I dont know what you mean, I created all vision crystals I need (though didnt use them so far)
and still got at least 10k dragonite ore over, in my opinion it drops quite too often, by now Im even deleting the new stacks cause having 2 entire vault slots + 2 charackters full of ascended materials I dont know what to do with I dont want to waste any more storage capabilities
I hate that map as well, but recently I realized something
If you are in an organized team in team arena you have to be really grateful for that map, cause it drives lot of solo queue ppl to team queue.
Yesterday I played with my guild, and they are not the best players out there, but we won 10 out of 10 games and not even close sometimes, and else our win rate never goes below 80%.
And the reason for that is simply because a lot of ppl that usually solo queue do team queue while being solo.
And the reasons for that are the highest reward points on the one hand and certainly skyhammer on the other.
while I generally disaggree with the op, I aggree at one point AI builds are too much and too rewarding sometimes, I mean this is PVP not PVAI.
Sometimes AI does such insane damage.
SoloQ time 10 minutes, for the “quality” of the matchmaking thats quite an indicator I think
my last really memorable moment was a warrior getting destroyed by me, then using revenge just in order to run away.
Then I asked my teammate whether that warrior even understands that skill^^
That are the really nice moments, especially if think , fortunatly he is NOT in my team.
hell just keep it as a “fun” (however you define fun) map and remove it from solo queue and give the possibility to remove it from play now button.
Hell even Courtyard is less of a fun map than skyhammer but yet skyhammer is solo queue and courtyard not^^
i really haven’t tried the worm though i have killed Teq over 400+ times with no wings, mini, or teq weapons. i gave up on it. of course i did end buying the wings though there’s really no point in doing the event if all you get is greens, blue, and a few horrible yellows.
So you have killed him every day, twice a day ?
You seem to have a lot of freetime.
As for Teq,
I got 2 Ascended Weapon Boxes from him so far …
didn’t open them cause the stats are totally crap.
Believe me its far more depressing to get something ascended just to realize its crap you cant even salvage.
As for tokens, that suggestion has been made several times when new tequatl was released
or just turn filter off by default , and make using it optional
problem is most ppl dont know that filter exists let alone how to it off
Well id like to get a statement from anet considering the thief build I mentioned above, cause it solely focuses around scorpion wire ppl down out of invisibility.
I’d go far enough to say its an exploit to focus a build around something like that, cause its an undodgeable 100% instantkill attack, for anyone that hasnt 100% stability uptime.
But i guess wont happen, I doubt anyway that any mod even reads that thread, thats why the all just cling it to the skyhammer megatread, in order not to read it.
That map really makes me rage, I fear one day I will be banned when this map makes me rage again and I flame every Scorpion Wire thief, decap engie, permafearnecro into oblivion.
Even in hotjoin, yesterday, press play now gues what? skyhammer, dont even join the team, go to next server …. oh skyhammer , do that again …. ohhhh skyhammer
in other words play now button is useless takes you more time than personally chose the match. Finally got to spirit watch, match over , guess what….
And today I met a thief on skyhammer playing a pure scorpionwire build, meaning lots of invisibility and sustain and of course scorpion wire.
So what did he do? Going far (from their perspective), and if anyone tried to capture it go invisible , scorpion wire him down.
Hence we had no Guardian or something like that in game, that thief won every 1on1 there(if you can call scorpionwire the enemy on the glass “winning”).
So you had to go 2v1 against him, and even then one got wired down, thief was skilled tanky, so he could occupy the second one for some time, then go invisible having scorpion wire ready again wire that one down as well, and because you dont know when exactly the scopion wire comes you cant dodge or block it.
Thats such a cheesy build and in my opinion an exploit, the same as engineers being able to place their turrets out of melee range, while they can still shoot on capturing points (on pillars etc) but thats another story.
I have to mention the next map was forrest of nifhel, there I killed the thief 6 of 7 times I encountered him on the map and the one time he killed me he was standing on a podest (at henge while I was capturing) and stacked conditions high enough before I could reach him.
ya , well maxing out your inventory to a certain extent is not a bad thing to do first,
and as already mentioned copper fed salvage o matic helps a lot too.
As for Sigils, they stack up so you just need to calculate 10-15 slots for sigils, and with copper fed.
I had no 20 slot boxes back then but only 15 slot so i had about 120 slots, 15 slots with the daily basic convinience stuff (buff food etc etc).
Back then I had to clear my inventory from runes etc , all ~3k items
As for salvage rates of materials:
1.3-2.0 for metal bases armor (1.3 for gloves , 2 for chest, rest inbetween)
1.5-3 for leather and cloth (1.5 for gloves , ~3 for chest)
Color doesnt matter.
