any relevance to your search the following information may be useful:
1) Their network setup is ISP > Router > Hub > Tyllanis.7248’s laptop & Plazad.8705’s desktop.
2) I can have Plazad.8705 contact his ISP to contact you to verify his Personally Identifiable Information (assuming ISP’s do that – never checked).
All three of us are willing to provide any needed details.
Please release the suspension on this account – our friend is new and we’re just all trying to have a good time together.
Thanks,
Dragon
Ellieanna is correct, but at the same time a bit off base.
The OP was referring to the lack of direct warning/description the game provides. Though Wiki is widely used along with Dulfy – it SHOULD NOT be a mandatory rule book for all players to read. It has its uses, indeed, but it’s not supposed to be something that players are forced to use if they want to avoid making poor decisions. All information should be readily available IN THE GAME. Despite the fact that the item is denoted as “Unique” one can argue the point that it doesn’t explicitly state anywhere in the game that you may only equip ONE “Unique” item on a character at a time.
Therefore the OP’s original statement still holds.
I entirely agree. Many things are not fully explained prior purchase in this game.
A strong suggestion would be to not buy rings with laurels as they can be obtained for free and very easily in fractals either as a reward or by using only 10 Pristine Fractal Relics.
Accessories would be wisely purchased from guild vendors using Guild Commendations rather than laurels as well.
Amulets should be purchased on WvW as they have the discount of -5 laurels for 250 badges which is rather easy to come by.
Best of luck
I have not used an Orbweaver yet, but I personally love the Blackwidow. I’d strongly suggest the Chroma version for light-mapping your keysets to what you use. It has a large amount of programming options since each key is programmable. If you have questions about the Blackwidow (non-chroma version) I can provide any answers you’d need. I couple my rig with the Naga 2014 which is a fantastic combination.
Do they not even provide the smallest set of details to check on from the clients end that would be initiated and verified on the local machine only? I’m trying to verify anything that would clearly indicate a compromise of his account if at all possible?
My friend recently had his account “suspended” after a 1v1 match with me.
It said his account was suspended “due to an account issue”.
He was actively playing with me and online in Ventrilo talking to me during combat. He was then kicked and his account suspended.
He’s completely new and hasn’t had a point in time where I or his friends haven’t known when his account was online and he was playing on it. He plays with a friend who can see everything he types and has never done anything against CoC.
After this disconnect I noticed a strange abnormality in his account listing in my friends list. We are all Ehmry Bay players and in my friends list – when I hovered over his name – I saw “Unknown (Anvil Rock [D])”. All my other friends state their correct server name as “…. (Ehmry Bay)” or just Offline/Unknown.
We have him submitting a ticket via the support option from the official Guild Wars 2 website, but we wanted to know if there were more details to check on to find out why his account was suspended?
Unfortunately the simple party look doesn’t negate everything I mentioned above – it does eliminate some, but not enough imo
Oh and that’s not including light aura or the passive traits like strength in numbers or spotter from each class.
I realize this is a rendition of a previous post, but I’d like to see what peoples thoughts are on this…
To ensure proper understanding i’m providing this information before continuing…
My display setup is with dual monitors, but Gw2 is played on the 32" 720p TV that has been wired to my computer running a GTX 555 (crappy, I know) and then through software of the NVIDIA control panel changed to the following resolution: 1080p, 1824 × 1026 so that it can fit Gw2 w/o any cut off at the top or bottom. Gw2 is set to Large interface size since it makes things easier to see across the screen and i can see the ground beside my skill bar on the lower left corner (for combat purposes).
My setup works seamlessly but there is an annoying lack of customizing options for our UI. Specifically – when i’m in WvW running with friends who are all using the same buffs as me – and lots of them.
