Not very fun getting stomped 500-<100 all the time by premades, also really discourages the new people.
Double cele anything is likely to make people rage.
As others have stated increased reveal time would also solve part of the problem. Thief has plenty of evades and other escapes, stealth in its current state is a huge crutch.
I think this guy has made a nerf thread on every class except necro?
Asking them to rework stealth and buff/balance the rest of the thief appropriately is completely reasonable.
There are plenty of cases where a given class has something broken or anti-fun going for it. This doesn’t mean calling for a strict nerf on the class, just balancing the part that is broken. (In this case stealth)
I think there are a lot of valid complaints about the thief class, I know the thief version of stealth has driven many friends/guildies away from the game. It is going to become an even bigger problem in stronghold where there are no control points…
Even if the strength of the class is taken out of the picture the way stealth works is extremely annoying and miserable, much more so than even the traditional permanent stealth mechanics of other MMOs.
Nothing is enjoyable about fighting a class that can stealth/reset an unlimited number of times. Please increase reveal, punish bad stealth play or something and with that in mind re-balance the thief.
Looking at the current meta, all the builds that use a zerker have the lowest amount of risk involved among all possible zerker specs in the game.
Med Guardian= outsustain all zerker builds in the game
Thief= highest disengage, engage potential, highest single target spike dmg, stealth etc etc
Mesmer= a thief – 2.0
Ranger=…press RF.
If celestial is a problem then delete it, but then add stealth to all professions or meditation like skills
But I bet those who want to delete/nerf celestial don’t want an equal playing field to start with…ha the irony
Talking about amulet differences when there is not base equality among professions, it’s pointless and only shows people personal agendas
I think you are missing the point. Before cele was the go to amulet for some builds we had bunkers. They were hard to kill but their damage output with minimal, this is the issue with celestial is that it is not balanced since it excels at everything.
All the cele builds are kitten, lets people make infinite mistakes while still doing decent damage. I don’t see how people can complain about berserker when there is actual risk vs reward involved.
Does anyone have fun making ascended or getting locked into one stat combination at such a high cost? Just seems like the whole implementation of end game gear could have been handled a lot better and I think the game took a big quality of life hit with this particular grind.
Imo Doom, Hydromancy and Intelligence are much bigger offenders. Air/Fire aren’t that big a deal and people like seeing splashy numbers.
I am just frustrated to have spent all the time and gold on a set that doesn’t sync up with an upcoming class specialization. It isn’t very exciting crafting another set of the same armor type for HoT.
Should add dual axes spinning around his belt or something.
You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
Happy to fight any warrior in mists or wvw to show this build is no threat. Anyone saying its op feel free to look me up in game.
So is this entire thread just a bunch of thieves QQing about warriors or what? Clearly warriors are OP as they see so much tournament play!
This thread is terrible, right back to the launch of the game with the bulls/100b bad player stomping build. 100b is not viable vs any skilled opponent, even the class with the worst mobility (necro) can easily counter this build.
Warrior and thief aren’t close right now, so why call for warrior nerfs instead of thief? O.o
Thief nerfs should have happened months ago but the balancing is a mess. If you nerf stealth you have to up out of stealth sustained and defense. and the whole initiative system needs a rework as the fact is all you have are spammy builds (as intended it seems). This however has no effect on OP bullkitten from other classes including this one. If its OP call it out. Who cares what class it is how long you have played it. The stun is OP easy fix reduce it and move unsuspecting foe up a tier.
PvE warrior is better.
Spvp crap shoot conditions win.
WvW zerg Warrior is more useful.
Roaming both are OP ATM thief more so.Don’t see how roaming warrior is OP at all, last time I got attacked by 2 roaming warriors (at the same time) I killed them both and it wasn’t close. Warrior is obv more useful than a thief in a zerg but still borderline useless compared to a guardian.
Think of the context of the thread. Is Pd thief an insane 2 shoting roamer? No but they do have builds that can do that. Considering the topic is about the that build for warrior i stand by my analysis as the potential is there.