Weapons:
the bigger the weapon the more you get (dont know the exact numbers)
As for luck salvage rates:
10 for blues
30 for greens
105 for ectoplasms
I know some very good materials for that, but dont know if I should post it here, because once I post them here they wont be good anymore. (not my problem since i have my 300% but….)
With the informations above you can easily calculate if you make profit salvaging that item, ofc you need to take the 15% TP fee into consideration as well, but lets say by salvaging the right materials you not only make magic find, but more money than most farming trains provide at the moment (speaking in gold/hour).
Ah and you need some endurance … 130k greens …. if you make it fast lets say 10k greens a day still 13 days, and that is if you can hold up the rate of 10k a day (2 hours of only salvaging, 30 min of ordering items)
posting it here = big mistake
Guess you didn’t see the facts. It’s not farmers that are the problem, it’s the gem-gold exchange that is the problem, and it’s the TP focus of the game that is the problem.
Exactly
Saying this for a long time now
But a Gold <=> Gem Exchange system is destined to end in a situation like that.
Why? Cause you bring big amounts of ingame cash into the game out of nothing and farming has to be limited big time cause it has to give you a carrot you can spend money on.
As ppl already mentioned it isnt only for the CC but for the extreme amount of bugs
and class unfairness.
As long as thiefs can instakill you out of invi there (pulling and immobilize on glass)
(and you cant have perma stability with most classes)
As long as you can survive when you fall down (even if the trait is not equipped) , getting your team a 4v5 during the time you need to seek for a wurm tu kill you.
etc etc
And another thing that happened to me only on skyhammer so far is falling completely out of the map (leaves you “swimming” around in the “void”) not even being able to get yourself killed.
Even underwater battle on capricon was more balanced
I have the Human T1 Glasses, maybe there is something similar kitten for asura
Sometimes the slightest z-axis difference makes it fail.
On Foefire the tunnels in the bases prevent you from blinking if you want to blink trough them etc etc
Well at beta it really was op, cause you could literally port anywhere (videos on youtube still exist)
since then it received nerfs after nerfs to the point were it doesnt even work where it should anymore
googling denshee delivered a twitch site dont know if its the real denshee
Those are indeed nice, especially the >1 min fight Ele vs Ele at the beginning was intense!
I prefer brilliance for my d/d build as well cause it has a short casting time (shorter than glyph), is a blast finisher and deals dmg to opponents.
I personally dont like ether renewal cause if feel like a headless chicken everytime I use it (not saying its bad, i just dont like it)
Signet of Restoration dont like that as well cause the proc (is it 250 now?) feels really weak , but I know it can be a powerful pick in an Aquamancer build.
Glyph: has the strongest heal and grants some nice buffs, still prefer arcane brilliance over that due to the reasons mentioned above.
Have to say I play full glass cannon there with 3 arcane spells (including brilliance) and lightning flash.
However even there d/d ele isn’t something really great and must have. It is just allowed to play at all now, first time for a while
Can only second that.
And yeah new strength runes are OP, but new strength runes, new celestial amulet and signet of restoration buff are the things that keep Elementalist viable atm (considering Aquamancer builds). And Runes of Strength keep burst builds viable.
And another reason why I think some Elementalists seem really strong is because they still played them while they were not viable and got adapted to having the weaker class. If I look at my Team-Mates often the ppl with the most dumbed down /OP builds and classes(especially before the patch), were the ones playing the worst.
From time to time not even bothering to dodge attacks etc etc.
While Elementalist was underpowered, elementalists(the hardcore ones) had to learn their dodges, their positioning etc, cause one single mistake meant certain defeat against some builds even if they were played by totally unskilled ppl.
And the other thing is ppl didnt meet Elementalists in PvP before the patch alot, so ppl are not adapted to face an elementalist anymore (okay by now ppl should have adapted).
But considering the points above I understand very well why ppl have problems with Elementalists atm.
Do you know that 55% =/= 66%?
But let’s be real here in acknowledging that the leaderboards for soloQ are utterly free of any value. For teamQ it is merely an indicator if you are part of a good team or not (which of course consists of good players).
Leaderboards that actually would have full teams ranked would be much better for obvious reasons. Will not happen though, as teamQ is soloQ v2.0 for most of the players.
To sum it up: SoloQ is lottery and means nothing. TeamQ is only relevant when the ranks start to fill with people playing in full groups.
For my part, I can’t take any GW2 pvp ladder serious as long as Anet keeps the variables in the calculation scheme hidden from us.
