The 14th will really make or break the eSports in this game >_> Let’s hope!
It has been killed and buried on Nov. 15. The changes that are needed are too vast to be implemented in any sort of a timely manner.
Only the best of the best become e-sports games.
It’s situational, but it still has a place. Rifle just needs to get a facelift and it’s gonna be good.
Brutal Shot could use a buff so it doesn’t lower your own DPS, and Volley and Bleeding Shot should get a small speed boost. Rifle would be candy then.
So many bugged skills and utilities!
I mean the warrior class is already hindered by poor mobility, the pathing bugs just accentuate it, a lot.1. lol. every class has bugs. warrior’s are nowhere near as glaring as those of other classes.
2. this is 100% completely kitten backwards. warrior has some of the best mobility in the game, trailing only behind a thief spamming his shortbow blink. GS alone has 2 gap closers built in, bullrush is a 900 distance gap closer, warhorn and elite signet provide easy 100% swiftness uptime (or a single banner with traits in boon duration). warrior can easily have 3 distance closers, and has swiftness for days. they are the pinnacle of mobility, both inside and outside of combat.
it is entirely clear that you have no idea what you’re talking about. instantly jumping into spvp with a class and getting rolled means absolutely nothing.
Somebody hasn’t seen dagger Eles and Mesmers with Portal and Blink. What if you don’t run the Greatsword (I know, crazy idea)? You’re bonked. Swiftness is not nearly as good as what the others get. Swapping for Warhorn out of combat is possible, although it increases the chance you get stuck with your useless vocal contraption in the middle of a fight. Using SoR just to get around is unwise to say the least.
Warrior would be on the very bottom if not for the Greatsword lolcombo, so right now they’re just barely above Rangers.
This class is a disaster in PvP. I’ve never seen such a terrible imbalance in any MMO. It’s madness, but there’s a method to it, it’s actually designed this way from the very bottom. The class is designed to be this “simple, but works” kind of deal, no special tricks, but straightforward mechanics. Unfortunately, the game itself is not designed this way. Warrior has nothing, absolutely nothing, just a bunch of extremely simple abilities and a bunch of totally useless abilities (Banners, Physical Skills). It can’t be fixed, unless A-net overhauls the whole class and gives it totally new abilities and a special mechanic, but we all know they’re unwilling to spend resources on that. They probably don’t even know what to do, seeing their recent Warrior “buffs” (10% to Dual Shot damage? What? Why?). The Warrior might become OP just with sheer numerical buffs, making it too damaging or too tough, but it will never allow for skill and smart play.
By the way, Warrior is not a jack of all trades. It’s kinda-good at burst (pretty bad, actually, as Bull’s Charge is easily countered and Frenzy carries too much of a drawback) and bad at everything else.
LOL
My ranger was my main until the last couple of patches and ANETs complete incompetence. My warrior is now mid 70s. I’d put them in the top 3 classes – and incidentally they’re a way better ranged class than the ranger (how ANET screwed that up I do not know).
How warriors haven’t taken more nerf hits up to now i do not know but there is absolutely nothing wrong with the class and in many cases its rather overpowered.
I’m talking about PvP, Tournaments to be exact (as in, where people can dodge the burst and the team helps to peel off the Warrior). The class is extremely strong in PvE, wouldn’t argue against that.
And what’s considered a good Warrior in the current tPvP meta? Bulls Rush > Frenzy – Endure Pain – 100b > respawn? It’s nearly as bad as this ’’pro’’ thief I was watching on twitch: BV > CnD-Mug > Backstab > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker > Heartseeker. ‘’Pretty good’’
That’s the name of the game right here. The only thing that comes close to a 100b Warrior is Axe Warrior, but it’s just the same thing minus the greater burst and mobility. I remember that tank Hammer Warrior I fought on my glass Thief once.
I had 14k when I went in. About 20 seconds and two Endure Pains later I still had 14k HP and he was chewing grass. So sad.
