This has multiple threads – by now I hope the devs are aware – i’m watching it close
Thief actually can’t stop hundred blades with blind as blind will only cause the attack that is currently in swing or going to swing next to miss. Currently there is no blinding mechanic in the game (aside from guardians having kills in less than 1 second interval differences) that can blind fast enough to make all attacks miss.
A ranger can use Hide in Plain sight when the get KD’d and can use skills to interrupt you after using a stun breaker.
In a downed state they have a stun which could be used right away to stop hundred blades
A thief, however, could use Instinctual Response after taking high enough damage and still stun you after going stealth mode.
In a downed state there is no method for them to stop hundred blades
There are several other threads on this already – i’m watching it close atm
A tech tip to close the game when it’s doing this is to do the following:
WARNING: This WILL close the game – so loot if you can and don’t do this if you’re leading a dungeon.
Ctrl + Alt + Del
Launch Task Manager
Select the Processes Tab
Find Gw2.exe (might be Gw2.exe *32 or something, but you get the idea)
Right Click on it
Select End Process (might need to do this 2-3 times)
Click “Yes”/“I am sure” or w/e the box is that comes up
Wait 10 seconds before reactivating Gw2 (this ensures that your computer fully clears all threads before re-initializing them – making it less…glitchy )
There is another topic on this subject – which I have been monitoring closely
Ensure your post processing is off so you can accurately test the use of your skill.
To conduct a proper test do the following:
To ensure survival on testing use trait XI in Marksmanship (Signet of the Beastmaster) and Signet of Stone.
1) Wait for shadowfall to complete in 1 quarter of the ring
2) Ensure none of her clones are near you
3) Use Signet of Stone
4) Run past Liadri into the recent shadowfall quarter (within but near the edge of the 600 Radius of Entagle)
Note: it’s important not to be beside her as it will screw with the result of the test
5) Use Entagle
6) You’ll know if you’re alive
If you do not see the word Invulnerable pop on your screen then Entangle has never attempted to “kill” your character as death requires damage and the Signet of the Beastmaster + Signet of Stone negates damage.
To confirm that your skills are functioning correctly (as I’m guardian prime and haven’t had this issue) – bind any other skill – so let’s say your number 7 to F2 and your number 8 to F3 and assign shouts to those skills. A single press should verify that all hardware and in-game software are functioning accurately and not a user error.
Meaning: if you press F2 your number 7 skill should activate – being a shout
This was covered in a previous game patch for the functionality of the skill.
Since you’re the one with the problem (as I have not noticed this and my volume mixing is probably different than yours) you should conduct a bit of research on your end as ti which sound options in the F11 third tab “Sound Options” may be able to reduce these effect sounds (possibly Effects Volume for starters). If it’s the sounds I think you’re hearing (guild event completions) that should fix it.
Some volume tips:
Start with all volume levels in the middle with your personal computer (not in game) volume levels maxed and then if the sounds are too loud back down the individual sliders unless it’s REALLY loud in which case back down the master volume (and if that’s still too loud THEN back down the computer volume).
This allows you to ensure that the game will remain unique to any sound level once the sliders are in the right spots as you can adjust the computer levels for other activities and then adjust the Master Volume in game.
Remember to pay attention to your pet as an individual entity. These NPCs are susceptible to conditions and environmental effects just like yourself.
Meaning: a pet can be “chilled” too which will affect the timer as the skill is actually specific to the pet and not the player.
However, Steal is not a stun breaker as per http://wiki.guildwars2.com/wiki/Steal
Meaning: you would naturally be stuck until the “stun” timer is depleted.
Guesting won’t “fix” the issue. Guesting simply adds an additional metric to the megaserver calculation in terms of attempting to put you on a map that more properly adheres to that metric. However, if the map is only instantiated a single time – you could guest until you crash their servers and it’ll never fix itself. To have the appearance of “fixed” for any given player you must fall into a map in which the instance has not been bugged. This will mean that if there is currently only 1 Malchor’s Leap instance you’ll never complete it, but if you can get the megaserver metrics to allow a reasoning on creating a new map such as by having too many people on a given map or other metrics – you can create a new map and that one will not be bugged. There is already a currently Dev responded topic on this subject – however the Dev’s haven’t responded on it for a few months now :/
Recently we had a guild member with the same issue.