First:
Yes I know 55 =/= 66 , but 66 is already top notch considering the lottery
Second:
Thats why I said I only look at ppl with at least 100 matches
warriors, necros and even DPS-guard(lol) call Ele faceroll
makes me laugh as well
Sorry but, it doesnt get near lightning flash teleport right now.
Lightning Flash fails often just because there is a single step between you and your destination now.
If you port through the tunnels(no hinderance there) on that map with the lords(forgot the name now ….), it doesnt work etc etc.
I wouldn’t call a win ratio of 55%/60% “most of the matches”, but perception is subjective as we all know…
U know that 66% already suggests you won twice as often as you lost?
Given the insane matchup lottery that would mean already you are extremely good.
Once a statistically relevant number of matches has been played (lets say >100, more is better) >60% is top 100 worthy.
If you seek the leaderboard a player having >100 matches and >70% is a very very rare occasion. Most of the top ones have something between 55%-65% .
I count 2 builds. (3 at a push)..
Bruisers are inherently the most forgiving of power builds, and daggers are certainly the most faceroll of ele weapons…
With the deciding difference that Ele’s have half the the Health Pool as warriors and only light but not heavy armor. And the rotations are still more complex.
Today I saw a warrior build which was by far more terrifying than any hambow or so I ever met. It was sword / shield, second weapon set I dont know.
Had insane invulnerability / blocking uptime, while not blocking a burst comparable to a full zerker Ele and insane mobility (at least on close range, okay and was enough to reach far on khylo before capped by the enemy)
I mean i met some with that much defensive stances before, but non of them had this incredible offensive power as well. Unfortunately I didnt see the build.
So what your’e saying is that kills really do matter
This is why scores are kept track, even in arena matches. A kill is +5, a cap/neutralize is +10, etc. They aren’t just pretty numbers to boost one’s ego.
A kill while just stupidly skirmishing around gives 15 , a kill while capturing a point gives 5, logic?
Seriously, nerf these runes back to hell.
From what I can see there you play Classes that usually depend on condition dmg, would be quite handy for you if that happened.
Isn’t like necro has a hard counter for bursts (death shroud).
Yeah that runes are strong, but i think they are one of the main reasons why Elementalist has become viable again with the feature patch.
Well I’m not playing celestial but full berserker atm , because the dmg output difference is extreme and I like it more that way, but the Aquamancer Celestial build is definitly a good option
2) obviously a bug
4) yes and yes , crowd control on that map is out of hand in general
Fear skilled Necromancers that just camp on Skyhammer Control / Pulling mesmer
Thiefs that come out of invisibility and grabsnare you on the glass plattforms.
Skyhammer not being dodgeable and being almost instantkill on some ppl etc etc.
6) Ai builds …. yeah, so dumbed down
Well my longest losing streak was 12 in a row, happened two weaks ago, still about recovering my stats from that, barely at 50% again now.
Of that 12 games 6 were 5v4, 3 were on skyhammer with the enemy team having 2 terrormancers while yours had none (one was even 3 necros and one mesmer) resulting in ppl afking after half the match anyway.
And 2 of them were on spirit watch were the entire team had nothing else to do but just skirmishing in the middle, but there still not caring for the enmey orb runner (okay that was when still a lot of pure PvE ppl went to PvP for the paths)
Soloq is like hot join a pure lottery, in contrast in TeamQ with my guild I have a 60-70% percent win rate (cause a lot of ppls soloQ in TeamQ, making it pretty easy for an organized team even if they are PvE’ers like the ppl of my guild)
Maybe they should make an in Game Poll about that map, if they are not afraid that this poll might be very negative on that map.
Pretty easy:
Dont Start the Game till both sides have 5 ppl!
Just dont make a fixed timer with 1:30, make a shorter fixed timer maybe (add skill templates instead so you can adjust faster and dont need that 1:30 maybe)
And then just start that timer if each team has 5 ppl in, and if one disconnect before the game starts replace it with a another player BEFORE the game starts.
And if it happens that someone disconnects during the game, and the disconnect duration is long enough, just dont count the loose for that side.
You know it’s very depressing if you get 4v5 5 times in a row and always lose the game still by only 4xx-500, were you know you would have won with a 5th man.
(edited by Duran.3196)
Final Reward
As already mentioned by me and others, it’s strange that the Final Reward is one single Piece of Armor while you get 3 Weapons(they are more expensive in terms of dungeon tokens, but u need less than armor pieced) on the way.
And the tooltip still says Set of Armor.
Region Path Tracks and Wardrobe
As Final Reward of the Region Path Tracks you get a Weapon Skin Box, thats okay.
