I thought 8 minute was the cap?
- EU
- ServerIP: 206.127.146.96
- 25.12.’14 3:30 pm
Maybe lower the amount of ppl required for orange swords down to 11, that will ensure that most zergs are well visible on the map, only small groups like 5 or 10 won’t be noticable.
I am not using a macro for lightning whip, if you place your weapon stow on the right key you can do it pretty fast, and I think a lot of other players don’t do use a macro either.
It would be just silly using one, because it’s so easy to do without and using a macro just gets you banned.
Can someone tell me why people LH cancel and how? Like Mesmer GS auto with straw weapon?
You set a key for “stow weapons”, if you press it while channeling something it interrupts it.
On GS you interrupt it because of the aftercast, so you attack slightly faster.
On ele with Lightning whip you use it because of the double heal it gives you while using the healing signet.
(edited by Dwaynas Avatar.1562)
Same for me, I asked Justin about this, he answered a Hotfix is incoming probably at some point next month
SoloQ: is not playable anymore on high MMR, because you get too often full 5 man teams as enemys.
TeamQ: if you get a dc, you can’t reconnect and your team looses. This point especially is kitten stupid, even if the match is not counted for the remaining 4 players.
Its wasted time.
Ranked: you need to queue as a party or you have a too high chance of loosing.
Unranked: Matchmaking seems broken to me (from experience, i played 2.3k matches before the patch and if you compare those, the ones I had before felt a lot smoother, even if the queue times where up to 20 minutes sometimes)
How is this proposed to make fun?
lol, nice now we know why the ladder is not exact, anet can’t even count to 10… xD
Hi,
I don’t know if I am allowed to post this here, but since the Looking For PvP Team section got deleted this is the only place I can think of to put this.
I am a since beta player and 70% of my games are SoloQ’s (mostly solo in teamQ).
I got a ~60% winrate, over 2k tourneys and a lot of experience with all classes (mostly ele, mesmer, warrior and thief – in this order)
Since you can’t soloQ anymore in ranked with high MMR (took me 8 games to realize that), I was forced to play unranked. But I don’t know, something with the matchmaking is odd now and I get often teams that have no clue what they are doing
(either that or I got bad from one day to another which was by chance patchday with a huge pvp patch lol).
So I am willing to give pvp a last chance now and I will try playing with a team.
70% of my games are SoloQ like I mentioned and the other 30% duoQ an small percentage of that actual 5man queues with some ppl ppl I knew knew xD (that sentence).
My playtime depends on my RL, but I am mostly online in the evening and at weekends.
Don’t try to message me via ingame mail, my mail is full xD, add me and whisper me when I am online, and/or post below here Or send me a forum message.
Well, if you DC during 5 minutes, your team will lose anyways.
Nope, I had a lot of games, I won even with 1 or multiple dc’s.
Dc doesn’t mean loose, especially if you only get back to character select and instantly rejoin.
Whatever causes this dc’s …
This is by design.
This is a bad joke I hope?
I got a match, 4 minutes in the game I got a random dc, was back at login screen.
Pressed play again, loaded into Heart of the Mists, and…. well… stayed there,
no reconnect to the match I was previously in, nothing.
I asked a guy that was in my team before if the match was still going and he said yes,
I could even queue up again for another match, what is this?
pls FIX THIS kitten!
Nowadays I get no match reward, no rank no nothing for reconnecting to a match, and now I even can’t reconnect anymore?
Well this plays out like intended it seems. (irony for all the ppl that have no clue)
You have the data to look this up I hope.
Title says all.
Queued with my mesmer, abandoned the queue, logged on my warrior, loaded into Divinitys Reach. Got match.
This pvp patch did more wrong than right, I love this game and this game’s pvp but I’m sorry that I have to say this – it’s the truth.
Yes, I want to know my MMR too, I try out all different classes for the dailys and get pretty much stomped every time because my MMR from before patch seems to be too high for doing this.