(edited by Edelweiss.9815)
Did you by chance watch the state of the game interview video? Have you kept up on the forums, streams and current meta along with the class overview by the top players? If not then here’s a few things:
- Warriors are barely desirable at all in competitive teams aiming for top tier play.
- Wars were practically giggled at and mocked as a class by the dev and pro players in the state of the game interview.
- Said dev also said that they’re not quite sure how to fix them or make them desirable in a TPvP setting.
- The only thing currently that gives warriors semi-viable status is GS>HB warriors gibbing a target as a roamer when set up.
- Even then teams would rather have a thief.
- Many of us are stubborn and try to use different specs
- Stubborness =/= viable
/thread
Overall, is the bunker-burst meta well accepted by the PvP community ?
Garbage, can’t stand it.
This guy nailed it.
Warriors, Rangers and, pretty much, Engineers are just not viable. That’s good? I don’t think so.
Engineers not viable, really ?
Just clearly worse than the other classes in the same roles. Of course, not as bad as Rangers and Warriors, that just can’t do anything in most of their builds.
Remove Quickness = 5 bunker teams a-go-go.
Remove Quickness = Extravagantly buff up Warriors to compensate = more QQing = Nothing solved.
Has anyone ever died to a Warrior without Quickness before? It’s impossible. It’s like fighting an opponent without arms and legs. They can’t get anything done without Quickness.
This. Warrior is bad even WITH Quickness if it’s a team fight. They just explode as soon as they hit Frenzy, unless they pop EP first.
>Get into a fight with an ele
>Down them
>They go into that mist form, walk like 10 feet from where they were downed
>Go back into downedThis really makes me bust out laughing, especially when they are crippled. Now I am not knocking the class. Im pretty sure some out there could do work on me. But that whole skill seems so futile.
Much better than knocking one guy down for 1 second, right?
…
Downed state is OP as it is, thank you.
Overall, is the bunker-burst meta well accepted by the PvP community ?
Garbage, can’t stand it.
This guy nailed it.
Warriors, Rangers and, pretty much, Engineers are just not viable. That’s good? I don’t think so.
The game is reliant on Guardian bunkers, greatly limiting variety of builds.
Retaliation is too powerful, while there’s close to none boon removal in the game. Totally bollocks. A bad mechanic quickly conceived before release.
Thief burst is out of control, has been for a long time.
Mesmers are like two classes rolled into one. They have everything. Why? They’re also superior duelists and yes, duels happen a lot in tPvP.
Meta is bullkitten. It’s not really a Meta right now. The real competitive Meta evolves all the time, as people come up with counters against FotM builds, but this isn’t the case in GW2, here some classes are just better and some roles (yay Conquest) are mandatory, which means you will always need a bunker and a roamer. That’s why WoW failed as an e-sport, there was no Meta, the only thing that was breaking the mold were the balance patches, not players coming up with new tactics.
Berserker specs counter this build by destroying the thief before they can do anything
^This is totally false. Thieves protecting their OP abilities, something never changes.
Omg, it’s begun, it was backstab, now unicorn, next " omg did you see that thief run around in circles, everyone was confused and just watched him so he took no damage!!"
BS is still OP.
It’s fun how you Thieves just believe everybody is stupid and you are good players lol
Warrior would be on the very bottom if not for the Greatsword lolcombo, so right now they’re just barely above Rangers.
This class is a disaster in PvP. I’ve never seen such a terrible imbalance in any MMO. It’s madness, but there’s a method to it, it’s actually designed this way from the very bottom. The class is designed to be this “simple, but works” kind of deal, no special tricks, but straightforward mechanics. Unfortunately, the game itself is not designed this way. Warrior has nothing, absolutely nothing, just a bunch of extremely simple abilities and a bunch of totally useless abilities (Banners, Physical Skills). It can’t be fixed, unless A-net overhauls the whole class and gives it totally new abilities and a special mechanic, but we all know they’re unwilling to spend resources on that. They probably don’t even know what to do, seeing their recent Warrior “buffs” (10% to Dual Shot damage? What? Why?). The Warrior might become OP just with sheer numerical buffs, making it too damaging or too tough, but it will never allow for skill and smart play.
