I don’t get the argument that it’s bad to be using multiple sources of damage on cd. It’s easily what makes ele and engineer such fun classes to play.
It’s the sort of Purity of Purpose argument, really. For example, on Ele, Air Scepter 2. It’s just a pulse of damage every 10 seconds. Why was that damage not just rolled into the auto attack and something more interesting gets put there? Why would you not spam it?
Basically, having skills that don’t take thought to use are kind of dull and reinforcing the idea that it’s just spamming skills. Mainhand dagger for necros avoids that quite nicely.
A couple of weeks ago people were saying that necro is one of the strongest classes, especially in pugs and how they could take on three players at once, turn games around etc.
Now suddenly it is weak and needs buff to be viable, ok……..
Umm, what? Who was saying that? Last time that was the case against any decent players was back in the beta weekends (when, let’s face it, everyone was kinda meh).
Mainhand dagger is better designed than most weapons. You don’t want to use skills 2 and 3 on cooldown, which is better design than a number of other weapons in the game. Each skill has a use, and they’re pretty good for said use. But the uses for 2 and 3 aren’t ones you necessarily want to spam whenever.
Dark Pact could probably use either a cast time or cooldown reduction, though.
Just one question, Firebird.
What do you do during the 3 minutes between Lich Forms?
I’m not expecting anything from it, but knowing that one of the head devs does have significant experience on a profession does mean a lot in its own right.
77 bleeds on death recap means 77 ticks of bleeding. Bleeds also tick 1/second.
You were bleeding for 77 seconds.
31k bleed for 77 ticks?
That would be 30,996 damage divided over 77 ticks, or an average of 402.545 damage/second. Meaning for the 77 seconds you were bleeding, it was an average of ~4 bleeds on you.
He wasn’t bleeding for 77 seconds.
Combat log says otherwise. If it were truly 77 individual bleed stack ticks, as you say, then each bleed stack would be dealing 402 damage/second. This requires 7,140 condition damage, which is more than double the maximum possible in WvW.
So yes, he was bleeding for 77 seconds.
@Shadelang: Weakness doesn’t prevent crits or crit procs, just crit damage. On crit traits, sigils, food, etc. operate at full capacity under Weakness.
@runeblade: Hence why I said 60% reduction instead of a higher number. High bleed stacks come from Shortbow.
No. That’s not how the counter is working.
With 20660, Krait Rune/Rabid, look at Sharpening Stone utility. One bleed does 1,016 over 9.25 seconds. That is 109.8 damage per tick. With geomancy, two sharpening stones (one is traited), entangle, and bleeds off axe/dagger a ranger can stack some for 20+ bleed stacks. At 20 bleeding stacks you would be doing ~2196 bleeding damage per second. I know from testing on Svanir that number is somewhere in the ballpark to the actual dps.
The window he linked showed 77 hits for 30996 damage. Which you are right it is doing 402 d/s. Something is going on there. But there’s no way a condi ranger is only doing 402 d/s for 77 seconds.
My guess would be that OP got hit with bugged condi damage that started yesterday considering there’s no reason to discount his story that the encounter lasted about 20 seconds.
402 d/s is the average. Consider the bleeds from Lynx which each only tick for 45/second, or the 57 seconds he was bleeding from before.
Each “hit” on the death recap is the damage you take from a single tick of a condition, regardless of how many stacks. It is not the damage taken from that many applications of the condition.
However, I do have reason to suspect the Death Recap does not properly reset when you leave combat. The OP has a pretty good example of this, claiming the fight lasted only 20 seconds, but the death log showing him bleeding for nearly a minute longer.
I also nabbed the Shadow Greatsword skin. I think the grip and hilt are too long, but I am in love with the transluscent black blade.
Only one of the Shadow weapons I don’t like the look of is the warhorn. Not a fan of most warhorn skins, really.
I haven’t gotten to read Sea of Sorrows yet, but Ghosts of Ascalon is definitely a good read. It was a good introduction to the Vigil especially and has some very significant backstory for Tyria today. Importance-wise, I would put it on even footing with Edge of Destiny.
Edge of Destiny was less impressive, but still a good read. As for the story, well, I don’t think it’s a secret as to why every “Rune of Thackery” idea includes swiftness duration as a bonus…
77 bleeds on death recap means 77 ticks of bleeding. Bleeds also tick 1/second.
You were bleeding for 77 seconds.
31k bleed for 77 ticks?
That would be 30,996 damage divided over 77 ticks, or an average of 402.545 damage/second. Meaning for the 77 seconds you were bleeding, it was an average of ~4 bleeds on you.