Also queueing solo is kitten right now even in Unranked, I often get faced against teams or duo/trio queuers (you notice that because you can’t invite them).
Matchmaking before the patch was better, I had a 60% win rate, was solo/teamq between 100 and 700 on the leaderboards.
Now I have rankedQ 20%winrate until i figured out i can’t even play this solo. And I have a 50% and less winrate in unranked.
+ DC’s which cause you a lost game and dishonor.
Ty for making this close to unplayable for me.
We removed seeing other player’s rank to prevent harassment and the shaming of new players.
We don’t show MMR for the same reason.
And you think you will ever get esports with doing this?
Sry, but this is ridiculous, I can’t stop laughing and crying.
Every esport’s game shows how good someone is throug rank/mmr/whatever during/after the match.
If anything this would only increase competition not harassment.
Last time checking the bank I noticed something that made me think about it.
I saw my birthday boosters laying around in some corner and realized that
they are close to useless for pvp players.
They grant you: 100% WXP, EXP and Gold from Kills as well as Magic Find.
Well did you see anyone using this booster in PvP? No? And why is this so?
Because it has no use except for opening the chests for some bonus magic find.
But think about it, why should you use it during a match? No reason, you use it on an alt and carry all chests over to that one, so you get the magic find but don’t run out of the booster.
This is a little bit stupid design I think.
How to fix it?
Make the booster also apply 100% Reward-Track Bonus.
(Since Glory is removed and giving rank bonus will make the easy to get Dragon be even less difficult than it is now)
This will cause:
You may want to activate the booster for a character you actually play.
Pve Players coming to PvP with an active booster will feel like they make pve progress even if they loose a game because the 100% will make sure you always get a shiny chest.
And think about it: In 10-15 minutes a game normally lasts you make in pve still more loot, so pvp won’t be the best way to farm, but maybe it will do something good.
At least then I would get rid of those boosters in my bank
What do you guys think?
It attempts to take a snapshot every hour. Sometimes it’s busy and doesn’t get one done until a bit later. It’s also not exactly an hour so they stagger a bit and don’t all try to do it at once.
Can you do something like ingame leaderboards with instant updates, or is this currently impossible?
I feel like having the leaderboards not in the game but on a webpage makes them feel not right.
:D a lot of feelings here but I think everyone would like an ingame version of the leaderboards with maybe a number representation of your rank next to your name if you toggle it on/off.
This isn’t very well thought through. People used to flip out about ranks being next to the name. I have seen people flip out about having level 1’s on their team. Showing the MMR would just increase the ragey-ness needlessly. I can not wait for the dishonor system to work as the devs intend it to work. The 4v5’s are almost a thing of the past. With this new system, it’s all but gone when compared to how it used to be. Just wait until the matches start balancing themselves out and players are pitted against like-skilled players. The system isn’t even fully implemented yet.
Patience.
Other games have this, its normal for them, why not for this game?
I have no clue why in this game ppl fear the truth.
I do not fear the truth, I just want to play a good game without me or someone else being harassed by other players just because of MMR lol.
If you need to show how good you are to others you can always try out ESL and other tournaments.
Isn’t ranked queue also about showing how good you are?
I agree with sminkiottone
It wouldn’t be a fair system on new players or people who have only just started playing PvP to single them out with a display of the rating system.
To know your own MMR is one thing, but to know another player’s is a different kettle of fish.
Toxicity in PvP chat can be bad enough without it.
if you are a new player you are getting matched with new players, so you will have a mmr simmilar to theirs.
Also what about only showing it in ranked matches that actually matter?I understand this, but I still think it’s a bad idea because there will most likely be some people with a lower MMR than others, and all it’ll do is cause one of two things:
The losing team will blame the one or two members with the lowest MMR.
The winning team will show off saying “Ha – we have lower MMR than you and we still PWNED you dawg”
This is not good for the community.
If you remove every single bit of the game where a player can show his/her prestige, there is no reason in playing this game competitive.