As far as the zerg thing get some toughness and vitality. Use a hammer and try saying that again lol.
Thief have multi builds that are good for roaming, the build you mention for a warrior is still bad at roaming.
Yeah warriors are good in zergs and still worse than a hammer/staff guardian in the same situation.
Everyone zergs, or has zergs combine when the target requires it. Doesn’t mean they never run smaller groups.
(edited by Moderator)
Warrior and thief aren’t close right now, so why call for warrior nerfs instead of thief? O.o
Thief nerfs should have happened months ago but the balancing is a mess. If you nerf stealth you have to up out of stealth sustained and defense. and the whole initiative system needs a rework as the fact is all you have are spammy builds (as intended it seems). This however has no effect on OP bullkitten from other classes including this one. If its OP call it out. Who cares what class it is how long you have played it. The stun is OP easy fix reduce it and move unsuspecting foe up a tier.
PvE warrior is better.
Spvp crap shoot conditions win.
WvW zerg Warrior is more useful.
Roaming both are OP ATM thief more so.
Don’t see how roaming warrior is OP at all, last time I got attacked by 2 roaming warriors (at the same time) I killed them both and it wasn’t close. Warrior is obv more useful than a thief in a zerg but still borderline useless compared to a guardian.
Warrior and thief aren’t close right now, so why call for warrior nerfs instead of thief? O.o
Are people trolling about this being OP or is everyone taking crazy pills? 100b is so bad… If any of you happen to be on BG/TC happy to show you whats up in WvW, bring all the -condi duration food you want because it won’t make the slightest bit of difference.
Excalibur if you are fighting SOR craft your war to 80 and lets do this, you will either see the build is actually bad or claim w/e class is OP. Though I can’t really argue with the second part as my only other 80s are thief and necro right now. =/ (Also not trying to call you out for whakittens worth, video proof would be good)
(edited by Dralor.3701)
Honestly think GS warrior is one of the worst pvp specs in the game, 100b only kills really bad and or new players who don’t understand what is happening.
Warrior needs love in general but you probably shouldn’t be running 100b anyway, one of the easiest abilities in the game to counter even if the warrior gets a near perfect open.
Hope its soon, there is no reason to solo q right now unless I want to get paired with a premade. Its full group or nothing which is really impractical. =(
It already is a maddening difference between game modes.
WvW elites have to relearn many things if they want to be good at PvP. The maps require specific strategies, rotation is totally different, fighting on points forces people to eat damage they normally wouldn’t trying to defend it, there are many more situations that are 1v1 and 2v2, which requires different skills and awareness, and the downed state game is even more important on an individual level.
Also attribute totals are a zero sum game in PvP. Food is nowhere to be found and you have to make builds accordingly.
This isn’t really true, builds are a little different and so is class viability but there is still plenty of small scale fights and havoc squads doing their thing. Contesting a point in WvW is much like fighting over a point in Spvp. Sure people need to learn the maps but there is plenty of coordination within one BL or coordinating attacks across multiple borderlands at the same time which happens often.
@Others complaining about the other game modes, necro is and has been bad in pve. Further nerfs because of spvp will also make the class fairly useless in WvW, right now the only function a necro serves is plague and well to strip boons neither of which is 100% crucial to most WvW fights. (ex. null field and veil are 100x more important)
It was even stated in one of the other thread try to keep the other game modes in mind.
Didn’t read trough everything but in my oppinion (emphasis on oppinion!):
1. GW2 classes are already too similar
2. Trait system is not that good. We should have more skills to change – for example swapable skills on weapon sets.I miss diversity like in moba games, where every match is different (gw1 was way better at this). Gw1 had way more skills which imo brought more diversity, but Gw2 went for less skills and traits system. But with so many useless traits and so many passive traits it does not bring the desired level of diversity.
But hey, I’m no PRO and this is just my oppinion.
P.S.
With that said. I’m probably going back to Dota 2. Sadly, I had high hopes for gw2.