By the way, Warrior is not a jack of all trades. It’s kinda-good at burst (pretty bad, actually, as Bull’s Charge is easily countered and Frenzy carries too much of a drawback) and bad at everything else.
Not even close. Warriors are pretty bad at tanking. Big HP pool does nothing, you need spammable healing and avoidance, which Warrior lacks.
Can work for PvP, doesn’t work for PvE.
In PvP you’re going to use Sword for two things – Leap to chase/escape and Flurry, using it and then immediately switching to Greatsword and doing 100b. Which means you do not take any Sword related traits and build like your usual DPS GS user.
Guardians, Mesmers, Necros, and Thieves are the ideal classes for tPvP in general.
Necros are difficult and more like counters to bunker builds more than anything.
Mesmer, Guardian and Thief are faceroll OP in certain builds. Both in sPvP and tPvP.
It never ceased to be an appreciation thread. You just mentioned faults, I’ve yet to see any.
Best support, best damage, best survivability, giant hammers.
Best damage? As a guy who mains a Guardian, Warrior and Thief, I have this to say:
“Okay…”
Thief isn’t half as squishy as people make out, you just have to choose between massive DPS or more def/hp and most people go for DPS. Personally I get along fine. However when lvling at the start it was hard as hell.
Pistol/Pistol – The auto attack animation should have both pistols being fired alternately, limited to 1 skill, unload, needs a rethink.
Sword Pistol is fine! learn to use the other skills.
Short bow has underwhelming DPS.
Stealthing on steal doesn’t always work as you end up hitting the mob with the last attack you made. This should always make you stealth as it can ruin a combo. I never use steal for skills it’s for initiative and stealth or gap closer.
I’m rolling with 30 SA, Divinity runes and Zerker setup and I’m more survivable than my 25k HP Warrior or my 17k HP offensive Guardian.
Stealth and Blind spam is better than any armor.
Shortbow is amazing. I contribute greatly to any team fight I wouldn’t otherwise be able to approach because of the AoEs. And it provides crazy utility on top of 4k Cluster Bombs and 1.2k Trick Shots. One of the best “off-hand” weapons in the game for any class.
@ prince
That’s because pvp in mmo’s died with games like ultima online, shadowbane, and daoc. Pvp is not just about battlegrounds and controlled battles, its about risking everything you have and fighting for your life. Killing another player and taking everything on their corpse! That is real pvp and all the gamers who are around my age (30) know exactly what I’m talking about. If your first mmo was wow, then you will never know.
DAoC didn’t have full loot. It didn’t have ppen world PvP either.
And while I agree that modern PvP might be a little too safe, it’s not even about punishment, I think it should at least present some kind of rewards for good PvPers based on their performance. A ladder with some unique cosmetic rewards for reaching a high ranking would be enough to make the game competitive.
Gems are a good reward, but the accessibility for random people is low and, again, no ladder system to separate good players and give a goal to look forward to.
Speaking of WoW, you can argue that their “PvP-in-the-box” format was lousy, but unique gear, ranks and whatnot, made the Arena highly competitive and a hot topic for a long time. GW2 needs something similar.
Its as simple as moving out of the range of the attack, if you’re standing in his attack range attacking air and expecting results you need to revise your strategy
Yeah. If only sPvP wasn’t about standing on certain small circles, which would make them switch colors and start giving points to your team. Oh wait.
Also, guess what happens when you’re attacking an SA spamming Thief from range? He evades.
Maybe the community should start some “bounties” in a kickstarter-like way?
“If we raise $100,000 in crowdfunding, would ANet set up a definite project with public deadlines, a public beta, and a development team dedicated to PvP and responsive to the community, to address issues X, Y and Z, and to implement features A, B, and C?”