There will be always players who are better/worse than others, but this is no reason for not showing this.
I dont think showing the mmr will result in higher toxity than we have right now, other competitive games do this also and there ppl are ok with it. I have no clue why in this game ppl fear the truth.
I agree with sminkiottone
It wouldn’t be a fair system on new players or people who have only just started playing PvP to single them out with a display of the rating system.
To know your own MMR is one thing, but to know another player’s is a different kettle of fish.
Toxicity in PvP chat can be bad enough without it.
if you are a new player you are getting matched with new players, so you will have a mmr simmilar to theirs.
Also what about only showing it in ranked matches that actually matter?
I support this idea.
It would be nice to know this instead of having to look up every single player on third party sites (rank and stuff).
As a player depending on your teammates it is your right to know how good they are.
At least in ranked Queue this would make sense (in unranked it is not necessary).
The rage is already there, but then people would know for sure if they carried their team or they themself got carried by their team. Maybe this would even fix the situation we currently have where ppl rage at each other for being bad without proof of anything.
People who dc are bad for the game, this is 2014, it isn’t 1990s. Internet connection has made huge improvements since then, there should no reason why you dc, unless you have bad connection.
Which if you have bad connection your putting your team at a disadvantage, and I don’t like losing because people who have bad connections determine my fate, rather than a fair game.
If anything there should a button called, ‘would you like a bad connection person on your tpvp game. yes. no’. Count people who dc’ed recently as bad connecting people, and they get faced with the people who like having people who dc on there team (none) and people who don’t want them on there team (nobody wants a intermittent connection teammate).
If you have intermittent connection, you obviously shouldn’t be playing online rating type games.
This is so much ignorant, it can’t be more.
Seriously everyone get’s sometimes dc’s for whatever of reasons.
Maybe it’s your 1 sec dc because of your provider, or something temporarely cuts of your wireless lan (some magnetic field or whatever) or whatever reasons a dc could ever have.
There is no such thing as “2014 → good internet connection”.
This is a mmo, so millions of players play it, everyone has different settings (computer spec, internet connection, current rl situation).
A mmo has to be made so that as many players as possible can play it, or it will at some point be left without any players, so it has to consider every player and every possible position the player can be in.
This is why you only get the rdy prompt with the new feature during beeing in the heart of the mists – because some players have loading screens up to 1 minute or more, which will result in them abandoning the match because they didnt get the rdy promt.
There will always be people with dc’s and they want to play the game too, they payed for it – so you can’t forbid them to play it.
There is no 100% solution for this problem. You are accepting this problem the moment when you start playing a game that relies on communication over the internet.
So if you say that people that have dc’s aren’t allowed to play the game you have a wrong understanding of what the game is about.
We’re aware of that, and we’ve discussed alternatives. Right now we’re more focusing on nuking the 4v5 issue.
Also, if you come back you will still receive reward track, etc. awards.
I personally had more games where a player dc’d at some point than I had 4v5s from the beginning.
If you disconnect in LOL you can get back in the game no harm done.
This is what I would suggest too, at least lower the current planned penalty for quick reconnects.
Also, if you are not ready at ready up there is no penalty either.
That is because the matchmaking can adjust quick enough and add another player for the one that left for a quick second roster.
I don’t think this is currently doable for gw2 because of coding and less active playerbase.
I would look at LOL’s success and work off their system.
Not only lol, because it’s a different game – but it is wise to copy some running systems of other games that success instead of always trying to invent the wheel a second time.
You need to think about WHY other games success and then adopt to the core systems that make an esports game (matchmaking, ranking, competition, rewards (so things to work towards, even if it is only higher ranking that you can show off, and so on …) copy those and then place your gameplay on it.
GW2 has the gameplay but nothing else right now.
And with the coming patch I feel there are not enough core systems for a real competitive gameplay environment also there are some decisions made (this post is about one of them), where I feel they will hurt the game more than they will bring it forwards (but there are others that are good ).