For the general picture:
4 Players are in my upper left corner where their buffs proceed to the right side of my screen. In a the most extreme example I’m at a fort that has been claimed with every WvW buff possible. My friends are running utility consumables, foods, magic find, karma boost, exp boost, armor boost, weapon boost, the halo icon, virtues, boons, name it – they have it on or it shows up during battle. Now we go to a fort where ALL the WvW buffs are on and I have over half of my horizontal portion of my screen is taken up by these huge amounts of boons (and conditions if in combat). When you hover over these by accident and right-click to shift your camera view it brings up the standard right click window for invite/kick/guild add/message/etc that you’d see if you right clicked on their name/picture. In addition to not being able to see half my screen because of these blocking my view I have 2 other problems to deal with. 1) I can’t see all my buffs even when I shrink my mini-map entirely and 2) If an opponent has a large number of buffs, my friends all have buffs, I have buffs, over 60% of my visible play area is compromised from buff/condition indicators and the added frustration of accidentally right-clicking on their extended buff range during combat can lead to many unexpected results (like adding more overhead with the kick option screen or accidentally kicking them from guild – etc). As a last point to be made – think of a guardian with signets running with a ranger with spirits, a warrior with banners, a thief with venom sharing, and an ele for added fun of Soothing Mist and/or aura sharing. That is a natural set of 5 icons from the thief, up to a maximum of 4 from the ele if traited right, 3 banners from the warrior, 4 spirits from the ranger, 3 virtues + 4 signets from the guardian for a total of 23 icons BEFORE conditions or boons or WvW buffs or other boosters. (This excludes the option of more than 5 players running together in which case you could get even more base buffs).
Whew! That’s the problem in a nutshell (and only the tip of the ice burg – could probably come up with a much more frightening set of numbers but this was meant to be quick).
Since you can’t control the display size of everyone and we can’t control how wide the boon box is before it wraps around we need to reach a compromise. I’d really like to get some Dev input on this if possible.
The doors will not open at the garrison to progress the game on my new character
From Guild Wars 2 > Forums > Support > Tech Support
I seem to be getting no help here so I – again – ask if “is there a way for me to relocate this thread to the GW2 Discussion thread w/o getting in trouble for reposting?”
NOTE:
If I do not get a response by the next time I check this – I will repost in the GW2 Discussion section – so please understand that I requested confirmation on whether or not this okay to do – and thus w/o a response I should not be penalized for doing what I was never told not to do.
Therefore:
I’m looking for an official stance from Anet about the FOV.
If I use Windowed Mode and shrink the vertical of my screen I get an increased FoV. It’s small, but it exists.
I have heard of, seen, but not tried programs that alter FoV settings. I’ve seen the FoV post at the top of this forum (only the last tab), but it doesn’t state if FoV mods are allowed. I realize there was a patch to the FoV awhile back, but it was rather insignificant in comparison to the FoV mods that are out currently (seen on youtube).
Will there be allowances made for using FoV mods, or does Anet have plans underway to increase customization to the current FoV settings? Ideally this is for WvW AC’s, Treb’s, and Cata’s, but there are PvE applications for this as well (jumping puzzles for example)
These mods seem like they would be great additions to the game and give it a new elevated and unique style of gameplay.
Alternative suggestions would be to create a sky view down for these Siege units that is restricted to the full range of each weapon (and perhaps a visible and increasing vector line from you as the origin to the destination based on overall charge of things such as cata’s and trebs in the sky view to help better gauge your shots).
Anyways, I would love an official stance on this subject.
Thanks,
Dragon
I’d like a bit more control on my sounds in-game if possible. I have the Razer Tiamat 7.1 headset which has the ability let me sense which direction the sound effects in game are coming from. I’d mostly only care to know where players are – and so I’d like to turn off the clanking of my mining picks if possible.
Can we split the harvesting tools (humans and NPCs) into something similar to (or just merge with) the Player Instrument Volume (merged to Misc. Player Effects or something)?
I can control dialog so that’s not a problem – it’s just the clanking get’s a bit annoying after awhile.
I’ve played with my EQs and everything I could think of and it’s not helped
Can someone give me a fix or can Anet please add this feature request in?
Thanks!
Dragon
I noticed that we worked on adding a GM note to our mail section…was this updated possibly paired with the idea to possibly add in a multi-mail-sending option in the future? :O
I seem to be getting no help here so I – again – ask if “is there a way for me to relocate this thread to the GW2 Discussion thread w/o getting in trouble for reposting?”
NOTE:
If I do not get a response by the next time I check this – I will repost in the GW2 Discussion section – so please understand that I requested confirmation on whether or not this okay to do – and thus w/o a response I should not be penalized for doing what I was never told not to do.
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