So rather than some sort of indirect “lets buy gems and hope for the best”, instead let’s treat the development of PvP as an entirely new product, and pay for for it directly.
I hope you’re joking.
What’s next? “Let’s gather 10 million to help Microsoft iron out the bugs in Windows 8”?
Quickness is the gamebreaker imo, not HB.
That’s true, but the only viable build for a Warrior in sPvP relies on Frenzy. Not even being a drama queen, there’s just nothing else.
If this build is to be nerfed, a lot of rebalancing needs to be done to at least make another viable build appear.
The build itself is cheesy and pretty much borderline OP. You can dodge it or use a stunbreaker, but you’re pretty much done for if those are on cooldown. And the Warrior is done for if he uses it and his target evades and retaliates. Shadowstep – Steal+CnD+BS on Frenzy Warrior results in some hilarity.
1. Revealed needs to be increased to 5 seconds. The stealth spam is still a problem, it’s too easy for the Thief to disengage and keep up insane pressure through Stealth skills. Sneak Attack (Pistol Stealth skill) and Tactical Strike (Sword Stealth skill) need to be buffed accordingly to make up for the lost damage. This change alone will also adjust the insane trait defense that come through Stealth, like Condition removal every 3 seconds, health regeneration and AoE Blind spam.
2. Trick Shot’s damage needs to be nerfed slightly. Thief has way too much AoE damage that he can apply way too easily.
3. Flanking Strike needs be changed for greater functionality.
4. Traps could use a little buff in functionality as well, and a buff to overall power. E.g. buff Corrosive Traps, it’s not really worth it right now.
5. Skale Venom and Ice Drake Venom could use a buff.
6. Shadow Refuge needs a nerf of some sort. It’s pretty much mandatory for PvP in its current state.
7. Signet of Shadows active needs a buff. It’s clearly intended to be left on the bar and never used, but why is it a Signet then?
@Edelweiss:
Because everyone in your team is a glasscannon? And no one has boon-stripping/corruption? No one is running conditions and weakening the bunker?Retaliation can’t be seen isolated as a boon imo. It does counter certain moves … and you might ask yourself if you want those moves to be more abundant or not … and you want the game to take that direction or not. I think haste-centered glasscannon builds prevents a plethora of builds, and hence I can’t be a fan of them being viable in tpvp.
Maybe I am missing something, but why would you want a build only centered around spamable spike-damage almost oneshotting ppl to be viable in any skillbased game? They even have means to get away with it without dying. You can say the same (almost) about retaliation .. and there is the culprit. The difference is, that making builds centered around retaliation does sacrifice a lot to do so … haste-centered builds doesn’t really do that.
Well, what I meant is that Retaliation doesn’t counter D/D builds any better than SB builds. D/D spike builds might even be better in group fights, since you’re only hitting your priority target, not taking damage damage from your own AoE attacks.
Retaliation build doesn’t sacrifice that much tbh. All you need is SoW+Leap of Faith and the 15 Virtues Minor trait.
And speaking of Thieves and D/D builds, I run a 30 SA build with Shadow Rejuvenation and I can outheal the steady Burning and Retaliation damage that a bunker Guardian does to me, wouldn’t want to take on one without this passive healing.
Have to say that running a S\D thief i can usually keep up with guardians with retaliation and if they are not good i can kill them 1vs1….do you want to know how to counter retaliation with a thief? Have you ever heard about sbow? That thing that shoots arrows, with conditions and evasion while you are far from symbols and without insane bursts that would kill you in seconds with retaliation? Yeah, i know that maybe it sounds strange…but you can actually use it, not only D\D or PW unskilled crap…Pressure is the way to go with bunkers…glass cannon burst are just suicidal…and you don’t need an aerospace engineering master to understand this…bunkers = they have to stay in one place holding it…so why don’t you stay just out where they can’t go and use ranged stuff? It’s really simple…and yes aoe poison arrow is not reflected by guardians if you aim it on the ground outside the shield
How is SB “skilled” anyway?
