Showing Posts For Drarnor Kunoram.5180:

HoT Stronghold Beta on GTA V PC release day

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So, avoid the re-release of a game that has already been out for a year?

Why?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

FitG-PoC Terrormancer utilities

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Can you safe stomp with WoP?

No. the .5 seconds of useable stability aren’t going to help.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Stronghold tactic: Turret Push

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Won’t really work that well because, unlike MOBAs, there aren’t defenses protecting your back line. Trying to use turrets in this manner is begging to get flanked and destroyed, as well as providing no real support to the NPC’s you need to use to break down each gate.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Questions about Dhuumfire

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Its rather funny how most people think that the dhuumfire change was a nerf! I really wonder if people have actually tried it out or just concluded that the new version is worse! The burn duration was increased and the ability to pick and choose outweighs the random proc (aoe made it even worse) by far.

Not only that but lifeblast also does decent damage on a 6/4/0/0/4 carrion build. I would take dhuumfire and condition duration over POC everytime.

The change to Dhuumfire did make it more difficult to work into a rotation, but I agree it wasn’t really a nerf.

However, it wasn’t really a buff either. Even so, the nerfs we got because of Dhuumfire have yet to be looked at.

Condition necros work well against other condition builds, but that is only because of transfers. Against anyone else, condition necro is one of the weakest condition builds.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Stronghold open beta 14april

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

inb4 a lot of turrets…..

I dislike answering such a pointless whiny post, but IMHO, turrets will be less of a problem (I have no prob with them whatsoever, but it seems like a lot of ppl do) in stronghold: There should be more mobile gameplay than static pointguarding and for the few static battles, I think the treb should help.

turret on supply spawn and crate on lord , gg

Treb hits supply point easy and turrets won ‘t be able to survive that. As for crate on the lord, the lord and his posse are elites and a legendary. They’re more than capable of taking out a few turrets.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Make necro's Meta.. Please?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

On the other hand, I think bosses corrupting boons would be excellent for teamplay. It would mean a reactionary period of removing the conditions and reapplying the boons.

At the very least, Well of Power would become attractive then, as it does both for the whole team.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

What's up with these Vamp Runes?

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Fire & Air is nothing compared to Air & Blood and then Leeching on the other swap

Go try that kitten stuff out in a 1v1 server, life steal is seriously OP atm

  • Sigil Of Blood = 450 damage to opponent and heals you for 450, per 5 seconds
  • Sigil Of Leeching = 974 damage to opponent and heals you for 974 per 9 seconds
    upon that, the life steal surpasses toughness rating and protection buffs

That breaks down to 90 health/second on Blood and 108.33 health/second on Leeching in perfect situations. Decent, but not OP in the slightest.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necro worst class in game

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I guess I would have to disagree Necro is worst in game. in many ways it is not the best and in some ways it ranks pretty low but there are aspects where Necro is pretty good, maybe near the top.

In WvW, for example, Necromancer has the extremely valuable and wholly unglamorous job of zerg-busting. That is what the N in GWEN is for. The G is for trying to hold it together. G and N let W and E dps the snot out of people.

Actually, you have the roles a bit backwards. GWEN meta is really all setting things up for the Necros to beat the snot out of people through lockdown, peels, and heals. The real DPS in a GWEN zerg is the Zerker Necros, though the other three professions do contribute a significant amount.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

[Discussion] Death Shroud "Re-envision"

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Depends, really. Necromancers are the poster child for Aggression magic, after all.

Though overall, it does seem to fit Warriors better :/

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

[Discussion] Death Shroud "Re-envision"

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

My preferred re-envisioning for Death Shroud is to make it similar to Devil Trigger from the original Devil May Cry games. Needs to be built up, but when activated it becomes a powerful form, regenerating health rapidly as the attacks hit harder.

Didn’t kill that Necro fast enough? Now you’re going to pay for it.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

[Suggestion]: Silkworm Colonies

in Guild Wars 2: Heart of Thorns

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

And the uproar from those that made the armor with the old recipes?