To fix it we ensured they guested on the guilds originating server (so as not to be a chapter of the guild), they were in a party with a member who was of the correct home server, AND had them “join” the correct map if needed.
To a degree it’s near impossible for ANet to even follow if a player uses a macro unless it’s excessively obvious. Things like auto-attacking and what not are already designed into the game so unless you’re botting and popping in to just harvest a node – you’re probably not going to get caught. I know a multitude of players that have expressed concerns about this but have ultimately resorted to macros. A key concept to keep in mind is that Anet has attempted to stop the use of excessive micro pulses into the gaming network – meaning don’t use a macro that sends any more than 100 instantiates at a given time and you won’t crash out of the network. This was found a few months ago (if not earlier) when they introduced the EotM – even though ANet didn’t bother to tell anyone. So boo on them if anything :/
Note:
When her health reaches 0hp and then recharges to full after using pure C/Pdmg and mixed dmg she bowes, but no skill point progress was awarded.
(edited by Dragon Ruler X.8512)
This is indeed bugged. I’ve obtained 6 characters with 100% map completion, and I am currently working on my 7th. This glitch is impeding my ability to complete Malchor’s Leap.
As stated above: The NPC remains hostile and then upon reaching 0hp will recharge to full. I wasn’t around for the activation, but possible causes that come to mind are killing the clone first.
Methods of killing used:
On land:
Straight dmg (no conditions)
Straight Cdmg (condition inflicting skills only with no damage)
Combined dmg (both Pdmg and Cdmg)
In water
Straight dmg (no conditions)
Straight Cdmg (condition inflicting skills only with no damage)
Combined dmg (both Pdmg and Cdmg)
None of these seem to allow for the game to read the 0hp mark differently.
Please fix.
I’ve stated this before, but apparently either Anet doesn’t want to do it or the player base just doesn’t care about it :/
I did actually – for both ideas
Negative. I went to check. My high hopes crushed
An idea I thought of as we continued to talk was the concept of always having the option to regain these past or “retro” skins such as those personal story skins or even skins from the Living Story. Be it a merchant or repeatable reward quest – we wouldn’t really care. Just not gems – there are enough skins in there as it is. As a side note: we also began to get nostalgic over the idea of some hopefully soon coming Canthan and Istani/Vabbian skins.
I was talking with a friend today and we realized that all of our level 80’s that we built through the personal stories and such of all the armor classes have now been deprived of the intelligent selection of skin choices when completing the quests. How? Well since we have multiple level 80’s that have been pushed through the entire personal story line we have now passed the opportunity to unlock skins that were unique to those quests. An example might be the Commando gear which is only obtainable through the Level 77 Personal Story quest Further into Orr.
Having one of every class leaves us with having had the option to select each skin type as we progressed through the personal story, but since the we didn’t have the wardrobe back then we didn’t know that we needed to save these unique skins and thought they should drop or be craft-able, no? I feel as though there is a multitude of players out there who have been deprived skins worth much more money than these ones (like cultural for example), but these skins I speak of should just be unlocked upon completion of that personal story track (and thus be backwards compatible if that armor class has already completed it’s personal story – ie a heavy completes their personal story and all heavy type personal story reward skins are unlocked).
Considering the fact that anet expects us to complete this track with 1000 skins and the fact that some people are completionists (like me)- this should be adjusted.
A few things that i’d like to note:
The megaserver idea is great, but it has a few issues.
1) Guild Recruiting:
For those of us who try to recruit for our guilds I think the megaserver might be an annoying challenge. Given that we are limited in how many characters a message can have and usually promote everything the guild does – most people have to severely shorten their messages to sometimes questionable acronyms to new players and having to add the server will just make it a longer and possibly more confusing message. In addition to that we’ll see a multitude of servers posting for their guilds now too which will just clutter the chat log. A suggestion would be to have a chat log specifically for your world or guild recruiting.