But why can’t you add those Skins to the Wardrobe, hence you already introduced that feature with the same patch.
Till you use them they are lying uselessly in your account vault, I think the Wardrobe has been introduced especially to get rid of that nuissance.
No it does not, unfortunately.
That would add more dept to the gameplay, and make other lines than fire viable if you want to dps some things.
Well I am currently running Soldiers in PvE too, but mainly because I do World Bosses in PvE most of the time (which are crit immune), so there Soldiers is exactly even to Berserker in terms of Damage.
The effective health is a bit misleading, hence every class has a different base health pool, and they should be different on light medium and heavy armor
And then one should maybe include dmg calculation formulas . To see if the extra of 20% in armor for example really increases your defense by 20% (direct dmg)
But basically for each and every class in PVE Berserker gear is sufficient most of the times. (except for some rare bosses IF you are Elementalist, which can instantkill you otherwise if you mess up your dodge)
someone made a suggestion making it passive but limited to the ele and the trait just makes it aoe
@Feaduin
that’s the build the tcg Elementalist denshee is running
http://de.gw2skills.net/editor/?fFAQJAoYhcMKc25wxBd0AiAB5ukqRBlfHTB-TJhIwAAOBAX2f47DAQYZAA
No dmg is fine hence it roots and gives you the chance to get close to an enemy running away. The only flaw is that it’s so kitten easily evaded.
Well I am running 6/6/2/0/0 D/D , arcane brilliance, arcane projectile, arcane wave, lightning flash , and Elemental as elite. (i do have that trait as well).
Runes of Strength, Sigil of Air, and the Sigil that stacks might on attunement change (weapon change) and ofc berserker amulet.
It’s really fun, especially cause if done right you kill a lot of enemies before they can even react. (sometimes even necros).
With that I win >60% one on one situations and definitly >50% of the teamfight situations(though you have to know your enemy and when to engage your burst).
If you can get your enemy by surprise burning speed + both instant arcane skills at the same time(cause the arcane skills can be cast instantly and dont interrupt anything else) kills most zerker builds instant (if not they dont have much life after that), which is especially nice if 3 of them in a teamfight are at the same spot.
Against Bunker builds you have to know your timing. But it’s PvP so all that counts is fighting experience (and reflexes).
PS: if you wanna have a match tell me.
(edited by Duran.3196)
Nice Vid,
I personally dont like staff in PvP because its a little slow.
And very Situational, okay in nifhel mid you have good spots to hide and blast from distance but i think on onther maps were u can get easily targeted that has much more risk to it.
And lets say ur opponents were not the best, seeing their skills and movement.
And i have a question:
Why arcane brilliance?
I know you can use it for might stacking, but it’s a skill profiting most if you are in the middle of the fight, which I think should be avoided as long as possible with zerker staff.
Yeah
but the delayed start until game is full would be a good idea
you are full of cheese hehehe
Thx, but its true.
Well Ele just needs some experience, if its aquamance, auramancer , zerker or any other build.
I just happen to like my full glass build the most and think I am quite effective with it.
I play D/D Zerker.
And yeah today i got a whisper from a warrior: wtf dmg
When i made him half hp in under a sec with burning speed arcane projectile and arcane wave, finishing him of with a 11k fire grab xD.
I usually manage to bring down enemies before they even know whats happening.
That is already known and has already been mentioned.
The tooltip is just wrong.
It would be much better to award 3 pieces of armor in the path and only one weapon, the other way around is just strange in 2 ways:
1. weapons are more expensive (so your final reward is less expensive than the rewards on the way)
2. u need one weapon or say 2 weapons , but 6 parts of a set.
These Sword thieves are really a pain.
They can have almost perma initiative. Blink around like crazy.
From what I saw usual teleport rules dont seem to apply to them.
And everytime they port they heal themselves and when they appear before you usually evade the first hit …
They are really a pain in the…..
its an old build nearly the same like before.. some added stuff like evade-frames or blastfinisher doesnt make it complete new. it was out of control last time and with new celestial it seems out of control this time too.
and no its not only related to strength runes.. its a hybrid build that gets boosted with proper rotation from auras and aura related traits. to many protection uptime with to short duration to steal it. all strength runes do is negating the need for fury on aura to get higher dmg. its exactly the same monster like before and thats why it needs a nerf. its the equivalent of hambow on ele!
Okay for half a year now Elementalist is finally viable again and ppl are already crying for a nerf.
And its nowhere near hambow, cause its definitly harder to play.
Can’t you just use stability?
I am D/D Elementalist ….
And I didnt say I cant do them , but rather they are annoying
Whats really annoying is their insane access to throwing ppl around.