Do a special collections reward for already made ascended armor that gives some sort of refund. Only appears for those who have already made the armor and newly crafted stuff doesn’t trigger it.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Necromancer skill changes

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Even at 10 stacks of Might group-wide, it compares unfavorably with Empower (Guardian staff 3), which provides 12 stacks of Might on a shorter cooldown.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Laurels from dailies?

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Login rewards and achievement chests are the only ways to get Laurels, outside of festival dailies. For example, the Lunar New Year event gave a laurel each day for completing 3 daily achievements.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

please get mesmers out of pvp

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Which is why I said that I didn’t see stealth being an immunity to be a problem. I still greatly disagree with your assertion that “range” is an immunity. Avoidance and immunity are two completely different things, and “range” is avoidance that can be negated.

And I haven’t even gotten on my Warrior in like 6 months, so any duel on there will be poorly played by me. I won’t pretend otherwise.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

please get mesmers out of pvp

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Not sure how you think GS Warriors would have a problem keeping up to anyone that’s not a Thief, considering that is literally the fastest moving weapon in the game. GS/Hammer (a terrible setup, but let’s go with it) has two ranged cripples (Mesmers have very little swiftness and no passive movespeed boosts), three gap closers, and on top of that, weakness to limit dodging.

Sure, if you think you’re going to land a 100Blades on a Mesmer, you’re an idiot, but GS/Hammer has no issues staying on top of a Mesmer due to having superior mobility and snares. The Mesmer at best has one knockback, Blink, and Phase Retreat to try and open the gap again.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

please get mesmers out of pvp

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

All it’s stating is that Stealth is an immunity to a number of skills. Just like activating a Block after you’ve already been hit doesn’t matter, activating Stealth after one of those skills has hit you doesn’t matter. “Sic Em’s” usefulness depends on its timing in relation to stealth, for example. Not a liability in any stretch, but if it goes off second well, sorry, but it did nothing.

You’re right Dranor, stealth IS an immunity. Range is also an immunity. I don’t have the patience to list every skill, but if someone is further than 600 units, most of your melee skills will miss. I’m sure you’re good enough at the game to know not to use melee skills against ranged targets. So don’t use skills that require a target against stealthed opponents, it’s as simple as that.

You missed the point entirely. Take a look at those skills I listed and let me know what you notice.

Actually, don’t bother. Many of them are weapon skills that are on the same weapons. Saying “don’t use them on stealthed targets” is foolish, because you literally can’t. At the same time, that means you really can’t do anything to someone in stealth if you have those weapons equipped. Say you have a Scepter/X Ele. 4 skills have zero ability to do anything to someone in stealth, and only two on the weapon are ground targetted for you to even guess with. What are they supposed to do when faced with stealth?

Unlike range issues where you can close the gap, there is literally nothing you can do regarding stealth: that is entirely in the stealther’s hands.

Now, am I saying this is really a problem? No. But it does exist and comparing it to range is utterly missing the point.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Make necro's Meta.. Please?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I have never understood exactly why Necromancer had to have poor combat mobility as a design rule. It is not as if the profession’s design has followed that mandate to the letter and I do not see the connection to the DS mechanic that makes the handicap necessary.

Because of the sheer number of cripples and chills we get access to, really. One thing Necros do better than any other profession is soft CC (though, since several are so adept at hard CC, this isn’t really great).

If we had great in-combat mobility, it would be impossible to kill us, due to infinite kiting potential. And you couldn’t run from a necro either.

Sure, thieves have night infinite kiting potential, but their ranged weapons really don’t pack much of a punch.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Should spectral wall reflect projectiles?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Spectral Wall is already great as is. I’d rather see something like Corrosive Cloud destroy projectiles.

i’d prefer to have projectile destruction on corrosive cloud aswell, since spectral wall already has some good effects, while corrosive cloud doesnt have a lot going on.

but im not sure if projectile destruction would actually help necromancers. wouldnt dungeon runners (and people who do the vinewrath on midlane) still prefer reflects cause of the damage?

While true, the other thing to remember is CPC’s long duration. Only traited Wall of Reflection matches it for projectile defense skills, so if uptime is a concern, CPC becomes very useful.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necromancer skill changes

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The annoying thing with the blast finisher= Blind thing is that it is literally only a problem with one skill, and that is Well of Darkness (as it’s the only Dark field that blinds). At the same time, changing it to a different sort of combo field makes zero thematic sense. It would be like if Purging Flames were a Light field instead of a Fire field.