Choking Gas alone isn’t enough to kill bunkers, Cluster Bomb AoE is too small to hit through the bubbles.
SB Thief also can problems with ending the fight thorugh Steal-Mace Crack, which is the best thing you can do against a Guardian. Bottom line… you need to use both the burst and the Shortbow.
However… we’re talking about Retaliation, right? You still take Retal damage even from ranged attacks. And Trick Shot is a nice way to suicide in a team fight where every enemy has Retal up.
~snip~
Axe: The role of the axe is damage/area of effect and has the highest sustained damage available to the warrior.
Been rolling with axe/mace since 3 day headstart. I personally hate that we can cancel the third swing, gets annoying even if it does let you hit a lil bit faster.
Didn’t some guy calaculate that Chop and Double Chop deal greater DPS than Triple Chop, meaning you always need to cancel it?
Warriors are a little boring compared to the mechanics of some of the other classes, yes…
But do you know what I find not boring? Not dying.
That’s why I keep playing my Warrior rather than my “fun” Engineer, which was actually my first 80. I rather like the “boring” aspect of the defensive Warrior. It allow me to focus on tactics instead of employing fancy skills.
So indeed negating damage by blocking at the right time may not be as fun as using a flamethrower and laughing every time you hear the woooosh. But who cares, I’m still having too much fun to hear the sounds of an Engineer dying.
Uhh… Bunker Engineer > Bunker Warrior by a mile.
It didn’t exactly get buffed. The third part of the chain was made “more responsive”, which I think meant it could be canceled quicker.
Which was true for 2 months now.
Axe/Shield > Axe/Mace
And still, these are a mere supplement to GS.
What do you mean that warriors cannot condition?
We have bleeds (swords), burns (bows), and poison (radiation field). What other conditions are there?
We also apply weaknesses (warhorn), stuns (hammer), cripples (axe), and immobilize (one of the off-hands that I can’t place at the moment) … (not to mention all the stuff i haven’t mentioned).
Would you please clarify what you mean about warriors not being able to condition?
Ever tried playing with a condition build in PvP?
If you build your traits around signets they are significantly more powerful and worth losing the situational utility of the other skills.
If you build like that, you´ll gonna do only one thing in dungeon, DIE
If your dead, you do zero damage, etc. not worth itGranted, it’s less optimal for dungeons than it is for solo play. However, you have to keep in mind that many of the thieves utility skills simply don’t bring that much to the table. The venoms and traps are all fairly lackluster.
Shadow Refuge is great, so is Smoke Screen even if just for the Blind it applies. Ambush summon actually deals some decent damage, especially the melee one. Caltrops heal you with SoM equipped for a nice amount and bleed the hell out of enemies, since mobs just stand on it, so even a DD build will rake up some good damage with it.
So there are a few things. The other stuff isn’t really worth using, though. Maybe Spider Venom if you’re condition specced.
It has a hidden cooldown of 5 seconds.
100b deals 7-10k damage in sPvP. Not really a one-shot.
I’m almost positive Bleed Durations runes don’t work.
I know Rune of Lyssa bonus works, but not the specific condition/boon duration runes.
We’re the Boxers of GW2. We don’t have any flashy moves, we can’t fly around the map, but we’re extremely effective at getting the job done, whatever the job may be. So yes, in a sense, they can be boring, but it really depends how you play it. The best part of Warrior is, unlike other professions, almost every build you create will be viable.
Well, if the Warrior is a boxer, then he’s good at punching anything, but people.
Warrior sucks in PvP in all but two main builds – support Shout medic and glass cannon GS roamer. All other builds aren’t just worse, they’re garbage.