I personally am fully happy with good game play, that’s why I sticked to gw2 since launch (and played gw1 before that).
But there is always room for hope and improvement (thats why this post exists), I am glad that pvp get’s some love again, and will take whatever is coming even if I think some of it could have been done better.
So it is a server issue, but it only effects certain people? Wouldn’t that suggest that it was not a server issue?
Also no.
If the server has problems in any ways, it doesn’t mean every connection is affected.
So some players could have issues, others not.
I think something is also wrong on the client losing connection and unable to quick reconnect.
I believe so too. A lot seems to hint at this or something similar.
If “many times” it was a server issue, wouldn’t that mean that EVERYONE would be disconnected?
No
especially with the new system where you can’t switch characters anymore during the match it would be nice to get a feature like this to communicate with your team at the beginning what role everyone plays and quickly change your gear on that.
Indeed they do.
But I doubt it is as simple as just pressing a button and then immediately get access to said logs.While you won’t know when a GM is watching it is rather beside the point.
Lets say player A is a bit of a kitten and decides to “go afk” for 3 minutes.
I thought this post is about someone acting like a kitten and
refusing to play + kittentalking on mapchat.
For afker’s this system won’t work that good indeed.
Which can create issues with people pretending to be AFK and then when it seems likely that people have reported, they start moving just in time for when the GM starts watching and as such the report will be seen as false.
I simply don’t think there is a secure enough way to get this to work to be honest.
GM has gamelogs
so chat, etc…
Also, you wont know when the GM is watching
(edited by Dwaynas Avatar.1562)
GMs does indeed get paid for policing the game.
But being able to basically summon a GM because you and your team happens to be bored or whatever is not really good for anyone.
Yeah, but if it would be clear that you get a ban for summoning GM wrongly? Not the “maybe”, but the “defenitly”.
So basically waste the GMs time?
GM gets paid for this lol, what else does he have to do than looking for people behaving wrong and punishing them for it?
Way too easy to abuse though.
In what way?
GM is called if everyone reports.
Only GM can end the match + ban the player.
I don’t see anything you could abuse with that, if you wrongly report too often, you get a ban yourself, so noone will use it wrongly.
Solution:
Better Reportsystem.
Someone being reported by all his teammates should call a GM who will end the match, banning the person acting like a kitten and wishing everyone a good next match.
Please don’t pull random statistics out of thin air. You can’t know that “half the playerbase experiences d/c”.
At any rate, I agree with Anet’s stance- if a player has bad internet, that doesn’t excuse them from being a hindrance to their team. Even if it’s not with malicious intent, constant d/c’s cause a problem for both teams, and there’s nothing wrong with discouraging players like that from spoiling the fun for others. Honestly, I wouldn’t want to play with someone if I know that there’s a 50% chance it’ll end up being 4v5, even if this person is a friend. I’d find some other way to enjoy the game with this person. And if I know my internet causes me to d/c 50% of the time, I wouldn’t be so shameless to PvP, because that’s not fun for me or the 9 other people playing.
The only thing is though, sometimes there are server issues that cause everyone to d/c. In those cases, I do feel like it’s unfair for players to be penalized for something that’s entirely on the game’s fault. I think a reasonable suggestion would be, any time Anet detects a server failure or lag, for them to nullify all dishonors issued within the past few minutes.
The purpose of this threat is not to defend people with crappy internet connections that dc every game.
This is more about people like me, who dc 2 times a week because who knows of what (i have no clue, only gw2 has those connection issues).
If you get dishonored instantly after your first dc, this will make the situation worse for the other 9 people on the team because the player has no intention to come back and play because he gets punished.
Even premades will suffer from that.
Not much different compared to other MMO’s who are “deserters” when exiting a game. Punishments like these are in every pvp mmo.
Yes, but not on this level.
Every esports game gives you time to reconnect, and after that time ran out you get punished.