As far as skill changes and finishers, I’m really surprised nobody suggested making Necrotic Grasp a 100% finisher yet.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

State of Necromancer

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

At the present time, the developers are discussing whether having profession specialists will be a viable inclusion in the program. So at this point, applications are on “hold” with another view planned in the next week or so.

Class specialists don’t exist yet.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necromancer skill changes

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I can’t see well of DARKness being an ice field instead of DARK xD maybe one of the wells could be a smoke field

I addressed this in my post dude, read more thoroughly for your own sake. It’s just dumb that blasting a skill gives the same effect as the skill itself.

  • choughcorrosivepoisoncloudcough *

Or, you know, every Water field in the game, where blasting it gives more healing.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

State of Necromancer

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Clearly, they got the strength of the trait right if half the folks are saying it’s really good and the other half are saying it isn’t that great :p

The fact there is real debate over the merits of the trait means they did something right.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

How come gw2 is not popular in esports?

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Basically, the reason is simply the small competetive population. There are only about 6 teams globally I can name off the top of my head for GW2. For other E-sports team games, that is fewer than the teams I can name just from S. Korea, forget Europe, NA, or Oceania.

Heck, I can name more Starcraft players just from the US than that, and I watch that very little.

The reason it’s not E-Sports? Not enough teams.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Dear Evon Gnashblade

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So it may not look like much, but will it do 0.5 past lightspeed? (I’m betting on “No”)

I’m betting it won ’t come anywhere close :p

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Did i miss something with necros recently?

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

A lot of Power necros are now using the +50% damage when downed trait because it synergizes extremely well with other traits in the line that are usually taken on Power builds. If they get you below half while downed, you are in for a world of hurt as Chill of Death procs with +50% damage from being downed and +20% damage for you being under 50% (total multiplier of 1.8). Downs most targets extremely fast when that happens.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

The fastest way to nerf turret engies

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Good players do not play turret engi because they have massive flaws. The lack of stun break is a big one. No blocks.The fact they are an engi means they are easily dispatched with conditions. If you can intercept them away from a point, they cannot do much. They have terrible mobility. Turret engi is only good against medium to low level players.

it’s an effective scrub farmer. very good at tulling the soil of unranked.

So is celestial dd ele or celestial rifle engi.

Difference is, those builds are very effective at all levels of play. Turret engineers are not.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

necro noob question

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Necros are really only as good as their team because the profession is so reliant on teammates peeling for it. If you have a team that peels well for you, you can wreck face. If not, and your opponents are even halfway organized, your face will be in the dirt. A lot.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

The fastest way to nerf turret engies

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

That’s the sad part about it. This game will always be about abusing easy and effective, it will never be about hard work if ANET devs don’t ever improve.

ALL tournaments will be about “abusing effective.” That’s what “playing to win” means, and if you’re in a tourney and not playing to win, why are you there?

That does not mean hard work isn’t a massive factor. I highly, highly doubt you personally would stand a chance against any of the tournament teams. Why? Because they worked at it and are better than you.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Foot in the Grave Builds

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yeah I just noticed this change yesterday- when did they do this? I dont remember it in any patch notes!

You must not pay very close attention to patch notes then. Look at the first post in the most recent patch notes.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Celestial and necro

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m not sure how that would play out,since healing power does not increase our siphoning traits/signet w/e.

That is not true. They do scale though the coefficent is rather terrible.

Signets do scale rather well with healing power. Signet of Vampirism is 20%/stack and Signet of the Locust is 50%/target.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

[Suggestion] Charr with GW1 posture

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The only GW1 charr to stand upright were members of the shaman caste (mostly monks and fire elementalists), and they did so to appear superior to their warrior, ranger, and mesmer allies. They are what became the Flame Legion.

Always were Flame Legion, really. The Legions are older than humans in Ascalon.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Questions about necro

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

When being focused, a Necro drops like a stone.

