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[PvP]Roflbunker Build

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Dredd Spirit Caller.4082

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Turret Bug Reference Guide

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

elite skill “supply crate” is not affected from most of the turret traits

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I want big numbers

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

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Gold Selling Resurgence?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

i block them all every day

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Coming back to spvp, any engi builds

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

turrets work to for capping

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sPvP P/S SD build testing

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well its just a testing build XD
only engy got 1 weapon for 1 determined build
well i got fun trying tis build XD on pvp well i want to try it in pve if work or not
and if work with 2 pistols

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Air Blast no longer burns?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

10th december patch
on 29th november there was a first update and some general fix
wtf never fix what need fixed

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sPvP P/S SD build testing

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

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Engineer's best role in a zerg?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

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Cleaning formula 409 bugged?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

some time ago i say the same for HgH who dont stack with EG skills
some guy say the trait work only for utility skills (elixir) and not for EG kit

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Getting abused by an engineer.

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

o.O only my pistol give 2 stacks of confusion ???
and confusion are applied on target, bounce dont hit the same target but nearby foe
well u can give 5 staks if u r luck with the perplexity rune (20% chance to give confusion)
but with the shield u can max put on a foe 7 stacks of confusion
(3,5 stacks x interruption) and if u r luck again 10 stacks
well every time u r to much lucky to stacks max confusion XD

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Getting abused by an engineer.

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

static shot give only 2 stacks of confusion and bounce isnt applied on the same target
how u get 5 stacks of confusion?
with trow shield i dont know how it stack confusion, can u explain it
?

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november 26th engineer notes

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well,
see this, we get some buff when other class get some nerf XD

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Charr or Asura engineer?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

gas mask skin look good on charr

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very needed pve changes

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

every time this post
all builds work good just see the group you in
if u got a group who make dps just set your build on dps or support
if u got 2 guardian on group just set your build berserk
if u got AoE group (necro/ele) put up a AoE build (granades) or long distant dmg (rifle)

fractal is a group dungeon and not solo running
change ur build based on group builds
it’s the same for other dungeon

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Turrets have NO play value - solution(s)

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well i dont want to change my current (10th dec balance) turrets trait
i just hope to change deployable turret (tools trait VI) who give now ground targetting in a sort of turret can follow u for 1 min and after detonate or reduce the turrets cooldown of 30%/50% when u pick them up

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playing engineer ruined this game for me

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

i got a ranger and mesmer but now i focusin on engy and i don’t got problem to join groups for dungeon/fractal/WvW just change build/equip for what needed
engy is a multiface character and have skills for whatever u want
i go turrets in ACp1 and CoFp1, fractal if i remember to change traits i go infused heal bomb or granadier but turrets work to
mapping with engy its easy (got skill for run, for evade, for breack stun, for massive heal a group)
you can play engy in every style (long/middle/short distance battle)
i dont see problem for not play an engy

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(edited by Dredd Spirit Caller.4082)

My Hammer skills Idea for engi's

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

Hi Sarahfull,

I’m glad to see others here who want to feature-craft for Engineers! It’s tiring shouldering the work.

That being said, I’ve never taken a swing (pun intended) at coming up with a hammer skillset for engi, even though I would very much love to have one. I have some critiques and suggestions though that you might be interested in.

Firstly, I would like to think that with the ideas you’ve posed, they might find some way to remove Tool Kit in its current form and replace it with something different – at least the first skill.

Skill 1: Overcharging is very powerful depending on the turret, so I would imagine it would need slightly less frequent applications. Otherwise people will spend their whole fight swinging at their turrets, reducing the overall effectiveness of it. Even worse – people might be tempted to lump all their turrets in one spot in order to overcharge them all. My alternative would be;

  • Change the 1st and 2nd effects into heals for the turret, damage on enemies. This would make the weapon much nicer for turrets, AND remove the need to have it as a secondary effect on Tool Kit.
  • Change the 3rd effect into the following; Swing in a wide arch around your character (radius 240). For every enemy hit, reduce the cooldown on turret overcharge abilities by 6 seconds. this will give you a big reward/payoff for running into the enemy pit, but not so OP that using it in small combat will be an insta-win for you.
  • Name the 3rd hit; Optimize

Skill 2: Both you and Frightlight agree that this skill should be used for distancing yourself from the enemy if needed. I agree only in that it should have the versatility to both close the gap, or open it if needed. Here are my proposed changes;

  • Skill cooldown 15 seconds
  • Range 1200
  • Normal damage to enemy.
  • Moved to Skill #3
  • Effect 1; if used on an enemy or turret greater than a distance of 900, pull the enemy/turret to you (cast-indicator shows a green arrow pointing at you)
  • Effect 2; if used on an enemy or turret closer than 900, you are pulled to the enemy/turret (cast-indicator shows a yellow arrow pointing at target)
  • Name the skill; Magnitude

Skill 3: Crowd control implemented in a very non-engineerish way. What do you think of…

  • Skill moved to #2
  • Cooldown 10s
  • Radius 240
  • Mid-low damage to enemies.
  • New effect; Daze (1s) up to 5 enemies around you – and cripple them for 4s.
  • Name the skill; Beat Drop (HA! Sound Engineer!)