He wasn’t bleeding for 77 seconds.
Combat log says otherwise. If it were truly 77 individual bleed stack ticks, as you say, then each bleed stack would be dealing 402 damage/second. This requires 7,140 condition damage, which is more than double the maximum possible in WvW.
So yes, he was bleeding for 77 seconds.
@Shadelang: Weakness doesn’t prevent crits or crit procs, just crit damage. On crit traits, sigils, food, etc. operate at full capacity under Weakness.
@runeblade: Hence why I said 60% reduction instead of a higher number. High bleed stacks come from Shortbow.
(edited by Drarnor Kunoram.5180)
I’ll keep playing my Necro in PvP to eat Mallyx Revenants
Karl has been playing on his necromancer recently. Maybe he’ll see how bad it is and give us love? :P
Go Karl!
Who’s Karl and how do you know he’s been playing Necro (and why does it matter?).
I use this forum and reddit for GW2 information, do the devs post somewhere else?
There’s nothing in the class subforums about possible balancing or whatnot.
Karl is one of the head PvP devs.
While I too would like to see where you got this information, I am definitely glad to hear it.
The ranged minions have always been very reliable and Shadow Fiend has a nice “force attack” button (albeit, doesn’t always work). Bone Minions, since they are constantly being resummoned, tend to not have the pathing problems the other melee minions do.
As for Flesh Golem, yeah. He’s a kitten of the highest caliber.
Necro almost has the fewest finishers period at 12. Mesmers have only 11.
However, on land, Mesmers only lose 2 of their total (9 available) and Necros lose 6 (6 available). Yup, half of a Necro’s total finisher skills are on underwater weapons.
I really hope Greatsword has whirl finishers on it. Those are probably the best to combo with the dark fields that wells provide.
(edited by Drarnor Kunoram.5180)
Sorry, I can’t endorse full healing in death shroud without seeing just how our traits functioning there would do first. Healing when your health can’t go down is much stronger than healing normally.
We do need more than Unholy Sanctuary for healing in death shroud. How much more is a difficult question, though.
Before they released unholy santuary i said it needed to be 3 times more healing to even be useable in pvp. I stand by that. The problem is with their pace of balancing it will take the trait about 50 yrs to reach a viable level. Basically its better to focus our suggestions on close to viable traits because these could become viable with a year
I think the trait as it is is probably fine. Other traits need to work to support it better.
Namely all of our self-healing traits that currently don’t function in Death Shroud. While my US build of choice avoids all of them, it should be “you get X healing per second regardless in addition to whatever else” rather than “hey, you can actually get some healing!”
So, it’s very much tied to traits that are close to viable right now and need some adjustments.
And yeah, it’s a far more useful field than what Necros have, but it is just a single field.
Instead ele and warrior seem to just get both
Warriors have 1 field on the entire profession.
God help you when he puts on a torch…
Then things do get trickier, yes. But that’s not what he’s complaining about.
Step 1: face toward the Ranger. Congrats, you just cut his bleed application by ~60%
I could go with more steps, but honestly, simplicity is best. Dodge Entangle and you’re pretty much set as he is relying on his bleed on crit trait to do any damage if you keep facing him. Which, with the build you linked, is a mere 20% chance to actually proc if he has Fury at that moment. Otherwise, only ~13% chance.
(edited by Drarnor Kunoram.5180)
this is not the first time. few days ago i came against this build. i melted on my condi engi in less then 10 sec.
http://imgur.com/LKMlVtE
…did you link the right screenshot? All that tells us is that you were fighting a Minion Master on Temple of the Silent Storm as a condi ranger feeling the need to show off his traits in combat.
Sorry, you weren’t the one fighting, you were spectating. Still doesn’t demonstrate…anything at all.
77 bleeds on death recap means 77 ticks of bleeding. Bleeds also tick 1/second.
You were bleeding for 77 seconds.
31k bleed for 77 ticks?
That would be 30,996 damage divided over 77 ticks, or an average of 402.545 damage/second. Meaning for the 77 seconds you were bleeding, it was an average of ~4 bleeds on you.
77 bleeds on death recap means 77 ticks of bleeding. Bleeds also tick 1/second.
You were bleeding for 77 seconds.
Sorry, I can’t endorse full healing in death shroud without seeing just how our traits functioning there would do first. Healing when your health can’t go down is much stronger than healing normally.
We do need more than Unholy Sanctuary for healing in death shroud. How much more is a difficult question, though.