Whether the Warrior is boring or not is for you to decide. I think Ranger is almost as bland as the Warrior. It takes a special mindset to play the Warrior, the appreciation of being “just a guy with a sword”, cleaving and smashing stuff left and right. It’s been like that in every game, but it’s especially true in GW2, where many classes utilize action-paced elements, control terrain and create all sorts of interesting tactical stuff… all classes but the Warrior. All you have is your Sword/Axe/Whatever that produces numbers and effects. If that’s your thing – go ahead.
Oh and Elites are just the blandness of bland sprinkled with bland. Signet, Suckage and Banner. So… two passives, pretty much, and… well, some thing you’ll never use. Eh.
Another thing, if you want to be the king of melee you need the Guardian, not the Warrior. Warrior is actually pretty squishy, especially with the typical glass cannon build.
I’d love to see the 5v5 format in Hotjoin to stay, because it’s a great training base for Tournaments. People just need to be motivated to want to win games.
I think there needs to be a greater Glory rewards for winning and, more importantly, a ladder system.
Have two ladder systems – one for Hotjoin (aka the Random Queue of GW2) and another for Tournaments. That would be ideal to motivate people and organize people, so newbies don’t get stomped too hard. But that’s just wishing out loud.
I like it to be able to play 5v5 matches without the whole Tournament routine. However there are never full 5v5 maps around and that means that any match like this is pretty much broken. Even in 8v8 being one man short on your team spells almost certain defeat, because of the nature of the game, going 4 against 5 is pretty much useless.
So what’s the deal?
1. The new 5v5 maps are down at the bottom of the list, meaning that people don’t see them and don’t join them. I bet many players aren’t even aware they can play 5v5 in Hotjoin.
2. No punishment for leaving. Losing? Just hop into another game. There needs to be some sort of leaver punishment, a simple Deserter debuff would do for now. When/if a ranking system is implemented, a ranking point penalty would be ideal.
3. No real incentive to actually play and win games. It’s a deeper problem within the game, but people just don’t care. If it’s even slightly unfair, if one man leaves then everybody leaves and the match falls apart.
stealth stomping a Ranger
Ally: GEE GOTTA HELP WITH THAT STOMP
Ranger procs AoE daze on him, my CnD stealth ends, the enemy team collapses on us
Fighting in a 3v1, popping Thieves Guild, hands sweating, heart beating, doing awesome! Downed one of them, the rest are injured, it will be trivil to mop up the two of them!
an ally glass cannon runs in to help, dies in 2 seconds, gets Haste stomped and the enemy downed player is brought back up
Ally Warrior is down, I swap to Shortbow, double Inf. arrow and Shadowstep to him, pop Shadow Refuge. Great rescue!
the Warrior keeps spamming rocks, gets revealed and stomped
Me and another ally assist train a Necro in a hectic team fight, down him, I’ve no Initiative to CnD, and guess what my ally does? Double stomp is for weaklings, just spam 1 on a downed enemy! I get feared, he gets CC’d and dies from the enemy team helping their downed buddy.
Human Male. Because I’m bland.
I lol’d
Thief looking for more boosts, you don’t feel op enough ?
Some things are OP, some are UP.
First hit is a simple stab, no evading. Does some damage and removes a boon. If it lands, you can reactivate the ability to do the dodging part and more damage.
Or make it a block-riposte type of an ability.
Or make it perform a shadowstep behind the target and hitting it.
But I doubt A-net is going to change it. They don’t want to invest any time in reanimating stuff, all they’re going to do is change some numbers and that’s not going to change FS’s usefulness.
It also helps games like LoL are very easy on a mechanical level, which opens them to a larger potential playerbase, pretty much everyone can cope with the top down / 2d, point and click & very few skills, where as I know many people who still struggle with the zillions of skills you have in MMOs and the sort of speed combined with spatial awareness and movement you need in the 3D enviroment, especially when it comes to PvP.
Even the basics take a lot of time to get used to for some people in MOBAs. Creep deny, the large number of heroes and their abilities, map layout, creep timers, getting familiar with smart casting… The skill ceiling in a MOBA game is quite high, and it constantly gets higher as people get better and better in it.
The speed of action during an actual fight can also be very high, since carries can 2 shot each other, it all hinges on proper use of the terrain, abilities, split second decisions.
But anyway, the reason why GW2 is getting stale is because there’s only Conquest (and it will remain this way, because some classes are much better at combat than others, some have much better mobility, so the whole game is balanced around having to stand in a small circle to win games. In addition, there’s no competitive element. Sure, we have rankings that are listed… somewhere. Wow. No random or 2v2 queue make the game inaccessible for casual players, you either have a constant team or you play the watered down Hotjoin, unless you enjoy getting demolished in PuG vs Guild fights. So nobody cares about the competitive side of the game aside from a few hardcore teams.
First priority: Random/2v2 queues. This covers the largest spectre of casual players, who play alone or with a single buddy who happens to be online.
Second priority: More game modes! I understand that A-net tried to spice things up with all the unique mechanics, but if the core of the game is the same… well, it’s mostly the same game.
Third priority: True ladder system with ELO and all that. It will make the game a lot more competitive.
All that will make PvP more enjoyable and have some lasting appeal.
Vigorous Precision doesn’t have a hidden cooldown. It’s a great trait for DPS Guards.
Fine, I’ll just end this thread now.
Guardians are Mystic Knights. They rely on some element, in this case spiritual energy, to synergize with their strengths. Without that magical aspect, they would be lesser warriors.
What the hells is a “Mystic Knight”?
Guardian is a Paladin. It was created for the people that enjoy playing one. Paladin is one of the oldest RPG archetypes, it’s taken many forms, but it has always been an iron-clad fighter with some good/divine magic which provides support.
Don’t you dare touching Spirit Bros. That Guardian and me might be the only ones using them.
And guess what? Thieves are still OP. Stay tuned for more nerfs, sneaky boys.
evade+stun+more dps > autoattack
Damage is fine, it can still melt mobs’ hp bars. Obviously it won’t kill anyone with 2 casts of PW, but the evade, the stun and the faster attack rate makes that skill better than your autoattack.
It isn’t all about raw numbers guys, there are more factors that make a skill powerful.
In most situations it’s better to use Black Powder and autoattack. Especially in group situations.
Cleansing Flame deals low damage compared to Sword 1, but it’s not that much lower and it hits a wider area with greater range. And it removes conditions from friends, take that Staff Necros! But really, all our off-hands just kind of sit there doing nothing, because of the long cooldowns. The best option is to use them all, swap to the other set and keep fighting. That’s why I use Sword+Shield in my “main” set, just because Shield at least gives you a bit of Toughness and quick on-demand interrupt.
By the way, Zealot’s Fire is pretty kitten good. It crits for around 5k and applies lengthy Burning, but then… yeah, it just sits there. Get Scepter+Torch, use Chains of Light and Zealot’s Fire, swap to Sword+Shield and start whacking them, that’s better than just running Sword+Torch.
The same stands for PvE, except I’d rather use Hammer or GS there, maybe Mace+Focus for tough fights. Torch is just a bit of damage, meh.
Who can spam blind anyway? Thief with Cloaked in Shadows and Necro in his Plague form. I can’t think of anyone else who can dish out blinds regularly.
The first one is a kitten to deal with, the second one is a complete melee shutdown for any build.
Because it deals less damage, has a cooldown, longer cast time, lower travel speed and doesn’t hover to the target, being a skillshot.
D/D is still good. BS/HS to your hearts content. Burst P/P (Haste Unload x3) is not great, but kind of works. S/P is the same deal. So is S/D… everything besides D/D is mediocre and not really viable.
It’s same as Warriors. Everybody thinks the class is OP, but it’s actually pigeon-holed into one gimmicky playstyle.
Because it stays for 25 hits and takes up both a utility slot and all weapon skills?