Skill 4: I like that you synergize this skill with benefits for using turrets. I think it would be best to keep specific effects such as the ones you stated for 4 and 5, a little bit simpler. Keeping with the same theme though…

  • Cooldown 20 seconds
  • Radius 1200
  • New effect; Send out a pulse wave through the ground. All of your turrets within the area of effect receive a charge of Aegis (20s). You receive Protection for 4s.
  • Name the skill; Automated Defense System.

Skill 5: I have a completely different idea with what you can do on this skill. Try to keep in mind that I am implying less “hulk smash” and more “engin-uity” as the theme on these.

  • Cooldown 30 seconds
  • Ground Target, 240 radius.
  • Range 900
  • Medium-high damage.
  • New effect; Throw your hammer like an overweight boomerang, to the target location. Enemies hit will be knocked down for 1s. However, if you hit a turret – you cause it to blow up (halving the cooldown on the turret) – launching nearby enemies at a range of 450.
  • Name the skill; Forced Restart

Thanks for reading!
-LoreChief

if they make this hammer setup, they improve turret without change turret traits

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Future Healing Bomb Support

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

Thanks for the feedback Mork! I think I’ll run with something like this:
http://gw2skills.net/editor/?fcAQJAqelIq6ZHvyuF17ISoHSohpWiK8YfeIXpVbB-jwBB4hBkaAk+AILqIasFhFRjVNjIqWnEDA-e

3rd Utility will be an Elixir, which one will depend on the situation. That’s why I took the Fast Acting Elixirs since I don’t see Invigorating Speed be of any use with the Sigil and the tankyness of the specc, only other option would be Protection Injection. Could also take 10 pts out of Explosions and put that into Alchemy but this looks like a healthy mix between tankyness, support and damage.

well change equip now is a waste of gold/karma/token
see this changes http://gw2skills.net/editor/?fcAQJAqelIq6ZH5yuF1LJyoCdWoHSohpWiUkfW2nCyFA-jwBB4hBkoGkEBILqIaslXFRjVNjIqWnETKAKWGB-e
if feet more

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Engineer wishlist

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well with combo blast i give 9+ might
its not a problem
we just want fix or buff up some traits

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Engineer wishlist

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

1) Fix hobosacks
2) Fix turrets
3) Fix weapon damage (pistol, rifle, harpoon gun) to make more builds viable
4) Legendary kits

xmas its next month
we want a gift and not a miracle XD

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wvw gvg gzerg engi build...is there one?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

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Incendiary Powder

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

incendiary ammo???

well incendiary powder work on critical hit
every time u make a critical hit, u stack burn condition on a foe

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engi sucks ?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well i got some problem when i run me vs 2+ in WvW/sPvP or vs stealth thief
but 1vs1 its just a pc setting who make difference (or some bad connection moment)

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Engineer wishlist

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

I would have:

  • Turrets not be so godkitten lackluster, by which I mean: Fix the bugs, do what’s necessary to bring them up to par.

*reduce turret cooldown if we pickup it or give some bonn if we pickup it
*make combo water heal engy to and not only nearby ally or gain heal for every turret in game
*remove the ground targetting on missile turret tool belt skill in water (on earth to XD )

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(edited by Dredd Spirit Caller.4082)

Turret build on 10th Dec balance

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

transmute after the balance is needed (100% chance to convert a condition to boon every 15 sec)

It doesn’t work like that.
It converts an incoming condition, not one already applied.

Basically, it is even worse than before.

well just test it next month

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Turret build on 10th Dec balance

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

i see, atm i testing this build in WvW/dungeon
http://gw2skills.net/editor/?fcAQJAqalIqyUnsSVF17IRoHJG0LWkCMr/PKmPdB-jECBocAoLg0Cgk0ApQFRjtYqIasqZER1KbYSBIr0I-w
shield for another blast and stun but change the trait dont improve the turrets build
transmute after the balance is needed (100% chance to convert a condition to boon every 15 sec)
deployable turret (tool V) give only ground targetting just spending 5 point on tool for endurance when using tool belt skills and 15 points on alchemy
thumper turret give 3 blast on fire field when needed (9 might) and cripple melee foe every 3 second

http://gw2skills.net/editor/?fcAQJAqelIqyUnsSVF1bJxYBhekYQvYQFyr4DY+TBAA-j0BB4MBkWAgkGMFqIasFTFRjVNjIqWZDTKAZlGB-w
this build feet more??? (see it on balance upgrade)
dire set its a chouse but i focusin on low cost set XD (carrion set 35-40 gold and accessory take by token)

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(edited by Dredd Spirit Caller.4082)

Turret build on 10th Dec balance

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well, with next balance update i can test this build and hope for engy’s turrets revolution
http://gw2skills.net/editor/?fcAQJAqalIqyUnsSVF1LJRoHJG0LGUh8KSBm1/nCAA-jEyAocA0FItAkgAkCLiGbxsIasqZioalNGA-w

•Explosives IX – Accelerant packed turrets. Moved to Adept tier.
•Alchemy V – Blood Injection. Increased conversion from 5% to 7%.
•Alchemy 15 – Transmute. Increased % chance from 8% to 100%. This effect can now only trigger once every 15 seconds.