Outside of that, his “role” in both Condition and Power specs is burst damage to +1 a fight with a heaping portion of Corrupt Boon.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

What is the right way to use Vampiric?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You forgot Well of Power there.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

What is the right way to use Vampiric?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Signet of the Vampire is terrible and pointless.

The minion will do more damage/DPS than the signet. The well + projectiles = confusion which will do more damage/DPS than the signet. Necromancer has bad condition removal, so we all use consume conditions which is enough condition removal for PvE, freeing up our traits and utilities for DPS.

In addition it is not easy to drain all 25 stacks in a 5 man party. Only one stack can be removed per second, and signet of the vampirism has an aftercast. All dagger, and axe skills as well as the third hit of dagger 1 have aftercast too. So the necromancer himself can only remove 4 stacks, which mean you already missed the 25 stacks.

In addition, dagger only have better DPS than life bast with high might stacks, which you usually will not have because you can’t provide them yourself and your party can’t keep on you with 100% uptime.

Wrong on all counts.

Blood Fiend’s DPS is downright horrid at a mere 79.67 (99.59 if traited). Signet of Vampirism, when traited in a typical meta dungeon build, is 282.46 DPS, plus the additional damage you get from the 3 stacks of Might. Plus, Blood Fiend doesn’t have a projectile attack, so even combo fields don’t help its case.

Since the mark now lasts for 6 seconds, it is very easy for the party to consume all 25 stacks. It’s possible for the Necro himself to consume 6 if he had a well or locust swarm running beforehand (if not, 5 stacks is still not difficult to claim).

And no, Dagger has better DPS than Life Blast even without Might stacks. Life Blast, within 600 range, is 1 power coefficient/second while dagger auto is 1.33 coefficients/second. They also both use the same weapon damage if you didn’t swap weapons before entering death shroud (but no weapon in the game has a 33% higher average damage than dagger). Only if you have Unyielding Blast and 3+ targets does Life Blast become the better DPS option.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Can anything be more epic then this?

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Lich, say hello to Plague <3

Tornado is even funnier to introduce to Plague :p

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

What is the right way to use Vampiric?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Bloodthirst itself is fine, especially as the siphoning skills themselves are in a pretty good spot (other than SoV’s passive, the siphoning part is fine).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Some questions about minion master.

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Wiki says that is limit of 8 minions but one time i had 10 so wiki is not 100% correct

You can only have 8 jagged horrors at any one time, not 8 minions.

8 Jagged Horrors only refers to the ones from Reanimator. The ones from Mark of Horror (Lich Form 4) don’t count toward that limit. I don’t know if the ones from Rune of the Lich do or not. Back when Lich Form had a 30 second duration, I was often running around with 10 jagged horrors after it ended.

Also, Jagged Horrors do apply a damaging condition without combos

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

What is the right way to use Vampiric?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Well, the values are useless too. Maximum investment into siphons (including optimizing rotations) yields only 30 health/second over simply spamming Mark of Blood on cooldown. I just did a full breakdown on this not that long ago.

SoV, the passive is definitely holding it back.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Foot in Grave Stunbreak!

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The only point where I disagree with you, Flow, is the importance of the unblockability portion.

Two professions can get Aegis: Guardians and Mesmers. Mesmers have no control over when or if they get it, so they really are not even worth considering here.

Aside from that, there is only one blocking skill not on Guardian that also lets you do something other than block for its duration, and that is Arcane Shield. Which never sees use primarily due to its ungodly cooldown.

Since the best part about having unblockable marks is Reaper’s Mark interrupting whatever you like, is it worth interrupting a block channel, since they are doing nothing else?

If you currently have no points in Soul Reaping, yes, I can understand why you think FitG is too much of an investment. But saying Greater Marks is better for most builds is downright false.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necromancer Specialization Speculation.

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So, because the area is different, it’s now a totally different effect? What?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Foot in Grave Stunbreak!

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Since the baseline mark increase, the size increase isn’t that helpful. So yes, the trait really does only help against those two.

Greater Marks is literally one of the worst major traits in the game

Sorry, but both of you have no idea what you’re talking about.