Play a few hotjoin to get used to pvp, but start as fast then as possible with soloQ, gw2 pvp is all about practice and getting used to it. After you did your first soloQ’s (you will get players around your skilllevel, if there are enough online ^^) – you can ask your guild if they want to take you with em. Most people play this on a not competitive level, so you should do fine with 1k hours pve /wvw playtime – but I would recommend you to try other classes out, to learn what their weakness is. Watch good pvp streamer (top teams, TOL, and stuff). This will help you a lot in your 1v1’s, you also can try the 1v1 servers that some people host.
Wish you all fun.
If there’s someone in your party disconnecting regularly enough that the timeout is significant… why does it matter if you queue with them? They’ll probably just disconnect throughout the match and leave you 4v5 anyway! ^__^
Do you have friends? can you not understand why some people might want to play with their friends even though they might not have stable internet? It is just like queueing with bad players, you do it for fun and you accept the risk of them being bad or disconnecting.
This, and something else – i know a lot of people (me included) that ONLY get in gw2 thos disconnects. NOWHERE ELSE (any other game, tcp/udp connection…)
Something like instant dishonor on dc will screw over a lot of people
And you need to reconsider another thing, if i get a DC for 1 sec. what’s the point to reconnect if i have the max loss + dishonor?
I simply leave the match without come back, instead trying to reconnect and try to win the game or try have a close game.
Of course if players play alone.
Yeah if you play alone, you will simply don’t reconnect and do something else in the meantime – and if you play as a team your teammates are kittened because they have to wait for another game with you cuz of dishonor….
Or some kind of feature like in other games, where you can vote on what happened – so player dc’s, team gets the option to give him the debuff or not – premates (and nice teammates) can prevent dishonor, or vote to give it to you. Maybe with an internal timer that goes off every 30 seconds the player doesn’t reappear or so, that you can vote against it the time you think is reasonable a player can dc and then afterwards you can punish him for being away longer.
You have to leave the arena, activate the button in HotM and rejoin again when you want to represent Evon Gnashblade during ESL-finals and it just ran out. Unacceptable.
#EvanForPresident
But on topic – yeah, the CA should get some love too through the new features.
WoW gives you a minute or two to log back in before disconnecting. This includes if you are in a queue, in a match, in a dungeon or raid, etc.
Every game does this or more.
Every but gw2 – esportz we come
Your current timeout is now inside the PvP panel, and players are warned with exactly how long their timeout will be when they try to decline or leave a match.
Is dishonored now changed in any sense, so for example that you don’t need 3 stacks of it that it really punishes you?
So how exactly would it play out if we say you get a dc, and in the game after that you get another one and so on. How is the scala?
All stats until now where a joke. TeamQ: kitten the poor pugs, SoloQ: like u said.
It should all not be taken over, just saved both as an individual number that you can show off somehow, but not merged and taken over.
I for my part did play solo and teamQ as a solo player, soloQ because sometimes i just ran into one premade after another in teamQ, teamQ because in average there where better players than in soloQ.
My stats are kittened up both with around 60%, but thats how life goes, I personly don’t care about them, but for ppl that care about it I would say do a reset and let the old stats be shown off somehow (or give an option if someone wants to carry them over).
OMG… This is awesome…. Lose on purpose horribly in ranked matches for lower MMR… then troll for days in unranked matches.
will SKYHAMMER be part of ranked matches?
they said they test the rotation, and as it is skyham is part of soloq, so I would say since they combine solo and teamq, it probably will be in the rotation…
First of all, the title of this topic is wrong. Dishonor will not catch everyone. Take me for example, I no longer PvP, so dishonor can never catch me if I never PvP.
Second, the dishonor is a good measure to punish the leavers. Lots of players and many leavers complained about the 4v5 situation. Now there is a good solve to this. There is no point in forcing any player to rejoin the game and create more rage (with verbal abuse) on him from other players, when he/she can be punished with dishonor, and be left back to PvE for a while to calm down.
1) the title has to be like this so that as many players as possible read it
2) dishonor is made for this problem, but it’s not a solution to just give everyone
penalty for real dc’s – I know NO SINGLE GAME that does this.
Pls keep it only about the DC topic, nothing else. This threat should give the devs something to think about. Open another one for afk players and stuff
But where to draw the line?
How long would you have?
I would say ~1 minute. That is enough if you get disconnected, start the game again and load into the map.
I need less most times because my dc’s i get have nothing to do with my internetconnection – either it’s their servers or the coding of the client, so i can instantly restart the game and i’m in again, I have no clue what is causing those disconnects. EVERY OTHER CONNECTION ON MY COMPUTER IS STABLE DURING GW2 DISCONNECTS PLZ ANET FIX YOUR GAME.
1 minute 4v5 is 80% of the times not a loss (at least from my experience), but the time should be decided after trying different ones out.
But what is the limit for the “instant” reconnect?
People will slower internet would not be able to reconnect “instantly”.
They need to draw the line somewhere, and it is better to just say no to everyone.
Well, somewhere you need to draw a line, but just saying no to everyone is the wrong way. You don’t get 10 years in prison for beating someone but maybe for killing – everywhere is a line that is fair.
I won lot’s of matches where someone got a dc and reconnected fast.
If you get instantly dishonor for dc’ing it would screw over all the other 4 guys because there is no reason for you to reconnect then and try to win – so they gain a loose…
Sorry, but if you leave for any reason you’ll get dishonor, no matter the length of time.
Quick summarize of everything so far:
You get Dishonor for leaving the pvp match (even in the preparing phase) in any way for whatever time (relog, dc, afk -> kick, …) after the new patch hits.
This post is about the fact, that you get Dishonor for a short dc, like it can happen sometimes, being punished for it instantly and the results of that
- afkers or whatever are not part of this discussion.
Pros:
- You impact the match negatively through your action (wanted or not), so you get punished for it
- Everyone should get handled equally, so no matter how long you did not show up, you get the full punishment
Cons:
- Player is not encouraged to reconnect, because the game is counted as a loss for him while playing solo, letting the rest of the team 4v5 and a 99% guaranteed loose for them either
- If you play with a premade team (friends, competitive team,… ), you reconnect and finish the match, but your teammates have to wait for you until you can play all together again a next match – you need to wait until your dishonored runs out.
For me personally the cons are too strong.
If I forgot something just post it, I will add it.
Please keep it civil and let us convince the devs to think about this all a second time.
Old:
Sorry, but if you leave for any reason you’ll get dishonor, no matter the length of time.
Even the shortest interrupts can have significant impact on the quality of the game for the other players.
Unfortunately there is no real way that I’m aware of to detect real disconnects from someone ripping out their Ethernet cable and setting it on fire in a fit or rage induced passion.
As usual though, if there is good reason too, we’ll take the time to look at this again. I can’t promise any we’ll take any action though.
Well…. so you get dc, instantly reconnect and get dishonor.
And this in a game where half of the playerbase get’s regular dc’s.
I never questioned the development decisions Anet made, but this one makes me cry.
GW2 gives me sometimes random dc’s and stuff, while other things that are running at the same time are not impacted (teamspeak, streams, other mmo’s, csgo, and so on).
Yesterday I even go a dc, reconnected to the server instantly and got after loading into the map another dc while every other connection my pc had at this time was unaffected.
And I know a lot of ppl that have similar issues.
DC, instant reconnect should NOT give Dishonor, plz Anet , think about it (and remember the last NA TOL I think it was with DDOS).
What do you guys think?
(edited by Dwaynas Avatar.1562)
Any chance we’ll get a reduction in the start or match wait duration or some incentive for people to actually use the Ready button? The additional 120 seconds between the queue and the beginning of the match seems a bit excessive. 60 or even 90 seconds would be a huge improvement.
Or the timer get’s set to a lower number if all players are in the map like it’s in csgo or so