F4 tool belt skill give fire field for combo field (might on blast)
water field for 4+ combo blast for massive healing
and smoke field for massive stealth
some comments/suggestions if u want

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(edited by Dredd Spirit Caller.4082)

Non-gineer

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

lol
with this we just not call warrior but barbaria
they shout and use brutal force
and necro, call it a vampire
and ranger we can call it Robin hood of all newby

engy use kits and gadget
kit = tecnology if we see on other weapon (sword, mace, dagger, bow, staff, ecc)
elixir = alchemy on ancient time is tecnology
see it on the game not on other thing

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(edited by Dredd Spirit Caller.4082)

Possible engineer bug?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

Hi,

I play a lot of P/S engineer and very often I see that my double tapping the #4 skill does not trigger the blast finisher.
Does this happen to you guys as well or am I going nuts?
The stealth from #4 bomb rarely goes off, heal from water fields only has a 75% trigger rate.
This is from solo roaming and not in zergs where others can trigger the fields.

V.

shield blast (u need to press skill 4 for 2 time in a short period) + smoke bomb (only 2 sec on smoke field) = area stealt
fire bomb (fire field for 3 sec) + blast finisher = area might
water field combo (4 sec) + blast = area heal (nearby ally and not u)
just press fast as u can to trigger the combo skill

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Alright, this is ridiculous

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well mesmer portal its a magic and not tecnology
asura gate its a tecnology and not magic
if u want asura gate on skill, put it on asura’s racial skills
all asura can do gate not only engy

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Support Engi build>DPS

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

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Bomb/Grenade Kit need fixed

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

Elementalists have their weapons skills for each aspect, and slot skills. Their f1-f4 buttons are the Aspect Swap things.

We have toolbelt skills, the slots (which are taken by kits) and weapon skills.

Its more similar than you think.

and u want nerf on bomb/granade to get similar to elementalist
it’s a bad idea
put down our damage or builds who run now and not up other traits/build to get similar to other class
u never see a war who dont go down in WvWvW vs 3+ ppl (high survivability, max regen, cond removal, high damage, permastun/knockdown)
or necro F1 perma swapping, or thief perma stealth
if u nerf our only way to go engy what can we run in future? crit rifle

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Engineer has insufficient condition cleanse

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

elixir gun with combo blast or combo projectile (elixir skill 5 + skill 4 or skill 1)
elixir C , alchemy trait X, healing turret, heal kit skill 4 and alchemy sub trait master (transmute)

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Bomb Heals build PVE?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

http://gw2skills.net/editor/?fcAQJAqelspSXHwynF17IyoCdWoHSohpWie8YW2kB-jECBoLBkoGkEBI7pIasFQFRjVvATpiIq2FoIa1A-w
try this
u can by equip from dwaina’s temple (240000 karma) and change rune after or u can use dwaina’s rune or u can get 3 soldier piece from ascalonian catacombs and other 3 piece from dwayna
buy pistol and shield from tradding post (1 or 2 gold each, i dont rememeber well)
accessory from lyssa’s temple (240000 karma)
economic and after u can change for ascended when u got laurel and other token (fractal 10+, ecto globs, ecc)

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December 10th Balance update

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

do we have a buildr with this next change?
can someone link it

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Engineer Speed Boosts

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

centaur’s rune + elixir H + elixir B = perma swiftness (stack on duration)

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I'm discouraged leveling Engineer...

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

http://gw2skills.net/editor/?fcAQJAqelIqic3zyuF17IyoCdWoHSohpWiekfYmlB-ToAA1CtIASBkDIDQSgsANEZCC
try this build in pvp
for pve u can get easy soldier set (or sentinel set wih exuberance rune)

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Did engis always suck in pvp?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

swift/vigor or turrets camper (spvp)

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Turret Upgrade (movement) <-Idea

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well a solution is to make turrets detonation give 50% less cooldown on turrets skill or piking them up

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HgH explanation

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well elixir infused bomb work for bomb kit
why hgh don’t work with elixir gun
and hgh description say “ALL” elixir, now i dont count 1 to 3 elixir gun skills but skill 4 and 5 got on description the word “elixir” and same to tool belt elixir gun skill
i count this for elixir skills

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HgH explanation

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

i need an explanation for HgH traits
HgH —-—> ALL elixir give 20 second of might
why don’t work with elixir gun???

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Post Your Build Thread

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

http://gw2skills.net/editor/?fcAQFAUlspSXnvyuF17ISIFSogBSRdpXie8YU2kB-jkxAoLAOAQ2rIas1sioxqmJiqV2YA-w
this is a elixir gun build i testing
gain 2 or 3 stack might wiht elixir
combo skill for go in (rifle skill 5) and out (elixir gun skill 4)
3 skill to break stun, remove a cond every time u use a elixir
well now is good for support

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