what does anet wanna necor stand for?
and what tweak u guys thinking anet maby has chance do it
fail list
—-
- cond dps
- direct dmg
- stability stacks
- cc
- slow weapen/skill/move
- can’t do combo like other class
- boon
- team help
Conditions
—-
- no burn , without traits
- useless/few blind
- no taunts, for match necro style
elite skill
—-
- [Plague] small radius, small cond, just only a useless tank
ppl just need ignore u, or still kill u
- [Summon Flesh Golem] at most time, when u [Charge], he can’t hit target
- [Lich Form] u can’t use utility skills, no break stun
Profession
—-
- Life Siphon Damage/Heal too less, Cooldown
- Minion, a Transforms kill u all
- Shroud, u can’t use utility skills, can’t heal, , no break stun without useless traits line
- Life Force, slow
Heal
—-
- cast time too long
Win
- – -
- High HP with easy get down
- Boon remove
- [Epidemic], with maybe not realy copy all stack
- Dark/Dead Style
Skills
- – -
- [Plague Signet], need send more cond
- [Signet of Spite], idk maybe add chil or burn, should add comd cmg too
- [Well of Power] can we has stab for every pulse?
like title say, when i read release note today
i think “oh! looks like change a lot and some buff”
and anet start try make skill split for diff game type
but when i see Necromancer changes
i thinking “wtf! this”
small/few change and with [Jagged Horrors] “30sec” all dead
(in the all game type)
[Blood Is Power] why this is only one split for game type and for pvp only?
axe still super slow
greatsword is good , but we need other utility/trait change
and where is dagger?
Necromancer
We feel that necromancers have been faring quite well gamewide, providing play and counterplay in many spots over the last few months. In addition to a couple of minor bug fixes, we wanted to improve the viability of necromancer power builds, which have been somewhat lacking in presence.
Rending Claws: The damage of this ability has been increased by 15%.
Ghastly Claws: The damage of this ability has been increased by 13%.
Unholy Feast: The number of boons converted to conditions has been increased from 1 to 2.
Fading Twilight: The aftercast of this ability has been reduced by 0.11 seconds.
Chilling Scythe: The aftercast of this ability has been reduced by 0.06 seconds.
Death Spiral: The damage of this ability has been increased by 66%.
Blood Is Power: The recharge time of this ability has been reduced from 30 seconds to 20 seconds in PvP only.
Signet of Vampirism: When the Signets of Suffering trait is equipped, this skill will no longer corrupt boons on players who evade it.
Lich Form—Jagged Horrors: These minions will no longer lose health over time and will instead die 30 seconds after they’re summoned.
—-
anet already make outfit, so they not realy wanna keep every weight looks diff
i just hope they can open more
if anet not, pls make more armor skin for diff style
don’t copy old skin, change color, tweak textrue, than say it is new skin
and looks out skin
does our armor realy all looks like they weight?
“cut” position priority is by armor place first
when we wanna mixed weight skin,
we should already know some of it maybe will looks bad or conflict
but also some skin will looks nice without any tweak
don’t ask anet make every skin is no conflict
i will hope anet just try it
make all skin can choose, don’t wait make it perfect match
they test and change so much thing before so why not just try this too
your last sentence is most likely true
It’s been a year and herald still has no glint skill underwater, really no excuse there.
yeah, realy don’t know whay can’t use it at underwater…
all the class is speed up since hot
but only necro is still slow slow and slow…
and with a small change, ppl say necro is too op!!
but never thinking how they are op than necro
they change stability system,
but when u wanna cc them, u will see they easy break stun or didn’t got feel anything
cos they have stability stacks or can get it again soon
but when ur opps wanna cc u, u always easy got kd/push/stun/pull
cos u only have one or no Stability stack on u
when u always take a Stability skill or trait
u can’t feel u realy have stability
dodge? i don’t think u still have endurance
heal self?
heal skill is too slow, too easy got cc
sure necro still can win on fight
but u need pay very much than ur opps pay
Does anet can allow choose underwater map back?