I think that’s a record for a Necro bug.
Thank you for looking into it and finding a workaround until it’s fixed.
Do the Lunar New Year Fireworks bonus stack with these?
Yup.
With what time? It was less than a quarter of a second between the Chill of Death proc and the Guardian going down. He basically went from 66% health to downed in less time than it takes for the average human to react.
Ok, I guess I will make 1 last post. What time? How about the 5 seconds before that, that he could have healed at anytime. 66% to dead in under a quarter second? You do realize that CoD can’t go off until he is at least 50% health right? It proced around 40%. You want to tell me he 1 shot him from 66% to 40% with his channel spell? Check the vid again. Also read how your skills work bud. If you still think that having no might (in any build) is ok, then knock yourself out. No one is stopping you from doing 25% less damage than everyone else playing the class; just so you can do more damage while you are in downstate. Just go into a 1v1 normal build. Look at all the might you have (lotz) and then realize how much extra damage that is giving you from condi’s or power (w/e spec u r) in all your aoes etc; then kiss it all goodbye with a change of a trait. Grats you just F’ed your team just so you can be downstate cool. Who needs 25 stacks of might when I can do 50% more in downstate anyway?
Nobody, and I mean nobody reaches 25 Might with Life Blast in PvP. You are forced out of death shroud before then. On average, you reach like 6, which is 180 Power and Condition damage. Really not that big an impact as that takes ~7-8 seconds to reach while doing nothing else but Life Blast. This is ~8% increase in damage for a standard power necro build. 8% damage that takes significant time to build up is not that impactful on how a fight goes, so yes. Reaper’s Might is easily traded away.
As for “what time,” here’s a thought exercise for you: How much health do you feel comfortable stomping at? Most will do it all the way down to ~35% health, feeling pretty confident. When the Guardian started the stomp, he was ~65% health. When he dropped below 50% health, he figured it was quite reasonable to continue with the stomp because he really was not in that bad of shape.
Then Chill of Death procced, critting on a 3 boon strip with Close to Death and Death’s Embrace amplifying it. After that it was less than a quarter second before he was downed himself. He didn’t heal because there wasn’t an apparent reason to do so until he had no time to react.
If you watch the video, he did have Protection (and three other boons) before Chill of Death procced.
And the “not important” refers to the fact that you can change which Spite Adept you have without much effect on the build’s effectiveness.
Ya, he did..he is a Guardian, master of boons and could have reapplied….He also could have used his heal or his 2nd or 3rd meditation to heal himself. He could even have used his elite + more virtues. No one in reality is going to try to stomp someone with that low of health with all that available to them still.
With what time? It was less than a quarter of a second between the Chill of Death proc and the Guardian going down. He basically went from 66% health to downed in less time than it takes for the average human to react.
Also if you really think that changing a trait willy nilly to anything you want and it having not much affect on you…I got nothing more to say. If you want to trait for downstate, then go ahead. Just remember you will be doing less damage while you are still alive and useful.
There are only three traits in that slot a Power necro would consider: Reaper’s Might, Spiteful Spirit, and (now) Death’s Embrace. Power necros don’t use signets, Focus recharge is unimportant (they only use the skills situationally), and condition clear on kill is close to worthless.
Of the three that do get used, none of them are essential for any build. Even Life Blast focused builds don’t necessarily take Reaper’s Might, as the Retaliation does better at dissuading focus fire. As such, traiting for downed damage is just a preference and really doesn’t have much effect on a build.
Remember, reflection skills works on 1# necro
None of the downed skills are projectiles, so no they don’t.
If you watch the video, he did have Protection (and three other boons) before Chill of Death procced.
And the “not important” refers to the fact that you can change which Spite Adept you have without much effect on the build’s effectiveness.
Whoever applied the Regeneration is the one who’s Healing Power gets used.
Soo, apparently kamikaze is the new Necro meta.
This is not a good thing.
Just wondering what the best profession is atm along with the worst profession?
I hear Warriors and elementalists are pretty solid while necros and mesmers are in a bad place right now. Is this true?
What format are you looking to play in? The strongest classes aren’t the strongest in all of them at the same time currently.
Except Eles and Warriors are the strongest in every format right now…
Different builds, perhaps, but still the same profession.
I need to do so as well. I have a ton of food in my inventory/bank that I just never use. Mainly because I always just pull out the birthday blaster…
By the way, folks, Well of Corruption loooooves the pulsing stability elites.