2) Events not resetting:
As events typically reset based on failure to defend an objective we’ll see far less of these failing and ultimately less ability to complete the events. This plays unfavorably towards those of us who want say, traits from killing Lyssa, and can’t obtain them because we can’t kill Lyssa because the event to kill Lyssa is dependent on the defending the temple event to fail which no longer fails because everyone is there defending the temple. A suggestion here would be to force these events to reset with some major (for lack of a better descriptive word) cinematic that just pops up and can’t be stopped. For example: perhaps the priestess of Lyssa just comes back alive and says “Fools! You thought you could get rid of me that easily!?” and then forcibly kicks everyone and everything out of the temple and resets the barrier, thereby resetting the seals and the events.
3) Contested Waypoints:
As it seems to have been mentioned already (i came into this thread after there were 21 tabs – wasn’t gonna read the whole thing) – contested waypoints become the majority in Orr which leaves an entire map inaccessible and thus requires multiple waypointing fees to be paid. A suggestion would be that if you are going to force a waypointing fee on players that it either be standardized or rated only when you cross a map, but not while in the map.
Since I couldn’t immediately find the wardrobe page (searching on this site is horrid since it tries stopping me in 3 letters…) and it seems the devs are watching this thread i’ll post my comments on that too.
Mostly I love it, but I feel the delivery was a bit off. My main complaint is why the 3 tabs? It would have made far more sense to have kept it in the old format, but when you click the “dye” button we had before – just link that to the new wardrobe page and let dyes and skins be together on one screen. It kinda freaks me out when I open to swap weapons and see nothing right away. Additionally I question why when I complete a Heart location that I am given a consumable that is used for only one thing and is account bound (something i’d probably never want to destroy too i might add)? Why not just immediately add it to the pool of other Transmutation Charges? We do this with many other things like badges of honor or dungeon tokens so why not this one? On the concept of dungeon tokens (and a bit off topic) why are pristine fractal relics not in the wallet? Or for that matter, many other “collectible”/“stackable” items that have legitimate uses like blade shards? These things just seem a bit off when everything else has been streamlined.
Anyways – those are my thoughts.
(edited by Dragon Ruler X.8512)
take keeps & defend anything thats yours: camps, towers, keeps, sm
That’s the description – I want the checklist the game goes through to identify your eligibility in gaining or denying a point to the achievement.
I would like an exact list of the criteria required to advance the following achievements successfully…
Territorial Terrorizer & The Keep Is the Thing
Thank you.
Color code each guild you are a Member of. Be able to toggle all guild chats on displaying in the coded colors.
This will get people who are always on but not repping to see when announcements go out in other guild chats that the person would love to attend and REP but never see because they forget which guild they are repping and no one whispers them to let them know that its getting ready to happen. A lot of Guild leaders don’t take the time to whisper events since the person is not repping they don’t want to send out individual messages cause they don’t feel connected to that guild member.
Much the way Alliance Chat would work except you can talk in one guild chat and still see the others. Maybe add the the guild tag to the end of the /g so if you are in {RITE} {BITE} and {SITE} guilds, to talk to members of BITE you would type /gBITE.
I also agree with this. It’s frequent that people miss out on guild chat if they are rep’ing another guild. Being able to control which chats are visible and having a chat swap option like that would be very useful.
I have members in my guild that are color blind too so that would be great if there were further options for them. I know one main complaint aside from the chat log colors is also the thin red AoE rings. Having an option to “fill-in” those rings might help like they did during the Marionette fight.
yeah if it list that the chat is from GuildBITE then the name of the player and then whatever they say then even the color blind person could tell them apart.
Those rings, I want them updated as well, even though I am not color blind I do have to strain to see the old ones and do prefer the newer style.
I agree.
The message of the day needs to pop up in the chat window. It’s frustrating that my custom arena does it, but not for my guild.
Sorry I skimmed over the responses and missed this one. I referenced it in a later reply to another player, but I’d like to give you due credit for bringing it up first.
No worries
Just glad to see it on the list. It seems a step back from GW1 to not have it.