just for customize room
make owner can choose it
i know underwater skills and system is very bad
but sometime we wanna play something diff for fun
or anet wanna hidden they make this failed case designed at before
does anet can allow player use any weight skin on there char?
we already have outfit make all class can looks like same
so why not allow us can use other weight skin on our class too?
if can , it will very cool
ppl can mixed skin, make more diff style
if anet thinking this will let they lost something
maybe can let this cost 5/10 Transmutation Charge too
so they can make some ppl keep buy it form gem store
(edited by DreamyLove.8947)
The way make salvage/open all
can become in-game func
and without bug or other unknow exploit
We can use a system for batch loop salvage/open
and stop when our bag is full
like Dragon’s Prophet does
popup a panel, and put all item u want salvage/open
than system start do it one by one
and we still need a take all button for reward chest lol
sometime u didn’t need cancel finish, mes show up at very close and u finish him…..
Thank you for illustrating my point so cleanly. You see that happen and think ‘oh, this skill must be bad’ when the truth is that the Mesmer using it is bad, and you lack the necessary understanding to see why.
Well, you’re supposed to activate the skills near when the skill 3/4 finishes, not as soon as someone tries to finish you. This is the one advantage the mesmer 2 down state skill has over thieves. If I was finishing a thief as another thief/mesmer/elementalist, I could easily prepare a teleport skill to follow them when they teleport. With Mesmer 2 down state, when they stealth before your finisher finishes then you can’t follow them because they’ll be in stealth.
However the randomness of the teleport is pretty bad but I guess that’s the trade off of having BOTH a teleport AND stealth.
i think ppl always try hit mes first than finish
just only few ppl will just cast finish
when u use skill 2, u already near dead
they still hit u
if u wanna use skill 4 for get back some hp
u will got break stealth
if u do nothign when u stealth
u still maybe dead by no one is hiting u
this didn’t realy better than thief
cos ur opps not need use or have teleport skill, or break stun
than can end u
they only need worry about ur team, not u
(edited by DreamyLove.8947)
hmm, sry for bad english
bow 111 can short arrow out
just hope can do like this tooat pve we can make more pretty screenshot when wanna show our weapen effect
at pvp we can try hit who are hiddenYeah but GS-1 cannot be reflected because it’s not a projectile. Be careful what you wish for.
u worry about it can hit all opps at line?
it can do with choose the far target for make it now
and all skill has a max target limit
(edited by DreamyLove.8947)
Vampiric Bite
Touch Skill. Steals 29…65…74 Health.it’s like vampiric or vampiric aura. Or dagger 2. So i think the “idea” is already in the game
need it for more skill can heal
Order of Pain
Enchantment Spell. Enchants all party members (5 seconds). 3…13…16 more damage whenever these party members hit with physical damage.it’s basically might, or am i missing something?
this is plus dmg, not same at might
more like durid [Glyph of Empowerment]
Pacifism
Hex Spell. (8…18…20 seconds.) Target foe cannot attack. Ends if this foe takes damage.Seems nice but can’t see many situations where this would work. Is it affected by defiance bar? (-> no effect on champions/ bosses etc.). And for pugs it’s too hard to not dmg them in open world..even in PvP. Immobilizing a melee enemy from distance does similar effects without the restrictions^^
it is hard use, but that is why it is cool and fun skill
Need more stack for stab when some ppl always is N+ stack, but we only 1 stack lol
gw1 has some special skill/effect i love it
but didn’t see it show on gw2
what skill u wanna it come back to gw2?
(and for what class
Mesmer
Mistrust
Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10…82…100 damage to target and nearby foes.
Arcane Larceny
Spell. (5…29…35 seconds.) Disables one random spell. This skill becomes that spell.
Mesmer or Necromancer
Soul Barbs
Hex Spell. (30 seconds.) Deals 15…27…30 damage when an enchantment or hex is cast on target foe.
Necromancer
Vampiric Bite
Touch Skill. Steals 29…65…74 Health.