There is no diversity in MOBAs, its always the same top tier characters using the same builds/items in pretty much every game. (mid/high elo) Same goes for other games, look at WoW arena and the number of mirror comps that show up in most of the tournaments.
Some builds and classes are always going to be better but things will fluctuate. This holds true for all PvP.
Asura: The Oddjob of GW2.
Everyone knows if you play Oddjob you are scum and your friends hate you. (Same goes for asura?)
Aside from one or two classes the amount of skills used is pretty low imo. It isn’t like we all have 4-5 hotbars fully keyed with no cd on most skills (outside of gcds) like some MMOs. People doing the commentary will get better as the game/sport progresses.
Also super sad to see WvW viability hurt by spvp changes, I know plenty of teams who focus on spvp probably don’t think so but the top tier play of WvW is crazy competitive.
Everyone can break stuns/fears, go try any other pvp/arena based game and let us know how running no stun break/trinket works out for you.
@Jayce 3 fears but long cd on two of them.
It isn’t fear, its people don’t want to run stability or anti condi, they just want to pew pew harder and see big numbers.
Spectral wall is the only new fear and if you are running into that over and over again…
Warrior is still just terrible compared to other classes/melee. I mean okay, stun lock one class…great. Just don’t fight anyone else or prepare to get completely worked over. Still can’t deal with conditions well and especially not in this pvp environment.
More condi nerfs (necro or otherwise) are just going to be more indirect buffs to guardians and bunker builds which is pretty unfortunate.
How strong are bunker guards right now? Just curious? I don’t see very many and the ones i do see just melt.
Right now not as strong as they used to be, but its just a matter of how many condi users one sees on a team…which is too many right now. Just saying if they nerf it all into the ground we will be back to incredibly long bunker fights.
Do not change burn.
The only good thing in ranged warrior and you guys want nerf?Nerf burn forces all warrior to play melee all time, reducing diversification.
Ranged warrior is the worst way to play a warrior, there are a few semi viable melee builds warriors just have other issues.
Warrior is still just terrible compared to other classes/melee. I mean okay, stun lock one class…great. Just don’t fight anyone else or prepare to get completely worked over. Still can’t deal with conditions well and especially not in this pvp environment.
More condi nerfs (necro or otherwise) are just going to be more indirect buffs to guardians and bunker builds which is pretty unfortunate.
How is that entitled? Its cool for other classes to bunker and have access to 1200, but not necro?
Yes some changes need to be made but lets be realistic please.
You can reflect other classes’ projectiles. Nothing a necro does from range can be reflected except staff auto and DS2.
Realistic?
Well you can reflect the auto attack, and marks should not be killing you, they don’t do that much damage or apply that many conditions. Seriously if you are getting killed from the few stacks of bleeding the staff is doing maybe this is the wrong game for you.
I don’t understand how we keep getting nerfed but eng and spirit rangers are fine?
How is that entitled? Its cool for other classes to bunker and have access to 1200, but not necro?
Yes some changes need to be made but lets be realistic please.
Removing 1200 range on staff would be pretty ridiculous for all aspects of the game, how is that even an issue in spvp anyway? Its a much bigger deal in Pve/WvW.
Not sure how necro is bad in WvW. Plague wins fights plain and simple, you always want a few necros in every large fight.
Definitely need to tone things down some more. The combination of burning with the survivability weakness/fixed DS grants is just a bit too much. Even if burning was taken out of the equation I still think the class would be strong, and definitely in a much better place than we were before the last two patches.
I think the survivability is fine, though it requires DS so you sort of go from being squishy as hell (no life force) to unstoppable once you get a full bar. Only thing that really feels like a threat right now is maybe other necros if they know how to throw back conditions (which most of the fotm don’t).
How can some of you say a change would be a nerf when you haven’t even seen a new design of a skill? Have a little faith and keep an open mind.
We’re kind of on a time crunch, so yeah
If we’re going to do any hotfixes before the Qualifiers this weekend, they need to be asap.
Here’s a couple of clips from my warrior today a friend asked me to post.