I agree. Many of the best things that made Gw1 great were left out. Skill/Equipment templates, member join dates, inactivity timers, alliances, guild halls, having a MotD popping up when you logged in or changed it, etc. It’s sad that there was such oversight on the things that gave their first game such quality design. I really hope this post gets more feedback and people helping push it towards the dev’s attention.
The message of the day needs to pop up in the chat window. It’s frustrating that my custom arena does it, but not for my guild.
Sorry I skimmed over the responses and missed this one. I referenced it in a later reply to another player, but I’d like to give you due credit for bringing it up first.
Color code each guild you are a Member of. Be able to toggle all guild chats on displaying in the coded colors.
This will get people who are always on but not repping to see when announcements go out in other guild chats that the person would love to attend and REP but never see because they forget which guild they are repping and no one whispers them to let them know that its getting ready to happen. A lot of Guild leaders don’t take the time to whisper events since the person is not repping they don’t want to send out individual messages cause they don’t feel connected to that guild member.
Much the way Alliance Chat would work except you can talk in one guild chat and still see the others. Maybe add the the guild tag to the end of the /g so if you are in {RITE} {BITE} and {SITE} guilds, to talk to members of BITE you would type /gBITE.
I also agree with this. It’s frequent that people miss out on guild chat if they are rep’ing another guild. Being able to control which chats are visible and having a chat swap option like that would be very useful.
I have members in my guild that are color blind too so that would be great if there were further options for them. I know one main complaint aside from the chat log colors is also the thin red AoE rings. Having an option to “fill-in” those rings might help like they did during the Marionette fight.
I agree with all the items the OP posted.
Another thing leaders need is the ability to send mail to more than 3 people within the guild before getting blocked – I know the blocking is there to reduces spamming, but if it only applied to guild leaders/officers mailing guild members it would not be an issue.
Also, Anet promised guild halls were coming when GW2 first began – so where are they? Could they be incorporated into the rebuild of LA?
I totally agree. A mass mailing system would be great considering the fact that we can get blocked. Additionally I liked how the MotD displayed on log-in for Gw1. It’s now very hard to ensure that the MotD is read if your guildies don’t get a notification that there was a change. Being as MotD’s differ from guild to guild it would make sense that the guild you are rep’ing has their MotD displayed on log-in, but that if you change who you rep that it displays their MotD.
Just some more thoughts – let’s keep this post up near the top by brainstorming further so devs see it
For your first issue, here’s a handy little solution
1. Go on the Guild Wars 2 Leaderboards, and the Achievements section.
2. Filter it by Guild and the general Region (EU for an EU guild etc)
3. Hover over the achievements of playersIt lets you know the last time each member earned 1 AP, therefore showing the last time they did at LEAST one daily requirement. Pretty much a great way of finding out who’s been inactive in your Guild!
That was useful, but I think it’d still be nice to have it inside the game
Indeed that could also be useful.
I’m speaking on behalf of many guilds that I have spoken with throughout my time playing this game. There are a few key elements that would extremely help out Guild Leaders in managing their roster.
The First:
Inactivity timers – These would be a huge boon to Guild Leaders when trying to identify if 100 out of their 500 members have been gone for 3 months and they have new interested members looking to join them. In Gw1 we had a “Last Log-in” that was easy to read and readily available. Having that as an additional tab for the Guild Roster would be great imo.
The Second:
Join Date – This would help guilds that request their members be with them for 3 months or so before ranking up find out who has been in the guild for that amount of time by simply looking at what day they joined. We also had this in Gw1.
The Third:
Last Rep timer – This would simply indicate the last time someone rep’d your guild. Some guilds have a 100% rep policy (which I don’t agree with), but some guilds may want to know if their guildies are actively rep’ing them or not.
The Fourth:
Deep Cave Control – This would be an added set of privileges that would allow control of the Deep Cave’s deposit and withdrawal. Some guilds may want to allow members in the Stash, middle members in the Trove, and upper members in the Cave.
The Fifth (unlikely):
Guild Activity Graph – This would help a leader plan events by having a graph listing their most common peak hours of play throughout the week.
These are just some thoughts that would be lovely to have as a Guild Leader. What does everyone else think?
Btw where is my guild hall Anet? lol
As a person who has played in several college symphonies and played alongside Mark Wood and did one concert with the Trans Siberian Orchestra I just wanted to say FINALLY! You actually put out 2 really great pieces on these last two patches. The battle with Scarlet really made the mood (the battle could have been a bit more fast paced to really pull you into it), and the new rendition of Lion’s Arch’s more sad theme (it played when I entered) really can hit home if you recall the events that just happened (and read the extra lore to gain the depth needed for your feels). My best piece of advise is to really extrapolate your composition if you’re going to re-use your old pieces, or to do what you did with Scarlet – be original and think of the mood you’re trying to set because it worked that time. All-in-all kudos to you for finally putting out some new music in the game and actually being a bit more semi-original with your content apart from the over-use of your re-use of previous things you’d already created (i’m sure you know what I mean). Anyways, try and keep the goodness in at least some parts of your game flowing as they have been recently. Congratulations on finally taking your first step in the right direction.
"Statue that will make you stronger"
in Battle for Lion’s Arch - Aftermath
Posted by: Dragon Ruler X.8512
You are paying 50 silver for a “quality maintenance oil station” to Evon’s right. I took me awhile to notice too.
My Support Letter Was Ignored Entirely
in Account & Technical Support
Posted by: Dragon Ruler X.8512
My ticket number I believe is 360343.
The letter I wrote back was lengthy and requesting specific information to prove that the person on the other side actually read my letter. It seemed very clear that they did not and simply defaulted to a preset response which I explicitly requested to not happen, thus indicating further they didn’t read it.
Please, if you can, read my letter and send me a real response to my inquiry.
My Support Letter Was Ignored Entirely
in Account & Technical Support
Posted by: Dragon Ruler X.8512
Why?
Dev response only please.
Here’s the thing – I don’t care if they are merging topics because I want an ALERT in my face if that’s what’s going on. DDoS attacks or not it’s not hard to say “Sorry guys our servers are getting hit by a DDoS attack. We are currently working on the issue. We apologize for the inconvenience.” I look for the Red Anet Tag on posts to see what the Devs are saying about things. I don’t scour this forum for answer because IT’S HUGE and their search option isn’t good at all because it starts searching before you finish typing. So for those of us who don’t want to dig and would rather get an answer – having a post on THE FRONT PAGE wouldn’t be that hard if you ask me.
Does Anet even know about the lag and DC that has been ongoing for the past few days? I mean I haven’t seen a single Dev post on what’s going on.
IT’S TOTALLY COOL IF YOU SAY “WE DON’T KNOW”
Seriously – it is…I mean at least you’re letting us know what’s up. If you say “We don’t know at this time but are currently looking into it” i’d be stoked, or even “We think our servers are getting overloaded/attacked/etc” to just speculate an answer. I’d think if you wanted retention in this game and are offering online forums for communication that you should use them to let your players know what’s going on.
The function of “Select Closest Target” does not work like in Gw1 – agreed. The Tab or Shift+Tab options do work – but in the wrong order of what is closest to furthest. The “Select Target” works as intended. Auto Target is just stupid and will target various random things.
In general the targeting system needs improvement.
Not to discredit the bug – because it is truly annoying – but there are a few methods i’ve found (some more consistent than others) to fix this. I’ll list them in an order that shows which method works best to worst.
Healing skill: If you’ve noticed that your shouts/virtues/instant action skills are still functioning try using your heal skill because more times than not that will reset the ability to use the other skills.
Weapon Swapping: If you can’t get your skills to activate on one set of weapons (1-5) you can always try a weapon swap to reset that.
NOTE: If your weapon swap is bugged simply use the “Hero Panel” ’s weapon swap option to fix that.
“/dance”: This one works on occasion, but i’d suggest it as a last resort before moving to the last option.
Downed State: As mentioned above you can sometimes remedy the issue by getting downed.
Restart Client: Sometimes it is simply just horrid connection and you just need to reload the game.