Order of Pain
Enchantment Spell. Enchants all party members (5 seconds). 3…13…16 more damage whenever these party members hit with physical damage.
Insidious Parasite
Hex Spell. (5…13…15 seconds.) Steal 15…39…45 Health whenever target foe hits with an attack.
Price of Failure
Hex Spell. (30 seconds.) 25% chance to miss. Target foe takes 1…37…46 damage whenever it fails to hit.
Mark of Subversion
Hex Spell. (6 seconds.) Target foe’s next spell fails and you steal 10…76…92 Health.
Scourge Healing
Hex Spell. (30 seconds.) Whenever target foe is healed, the healer takes 15…67…80 holy damage
Spiteful Spirit
Elite Hex Spell. (8…18…20 seconds.) Deals 5…29…35 damage to target and adjacent foes whenever this foe attacks or uses a skill.
Condition.
Disease —-- necro only
While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.
Guardian
Life Bond
Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3…25…30.
Ranger
Tranquility
Nature Ritual. Creates a level 1…8…10 spirit (15…51…60 second lifespan). Enchantments expire 20…44…50% faster on creatures in range. Does not affect spirits.
Thief
Signet of Twilight
Signet. Removes one enchantment for each hex on target foe.
Other
Pacifism
Hex Spell. (8…18…20 seconds.) Target foe cannot attack. Ends if this foe takes damage.
Ebon Dust Aura
Elite Flash Enchantment Spell. (30 seconds.) Deal +3…13…15 earth damage with your melee attacks. Initial Effect: Blinds nearby foes for 1…6…7 second[s]. End Effect: removes Blindness. No effect unless wielding an earth weapon.
i hope outfit can split to skin
and some outfit looks realy so bad
keep Illusions when target dead, same action speed as player
at last should can use on 240 range at front
for more near real beam
if think too far will too op
hmm, sry for bad english
bow 111 can short arrow out
just hope can do like this too
at pve we can make more pretty screenshot when wanna show our weapen effect
at pvp we can try hit who are hidden
In your channel, which I did not subscribe, I noticed you play various classes. necromancer, mesmer, ranger and revenant. No thief, no engineer and no guardian. Try out the engineer yourself. Try to be as good with it as with your other classes. And if you still think, the gyro is OP. We can ask the devs to nerf it.
i mean when we don’t have target.
our 111 still can cast hit for a ranged
( no need fulll max range, but if can also better )
almost all ranged weapen can do this
but only mes gs. durid staff can’t
even switch to action mode also same
by the mes gs, durid staff
we can’t hit anything if no target
can we have it can hit same as other weapen? without target also can hit
we already have default build can choose on pvp panel
can we save our builds for work on it too?
and also hope can work for pve too
if can alos hoe can have a share func too
thx for answer,
sorry, but i not post a question
just hope dev can make this
[Deathly Swarm] too easy fail….
my target didn’t move, block, blind, inv
but always got somehow make cond transfer fail
Can we drag sort skill order like gw1?
yeah, i know there has a hotkey can change it
but… i wanna every class/char can have they own skill order
this should be a easy function for done it
cos it just let skill ui can sort on user client
not ready need any change anything on server
i wanna has story mode too
can we have more dungeon?
for example when a new map (like embay bay) out,
we also get a new dungeon base on map style/backgrond story
(or maybe add it at fotm)
if one map one dungeon make anet too busy,
maybe can every 2~3 map get a new ?
i don’t wanna we only have raid is new,
but fotm is always try change old,
and anet already forgot dungeon
They changed the ‘two people face each other’ stories a long, long time ago. Now you see what players or monsters are doing; often live in the open world.
it still not enough
“Guild Wars: Prophecies Storyline & Lore ":https://youtu.be/PXcmDMVJTUg!
sometime u didn’t need cancel finish, mes show up at very close and u finish him…..
anyway know my characters, who already done 100% at ember bay before ?
yes, i know there has many destroyers, but this still should is bug
when i do story
it always is stupid body/face action and stand there for listen talk
i can’t feel enjoy by gw2 method of expression on story
i need movies like gw1, i can see what is happen
feel that tension, and watch my char is there too
see what is ppl or monster doing
for example watch map from vista v.s watch form normel is diff feel
Skill 2, random is too stupid, always near old place,
we always just need hit on same place or near clone
and sometime we didn’t need move or re-cast finish than can end a mes
Skill 3, i never see a mes can use it for change anything or make a little help
even u can cast it, next sec u already dead
(edited by DreamyLove.8947)
Is the topic created with a random word generator?