How do these clips show that a necro is OP? First fighting multi opponents+no stun break, and second one is mostly the eng. Warriors still need some love but this is probably the wrong thread. =P
You know Evon is just a gangsta… and he wants his corners.
f we gave the Necro too much mobility or escapability, then all of a sudden their “tools” start to line up exactly. If this is the case, one of them will simply be better than the other, as far as efficacy goes, and thus, one will push the other out of the meta for that “role” on the team. This class would then be the “apex” predator for that role.
so what you are saying is basically WvW since the beginning of guild groups
Guard and Warriors are the most important classes, an average guild group runs like 10 war, 10 guard,2 mesmer (only for invisibillity at all), a few necros and some mages for water fields.
if you say splitting WvW,sPvP and PvE is no option, then how is the balance between those 3 parts?
There are plenty of t1 5-10 man groups that run mesmer/ele, but yes you aren’t going to see them charging into the other zerg with the melee classes. =P
^ not referring to any of the things added this last patch. And it isnt about the cost of trait allocation, it is the loss of a skill cap because a new poorly implemented RNG trait took necros from “non-viable” to the top condi pressure. It’s the fact that it limits team and class diversity. Also, if we do want to mention changes from this patch, bringing terror down essentially makes any condi necro who doesnt run burning even LESS effective than they were before we got majorly buffed. Balance isn’t the only thing that effects a games health. Build diversity used to be a necro strength and now it is a crutch for less skilled players
There has rarely been build diversity in this game or any other right? There is almost always a correct answer and once that is discovered everyone is going to copy it. As far as the burning I’d rather not have it and not see terror nerfed but w/e.
I personally don’t think there is anything wrong with lower skill cap (if that is the case here) builds being viable, the more people who are able to enjoy pvp and compete the better. LoL has a huge range of characters/difficulty and look how successful it is, every character doesn’t need to be purely skill shots etc.
30 pts to get burning in a poor tree is certainly an opportunity cost. The condition issue is more about the strength of bunkers/their lack of ability to deal with that type of damage. It isn’t like one necro is going to solo a team, multiple classes are running conditions to get past protection etc.
Whenever a class gets multiple changes people are going to try it out, especially when it was one of the least popular classes in the game. Give them some time to work out the kinks, the latest changes haven’t even been out for a day…
As someone who does pve/spvp/wvw it sounds a little crazy that people think balance isn’t mainly prioritized to spvp… I don’t know what (if any) prioritization there actually is but I hear guild members/wvwers complaining all the time about spvp hurting wvw. Anyway, just wanted to throw that in for perspective and I don’t think its an issue of the grass always being greener elsewhere.
I think 100b on burst would make some sense, the current burst is pretty lackluster and unexciting. I feel awesome when I’m going to burst with an axe or hammer…when using the GS I’m just looking for another weapon to swap to.
No, it doesn’t make sense, at all. If 100b was F1, you can say goodbye to Skull Crack into 100b swap combos, which is one of our only tpvp viable builds right now with GS.
You’re just making GS a clunky weapon like Hammer if you put 100b on F1.
Also one of the reasons GS is so good is because 100b ISN’T a F1 skill!
Flavor and fun wise it makes perfect sense, there isn’t anything to say they couldn’t adjust the ability on the bar/100b accordingly.
I think 100b on burst would make some sense, the current burst is pretty lackluster and unexciting. I feel awesome when I’m going to burst with an axe or hammer…when using the GS I’m just looking for another weapon to swap to.
Weakness is a big problem, prot+weakness means good luck with any sort of power build.
Way too much of this and other discussions on here seem to come down to what class a person plays, and whether or not said class has a vocal advocate within the community.
If anything I think they need to bring the other classes up to what people considered “OP” and get rid of the horribly stale bunker game. Looking forward to more warrior buffs so everyone who is shocked when a warrior kills them can start complaining about that…
Necro and sd thief both hate on boon bunker builds, imo that is a step in the right direction.
Meta changed =/= meta is worse, lower ttk (to a certain point) promotes higher skill. However ranged AOE damage is probably too high.