NOTE: I’d suggest from a network point of view to actually close Gw2 and not just “Log out” or “Character Select” this gives the client a brand new connection on the server end and gives you a better chance of a renewed connection.
Windows+R “cmd”: an option that can help when dealing with connection errors is the commands ipconfig /release + ipconfig /renew to re-establish your local connections.
NOTE: if you’re not aware of Windows+R “cmd” it’s simply a method of bringing up the “Run” box on your computer and “cmd” initiates the “Command Prompt” – an administrative tool in all windows computers. You may also just search “cmd” in various windows OS’s.
Complete Reboot: Aside from multiple issues with local connections including residential gateways (what regular people call “routers”) and their resetting processes – you can usually fix buggy issues by doing a “Soft Shut down” and then waiting 10 seconds to restart the computer.
NOTE:If the issue persists you always have the option of getting free anti-virus / registry cleaning tools online (consult an IT professional if you are unaware of what to use or how).
“C:\Program Files\Guild Wars 2\Gw2.exe” -repair: The last option you have is to right-click your Gw2 icon that starts your game and select “Properties”. From there you want to be in the “General” tab and locate the line that is called “Target”. Append the end of that line with " -repair" (essentially look at the example above – the space after the " and before the – is important). When you run the program it will begin a self-repair feature to correct any local bugs that you might have on the system that the other programs couldn’t fix. Most people will create a copy of their icon and rename it Gw2 Repair or something so as to keep the icons separate because you would otherwise need to go back and add/remove that " -repair" statement from the properties each time you needed to use/finish using it.
I realize that’s a lot and probably isn’t all of the options available, but I thought i’d provide some methods i’ve used in the past that were effective.
Does anet just not care or will they be making a statement sometime soon?
Seems like a lot of Anet things went down – the wiki and this forum were being difficult too just a moment ago.
So i’m not a commander (yet), but i’ve been told by some that there is an /[command] option that get’s the total number of people+supply count out. Within this feature it seems like most commanders require the other players directly on top of their character. This to me seems like it should be increased to allow for a larger radius. Radius of 180 seems tolerable, but still small. 240 seems closer to an acceptable range, anything higher would just be a benefit. Another nice feature that could be added is when a commander activates that emote it shows a pulse to the range (similar to venoms) to let the commander see if he missed anyone. Just some thoughts.
So this is an idea that i’d like to see added sometime in the near future if it is at all possible.
The idea’s origin is from the fact that I like being rather organized and having things at my finger tips.
The concept is this…I have friends that I’ve made in game that are strictly dungeon/fractal/WvW/PvP runners and others that are of various guilds and statuses within said guild. I would like to see a hierarchy option, such as grouping contacts in mobile devices, available to help sort these players out.
Example:
Legend: [x] offline ; [a] away ; [o] online ; > closed tree ; | open tree
[o]>Dungeon Runners
[o]—Fractal Runners
|[o] Person 1
|[a] Person 2
|[x] Person 3
[x]—PvP Players
|[x] Person 4
|[x] Person 5
[x]>WvW Palyers
[o]—[wxyz] // I’d like the option for “[ ]” here for guild tags if possible
|[o]—Leaders
||[o] Leader 1
||[x] Leader 2
|[x]>Second in Command
|[o]>Rookies
[x]>[abcd]
Within this system i’d also like it to prioritize “online” people in the top of their given sub-directory followed by the contact filtering options we already have (such as Name A-Z/Z-A, Location A-Z/Z-A, AP 0-x/x-0
I understand one may nickname a player and use search as a filter, but if you have a full friends list of mostly online players it becomes quite tedious to have to sit there and look for someone since all the names are not the same number of characters you get a puzzling question such as “which of the following lines contains 7 -’s?”
- – - – - – - – - -
- – - – - – - – - – -
- – - – - – - – -
- – - – - – - –
- – - – - – -
- – - – - – - – -
- – - – -
- – - – - – - – - – - – -
- – - – - – - – -
- – - – - – -
The point is that the answer is not immediately obvious and that there may be a way to remedy that (this is assuming that you don’t recall the players name/nickname you assigned them – just to complicate matters further – thereby not allowing you to search the name).
I realize that I’m not being entirely realistic, as most people won’t have this problem, but I’m just trying to point out a reason where this could be a beneficial/convenient addition.
I appreciated the ability to use Templates in Gw1 where I could take the code and whisper it to a friend and they would know what skills I had on. Gw1 took it a step further for PvP and allowed “Equipment Templates” to be sent around too. I would appreciate being able to just click a button that sends all of my Gear (armor+weapons+trinkets+underwater gear) along with my trait spread and their respective Major trait selections. Anyone else feel the convenience of this would be nice for sharing build information? Additionally does Anet have plans for implementing “Trait Pages” similar to LoL “Rune Pages”? The reset stone being attainable purely through gems alone isn’t appealing simply because gems cost a lot of in game gold or real money. I feel since the mechanics are available it’d just be easier to buy pages and swap between them instead of always buying Trait Reset Stones. That said – going back to the Templates idea – I would suggest having a “Global – currently equipped” option and an “Individual” option in which we could just send armor+trinkets+weapons together and trait pages separately. Just some thoughts.
This needs some Dev’s attention. I’ve noticed this identical problem on ALL “non-Home” servers. As soon as I “Guest” to a server and I end up in an overflow I get either Code=61:9:13:1956:101 (When simply clicking the Transfer button) or sometimes Code=1022:5:1:872:101 (When rapid clicking the Transfer button). This is especially prevalent when trying to get into the main server that I play on with my friends being “Sanctum of Rall” during their Tequatl event. I’ve “Repaired” my client, I’m CCNA certified thereby having a fair understanding of my network connection, and I’ve tried various other techniques to try and resolve the problem (assuming it was on my end). After exhausting every option I can conceive – it has become highly apparent that this is indeed an issue on Anet’s end. My presumption is that they either are unaware of this issue, or have “switching mechanism” (for lack of a more technologically correct word) that is either failing its task just simply don’t have the mechanism in place at all. I can presume this to be one of the various factors that most gamers on other blog sites and forums have been complaining about that has deterred them from continuous play. If I had any greater ability to press this issue beyond just simply this forum I would pursue it, but due to the CoC agreement I’ll simply stress the importance of it in this method. This has deterred myself and many others from fully experiencing the game and cooperative friendly game play that was promised to us by Anet in the beginning of GW2’s conception, creation, and alpha/beta testing. I fear that without having proper network functions in place Anet will lose many more players. If it is within your powers to assign at least one team to this network issue I would say it would be within your best interest if you wish to maintain your current levels of game population. Please look into this as soon as possible. I would appreciate it even more to see a Dev respond to this post stating that they acknowledge this issue and are working on it presently or intend to work on it in the future.
Thank you,
Avid Gw2 Player
Achievement Tracking Suggestion:
in Super Adventure Box: Back to School
Posted by: Dragon Ruler X.8512
This is just a suggestion for this and all future achievements (maybe past ones too). I was in SAB W2-Z2 with a friend and we both were watching the Dulfy video for getting all the baubles. We took an extensive amount of time to ensure we hit every single bauble and killed the boss at the end. We never got the Achievement. We felt really frustrated and kept saying “Well if they would have just put a tracker on this achievement to know how many we had out of how many there are we’d have just stayed around and kept looking instead of killing the boss and getting teleported out right away…” There are other achievements too that follow similar issues. To put it simply – anything that has multiple goals but grants 1 achievement should be tracked. Another small thing would be to have it track specifically what was completed within those small goals. An example of that would be History Buff – knowing which locations you’ve completed. So things like that would be suggestions for improvement. Thanks.
I’m at 11/13 and not progressing. I’ve copied a map of tyria from wiki and systematically marked which maps I’ve completed. I’ve completed them all. Is there any help on this? Note: I’ve done all invasions from start to end – no Akittenvolved. Please help.
Yep exactly. Created 8 characters (1 per class) with Guardian being my first one that I made and played. Every other character I made after that got their B-Day Present, but my first and main character did not