Consumables have some stat conversions. Sharpening Stones convert Toughness and Vitality to Power, Maintenance Oils do the same to Precision. Ice Cream converts both to Healing Power and can actually be used alongside either of the other two.
Stability lasts the same as it did before on a per-skill basis, but has lower uptime due to no longer stacking duration.
Try reading the patch notes. It is very clearly explained.
Might as well add them to the list.
You could wait 5 seconds and let the walls expire on their own before popping stability and running through the area.
Or run around the walls. That works too.
kitten . Ok that necro will be shelved for 4 months. Well lest I know now before I finish crafting my keepers gear
Still worthwhile to have Zealot’s IMO. A few different builds you can play with that make good use of it.
No. Only the bleeds, poison, and cripple applied directly by the #1 and #2 skills.
It changes the base duration of those conditions rather than actually applying a bonus. On the downside, Barbed Precision, Withering Precision, and any sigils won’t get the benefit. On the upside, it means you can get even longer durations on the base conditions because condition duration is multiplying a larger number.
I’m glad they got fixed, but the fact that necros had 16 traits lacking basic functionality for 2.5 years is an unfortunate commentary on the developer attention we get.
the traits worked before the feature pack that broke FotM. so its been ~6-8 months
Actually, I don’t think they did. I don’t recall Chill of Death ever proccing when I was downed, for example, and I don’t recall Vampiric healing me either.
well not all but all the lifesteal ones and Fotm did
Did they? There’s no way to tell if Flesh of the Master kept working, as the minions would retain the boosted health even if you summoned them and swapped out the trait. The only minions you could summon while downed were from killing something, which would rally you.
I’m glad they got fixed, but the fact that necros had 16 traits lacking basic functionality for 2.5 years is an unfortunate commentary on the developer attention we get.
the traits worked before the feature pack that broke FotM. so its been ~6-8 months
Actually, I don’t think they did. I don’t recall Chill of Death ever proccing when I was downed, for example, and I don’t recall Vampiric healing me either.
ironicly as soon as i swapped to entangle , people started dropping like flys since that removes 5 stability over 5secs
Ironically, Entangle doesn’t strip any stacks of Stability.
Want to retry your arguments? The Stability on Rampage as One reapplies no matter what every 3 seconds. That means to lock you down as you claim, the enemy team must blow 4 disables every 3 seconds. That requires at minimum two thieves saving their initiative just for Headshot for the duration.
WOWWW they nerfed that to the ground? Sigh.
No. They nerfed it to the grave
…I’m going to go sit in my corner now.
Bug: Certian items are not combining stacks when manually prompted as they should. Items I have notice this with:
- All boosters (except WXP)
- Trading Post Express
- Total Makeover Kit
- Communal Boost Bonfire
If you have such an item in your inventory, then obtain another, it gets added to the stack normally. If you have one stack in your bank and try to add to it with items in your inventory, however, you cannot. They keep swapping places instead, even when neither stack has reached 250. This still happens when you move the bank stack into your inventory and try to combine them there.
assassin’s equilibrium says hi
A few differences between them.
1. Thieves have tons of ways of avoiding CC, even without Stability. Necros have Foot in the Grave (nerfed today) and the base 2 dodges. That’s it.
2. Assassin’s equilibrium realistically would only block 1 CC anyway, so it’s actual function is unchanged outside of extreme corner cases. Foot in the Grave would frequently block 2 or more due to the focus fire Necros receive as well as having a significantly longer duration.
3. Thief stunbreaks are on shorter cooldowns on average than Necromancer stunbreaks, meaning that when they do get caught by CC, the penalty isn’t as harsh.
4. Foot in the Grave was actually used :p
Not to say Assassin’s Equilibrium doesn’t need looking at, but it’s not that comparable to Foot in the Grave.
Going live with a stream to demonstrate Flesh Wurm’s new function. Link is in my signature.
EDIT: Something is being really laggy between game and stream, so the stream is shut down. There are some teleports that weren’t possible before but are now and a number more that were possible, but aren’t.
(edited by Drarnor Kunoram.5180)
Wurm was never a true teleport, though I hope we can get ANet to change that now that the wurm’s cast itself was changed. The Flesh Wurm grappling hook is now not a concern.
Spectral Walk, on the other hand, was a true teleport and as such unaffected by the change.
Yeah, wonder what other bs they have bugged up in our trait lines. Must be massive
Today they bugged up Unholy Sanctuary. It doesn’t trigger death shroud anymore.
While I don’t qualify as an “expert” I forsee Flesh Wurm being replaced on the skill bar. That skill got destroyed today.