Elaborate, then. I explained my reasoning for why I find it easy to give up for Foot in the Grave. Other than against Guardians, I don’t see much use for the trait; nobody else blocks enough for the unblockable portion to be worthwhile, and the radius increase is not critical in most fights either. Comparatively, a stunbreak and a freed utility slot are much more valuable.

Anyone aside from a Guardian that is blocking isn’t doing anything but blocking during that time, meaning you have nothing to worry about interrupting.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Foot in Grave Stunbreak!

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I find it really easy to drop Greater Marks for Foot in the Grave now. Greater Marks is only any help against 2 professions: Guardians and Engineers. And if an Engineer is blocking, he’s not doing anything I care about interrupting with Reaper’s Mark anyway.

Is the ability to better handle one profession worth a utility slot and better protection against all CC? I don’t think so.

Greater Marks does so much more than allow you to fear someone who’s blocking.
To me it seems just as reasonable that someone would drop Path of Corruption for FitG, or not change to FitG at all.

Since the baseline mark increase, the size increase isn’t that helpful. So yes, the trait really does only help against those two.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necromancer Specialization Speculation.

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I have a feeling the Necro skill they showed off in the Necromancer Skill trailers which was never used, but modified, will be one of the Skills for the Greatsword.

https://youtu.be/zynLH2Jlbw0?t=107

We already have that one, though.

Not the same effect at all.

The trailer was showing Grasping Dead. The only difference is that Grasping Dead is now a circular AoE instead of a line. Everything else about the skill remained identical.

Yes, I know Grasping Dead is in the game. IS THE EFFECT IN THE GAME. NO. I’m talking about the freaking effect.

The effect is skeletal arms reaching up from the ground to damage and bleed foes. What do you think Grasping Dead is?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Foot in Grave Stunbreak!

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I find it really easy to drop Greater Marks for Foot in the Grave now. Greater Marks is only any help against 2 professions: Guardians and Engineers. And if an Engineer is blocking, he’s not doing anything I care about interrupting with Reaper’s Mark anyway.

Is the ability to better handle one profession worth a utility slot and better protection against all CC? I don’t think so.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Spectral Armor w/ Stability

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Death Magic is a prime spot for more Stability. Perhaps the 3 point minor became “when you are disabled, gain 1 stack of stability” to help prevent being stunchained. Perhaps Necromantic Corruption was replaced with a trait that gave Stability for some action. Perhaps Ritual of Protection gave all wells a stack of stability to allies when cast.

Signet of the Locust is a popular skill for adding some short stability to.

And perhaps, instead of stability and stunbreakers, we could have more methods of punishing others for stunning us, similar to how Reaper’s Protection does.

Yet another way to deal with the issue is making our Blinds better/more numerous.

TLDR: There are more ways to solve necro’s defensive problems than just throwing Stability on skills we already use for defense.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Spectral Armor w/ Stability

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Why are you talking to Bhawb of all people like he doesn’t understand the profession?

We could use some extra Stability, yes. We don’t need it on skills that are already very strong defensive options. Honestly, since we now have the shortest cooldown stunbreak in the game (next shortest is more than twice the cooldown when traited than Foot in the Grave is untraited), the extreme need for Stability has been lessened.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Can anything be more epic then this?

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

And for the next 3 minutes…

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Foot in Grave Stunbreak!

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Only downside to this change?

Still can’t use it at Claw of Jormag.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Thank you Anet for the pointless nerf.

in Guardian

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I never claimed it was intended to be used as a parachute either, but that particular function is in line with what the skill was designed to do in the first place.

I also never said that Flashing Blade deserved the nerf. I only stated its design was not to be an escape.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Thank you Anet for the pointless nerf.

in Guardian

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

When are they nerfing Spectral Walk then? It does the same thing, except it can be used without a target. (Link)

Probably due to it being longer cooldown and a stunbreak. If you couldn’t activate a stunbreak while in the air, you couldn’t use it to break out of launches or knockbacks.

That, and the point of the Return skill is to help a necro escape a bad situation while the point of Flashing Blade is to engage.

Plus, the devs said a while ago it was cool and would be kept. This was back when Death Shroud was changed to overflow damage.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver