Also killed about 4 meta warriors yesterday with the same basic re-active defense i employ for bulls charge-frenzy hundred blades.
Mace Parry Blocked his bulls charge, #3 pommeled his hundred blades and had 4 seconds of delicious 50% bonus damage against him
100b Warriors aren’t exactly difficult to beat 1v1 if you can avoid the combo.
It’s a bit sad that I knew what this post was about, since it’s the only build that can actually kill kitten
No CC on random procs, please.
Thanks, Argis ;D
2Defektive:
Really? I didn’t actually know what a Wombo Combo is, just heard someone referring to the GS 100b combo this way and thought it was funny to the ear. Alright then.
Good in PvE, especially solo PvE. Bad at PvP.
It’s “ok” (not great) in PvP with the infamous wombo combo build, a one trick pony burst faceroll build that relies on several long cooldowns to reliably kill enemies.
Well, there’s also a healing build, but other classes can support better.
Condition build? No. Heavy support? No. CC? Could be, but no, since you’re a melee and very slow with that Hammer. Point defense? No. Ranged? No.
Just Frenzy+BC+100b. So much fun.
The class is also not survivable by any means. Armor and health mean nothing in PvP, it’s all about avoidance, so blinds, blocks, stealth and target cancel are premium methods of defense. Also, the required Frenzy skill is the weakest of all Quickness utilities in the game, as it increases the damage done to you by 50% resulting in pretty hilarious situations of self-ownage.
Bottom line, the Warrior is like a train, which sounds cool before you realize that everybody else is a fighter jet, so not only they’re not obliged to stay on the rails, they also have a much wider effective arsenal of… well, everything, really, from damage to utility and defenses.
Zerging in circles in sPvP (that’s how you get the most points) is now the proof of being good in the game? Oh wow.
I wonder if there are streams of successful Warriors who do not use the wombo combo. kitten got old a long time ago.
“On the double!”?
Vacant.4159
This has been said to death, but they should have implemented arenas rather than conquest.Not really, they wanted an esport, WoW Arena failed as an esport, partly because Arena is too simplistic, lacks points of interests, where as the most sucessful e-sport is LoL, which is objective based.
It’s more than that, it’s about what the game actually is, not it’s modus operandi. Nobody cares about Dominion.
This is unquestionably the fundamental design problem of the thief. The combination of stealth and initiative means easily exploitable burst damage which means PvP brokenness. The entire class revolves around that, and it gets nerfed because it’s broken, and while I do think Anet is competent at analyzing and fixing issues, so far inadequate attention has been given to larger design issues of the class, which are especially pronounced in PvE:
1. Below average DPS
2. A total lack of attrition, forcing thieves to try to keep range during tough fights.
3. Despite being squishy, no very reliable ways to drop aggro, especially when downed.
4. A laughably and frustratingly terrible set of downed skills. #1 doesn’t do enough damage and the cripple is useless, #2 and #3 are designed to get you away from danger but almost never work even when combined.
5. Traps are too situational and not very usable, although Caltrops are a god-send.
6. Basilisk Venom is mostly garbage, and it’s the only elite available underwater.
7. P/P is clearly weaker than it should be
8. OH light skills a useless tack-on when they could be really cool. More of a problem due to a lack of weapon options in general.
9. 900 max range, which is measly for how generally weak thieves are.
10. No true support build options, which again pigeon-holes thief players into damage-focused builds.I’m sure I could think of more.
1. What? No. Just no.
2. What does that mean? Most Condition builds are not viable in PvE because of the stack cap, it’s not a Thief problem. And besides, all fights in PvE are based on attrition, since you’re chiseling down a single mob for 5 minutes trying to not die in the meantime. The bacon unicorn is one of the strongest melee builds in PvP right now, so miss there as well.
3. Well that’s the case for every class in the game, really.
4. Downed 1 deals a lot of damage, up to 1k crits on glass cannons and it bounces, so there’s potential for more. I’ve been downing other glass cannons from 80% to 0 with this skill alone. The other downed skills are great in PvE, bad in PvP. I wouldn’t mind of Stealth dropped aggro faster than it does right now, though. Oh and perma cripple on multiple targets is great in PvP.
5. Agreed.
6. Yep.
7. I don’t know about that. It actually deals pretty high damage as far as ranged builds go. But I guess it could use some escape/cripple capabilities.
8. Nobody uses them, because they’re filler for level 1 Thieves, so… whatever. Making the bare hand an actual weapon does sound quite cool, actually… One dagger for a CC/DPS hybrid with a grappler theme? Two-handing a pistol for long range precision shots? Yes, please.
9. Thieves aren’t weak by any stretch. Their exceptional power in melee is limited by their low range… but maybe there at least needs to be a trait, which increases the range of pistols. Or two-handed grip on a single pistol.
10. Kind of true. Although there are ways to support. Venom share and SR rez are both extremely strong ways of support, and then there’s Smoke Screen and Steal-related support skills, but I agree as far a full-time support builds go.
Kick would be nice if it didn’t root you in place. On a perma-Swiftness kiting targets it’s very easy to just hit the air and end up out of the melee range.
Thief needs to be nerfed in a few areas, but you can’t kill people just by CnDing.
Tone done BS and/or Mug, make revealed last 5 seconds and make Shadow Reduge to immediately cancel stealth if you exit out of the field (no super long stealth if you stand inside the cloud for 4 seconds) and you have yourself a much more balanced class. It will hit a lot of builds, so some compensation needs to be made, buffing the currently underpowered skills will help (traps, some venoms).
I’m a human and I use my left shoulder as a target reticle for projectile skills. The Orb is quite awkward to use nonetheless.
A good Thief will easily disengage and restealth.
Thief is OP in it’s current state. Thankfully, a nerf is coming.
So increasing your condition damage doesn’t boost a fire inside trait?
It doesn’t.
You must take A Fire Inside, it will effectively double the DPS of your Spirit Weapons. Their burn ticks for 500+ damage.
2OP: SWs don’t benefit from your stats anymore, so building tanky and letting the blue bros do all the work might actually be the best way to go about it.
Going to propose a few buffs, although nerfs have to be made to compensate in some areas, I guess. I’d like to note that the biggest Guardian’s problem isn’t the weapons, but traits that support them. Guardian traits are a bit all over the place.
Staff:
Orb of Light can now be used again to suspend the orb in the air for some time. An ally touching the orb will get healed, an enemy touching the orb will get damaged. The orb disappears after being triggered. Up to 3 orbs can be present at any given time.
Scepter:
A combo added to the 1 skill. The first skill is the old orb, but the others are much faster projectiles or “on target” attacks (like Elementalist’s Scepter 1, for example). You still need to connect that orb, but the damage becomes more steady and reliable.
Smite is a bit too random for my taste. Change it to a normal pulse GTAoE.
Sword:
My favorite weapon. Wish ZD had less spread, some of the waves fail to hit stationary targets from time to time.
Mace:
Make the Block interruptable early to gain Protection and increase the duration of Protection a little bit. 3 seconds is just low.
Symbol of Regeneration could use a speed boost.
Overall it’s more of a PvE weapon, because it’s slow, has no CC or gap closers. Was that intended?
Torch:
It’s alright, I guess. But please, make it have a good trait. That -15% CD recharge trait must have never been taken by anybody in any situation.
Would be great if Cleansing Fire somehow benefitted the user. Right now it deals low damage (lower than 1 skill) and doesn’t remove conditions from you, so using it in a “non support” situation is a waste.
Shield:
Great for PvP, not so great in PvE. Maybe add a trait that grants an aegis on SoA use, or something.
Focus:
All is good except traits. The 20% CD reduction trait is a bit of a waste for a major slot.
Hammer:
All is fine except the speed of some skills hurting the thing’s usability in PvP. Still, I think it’s great.
Yeah, except Glacial Heart. A unique snare effect was a nice idea, but the steep cooldown, coupled with a pitiful duration make it a sad trait. I don’t know what math was behind this, but I don’t quite get it.
Greatsword:
It’s ok for what it does, I guess. Would be even better if Binding Blade was usable on the move.
Also, Leap+Light combo for Retal should be nerfed if that’s what you’ve been aiming for with Retal nerfs. Still possible to close to permanent Retal with that combo, Retal duration and Virtue of Retribution.
A slightly longer duration of Might on Wrathful Strike would be nice.
Finally, Zealous Blade. Just not good enough for a T3 trait. What was it again, 35 healing at level 80 per hit, unmodified by the Healing stat? That’s too low even for crazy AoE situations.
The issue with X Power traits:
Greatsword Power, Scepter Power, Powerful Blades… some people do take Powerful Blades, because the other traits manage to be a worse for a DPS Guardian in that line, plus it also buffs the Spear damage (or was it bugged?). The other two are a bit weak.
The upcoming nerf is completely justified.
100b is easy to avoid, plus it pretty much requires the use of a CC and Frenzy, which means that this burst has a 60 second cooldown, while the Thief can keep pumping backstabs every 3 seconds.
Also, if the combo has failed the Thief can easily disengage and try again in a few seconds with all his health and Initiative recharged.
Offensive Guardians are good, but not meta-good. Meaning, you will only see Bunker Guardians in truly competitive PvP (generally speaking, there are exceptions and meta doesn’t always indicate the only viable way to play).
Still, in WvW and PuG PvP? They’re pretty good, while retaining the durability needed for a melee class.
I play Thief, Warrior and Guardian.
Thief is overpowered, it’s clear as day for me.
One of, if not THE best skill in the GS Warrior arsenal. It’s AoE, it deals high damage, it has range, and it gives evade frames.
Absolutely bloody amazing.
By the way, you must enable fast-cast ground target for this skill to be truly effective.
Yes, the nerf is absolutely needed.
Some of you guys refuse to understand that Thief not only has damage, but it’s coupled with amazing escape and disengaging abilities, which brings Thief’s effective survivability to amazing levels. Not only that, but Steal/Shadowstep/Signet into CnD into Backstab is practically impossible to counter, which spells doom to glassy or even balanced builds when facing this type of Thief.
Warriors got buffed once insignificantly. Thieves need a nerf, a nerf to damage, stealth and maneuverability would be nice for the health of PvP. Then A-net can focus on nerfing bunkers and Mesmers.
LoL
The game needs a nerf in defensive skills, if anything. Ever tried to fight bunker builds? Or double Guardians that chain-rez each other until the end of times?
Defektive runs the wombo combo build. It’s pretty much the only viable Warrior build and it’s luck based, miss the combo and you’re dead. Not fun and gimmicky, but to each their own.
Is trying to justify playing an OP profession so important to you? You keep lying to others and to yourself, that’s quite sad, really.
Don’t worry, nerfs will come and I will see you coming back to WoW or rerolling the next FotM, claiming that “class got useless”. Been there, seen that many times.
Hitting 25 bleeds is almost impossible and if you do, most stacks will start fading away immediately. You will only have about 8 stacks reliably on the target at all times. That is unless you PvE in a group, then you all your bleeds will be wasted against a 25 bleed cap and you’ll just end up being useless.
Try not to stay in front of Veteran mobs.
Thieves are delusional, man. There’s no counter to this outside of gearing tanky. Even then it’s not going to help much unless you can flee to allies.
What does rl have to do with a game anyway? And you can roll and do cartwheels in plate armor, no major problem there.
Seeing you 2v1 and 3v1 other people… oh and doing 1k Eviscerates. Nice.
(edited by Edelweiss.9815)
Warrior is the only profession I absolutely don’t fear on my Thief and Guardian. The only build that can be considered at least annoying is a tank double-Endure Pain Warrior.
Warrior is definitely not a PvP class.
That’s not 30k in bleeds, that’s about 24-25k in bleeds OVER 20+ SECONDS. That’s actually terrible DPS.
Well, half of your utilities are mild AoE buffs, which is boring. Many weapons are very situational (Mace and Longbow especially). Lack of a viable condition build. Lack of “interesting” abilities, everything is very straightforward and plain looking. Two of the three Elite skills are bad, the Banner being extremely situational and bugged (also 4 min cooldown) and Rampage being just bad, bad, bad.
Also, you will suck in PvP. Warriors have no role in PvP, they’re only useful as a mediocre roamer with a glass cannon GS/Axe build, otherwise, they’re just useless. You will lack escapes, evasion (outside of Shield Block, Endure Pain is really not that great and has a long cooldown), and all kinds of cheap tricks the other profs have (Clone/glitch stealth of Mesmers and Thieves, undying Guardians with millions of buffs and protection, not to mention strong pets, Engies with perma-Swiftness, Protection and Regen etc.).
If all of those things don’t seem bad to you, go ahead and roll a Warrior. It’s pretty good in PvE, that’s for sure.
Definitely BS or some kind of a really weird bug.
Looking for a spirit weapon build. (post all of the guardian changes)
in Guardian
Posted by: Edelweiss.9815
I like this one. It’s the only one that shows gear as well as traits and skills.
Looking for a spirit weapon build. (post all of the guardian changes)
in Guardian
Posted by: Edelweiss.9815
Spirit Weapon builds are the easiest to make. Most of SW-related traits are powerful, so you’re going to need all of them. Besides the top Zeal trait, whoever came up with that wasn’t thinking straight.
You take this as a base:
http://gw2skills.net/editor/?fUAQBViBKFcIIrQAiTEZFYplCC2vKF7TeA
The rest is up to you. The most obvious build, imo, and something that I use, looks like this:
It says “Bad Link” for w/e reason. Just copy the link and paste it in the browser address bar.
It’s incredibly fun!
Yes, it has some cheap NES-esque elements to it, but I just see it as a part of the challenge. A lot of people succeeded, so it’s perfectly possible.
And the music is great.
The only thing I didn’t like is that some classes have ways to increase their move speed even though it’s clearly not intended. A-net needs to invest in ways to fully disable all kinds of class-specific bonuses, so they can implement other speed-reliant events in the future and keep them fair.
Challenge is challenging. Woopity-doo-dah.
If you’re anti-social you’re screwed. How anti-social do you have to be to refuse to communicate with people in a game?
And I thought I had problems.
What makes it worse is its only for a limited period of time. When the majority of your player base cant complete it in the given time you know something is wrong.
Actually, no. That’s exactly how it should be. If the majority can complete it, then it’s too easy.
It’s supposed to be a challenge. Don’t like it? Well I think you can live without a pair of sub-par boots.
Don’t worry, I’m 21 and I still end in the acid 9 times out of 10.
It’s still optional. Not having a title doesn’t impede your game progression. Besides, I think you only need to complete 5 events to get the title.
You can’t please everyone.
Interested as well. We could check it, but… I’m mad enough already.
I’m level 35, so far I’ve seen:
The starting armor, that fancy jacket with trousers you get from the personal story (Duelist), the “Bettletun” coat with a shirt underneath and a strap (Rogue), the “studded” plain bulky looking armor, the coat with a sweater underneath (Swindler) and that weird looking coat (Outlaw).
So quite a few.
(edited by Edelweiss.9815)
Guardians are not Mage Knights. They can’t hurl bolts of lightning and cause earthquakes, they can’t fire magic missiles or polymorf.
Elementalist is the mage. Guardian abilities are protective and holy themed. Together with melee weapons and heavy armor, what does it make? Yeah, a paladin. A support class.
This argument is meaningless anyway. Guardians are a great offensive class and shouldn’t be pigeon holed into support.
Oh and, as a Warrior/Guardian/Thief player I can tell you this: SY! was overpowered.
1900 toughness is squish squish squish….
I can’t tell if this post is serious
Armor and Toughness are different things. Just… at least learn the terminology before you butt in a conversation to behave like a smartass.
“I love s/d a lot. I use a "daze"build. Superior rune of mesmer for more daze time. Sigil of rage on sword and sigli of paralyzation on dagger."
The mesmer runes and the Sigil DO NOT stack. Furthermore, the Sigil will provide the exact same increase in TS Daze duration as the runes.
15% = 33%, try wrapping your head around that.
Vitality up to a certain point at least. Toughness is worth more if you’re specced for healing.