AHHHHHHHHH LMFAO!!!! Best comment!
yeah, it is interesting comment
of course, every class hsould have they distinctive / function
and it already is build-in func
but not mean it didn’t unfair
This does not necessarily change, but does not mean that the identity
if some guys thinking they are right or someone is wrong
but they try looking how does this ppl bad on other thing! realy?
my new mes, but still can’t feel perfect
we need more skin, more style, and let outfits return to skin!!
all the class they downed skill, can do a little foe help alive more or filp it
but only Mesmer is fail
skill 2 always useless, always tele at very close or bad position
skill 3 99% u don’t have any chance cast it
skill 2 need a little far more or maybe also make 2 clone too
skill 3 need a new one
or maybe let mes can use F1~F4 (when they skill has illison, not count self) like ranger can swich/control pet
and sure when mes downed, it already lose
but just wanna make more fair
Need Gliding skill at “Ember Bay” like “Bloodstone Fen” does
heart always bugged can’t buy Petrified at Wurm
Destroyers from events can’t count for “Help the skritt encampment”
Destroyers from layline events can’t count for “Assist the asuran researchers”
can we have more movies like gw1 does?
sure im bad troll,
does not mean that unfair things can continue to be maintained,
but why u guys unacceptable about “let Gyro can’t do finish”
or u can’t do it by self?
(edited by DreamyLove.8947)
also need take all option for daily chest, event reward, fotm chest, pvp ……etc
ebg should keep disable
but wvw’s home map should open, cos it is realy too big and high
u mean engineer need gyro finish?
without this , than they can’t have power or finish someone?
im talk about “finish”
without this , engineer don’t have any lost ot weak
but this is very bad design, and very unfair
cos im just mad, and title already is what i wanna say
can’t say any more
can’t say any more
[Reaper’s Shroud], [Lich Form] need can Breaks Stun
i hope anet can do some little change
necro should have Taunt too
a little more skill can trigge combo by self
and why ranger can control/switch pet when down? can we use minion skill when down too?
why engineer can let Gyro do revive & finish ? can we too?
if not, pls remove this kitten design
===
all the heal skill need lowdown cast time
[Signet of Vampirism]
Passive Heal Cooldown: 1 second -> 3/4 or 1/2
Radius.png Active Life Siphon Cooldown: 1 second -> 3/4 or 1/2
[Summon Blood Fiend]
should can heal when minion not attacking too (like war’s Signet
[Consume Conditions]
Self Vulnerability -> lowdown to 1 ~ 3
===
[Plague Signet]
this skill effect is too old, since hot has too many cond
this skill should be can send all cond or 7 cond
[Epidemic], [Summon Flesh Wurm]
cast time too long
[Spectral Armor]
maybe should add stability
[Spinal Shivers], [Deathly Swarm]
maybe should unblockable
[Wail of Doom]
maybe need a little more trigge angle
[Signet of Spite]
maybe should add Taunt, Chilled, Burning
[Reaper’s Mark]
maybe should add Taunt
[Lich Form], [Infusing Terror], [Well of Power]
need more stability stack
[Plague]
need a little more radius
[Well of Blood][Well of Suffering][Well of Corruption][Well of Power][Well of Darkness]
a little more pulse (like 3/4, 1/2 sec
[Signet of Undeath]
cast time super too long
[Necrotic Grasp]
3/4 → 1/2 maybe
---
if anet, don’t wanna change any skill effect
i hope they can speed up a little cast time pls
too many > 1sec skill ( ex: heal skill
(edited by DreamyLove.8947)